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Goyda
Destry's Lounge
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Posted - 2008.12.02 14:48:00 -
[241]
Originally by: Kamikazi ONE Why not just make the gates in highsec lock out people with very low standings ?
Problem fixed...
THERE IS NO PROBLEM TO BE FIXED !!!!! JUST PEOPLE WHINING !!!!!
Sheesh sometimes I wish CCP would put sentry guns on asteroids.
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Terranid Meester
Tactical Assault and Recon Unit Privateer Alliance
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Posted - 2008.12.02 14:54:00 -
[242]
Originally by: Kamikazi ONE Why not just make the gates in highsec lock out people with very low standings ?
Problem fixed...
Why not make the gates in low sec lock out people with very high standings?
Also make mining & missions only available in low sec 
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Mistress Nyissa
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Posted - 2008.12.02 14:54:00 -
[243]
Ignoring low sec status players simply because they're in a pod and not a ship is like saying the police ignore pedestrian murders because they're not in a car...
I'm not really commenting on the exploit or no side of things, it's simply an 'unintended use' which CCP will either change or not based on what they 'intend' the orca to do. In my view it makes the process of what should be difficult but not impossible a little too easy.
I would think Concord would want to monitor potential threats in their high security territory, so I would expect concord ships to follow even pods of those low sec status pilots. That way they would be in a position to fire as they leave the Orca, and on the Orca (talk about a deterrent lol) and would follow low sec status pilots to belts rather than waiting for them to attack. That's perhaps too far, I'm just thinking outloud really.
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Abrazzar
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Posted - 2008.12.02 15:00:00 -
[244]
While it was already possible to use a neutral alt to move ships in space for the redflag to use it was already a means to circumvent the game mechanic of restricting redflags to the use of very fast ships or pods in restricted highsec. This could be considered as an exploit.
With this happening rarely in the past it was low on the priority list of CCP. If they deem it an exploit it will also need fixing and when it's not that much of an issue due to little use and non-gamebreaking consequences it drops off the to-do list.
Now if this is becoming a FOTM tactic with the Orca, this issue will rise on the priority list and CCP will be forced to make some kind of statement, either deeming it an exploit (and fixing it) or deeming it a legal tactic.
No matter the arguments used and opinions held over this, it is a gray area which needs clarification by CCP authorities. The only people with any authority on the matter, by the way.
-------- Ideas for: Mining
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M'Bac
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Posted - 2008.12.02 15:01:00 -
[245]
Originally by: Mistress Nyissa Ignoring low sec status players simply because they're in a pod and not a ship is like saying the police ignore pedestrian murders because they're not in a car...
Oh dear, a RL analogy which has no bearing on the game. There are no clones in RL that we wake up in when we die- which is why death isn't a big deal in Eve and it is in RL.
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5pinDizzy
Amarr Umpteenth Podding
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Posted - 2008.12.02 15:02:00 -
[246]
Edited by: 5pinDizzy on 02/12/2008 15:03:12
Originally by: Roemy Schneider six pages and not one post suggesting wardec'ing the orca...? have privateers left such a hollow shell of the concept...
Six pages and you couldn't read the first properly.
Originally by: OP These -10 guys are flying into empire space in PODS. Making safespots in the systems they pray upon. Meeting up with Orcas in these safe spots flown by legit neutral pilots. (alts maybe)
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Ga'len
Neo Spartans
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Posted - 2008.12.02 15:03:00 -
[247]
EVE is a PvP game, where everything is based on risk versus reward.
Let's look at the reality of this game. PvP can occur anywhere as determined by the game design. High sec is safer, not safe and was meant to be that way.
When they made the changes to reduce suicide ganking, CCP specifically stated that is was not removing that game mechanic from the game, they were simply making it harder to be successful.
All this talk about removing insurance payouts from being killed by Concord will NOT change a thing. Many people will simply add that risk to the list when planning an attack such as this one.
So, going back to the risk versus reward model, what are the risks to the pirates here:
Risks
- Entering high sec, anyone can attack them on the spot with no Concord response.
- Loosing their ships.
- Loosing their pods (if someone is smart enough to be ready for an attack).
- Destroyed target did not have a lot of valuable loot.
Rewards
- Loot from destroyed ships.
- Fun from the planning and execution of the attack.
As you can see, the risks already far outweigh the rewards numerically, however, the simply fun of planning and executing a gank is the motivation here, not the isk being made. Being -10 means that the security hit is really not a risk for these pilots, but being -10 has many risks attached to it already.
The fact that pirates have different value systems than you do does not mean that this is an exploit, it simply means that they play on a different level than you.
I will leave the OP with one last thought here. Did it ever occur to you that these pirates/mercs were hired to simply disrupt your operations? In this day and age of Market PvP, there are many ways to try to control the market. Hiring mercs to attack your competitor is one way.
If your corp is a pet of an alliance, a rival alliance may have hired these guys to attack you as well.
Keep in mind, trying to nerf the suicide gank mechanic will affect more than just pirates, it will affect the political control game many alliance play as well as mercs who engage in disruption operations.
http://www.eve-druid.com |

Jacque Custeau
Knights of the Minmatar Republic
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Posted - 2008.12.02 15:05:00 -
[248]
Of course I have to agree this is the OPs fault. Instead of focusing on mining he should have fit extenders, a DCU mod and plugged in an HG slave set so he could have survive the smartbombs long enough for Concord to arrive. Risk Vs Reward man, Risk Vs Reward...
Seriously speaking, I have friends who are -8 to -10 and when they accidently jump in with a ship into high sec, there is a concord spawn that kills them. Does this concord spawn not appear when they board ships from the Orca?
Like it or not, CCP might fix this problem by taking away the ship maintenance bay temporarily. These guys might have been smart and clever, but they might have also just ruined the game for the rest of us. -------------------
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Squably
Minmatar Republic Military School
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Posted - 2008.12.02 15:06:00 -
[249]
To simply sum up 80% of the posts in this topic:
NAG NAG NAG NAG NAG NAG NAG NAG NAG
The other 20%:
HAHA YOU FAIL
Signature removed. Please do not imply profanity in your signature. Navigator
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Black Tahee1
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Posted - 2008.12.02 15:08:00 -
[250]
Originally by: Jacque Custeau Of course I have to agree this is the OPs fault. Instead of focusing on mining he should have fit extenders, a DCU mod and plugged in an HG slave set so he could have survive the smartbombs long enough for Concord to arrive. Risk Vs Reward man, Risk Vs Reward...
Seriously speaking, I have friends who are -8 to -10 and when they accidently jump in with a ship into high sec, there is a concord spawn that kills them. Does this concord spawn not appear when they board ships from the Orca?
Like it or not, CCP might fix this problem by taking away the ship maintenance bay temporarily. These guys might have been smart and clever, but they might have also just ruined the game for the rest of us.
really you made me laugh thanks. first of start thinking before typing and leave the orca out it has nothing to do with this idea (which isnt new and has been used for a long time) and concord doesnt pod piwats, faction navies do
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5pinDizzy
Amarr Umpteenth Podding
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Posted - 2008.12.02 15:08:00 -
[251]
I'm not defending the OP, they made some dumb mistakes...
...but I love reading all these hindset prophet posts from know it alls, so funny.
OH YA, THE ******S SHULDS HAEV ALL FITTED ANTI ORCA GUNZ ON THEIR BARGES WIV TARGET PAINTERS FOR PODS!!1one
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CDLoon
Minmatar Red Sky Morning
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Posted - 2008.12.02 15:08:00 -
[252]
Good Tactic - well implemented. Respect Pirates.
To the OP, maybe move to a different system ? but there will always be a chance, adapt or die.
Ah, you died already....
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Gombar
Caldari No Wise Guy's
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Posted - 2008.12.02 15:09:00 -
[253]
Edited by: Gombar on 02/12/2008 15:10:32 Ok I understand it. All miners risking 400M are whiners, while the pirates risking 20M are heros.
Have a fair idea, how to balance this a little:
Let say 20% of the time, ganking triggers a concord bounty hunter. This bounty hunter will hunt the pirate in any space, appearing out of nowhere (maybe we should let him show up in local), having superior weapons, and podding the pirate in the cause of action. He will do that for a time frame of about two month or until he caused the pirate twice the loss he has caused the ganked. To be fair the pirate can defend himself by fitting a special anti bounty hunter module, only be good to give the pirate a fair chance to survife the attack, eg. something to break the lock of the bounty hunter scrambler. Guess it is extra fair for the pirate since he only needs to carry those modules until the bounty hunter is off again, while according to this forum a miner should fit them all the time.
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Durzel
Caldari
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Posted - 2008.12.02 15:11:00 -
[254]
Is it CONCORD that appear on grid for outlaws? I thought it was just the resident navy (i.e. the same response as if you were sufficiently negative standings towards a certain race anyway).
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Jacque Custeau
Knights of the Minmatar Republic
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Posted - 2008.12.02 15:18:00 -
[255]
Originally by: Black Tahee1
really you made me laugh thanks. first of start thinking before typing and leave the orca out it has nothing to do with this idea (which isnt new and has been used for a long time) and concord doesnt pod piwats, faction navies do
Its not a new idea, but the Orca makes this idea practical. As for "start thinking..." I was not writing a suggestion, just stating something CCP might do. You know Jetcans didn't have time delays like they do now? Whenever you wanted to jet something you could do it whenever you want, instead of having to wait minutes between jet cans. Thing is, Pirates would litter the gates with thousands of them and lag people out. So there is an example of a convenience that was removed because of pirates.
I know concord doesn't pod pirates, and I never said they do. However it was my expectation that Concord would shoot them once they board ships from the Orca. -------------------
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Jack Gilligan
Dragon's Rage KIA Alliance
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Posted - 2008.12.02 15:18:00 -
[256]
It would be helpful (since another thread was locked and we know CCP has read about this) if CCP would make a statement. That'd end the argument :)
--- My opinions are my own and do not necessarily represent those of my corp or alliance. |

Jack Gilligan
Dragon's Rage KIA Alliance
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Posted - 2008.12.02 15:21:00 -
[257]
Originally by: Gombar Edited by: Gombar on 02/12/2008 15:10:32 Ok I understand it. All miners risking 400M are whiners, while the pirates risking 20M are heros.
Have a fair idea, how to balance this a little:
Let say 20% of the time, ganking triggers a concord bounty hunter. This bounty hunter will hunt the pirate in any space, appearing out of nowhere (maybe we should let him show up in local), having superior weapons, and podding the pirate in the cause of action. He will do that for a time frame of about two month or until he caused the pirate twice the loss he has caused the ganked. To be fair the pirate can defend himself by fitting a special anti bounty hunter module, only be good to give the pirate a fair chance to survife the attack, eg. something to break the lock of the bounty hunter scrambler. Guess it is extra fair for the pirate since he only needs to carry those modules until the bounty hunter is off again, while according to this forum a miner should fit them all the time.
How about an improved and meaningful PLAYER bounty system where a player can take the role of that BH?
In a sandbox game I'd prefer that NPC's not do any work that a player COULD do except where that would be undesirable.
--- My opinions are my own and do not necessarily represent those of my corp or alliance. |

Karille
Gallente Cold Templars Templar Initiative
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Posted - 2008.12.02 15:22:00 -
[258]
Originally by: Jack Gilligan It would be helpful (since another thread was locked and we know CCP has read about this) if CCP would make a statement. That'd end the argument :)
I imagine they'll probably want to have a meeting about it before saying anything so they don't contradict themselves.
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Goyda
Destry's Lounge
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Posted - 2008.12.02 15:29:00 -
[259]
Originally by: Gombar Edited by: Gombar on 02/12/2008 15:10:32 Ok I understand it. All miners risking 400M are whiners, while the pirates risking 20M are heros.
Have a fair idea, how to balance this a little:
Let say 20% of the time, ganking triggers a concord bounty hunter. This bounty hunter will hunt the pirate in any space, appearing out of nowhere (maybe we should let him show up in local), having superior weapons, and podding the pirate in the cause of action. He will do that for a time frame of about two month or until he caused the pirate twice the loss he has caused the ganked. To be fair the pirate can defend himself by fitting a special anti bounty hunter module, only be good to give the pirate a fair chance to survife the attack, eg. something to break the lock of the bounty hunter scrambler. Guess it is extra fair for the pirate since he only needs to carry those modules until the bounty hunter is off again, while according to this forum a miner should fit them all the time.
Perhaps not heros, creative, yes. But the pirate is GOING to lose their ship, the miner doesn't have to. Want to protect the 400m isk ship ? Then guard it. One remote repping ship will insure concord will have time to do their thing. I think the problem is the pirates are thinking, the miners aren't and are being lazy and lulled in a sense of security. Instead of having CCP solve your problems why not 'man up' and solve them yourself ?
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Vin'calis
Gemini Sun Violent-Tendencies
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Posted - 2008.12.02 15:31:00 -
[260]
Kudos to the guys who did this, nice use of their new Orca!
My first thoughts were that this is sort of getting around the sec status mechanic, but then if there's sufficient ways to defend against it then it's not really without risk, right?
Stupid question: Do CONCORD automatically aggress -10 pirates nearby? Because assuming that they do...
-> Scan down the Orca in a cov ops. -> Jump into your trusty rookie ship of choice -> Do some serious damage to that Orca with your civilian light electron blaster -> Voila! The gank-squad's safe spot is now filled with helpful CONCORD allies, and all you've lost is a free ship and a little sec status.
-> Proceed to follow the Orca around as it make new safe spots and repeat as necessary. -> Enjoy the power of the rookie fleet that defeats the pirates!
Would this actually work?
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Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2008.12.02 15:32:00 -
[261]
well done for the pirates :-)
possible fix, add a navy escort to each low sec status pod in empire ... I mean if you are in higher sec status than allowed, you will be followed by a navy frigate that will trigger an attack once you board any kind of ship (even a newb frig)
2nd possible fix, each pirate entry is broadcasted by the gate like: <character name> with security status X entered system/left system
or simply let gate guns and navy shoot the pods on jump in :-) --- SIG --- CSM: your support is needed ! |

Goyda
Destry's Lounge
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Posted - 2008.12.02 15:35:00 -
[262]
Edited by: Goyda on 02/12/2008 15:35:46
Originally by: Vin'calis Kudos to the guys who did this, nice use of their new Orca!
My first thoughts were that this is sort of getting around the sec status mechanic, but then if there's sufficient ways to defend against it then it's not really without risk, right?
Stupid question: Do CONCORD automatically aggress -10 pirates nearby? Because assuming that they do...
-> Scan down the Orca in a cov ops. -> Jump into your trusty rookie ship of choice -> Do some serious damage to that Orca with your civilian light electron blaster -> Voila! The gank-squad's safe spot is now filled with helpful CONCORD allies, and all you've lost is a free ship and a little sec status.
-> Proceed to follow the Orca around as it make new safe spots and repeat as necessary. -> Enjoy the power of the rookie fleet that defeats the pirates!
Would this actually work?
Concord only goes after folks with a GCC (global criminal flag) the faction police go after the flashys. Concord and the faction police have no problem finding people in their 'safe spots' once they board a ship. But in their pods they do nothing.
To the OP, he had the BEST advantage, he found their safespot, and they were all flashy, he should have killed 'em, remember flash pods don't spawn concord in their favor. When it comes to conflict stop thinking like a miner and think like a PvPer.
There is NO need to FIX anything. It's not broken. Sheesh.
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fuze
Gallente Chosen Path Warp to Desktop
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Posted - 2008.12.02 15:36:00 -
[263]
Originally by: Jack Gilligan It would be helpful (since another thread was locked and we know CCP has read about this) if CCP would make a statement. That'd end the argument :)
How about CCP still is calculating the amount of pirate subs lost weighs against carebear subs gained?
Seems that with introducing the Orca we ended up with a whale. |

Mistress Nyissa
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Posted - 2008.12.02 15:38:00 -
[264]
Originally by: M'Bac Oh dear, a RL analogy which has no bearing on the game. There are no clones in RL that we wake up in when we die- which is why death isn't a big deal in Eve and it is in RL.
Well, I'm sorry I related it to a RL perspective. I still think the point stands though, low standing/sec-status means you are wanted for crimes against that faction (or against that faction's laws. Honestly, I don't see why npc's don't pod low standing/sec status players other than game mechanics. But, I'm sure you'd agree, that faction would still consider them a possible threat regardless.
Instead of searching for irrelevant reasons to pick apart posts, try reading the intended message.
I'm not saying pod all pirates. I'm not saying keep them out of high-sec. I'm saying when they are in the space of a faction which doesn't trust them, they should be seen as untrustworthy and treated as such (followed, monitored).
I don't want to end high sec killing, there's people that deserve it (especially those hiding behind it) but it's called high sec for a reason.
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Vin'calis
Gemini Sun Violent-Tendencies
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Posted - 2008.12.02 15:38:00 -
[265]
Edited by: Vin''calis on 02/12/2008 15:42:25 Edited by: Vin''calis on 02/12/2008 15:41:50 Ah well, worth a try.
Back to the ganking them as they undock plan, then.
Cheers for clarification! 
EDIT for further content (and spelling): I don't think this is a problem if flashies can get a single gank off before being forced to retreat. It only becomes a problem if they can repeeatedly carry out ganks and effectively lock down systems in highsec. As long as they can be scanned down and suitably chastised I don't have an issue with the method.
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Abrazzar
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Posted - 2008.12.02 15:38:00 -
[266]
Edited by: Abrazzar on 02/12/2008 15:41:37 Meh. Ignore, got it all wrong. 
-------- Ideas for: Mining
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Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2008.12.02 15:46:00 -
[267]
Originally by: Goyda Edited by: Goyda on 02/12/2008 15:35:46
Originally by: Vin'calis Kudos to the guys who did this, nice use of their new Orca!
My first thoughts were that this is sort of getting around the sec status mechanic, but then if there's sufficient ways to defend against it then it's not really without risk, right?
Stupid question: Do CONCORD automatically aggress -10 pirates nearby? Because assuming that they do...
-> Scan down the Orca in a cov ops. -> Jump into your trusty rookie ship of choice -> Do some serious damage to that Orca with your civilian light electron blaster -> Voila! The gank-squad's safe spot is now filled with helpful CONCORD allies, and all you've lost is a free ship and a little sec status.
-> Proceed to follow the Orca around as it make new safe spots and repeat as necessary. -> Enjoy the power of the rookie fleet that defeats the pirates!
Would this actually work?
Concord only goes after folks with a GCC (global criminal flag) the faction police go after the flashys. Concord and the faction police have no problem finding people in their 'safe spots' once they board a ship. But in their pods they do nothing.
To the OP, he had the BEST advantage, he found their safespot, and they were all flashy, he should have killed 'em, remember flash pods don't spawn concord in their favor. When it comes to conflict stop thinking like a miner and think like a PvPer.
There is NO need to FIX anything. It's not broken. Sheesh.
insurance is cheap and so are jumpclones ... there is no downside to this harasment ... same issue as suicide ganking ...
this game heavily favors the coward and outlaw in many cases ... --- SIG --- CSM: your support is needed ! |

Goyda
Destry's Lounge
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Posted - 2008.12.02 15:47:00 -
[268]
Originally by: Vin'calis Edited by: Vin''calis on 02/12/2008 15:42:25 Edited by: Vin''calis on 02/12/2008 15:41:50 Ah well, worth a try.
Back to the ganking them as they undock plan, then.
Cheers for clarification! 
EDIT for further content (and spelling): I don't think this is a problem if flashies can get a single gank off before being forced to retreat. It only becomes a problem if they can repeeatedly carry out ganks and effectively lock down systems in highsec. As long as they can be scanned down and suitably chastised I don't have an issue with the method.
15 minute timer. If they hop into a ship before the GCC is up, concord will be in their SS pwning them again.
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Goyda
Destry's Lounge
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Posted - 2008.12.02 15:51:00 -
[269]
Originally by: Hugh Ruka
Originally by: Goyda
There is NO need to FIX anything. It's not broken. Sheesh.
insurance is cheap and so are jumpclones ... there is no downside to this harasment ... same issue as suicide ganking ...
this game heavily favors the coward and outlaw in many cases ...
Why do you all think it's about insurance ? I do not insure ANY of the t1 cruisers I fly, it's pointless, they are CHEAP, and if I were to suicide gank someone I'd fly all t1 mods. So again cheap. Insurance has NOTHING to do with this. It's the insecure feeling high sec dwellers get when the 'non-legit' players enter local. I personally think if you mine a belt clean, it should not re-spawn for 1-2 weeks, forcing miners to move around and not just **** the high sec systems. Would even drive the prices up for minerals making them more profitable.
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masternerdguy
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Posted - 2008.12.02 15:53:00 -
[270]
Originally by: Goyda
Originally by: Hugh Ruka
Originally by: Goyda
There is NO need to FIX anything. It's not broken. Sheesh.
insurance is cheap and so are jumpclones ... there is no downside to this harasment ... same issue as suicide ganking ...
this game heavily favors the coward and outlaw in many cases ...
Why do you all think it's about insurance ? I do not insure ANY of the t1 cruisers I fly, it's pointless, they are CHEAP, and if I were to suicide gank someone I'd fly all t1 mods. So again cheap. Insurance has NOTHING to do with this. It's the insecure feeling high sec dwellers get when the 'non-legit' players enter local. I personally think if you mine a belt clean, it should not re-spawn for 1-2 weeks, forcing miners to move around and not just **** the high sec systems. Would even drive the prices up for minerals making them more profitable.
you dont want that, then our ship costs will go up!
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