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Thread Statistics | Show CCP posts - 6 post(s) |

Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2009.02.07 06:50:00 -
[1]
Edited by: Deschenus Maximus on 07/02/2009 06:52:42 You know something's wrong when I'm actually considering this fit:
[Hyperion, Lasers] Large Armor Repairer II Large Armor Repairer II Heat Sink II Heat Sink II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II
100MN MicroWarpdrive II Warp Disruptor II Conjunctive Magnetometric ECCM Scanning Array I Conjunctive Magnetometric ECCM Scanning Array I Heavy Electrochemical Capacitor Booster I, Cap Booster 800
Dual Heavy Pulse Laser II, Amarr Navy Multifrequency L Dual Heavy Pulse Laser II, Amarr Navy Multifrequency L Dual Heavy Pulse Laser II, Amarr Navy Multifrequency L Dual Heavy Pulse Laser II, Amarr Navy Multifrequency L Dual Heavy Pulse Laser II, Amarr Navy Multifrequency L Dual Heavy Pulse Laser II, Amarr Navy Multifrequency L Dual Heavy Pulse Laser II, Amarr Navy Multifrequency L Dual Heavy Pulse Laser II, Amarr Navy Multifrequency L
Auxiliary Nano Pump I Nanobot Accelerator I Auxiliary Nano Pump I
Warrior II x5 Vespa EC-600 x5
Call me crazy, but: -The Hype, being fast and agile, can probably stay at range from a blaster BS, and will do more damage than anything with large ACs that fires in falloff. -Damage isn't stellar, but when taking falloff into consideration, is comparable, if not better, than Null. -Additionnaly, you get to engage targets up to 40 km away. Good luck doing anything at that range with blasters. -Unlike with blasters, you don't need to have your target dual webbed + scrammed to actually hit it, as long as you stay around your optimal and not too far below. -Because you don't need all you mids for tackle, you have ECCM and don't have to fear ***cons. -Amarr BS would do this better, ofc... if there was an Amarr BS with 5 mids. EDIT: as far as cap is concerned, lasts about 2/3 as long as a similar Ion fit.
In conclusion, boost blasters.
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Leiara Knight
Gallente The Oblivion Guard
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Posted - 2009.02.07 06:55:00 -
[2]
You present an intriguing case.
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2009.02.07 06:59:00 -
[3]
Originally by: Leiara Knight You present an intriguing case.
I'll try refitting my Hype tomorrow. I'll let you know how it goes.
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Dors Venabily
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Posted - 2009.02.07 07:01:00 -
[4]
He does blaster need some love at least in the tracking department
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Shereza
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Posted - 2009.02.07 07:20:00 -
[5]
Well, two logins required before I could even start to write my post. Seems that that lovely login bug is flaring up again.
Any rate, here's a mission runner's reason for boosting blasters. 
[Rokh, New Setup 2] Capacitor Flux Coil II Capacitor Flux Coil II Capacitor Flux Coil II Ballistic Control System II Damage Control II
Domination 100MN Afterburner Caldari Navy X-Large Shield Booster 'Copasetic' I Particle Field Acceleration Photon Scattering Field II Photon Scattering Field II Heat Dissipation Field II
Mega Modulated Pulse Energy Beam I, Standard L Mega Modulated Pulse Energy Beam I, Standard L Mega Modulated Pulse Energy Beam I, Standard L Mega Modulated Pulse Energy Beam I, Standard L Siege Missile Launcher II, Mjolnir Torpedo Siege Missile Launcher II, Mjolnir Torpedo Siege Missile Launcher II, Mjolnir Torpedo Siege Missile Launcher II, Mjolnir Torpedo
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Hammerhead II x5
Of course the only reason I first developed this was for fun and after that it became an exercise in anti-Sansha warfare and now I believe I'll actually buy (another) rokh just so I can put this setup into play.  |

Gaiden R
Gallente Quam Singulari Force Of Evil
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Posted - 2009.02.07 08:54:00 -
[6]
Edited by: Gaiden R on 07/02/2009 08:55:48 You should try out a nano laser raven i hear they win eve Happy Days |

De Guantanamo
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Posted - 2009.02.07 09:05:00 -
[7]
Originally by: Deschenus Maximus Edited by: Deschenus Maximus on 07/02/2009 06:52:42
In conclusion, boost blasters, nerf lasers.
Fixed. |

Ergebt Euch
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Posted - 2009.02.07 09:12:00 -
[8]
your drawing the wrong conclusion it should be "nerf lazors", not boost [one of many] other weapons |

Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2009.02.07 09:28:00 -
[9]
Originally by: Deschenus Maximus
You know something's wrong when I'm actually considering this fit:
Yes, there is something wrong. But its not lasers, nor is it blasters.
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lecrotta
Minmatar lecrotta Corp
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Posted - 2009.02.07 09:53:00 -
[10]
Originally by: Goumindong
Originally by: Deschenus Maximus
You know something's wrong when I'm actually considering this fit:
Yes, there is something wrong. But its not lasers, nor is it blasters.
Blasters need better dmg out to 20km, and pulse need less tracking. |
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Shereza
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Posted - 2009.02.07 10:07:00 -
[11]
Originally by: lecrotta Blasters need better dmg out to 20km, and pulse need less tracking.
The devs seem to disagree as they boosted pulse laser tracking a year or so ago.  ____________________
Minmatar in Fantasy or Duct Tape Goes Medieval. |

lecrotta
Minmatar lecrotta Corp
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Posted - 2009.02.07 10:18:00 -
[12]
Originally by: Shereza
Originally by: lecrotta Blasters need better dmg out to 20km, and pulse need less tracking.
The devs seem to disagree as they boosted pulse laser tracking a year or so ago. 
During the nano era if i remember..., now that is gone a lot of systems are OP and need readjusting.
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Irida Mershkov
Gallente Noir.
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Posted - 2009.02.07 11:12:00 -
[13]
Originally by: Goumindong
Originally by: Deschenus Maximus
You know something's wrong when I'm actually considering this fit:
Yes, there is something wrong. But its not lasers, nor is it blasters.
It's the dual ECM. NARFZ FLACON!Z!!!
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hobo deluxe
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Posted - 2009.02.07 11:13:00 -
[14]
I agree that blasters could use some serious love in the tracking department but dont you nerf pulses. if Pulses are nerfed enough amarr will turn into crap again (most used amarr ships use pulses)
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Furb Killer
Gallente
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Posted - 2009.02.07 11:16:00 -
[15]
You can either boost hybrids, missiles and projectile weapons, or nerf lasers. Nerfing lasers seems easier to me. ---------------------------------------------
Originally by: Neth'Rae Military experts are calling this a troll.
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Thenoran
Caldari Hegemony Enterprises HEGEM0NY
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Posted - 2009.02.07 11:35:00 -
[16]
The optimal of Blasters, despite their raw high DPS need a boost. Even at point blank range, which can be extremely hard to stay at, the high tracking will either fail entirely because you are TOO close, skyrocketing your angular and getting within that weird little area where no turret will ever hit.
So you are forced to fight at something like 2-6km depending your ship and setup, and staying within that range effectively with a Blaster boat and doing the major part of your damage is extremely difficult.
As a result, either you miss altogether by being too close and fubaring your angular, or you end up fighting in falloff, doing far less damage than Scorch or Autocannons.
I'd rather see their falloff reduced and sort of swapped with their optimal, still giving them a relative short range, but allowing to do more damage outside of point blank range. Tracking speed boost won't help because once you hit that magical dead zone under 1000m, your turrets are not going to hit anything, regardless of tracking. ------------------------ Low-sec is like sailing along the coast of Somalia...
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Rhadamantine
Game Community
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Posted - 2009.02.07 12:17:00 -
[17]
Originally by: Goumindong
Originally by: Deschenus Maximus
You know something's wrong when I'm actually considering this fit:
Yes, there is something wrong. But its not lasers, nor is it blasters.
You are correct, it's the rubbish you've been spouting since QR came crashing in unfinished and messed up the game.     |

James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2009.02.07 12:29:00 -
[18]
I cannot beat any 3 other ships in a Hyperion, therefore blasters are underpowered and need boosting. -- 249km locking? |

Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2009.02.07 13:05:00 -
[19]
Originally by: Thenoran
I'd rather see their falloff reduced and sort of swapped with their optimal, still giving them a relative short range, but allowing to do more damage outside of point blank range. Tracking speed boost won't help because once you hit that magical dead zone under 1000m, your turrets are not going to hit anything, regardless of tracking.
This. If lasers are to be the high optimal, low falloff weapons, and autocannons the high falloff, low optimal weapons, let blasters be the half optimal, half falloff weapons.
I don't want to see lasers get nerfed. But in the current metagame, they are simply superior in almost all regards. I have not used missiles extensively enough to tell wether they really are terrible now, and I can't use large ACs well enough to actually try using them in PvP, but I do know that large blasters (and mediums as well, to a lesser extent) are in a sore spot at the moment.
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Artemis Rose
Sileo In Pacis Mean Coalition
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Posted - 2009.02.07 13:37:00 -
[20]
Laser Hyp w/ Scorch does about the DPS as a Cruise Raven. YEAAHH SIGN ME UP!!  |
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ElCoCo
KIA Corp KIA Alliance
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Posted - 2009.02.07 13:53:00 -
[21]
The only thing that needs some boost is BS sized neutron blaster damage. Boink! |

Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2009.02.07 13:53:00 -
[22]
Edited by: Deschenus Maximus on 07/02/2009 13:54:27
Originally by: Artemis Rose Laser Hyp w/ Scorch does about the DPS as a Cruise Raven. YEAAHH SIGN ME UP!! 
At Scorch range, Hyp w/ Null does about the DPS as a freighter (none). YEAAHH SIGN ME UP!! 
Also, with max skills, a Rail Hype will do about 40 extra DPS over my laser fit... but with 60% less tracking. And its cap will only last 25% above my fit. EDIT: that is with Scorch and CN Uranium on 350mm rails, just so we're clear.
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Rastigan
Caldari Ars ex Discordia GoonSwarm
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Posted - 2009.02.07 16:11:00 -
[23]
Giving the Hyperion a +10% a level large hybrid falloff bonus instead of its repping bonus, and a 125m3 Drone bay (its a travesty for any Gallente battleship not being able to field 5 heavies) would still make the Hyperion worse than the other tier 3 BS's but at least it wont be as bad. |

Marn Prestoc
Minmatar Queens of the Stone Age Rote Kapelle
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Posted - 2009.02.07 16:15:00 -
[24]
Edited by: Marn Prestoc on 07/02/2009 16:15:27 /me points at cap...
Thats like running a dual rep setups on a Abaddon, and takes two heavy cap boosters... nevermind hoping there's not neut's in use. |

Cpt Cosmic
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Posted - 2009.02.07 16:37:00 -
[25]
Edited by: Cpt Cosmic on 07/02/2009 16:37:23
Originally by: Thenoran The optimal of Blasters, despite their raw high DPS need a boost. Even at point blank range, which can be extremely hard to stay at, the high tracking will either fail entirely because you are TOO close, skyrocketing your angular and getting within that weird little area where no turret will ever hit.
So you are forced to fight at something like 2-6km depending your ship and setup, and staying within that range effectively with a Blaster boat and doing the major part of your damage is extremely difficult.
As a result, either you miss altogether by being too close and fubaring your angular, or you end up fighting in falloff, doing far less damage than Scorch or Autocannons.
I'd rather see their falloff reduced and sort of swapped with their optimal, still giving them a relative short range, but allowing to do more damage outside of point blank range. Tracking speed boost won't help because once you hit that magical dead zone under 1000m, your turrets are not going to hit anything, regardless of tracking.
you obviously never used large autocannons
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Von Sadist
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Posted - 2009.02.07 16:47:00 -
[26]
Missiles needs a fix to ;<
but comon blasters does the most dmg of all close range guns and they got far superior tracking when you compare it to pulse |

lebrata
Hedion University
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Posted - 2009.02.07 16:55:00 -
[27]
Originally by: Von Sadist Missiles needs a fix to ;<
but comon blasters does the most dmg of all close range guns and they got far superior tracking when you compare it to pulse
Unfortunately the 4.5ish km of optimal on am neutrons makes the extra bit of tracking they have over pulse utterly irrelevant...... |

P'uck
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Posted - 2009.02.07 17:14:00 -
[28]
I said it before QR and I think it's a good time to repeat it;
too many changes at once. QR didnt open a whole new can of worm, it tipped over a friggin barrel full of them.
And pulses might be one of those worms, I don't know, but it certainly seems so.
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Haniblecter Teg
F.R.E.E. Explorer Wildly Inappropriate.
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Posted - 2009.02.07 17:21:00 -
[29]
The question really begs to be asked:
What's the advantage to fitting anything besides pulses? ----------------- Friends Forever |

Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2009.02.07 17:51:00 -
[30]
Originally by: Marn Prestoc
/me points at cap...
Thats like running a dual rep setups on a Abaddon, and takes two heavy cap boosters... nevermind hoping there's not neut's in use.
A duel-rep Hype that gets neuted is pretty much ****ed in any case. But yeah, it is quite cap-intensive. I'll see if I can make it work or not.
Originally by: P'uck I said it before QR and I think it's a good time to repeat it;
too many changes at once.
I completely agree.
Originally by: Haniblecter Teg The question really begs to be asked:
What's the advantage to fitting anything besides pulses?
Well, ACs are capless, so a full passive fit using them and neuts seems rather nice (I'm thinking Tempest here). I may be alone in thinking this, but large ACs seem somewhat less ****ed at the moment than blasters.
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