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Thread Statistics | Show CCP posts - 1 post(s) |
H Zebra
Dark Ashes
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Posted - 2009.02.09 17:25:00 -
[1]
How do i swap to teh old fittings menu as teh new one is a bit of a mess. if there isnt an option to use the old style one, any chance you could do that pls ccp. |
ceaon
Gallente
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Posted - 2009.02.09 17:30:00 -
[2]
Originally by: H Zebra How do i swap to teh old fittings menu as teh new one is a bit of a mess. if there isnt an option to use the old style one, any chance you could do that pls ccp.
agree this fit screen is to big
need a option to turn this thing off and use old screen |
Caiman Graystock
Caldari
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Posted - 2009.02.09 17:31:00 -
[3]
or at least make it opaque |
Julie Tripoux
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Posted - 2009.02.09 17:32:00 -
[4]
and movable |
H Zebra
Dark Ashes
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Posted - 2009.02.09 17:33:00 -
[5]
Originally by: Caiman Graystock or at least make it opaque
dont think that would help too much. cant open you hanger cos it covers teh fittings, cant see whats going on with fittinsg cos teh item hanger covers it.
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Gordan 23
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Posted - 2009.02.09 17:37:00 -
[6]
agree, it's kinda messy the old one was more straightforward |
N'olive
Epsilon Lyr Tau Ceti Federation
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Posted - 2009.02.09 17:38:00 -
[7]
The fitting screen definately need a "Close" button, else you have to fold the side part to be able to click the "Fitting" button in the services to close it. |
Sperrzone
Stardust Heavy Industries Majesta Empire
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Posted - 2009.02.09 17:46:00 -
[8]
i agree that window is a monster in size and the important infos are all spread over so you¦re moving other windws around all the time to see whats up |
Tilde Ampersand
Amarr
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Posted - 2009.02.09 18:02:00 -
[9]
ok, i run eve in 1280x1024 and there is barely enough room on the right side to click on the station info panel (not your hangars, just above them). This will bring your hangars and station info panel forward, on top of the fitting panel, and you can get to your things :) just dont click directly onto the fitting panel or you will have to do it all again.
word of warning, tho, rigs cant be installed :-/ |
L046
Stripey Industrial Beast Chain of Chaos
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Posted - 2009.02.09 18:08:00 -
[10]
pls drop thsi and go back to the old style fitting window, atm this is a nightmare |
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Celsian Merendor
Caldari Redwind Trading Facility
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Posted - 2009.02.09 18:19:00 -
[11]
Edited by: Celsian Merendor on 09/02/2009 18:20:18
Originally by: H Zebra
Originally by: Caiman Graystock or at least make it opaque
dont think that would help too much. cant open you hanger cos it covers teh fittings, cant see whats going on with fittinsg cos teh item hanger covers it.
You really don't need the items hanger as much. In the fitting window if you click on personal ship modules and/or personal module charges on the left it lists all the items in your hanger that go with that type of ship. Though I do agree there should be a close button somewhere on it. |
Blaull
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Posted - 2009.02.09 18:32:00 -
[12]
Im in love with the new fitting screen!! I hope they wont budge an inch in changeing the way it is working now! |
Gomme Arabi
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Posted - 2009.02.09 18:37:00 -
[13]
the new fitting screen is horrible I don't even know where to start picking out things on it.
if you're putting that into the game PLEASE make an option to still use the old one.. |
Asestorian
Federation of Freedom Fighters Executive Outcomes
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Posted - 2009.02.09 18:37:00 -
[14]
Edited by: Asestorian on 09/02/2009 18:37:35 This new fittings screen is a mess.
It needs:
- To be movable - to have a close button - to be made more opaque so it can be read more easily
It might also be too big. A lot of important stuff is completely obscured by it unless you collapse the two main panels, and that's incredibly annoying. In fact, as it is I have to collapse the right panel so I can click on the fitting button to close it again! WHY?
I'm not entirely sure of the purpose of the PG/CPU bars either. They are unreadable, as is the capacitor graphic. They don't make any sense or add anything to the screen.
Digital Communist also expressed many of my concerns in his post on SHC here. |
H Zebra
Dark Ashes
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Posted - 2009.02.09 18:43:00 -
[15]
please dont waste your time trying to fix this mess, just go back to teh old fitting screen. we all love that next to this croc |
Bootya
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Posted - 2009.02.09 18:46:00 -
[16]
Originally by: L046 pls drop thsi and go back to the old style fitting window, atm this is a nightmare
Not a big fan of progress, are you?
The window has obvious issues that need to be fixed (opacity, size, close button to name a few), but it's a good start and I hope they'll stick with it instead of listening to all those nay-sayers. |
Asestorian
Federation of Freedom Fighters Executive Outcomes
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Posted - 2009.02.09 18:49:00 -
[17]
Originally by: H Zebra please dont waste your time trying to fix this mess, just go back to teh old fitting screen. we all love that next to this croc
I don't know, I think they changed it for a reason. The old one was getting crowded, big time, and I can't really see where they would have been able to put in the Tech III module section either. I also think that the new way to fit is a little easier overall as well.
It's still awful as it is though. But they should be able to fix it without too much trouble. |
H Zebra
Dark Ashes
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Posted - 2009.02.09 18:50:00 -
[18]
Originally by: Bootya
Originally by: L046 pls drop thsi and go back to the old style fitting window, atm this is a nightmare
Not a big fan of progress, are you?
The window has obvious issues that need to be fixed (opacity, size, close button to name a few), but it's a good start and I hope they'll stick with it instead of listening to all those nay-sayers.
that in no way can be considered progress. progress dictates a move forward... thats not a move forward. its overly complicated, badly laid out and looks bad. |
Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.02.09 18:50:00 -
[19]
Originally by: H Zebra please dont waste your time trying to fix this mess, just go back to teh old fitting screen. we all love that next to this croc
No. I like this new damn fitting screen and hope its here to stay, the old one was outdated.
This new one is aspiring to cut down all the junk you would usually have open when fitting a ship, and while there are a few tweaks needed, it does this quite well. And the whole "having it surround your ship" thing is awesome. |
Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.02.09 18:54:00 -
[20]
Originally by: H Zebra that in no way can be considered progress. progress dictates a move forward... thats not a move forward. its overly complicated, badly laid out and looks bad.
Wat. |
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Freyya
GeoCorp. Paxton Federation
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Posted - 2009.02.09 18:58:00 -
[21]
Small graphical glitches with it, when you have your current fitting open and then swap ship the icons don't update correctly. |
Asestorian
Federation of Freedom Fighters Executive Outcomes
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Posted - 2009.02.09 19:04:00 -
[22]
If you unload ammo with the button underneath it, the turret that the ammo was in doesn't appear on the screen till you close and reopen it. |
H Zebra
Dark Ashes
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Posted - 2009.02.09 19:05:00 -
[23]
i play in window mode at 1280 x 768.running 3 or 4 clients at a time, having something that covers the half the screen and isnt easy to see with other windows open isnt a help imo. oh i know it looks shiney, but practical it isnt zeb |
Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.02.09 19:07:00 -
[24]
Originally by: H Zebra i play in window mode at 1280 x 768.running 3 or 4 clients at a time, having something that covers the half the screen and isnt easy to see with other windows open isnt a help imo. oh i know it looks shiney, but practical it isnt zeb
YOu can close the side flaps. Use the little in-pointing arrows next to the fitting sphere. |
MotherMoon
Huang Yinglong
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Posted - 2009.02.09 19:09:00 -
[25]
Edited by: MotherMoon on 09/02/2009 19:10:10
Originally by: H Zebra i play in window mode at 1280 x 768.running 3 or 4 clients at a time, having something that covers the half the screen and isnt easy to see with other windows open isnt a help imo. oh i know it looks shiney, but practical it isnt zeb
so they just need to fix it.
clam down.
p.s.(other than no close button and such it looks and works wonders on 1900x1200
The fact that you now have you items, and ammo and cargo all in the same window is a step forward. no more need more multiple windows. |
FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2009.02.09 19:10:00 -
[26]
Yup, defintely needs to be opaque. |
Professor Dumbledore
Amarr GoonFleet GoonSwarm
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Posted - 2009.02.09 19:17:00 -
[27]
Edited by: Professor Dumbledore on 09/02/2009 19:17:08 who ever designed this needs to pull their head out of their ass and learn to design.
http://www.saunalahti.fi/~fub/moarfitting.jpg
is terrible and heads need to roll. |
Winters Chill
Amarr Ministry of War
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Posted - 2009.02.09 19:22:00 -
[28]
Fitting Window Feedback:
The way you close it isn't immediatly apparent I found myself instictively looking for a X. Unless I missed the button. I was using the icon in the left side interface bar...very clumsy.
In station the right half of the immovable interfact blocks the station sidebar. This too has a very very clumsy feel to it.
The stats on the right side of the interface kind of merges with the station interface bar on the right making it very hard to make anything out. |
Cors
It's A Trap
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Posted - 2009.02.09 19:25:00 -
[29]
I dont' mind the interface. My issue is simply one of visability. Being see through is fine, IF the items on the front stand out.
Simple White Text on the multi color backgrounds of a stations interior make it hard to see.
Maybe if they make little floating blocks of color. Example, the ring in the center is fine, because modules are larger, solid, and colorful in most cases. Easy to see over the background because they stand out.
Text on the other hand is smaller. So areas' like the right hand side status area needs a solid background behind the text and icons. It's too hard to see otherwise.
Other then the visabilty, which can be fixed "easily", I like it. I HATE the damned windows we have now. Windows is so.... 1995.. |
Naomi Wildfire
Amarr Stardust Heavy Industries Majesta Empire
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Posted - 2009.02.09 19:28:00 -
[30]
I didnt even get the point why you need to put T3 Stuff in it. Okay, Rigs can be fitted into every ship but subsystems are only for T3. There must be a better solution for it instead of putting it into the main fitting window, maybe a dropout menu if you assemble a Strategic Cruiser
Fitting window is way to messy |
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Armoured C
Gallente Federation of Freedom Fighters Executive Outcomes
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Posted - 2009.02.09 19:29:00 -
[31]
playing across 2 20inch screen i have no idea what you guys are on about |
Haboo G
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Posted - 2009.02.09 19:31:00 -
[32]
There is always the shortcut to open/close the fitting window (default: ctrl+shift+F)... Still it should have a close button but other than that it is fine imo. In 1600x900 it covers a slight portion of the right bar. For those also complaining about not being able to press the fitting button on the right, if you look on the left bar they are going to be adding the services there - it just looks like it's not fully implemented yet. |
Darnok Iksnibiks
Gallente INDUSTRIA BATTLETECH
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Posted - 2009.02.09 19:34:00 -
[33]
I lack a lion head inside fiting circle
And more siriously, can colors of the fitting panel be channged? Are those tied to the color theam on client?
With regards Darnok Iksnibiks |
Haboo G
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Posted - 2009.02.09 19:38:00 -
[34]
Originally by: Darnok Iksnibiks I lack a lion head inside fiting circle
And more siriously, can colors of the fitting panel be channged? Are those tied to the color theam on client?
With regards Darnok Iksnibiks
It is tied to your color scheme for everything else. |
Paul Tibbets
Shuugouteki
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Posted - 2009.02.09 20:43:00 -
[35]
I usually dont post about anything here on the forums say for some recruitment post, but that said i have to write about the fitting window now in play on sisi.
Holy s****, what the hell. This is so bad.
Why do i have to see my ship through the center? why cant there be a picture there of the ship? why cant i make it less transparent? why cant i move it around?
Maybe the old one needed a do over but this is a mess to use when you are buying stuff and fitting your ship. There is no place left on the screen to place marketing tab, items tab, corp hangar, ship tab!?
Make this new format behave like the old and then maybe we have something that could work
Just my 2 isk on the matter
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Arkady Sadik
Gradient Electus Matari
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Posted - 2009.02.09 20:51:00 -
[36]
Having possible modules to fit on the left is nice in theory, but I'm afraid I have this thing about keeping my hangars orderly and put everything into a can - which means I can't fit it from the fitting screen, and the can window(s) have to be squeezed at different places.
All in all, it looks very neat, but the usability is very low :-(
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Dorian Airman
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Posted - 2009.02.09 21:14:00 -
[37]
I think things need to be more centrally located. With the new fitting system, your eyes must dart around A LOT in order to get the desired information. On first glance it might look pretty, but it is definitely not user-friendly... quite annoying to be honest. |
TomParad0x
Caldari Soul Ripper Consortium
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Posted - 2009.02.09 21:19:00 -
[38]
I think the new fitting window looks nice, but it needs some changes...
1) Compact it more, the window is massive... 2) Make it movable 3) Give an option to set its transparency, setting it on the theme settings did nothing to the tabs that stick out on each side, which (at my res) makes it hard to read the resistances and stuff because their all stuck overlapping the station services. |
deepfreeze007
Caldari Swordfish LLD
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Posted - 2009.02.09 21:19:00 -
[39]
Originally by: Haboo G There is always the shortcut to open/close the fitting window (default: ctrl+shift+F)... Still it should have a close button but other than that it is fine imo. In 1600x900 it covers a slight portion of the right bar. For those also complaining about not being able to press the fitting button on the right, if you look on the left bar they are going to be adding the services there - it just looks like it's not fully implemented yet.
For crying out loud, at least there's someone else here that isn't mouse dependant. Learn some keyboard short-cut/hot-keys and save yourself a lot of time and effort. It took me like 3 seconds to figure out how to close it when I didn't see a little "X" anywhere on it. I'd love to disable all your mice just to see how many freak out and proclaim, "Magic pron box no worky no more!"
I think the new fitting layout is spectacular. I really like the Armor/Shield/Active/Passive regen stats as well. Needs a Cap regen and stability readout as well though.
Sure, it's a new thing, so it's got it's quirks, but overall, I believe it's a move in the right direction. |
Kyoko Sakoda
Caldari Veto. Veto Corp
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Posted - 2009.02.09 21:26:00 -
[40]
Bit of constructive feedback:
The new fitting UI -- I like where it is going. But, it is in fact too big and needs to be movable (and subsequently re-pinnable). It unfortunately gets in the way of my chat windows even at 1080p, which is a bit of a problem. The kerning on the readout text needs to be wider, as the numbers on resistances run right up to each other. In addition, icons for PG and CPU readouts at the bottom would make the information easier to spot.
To utilize window space (of the game) more efficiently, I don't believe the hangar/drone/cargo options should be on the left. They would be much better at the bottom. However I understand that would break the symmetry that must have been planned with the peephole for the ship in the center of the screen.
Keep up the good work, and keep tweaking!
Eve Radio - Playing Music To The Masses! |
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Josehpine
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Posted - 2009.02.09 21:30:00 -
[41]
the fitting window is way too big. theres nearly no place to open an item window somewhere next to it. and its not movable, also a big minus.
this surely needs some work!
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Unnamed Child
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Posted - 2009.02.09 21:36:00 -
[42]
bad - movable - transparancy - info in different places - I've got to turn my head to see dif. stats. - close button - extra info (stability, cap stability, button to turn off module-when mouse over) - greed and cpu lines need to have a overpower parts when I place mouse over a module which will not fit
good + looks nice + new info + easy fitting + new abilities
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Primnproper
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Posted - 2009.02.09 21:37:00 -
[43]
I love it, it bloody ace, bit big though, sides need to be collapsable, and it needs a close button |
Pattern Clarc
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Posted - 2009.02.09 21:43:00 -
[44]
The transparency makes it hard to read information, especially in stations.
The remove/info button trails are annoying.
The entire left side is autocollapsed by default with only one open at any given time.
You can't drag it around or minimize it at all.
There's no cargo and drone capacity readouts.
No drone bandwidth readout.
No obvious readout for what the different slots are.
The colored resistance bars make the text hard to read.
Free floating text, info and arrow icons at the top and sides.
You can rotate camera by click-dragging on some parts of the UI, not others; behaviour changes depending which panel is open.
There is no close button, and it obscures the neocom at lower resolutions. ____
My Blog Is Awesome
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Teuza
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Posted - 2009.02.09 22:06:00 -
[45]
I like old one.
Its more compact and readable. Little addition of T3 slots and all be ok.
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Kawaii Cthulhu
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Posted - 2009.02.09 22:09:00 -
[46]
New fitting window is not bad in whole. But this wheel in center... It is terrible. Slot groups was placed intuitively in old fitting window. But not now. Why 'low slots' placed on the left side? And 'med slots' on the right one? I understand, that CCP wants to show new T3 ships when you fits them. But it is only looks good and not so useful.
And why CPU / Powergrid / Calibration stats are in different places? White circles with their values are also bad. |
Iloni Atoriandra
Sniggerdly Pandemic Legion
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Posted - 2009.02.09 22:13:00 -
[47]
Please change this back the new fitting window is horrible to use and to read and is far far worse than the previous fitting window which works fine. |
Gnulpie
Minmatar Miner Tech
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Posted - 2009.02.09 22:52:00 -
[48]
Originally by: Iloni Atoriandra Please change this back the new fitting window is horrible to use and to read and is far far worse than the previous fitting window which works fine.
I agree. With the old fitting screen all the essential data was visible right on the first glance. Now some info is left, some right, some is hidden at sidebars.
The transparency/not movability should be easy to solve though. But still ... the old one was much more functional and much better tool to use. |
Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.02.09 23:01:00 -
[49]
I am firm in the belief that the Fitting Tool should be the ONLY window needed open at any time when fitting a ship.
CCP has hinted at a complete UI overhall. This is probably just the first stage. Lets wait and see how things pan out before screaming that it doesnt fit in. |
Yeshua Christ
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Posted - 2009.02.09 23:07:00 -
[50]
Originally by: Blane Xero I am firm in the belief that the Fitting Tool should be the ONLY window needed open at any time when fitting a ship.
CCP has hinted at a complete UI overhall. This is probably just the first stage. Lets wait and see how things pan out before screaming that it doesnt fit in.
Personally I love the new fitting screen. Once the opacity issue is resolved and a close button added it'll be perfect for my tastes. If the rest of the UI overhaul is going to look like this then consider me boned. Can't wait to see the rest. |
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H Zebra
Dark Ashes
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Posted - 2009.02.09 23:13:00 -
[51]
Maybe they can link the new fittings window to when you get into a t3 ship. like wow look what you unlocked..
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Virtuozzo
The Collective Against ALL Authorities
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Posted - 2009.02.09 23:24:00 -
[52]
Ok, few observations on the Fitting screen:
1. UI Design. Where is the CLOSE button?
2. UI Design. Transparency gets in the way of getting information, in stations it is bad, around POS even worse.
3. UI Design. No trails, please, it gets in the way, and is terrible for the visually impaired among us (you get colour glitches which are between extremely unsettling and distracting).
4. UI Design. It is terribly big, not a problem in itself IF the thing would scale. I can see the point of it being like a terminal in itself, but after trying the current build on a variety of machines I must say that particularly on lower resolutions the Fitting Screen is just godawful.
You either have something which scales by client resolution, if going for such a large round terminal view, or go back to the old fitting window.
5. UI Design. It is terribly big, yet you cannot move it out of the way, let alone minimise it, in case you want to quickly switch to something else that is going on. Regardless of whether in space or in station.
Yes, you can "dock" the "wings", but again on smaller resolutions that really makes little difference whatsoever for being in the way of things.
6. UI Design. With the colour variations of resistance bars versus those of text I have to say, once more, for those who have troubles with colour interactions the text becomes incredibly hard to read.
7. UI Design. On the current fitting screen on TQ, you have a near instant visual overview of the important elements like cpu, grid, cargo capacity, drone capacity, bandwidth, etc. It gives you what you need to know at one glance. This new one, makes you either split your attention, or shift between the various elements. Repeatedly. It's that you cannot use EFT to fit your ships in game or I'd do all my fittings with that program, if this new Fitting screen is going to make it in, in its current "form" of UI design.
8. UI Design. What are the different slots for, where are their readouts, where is the identifier that makes human beings hook up with visual symbols and attach meaning or expectation to them? Aside of being rather amazingly far apart from each other there's no hands on readout or descriptors for the slots or slot varieties.
9. UI Design. I love the design, and it would be a killer in Homeworld, but this is starting to give the idea we are aiming for something way over the top, and forgetting the averages.
Unless the UI is completely reworked, please give people an option to activate the old Fitting Screen UI.
≡v≡
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Rika I
Caldari Tomoe Laboratories Celestial Imperative
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Posted - 2009.02.10 00:02:00 -
[53]
Edited by: Rika I on 10/02/2009 00:04:29
Originally by: Asestorian This new fittings screen is a mess.
It needs:
- To be movable - to have a close button - to be made more opaque so it can be read more easily
It might also be too big. A lot of important stuff is completely obscured by it unless you collapse the two main panels, and that's incredibly annoying. In fact, as it is I have to collapse the right panel so I can click on the fitting button to close it again! WHY?
I'm not entirely sure of the purpose of the PG/CPU bars either. They are unreadable, as is the capacitor graphic. They don't make any sense or add anything to the screen.
QFT! Fix it and/or give us back the old screen!
CCP's idea of progress is always backwards... |
H Zebra
Dark Ashes
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Posted - 2009.02.10 00:04:00 -
[54]
Any ccp comments about this? pls |
MJ Maverick
IronPig Sev3rance
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Posted - 2009.02.10 00:05:00 -
[55]
The big circle thing needs to be scaled down a bit to make the whole screen smaller I think. |
Kaeldjin Zendergrim
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Posted - 2009.02.10 00:09:00 -
[56]
Some obvious enhancement suggestions :
- Ammo over launcher/turret : they should be in an inner circle/arc; so you could still know what is currently fitted in that slot (and still have easy access to the juicy infos for both).
- Module group info not very readable : those mini number-icons ar really too small (btw the same could be said about the sub-systems icons).
- Stats for (collapsed) menus (would be nice if it would get updated in live, but I supposed it is intended, so lets wait and see the magic works) :
- Drones : "used / max bay capacity" (always visible, even if collapsed) and bandwith added in expanded mode.
- Cargo : same as above, used and max space.
- Capacitor : any fitting tool out there will give you extra information on peak cap... would be the right time to finally give a hint to many pilots (especially since you're revamping new player experience).
As a note, the current cap percentage/condition (since onlining systems need the info for instance) would be quite useful when looking at fitting service in flight (rather than poking info mode or other less graceful means).
- Defense : quite tedious to swap between the 4 "tanking types" (structure? , but why not)... obviously, the currently top one (per fitted numbers) should be shown first hand (and yes, changing in live would be cool).
Because again, I'm all for looking/experiencing your own fit/ship live (aka. in flight) while monitoring and getting the hang of things with the fitting service.
The last line, with the effective durability, what does it mean? against uniform damage? just a total of all three hp bars? taking account the defense detailled above (ie. the tanks and resistances)? In any case, it should be more clear or get cleared for something more useful (a calculated "max dps tanked" against uniform damage would give a better hint at the durability/strength of the current fit imo).
- Targeting : not much to say, except the "Nx" is not immediately associated to the max numbers of target locks (yeah no idea why, I was seeking the meaning of that multiplicator, i'm just slow ).
- Navigation : definitely the need of the summary speed + sig(nature radius) when collapsed.
- CPU and powergrid rings/visualizations : one color for each (though I like the as noticed as growing grey shade a lot); perhaps going red if a hovered module would go pass the limit, and in the same time, the "added cost" could be seen as a tainted part of the ring.
- Numbered slots or equivalent : so you can still see which way the circle goes in terms of fitting related to your shortcuts.
You could go for a progressive background (a colored arrow? that would make sense : pun intended) if you don't want to clutter the place with another textual info, like nulbers or shortcuts reminder.
- Intuitive and on the point help/tutorial : ideally placed in a corner, an help icon would change the cursor into a question mark, clicking on any "zone" (defense, navigation, subsystems, launchers, high-slots, turrets, drones... and so on, I think you get the main parts now) of the fitting screen would popup the related tutorial.
I know T3 is in the air, but for instance, go explain to every newbie or non-informed player what those empty numbered "slots" (aka the subsystems placeholders even for ship who haven't them) are for in the lower right part of the fitting circle.
- As a window : The ship name and class title is way too "out" of the window... size is already big enough to not mess with the spaces up and down.
Like everybody noticed, the transparency is a real problem here, the window should darken when the mouse hover it at the very least. A slider option would be very nice.
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Pikkuhukka
Caldari Space Perverts and Forum Warriors United
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Posted - 2009.02.10 00:10:00 -
[57]
new fitting window is indeed horrible, make it go away, i mean really, its horrible
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Kaeldjin Zendergrim
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Posted - 2009.02.10 00:27:00 -
[58]
Sorry for the double post, was out of space! suggestions can go a long way (nice posting from previous folks by the way).
Make that fitting service a window like any other one (classic behavior, more intuitive and well-rounded, well-understood interface) :
- "help, pin, minimize, close" quatuor icons in upper right corner,
- easily resizeable (with an enforced minimum size),
- user preferences remembered and reused.
- stackable would be nice, but since its variable geometry is still welcome (one to three columns layout somehow), we can go without.
Oh yeah, I know that circle has a nice default anchoring in the middle of the screen for many a purpose, but let people do rearrange it as they see fit.
And to help with both views - in the same manner as there is a "reset camera (position)" feature to go with advanced or simple camera handling - give us a "reset fitting position" option, so we could get it back to that desirable centered feature (very prone to nice screenshots of ships and their fitting in all their glory ).
A bit out of topic, since we are on window interface, will the LP store window will get some love and remember finally our interface preferences (which I hope the fitting service will remember as well ).
|
Roemy Schneider
BINFORD
|
Posted - 2009.02.10 02:00:00 -
[59]
Edited by: Roemy Schneider on 10/02/2009 02:05:07 everything on one ring -> smaller module pics = 8[
the uhhh "widgets" could do with a simple 1-line-of-pure-text view. much like how/what/why the drone screen in space was changed to
personal ship modules/module charges... those spam widgets will probably never be used; i'm sure i'm not the only one maintaining containers, also some for fittings. or i just fit directly out of the corp hangar.
if i drag a (huge) batch of drones over... could the system calculate, how many drones of that batch the drone bay could use instead of returning the "you want to drop 1mil m¦ but there only room for 25m¦" bore? same for the cargo widget on everything else.
but since you began with effective HP and shieldrecharge/s... how about caprecharge/s and also adding up cap consumption of every online module (a lil ugly with MWDs, but i believe we can substract that one value -.-) - putting the gist back into logistics |
K'orbin Hayato
Minmatar Meridian Dynamics Un-Natural Selection
|
Posted - 2009.02.10 04:53:00 -
[60]
Oh Hai. I upgraded you fitting screen. --
If you find yourself in a fair fight, somebody screwed up. |
|
Kurann
Amarr Blood Money Inc. Blood Money Cartel
|
Posted - 2009.02.10 05:13:00 -
[61]
jeez, you guys are so resistant to change it hurts...
yes it has its problems now, and with a complete UI overhaul that has mentioned, there's no reason to criticize it completely yet...
someone mentioned opening the items window...if you actually looked at the fitting screen, you don't need to touch the items window (thank god) and scroll through the various items you might have in your hanger...
I like the whole peephole/ring look, reminds me an old UI (gj on the nostalgia CCP :D)
I'm not saying it's perfect, hell a lot of you have extremely good points, but seriously relax
also:
Originally by: deepfreeze007 For crying out loud, at least there's someone else here that isn't mouse dependant. Learn some keyboard short-cut/hot-keys and save yourself a lot of time and effort. It took me like 3 seconds to figure out how to close it when I didn't see a little "X" anywhere on it. I'd love to disable all your mice just to see how many freak out and proclaim, "Magic pron box no worky no more!"
lol...good show....
and yes, i didn't use station buttons to open/close it, i use the favored ctrl+shift+f as i find it faster then clicking with my mouse due to my hand position on my keyboard (naturally sitting on WASD from my CS days) so i had no problems closing it... |
Last Wolf
Umbra Wing
|
Posted - 2009.02.10 05:50:00 -
[62]
I love the new look.
And for those of you complaining about it being too big. That is what the hold in the center is for............ |
MotherMoon
Huang Yinglong
|
Posted - 2009.02.10 06:16:00 -
[63]
Originally by: K'orbin Hayato Oh Hai. I upgraded you fitting screen.
barf
WOAH, what windows 3.1 game did you get THAT from?
|
Olari Vanderfall
|
Posted - 2009.02.10 06:27:00 -
[64]
I think they should throw a suicide knob on the thing. That way I can spin it real hard and have all my modules fly off. Then press a button with a saved setup and it's instantly fit and ready to undock. |
Pytria Le'Danness
Placid Reborn
|
Posted - 2009.02.10 07:01:00 -
[65]
I play on a 22" 1900x1200 or somesuch screen and I find the fitting UI way too big as well. It's clear that they intended it to focus on your ship and proudly display it in the middle, but to me that is just wasted space. I know how my ship looks, and if I want to see it I can close the open windows.
Besides the other issues already mentioned (close box, transparency and such) my remarks:
I usually fit right from a container using drag and drop, the new style list view is really a mess when you have several hundred items in that list.
I also found no way to determine what gun you have mounted once you loaded it with ammo. If you enter an old fitted ship you have to remove the ammo, check the guns and reload the ammo. On a related note to remove a gun you now need to remove the ammo and THEN remove the gun instead of just grabbing the gun which drags the ammo with it.
The small numbers for groups et al are barely readable on my huge resolution.
Corporation RP channel: "PlacidReborn" |
ollobrains2
Gallente New Eve Order Holdings
|
Posted - 2009.02.10 07:02:00 -
[66]
make some small tweaks or allow us to set the size of the fiting window and all should be well
|
H Zebra
Dark Ashes
|
Posted - 2009.02.10 07:11:00 -
[67]
Originally by: K'orbin Hayato Oh Hai. I upgraded you fitting screen.
Can we please have this as an option please
|
ollobrains2
Gallente New Eve Order Holdings
|
Posted - 2009.02.10 07:12:00 -
[68]
optional would be better imo
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Tanhar
Gallente Tides of Silence
|
Posted - 2009.02.10 07:29:00 -
[69]
I am afraid with current concept moving/resizing/pinning this window is impossible. It is all designed with your ship proudly showing in the center hole. From my personal view, it is a "cool" feature made just for the sake of "looking cool", *shrugs*. After a few months into the game the last thing you worry about is to see a 1000th time how cool is your ship.
If it is the hint of upcoming UI change - will we have a hole like that, lets say, in a market window ? With module icon proudly showing of ?
"Intuitive" placement of high/mid/low slots is gone... Maybe we will need to start to teach the newbies about "10 o'clock" and "7 o'clock" slots ?
That fitting drop-down menu at the right is useless, if you have a hundred modules in hangar, even more so if you tried to clean the mess and categorize items with containers. Looking through the endless drop-down list... we have a definite lack of small side scrollbarrs in EVE, haven't we ?
I play on max resolution, and there still is not enough place for this window, I can only imagine what pain it is on smaller displays. |
Kaika Meisenshi
Minmatar
|
Posted - 2009.02.10 07:56:00 -
[70]
Edited by: Kaika Meisenshi on 10/02/2009 07:57:05 I like the look of it in general, needs to be made a lot smaller though and we dont really need to have our ship in the middle as I think we all know what it looks like.
Unless CCP is planning on releasing a series of "The Ships Of EvE Dinner Plate Collection" or something, as at the moment that's what it looks like
|
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MotherMoon
Huang Yinglong
|
Posted - 2009.02.10 08:00:00 -
[71]
Originally by: Tanhar I am afraid with current concept moving/resizing/pinning this window is impossible. It is all designed with your ship proudly showing in the center hole. From my personal view, it is a "cool" feature made just for the sake of "looking cool", *shrugs*. After a few months into the game the last thing you worry about is to see a 1000th time how cool is your ship.
If it is the hint of upcoming UI change - will we have a hole like that, lets say, in a market window ? With module icon proudly showing of ?
Lies, I alway care how cool my ship looks, as do most people that play video games.
THe issue is, most people play eve to play spreadsheets online. This needs to be fixed, even if it drives out older players.
|
Arakidias
IONSTAR Curatores Veritatis Alliance
|
Posted - 2009.02.10 08:01:00 -
[72]
The window is okay, but it badly needs a "close window" button on the actual window, not behind it.
|
H Zebra
Dark Ashes
|
Posted - 2009.02.10 08:03:00 -
[73]
Originally by: MotherMoon
Originally by: Tanhar I am afraid with current concept moving/resizing/pinning this window is impossible. It is all designed with your ship proudly showing in the center hole. From my personal view, it is a "cool" feature made just for the sake of "looking cool", *shrugs*. After a few months into the game the last thing you worry about is to see a 1000th time how cool is your ship.
If it is the hint of upcoming UI change - will we have a hole like that, lets say, in a market window ? With module icon proudly showing of ?
Lies, I alway care how cool my ship looks, as do most people that play video games.
THe issue is, most people play eve to play spreadsheets online. This needs to be fixed, even if it drives out older players.
making it look pretty but function bad is a good idea? you do make me laugh ms moon
|
MotherMoon
Huang Yinglong
|
Posted - 2009.02.10 08:04:00 -
[74]
Originally by: Arakidias The window is okay, but it badly needs a "close window" button on the actual window, not behind it.
also it needs to have those side parts not block the background for clicking. Anywhere that is not a menu should be clickable.
also, like with the middle UI, it should have buttons to fold in the sides. SO if you don't care about having your items right there, or don't want to see the overview of your stats, you can fold them in, and out of the way.
|
H Zebra
Dark Ashes
|
Posted - 2009.02.10 08:10:00 -
[75]
Originally by: MotherMoon SO if you don't care about having your items right there, or don't want to see the overview of your stats, you can fold them in, and out of the way.[/quote
How is that any way practical. oh i added a mod to my ship but i do not care what it does or how it effects teh ship because the interface has a massive doughnut in the middle that i can see my ship through. wow form over function wins again
|
small chimp
|
Posted - 2009.02.10 08:11:00 -
[76]
If the all new ui enchancements are going to be like this I am going to ragequit.
It is obviouus that this look is just made because it is supposed to look cool. The old interface allowed to see what was in your ship with a single glance.
And then all the other bad things in the new fitting window that have been already mentioned for many times.
|
Nofonno
Amarr Exploratio et Industria Morispatia
|
Posted - 2009.02.10 08:24:00 -
[77]
I guess that fitting screen will be tweaked in the following days, definitely needs "moar cowbell".
For instance, I'd love to see old-style dials for CPU/PG/calibration in the interior circle... also could be for resists, current armour/structure damage, etc.
Plus, pleeeeease, give us fitting presets!
---
A scientist must be an optimist at heart - to have the strength to rally against a chorus of voices saying "it cannot be done". |
MotherMoon
Huang Yinglong
|
Posted - 2009.02.10 08:27:00 -
[78]
Originally by: H Zebra
Originally by: MotherMoon SO if you don't care about having your items right there, or don't want to see the overview of your stats, you can fold them in, and out of the way.
How is that any way practical. oh i added a mod to my ship but i do not care what it does or how it effects teh ship because the interface has a massive doughnut in the middle that i can see my ship through. wow form over function wins again
well t's like how you ca hide your modules. there is no real reason to do it, but you have the option.
I was just saying it because for intance, I know how I like to set up my ships. I don't need that little things on the side anymore, so let me hide it.
|
Tanhar
Gallente Tides of Silence
|
Posted - 2009.02.10 08:30:00 -
[79]
Originally by: MotherMoon
THe issue is, most people play eve to play spreadsheets online. This needs to be fixed, even if it drives out older players.
Not that I admire spreadsheets too much... but I love your logic (OK, maybe it is just bad wording). Here, I fixed it for you:
"This needs to be fixed, even if it drives out most players."
Good look - not equal to bad functionality. At least it shouldn't be.
|
MotherMoon
Huang Yinglong
|
Posted - 2009.02.10 08:34:00 -
[80]
Originally by: Tanhar
Originally by: MotherMoon
THe issue is, most people play eve to play spreadsheets online. This needs to be fixed, even if it drives out older players.
Not that I admire spreadsheets too much... but I love your logic (OK, maybe it is just bad wording). Here, I fixed it for you:
"This needs to be fixed, even if it drives out most players."
Good look - not equal to bad functionality. At least it shouldn't be.
lol, no that's what I mean. In fact I'm all for eve having a "easy" UI and a "hardcore" UI.
|
|
L046
Stripey Industrial Beast Chain of Chaos
|
Posted - 2009.02.10 09:33:00 -
[81]
I really do pity new people starting after teh patch if this fitting screen is the only choice.
|
Alchemise
Amarr Underworld Protection Agency The Crimson Federation
|
Posted - 2009.02.10 09:49:00 -
[82]
Gahh, duplicate thread ftl. I['ve jsut copied everything out of my thread, and I'll deelte the old one. Some of this may have been mentioned but hey. I made it look nice with bullet points and all.
- Firstly, allow users to switch bewteen detailed and 'classic' fitting windows. Lots of people hate change (mostly old people) so will be comforted by the old screen.
- Allow weapon grouping from the fitting screen!!!! Its incredibly annoying having to undock before you can do this, and dragging each module by hand gets very old very quickly in a 8 turret/launcher ship
- The info side needs to show ship speed with and without an MWD active.
- The info side also needs a tab for weapons; showing total cycle time, damage multiplier, range, damage types, and overall damage per sec etc.
- Needs to be an info tab on the left with shows all the info of a selected item. So left clicking a module highlights and displays an info tab. Would be nice if crtl + left click worked so you could select several mods at once and then group them.
- Maximising the capacitor tab is a waste of time - it shows you nothing new except a circular patter on the cap. It STILL hasn't got actual cap/sec during peak recharge.
- Would also be very nice to have the same capacitor stability function as eft, in that you can see how long the setup will last. (But include the actual number of cap charges in the hold in the calculation!!)
- Overloading info would be very useful if included in an info tab.
- Fitting profiles were mentioned a long long time ago, and it would be very nice if they were implemented.
- I love the fact it is stationary again, but it isn't centered properly. It might just be my resolution (1680x1050) but would be nice if it was a bit higher, and in the middle. Wasted screen space is bad =)
- The weapons only show the ammo type as an icon, which is annoying. Would be nice to have the gun/ammo spli icon as before. OR perhaps show the weapon icon, and the show the ammo type when the mouse hovers over it.
|
A'Sadar Malindra
|
Posted - 2009.02.10 10:20:00 -
[83]
Edited by: A''Sadar Malindra on 10/02/2009 10:20:27 You can group weapons from the fitting screen, shift click and drag.
Improvements I would like to see:
1. "Remove all modules" button. 2. Ability to see what guns/launchers/etc you have fitted when they're loaded with ammo. 3. Group numbers are a bit small. 4. Show shield/armor repair rates per second. 5. Replace "inertial modifier" stat with "align time" (ala EFT). 6. Display after burner/MWD speed as well as base speed. 7. Auto select shield boost/repair amount based on best currently fitted defense (again, like EFT). 8. Sort modules by type and not just alphabetically. 9. Make the background more opaque.
I would suggest making more use of the empty space in the center.
|
SirFett
Best Path Inc. Ethereal Dawn
|
Posted - 2009.02.10 10:21:00 -
[84]
probably has been all sayd before nevertheless Finaly a major ui change.. just needs some help
- with the current overall ui it needs to be in a window(not only to adress all the statics screens shortcomings such as visibility)
- right hand side should go static again
- left hand side doesnt work with 95% of peoples hangars it can go away
- capacitor info is useless - augmnet it with more information like repair rates
- readability of slots is bad and unintuitive - augment with more information / diffrent layout
- a question mark at warp speed ... seriously
- information about turret hardpoints should be near the highslots not near where it loosk symetricaly pretty
- the circular cpu and power bars while visualy appealing arnt helpfull without static references (notches or something)
- cargohold size is completly missing (unless im blind)
- the hole in the middle while nice to look at your ship in spinning action doesnt quite work out because of zoom levels, varying ship sizes and such
- represent drone bay and bandwith on the right side infoscreens
more commentary when stuff gets overhauled
|
Murtough Galaktikus
Aliastra
|
Posted - 2009.02.10 10:31:00 -
[85]
Yesterday, one dev wrote in local that the fitting window is still under construction. So i guess it will be more comfortable when it goes live
(like everyhting else ) |
ViolenTUK
Gallente Aliastra
|
Posted - 2009.02.10 10:40:00 -
[86]
I feel the window is a little too large. Making the window moveable would help.
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Dr Shameless
AWE Corporation Intrepid Crossing
|
Posted - 2009.02.10 10:40:00 -
[87]
why not just put the right side info into the middle of the circle and discard the left side completely ? saves space and makes the station services panel accessible again. And selecting mods from a resizable window is way better then scrolling through a drop down list.
|
gordon861
Minmatar PROGENITOR CORPORATION
|
Posted - 2009.02.10 10:49:00 -
[88]
When I first saw the new fitting window I thought ... wow looks cool.
Then it starts to sink in the horror of actually using it.
Was it design by a high school kid that wanted to fill the whole screen with flashy bits, in conjunction with a drunk blind man to actually decide where these parts were going to go by throwing darts at a wall?
What was the idea of spreading the Powergrid, CPU and Capacitor information all over the screen supposed to fix?
Also this is going to stop anyone with low power, low res gfx cards getting into the game so the SM2/SM3 discussion was pointless.
What a load of crap, the old one worked and worked well. So update and evolve it, don't just throw it out and start again, CCP are not SOE so please don't behave like them. |
Arzuanne
Fremen Sietch White Noise.
|
Posted - 2009.02.10 10:55:00 -
[89]
Originally by: K'orbin Hayato Oh Hai. I upgraded you fitting screen.
LIKE IT!!
Originally by: Alchemise
Agree most with you |
Hugh Ruka
Exploratio et Industria Morispatia
|
Posted - 2009.02.10 10:56:00 -
[90]
Originally by: K'orbin Hayato Oh Hai. I upgraded you fitting screen.
this please + add drone bandwidth indicator.
1. can I get rid of the module/drone icons in the left side containers please? so I can see more without scrolling. 2. try to disable station environment and you'll get a big empty hole in the middle. at least that happened with my Claw (tiny little ship in the middle of the circle) 3. as was said - opacity (make it standard pin/unpin with transparency), close button, MOVABLE, minimise button 4. capacitor readout graphic not needed 5. how is effective HP calculated ? 6. module icons too small
btw is it possible to create weapon groups in this new fitting screen ? |
|
rciq
|
Posted - 2009.02.10 11:03:00 -
[91]
The new fitting screen is bad. Not very usable and very ugly
It looks like CCP hired some new UI design man. Well, the old guy wasn't the best usability expert but at least he kept his work pretty. There's a lot of games (MMOs especially) with ugly UIs and now I'm sure we're gonna catch up with em soon. Good job |
Hell'n
|
Posted - 2009.02.10 11:09:00 -
[92]
OMG it sucks.
Please don't use this, or at least give us the option of the old one. |
MotherMoon
Huang Yinglong
|
Posted - 2009.02.10 11:12:00 -
[93]
Originally by: H Zebra
Originally by: MotherMoon SO if you don't care about having your items right there, or don't want to see the overview of your stats, you can fold them in, and out of the way.
How is that any way practical. oh i added a mod to my ship but i do not care what it does or how it effects teh ship because the interface has a massive doughnut in the middle that i can see my ship through. wow form over function wins again
muahahaha they allready put it in SiSi just like I asked right after downtime.
noob
|
Carniflex
Caldari StarHunt Systematic-Chaos
|
Posted - 2009.02.10 11:16:00 -
[94]
I actually like it. I think you might be able to assign shortcut to open-close it. Did not try it yet. |
Mag's
the united
|
Posted - 2009.02.10 11:23:00 -
[95]
As has been commented by many, lets face it, it's very poor design.
- Can't group in station, I mean if you're going to change it, why not?
- Can't see your weapons, only ammo.
- Capacitor UI, looks horrid.
- Why do I need to see my ship? I'm fitting it, I've already been spinning it.
- Please give us the option of having no window in the middle, with the slots as they look out in space.
- Please make it smaller and moveable.
|
rciq
|
Posted - 2009.02.10 11:37:00 -
[96]
Originally by: Mag's
Why do I need to see my ship? I'm fitting it, I've already been spinning it.
It's a WYSIWYG for tech3 ships. A very ugly one. |
H Zebra
Dark Ashes
|
Posted - 2009.02.10 11:40:00 -
[97]
the interation between teh background and teh interface makes it unclear still and why do i have to close all my channels just to fit a ship why why why? still very poor and looks bad. any chance we can ahve teh old one if we are not in a t3 ship? cos the new one is just f**king anoying |
Mufdyva
|
Posted - 2009.02.10 11:40:00 -
[98]
Originally by: Carniflex I actually like it. I think you might be able to assign shortcut to open-close it. Did not try it yet.
Ctrl+Shift+F |
Gordan 23
|
Posted - 2009.02.10 11:45:00 -
[99]
Edited by: Gordan 23 on 10/02/2009 11:46:01 I've done a mockup for the fitting menu, anyone knows the right ccp staff member to send it to? |
Nicholas Barker
Black Nova Corp KenZoku
|
Posted - 2009.02.10 11:46:00 -
[100]
Originally by: K'orbin Hayato Oh Hai. I upgraded you fitting screen.
MY MIND WAS BLOWN! |
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Hugh Ruka
Exploratio et Industria Morispatia
|
Posted - 2009.02.10 11:47:00 -
[101]
Originally by: rciq
Originally by: Mag's
Why do I need to see my ship? I'm fitting it, I've already been spinning it.
It's a WYSIWYG for tech3 ships. A very ugly one.
And works perfectly when you disable station environment .... |
H Zebra
Dark Ashes
|
Posted - 2009.02.10 12:40:00 -
[102]
Still would liek to know if we get a can get a choice about using thsi fitting window or teh old one with none t3 ships
zeb |
Gartel Reiman
Civis Romanus Sum
|
Posted - 2009.02.10 12:41:00 -
[103]
Originally by: Alchemise Firstly, allow users to switch bewteen detailed and 'classic' fitting windows. Lots of people hate change (mostly old people) so will be comforted by the old screen.
Heh, whatever happened to "adapt or die?" Not meaning to pick on you particularly, but rather all the people who essentially seem to be saying "OMG this is different therefore I want the old one back".
From having actually used it so far - yes, it is rough around the edges in places, and it definitely feels very different, but I actually quite like what they've done with it. Change isn't necessarily a bad thing, and this screen is more featured than the previous one.
That said, the ability to group weapons from within the fitting screen would be very useful. In particular, if you're fitting a new ship with a battle going on outside, this can be particularly relevant since you don't really have hte luxury to spend 5-10 seconds grouping your unloaded weapons and then 10 seconds waiting for the ammo to load while your friends are being shot.
And having an X button would probably help mollify those who are primarily using a mouse on smaller screens (though tbh, Ctrl-Shift-F will always be superior regardless of what the window ends up looking like ). |
H Zebra
Dark Ashes
|
Posted - 2009.02.10 12:59:00 -
[104]
Edited by: H Zebra on 10/02/2009 13:01:01
Originally by: Gartel Reiman
Originally by: Alchemise Firstly, allow users to switch bewteen detailed and 'classic' fitting windows. Lots of people hate change (mostly old people) so will be comforted by the old screen.
Heh, whatever happened to "adapt or die?" Not meaning to pick on you particularly, but rather all the people who essentially seem to be saying "OMG this is different therefore I want the old one back".
From having actually used it so far - yes, it is rough around the edges in places, and it definitely feels very different, but I actually quite like what they've done with it. Change isn't necessarily a bad thing, and this screen is more featured than the previous one.
That said, the ability to group weapons from within the fitting screen would be very useful. In particular, if you're fitting a new ship with a battle going on outside, this can be particularly relevant since you don't really have hte luxury to spend 5-10 seconds grouping your unloaded weapons and then 10 seconds waiting for the ammo to load while your friends are being shot.
And having an X button would probably help mollify those who are primarily using a mouse on smaller screens (though tbh, Ctrl-Shift-F will always be superior regardless of what the window ends up looking like ).
its not about change. its about chnage for the sake of change, that infact only makes things harder.the old expression works here 'if it aint broke dont fix it'. we will all adapt and then in a year's time ccp will say. well ok it sucks and we shouldnt have introduced it as it is. |
Kiran
Minmatar EXPLORATIS Delinquent Habits
|
Posted - 2009.02.10 13:36:00 -
[105]
I find it very hard to see the stats on the new fitting screen. There should be a way to change the colour of the background and writting.
Also on the resists it shows I have 10% accross the board even with hardeners and plates fitted.
|
small chimp
|
Posted - 2009.02.10 13:39:00 -
[106]
The new probing interface is also different but why isnt anyone complaining about that? Maybe because its actually better than the old one?
People only complain about the new fitting window just because they hate change? |
Heroldyn
|
Posted - 2009.02.10 13:43:00 -
[107]
i also like the "old" fitting windows MUCH better than the new one. i dont get the point of it either. so now they made it bigger and circular, so that you can see your ship in the middle ? i know how my ship looks like..
dont get it. |
Napro
Caldari Perkone
|
Posted - 2009.02.10 13:54:00 -
[108]
CCP gives us adjustable ships and adjustable attributes but can't give us adjustable UIs?
How hard would it be to stick an option in there to use the old fitting screen?
Not to say I would use it, the old fit screen was butt ugly while the new one looks promising
|
Haboo G
|
Posted - 2009.02.10 14:11:00 -
[109]
Originally by: A'Sadar Malindra
Improvements I would like to see:
1. "Remove all modules" button. 2. Ability to see what guns/launchers/etc you have fitted when they're loaded with ammo.
1. Already exists, on the bottom of the left tab. 2. If you click show info on the "ammo" it displays what weapon that is fitted, though it would be nice to not have to do that - it should show as it does in space with what the module is and what it is loaded with. |
Osman Range
Caldari Extreme Games
|
Posted - 2009.02.10 14:12:00 -
[110]
I kind of like the fitting screen and kind of don't.
It's nice to have new stuff. New stuff is cool.
It's not so nice to use it as it is now.
First thing, I would change the drone box- don't show icons, just make it show Ogre II x4 Hammerhead II x7 Firbolg x8 etc Doesn't matter if they are packaged or not. For detailed information just let us use separate window/box.
Unloading/unfitting buttons should show not only when you hover the mouse over the module, but all the time.
The low/med/high slot layout is a little messy, but I can get used to it.
Even though it's nice to see the ship in the big circle, I would fill that very space with fitting info instead. Maybe could remove the right pane and put the resistance/capacitor/etc info there? The way it's now, it's just a little too wide as many have said before me. |
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Hitomi Nakatani
Caldari
|
Posted - 2009.02.10 14:45:00 -
[111]
Originally by: Celsian Merendor You really don't need the items hanger as much. In the fitting window if you click on personal ship modules and/or personal module charges on the left it lists all the items in your hanger that go with that type of ship. Though I do agree there should be a close button somewhere on it.
Quite the opposite! I merge Items with Station panel so I can see far more modules at one time than I can in the floating window item box. This new one-at-a-time drop down is totally annoying for me. |
Suboran
Gallente Victory Not Vengeance Intrepid Crossing
|
Posted - 2009.02.10 14:45:00 -
[112]
you have to unload your ammo to see what gun you have on |
TeaDaze
Agony Unleashed Agony Empire
|
Posted - 2009.02.10 14:50:00 -
[113]
Back in the mists of time all the station services took up the whole screen to the left of the station bar and it was universally horrid. Then CCP shrunk the fittings window, removing the useless empty space, made it movable and thus was the world a better place.
Sadly the new UI team didn't get that memo and decided to waste as much screen space as possible and add some bling.
Whilst the old fitting window wasn't the nicest of designs it was at least functional and didn't take 10 seconds of animation to appear. Also all the text and icons for the fitting window were within the borders of said window and not floating outside.
Please for the love of <deity> stop taking one step forward and one step back again.
UI elements need to be movable UI elements need to be functional UI elements need to take up the minimum amount of space to allow room for others.
As to weapon grouping in station, the old fitting window on TQ can do it by shift dragging the modules (unloaded as per in space). I've not checked if the same works on the new UI yet. |
ArmyOfMe
4S Corporation Morsus Mihi
|
Posted - 2009.02.10 14:52:00 -
[114]
i love looking at it, but i hate using it. please give us the option to use the old one. |
Suboran
Gallente Victory Not Vengeance Intrepid Crossing
|
Posted - 2009.02.10 14:52:00 -
[115]
Originally by: TeaDaze
As to weapon grouping in station, the old fitting window on TQ can do it by shift dragging the modules (unloaded as per in space). I've not checked if the same works on the new UI yet.
this does work in the new one |
Marlenus
Caldari Ironfleet Towing And Salvage Tear Extraction And Reclamation Service
|
Posted - 2009.02.10 16:06:00 -
[116]
Please ignore the "change is bad" crowd -- this is a visual upgrade that will grow on people and be appealing to new players. It's got nifty new features and is an improvement in many ways.
That said, it needs some serious usability improvements. It's far too aggressive about taking over the user's screen and refusing to share its toys.
The mandatory transparency has GOT to be fixed. The first thing I do in a new EVE build is adjust the current color scheme to "dark opaque" with the transparency slider pegged at 100% opaque. Ever other screen in the game respects that setting; this one doesn't. Why not let the existing user transparency control, control this?
I get that you don't want to let the window move or resize because of the nifty ship in the middle. OK, but this is a window that gets in the way of other gameplay, chat windows, and so forth. It needs to have an instant one-mouse-click button to close it and/or (preferably or) minimize it.
I am concerned that new players will wonder what a mid-slot and a low-slot are, now that there's no visual reinforcement of these concepts. Low slots ought not to be "left-slots" and mid-slots ought not to be "right slots." Wouldn't this same design be fine with the rigs and modularity-stuff at the left and the low-slots displayed, you know, low?
Lastly, where are my guns?
Seriously. Hiding guns under ammo isn't intuitive. Why not show the ammo in an inner concentric arc, preserving display of the weapons? If you're worried about obscuring the pretty ship display, give the ammo arc a toggle icon so you can turn it off for taking pretty screenshots. |
Naomi Wildfire
Amarr Stardust Heavy Industries Majesta Empire
|
Posted - 2009.02.10 16:28:00 -
[117]
/me wants fav fit auto fit option :)
I like the idea of an Autofit Option for favourited Fittings.
Have a fav fitting for a specific ship? Save it. Buy a new ship and rightclick it. A dropdown menu asks for a fav fitting and if you have the items in your hangar, the ship will be automatically fitted.
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Catari Taga
Caldari Centre Of Attention Rough Necks
|
Posted - 2009.02.10 17:58:00 -
[118]
Meh, forum whining about pre-release stuff isn't usually my thing but this window does it for me. The design looks nice but is horribly inefficient as mentioned multiple times already in this thread, too large, transparent, not movable, information all over the place, etc. While the window is way too huge the module icons and in particular the group # indicators could be larger please.
The real bummer for me is all the functionality that was lost however. It's probably more but the obvious ones I use all the time are:
- Simple drag'n'drop anywhere on the window fitting as in the old window does not work anymore, you now have to drag to the specific slot (this is probably the worst thing)
- Turrets/launchers can no longer be unfitted (or even seen) until you remove their charges
- Button to open the dronebay (the small scrolldown menu doesn't cut it)
- missing cargo bay and drone bay indicators (again, the scrolling dropdowns on the left are not useful and also do not provide overview numbers)
Useful additions that weren't made but which I would have liked in the old window already:
- cpu/pg requirements visible in the module tooltips.
- putting modules offline/online via double click
- view/create drone groups from the fitting window
- option to unfit turret/launcher groups as a whole
So please, I'd also like the option to keep using the old window. Or rework the new window in a useful way, at least adding the old functionality back in.
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Iloni Atoriandra
Sniggerdly Pandemic Legion
|
Posted - 2009.02.10 18:01:00 -
[119]
If CCP insist on putting this new window in then at least give us the option of using the old one as well, that way you can keep everyone happy and can see how many people are actually using the new window.
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rValdez5987
Amarr 32nd Amarrian Imperial Navy Regiment.
|
Posted - 2009.02.10 18:09:00 -
[120]
Originally by: Bootya
Originally by: L046 pls drop thsi and go back to the old style fitting window, atm this is a nightmare
Not a big fan of progress, are you?
The window has obvious issues that need to be fixed (opacity, size, close button to name a few), but it's a good start and I hope they'll stick with it instead of listening to all those nay-sayers.
The majority of mankind is uncomfortable with any sort of progress as it removes them from their comfort zone.
The majority of man would rather things stay the exact same way so that they never have to learn anything new, or adapt/evolve at all.
With that said, I like the new fitting window and only have 1 request.
- please make it so that i can either move or resize the window. Other then that at 1680x 1050 the window is perfect. |
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Jach Wong
|
Posted - 2009.02.10 18:21:00 -
[121]
Edited by: Jach Wong on 10/02/2009 18:29:01 In summary: 5 T3 module slots + 3 rig slots = profit.
Edit: Someone else already posted it =) "This is not the boot you're looking for." |
rciq
|
Posted - 2009.02.10 18:33:00 -
[122]
Originally by: rValdez5987
Originally by: Bootya
Originally by: L046 pls drop thsi and go back to the old style fitting window, atm this is a nightmare
Not a big fan of progress, are you?
The window has obvious issues that need to be fixed (opacity, size, close button to name a few), but it's a good start and I hope they'll stick with it instead of listening to all those nay-sayers.
The majority of mankind is uncomfortable with any sort of progress as it removes them from their comfort zone.
The majority of man would rather things stay the exact same way so that they never have to learn anything new, or adapt/evolve at all.
With that said, I like the new fitting window and only have 1 request.
- please make it so that i can either move or resize the window. Other then that at 1680x 1050 the window is perfect.
Eve's UI sucks generally and needs changes. It's just that aside from being less usable than the old one (shouldn't it be an improvement?), the new screen's beauty reminds me of the Fiat Multipla. There are people who see nothing wrong about that car too |
TharOkha
|
Posted - 2009.02.10 19:02:00 -
[123]
I think that this new fitting window is HUGE step back. It is not an improvement. That big hole in center of screen.. for what?! what a waste of space. I like old window where i can see every information on small space. Now we have window that takes half of a screen and you have to clicking tabs like idiot to see some information RE: rciq "Fiat Multipla. There are people who see nothing wrong about that car too" agreed.. |
L046
Stripey Industrial Beast Chain of Chaos
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Posted - 2009.02.10 20:42:00 -
[124]
its not an issue of change its an issue of usibility.. the old one while looking old, works. the new one is there just for show, ok i have to admit it looks newer than the old one. its just laid out poorly, hard to read and its usibility is low.
if i want to fit a ship, i want to do just that not look at it through a circle while struggling to see what the ship info says and having to close every info or chat window i have on the screen at the time. Please let us choose which one we want to use in game, have teh option on teh esc menu. that cant be hard to do now can it?
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Tanhar
Gallente Tides of Silence
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Posted - 2009.02.10 21:42:00 -
[125]
Edited by: Tanhar on 10/02/2009 21:42:33
Originally by: rValdez5987
The majority of mankind is uncomfortable with any sort of progress as it removes them from their comfort zone.
The majority of man would rather things stay the exact same way so that they never have to learn anything new, or adapt/evolve at all.
Exactly, dear sir. Now, lets make your display circular, and move half of your keys to the bottom side of your keyboard. Because, you know, old design is sooo old and, as a result, soooo non-progressive. Oh, and while doing this, lets make a nice big hole in your spoon. You will have so many opportunities to learn something new, evolve, adapt, etc. Isn't it wonderful.
Originally by: rValdez5987 - please make it so that i can either move or resize the window.
So clear you have no idea what you want. Whole new design apparently revolves around your ship in the center. Move window, bah, ship is gone, place in the center simply wasted. Where is the point of new design now ?
Originally by: rValdez5987 Other then that at 1680x 1050 the window is perfect.
I use that resolution too, and I can cope with new design. Are you saying everybody should buy 22'' displays immediately ?
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MotherMoon
Huang Yinglong
|
Posted - 2009.02.10 22:13:00 -
[126]
hey, crazy idea here. within the circle you coud render all graphics as vector graphics on blue.
You know, like you did for eve tv when you did the ship profiles. Makes the ship kinda look like a blueprint.
Then apon swapping say, a tech 3 part, highlight the part your changing in real time on the vector blueprint looking circle in the middle.
Or when your adding a cap recharger have it highlight, X-ray style, it highlights a part of the ship to show like, your upgrading that part.
ys this wouldn't make it in with the next expansion but... If you read this pass it on to the art team, because I bet they will think it's a call idea.
edit:instead of just blue, make it blue fo caldari, red for minmatar, green for ... you get the idea.
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H Zebra
Dark Ashes
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Posted - 2009.02.10 23:19:00 -
[127]
as the dev's are atm looking at the forums.. can i get an answer please.
is there anyway you can include an option to keep the old fittings page?
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CCP Chronotis
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Posted - 2009.02.10 23:21:00 -
[128]
the implementation currently on sisi is not the final one and a blog is due out shortly from fendahl about the new fitting screen but to stress again, it will be iterated on before release and all feedback is welcome.
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H Zebra
Dark Ashes
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Posted - 2009.02.10 23:22:00 -
[129]
Originally by: CCP Chronotis the implementation currently on sisi is not the final one and a blog is due out shortly from fendahl about the new fitting screen but to stress again, it will be iterated on before release and all feedback is welcome.
so is that a yes or no?
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Iloni Atoriandra
Sniggerdly Pandemic Legion
|
Posted - 2009.02.10 23:23:00 -
[130]
A simple tick box under graphics settings for new/old fitting screen will keep everyone happy.
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H Zebra
Dark Ashes
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Posted - 2009.02.10 23:32:00 -
[131]
Originally by: H Zebra
Originally by: CCP Chronotis the implementation currently on sisi is not the final one and a blog is due out shortly from fendahl about the new fitting screen but to stress again, it will be iterated on before release and all feedback is welcome.
so is that a yes or no?
come on say yes and let me sleep sound tonight...lol
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MotherMoon
Huang Yinglong
|
Posted - 2009.02.10 23:39:00 -
[132]
Originally by: CCP Chronotis the implementation currently on sisi is not the final one and a blog is due out shortly from fendahl about the new fitting screen but to stress again, it will be iterated on before release and all feedback is welcome.
hopes that a yes to the new fitting window. |
H Zebra
Dark Ashes
|
Posted - 2009.02.10 23:40:00 -
[133]
Originally by: MotherMoon
Originally by: CCP Chronotis the implementation currently on sisi is not the final one and a blog is due out shortly from fendahl about the new fitting screen but to stress again, it will be iterated on before release and all feedback is welcome.
hopes that a yes to the new fitting window.
im all for a yes to teh new fittings window, providing its a yes we can swap back to the old one if we so wish |
MotherMoon
Huang Yinglong
|
Posted - 2009.02.11 00:01:00 -
[134]
Originally by: H Zebra
Originally by: MotherMoon
Originally by: CCP Chronotis the implementation currently on sisi is not the final one and a blog is due out shortly from fendahl about the new fitting screen but to stress again, it will be iterated on before release and all feedback is welcome.
hopes that a yes to the new fitting window.
im all for a yes to teh new fittings window, providing its a yes we can swap back to the old one if we so wish
sounds good to me.
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Dr Resheph
Amarr YOU ARE NOW READING THIS LOUDLY
|
Posted - 2009.02.11 00:28:00 -
[135]
New fitting window is actually a step backwards from the current one. The only thing it has going for it is more interesting visuals.
But even if you iterate and improve a dozen times, at best you're going to end up with the same functionality. Which begs the question..
What is the goddamn point of this change?
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MotherMoon
Huang Yinglong
|
Posted - 2009.02.11 00:38:00 -
[136]
Originally by: Dr Resheph New fitting window is actually a step backwards from the current one. The only thing it has going for it is more interesting visuals.
But even if you iterate and improve a dozen times, at best you're going to end up with the same functionality. Which begs the question..
What is the goddamn point of this change?
all modules now in one place, no need to work around items you can't fit on ships less lag when fitting easily drag ammo to cargohold easily fit ammo to all guns at the same time drone bay window built into fitting window item window built into fiting window 5 windows all opened in one! no need to have multiple window open any longer.
shows what your passive shield tank is/active.
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Ferria
Caldari FOUNDATI0N
|
Posted - 2009.02.11 00:59:00 -
[137]
I love the new window, anyone who want to go back to the old one are afraid of new things, pod them |
Zex Maxwell
Caldari
|
Posted - 2009.02.11 01:06:00 -
[138]
Originally by: Pattern Clarc The transparency makes it hard to read information, especially in stations.
The remove/info button trails are annoying.
The entire left side is autocollapsed by default with only one open at any given time.
You can't drag it around or minimize it at all.
There's no cargo and drone capacity readouts.
No drone bandwidth readout.
No obvious readout for what the different slots are.
The colored resistance bars make the text hard to read.
Free floating text, info and arrow icons at the top and sides.
You can rotate camera by click-dragging on some parts of the UI, not others; behaviour changes depending which panel is open.
There is no close button, and it obscures the neocom at lower resolutions.
I think Pattern Clarc summed it up nicely.
I personally had the problem with the transparency. |
KustoMKilleR
Caldari Legio Mortuus
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Posted - 2009.02.11 04:13:00 -
[139]
i love it, however it would be nice to be able to move/re-size/minimize the window. oh and to the op, for the love of god use THE instead of TEH. makes you sound like a 3 year old
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McFly
C0LDFIRE RUDE Alliance
|
Posted - 2009.02.11 04:31:00 -
[140]
I like where ur going CCP, but my comments are...
- Less Real Estate (1920x1200 res here) and it's really taking up to much imho. - Moveable - Opaque/Regular Eve Window Properties...
Just my .02 isk
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Tobin Shalim
Warped Mining Strip Mining Club
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Posted - 2009.02.11 04:56:00 -
[141]
I've come across a fix to help resolve the issue about not being able to see the station services underneath the fitting window.
Close it. -----
Originally by: Gierling Tech III is going to be "Fully modular" until someone crams the "EW Bonus" modules together with the "8 Midslots" modules...
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Rohkan Lo'Tan
|
Posted - 2009.02.11 05:19:00 -
[142]
I approve of the new fitting window. Though it does seem to need some tweaking. I do agree that you should be able to switch back to the old one for those who do not like this version. Though props to who ever came up with this. I think it is a great idea that just needs to be fleshed out.
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Zel Nughat
Amarr Nughat Corp
|
Posted - 2009.02.11 06:05:00 -
[143]
Originally by: Iloni Atoriandra If CCP insist on putting this new window in then at least give us the option of using the old one as well, that way you can keep everyone happy and can see how many people are actually using the new window.
this comment is made of pure win and of course i agree with it.
for what its worth, in my opinion, the new fitting screen is a complete f*** up, sorry for those involved in it's desing, but i hope it never mades it to tranquility for all the reasons already repeated a hundred times itt. |
Major Stallion
The Dark Horses
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Posted - 2009.02.11 06:43:00 -
[144]
Originally by: Carniflex I actually like it. I think you might be able to assign shortcut to open-close it. Did not try it yet.
ctrl+shift+f
always has been, people here are too friggin lazy to hit a 3 key combo
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Ancy Denaries
Caldari Solaris Operations
|
Posted - 2009.02.11 07:44:00 -
[145]
Originally by: MotherMoon hey, crazy idea here. within the circle you coud render all graphics as vector graphics on blue.
You know, like you did for eve tv when you did the ship profiles. Makes the ship kinda look like a blueprint.
Then apon swapping say, a tech 3 part, highlight the part your changing in real time on the vector blueprint looking circle in the middle.
Or when your adding a cap recharger have it highlight, X-ray style, it highlights a part of the ship to show like, your upgrading that part.
ys this wouldn't make it in with the next expansion but... If you read this pass it on to the art team, because I bet they will think it's a call idea.
edit:instead of just blue, make it blue fo caldari, red for minmatar, green for ... you get the idea.
You're just PACKED with awesome ideas, aren't you? CCP, hire this baldy NOW! |
Julius Reyon
|
Posted - 2009.02.11 07:51:00 -
[146]
Originally by: Ancy Denaries
Originally by: MotherMoon hey, crazy idea here. within the circle you coud render all graphics as vector graphics on blue.
You know, like you did for eve tv when you did the ship profiles. Makes the ship kinda look like a blueprint.
Then apon swapping say, a tech 3 part, highlight the part your changing in real time on the vector blueprint looking circle in the middle.
Or when your adding a cap recharger have it highlight, X-ray style, it highlights a part of the ship to show like, your upgrading that part.
ys this wouldn't make it in with the next expansion but... If you read this pass it on to the art team, because I bet they will think it's a call idea.
edit:instead of just blue, make it blue fo caldari, red for minmatar, green for ... you get the idea.
You're just PACKED with awesome ideas, aren't you? CCP, hire this baldy NOW!
I like the sounds of this tbh:D.
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small chimp
|
Posted - 2009.02.11 08:03:00 -
[147]
Edited by: small chimp on 11/02/2009 08:05:29 Will that new fitting interface support cans? Or do I have to have all my 100+ modules in main hangar getting messed with stuff i get from buy orders?
Also the old window doesnt need dragging. There is a right click context menu item for items that says fit to active ship?
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Aurora Reverte
|
Posted - 2009.02.11 08:10:00 -
[148]
Originally by: small chimp Edited by: small chimp on 11/02/2009 08:05:29 Will that new fitting interface support cans? Or do I have to have all my 100+ modules in main hangar getting messed with stuff i get from buy orders?
Seconded. My hangar has everything in cans. Am I going to have to drag each module I want to fit to the main items hangar before I can actually fit it? Or can I just drag stuff directly from cans to slots?
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H Zebra
Dark Ashes
|
Posted - 2009.02.11 09:33:00 -
[149]
Originally by: Ferria I love the new window, anyone who want to go back to the old one are afraid of new things, pod them
please come pod me, as i think this window was designed by a 12 year old with crayons and no idea of what eve is. fitting ships is never gonna be such a long arsed ugly chore than what ccp's vision of it currently is. you like it fine thats upto you, but pls ccp let us choose which one we want with a simple x box on the esc menu. |
Astraias 2
|
Posted - 2009.02.11 09:33:00 -
[150]
I agree this fitting window is just awkward and needs to go. Whats the point of seeing your ships and inaccurate readouts going around the circumfrence? I prefer the original. It would be best if they just update the current method with some graphic enhancements. |
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Seetesh
Caldari Warped Mining Strip Mining Club
|
Posted - 2009.02.11 09:35:00 -
[151]
Originally by: H Zebra
Originally by: Ferria I love the new window, anyone who want to go back to the old one are afraid of new things, pod them
please come pod me, as i think this window was designed by a 12 year old with crayons and no idea of what eve is. fitting ships is never gonna be such a long arsed ugly chore than what ccp's vision of it currently is. you like it fine thats upto you, but pls ccp let us choose which one we want with a simple x box on the esc menu.
^ This guy sum'd it up pretty well
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Disteeler
Segunda Fundacion Axiom Empire
|
Posted - 2009.02.11 09:39:00 -
[152]
I like it, but I have a hard time reading the shield/armor/hull resistances, maybe because the windows is too much transparent.
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Shadowsword
Epsilon Lyr Tau Ceti Federation
|
Posted - 2009.02.11 09:55:00 -
[153]
Originally by: CCP Chronotis the implementation currently on sisi is not the final one and a blog is due out shortly from fendahl about the new fitting screen but to stress again, it will be iterated on before release and all feedback is welcome.
That was a given, the current was would have caused an uproar. :p
I'd like to point out that all the space inside the circle is wasted. Players don't care much about seeing their ship's appearance when they're addiing or removing modules, drones and ammos. That's quite a bit of space you could use reduce the fitting screen size. ------------------------------------------
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MotherMoon
Huang Yinglong
|
Posted - 2009.02.11 10:01:00 -
[154]
Originally by: Shadowsword
Originally by: CCP Chronotis the implementation currently on sisi is not the final one and a blog is due out shortly from fendahl about the new fitting screen but to stress again, it will be iterated on before release and all feedback is welcome.
That was a given, the current was would have caused an uproar. :p
I'd like to point out that all the space inside the circle is wasted. Players don't care much about seeing their ship's appearance when they're addiing or removing modules, drones and ammos. That's quite a bit of space you could use reduce the fitting screen size.
I care, stop talking for "the players" seriously, **** you.
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H Zebra
Dark Ashes
|
Posted - 2009.02.11 10:28:00 -
[155]
Originally by: MotherMoon
Originally by: Shadowsword
Originally by: CCP Chronotis the implementation currently on sisi is not the final one and a blog is due out shortly from fendahl about the new fitting screen but to stress again, it will be iterated on before release and all feedback is welcome.
That was a given, the current was would have caused an uproar. :p
I'd like to point out that all the space inside the circle is wasted. Players don't care much about seeing their ship's appearance when they're addiing or removing modules, drones and ammos. That's quite a bit of space you could use reduce the fitting screen size.
I care, stop talking for "the players" seriously, **** you.
Some people love teh new window some hate it.. we just need teh choice and all the issues surounding it go away. its not that hard to do surley
zeb
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Seetesh
Caldari Warped Mining Strip Mining Club
|
Posted - 2009.02.11 10:57:00 -
[156]
Why dont we just give them a choice of style in the UI some can have the new fitting window some can have the old one?
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ArmyOfMe
4S Corporation Morsus Mihi
|
Posted - 2009.02.11 10:58:00 -
[157]
Edited by: ArmyOfMe on 11/02/2009 10:58:40
Originally by: MotherMoon
I care, stop talking for "the players" seriously, **** you.
nobody cares about you so please shut up
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Astraias 2
|
Posted - 2009.02.11 11:01:00 -
[158]
Mothermoon seems to want it all his/her way. What he/she needs to realise is that the world is bigger than their singular opinion that he/she is trying to force onto others.
CCP have asked what we all think and they are looking for constructive feedback so don't run other peoples ideas down just because they don't support yours.
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Jennifer Celeste
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Posted - 2009.02.11 11:08:00 -
[159]
Originally by: ArmyOfMe Edited by: ArmyOfMe on 11/02/2009 10:58:40
Originally by: MotherMoon
I care, stop talking for "the players" seriously, **** you.
nobody cares about you so please shut up
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MotherMoon
Huang Yinglong
|
Posted - 2009.02.11 11:20:00 -
[160]
Edited by: MotherMoon on 11/02/2009 11:22:45 double post
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MotherMoon
Huang Yinglong
|
Posted - 2009.02.11 11:22:00 -
[161]
Originally by: ArmyOfMe Edited by: ArmyOfMe on 11/02/2009 10:58:40
Originally by: MotherMoon
I care, stop talking for "the players" seriously, **** you.
nobody cares about you so please shut up
dude, so you support this "I speak of the player base" stuff going on?
I speak only for myself, and what I want to see. no more, no less.
I don't make claims of "the playerbase likes the new fitting window!"
or "you know this is a terrible idea" or "this is a good idea" no I THINK this is good I THINK this is bad.
and yes to the above, in my perfect world player feedback would not included non-CSM members speaking for me.
if you read any of my posts I believe that people have a point, there should be a choice. The window should be movable. Lots of great feed back here.
But I can't stand it when someone says "hey your playerbase thinks this, did you you know that?" drives me crazy.
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H Zebra
Dark Ashes
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Posted - 2009.02.11 11:25:00 -
[162]
Edited by: H Zebra on 11/02/2009 11:25:57
Originally by: MotherMoon
Originally by: ArmyOfMe Edited by: ArmyOfMe on 11/02/2009 10:58:40
Originally by: MotherMoon
I care, stop talking for "the players" seriously, **** you.
nobody cares about you so please shut up
dude, so you support this "I speak of the player base" stuff going on?
I speak only for myself, and what I want to see. no more, no less.
I don't make claims of "the playerbase likes the new fitting window!"
or "you know this is a terrible idea" or "this is a good idea" no I THINK this is good I THINK this is bad.
and yes to the above, in my perfect world player feedback would not included non-CSM members speaking for me.
if you read any of my posts I believe that people have a point, there should be a choice. The window should be movable. Lots of great feed back here.
But I can't stand it when someone says "hey your playerbase thinks this, did you you know that?" drives me crazy.
enough b.i.t.c.hing please...... just give the playerbase the option to use the new and the old fitting window...... that way teh whole playerbase is happy regardless
zeb
edit stupid filter
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MotherMoon
Huang Yinglong
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Posted - 2009.02.11 11:28:00 -
[163]
Edited by: MotherMoon on 11/02/2009 11:28:34
Originally by: H Zebra just give the playerbase the option to use the new and the old fitting window...... that way teh whole playerbase is happy regardless
yeah that's exactly what I suggested...
wow reading comprehension ftl. I'm not *****ing about the fitting window, nevermind.
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H Zebra
Dark Ashes
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Posted - 2009.02.11 11:41:00 -
[164]
Originally by: MotherMoon Edited by: MotherMoon on 11/02/2009 11:28:34
Originally by: H Zebra just give the playerbase the option to use the new and the old fitting window...... that way teh whole playerbase is happy regardless
yeah that's exactly what I suggested...
wow reading comprehension ftl. I'm not *****ing about the fitting window, nevermind.
i wasnt only refering to you.so sorry if quoting you gave that impression.
we all have our opitins and untill ccp say YES teh players will get teh choice, we are stuck with the prospect of the new window
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MotherMoon
Huang Yinglong
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Posted - 2009.02.11 11:44:00 -
[165]
Originally by: H Zebra
we all have our opitins and untill ccp say YES teh players will get teh choice, we are stuck with the prospect of the new window
to be honest, the reason a choice is the best option imo is for the same reason ambulation will work. new features are optional and not forced on the players.
In another thread I proposed the idea of giving the player the ability to submit their own UIs for the fitting window, and let players download offical ones that are approved by CCP.
so if you don't like the old or the new... make your own!
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H Zebra
Dark Ashes
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Posted - 2009.02.11 11:47:00 -
[166]
Originally by: MotherMoon
Originally by: H Zebra
we all have our opitins and untill ccp say YES teh players will get teh choice, we are stuck with the prospect of the new window
to be honest, the reason a choice is the best option imo is for the same reason ambulation will work. new features are optional and not forced on the players.
In another thread I proposed the idea of giving the player the ability to submit their own UIs for the fitting window, and let players download offical ones that are approved by CCP.
so if you don't like the old or the new... make your own!
nice idea. im lazy as though, if there was a tick box for teh old one, thats what id have..lol
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H Zebra
Dark Ashes
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Posted - 2009.02.11 11:57:00 -
[167]
edit title to stay with where the topic has gone. will get to choose between teh old and the new?
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Jason Edwards
Internet Tough Guy
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Posted - 2009.02.11 12:12:00 -
[168]
1. I like how it's looking more sleek and stylish.
2. I love the new features in fitting: Effective HP- What damage profile is that though? Defence hp/sec is really nice also.
But
Fitting screen is HUGE. I run @ 1440x900 and it's HUGE; it's not movable; there's no x in top right to close the thing.
Cant the game detect if you have subsystem slots instead... then display them there.
How many people will actually need tech 3?
Nobody will be flying them in pvp no doubt... i suspect they wont be for mining. If mission runners such as myself are only ones flying them... I dunno man.
Last grief is how unintuitive it is. Sure you can pretty well figure it out... but it's certainly not like the old one.
Some other potential things that could be added.
"Offline all modules" I have had a couple times where that would have been useful. Rather then unfit. Obviously a reverse button also would be cool. "Online all modules" ------------------------ To make a megathron from scratch, you must first invent the eve universe. ------------------------ Life sucks and then you get podded. |
MotherMoon
Huang Yinglong
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Posted - 2009.02.11 12:18:00 -
[169]
Originally by: Jason Edwards
Cant the game detect if you have subsystem slots instead... then display them there.
How many people will actually need tech 3?
I'm thinking we might get to add on pieces to more ships someday.
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Kerdrak
3B Legio IX Atlas Alliance
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Posted - 2009.02.11 13:52:00 -
[170]
Rearrange it to: -Top circle: high slots -Left(or right): mid slots -Bottom: low slots -Right(or left): rigs and subsystems
This way, the fitting panel keep the hierarchy of slots. And add the possibility to "save setup".
________________________________________ [img]http://www.atlas-alliance.com/killboard-new/sig.php/4652/alliancerank/signature.jpg[/img |
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Bimjo
Caldari Domination. Force Of Evil
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Posted - 2009.02.11 14:04:00 -
[171]
I like the new fitting window sure it has issues, just fix them,like ammo over turret(which is horrible) ====================
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acs
Sacred Templars Executive Outcomes
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Posted - 2009.02.11 16:19:00 -
[172]
Originally by: Rika I Edited by: Rika I on 10/02/2009 00:04:29
Originally by: Asestorian This new fittings screen is a mess. .....
QFT! Fix it and/or give us back the old screen!
CCP's idea of progress is always backwards...
It's always "CCP this, CCP that", isn't it? Quit Eve or give constructive comments. I think the guys at CCP have accomplished more in their lives than you ever will.
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Marlenus
Caldari Ironfleet Towing And Salvage Tear Extraction And Reclamation Service
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Posted - 2009.02.11 16:43:00 -
[173]
Here's an idea to preserve the "shiny" of the new fitting window, while resolving the space concerns for folks who don't care to waste have their screen staring at their own ship.
The new design has those controls to make the left and right panels fly open or closed. Why not add a similar control to the huge center ring panel, so that when you click the inward-pointing control, it collapses to a tight fitting ring similar to the existing fitting window, with very little wasted space?
That way you can impress the new player influx who will genuinely enjoy seeing their ship in the middle, while those of us for whom fitting has become (usually) a chore can get on with the work while still maintaining chat windows, open inventory windows, information boxes, and the like. ------------------ Ironfleet.com |
rValdez5987
Amarr 32nd Amarrian Imperial Navy Regiment.
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Posted - 2009.02.11 16:51:00 -
[174]
Originally by: Ferria I love the new window, anyone who want to go back to the old one are afraid of new things, pod them
I said somewhere else in this thread that most people are scared of change and progress.
luckily CCP tends to ignore these people, which is the same thing the rest of the world should do.
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H Zebra
Dark Ashes
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Posted - 2009.02.11 16:56:00 -
[175]
Originally by: rValdez5987
Originally by: Ferria I love the new window, anyone who want to go back to the old one are afraid of new things, pod them
I said somewhere else in this thread that most people are scared of change and progress.
luckily CCP tends to ignore these people, which is the same thing the rest of the world should do.
I like to point out it has nothing to with change. i dont liek it as it lack functionality, i dont see why i shoudl change my window size just to be able to use the window, i also dont see why i need to close every window thats not teh fitting window just to be able to read the information and fit my ship.
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Notleh
Rage of Inferno Imperial Republic Of the North
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Posted - 2009.02.11 16:59:00 -
[176]
I know I am the minority here, but playing on a 24" at 1920X1200, this fitting screen is amazing.
There is plenty of room for everything, including having the hangar window open. Although I like the idea of drop-downs versus right clicking everything, scrolling through hundreds of items isn't practical.
I think having the option to turn it on or off will address the issues at lower res and screen size.
The minor issues I have with it have been addressed ad nauseum here.
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Kuromugi
Caldari Beets and Gravy Syndicate The InterBus Initiative
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Posted - 2009.02.11 18:00:00 -
[177]
Edited by: Kuromugi on 11/02/2009 18:00:49 1280x1024 Representing.
I like a few of the new dropdowns. showing Effective HP and the like, i hope these are kept with the final fitting UI.
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Tanhar
Gallente Tides of Silence
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Posted - 2009.02.11 18:09:00 -
[178]
Originally by: rValdez5987
Originally by: Ferria I love the new window, anyone who want to go back to the old one are afraid of new things, pod them
I said somewhere else in this thread that most people are scared of change and progress.
luckily CCP tends to ignore these people, which is the same thing the rest of the world should do.
You have a false idea, that change==progress. It may be - or it may be not.
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Ma'kal
Caldari SUNDERING Zenith Affinity
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Posted - 2009.02.11 18:21:00 -
[179]
Originally by: Pattern Clarc The transparency makes it hard to read information, especially in stations.
The remove/info button trails are annoying.
The entire left side is autocollapsed by default with only one open at any given time.
You can't drag it around or minimize it at all.
There's no cargo and drone capacity readouts.
No drone bandwidth readout.
No obvious readout for what the different slots are.
The colored resistance bars make the text hard to read.
Free floating text, info and arrow icons at the top and sides.
You can rotate camera by click-dragging on some parts of the UI, not others; behaviour changes depending which panel is open.
There is no close button, and it obscures the neocom at lower resolutions.
I also don't like there is no spot (that I noticed) to see how big of a drone bay a ship has. But, other than that I agree with all what this member says.
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Grarr Dexx
Amarr Divinity's Edge
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Posted - 2009.02.11 18:33:00 -
[180]
Such aversity to change here... The new fitting screen nearly gave me an orgasm when I first viewed it. It is good, but it's suffering from beta-disease which I'm sure will be worked out. Stop crying havoc when you've got no base to stand on.
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H Zebra
Dark Ashes
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Posted - 2009.02.11 19:40:00 -
[181]
Edited by: H Zebra on 11/02/2009 20:49:51 Edited by: H Zebra on 11/02/2009 19:47:06 Edited by: H Zebra on 11/02/2009 19:42:24 ive taken a screen shot of what i have too look at playing with the same settings as tq
New Fitting window
same settings Tq screen shot current so maybe now you can see why i have such an issue with it
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H Zebra
Dark Ashes
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Posted - 2009.02.11 20:56:00 -
[182]
sorry broken links, can see all screens in the 2nd link right hand side
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Keira Trefenwyd
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Posted - 2009.02.11 21:08:00 -
[183]
my 2 cents is that it is utter crap, yes it looks great! The problem is not with the presentation, but with the usability. When i fit a ship I use the contents of my hanger which encompasses roughly 3/4 of my screen with the fitting screen on the bottom right portion. With this implementation the fitting screen is hidden behind most of my corp hanger. Really if your going forward with design changes, make something that works well first and then looks good second. What was wrong with the old one anyway? http://www.killboard.net/sigs/Keira Trefenwyd/ht_34/sig.gif |
Inspiration
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Posted - 2009.02.11 21:12:00 -
[184]
Edited by: Inspiration on 11/02/2009 21:17:17 Everything about the new fitting screen is bad from a usability design point of view. Sure the old one could be made prettier with a sidebar to show your ship as you put T3 subsystem in it. The whole ring part reminds me of earlier and now outdated versions of EVE. Some scream that this is progress, but I would call it mindless degeneration and not learning from lessons of the past. Just using the spare lows in the current screen would be perfect and add a sidebar for the memory impaired, showing their ship AGAIN.
Module fitting from hangar trough a different interface then dragging them from somewhere? Terrible idea as you punish everyone that has a tidy hangar and reward the idiots, it might very well remove flexibility instead of making things easyer.
Hit points display, trying to copy EFT (which lacks in this respect)? That is not progress, most ships will have some form of tanking applied to them, be it self- or remote repair from fleet. For a tank to hold and not leak into the next layer, the total hit points in the tank buffer (shield or armor, not both) is what is meaningful information. To complicate it a bit...armor leaks into structure without a skill to prevent the bleeding such as with shield. Thus in fact with armor you start dying even sooner then the buffer would indicate!
I got one word, FAIL in every respect. I know visual design is a lot about personal taste, thus very subjective....I can live with that. But given points raised and my own ones, it is mostly the lack of usefulness that bugs me. The design is totally focused on style and lacks meaning. Why not just attach a drawings folder to EVE where everyone that is in for the pretty pictures can drool over and leave the players with more practical stuff.
PS. The forum is STILL horribly broken for over 4 years...I am lucky to be adaptive and I copied the text to my clipboard before posting, so I can try again.
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Inspiration
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Posted - 2009.02.11 21:26:00 -
[185]
Originally by: Aurora Reverte
Originally by: small chimp Edited by: small chimp on 11/02/2009 08:05:29 Will that new fitting interface support cans? Or do I have to have all my 100+ modules in main hangar getting messed with stuff i get from buy orders?
Seconded. My hangar has everything in cans. Am I going to have to drag each module I want to fit to the main items hangar before I can actually fit it? Or can I just drag stuff directly from cans to slots?
With a fitting screen this size it is impractical either way.
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Sfynx
The Arrow Project Morsus Mihi
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Posted - 2009.02.11 21:27:00 -
[186]
Originally by: Professor Dumbledore Edited by: Professor Dumbledore on 09/02/2009 19:17:08 who ever designed this needs to pull their head out of their ass and learn to design.
http://www.saunalahti.fi/~fub/moarfitting.jpg
is terrible and heads need to roll.
That shot looks awesome to me. Throw a Close button on it and make it a bit less transparent, and it is perfect.
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Hu Lacour
HeadQuarter
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Posted - 2009.02.11 21:38:00 -
[187]
Edited by: Hu Lacour on 11/02/2009 21:40:59
Originally by: Sfynx
Originally by: Professor Dumbledore Edited by: Professor Dumbledore on 09/02/2009 19:17:08 who ever designed this needs to pull their head out of their ass and learn to design.
http://www.saunalahti.fi/~fub/moarfitting.jpg
is terrible and heads need to roll.
That shot looks awesome to me. Throw a Close button on it and make it a bit less transparent, and it is perfect.
I also think its awesome but not perfect yet! I'm still pondering if it should be window look'a'like at all? Maybe it should be whole station interior screen? hmm.. Also resolution is slight problem..
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Cailais
Amarr 0utbreak KrautbreaK
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Posted - 2009.02.11 21:46:00 -
[188]
Originally by: Shadowsword
Originally by: CCP Chronotis the implementation currently on sisi is not the final one and a blog is due out shortly from fendahl about the new fitting screen but to stress again, it will be iterated on before release and all feedback is welcome.
That was a given, the current was would have caused an uproar. :p
I'd like to point out that all the space inside the circle is wasted. Players don't care much about seeing their ship's appearance when they're addiing or removing modules, drones and ammos. That's quite a bit of space you could use reduce the fitting screen size.
The central space is clearly aimed at allowing players to see what their T3 'c-c-c-combos' would look like when assembled with various sub systems(without having to leave the fittings window in the process).
C.
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
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Dochas
|
Posted - 2009.02.11 21:58:00 -
[189]
Originally by: Cailais
The central space is clearly aimed at allowing players to see what their T3 'c-c-c-combos' would look like when assembled with various sub systems(without having to leave the fittings window in the process).
C.
Probably true but as nice as visuals can be the ship components should be picked based on what they do not on how they look, making the circle unnecessary and just wasting space.
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Inspiration
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Posted - 2009.02.11 22:03:00 -
[190]
Originally by: Cailais
Originally by: Shadowsword
Originally by: CCP Chronotis the implementation currently on sisi is not the final one and a blog is due out shortly from fendahl about the new fitting screen but to stress again, it will be iterated on before release and all feedback is welcome.
That was a given, the current was would have caused an uproar. :p
I'd like to point out that all the space inside the circle is wasted. Players don't care much about seeing their ship's appearance when they're addiing or removing modules, drones and ammos. That's quite a bit of space you could use reduce the fitting screen size.
The central space is clearly aimed at allowing players to see what their T3 'c-c-c-combos' would look like when assembled with various sub systems(without having to leave the fittings window in the process).
C.
Obviously, but that would be more practical as a side pane so it doesn't dictate the whole fitting screen design itself as it does now. Removing the ship view from the center and make it optional on the side would get rid of most of the clutter and interface design flaws. As it stands now, the least useful (visual) feature gets all the focus instead of the (functional) fitting itself.
And ffs, again the forum lets me down and have to repost!
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Cailais
Amarr 0utbreak KrautbreaK
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Posted - 2009.02.11 23:29:00 -
[191]
Originally by: Dochas
Originally by: Cailais
The central space is clearly aimed at allowing players to see what their T3 'c-c-c-combos' would look like when assembled with various sub systems(without having to leave the fittings window in the process).
C.
Probably true but as nice as visuals can be the ship components should be picked based on what they do not on how they look, making the circle unnecessary and just wasting space.
That lost space could be reclaimed by better utilising the collapse able side windows of the fitting screen.
Allow those side windows to collapse / expand to show [market details*], [items in hangar], [cargo], [drones], [chat window], [module comparison data] and so forth.
A series of 'hot buttons' down the left/right side of the central fitting circle could probably work in this respect.
The problem is not just the fitting window - but all the other windows youre likely to want to have open at the same time.
C.
*(possibly too large a UI feature in this case, but you might be able to display elements off the market bar).
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
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H Zebra
Dark Ashes
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Posted - 2009.02.12 08:18:00 -
[192]
Id just like ccp to confirm that they will or wont let us use the old one if we wish
its not a trick question
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Locii
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Posted - 2009.02.12 12:17:00 -
[193]
New one looks ok, but is unworkible unless you play at full screen. what is teh point of having the client with the ability to play in windowed mode, when window mode isnt supported by the current UI.
seems like they broke something that didnt need fixing yet again. great job ccp
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Jung Hi
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Posted - 2009.02.12 16:45:00 -
[194]
I love the new fitting screen, but think CCP managed to overlook the one feature I used the old fitting screen for besides actually fitting my ship... ammo attributes.
You used to be able to be able to right click the Ammo -> Show Info to be able to see the actual stats for it when loaded in the weapon with BCU, Gyros, etc. taken into account, however no more. You can see the Ammo Quantity/Type when you hover over the weapon, but when you right click -> Show info. Nada. Simply shows the weapon stats, not the ammo.
Bug report: 70093
Note: I'm really hoping this is a bug/something that's been overlooked... rather than intended.
Also, the Capacitor side menu - for lack of a better word - seems somewhat pointless. Please can you change it to as shown at number 7 here? (As in changing it to the "Ship Energy Capacity" section). Pretty please with cherries on top
The one thing I dislike about it is the moving bars for cpu, powergrid etc. would be much better if shown as suggested in the above mockup.
Otherwise though, good gob. Like it
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Skyy
Caldari Sigillum Militum Xpisti
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Posted - 2009.02.12 18:49:00 -
[195]
I've had minimal time on the test server, but I just needed to voice my concern with the fitting window. It lacks functionality! All the new fancy stuff doesn't mean jack to me if the feel and interface is obtrusive and hard to read. I, for one, dock my item and ship bays inside the station bar. It's an option on the ESC menu to do so. However, the new fitting GUI overlaps my item and ship bays. Sure there are option to hide and reveal things... but I have to do it again and again, over and over! It's such a pain, when before I could just move my fit window and see it all there.
One thing for sure... this fitting GUI needs to change... or keep the classic version with a few add-ons. I appreciate the time and effort on the new fittings, but trash it and start over. It feels like a big blob of crap was thrown on my screen and I can't sc****d it off.
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Kyra Felann
Gallente Noctis Fleet Technologies
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Posted - 2009.02.12 18:59:00 -
[196]
Originally by: N'olive The fitting screen definately need a "Close" button, else you have to fold the side part to be able to click the "Fitting" button in the services to close it.
Or push CTRL+W, like you close any other window in Eve or Windows.
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Stalina
Gallente Deep Space Exploration Squad
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Posted - 2009.02.12 19:02:00 -
[197]
So far I like the new fitting screen. Only thing I miss is the drones & cargo button you have on the old one. you need to check ships-tab and rightclick to open dronebay, while with the old fitting screen you simply clicked on "drones" or "cargo" to open it ( double click anywhere in station still opens cargo though). _________________________________
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Kyra Felann
Gallente Noctis Fleet Technologies
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Posted - 2009.02.12 19:03:00 -
[198]
I like it a lot.
All you luddites should actually learn how to use it before whining.
You can close the side parts. >> and << are universal "collapse/expand" buttons in Eve.
The keyboard isn't just for chat. Push CTRL+W to close any window. It's faster than clicking some little "x" button, anyway.
You shouldn't need the hangar window open anymore. It's built-in.
This window provides more info in one place than the old window and it's perfectly practical and functional if you somehow manage to adapt and learn to use it.
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Kyra Felann
Gallente Noctis Fleet Technologies
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Posted - 2009.02.12 19:06:00 -
[199]
Originally by: Stalina So far I like the new fitting screen. Only thing I miss is the drones & cargo button you have on the old one. you need to check ships-tab and rightclick to open dronebay, while with the old fitting screen you simply clicked on "drones" or "cargo" to open it ( double click anywhere in station still opens cargo though).
Or assign a keyboard shortcut and then just press it. I haven't clicked the cargohold or dronebay buttons since my first week in Eve over a year ago. It's a proven fact (yes, there was a study done years ago) that keyboard shortcuts are quicker than clicking buttons.
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Stalina
Gallente Deep Space Exploration Squad
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Posted - 2009.02.12 19:12:00 -
[200]
Edited by: Stalina on 12/02/2009 19:13:22
Originally by: Kyra Felann I haven't clicked the cargohold or dronebay buttons since my first week in Eve over a year ago. It's a proven fact (yes, there was a study done years ago) that keyboard shortcuts are quicker than clicking buttons.
So far I only use my keyboard for chatting or pressing F-keys to activate modules in busy situations ( in eve ). And while everything else is accessible with a mouseclick, only these two things should now need a keyboard shortcut, because you never used the clickable icon ?
Well then everything should be controlable with keyboard, direction your ships flies and stuff, but i dont see that coming ever.
Originally by: Kyra Felann
EDIT: The drones and cargo is listed on the left pane. I'm guessing you haven't used or looked at it, since you have your item hangar open on the station pane. It's all built in to one window now. You no longer need 4 windows open to fit your ship.
I tried that one, couldn't put any drones in there or cargo. _________________________________
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H Zebra
Dark Ashes
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Posted - 2009.02.12 19:21:00 -
[201]
Originally by: Kyra Felann I like it a lot.
All you luddites should actually learn how to use it before whining.
You can close the side parts. >> and << are universal "collapse/expand" buttons in Eve.
The keyboard isn't just for chat. Push CTRL+W to close any window. It's faster than clicking some little "x" button, anyway.
You shouldn't need the hangar window open anymore. It's built-in.
This window provides more info in one place than the old window and it's perfectly practical and functional if you somehow manage to adapt and learn to use it.
i know how to use it and still it lacks functionality. i have to close every thing on my screen apart for teh fitting window to fit a ship. thats just wrong, badly designed and poorly thought out. if you happened to play in windowed mode at the size i do 1024 x 768 its totally unusible. i understand that anyone who plays on full screen may love the doughnut in the middle with there pretty ship in. i just want something i can fit my ship with easily so im not stuck in station resizing everything and closing windows for 10 mins to be able to use teh fitting screen. you may say adapt or die, but i doubt ill be dying if im sat there for 20mins fitting my ship and resizing everything.
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Loraen
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Posted - 2009.02.12 22:10:00 -
[202]
Originally by: Kyra Felann You shouldn't need the hangar window open anymore. It's built-in.
No, it isn't. There's a drop-down menu for "personal modules" or whatever, which only lists modules in your hangar and ignores things like the big container named Fittings..
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Rosur
Gallente Infestation.
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Posted - 2009.02.12 22:24:00 -
[203]
Like it but the only things i wish to change with it are that you should be able to resise the window and make it so theres a close button on the fitting screen as its really annyoning when u go to close it u cant and have to click on the icon u launch the fitting screen.
Please resize your sig to less than 24000 bytes - Mitnal |
ResearchBunny Beatrix
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Posted - 2009.02.13 01:36:00 -
[204]
I like the new fitting window, but I'd like 2 things added:
An X in the usual spot a pin button in the usual spot to make the damn thing opaque
that's it, thanks.
fake edit:
Actually, a movable fitting window with a miniature (spinning) version of your ship rendered in the middle (instead of the hole) would be Totally AwesomeÖ, Dude.
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Manfred Rickenbocker
The Elliance
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Posted - 2009.02.13 07:05:00 -
[205]
Originally by: Inspiration
Module fitting from hangar trough a different interface then dragging them from somewhere? Terrible idea as you punish everyone that has a tidy hangar and reward the idiots, it might very well remove flexibility instead of making things easyer.
I dont know whether anyone has noticed, but you can still drag and drop your mods onto the fittings window. Its awfully cluttered, but still works. ------------------------ Peace through superior firepower: a guiding principle for uncertain times. |
Pytria Le'Danness
Placid Reborn
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Posted - 2009.02.13 09:13:00 -
[206]
Originally by: Manfred Rickenbocker I dont know whether anyone has noticed, but you can still drag and drop your mods onto the fittings window. Its awfully cluttered, but still works.
Yeah, currently I do either that or right-click the module in the container and select "Fit To Active Ship". I dislike the right-click menu though since it has tihings like "Trash this" too close to important choices.
Corporation RP channel: "PlacidReborn" |
Sade Onyx
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Posted - 2009.02.13 09:54:00 -
[207]
Originally by: Stalina So far I like the new fitting screen. Only thing I miss is the drones & cargo button you have on the old one. you need to check ships-tab and rightclick to open dronebay, while with the old fitting screen you simply clicked on "drones" or "cargo" to open it ( double click anywhere in station still opens cargo though).
Off topic, but I would like to know what armor resists you get on that kronos with your DCU turned on ;)
On topic, Im all up for change but the only problem I see with that new fitting screen is that its too big! I'm in 1680x1050 full screen currently and I still get lost with all the windows I've got open, trying to drag items from hanger onto fitting screen is very annoying (as a window always seems to be overlapping the slot that I want to populate)
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Stalina
Gallente Deep Space Exploration Squad
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Posted - 2009.02.13 11:08:00 -
[208]
Originally by: Sade Onyx
Off topic, but I would like to know what armor resists you get on that kronos with your DCU turned on ;)
em 74,437; exp 71,261; kin 75,076; therm 70,922
_________________________________
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HeyDude I'mHarmless
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Posted - 2009.02.13 12:45:00 -
[209]
The new fitting window forces me to resize my items window to a tiny size. Otherwise either the items window covers the rig slots in the fitting screen, or the fitting screen covers the rigs in my items. Obviously you can't move or resize the new fittings window, so I get to shrink my items window to one row of modules.
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Cadde
Gallente Gene Works AKA-AHN KINGDOM
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Posted - 2009.02.13 12:45:00 -
[210]
Originally by: Stalina
Originally by: Sade Onyx
Off topic, but I would like to know what armor resists you get on that kronos with your DCU turned on ;)
em 74,437; exp 71,261; kin 75,076; therm 70,922
Let me just point out that the "comma" is the German decimal point. Even i, who is a Swede and follow the same standard was like. Wtf?
I'd say, when typing in English, one should follow the English standard. --------------- Opinions? Yes they belong to me, not my corp! |
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Jeremy Samson
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Posted - 2009.02.13 17:15:00 -
[211]
Decent looks, HORRIBLE functionality.
Stop wasting manhours on the fitting screen, and just add the new slots to the old screen. All info you need is easily viewable, without needing to go into a bunch of stupid submenus, and it does not take up half the bloody screen like the new one does.
New screen manage to take up twice the space the old one does, and STILL offer less readability. Having to remove charges to see what gun you have fitted is just freaking stupid.
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SpaceSlag
Gallente the undivided Negative Ten.
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Posted - 2009.02.13 17:46:00 -
[212]
Honestly, the functionality is there. The fitting window is made of all kinds of win once you get used to it. It seriously took me 30 full minutes to realize the potential of everything there and how to make setups with readouts that are predictable.
HOWEVER - it is currently BUGGED When in space and using a fleet mates carrier as a mobile maintenance array (configured properly from carrier pilot), the UI does not give the correct resistances. The carrier cannot see their resistances in their own fittings window.
Additionally, THE NEW FITTINGS WINDOW NEEDS TO BE SCALABLE! Put a thin line around the whole window (make it part of the color theme or w/e) and allow the user to scale this entire size of the fitting window to a minimum of 1/4 their current overall resolution. Maximum size should be what it currently is at right now. Honestly, if we can't click the station buttons while docked with this hunky-junky thing up, there's absolutely no reason for us to be glorified by it's new design. It HAS TO BE functional. Within that thin line on the top right, put the usual pin, minimize, close option. Become a pirate without fear of death!
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H Zebra
Dark Ashes
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Posted - 2009.02.13 17:51:00 -
[213]
All i want is teh choice to use teh old one. the new one is full of eye strain and its just not as simple and direct as teh old one imo. some may like it, others(everyone i have spoken to) hate it.
Dont fix things that are not broken CCP
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Ong
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Posted - 2009.02.13 17:56:00 -
[214]
I wonder if CCP have heard the concept of, 'if it aint broke dont fix it'? just because it looks better doesent mean it is better. Bring back the old one, it told me everything I need to know in the blink of an eye
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Kaahles
n0thing Inc.
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Posted - 2009.02.13 18:06:00 -
[215]
Originally by: Ong I wonder if CCP have heard the concept of, 'if it aint broke dont fix it'? just because it looks better doesent mean it is better. Bring back the old one, it told me everything I need to know in the blink of an eye
Then you should read devblogs and the comments of them. If I read it right there will be some nice feature to actually save your fittings and fitt your ship with one click (including drones and ammo) provided you got everything in your hangar.
That plus the T3 modules including into the old one would end up in a mess. My oppinion is the current fitting screen on TQ looks a bit heavy loaded already. Too much large numbers and sometimes the bars mess up. Not nice too look at in any way.
BUT the current implementation on SISI still needs some love. The transparency looks cool but if you open it in space it messes with the overview. Some slider to adjust it would be nice. Also some more options to sort/filter the items would be nice but that has been said multiple times.
Just give it some time and stop whining |
H Zebra
Dark Ashes
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Posted - 2009.02.14 01:19:00 -
[216]
Originally by: CCP Chronotis the implementation currently on sisi is not the final one and a blog is due out shortly from fendahl about the new fitting screen but to stress again, it will be iterated on before release and all feedback is welcome.
Any date for this blog? and will it answer teh question about teh choice of old and new? |
Destructor1792
Minmatar Priory Of The Lemon Atlas Alliance
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Posted - 2009.02.14 11:24:00 -
[217]
I have to agree with the main op - give us a choice of either classic fit screen or the new one.
And with the new one - make it scalable like the other windows. Having it take up 80% of the screen is just nasty & utilise the waste of space in the middle (c'mon, we don't need to see our ship there).
Really, you only need the new one for playing about in T3 ships due to the extra slots . ______________________________________
Bringing The Fun Back
[gold]I Have No Fear, That's your Problem[/go |
Suga H
Gallente Federal Navy Academy
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Posted - 2009.02.14 17:39:00 -
[218]
Edited by: Suga H on 14/02/2009 17:41:24 It looks cool, and a little more hi-tech than the old fitting window.. but the functionality isn't there. Too cluttered. Now there's no longer a low, mid, or hi slot. There's left, top, right, and bottom left. The drone and cargo windows are too crowded on the left, and aren't as easy to use. I like how it surrounds the ship and has little popup icons for stuff.. but.. that's just flare on an unfunctional design. The old fitting window there was definitely a Hi, Mid, and Low slot area, and the rigs were separated from those, because rigs don't function the same as modules. The new defensive window is great, I think. Showing hp/s and better representation of resistances, but it needs an option to actually turn on the hardeners... The power grid and cpu info? They should be right next to each other. The turret and missile hardpoint info should be right next to each other, and probably should be right next to the hi-slots, not off to the sides.
For it to be functional, it really shouldn't surround the ship like how it does now, that just clutters up too much.. The old one you could still see the ship if you had transparency on, and really you should already know what ship you're in if you're trying to fit it. If the slots don't show up, then you must be in the wrong ship.. It's not that difficult.
Also, this seems made for widescreen. Not everyone has widescreen. Resizing (or even moving...) would be a smart idea, so that it can fit on everyone's screen. And how do you even close it? It covers the fitting window icon, and there's no x.
Good: Defensive info, smaller icons, save setup. Bad: Clutter, size, drone and cargo windows, no more hi-mid-low, cpu/pg info, hardpoint info.
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small chimp
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Posted - 2009.02.14 20:12:00 -
[219]
I remember a dev stating that there wont be a container support but i am not sure where? can someone confirm if this is true?
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K'orbin Hayato
Minmatar Meridian Dynamics Un-Natural Selection
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Posted - 2009.02.14 21:11:00 -
[220]
I see they've added the ability to save and load your fittings. That is awesome, and I've taken the liberty to add those buttons to my own fitting screen: Linkage --
If you find yourself in a fair fight, somebody screwed up. |
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H Zebra
Dark Ashes
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Posted - 2009.02.14 21:41:00 -
[221]
Originally by: K'orbin Hayato I see they've added the ability to save and load your fittings. That is awesome, and I've taken the liberty to add those buttons to my own fitting screen: Linkage
Very nice a fitting screen with all teh good bits that dosnt hurt my eyes
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Marlona Sky
Caldari Astroglide X
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Posted - 2009.02.14 22:51:00 -
[222]
Originally by: K'orbin Hayato I see they've added the ability to save and load your fittings. That is awesome, and I've taken the liberty to add those buttons to my own fitting screen: Linkage
I think once they are done, your "Excel-In-Space-I-Hate-Change" fitting screen will be lol.
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H Zebra
Dark Ashes
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Posted - 2009.02.14 22:56:00 -
[223]
Originally by: Marlona Sky
Originally by: K'orbin Hayato I see they've added the ability to save and load your fittings. That is awesome, and I've taken the liberty to add those buttons to my own fitting screen: Linkage
I think once they are done, your "Excel-In-Space-I-Hate-Change" fitting screen will be lol.
as long as they can reduce it from 80% of the eve window (1024x764)to 25% it will be fine, ill only need to see if the slots are full everything else i need to know will be in eft anyhow.
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Marlona Sky
Caldari Astroglide X
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Posted - 2009.02.14 23:33:00 -
[224]
Originally by: H Zebra Edited by: H Zebra on 14/02/2009 23:00:15
Originally by: Marlona Sky
Originally by: K'orbin Hayato I see they've added the ability to save and load your fittings. That is awesome, and I've taken the liberty to add those buttons to my own fitting screen: Linkage
I think once they are done, your "Excel-In-Space-I-Hate-Change" fitting screen will be lol.
as long as they can reduce it from 80% of the eve window (1024x764)to 25-40% it will be fine, ill only need to see if the slots are full, everything else i need to know will be in eft anyhow.
ill point it out again, its nothing to do with change, my bug report was added to the defect that currently is the fitting window at anything other than full screen
I did type up a nice constructive reply to this and other things but my login messed up and I refuse to retype it all.
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Daishi Kurita
Illicit Technologies
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Posted - 2009.02.15 00:22:00 -
[225]
Even if you improve the fitting screen. Please! Just add the option for using the current fitting screen.
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Marlona Sky
Caldari Astroglide X
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Posted - 2009.02.15 01:11:00 -
[226]
Originally by: Daishi Kurita Even if you improve the fitting screen. Please! Just add the option for using the current fitting screen.
Why?
I mean lets say they get the new fitting screen better than the current old version in all aspects, why keep the old?
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Thresh Avery
Best Path Inc. Ethereal Dawn
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Posted - 2009.02.15 01:40:00 -
[227]
Edited by: Thresh Avery on 15/02/2009 01:39:45 People don't like change Marlona - it's a natural response.
However i think the main reason is because there are issues with the design, such as one person saying the fitting screen and hangar window overlap too much, so that you can't fit your ship without complication. I think the general feeling is that the screen takes up too much space too.
I haven't got the chance to use it yet so i can't say from experience.
I do think it looks great though and i like how they've added certain features from EFT too. So if they could make it a bit smaller, it would be nice.
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Hondri
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Posted - 2009.02.15 01:56:00 -
[228]
I was marking up some issues for a friend to see what I was moaning about when I thought I might as well post it here. Its more of an abstract thing that I do when working on interfaces... oh... I work on interfaces.
For people without images enabled
Lets go thru the problems/fixes I marked up. ?1 - Why the wasted space, it serves no purpose for the side panels to be that far away. ?2 - The hardpoint displays should be listed under offensive options on the right hand side, you could add that and make it show weapon damage multipliers/missile flight speeds etc, dynamic resize vertically if needed ?3 - The capacitor field shouldnt be really optional, it should join CPU/Powergrid at the bottom of the window, under the modules with a showing for density etc, recharge rate should be labled as such ?4 - I dont actually understand why there is a left hand panel, this stuff should rejoin the bottom of the left side as buttons stuck to the bottom corner. They work perfectly atm, if you want to be fancy add a progress background to the buttons to show % full, but the current numbers on the buttons too! ?5 - The radial bars, I dont even understand what the hell they do - there doesnt seem to be a rational natural mapping - Scrap them and stick to displaying fitting constraints as horizontal bars. ?6 - This whole row is redundant, if people cant work out the resistances listed in the table below from the colours and rollover tooltips, they shouldnt be playing eve - remove redundant things. ?7 - Fitting constraints should always give immediate and visible feedback to the user, numbers and radial bars DO NOT. Nice, straight linear bars... so easy to understand. Theres a reason when you download something in your browser they dont have a frigging circular progress pie chart or something silly.
And most importantly :
The middle window - I dont understand it. The only use there is is to examine how your newly fitted T3 components look like, however on every other ship type it is excess that really isnt needed. It provides a redundant function and without an actual benefit, should be removed.
In summary, it isnt functional - it doesnt provide anything besides a "my t3 ship looks cool with this mod" feedback. Make it optional[non default] or remove it. Screw circular designs.
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Koyama Ise
Caldari Equestrian Knight Order of Lolicon
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Posted - 2009.02.15 05:52:00 -
[229]
My only gripe is it's a little bit wide, and would be more wide on a smaller reso unless it's properly scaled. Other than that I think it's awesome --- O.P. is made of fail c/d.
Originally by: rValdez5987 I dont like your sig. It fills me with rage.
I want it removed. Reported.
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H Zebra
Dark Ashes
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Posted - 2009.02.15 10:49:00 -
[230]
after thinking about this for a bit i wondered if ccp will 'fix' this problem the way they have fixed clone jumpping. we all know that prior to QR we could jump clone from ships to other clone's with no problems. QR introduced a bug that sometimes made all ships (after we jc to a clone from a ship) go wacky, mods not being able to online and unable to use anything properly until you file a stuck petition. ccp have 'fixed' this not by looking for the problem code, but just adding a little warning that you must leave your ship first. so rather than fix a problem they have simply taken teh shortest route possible to 'fix' all teh stuck petitions.
so im wondering as teh new fitting window just dosnt scale on anything other than full screen, will they just simply 'fix' that by getting rid of all options apart from full screen mode?
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Albert Threestone
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Posted - 2009.02.15 11:13:00 -
[231]
Originally by: K'orbin Hayato I see they've added the ability to save and load your fittings. That is awesome, and I've taken the liberty to add those buttons to my own fitting screen: Linkage
Yep, I prefer that a lot over this monstrosity they call new fitting screen. Plus points:
All information are available directly. It does not block the whole screen. You don't need 5 clicks to do a 1 click job. You still can access other windows on screen.
Ok, the new one is more stylish, but I want to play with it, not look at it
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Astria Tiphareth
Caldari 24th Imperial Crusade
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Posted - 2009.02.15 15:35:00 -
[232]
Edited by: Astria Tiphareth on 15/02/2009 15:42:24 Edited by: Astria Tiphareth on 15/02/2009 15:39:51 My feedback on the new fitting screen.
Nice concept but needs work.
It's not scalable. By default it is so big it covers both the UI and station panels. No obvious way to close it. The ship name and (i) icon are hovering way above the actual window but are apparently part of it. Lots and lots of unused space. It's taking up a lot of screen real-estate for displaying actually not that much. Having the four drop-down menus either side is nice, but they could go on one side only. Equally why is the screen real-estate in the centre of that nice big circle not being used for that purpose? The default transparency means that your menu displays, like Capacitor, are interfering with the Station pane - it's incredibly confusing. The visual bar feedback on CPU and powergrid is lacking obvious limits, so yes the bar goes up, but it's not at all clear where it will run out. ___ My views may not represent those of my corporation, which is why I never get invited to those diplomatic parties... Environmental Effects
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Pattern Clarc
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Posted - 2009.02.16 00:43:00 -
[233]
Forwarding message from SHC
Eyecandy aside, the only improvements that I want to fitting ships is this:
1. "Right-click -> fit to ship" properly onlines the module 2. "Right-click -> fit to ship" works on modules in cans (so does repackaging) 3. Fitting window in general shows more info than it does now (sensor strength, mass, etc) (new interface sort-of does this) 4. The stats pane of all items (drones too) shows TWO numbers for each statistic: its base value as it does currently, and its modified value that takes into account your current skills and your current active ship (the same way blueprints have two numbers for build requirements) 5. Savable/Exportable one-click fittings (new interface does this) 6. View fitted modules in the details window of ships that aren't active, but you own
Unless I've forgotten something, that would solve every issue I've ever had with fitting. ____
My Blog Is Awesome
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Ben Thomas
Caldari Legion of Ascension SYSTEM SHOCK INITIATIVE
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Posted - 2009.02.16 01:09:00 -
[234]
Edited by: Ben Thomas on 16/02/2009 01:12:13
Originally by: Pattern Clarc Forwarding message from SHC
Eyecandy aside, the only improvements that I want to fitting ships is this:
1. "Right-click -> fit to ship" properly onlines the module 2. "Right-click -> fit to ship" works on modules in cans (so does repackaging) 3. Fitting window in general shows more info than it does now (sensor strength, mass, etc) (new interface sort-of does this) 4. The stats pane of all items (drones too) shows TWO numbers for each statistic: its base value as it does currently, and its modified value that takes into account your current skills and your current active ship (the same way blueprints have two numbers for build requirements) 5. Savable/Exportable one-click fittings (new interface does this) 6. View fitted modules in the details window of ships that aren't active, but you own
Unless I've forgotten something, that would solve every issue I've ever had with fitting.
All that and the ability to see our ammo stats again would be great. There's no Show Info option on ammo anymore, and that means not being able to work out things like maximum range for my missiles any more
Edit: Just found out I've had an update on my bug report and that it's been attached to a defect
--- Founder, CEO - Legion of Ascension |
shuckstar
Gallente Hauling hogs
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Posted - 2009.02.16 04:15:00 -
[235]
Originally by: L046 pls drop thsi and go back to the old style fitting window, atm this is a nightmare
Yeah it way to big, looks worse then the old one. Pls give us option to use old fitting screen.
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Alezra
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2009.02.16 05:57:00 -
[236]
Originally by: Hondri I was marking up some issues for a friend to see what I was moaning about when I thought I might as well post it here. Its more of an abstract thing that I do when working on interfaces... oh... I work on interfaces.
For people without images enabled
Lets go thru the problems/fixes I marked up. ?1 - Why the wasted space, it serves no purpose for the side panels to be that far away. ?2 - The hardpoint displays should be listed under offensive options on the right hand side, you could add that and make it show weapon damage multipliers/missile flight speeds etc, dynamic resize vertically if needed ?3 - The capacitor field shouldnt be really optional, it should join CPU/Powergrid at the bottom of the window, under the modules with a showing for density etc, recharge rate should be labled as such ?4 - I dont actually understand why there is a left hand panel, this stuff should rejoin the bottom of the left side as buttons stuck to the bottom corner. They work perfectly atm, if you want to be fancy add a progress background to the buttons to show % full, but the current numbers on the buttons too! ?5 - The radial bars, I dont even understand what the hell they do - there doesnt seem to be a rational natural mapping - Scrap them and stick to displaying fitting constraints as horizontal bars. ?6 - This whole row is redundant, if people cant work out the resistances listed in the table below from the colours and rollover tooltips, they shouldnt be playing eve - remove redundant things. ?7 - Fitting constraints should always give immediate and visible feedback to the user, numbers and radial bars DO NOT. Nice, straight linear bars... so easy to understand. Theres a reason when you download something in your browser they dont have a frigging circular progress pie chart or something silly.
And most importantly :
The middle window - I dont understand it. The only use there is is to examine how your newly fitted T3 components look like, however on every other ship type it is excess that really isnt needed. It provides a redundant function and without an actual benefit, should be removed.
In summary, it isnt functional - it doesnt provide anything besides a "my t3 ship looks cool with this mod" feedback. Make it optional[non default] or remove it. Screw circular designs.
Signing everything that this man says. Highly eloquent and details nearly all of my grief with the current system.
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Smagd
Encina Technologies Namtz' aar K'in
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Posted - 2009.02.16 10:14:00 -
[237]
Please fill the hardpoints / turrets indicator with something else than a plain white circle. Maybe you can use the actual modules, in miniature. I had the hardest time understanding what they were for because I couldn't figure whether white means "empty" or "full".
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Bael Gar
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Posted - 2009.02.16 10:48:00 -
[238]
Ability to save fits is cool.
But what about the ability to fast BUY saved fitting in market!
Just imagine. Someone dock into Jita, selecting some saved fitting from the list. Press some "BUY" button - quick check the availability in opened separate window (similar to repair or reprocess window) and then press OK button.
Then I just press FIT button and undock.
All operation can take few minutes instead of separately buy each item needed for that fitting.
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Dixi Zi
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Posted - 2009.02.16 11:08:00 -
[239]
Edited by: Dixi Zi on 16/02/2009 11:14:10
1. Fitting window should be resizable and should not take all screen in 1024x768.
2. Let us switch transparency off.
3. Functionality >>>> cool look. Make it usable and informative.
And about ship view in the middle. Snice all T1 & T2 ships about 99% time looks exactly same, could we have this ship view as an option? Like additional window that could be switched on? Becasue it takes too much space on a screen.
Dixi
EVE is game about fighting crosses and squares in a list, anyway :-)
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Hondri
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Posted - 2009.02.16 14:17:00 -
[240]
Originally by: Dixi Zi Edited by: Dixi Zi on 16/02/2009 11:14:10
1. Fitting window should be resizable and should not take all screen in 1024x768.
2. Let us switch transparency off.
3. Functionality >>>> cool look. Make it usable and informative.
And about ship view in the middle. Snice all T1 & T2 ships about 99% time looks exactly same, could we have this ship view as an option? Like additional window that could be switched on? Becasue it takes too much space on a screen.
Dixi
EVE is game about fighting crosses and squares in a list, anyway :-)
If I could report you for good posting, I would.
Also up to the top where people that havent been blinded by this horrible UI can see it again.
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H Zebra
Dark Ashes
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Posted - 2009.02.16 16:08:00 -
[241]
this post is now at the end of its 8th page, we have had one copy and paste reply from ccp, and you have chosen to ignor almost everything that people have constructivly added to improve teh fitting screen. so why do people bother giving you idea's and comments that you clearly just ignore? why ask for imput if you just say f**k it we will do what we want anyway?
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Daishi Kurita
Illicit Technologies
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Posted - 2009.02.16 17:14:00 -
[242]
Originally by: Marlona Sky
Originally by: Daishi Kurita Even if you improve the fitting screen. Please! Just add the option for using the current fitting screen.
Why?
I mean lets say they get the new fitting screen better than the current old version in all aspects, why keep the old?
Because even if YOU think it's better, and CCP thinks it's better doesn't mean its more useful. Right now the fittings screen is FINE. I can drag it, it doesn't get in the way of anything, it has simple usability.
As the old saying goes, if it ain't broke don't fix it. CCP have never heard this saying...
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Kiran
Minmatar EXPLORATIS Delinquent Habits
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Posted - 2009.02.16 18:06:00 -
[243]
Originally by: Hondri I was marking up some issues for a friend to see what I was moaning about when I thought I might as well post it here. Its more of an abstract thing that I do when working on interfaces... oh... I work on interfaces.
Lets go thru the problems/fixes I marked up. ?1 - Why the wasted space, it serves no purpose for the side panels to be that far away. ?2 - The hardpoint displays should be listed under offensive options on the right hand side, you could add that and make it show weapon damage multipliers/missile flight speeds etc, dynamic resize vertically if needed ?3 - The capacitor field shouldnt be really optional, it should join CPU/Powergrid at the bottom of the window, under the modules with a showing for density etc, recharge rate should be labled as such ?4 - I dont actually understand why there is a left hand panel, this stuff should rejoin the bottom of the left side as buttons stuck to the bottom corner. They work perfectly atm, if you want to be fancy add a progress background to the buttons to show % full, but the current numbers on the buttons too! ?5 - The radial bars, I dont even understand what the hell they do - there doesnt seem to be a rational natural mapping - Scrap them and stick to displaying fitting constraints as horizontal bars. ?6 - This whole row is redundant, if people cant work out the resistances listed in the table below from the colours and rollover tooltips, they shouldnt be playing eve - remove redundant things. ?7 - Fitting constraints should always give immediate and visible feedback to the user, numbers and radial bars DO NOT. Nice, straight linear bars... so easy to understand. Theres a reason when you download something in your browser they dont have a frigging circular progress pie chart or something silly.
And most importantly :
The middle window - I dont understand it. The only use there is is to examine how your newly fitted T3 components look like, however on every other ship type it is excess that really isnt needed. It provides a redundant function and without an actual benefit, should be removed.
In summary, it isnt functional - it doesnt provide anything besides a "my t3 ship looks cool with this mod" feedback. Make it optional[non default] or remove it. Screw circular designs.
Number 6. The icons are there probably because some people are colour blind maybe ? Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Navigator |
Random Womble
Minmatar Master Miners Electric Monkey Overlords
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Posted - 2009.02.16 18:09:00 -
[244]
Originally by: Kiran
Originally by: Hondri I was marking up some issues for a friend to see what I was moaning about when I thought I might as well post it here. Its more of an abstract thing that I do when working on interfaces... oh... I work on interfaces.
Lets go thru the problems/fixes I marked up. ?1 - Why the wasted space, it serves no purpose for the side panels to be that far away. ?2 - The hardpoint displays should be listed under offensive options on the right hand side, you could add that and make it show weapon damage multipliers/missile flight speeds etc, dynamic resize vertically if needed ?3 - The capacitor field shouldnt be really optional, it should join CPU/Powergrid at the bottom of the window, under the modules with a showing for density etc, recharge rate should be labled as such ?4 - I dont actually understand why there is a left hand panel, this stuff should rejoin the bottom of the left side as buttons stuck to the bottom corner. They work perfectly atm, if you want to be fancy add a progress background to the buttons to show % full, but the current numbers on the buttons too! ?5 - The radial bars, I dont even understand what the hell they do - there doesnt seem to be a rational natural mapping - Scrap them and stick to displaying fitting constraints as horizontal bars. ?6 - This whole row is redundant, if people cant work out the resistances listed in the table below from the colours and rollover tooltips, they shouldnt be playing eve - remove redundant things. ?7 - Fitting constraints should always give immediate and visible feedback to the user, numbers and radial bars DO NOT. Nice, straight linear bars... so easy to understand. Theres a reason when you download something in your browser they dont have a frigging circular progress pie chart or something silly.
And most importantly :
The middle window - I dont understand it. The only use there is is to examine how your newly fitted T3 components look like, however on every other ship type it is excess that really isnt needed. It provides a redundant function and without an actual benefit, should be removed.
In summary, it isnt functional - it doesnt provide anything besides a "my t3 ship looks cool with this mod" feedback. Make it optional[non default] or remove it. Screw circular designs.
Number 6. The icons are there probably because some people are colour blind maybe ?
Was going to point that out glad someone else realises that not everyone has perfect eyes
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K'orbin Hayato
Minmatar Meridian Dynamics Un-Natural Selection
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Posted - 2009.02.16 19:32:00 -
[245]
Originally by: Marlona Sky
Originally by: K'orbin Hayato I see they've added the ability to save and load your fittings. That is awesome, and I've taken the liberty to add those buttons to my own fitting screen: Linkage
I think once they are done, your "Excel-In-Space-I-Hate-Change" fitting screen will be lol.
It has nothing to do with hating change. Rather, it has everything to do with wanting that change to be for the better. The current fitting screen on sisi is a huge step backward in terms of useability. Take the module drop-down on the left side, for instance. The interface offers no truly useful sorting or filtering options, and picking mods out of your hanger is still the fastest way to fit a ship (barring the new 'load fitting' option, but this is not something that's tied to the ui design). Another problem is the ship stats readout. Each segment is collapseable despite the fact that the entire side bar collapses. There are also no labels for the various stat readouts, just a tooltip on mouse over. There is no reason to make people move their mouse to a specific spot on the screen to see information that should be readily available.
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If you find yourself in a fair fight, somebody screwed up. |
Syrinthal
Black Omega Security Pandemic Legion
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Posted - 2009.02.16 20:43:00 -
[246]
Edited by: Syrinthal on 16/02/2009 20:44:00
Originally by: Kiran
Number 6. The icons are there probably because some people are colour blind maybe ?
Lets talk about colourblind-ness in respect to this design.
The fields all have rollover tooltips explaining the damage type. Colour blind people can differentiate the different shades. There is no accompanying green damage/protection type, which in fairness would make this angle more valid, putting it into the most common category of colour blindness, without it about 98.5% of people should have no problem at all with it. To tell colour blind people that they cant see certain things or that its the reason you performed a certain action is very patronizing.
EVE caters very little for colour blind people, as many of my colour blind friends have said, however they don't really have a problem with it. Think of ammo colours, weapon fire colours, module/overload activation, map colours etc.
To base a functional design around handicaps will lead to what will most likely be an inefficient design, however making it compatible with alternatives is never an issue, as something like tooltips allows.
Ninja edit : I stuggle with red/green and sometimes light shades of blue.
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H Zebra
Dark Ashes
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Posted - 2009.02.17 09:43:00 -
[247]
Still nothing extra from ccp. disapointed tbh
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Katarlia Simov
Minmatar Cowboys From Hell
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Posted - 2009.02.17 10:25:00 -
[248]
Not to say the new fitting screen isn't pretty, because it really REALLY is, but I miss the easy funtionality of the current one. Huge amounts of empty space shows off shiney graphics, but to me it feels like having the mona lisa as a key fob.
Pretty, sure. Useful , less so.
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Aya Sin
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Posted - 2009.02.17 12:23:00 -
[249]
Originally by: Hondri ?2 - The hardpoint displays should be listed under offensive options on the right hand side
No, the hardpoints should be displayed where you actually fit the stuff requiring hardpoints. Just like PG and CPU. I would like to see a number in addition to the dots though.
Originally by: Hondri ?3 - The capacitor field shouldnt be really optional, it should join CPU/Powergrid at the bottom of the window, under the modules with a showing for density etc
The capacitor has zero impact on what you 'can' fit. It's fine where it is, but they should get rid of that fancy graphic as it doesn't go well with the UI anymore. I'd also like to see some additional stats, like whether it's stable with those modules.
Originally by: Hondri ?4 - I dont actually understand why there is a left hand panel, this stuff should rejoin the bottom of the left side as buttons stuck to the bottom corner.
The left hand panel allows you to fit modules without having to open another window. Basically it provides you with an inventory filter. If you were not opposed to it "just because" you would probably realize how much this can simplify fitting ships for you. It will most likely also be the place where you can access previously saved fittings.
Originally by: Hondri ?5 - The radial bars, I dont even understand what the hell they do - there doesnt seem to be a rational natural mapping - Scrap them and stick to displaying fitting constraints as horizontal bars.
They could stick with the bars if they made them symmetrical, i.e. from 0¦ to 180¦ or from 30¦ to 150¦, but definitely not from 0¦ to 150¦. They also need a visual 0% and 100% marker.
Originally by: Hondri ?6 - This whole row is redundant, if people cant work out the resistances listed in the table below from the colours and rollover tooltips, they shouldnt be playing eve - remove redundant things.
You might want to click on the box with the small white triangle. It should highlight on mouseover though.
Originally by: Hondri The middle window - I dont understand it. The only use there is is to examine how your newly fitted T3 components look like, however on every other ship type it is excess that really isnt needed. It provides a redundant function and without an actual benefit, should be removed.
Not everything has to be about pure functionality. Eve has to constantly attract new people as there will be no Eve II. You can't stick with the classic engine forever because some few individuals cannot afford a graphics card (or laptop - sorry for you). You can't stick with the excel tables forever when all other games move forward. You want to be some kind of retro-island in a sea of shiny new games. That's not going to work.
Originally by: Hondri In summary, it isnt functional - it doesnt provide anything besides a "my t3 ship looks cool with this mod" feedback. Make it optional[non default] or remove it. Screw circular designs.
You said you've done interface design. Did you ever provide alternative interfaces to your customers (short of fluffy colors)? ... I thought so. You don't just scrap work like this either, but you would know that too. The old fitting screen probably hasn't even been upgraded to support T3 ships, so I seriously doubt they'll scrap a fitting screen which a guaranteed 90+% of their new customers (*hint* box release *hint*) would prefer to the old one, just because some people object to change. It sure requires a lot of tuning before it goes live, but it's a nice start and one I hope they'll expand on.
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Arengor
Glittering Dust
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Posted - 2009.02.17 12:54:00 -
[250]
My look at fitting:
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Maliece
Decadence. RAZOR Alliance
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Posted - 2009.02.17 14:55:00 -
[251]
i really hate the new screen, running a resolution of 1920x1080 windowed and this new monster wastes the whole space on my screen (its going into neocom and sation panel)
the new stats are nice but worthless, as long as there is no option to activate moduls to see how this setup will work in space, tbh. in a change like this i would expect to see stats and tools like EFT provides.
the ring of waste didn¦t match into the squared designed eve is using today, more anoying if you click on 100% transparent parts of the new interface to activate something in the background it dosn¦t work.
I would suggest to scrap this design for fitting, use it for something like a ship museum where people could take a look at a ship they are not able to fly atm. For fitting purpose its a heavy step backwards in usability and efficiency (except the ability to save and load fitting, thats the real awersome, and sad to say, the only good thing in the new fitting window)
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H Zebra
Zebra Corp
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Posted - 2009.02.18 13:03:00 -
[252]
Just been on sisi again... wow its movible. but is still unclear not straightforward to use. slots are all over shop and still has a problem scaling to smaller windows and screen res... just give us teh option to use teh old one if we want ccp. let teh user decide which one they would like.
i just dont understand why that is such a problem for you CCP Fendahl
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Iluminat
Minmatar Sharp Dressed Man
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Posted - 2009.02.19 12:45:00 -
[253]
The new fitting screen is a Monstrosity. It scared the hell out of me when i first opened it. Even the lightbulbs in my house stopped glowing for a second. Sometimes less is better, like the old fitting screen.
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Stitcher
Caldari ForgeTech Industries
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Posted - 2009.02.19 15:59:00 -
[254]
...have you guys looked at it within the last two days? It changed pretty dramatically. Big improvement. - Verin "Stitcher" Hakatain. |
H Zebra
Zebra Corp
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Posted - 2009.02.19 16:10:00 -
[255]
Originally by: Stitcher ...have you guys looked at it within the last two days? It changed pretty dramatically. Big improvement.
yep was on sisi yesterday and today, still covers 60% of my screen, still has no logical layout and is still hard to read. in fact ive found it harder to read now with the worst colour sceam you could have ever asked for, yes ive played with the colours and wow there all pretty bad. i either have to close both sides and loose all the info that its telling me to fit a ship or not use it and just look at eft and my hanger to get any kind of fuctionality going on.
what makes me even more anoyed by this is that it was designed primarly for t3, as t3 will be hard to get hold of, vastly expensive and a lot of people just wont use because of teh skill point loss. i struggle to find any reason to inflict this on the whole player base. if i happend to want to waste billions of isk on one when i go to set it up, the t3 fitting screen should pop up by default as its t3 for t3. the rest of teh time i can not see a reason to see what different sub systems i cant fit to either my t1 or t2 ships.
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Stitcher
Caldari ForgeTech Industries
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Posted - 2009.02.19 16:31:00 -
[256]
Originally by: H Zebra what makes me even more anoyed by this is that it was designed primarly for t3, as t3 will be hard to get hold of, vastly expensive and a lot of people just wont use because of teh skill point loss. i struggle to find any reason to inflict this on the whole player base. if i happend to want to waste billions of isk on one when i go to set it up, the t3 fitting screen should pop up by default as its t3 for t3. the rest of teh time i can not see a reason to see what different sub systems i cant fit to either my t1 or t2 ships.
wooo... skill loss. *waves fingers in air spookily*
seriously, man up and give it some time. I'm thinking tech 3 is going to be massively more popular than you think.
This new window works fine for other ships as well. There's some extra functionality in there that I quite like, such as the effective HP readout and tank calculator. If they included damage output and a cap calculator as well, then it'd save me alt-tabbing out to use EFT.
it consumes the same amount of screen as the old fitting window did if not less, all the relevant information you need IS clearly labelled and there's a bit more in there for good measure, and all-in-all I consider it an improvement on the original. I even find it easy to read, although not necessarily easier.
Quote: i either have to close both sides and loose all the info that its telling me to fit a ship or not use it and just look at eft and my hanger to get any kind of fuctionality going on.
Have you considered doing this?:
You can still drag/drop modules from your hangar, so you don't technically NEED the left-hand side of the fitting window. - Verin "Stitcher" Hakatain. |
schurem
Silver Snake Enterprise Skunk-Works
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Posted - 2009.02.19 17:00:00 -
[257]
on my box, which i consider fairly hawt, not to say pretty l33t, the new fitting screen plummets frames per second down to numbers that can be counted on one hand. not usable at all. in space its fine however.
I kind of like the new fitting screen. The guy who shopped in a drone stats header in the right hand panel was right, that would be great. Also cargo and drone bay readings would be nice to have.
I cant wait to see the next iteration of it. |
Stitcher
Caldari ForgeTech Industries
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Posted - 2009.02.19 17:25:00 -
[258]
Originally by: schurem on my box, which i consider fairly hawt, not to say pretty l33t, the new fitting screen plummets frames per second down to numbers that can be counted on one hand. not usable at all. in space its fine however.
hunh. Strange, I didn't get any such problems, and I'm using a laptop. |
FinrodFelagund
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Posted - 2009.02.20 08:35:00 -
[259]
Fitting window is way too big.
Must look awefully nice for people with 30 inch screens, but for my 19inch one it is just too massive and clunky.
Won't bother me though as long as I can use the old fitting window.
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TCL987
Gallente Solarflare Heavy Industries
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Posted - 2009.02.20 09:19:00 -
[260]
There is a bug with the Render Window in the new fitting window. The ship render lags behind when you move the window and it gets squished when you drag it off the bottom or right side of the screen. It won't go past the top of the screen and dragging it off the left side makes it disappear.
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Suga H
Gallente Federal Navy Academy
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Posted - 2009.02.20 15:37:00 -
[261]
Still say that CPU and PG should be right next to each other (preferably close to capacitor), and the turret and missile hardpoints should be right next to each other. Atleast now the Hi Mid Low now corrisponds to Left, Top, Right, though having a Top, Middle, Bottom would be preferred. Now it's a moveable window, but resizing would still be nice. (The option for old fitting window would still be great! Wouldn't be too hard to add in the little bit more information that's shown)
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