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Author |
Thread Statistics | Show CCP posts - 27 post(s) |
Stalence
Caldari Colonial Defense Ministry Templis CALSF
19
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Posted - 2014.07.16 15:02:00 -
[991] - Quote
- Suggestion: Expand Corp Hangar in Inventory by Default
- Keywords: ui, inventory corporate hangar
- Note: Save players working primarily from corp hangars an extra click
---
Please allow the option for the Corporate Hangar to be expanded by default, showing all hangar folders. Saving this extra click would be greatly appreciated by people that work primarily out of just corp hangar folders.
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Rykoszet
CBC Interstellar Fidelas Constans
92
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Posted - 2014.07.16 15:07:00 -
[992] - Quote
Repair orbiting issues - it really sucks! + direction change when webbed LOL
Check my signature! ACTIVE ORBITING https://forums.eveonline.com/default.aspx?g=posts&t=322910&find=unread |
Syrias Bizniz
Zebra Corp The Bastion
316
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Posted - 2014.07.16 17:21:00 -
[993] - Quote
Give us the possibility to add a colored background to individual fleet members on the watchlist like we can add them in the broadcast settings now. This way, logistic pilots can color their anchor, their capbuddy, other logis, tackle ships, the FC and other stuff they'd watchlist and see immediately what kind of ship in their WL is getting shot and then base their repairing cycles around that information. |
Odithia
Federal Defense Union Gallente Federation
48
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Posted - 2014.07.17 18:39:00 -
[994] - Quote
Get rid of the Amarr ship bonus : 10% reduction in XXX Energy Turret activation cost
And boost the hull capacitor instead.
This bring nothing to the game, helps in no way to specialize a ship. Most Amarr ships don't have this bonus anymore, the rest should follow.
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Jon Joringer
Bushido.
135
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Posted - 2014.07.17 19:37:00 -
[995] - Quote
Suggestion: create an 'afk setting' that can be set on a chat by chat basis. Keywords: chat, afk Note: it's annoying not knowing if people are afk ---
This idea would simply let you set yourself as afk in individual chats. It could be as simple as an icon next to your name in the chat's member list, and could be reached through the chat's settings icon. |
TheFairyClinkerBell
The Fork Clever Use of Neutral Toons
0
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Posted - 2014.07.18 00:34:00 -
[996] - Quote
Suggestion: When joining a fleet do not set the chat channel focus to the new Fleet window, leave it with focus on whatever channel was selected and open the new Fleet window in the background. Keywords: Fleet, Chat Channels, Window Focus Note: N/A
When joining a fleet the fleet window immediately appears with focus, this is annoying because if you're just joining but typing in another channel the focus switches and its possible that part of a conversation will be posted to the fleet window and not the intended channel. |
TheFairyClinkerBell
The Fork Clever Use of Neutral Toons
0
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Posted - 2014.07.18 00:39:00 -
[997] - Quote
Suggestion: Fix the capacitor capacity message that appears when onlining a module with 95% capacitor. Capacitor shows 95% but when you try to online a message appears stating that you cannot online the module because you need 95% but you only have 95% available. Keywords: Warning Message, Capacitor, Onlining Modules Notes: It behaves like it could be a rounding issue. i.e. Capacitor is actually between 94.5 and 94.9 but it is rounded up to appear as 95%.
A very frustrating message that appears whenever you try to online a module in space without the aid of a Depot or SMA. |
fudface
ACME-INC
51
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Posted - 2014.07.18 06:18:00 -
[998] - Quote
suggestion Fleet awards and decorations.
being able to make up and give an award to a fleet member who is not in the same corp as the fc.
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Taleden
North Wind Local no. 612
89
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Posted - 2014.07.18 19:07:00 -
[999] - Quote
Suggestion: Add the ability to set a name or label for each jump clone. Keywords: ui, jump clones Note: Right now we can only distinguish clones by their implants and the ships docked in the station with them, which is tedious.
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Taleden
North Wind Local no. 612
89
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Posted - 2014.07.18 19:08:00 -
[1000] - Quote
Suggestion: Make it possible to repackage modules which are inside containers, either everywhere or at least in a station hangar. Keywords: ui, inventory, repackage Note: Home-base inventory management is a pain when everything has to be moved through the main hanger for repackaging before going back into categorized station/freight containers.
Also: Hooray for 1000 feature suggestions in this thread alone -- maybe a few of them will even make it into the game someday.
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Zappity
Stay Frosty. A Band Apart.
1227
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Posted - 2014.07.18 20:23:00 -
[1001] - Quote
Suggestion: Move 'Reprocess' away from 'Repackage' on the right-click inventory menu. Keywords: ui, menu, inventory Note: It's only a matter of time before I use the wrong one, despite the warning popup! My PvP character will NEVER want to use Reprocess. Zappity's Adventures for a taste of lowsec. |
Hopelesshobo
Red Dwarf Mining Corporation space weaponry and trade
269
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Posted - 2014.07.20 03:29:00 -
[1002] - Quote
Add mark corporation orders option when you are looking at the My Order tab so you can see which of the order you have set up are yours and what are corp. Lowering the average to make you look better since 2012. |
Xercodo
Xovoni Astronautical Manufacturing and Engineering
3624
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Posted - 2014.07.20 08:43:00 -
[1003] - Quote
Tweeted this but you guys were on vacation so here it is :3
- "Strip rack": allow us to strip all the modules from just highs or lows or mids - "Fit stack": Allow us to fit 8 guns/modules at once if they're in a stack.
Keywords: ui, fitting The Drake is a Lie |
Randy en Viliana
Federal Navy Academy Gallente Federation
0
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Posted - 2014.07.20 16:54:00 -
[1004] - Quote
Suggestion: Have the installer notify you of an error when something is preventing installation (Example: Not enough memory on installation location) Keywords: .EXE Installer Note: Currently, the installer does not tell you if there's an issue preventing installation or what the issue is
Make it so, instead of graying it out like it currently does, the "install" button tells you the issue when you attempt to click it and it detects an error that will prevent installation.
Suggestion: Make lens flares, lights on stations, the blinding effect of the sun and ships and dust clouds a toggle-able effect, not just a slider to reduce the effects, but an actual option to disable them. Keywords: Visuals, Effects Note: When near these sources, there is a performance impact on older machines. (Read: Low frames/second)
Allowing these things to be toggled on and off will help improve older machine performance at no loss to game mechanics. |
Zappity
Stay Frosty. A Band Apart.
1229
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Posted - 2014.07.21 03:41:00 -
[1005] - Quote
Suggestion: Stop incoming chat requests stealing mouse focus. Keywords: ui, chat Note: Please change so that we don't have to address chat request popups before being able to click elsewhere on the screen. Chat spam request still occurs despite being an exploit and this would greatly reduce effectiveness. Zappity's Adventures for a taste of lowsec. |
Rykoszet
CBC Interstellar Fidelas Constans
92
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Posted - 2014.07.21 06:33:00 -
[1006] - Quote
TheFairyClinkerBell wrote:Suggestion: When joining a fleet do not set the chat channel focus to the new Fleet window, leave it with focus on whatever channel was selected and open the new Fleet window in the background. Keywords: Fleet, Chat Channels, Window Focus Note: N/A
When joining a fleet the fleet window immediately appears with focus, this is annoying because if you're just joining but typing in another channel the focus switches and its possible that part of a conversation will be posted to the fleet window and not the intended channel.
Check settings mate, this option is available ACTIVE ORBITING https://forums.eveonline.com/default.aspx?g=posts&t=322910&find=unread |
Bo Red
Fresh Clean Scent Heavy Industries
5
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Posted - 2014.07.22 00:35:00 -
[1007] - Quote
Suggestion: Loot All button changes to Loot Selected when items in container are selected Keywords: ui, looting, containers
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When looting a container I often only want to loot some of the contents, not all. When items in a container are selected, change the Loot All button to Loot Selected. Clicking Loot Selected will transfer only the selected items. Currently, you have to drag and drop which works but in some situations using the button would be much easier. |
Harvey James
The Sengoku Legacy
845
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Posted - 2014.07.22 14:42:00 -
[1008] - Quote
Harvey James wrote:allow multiple sub folders for each class of ship in the corp fittings window ... would be nice too have separate folders for pvp and pve ship fittings.. also improve the scroll speed .. it can get quite laggy
also would be nice too have some separators of various sections where we could put different tech level or faction ships ..
- T1 small ships -T1 medium ships -T1 large ships - T1 capital ships
- faction small ships - faction medium ships - faction large ships - faction Capital ships
- T2 small ships - T2 medium ships - T2 large ships - T2 capital ships Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Stitcher
Alexylva Paradox Low-Class
3864
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Posted - 2014.07.22 23:35:00 -
[1009] - Quote
Little thing request: I would like to be able to set which hangar divisions the new industry window defaults to drawing from and delivering to, preferably by job type, rather than having to go through every blueprint and configure them manually.
In other words, for industry, I want to, say, set it to default to drawing from Division 4 and delivering to Division 5, for invention I'd like to draw from Division 3 and deliver to Division 4, and so on. Maybe via an "industrial Options" window?
If such a feature already exists, it needs to be made more visible and accessible.
Thanks! An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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Joia Crenca
Science and Trade Institute Caldari State
79
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Posted - 2014.07.23 07:43:00 -
[1010] - Quote
Re-iterating a request: Restoring the Gallente Quafe/Pleasure station interior and possibly developing similiar alternates for other races. And perhaps a special one for Jita 4-4. |
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Ariak Rykard
The Graduates Forged of Fire
6
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Posted - 2014.07.23 07:46:00 -
[1011] - Quote
Suggestion: Visible damage counters on in-game icons for damaged ships, modules, drones and crystals (by damage percentage) Keywords: UI, Ships, Modules, Ammo: Crystals, Drones Note: So people can tell at a glance which ship, module, and/or drone needs repairing; and which damaged/used crystals they would like to prioritize using.
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Suggestion: Save-and-export and Import-and-load Center, client-side Keywords: UI, Settings, Customization Note: Optional checkmarks for: 1. window layout, 2. themes, 3. display/graphic settings, 4. shortcut keys, 5. audio settings, 6. people and places (contacts, standings, and bookmarks), 7. ship fitting, 8. overview setups, 9. fleet setups
Imagine doing all these settings for god-knows how many alts you have. Imagine your PC crashes and you have to do a whole new setup in your new PC without being able to have these settings backed-up somewhere.....for god-knows how many alts you have. Imagine you have a lot of computers you use for playing Eve with the previous conditions. Why not coagulate all these settings into one area where you can save/load and import/export them with ease?
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Suggestion: Right-click GÇ£LootGÇ¥ option in radial and drop-down menus for jet-cans and other loot-able structures in space Keywords: UI, In-space modules Note: Option for looting stuff without having to go through a loot-window to click "loot all". -á-á-á ¦+ ¦+¦+¦+¦+'¦+'\¦+¦+¦¦-ç\==((GÇó¦¬GùÅ))==/¦+¦+¦¦-ç/'¦+¦+ ¦+ ¦+ b(",b) ob(-.0)do (d.")d |
Black Romero
Aviation Professionals for EVE Rim Worlds Protectorate
9
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Posted - 2014.07.23 15:23:00 -
[1012] - Quote
GÇó Suggestion: Change the NeoCom icon for the "Regional Market" and "Inventory" to look different from each other! GÇó Keywords: NeoCom, Icons, Similar, Confusing GÇó Note: They are the same color scheme of grey and green and very confusing. The market button looks nothing like a market. ---
For the love of all that is holy, please change one of these icons to make it easier to distinguish between the two; ideally the "Regional Market" icon on the NeoCom. This icon in particular looks nothing like a Market. To add further confusion it has the ISK "Z" Icon on it which makes it confusing with your wallet. I have played this game for years and have great eyesight, but at a glance the icon is just a problem maker. The green and grey color scheme of the "Regional Market" and the detail of the lines in it look very similar to the "Inventory" icon when shrunk down. I physically separate them on the NeoCom bar to make it easier and it still doesn't help. Unless you blow the NeoCom up so big that it become obnoxious and takes up valuable screen landscape, it is virtually impossible to distinguish between the two icons at a glance. Please change the color scheme to a red/purple/anything, or redesign it completely to add clarity and diversity and to make it easier for those of us that use both all the time. Thank you. |
Black Romero
Aviation Professionals for EVE Rim Worlds Protectorate
9
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Posted - 2014.07.23 15:42:00 -
[1013] - Quote
GÇó Suggestion: Fitting Manager gets its OWN NeoCom button for managing corp/personal fittings. GÇó Keywords: NeoCom, Fittings, organization, button, time-saver GÇó Note: Direct access to the fitting manager instead of having to open the fitting window, then the manager! ---
A fitting manager button I can drop on the NeoCom. Saving valuable clicks and mouse movement to get to a tool many people use daily. This was promised by the Dev's in Kronos and never delivered if memory serves me! IF - IF we do get it, please do not make it look too similar to other NeoCom buttons as well please. |
Joia Crenca
Science and Trade Institute Caldari State
79
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Posted - 2014.07.24 03:02:00 -
[1014] - Quote
Suggestion seconded.
Zappity wrote: Suggestion: Stop incoming chat requests stealing mouse focus. Keywords: ui, chat Note: Please change so that we don't have to address chat request popups before being able to click elsewhere on the screen. Chat spam request still occurs despite being an exploit and this would greatly reduce effectiveness.
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Taleden
North Wind Local no. 612
92
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Posted - 2014.07.24 05:04:00 -
[1015] - Quote
GÇó Suggestion: Allow script changes to be queued on active modules (i.e. tracking comps, sensor boosters). GÇó Keywords: ui, quality of life, tediousness GÇó Note: Just like you can queue a stargate jump to be performed after exiting warp, you should be able to queue a script change to happen the next time the module cycles. --- Right now in order to change scripts (or ammo), you have to toggle the module, wait for it to finish its current cycle (up to 30 seconds!), and then right-click to swap the script at exactly that moment before restarting it. This is tedious and distracts from the flow of combat; it would be much smoother to be able to issue a script-change command and just have it take effect when the module cycles next. |
Barmy FotheringayPhipps
masih-al-dajjaal The Donut Club
0
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Posted - 2014.07.24 15:59:00 -
[1016] - Quote
Hopefully this is a little thing.
Something I noticed making some POS changes using a DST. You can only launch for corp or scoop to cargo hold.
Any chance it could be enabled to scoop to and launch from the new fleet hangars, as this is where the primary cargo space is in some of the ships now?
Many thanks
Barmy
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Daenna Chrysi
Omega Foundry Unit The Ditanian Alliance
106
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Posted - 2014.07.25 11:25:00 -
[1017] - Quote
in the requirements tab for items and ships, when you have not injected a skill you could, it should look like a blue X or something like that, to indicate that you are clear to inject that skill.
this would give a better idea on a glance how close you are to being able to use something. |
Gunz blazing Ronuken
Masters Of Destiny Pride Before Fall
0
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Posted - 2014.07.25 13:18:00 -
[1018] - Quote
When setting up a pos wish the whole ui in the center would change into something that makes it easier to move pos mods around with more speed and accuracy. Would be nice with perhaps a gridded / boxey overview around your pos tower wich shows how far out you have to online guns and stuff like that and also if you want precision to move things or do some kind of snap to grid thing it would be nice.
sort of like this? grid and a grid up direction too and not only sideways since you are moving things in 3d enviroment. |
Blastil
Aideron Robotics
108
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Posted - 2014.07.25 13:26:00 -
[1019] - Quote
Two additional thoughts:
1) Can we give the IGB whatever upgrade it needs to properly run Google Drive? I'd like to be able to do my spreadsheets in game.
2) you did twitch integration for a feature which arguably only effects a few percentage of players in game. Can we get mumble integration into EVE? If you did this you could drop the annoying eve voice feature. Arguably, more players use mumble and TS than twitch... |
Taleden
North Wind Local no. 612
92
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Posted - 2014.07.25 15:10:00 -
[1020] - Quote
Blastil wrote:Two additional thoughts:
1) Can we give the IGB whatever upgrade it needs to properly run Google Drive? I'd like to be able to do my spreadsheets in game.
2) you did twitch integration for a feature which arguably only effects a few percentage of players in game. Can we get mumble integration into EVE? If you did this you could drop the annoying eve voice feature. Arguably, more players use mumble and TS than twitch... The thing about Mumble/TS/Ventrilo integration is that it misses half the point of having out-of-game voice comms: as a backup. If the client crashes, it's very helpful to be able to inform your fleet, which you couldn't do if it were integrated. So even if they added this, I imagine a lot of people still wouldn't use it. |
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