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1. Social Darwinism, Empire Ganking, and Piracy - in EVE General Discussion [original thread]
Originally by: Viktor Fyretracker sadly the game prevents true adaption, one should be able to refit a hauler as a hardened combat vessel. why shouldnt we be able to sack cargo space and mount large shield arrays and big guns. enemy sees a...
- by Andril - at 2006.03.24 01:33:00
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2. Assault Frigates - in Ships and Modules [original thread]
The thing is while some af's can beat some cruisers, some cruisers can beat some af's. Lots of it comes down to the setup, and players skills. AF's realy do shine at takeing out other frigs very well, in large fleets for example, having a few prot...
- by Andril - at 2006.03.22 14:34:00
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3. Will carriers and titans shape a new face for eve universe? - in EVE General Discussion [original thread]
Originally by: Jagrain Dargosian Will the Titan users be sticking to the mantra "don't fly what you can't afford to lose"? Heh, maybe no one will lauch a Titan till they've got a spare ready, too.... Well for titans, i dont think for t...
- by Andril - at 2006.03.22 14:13:00
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4. Interdictors - in Ships and Modules [original thread]
Edited by: Andril on 20/03/2006 23:00:38 Originally by: Dimitri Tanan I spend 90+% of my time in 0.0. In 0.0 that is highly patrolled for pirates who like to run away. I've seen one in 2 weeks. The reason you dont see many is becau...
- by Andril - at 2006.03.20 22:59:00
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5. The Skiff - in Science and Industry [original thread]
Mining guide
- by Andril - at 2006.03.20 22:45:00
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6. Small Tower Defense ... - in Science and Industry [original thread]
Small pos's are basicly just asking to be poped, it doesn't take that large of a force to drop it as you cant fit a solid defense and useful mods on it. 20+ bs and say goodbye to your pos Medium pos's if setup well will most likely require dreads...
- by Andril - at 2006.03.20 22:43:00
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7. Why are 1200mm arties not good? - in Ships and Modules [original thread]
Okay assuming maxed skills, on a tempest with no other mods, and assuming all shots hit for dps calculations. Range is base range, not taking ammo into account. 1200 II's ROF: 8.07 DMG Mod: 9.48 Tracking: 0.0140625 Optimal: 48.75 Falloff: 43.75...
- by Andril - at 2006.03.18 01:49:00
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8. Best race for industrialist and hauling? - in Skill Discussions [original thread]
Edited by: Andril on 17/03/2006 23:08:52 Gallente would be the best bet, they have the best hauler, second best transport, and second best freightor. R&D, production, mining and other industrial type stuff are the same with all races, so just ...
- by Andril - at 2006.03.17 23:09:00
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9. Planning skills to fly a Raven - in Skill Discussions [original thread]
Edited by: Andril on 17/03/2006 23:04:48 I suggest you have: Drones 3-4 Supporting Drone skills 3 Electronics 4-5 Target Painting 2-3 EW 3 Long range targeting 3 Sig Analysis 3 Targeting 3 Electronics upgrade 3 Engeneering 4-5 Energy Mgmt 3...
- by Andril - at 2006.03.17 23:04:00
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10. Longest time stuck in a pod - in EVE General Discussion [original thread]
Theres a trick to avoid getting podded, just make sure you have a planet, or the sun or something selected when you know your ship is going down (easiest way is to have them on your overview). The moment your ship goes boom start clicking the warp...
- by Andril - at 2006.03.14 14:03:00
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11. Transport ship !!!!!!! - in Market Discussions [original thread]
The best nano's are local hull conversion nanofibers http://www.eve-online.com/itemdatabase/shipequipment/hullarmor/hullupgrades/5561.asp
- by Andril - at 2006.03.12 05:48:00
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12. Transport ship !!!!!!! - in Market Discussions [original thread]
1. Get a Viator (or blockade runner of your choice) 2. Use instas 3. Have a scout 4. Cloak 5. Nano's in lows, hardners in mid's 6. MWD If you do this, and play your cards right, you will be practicaly uncatchable.
- by Andril - at 2006.03.10 22:09:00
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13. gang assist modules, how they exactly work? - in EVE General Discussion [original thread]
Everyone in the gang that is in the same system gains from the leadership skills and modules.
- by Andril - at 2006.03.07 01:29:00
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14. Can anyone suggest a fitting for a lvl 3 missions' Ferox? Thx - in Ships and Modules [original thread]
5 Heavy Missile Launchers 2 250 Rails 1 Large Booster 2x rat specific hardners 1 sheild boost amp 1 cap recharger 3 pdu 1 bcu (or if you are tanking easily change to 2 or 3 bcu's over the pdu's) Use tech II, or the best named stuff you can aff...
- by Andril - at 2006.02.24 08:15:00
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15. The Official - in EVE General Discussion [original thread]
Edited by: Andril on 16/02/2006 00:11:02 Here we go... I hope edit: IT WORKS :D
- by Andril - at 2006.02.16 00:10:00
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16. KERNITE ?? - in Science and Industry [original thread]
Move to 0.0, theres pretty much a infinate supply of bistot/ark here
- by Andril - at 2006.02.13 07:45:00
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17. Bigger = Better? - in EVE General Discussion [original thread]
How do you figure frigs/crusiers not being able to take out a equal number of battleships is not balanced. Frigs/crusiers (tech 1) dont take much skills to fly, and with only a few mil sp you can fly them fairly well, but a to fly a battleship w...
- by Andril - at 2006.02.10 01:52:00
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18. Practical to set an ENYO up like this? - in Ships and Modules [original thread]
If you want to pvp in a gallente af i suggest getting rid of the enyo and going for a ishkur, they are great ships. My setup is: 2x 75mm II's 2x Nos 1x MWD 1x Web 1x Scram 1x Small Armor rep II 1x Explosive Hardner 1x Cap relay 2 medium drones...
- by Andril - at 2006.02.07 00:21:00
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19. 100 million in 24h - in EVE General Discussion [original thread]
Originally by: Bongo Smith 2) Ahh, I guess I should have watched local when a guy waits at a gate after a _jump_ (not warp), and locks and scrambles me in the time it takes me to turn towards the next gate. Obviously watching local would ...
- by Andril - at 2006.02.03 18:42:00
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20. 100 million in 24h - in EVE General Discussion [original thread]
Originally by: Bongo Smith You are, of course, absolutely right. All new players are dumb. Only old players are smart. It is stupid to start playing Eve, one should never start, but one should have been playing all along. These neccessar...
- by Andril - at 2006.02.03 07:50:00
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