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581. With the end of Gambling, what about CCP bring it back with WIS - in Player Features and Ideas Discussion [original thread]
In basics I agree with zan. Online games cross international boundaries and making sure that your game stays clear of any and all possible violations of relevant laws in all countries is hassle enough without adding CCP sponsored in game gambling ...
- by Donnachadh - at 2016.10.21 12:54:02
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582. Reactor control units and power relay attributes - in Player Features and Ideas Discussion [original thread]
Amarak Valerii wrote: my suggestion is to remove the irrelevant (0% bonus) attribute entrys from the attribute tab from those modules and preferably create new icons to differentiate them If they did remove them someone would be here the next...
- by Donnachadh - at 2016.10.21 12:41:01
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583. Questions about Blood Raider site ganking (contesting) - in Missions & Complexes [original thread]
Checking facts this post may be back.
- by Donnachadh - at 2016.10.20 13:51:44
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584. IGÇÖve returned after 5 years! So...what is there to do? - in EVE New Citizens Q&A [original thread]
Jagd Wilde wrote: OP there are only a couple paths that you can take that will help EVE. Either get in a null/low/wh corp and help there, or grab a catalyst and head to highsec to kill miners/bots. Even better, do both. But whatever you do d...
- by Donnachadh - at 2016.10.20 13:09:35
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585. Sov and power projection for caps and supers - in Player Features and Ideas Discussion [original thread]
NO to all of this. Because you own sov does not override the basic mechanics of ship operation and like it or not jump range and jump fatigue are a part of ship operation. As you point out you already have the advantage of scouting your area, th...
- by Donnachadh - at 2016.10.19 13:33:01
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586. Why doesn't mailing list management automatically kick off ex-me... - in Player Features and Ideas Discussion [original thread]
You add them when they join and take them off when they leave corp, how much work can that really be, unless your corp is a revolving door in which case you may have bigger problems to deal with, Besides that there are people that have left corp ...
- by Donnachadh - at 2016.10.18 12:36:43
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587. How do I copy bookmarks (aka locations) from one player to another? - in EVE New Citizens Q&A [original thread]
Or you can hold the shift key then left click drag and drop into your cargo or items and it will copy without opening the radial menu.
- by Donnachadh - at 2016.10.17 13:47:44
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588. MWD vs Afterburner for PvP (not frigates) - in Ships and Modules [original thread]
Hendrix Foster wrote: Hey folks, can someone square this away here as sometimes it seems so confusing as to which one to choose? Just a basic response. MWD give you a greater increase in speed, but that comes with increased cap use and it ra...
- by Donnachadh - at 2016.10.16 14:21:58
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589. Looting Traps - in Player Features and Ideas Discussion [original thread]
Lousy idea to start with but Concord mechanics could make a mess of this idea, so lets set up a make believe here. I place one of these in a wreck. The OP comes to loot that wreck and his ship is damaged or destroyed. Do I get the Concord visit a...
- by Donnachadh - at 2016.10.16 14:07:44
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590. Make Bounty Hunting fun again ! - in Player Features and Ideas Discussion [original thread]
Ojore Itinen wrote: I not extremely experienced with EVE and have been reading a lot about this bounty hunting thing and it being broken. I have compiled a bunch of ideas that I have read that together might work. No system is gonna be perfect,...
- by Donnachadh - at 2016.10.16 13:48:05
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591. Need help downsizing Drake fit. - in Ships and Modules [original thread]
Just some random thoughts. Arbalest launchers and faction missiles will save cpu & grid. Faction / deadspace AB will save grid. Faction / deadspace BCS will save cpu. Faction / deadspace battery will save cpu & grid.
- by Donnachadh - at 2016.10.15 13:32:38
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592. Remove immunity to cargo scanners from blockade runners - in Player Features and Ideas Discussion [original thread]
Let me recap. Cannot be scanned because cloaked most of the time. Never in one place long enough to be scanned. One has to ask why are we even discussing a bonus that is simply worthless in your opinion? If you cannot scan because cloaked then t...
- by Donnachadh - at 2016.10.15 13:15:06
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593. Wars and structures - in Player Features and Ideas Discussion [original thread]
Scipio Artelius wrote: It's pretty inefficient to do it manually, but at least you can easily see lots of highsec losses quickly. I do know how to use zKill but thank your for the lesson anyway. And yet this whole aspect of the discussion do...
- by Donnachadh - at 2016.10.14 13:15:11
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594. Wars and structures - in Player Features and Ideas Discussion [original thread]
Vimsy Vortis wrote: Donnachadh wrote: Your entire comments seem to be based on this premise and it is false. There is NOTHING the defenders can do to end the war. Even if you undock a fleet and curb stomp your aggressors at every meeting th...
- by Donnachadh - at 2016.10.13 14:50:27
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595. Wars and structures - in Player Features and Ideas Discussion [original thread]
Scipio Artelius wrote: Both already have the undeniable opportunity to beat the other into submission. Defenders can even obtain an infinite number of completely free allies to assist. Your entire comments seem to be based on this premise and...
- by Donnachadh - at 2016.10.12 14:24:15
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596. L4 Harbinger Non-Buffer Tank Help - in Ships and Modules [original thread]
Looking at the last fit posted by Green Cobra I would suggest trading off one or two of the Nano Pumps for Nano Bot Accelerators. Pumps increase the repair amount, Accelerators decrease cycle time, usually a balanced approach between these two wil...
- by Donnachadh - at 2016.10.11 14:06:24
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597. Which Maurader ? - in Ships and Modules [original thread]
Golem is my choice but I always say that with a proviso attached. I run missions on a regular basis in all 4 areas of space so I am constantly up against all of the NPC races and that is where the Golem really shines. No it is not the quickest to ...
- by Donnachadh - at 2016.10.11 13:15:40
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598. Wars and structures - in Player Features and Ideas Discussion [original thread]
There are many valid points in the OP, however there are to many problems with it to support it so as posted you get a -1. Scipio Artelius wrote: affect for "legitimate" reasons. Here we get to the core pf the problem with war decs in this g...
- by Donnachadh - at 2016.10.11 12:47:37
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599. Is it possible to blitz in a missile ship effectively? lvl3s or 4s? - in Missions & Complexes [original thread]
Bumblefck wrote: The goal of blitzing is to complete the mission as quickly as possible (i.e., so that mission completion flags have been triggered). Therefore, it is indeed about how long it takes to run. As they say around here train readin...
- by Donnachadh - at 2016.10.10 13:38:57
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600. Keychain - in Player Features and Ideas Discussion [original thread]
Mernher Mernher wrote: Hi, Its really tedious having to drag around the various keys required for the various gates especially since you have to be careful when moving inventory about. It would be nice if we had some type of key chain where we...
- by Donnachadh - at 2016.10.10 13:00:57
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