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341. a suggestion for safe empire space - in Player Features and Ideas Discussion [original thread]
make the only asteroid available Veldspar. keep 0.1 -> 0.4 space the same
- by Myko - at 2004.04.08 15:43:00
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342. Sensor dampeners 2 questions - in Ships and Modules [original thread]
1) yes, bug AFAIK 2) yes, nerf them blah blah blah though tbh from what ive heard most setups dont include a sensor dampener (id imagine due to a lack of midslots or that a dampenened ship can still run away). also, they are only uber against l...
- by Myko - at 2004.04.08 07:12:00
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343. Piracy: Dead, but not due to Carebear nerfs. Solution: - in EVE General Discussion [original thread]
if new players are complaining about 9 jumps...maybe they shouldnt be playing this game. The reason us 'old-timers' arent bothered about long journeys is that when we started there: were no mwd's, no highway gates and gate-jump-ins were further aw...
- by Myko - at 2004.04.08 07:06:00
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344. Piracy: Dead, but not due to Carebear nerfs. Solution: - in EVE General Discussion [original thread]
the worst thing is the ammarian sentry guns the other side of the pator highway gate ... unfortunately the dev's will never remove the highways, it'd force them to admit they were a mistake
- by Myko - at 2004.04.07 22:32:00
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345. EVE in hi poly (work in progress) - in EVE General Discussion [original thread]
Edited by: Myko on 05/04/2004 17:43:45 give up on Max and get a real 3d application...:) its okay as a start, i definately agree regarding the mesh smooth. Its a shame Max has pretty poor NURBS modelling tools, as they'd be good for modelling...
- by Myko - at 2004.04.05 17:29:00
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346. Well I guess I oughta be happy they didn't throw me in jail... - in Ships and Modules [original thread]
Edited by: Myko on 05/04/2004 00:15:00 activated a smartbomb outside a station in luminaire...it just managed to miss the station. Needless to say ive since got rid of smartbombs from my setup.
- by Myko - at 2004.04.05 00:14:00
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347. Uber lag - in EVE General Discussion [original thread]
its not a pirate thing, before the highways the most people you would get in a system was 50 if you were lucky. Now its rare for the highway systems to drop below 100. Regardless of whether or not they cause lag, i personally (and quite a few othe...
- by Myko - at 2004.04.04 23:49:00
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348. Vote this: Black Ops ships for pirates only - in EVE General Discussion [original thread]
without player pirates, there would be corp wars and empire space. AFAIK pirating = most fun, low reward mining = least fun, most reward surely the alliances havent abandoned 0.0? Go fight them
- by Myko - at 2004.04.03 13:07:00
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349. Combat and ship stength - in EVE General Discussion [original thread]
you are right at the end - you end up spending 126.5 million on ship + insurance + extar for fitting to get back 105 million. I think advice that holds true is dont get a battleship till you CAN afford it (meaning 1.5 to 2 times the bb cost)
- by Myko - at 2004.04.02 10:16:00
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350. Pirating... Is it worth it now? Is it ruined by CCP? - in EVE General Discussion [original thread]
how about making the only ore available in 0.5 -> 1.0 veldspar? That way you *could* mine in empire space all the time, but would be a lot less profitable (and could possibly solve the battleship strip mining)
- by Myko - at 2004.04.02 10:10:00
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351. Rail 425mm Damage Record - in Ships and Modules [original thread]
surely a higher wrecking hit means that on average (taking into account range etc.) your guns will do more damage than someone with a lower wrecking hit (since they are the best your guns can do, and show the effect of your damage mods). Also, wh...
- by Myko - at 2004.03.30 09:12:00
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352. location of the eve game servers - in EVE General Discussion [original thread]
Edited by: Myko on 29/03/2004 21:22:00 Edited by: Myko on 29/03/2004 21:18:51 with NTL i only gets hits from UK (7 pings along the way). id say it was your ISP. Servers are definately located in london, devs have stated before. Tracing r...
- by Myko - at 2004.03.29 21:15:00
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353. Best guns for a mega. - in Ships and Modules [original thread]
mega setups
- by Myko - at 2004.03.29 09:57:00
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354. Rail 425mm Damage Record - in Ships and Modules [original thread]
2004.03.10 14:42:59combatYour 425mm Railgun I perfectly strikes Serpentis Protector, wrecking for 611.4 damage. 2 PD damage mods antimatter ammo optimal range
- by Myko - at 2004.03.29 09:42:00
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355. Moa get stuck, Moa go BOOM! - in EVE General Discussion [original thread]
"a fully-kitted, uninsured Moa" - why? insurance is cheap and wouldnt cause peeps like you to go complaining to the boards every time you loose your ship. Never ever be overconfident in eve, there's always a pirate or game mechanic waiting to spo...
- by Myko - at 2004.03.29 09:35:00
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356. Lag is horrific - can we get a "non-highway" autopilot option? - in EVE General Discussion [original thread]
can we just get rid of the highways?
- by Myko - at 2004.03.27 23:49:00
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357. more eve systems; - in EVE General Discussion [original thread]
simple answer that the devs wont do: get rid of the superhighways. At least 10% of the server pop is in 5 systems
- by Myko - at 2004.03.26 08:55:00
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358. ''what are the forecasts for "more stuff to do"? - in EVE General Discussion [original thread]
I don't really think there will be anything 'else' to do apart from that - if you don't find that stuff fun (or don't make it fun) then perhaps you're in the wrong game? I'm quite fortunte in that I quite like agent missions, but have recently be...
- by Myko - at 2004.03.24 10:17:00
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359. whats up with that - in EVE General Discussion [original thread]
When you cancel your sub, it runs until the end of the sub period (month, 3month etc.). (I quit, but couldnt resist the allure of eve)
- by Myko - at 2004.03.21 10:56:00
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360. Npc rats, are they flying the same ships as we? - in Missions & Complexes [original thread]
the npc pirates arent actually ships, they're dones with ship graphics - their loadout is nothing like the player ships, they have insta-lock, and are almost impossible to jam. The assumed reason for this is that they're AI is pretty poor and need...
- by Myko - at 2004.03.20 16:35:00
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