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1. The Official 'Fix the Bombs' Thread - in Ships and Modules [original thread]
Originally by: Akita T First off, they're only usable in 0.0, and really, how much "small gang" warfare goes on "out there" nowadays ? A reasonably tanked ship can survive more than a couple of bomb blasts, especially armor-tanked ships (...
- by Patch86 - at 2007.07.08 11:33:00
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2. The enigmatic Dominix - in Ships and Modules [original thread]
I've been flying a Dominix for most of my EVE career, and unfortunately I still struggle to find anything that beats a full Nos set up. I do relatively well with a Blaster Nos mix, but the Domi's never going to be one of the world's great sprinter...
- by Patch86 - at 2007.03.21 16:03:00
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3. Question to Tux: Why players can't have SOLO ships?! - in Ships and Modules [original thread]
MMORPG. Mull over that acronym fora little while. m M orpg. Don't make me weep now. --------
- by Patch86 - at 2007.03.21 15:59:00
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4. Blasters or Railguns - in Ships and Modules [original thread]
Originally by: CrazyCoolie Thank you all very much for the help. EVE is amazing. Cannot wait for the day when pvp is an option. PvP is always an option Seriosuly, a guy joined are corp a few months back with just under 1 million SP...
- by Patch86 - at 2007.01.20 02:40:00
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5. Blasters or Railguns - in Ships and Modules [original thread]
Rails are long range, Blasters are extreme short range. If you go for Blasters, you need to fit your ship for speed (MWDs are a must, Nano's might help). If you don't want to turn your ship into a speed demon, go with Rails. ----------------------...
- by Patch86 - at 2007.01.19 16:03:00
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6. "Correct" Dread in Kali? - in Ships and Modules [original thread]
This thread is so off topic it hurts -----------------------------------------------
- by Patch86 - at 2006.11.16 18:21:00
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7. Drone Control Points - in Ships and Modules [original thread]
I fear this slipping away without a Dev ever casting eyes on it.............. Could a dev post with "read it" so I can not have to bump it 3 times a day? You don't have to have an opinion on it, just that you've read it ------------------------...
- by Patch86 - at 2006.11.16 13:37:00
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8. Drone Control Points - in Ships and Modules [original thread]
Best idea I've heard in a long time. Perfect. Would really allow Devs to have a better control over balancing drone ships, without having that arbitrary limit of "can't have more drone bay, or you'll increas it's DPS....". /signed --------------...
- by Patch86 - at 2006.11.15 22:15:00
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9. Drones in new light - in Ships and Modules [original thread]
Your idea is a major Drone nerf coupled witha major Drone boost. Too radical, imo. Change too much and it'll only **** people off. It'd **** me off, anyhow Modules need tweaking for balance, not complete overhauls. ----------------------------...
- by Patch86 - at 2006.11.05 00:42:00
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10. Sir Tuxy: Some love for Gurista ships in Kali please? - in Ships and Modules [original thread]
Gotta remember, Faction ≠ T2. Rattlesnake isn't meant to be Uber-Tank above the plain T1 BS. RS could probably do with a little loving though. -----------------------------------------------
- by Patch86 - at 2006.11.04 02:11:00
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11. To Minmator or not to Minmatar! - in Ships and Modules [original thread]
Minmatar are kings of small ships, due to their speed. And they're veterans choice for the large ships- once you've got goodd skills in all areas, then Minnys start to shine. Gall are a bit more generally solid and focused. ----------------------...
- by Patch86 - at 2006.10.31 12:21:00
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12. Tractor in Kali..? - in Ships and Modules [original thread]
Originally by: Majin82 Okay let me get this straight... When you pop someone (NPC or Human) instead of a can there will be a wreck. The tractor beam will now pull wrecks. But if I jeti something it will be in a can. Is this right? Th...
- by Patch86 - at 2006.10.30 20:47:00
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13. Dampeners?? !! ?? - in Ships and Modules [original thread]
It lowers their range and makes them take longer to lock you. If you're in a mid to long range battle, they're gold. They're even fairly useful for really close range pilots- on the approach you can make sure they can't shoot you until you're in ...
- by Patch86 - at 2006.10.30 18:35:00
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14. Science Ship? - in Ships and Modules [original thread]
Well theres a toss up, here. If you'll be doing deep-space things, like exploring, archaeology, etc, you'll probably want a cloaking ship- Cov's and Recons would reign supreme there. But, for things like salvaging (where you'll end up witha high ...
- by Patch86 - at 2006.10.30 15:10:00
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15. Tractor in Kali..? - in Ships and Modules [original thread]
Originally by: Galen Silas Originally by: Copine Callmeknau erm, wrecks replace cans in Kali. Lay off the ***** dude What about npc, do i have to have a salvaging module on my ship everytime i go to kill a belt rat, they will...
- by Patch86 - at 2006.10.30 15:07:00
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16. Whats the most successful pvp ship you have used? - in Ships and Modules [original thread]
Domi has served me very well, although I've probably got more solo kills in a vexor, being the cheap skate that I am. -----------------------------------------------
- by Patch86 - at 2006.10.30 15:04:00
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17. Gallente DPS? - in Ships and Modules [original thread]
Originally by: Flaming sambuka I thought it was the domi or raven that has the best dps? Ive heard the domi setup with blasters n shield tank with sentrys or heavys does a tad more dps than the mega, as for the raven im sure it does more w...
- by Patch86 - at 2006.10.30 14:12:00
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18. Drones for pvp? - in Ships and Modules [original thread]
Drones suck in PvE (compared to the other weapons). They are a PvP dream, though. They don't always get jammed by ECM (because they auto-attack), they soak up FoF missiles (by being dummy targets for them), don't take up fitting slots (allowing y...
- by Patch86 - at 2006.10.29 12:17:00
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19. Nerf the Tiger!! - in Ships and Modules [original thread]
I think I want what you're smoking Its great being American in WW2, 'aint it? -----------------------------------------------
- by Patch86 - at 2006.10.29 12:09:00
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20. Skills for 0.0 ratting in vexor or brutix - in Ships and Modules [original thread]
Originally by: Xori Ruscuv I like this, I think: Hi: 2x med nos, 3x 150mm with AM Med: AB, named cap recharger, web Low: MAR II, kin+therm hardener, 800mm plate Should I avoid any 2 BS + other stuff spawns? Or are these doable with any s...
- by Patch86 - at 2006.10.27 23:37:00
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