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101. The Challenge i've been set - in Ships and Modules [original thread]
Edited by: Shevar on 14/01/2008 14:13:00 This is around the only situation where tracking disruptors are usefull. Just fly 3 arbi's or anything with a lot mids and ruin his tracking/optimal on his guns. Racial jammers work as well, but they d...
- by Shevar - at 2008.01.14 14:12:00
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102. Amarr ship pol - in Ships and Modules [original thread]
Originally by: wierchas noobhunter so u realy dont have a clue about ships right ? NO U!!!!oneone!eleven And looking at your posting history that is probably the only thing that you do understand, and probably around as constructiv...
- by Shevar - at 2008.01.14 12:40:00
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103. Amarr ship pol - in Ships and Modules [original thread]
Edited by: Shevar on 14/01/2008 09:09:17 Originally by: Liang Nuren HACs: Ishtar, Sacrilege (1.5, 1.5) Combat Recon: Curse, Rook (1.5, 1.5) HIC: Onyx, Devoter (2, 1) -Liang I think you forgot about the vagabond, huginn and broadsw...
- by Shevar - at 2008.01.14 09:08:00
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104. republic fleet firetail: WTF - in Ships and Modules [original thread]
I use mine to be a pretty shuttle. --- -The only real drug problem is scoring real good drugs
- by Shevar - at 2008.01.14 09:02:00
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105. Amarr ship pol - in Ships and Modules [original thread]
Edited by: Shevar on 13/01/2008 20:39:51 Originally by: Temitten Edited by: Temitten on 13/01/2008 20:27:10 Originally by: Shevar Best 2 frigates Rifter - Kestrel (2 points minmatar 1 point caldari) 16 points for Minmatar...
- by Shevar - at 2008.01.13 20:38:00
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106. Amarr ship pol - in Ships and Modules [original thread]
Amarr are the worst race for the following reason: Every ship class which has a distinct role is listed below and what I consider the best 2 in their ship lines mostly in terms of PvP; Best 2 assault frigates Ishkur - Jaguar (2 points gallente 1...
- by Shevar - at 2008.01.13 20:08:00
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107. laws take on the paladin - in Ships and Modules [original thread]
Amarr has A LOT of ship classes in which we totally suck compared to other races (actually we have by far the fewest number of ships in the top 2 per ship class) but really the paladin isn't one of them. The main reason for that is because it doe...
- by Shevar - at 2008.01.12 09:55:00
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108. laws take on the paladin - in Ships and Modules [original thread]
To conclude this thread, the paladin is the most efficient turret based marauder. That missiles are really effin good for PvE isn't something new. --- -The only real drug problem is scoring real good drugs
- by Shevar - at 2008.01.11 13:31:00
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109. Crow PvP. Rockets or Missiles?? - in Ships and Modules [original thread]
Light Missiles. Biggest +point of a crow is the fact that it can orbit outside webrange but inside scramble range. --- -The only real drug problem is scoring real good drugs
- by Shevar - at 2008.01.11 13:28:00
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110. laws take on the paladin - in Ships and Modules [original thread]
Originally by: Law Enforcer Originally by: Mc Fraser if you have to fit duel rep and mega pulse fit a large cap booster and fill hold with 800 charges you can then rep and shoot for a very long time since when do you cap boost ...
- by Shevar - at 2008.01.11 13:26:00
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111. laws take on the paladin - in Ships and Modules [original thread]
Originally by: Law Enforcer Originally by: Arana Tellen Why tank a ship that you can put enough DPS onto to clear rats before they shoot you much? ever warped into the third stage of worlds collide and had the entire room of se...
- by Shevar - at 2008.01.11 13:06:00
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112. laws take on the paladin - in Ships and Modules [original thread]
Originally by: Jonny JoJo The nightmare only works well as a lasership because of CCP forgetting to nerf grid after giving it double laser bonus. Otherwise it would waste its lows on fitting mods insted dof damage mods. Currently, nightm...
- by Shevar - at 2008.01.11 12:01:00
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113. laws take on the paladin - in Ships and Modules [original thread]
There are only a few missions requiring dual reps if you hate warping out, just switch to megapulses for those. But I would say yes golem is better then the paladin, but quite frankly I would rate the paladin as the second best marauder. --- -The...
- by Shevar - at 2008.01.11 10:08:00
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114. Pulse Paladin - no more Abaddon for lev 4's ? PvE/PvP crossover ship ? - in Ships and Modules [original thread]
I would prefer tachs on the paladin. And marauders aren't really that much used for PvP, they need to sacrifise 1 or 2 slots for ECCM to not be perma jammed by a single multispec. Which basicly causes them to be waaaay to expensive for the advant...
- by Shevar - at 2008.01.09 15:04:00
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115. Just wondering what to go for next? - in Ships and Modules [original thread]
Assuming little or no support skills, Use a cruiser for level2's Use a battlecruiser for level3's. Best cruisers for level 2's for minmatar, Rupture and bellicose. --- -The only real drug problem is scoring real good drugs
- by Shevar - at 2008.01.07 13:59:00
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116. Nerf Lasers - in Ships and Modules [original thread]
Originally by: Rastigan Originally by: Gamesguy Hybrid ****s all over lasers vs omni-hardened armor tanks, which is far more common than every other form of tanking. Except just like lasers are fixed to Em/Thermal, hybrids a...
- by Shevar - at 2008.01.07 13:42:00
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117. Best Cruiser? - in Ships and Modules [original thread]
Define your definition of kick ass. -Best short range PvP cruiser? -Best Long range PvP cruiser? -Best cruiser for NPC'ing? -Best cruiser for EW? -Best looking cruiser? --- -The only real drug problem is scoring real good drugs
- by Shevar - at 2008.01.07 11:14:00
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118. Nerf Lasers - in Ships and Modules [original thread]
Originally by: Cpt Branko Giving Amarr a cap 20-30% cap reduction to laser use is probably OK, but the OP argues that if they had another bonus instead of the cap use reduction, that they would, in fact, be overpowered. I'm inclined to ag...
- by Shevar - at 2008.01.07 11:09:00
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119. New High Slot Modual, "Automated ammo loader" - in Ships and Modules [original thread]
These things are one of the reasons I loved the moddability of WoW's UI. If only we could somehow change the interface ourselves... It would improve the game in so many ways. --- -The only real drug problem is scoring real good drugs
- by Shevar - at 2008.01.07 10:48:00
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120. Nerf Lasers - in Ships and Modules [original thread]
Edited by: Shevar on 07/01/2008 10:46:00 Originally by: bldyannoyed Edited by: bldyannoyed on 07/01/2008 08:23:39 Just so you know I AM advocating a change for lasers, the NERF title was really just to get someones attention. The ...
- by Shevar - at 2008.01.07 10:45:00
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