Pages: 1 2 3 4 5 6 7 [8] 9 10 20 30 |
141. Which is best for solo PvP: Machariel, Vargur, Panther, or Sin? - in Ships and Modules [original thread]
Of those listed I would say Machariel, but quite frankly for me personally faction or t2 battleships are a tad bit to expensive for their buck. I would prefer a normal battleship with a good faction fit I could loose 4 or 5 times as opposed to loo...
- by Shevar - at 2007.12.26 22:55:00
|
142. Help with Geddon mission setup - in Ships and Modules [original thread]
Originally by: Yazmina Thanks for the suggestions so far. I need to look into armor harderners and I will asap. which ones are recommended for general lvl 2 missions? Should I really drop the geddon for lvl 2 missions and buy a harbinger? ...
- by Shevar - at 2007.12.24 17:32:00
|
143. Help with Geddon mission setup - in Ships and Modules [original thread]
Originally by: madaluap Get a cruiser for lvl 2. I did lvl 3 in a cruiser... With 3 million SP flying a non caldari ship? --- -The only real drug problem is scoring real good drugs
- by Shevar - at 2007.12.24 17:28:00
|
144. Help with Geddon mission setup - in Ships and Modules [original thread]
Originally by: Zana Kito Edited by: Zana Kito on 24/12/2007 16:16:34 use beams if you are t1 gunning, they give you good dps at long range. pulse is ineffective for most missions until you can use t2, and use scorch crystals. fit ca...
- by Shevar - at 2007.12.24 16:19:00
|
145. Help with Geddon mission setup - in Ships and Modules [original thread]
7x mega pulse ab, web, cap recharger large rep, 3 active hardeners (missions specific) rest of the lows with cap relays/heat sinks (if you got enough cap more heat sinks, if you are running out of cap to much less heatsinks). 3x CCC rigs. 4x h...
- by Shevar - at 2007.12.24 16:14:00
|
146. CCP PLEASE FIX VARGUR - in Ships and Modules [original thread]
Originally by: Lazuran QFT. Also note that most of the unwashed "ACs for missions" crowd will show you the falloff with Barrage L which is not useful for most of the NPC types. Euhm? It beats doing only em/thermal damage... --- -T...
- by Shevar - at 2007.12.23 13:26:00
|
147. CCP PLEASE FIX VARGUR - in Ships and Modules [original thread]
Originally by: Liisa Originally by: Shevar If a target is in range you can hit a "wrecking" hit, I assume you mean wreckings by saying criticals? These aren't subject to range/fall off stuff. Nope, wrong. You have to hit firs...
- by Shevar - at 2007.12.23 13:25:00
|
148. CCP PLEASE FIX VARGUR - in Ships and Modules [original thread]
Originally by: Zaran Darkstar Originally by: Shevar http://aycu17.webshots.com/image/39416/2004108668394296599_rs.jpg I would say it's at least better then the current tech1 minmatar ships for running missions, unless you can ...
- by Shevar - at 2007.12.23 12:51:00
|
149. I'm off to war on monday and need equipment advice! - in Ships and Modules [original thread]
Edited by: Shevar on 23/12/2007 12:12:30 Originally by: Dao Rheng Something helpful would be nice :( And not fighting is not an option for me. Don't go in a battleship if you can't fit large guns. Go in something like a frigate (...
- by Shevar - at 2007.12.23 12:12:00
|
150. CCP PLEASE FIX VARGUR - in Ships and Modules [original thread]
Edited by: Shevar on 23/12/2007 12:05:12 Originally by: Zaran Darkstar Originally by: Shevar The problem with the vargur is the PG requirement of autocannons in general. All marauders have to low PG to fit a full rack of high e...
- by Shevar - at 2007.12.23 12:02:00
|
151. CCP PLEASE FIX VARGUR - in Ships and Modules [original thread]
Edited by: Shevar on 23/12/2007 11:39:44 Originally by: Zaran Darkstar For those that will say that the ship may is actlually made for lvl 4 missions and not PvP i ll add that it needs 3 RCII or 2 RCII = Auncilary Curent router Rig to...
- by Shevar - at 2007.12.23 11:37:00
|
152. CCP PLEASE FIX VARGUR - in Ships and Modules [original thread]
The problem with the vargur is the PG requirement of autocannons in general. All marauders have to low PG to fit a full rack of high end weapons + 3 neuts/nos/remote reps. CCP doesn't want marauders to be able of doing that, if the vargur gets eno...
- by Shevar - at 2007.12.23 11:13:00
|
153. Raven v Rokh? - in Ships and Modules [original thread]
Raven short range stuff after the torp buff (do get people to use painters though :>), rokh for long range snipe fights. --- -The only real drug problem is scoring real good drugs
- by Shevar - at 2007.12.21 20:53:00
|
154. How fast can you go? - in Ships and Modules [original thread]
Euhm around 100 km/s orso? Memory is a bit fuzzy though since that was like 4 years ago orso. --- -The only real drug problem is scoring real good drugs
- by Shevar - at 2007.12.21 09:06:00
|
155. Amarr Recon - Current state - in Ships and Modules [original thread]
Originally by: Dillius Archania Originally by: Feng Schui with the way ccp zulupark responded, i doubt they know recons exist anymore :\ What response is this and where can it be found? They introduced the sentinel, which h...
- by Shevar - at 2007.12.19 12:30:00
|
156. Vargur - so what's the point? - in Ships and Modules [original thread]
Edited by: Shevar on 17/12/2007 20:24:29 Use 4 autocannons and a fall off rig, gives you decent damage at max tracking beam range (40km). Quite frankly the vargur is the fastest lvl4 mission runner for minmatar if you take looting time into c...
- by Shevar - at 2007.12.17 20:23:00
|
157. The Sentinel - in Ships and Modules [original thread]
Originally by: Bruce Deorum Well m8, you maybe expected smth better - maybe we all did as a matter of fact. But less than the best is not always useless, nor means that a Sentinel sucks. It does suck, sure you will be more useful in a ...
- by Shevar - at 2007.12.14 23:54:00
|
158. The Sentinel - in Ships and Modules [original thread]
The sentinel sucks. -It's decent in frig vs frig (assuming the other frig is short range and needs cap to pewpew). -It's useless in large scale PvP (drones as primary weapon isn't that great). -It gets superseeded by t1 ships in it's role (Neut...
- by Shevar - at 2007.12.14 11:10:00
|
159. Why does T2 Tempest have only 7900 power grid? - in Ships and Modules [original thread]
It has low PG because CCP doesn't want any marauder being able of fitting 4 short range weapons+4 nos/neuts. Autocannons have a really low PG requirement compared to megapulses/siege/blasters. This means that if the varguur could field 4 1400's i...
- by Shevar - at 2007.12.14 10:49:00
|
160. Zealot range bonus bug? - in Ships and Modules [original thread]
Did you try relogging, switching ships or ejecting/boarding? Sometimes you need to do one of those to get skill updates working on the ship you currently are flying. --- -The only real drug problem is scoring real good drugs
- by Shevar - at 2007.12.14 08:32:00
|
Pages: 1 2 3 4 5 6 7 [8] 9 10 20 30 |
First page | Previous page | Next page | Last page |