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1. gallente frig problems - in Ships and Modules [original thread]
Originally by: Devoider Every setup i seem to make for a t1 gal frig always ends up being crushed by a standard cookie cutter rifter setup. Is there something i am missing or do gallente frigs just completely suck? Ive tried 400mm plate t...
- by Shevar - at 2009.11.02 21:07:00
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2. Absolution - T2 Fitout for ratting - in Ships and Modules [original thread]
Originally by: Pudnucker Hey. I've not played for about two years. Last time I was on the following was quite good for ratting, and I want to know if anything's changed. I used to use this setup to crush rats, and it worked quite well... ...
- by Shevar - at 2009.10.23 14:49:00
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3. Best Command Ship for lvl4 missions? (non gallente) - in Ships and Modules [original thread]
Originally by: Omar Khayyam i wish i could see a turret gun beat a missile launcher in missions one day Paladin or Nightmare are the best level 4 mission runners for amarr/gallente agents. --- -The only real drug problem is scoring re...
- by Shevar - at 2009.06.16 10:49:00
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4. Angel ratting raven fit - in Ships and Modules [original thread]
Originally by: MariusL Originally by: ScottyDosn'tKnow This is what I've been using for over a year. Obviously I do change stuff up a bit here and there as needed. Highs: 6 cruise launchers (T2 or best named) 1 Tractor beam 1 salv...
- by Shevar - at 2009.06.16 09:47:00
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5. Best Command Ship for lvl4 missions? (non gallente) - in Ships and Modules [original thread]
Originally by: Omar Khayyam hi there, i have been missioning in angel space with my CNR and Maelstorm. in fact they are quite effective mission runners but also they are quite boring ships. i used to do missions (lvl3 and sometimes lvl4)...
- by Shevar - at 2009.06.16 09:46:00
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6. uses for the RF firetail, /advantages of it - in Ships and Modules [original thread]
Originally by: General Salvage Hi im tempted to get a firetail so i can fly aout looking a bit "posh"!!! I can fly Assault frigs, so what benefit would the firetail give me, I know its very quick, but what real benefits would it offer, a...
- by Shevar - at 2009.06.10 11:46:00
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7. Navy Apocalypse for Level 4 Missions - in Ships and Modules [original thread]
Originally by: SeanStakes Originally by: Julia Venatrix Some thoughts. Salvager and tractor suggests you want this for PvE - if so, cap boosters are usually not the way to go. Also, a separate ship (Harbinger or Coercer if you onl...
- by Shevar - at 2009.05.27 10:51:00
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8. Best Command Ship for Solo-Wh (easy ones) ? Please share your setups - in Ships and Modules [original thread]
Originally by: Omar Khayyam Edited by: Omar Khayyam on 27/05/2009 07:35:20 hi there, i have been soloing in a scorp for few weeks, my scorp is usually perma jams the sleepers with 4x racial jammers and also i have a decent shield resis...
- by Shevar - at 2009.05.27 07:42:00
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9. Suggestions for Minmatar/Ammar Battleships - Minmatar Level 4s - in Ships and Modules [original thread]
Originally by: Doctor Penguin Edited by: Doctor Penguin on 12/05/2009 09:38:23 Edited by: Doctor Penguin on 12/05/2009 09:37:44 In essence, I run lots of missions to fuel my fail PVP habits. I've tried with Armageddons and they wer...
- by Shevar - at 2009.05.12 09:44:00
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10. Guns VS Missiles in Missions (been away from the game a loooong time) - in Ships and Modules [original thread]
Originally by: Zechs Kushrenada Edited by: Zechs Kushrenada on 11/05/2009 07:54:59 Howdy pilots, I was simply wondering if the favor still lies with the missiles in missions like it was say 1,5 years ago. I remember having 3 mil gunne...
- by Shevar - at 2009.05.11 08:37:00
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11. Quick question from a nub.. - in Ships and Modules [original thread]
Originally by: Beverly Sparks Try this, this is what I would run for missions for level 2's if that is where you are at. While the capacitor batteries are a good idea, they might be hard to fit for you depending on your skills. Change the...
- by Shevar - at 2009.04.22 13:58:00
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12. Which Weapon Type As the Potential to do the Most Damage In Theory? - in Ships and Modules [original thread]
Originally by: Dark Ambassador Ok, so this might seem to some like a noob question to ask, but I'm curious and will appreciate it if you take it seriously please. I'm wondering what Weapon Type... Projectile, Hybrid, Lasers, Missles, ect...
- by Shevar - at 2009.04.20 09:17:00
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13. minmatar ships - in Ships and Modules [original thread]
Originally by: Solid Prefekt Yeah, Matar needs serious SP and then you are still less then most other races. That means Armor, Shield, T2 Arty, T2 AC, T2 Missiles, T2 Drones, and the ton of supporting skills required for all of the above. ...
- by Shevar - at 2009.03.29 19:26:00
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14. Tachyon question... - in Ships and Modules [original thread]
Originally by: Airyal Im running missions in my Paladin with Tachyons, yet i get a lock and they always miss. I swear, my drones kill everything and i dont hit a thing. is there a certain range i should be in? im coming from a missle raven...
- by Shevar - at 2009.03.27 13:43:00
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15. Raven setup to kill a pod in less than 2 volleys Needed! - in Ships and Modules [original thread]
Originally by: DR Finisher Posting while looking at another account stats to keep it straight.. Flying a Raven: 64m skill points 8,545,529 in Missile launcher operation: Using devastator cruise missiles and T2 launchers, it took 2 full ...
- by Shevar - at 2009.03.16 16:57:00
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16. So.. how much will T3 ships cost? - in Ships and Modules [original thread]
Originally by: LegendInMyOwnMind Originally by: VJ Maverick CCP does not set the prices. The free market sets the prices. ECON 101 FTW! ECON 101 ftl on your own part you mean, CCP controls the rarity of the components that wo...
- by Shevar - at 2009.03.12 12:52:00
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17. So.. how much will T3 ships cost? - in Ships and Modules [original thread]
Originally by: Pytria Le'Danness Edited by: Pytria Le''Danness on 11/03/2009 08:18:08 The latest estimations that I haven't checked against the TQ stats make the hull cost around 140M in gas components alone , and subsystems cost arou...
- by Shevar - at 2009.03.11 13:22:00
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18. So.. how much will T3 ships cost? - in Ships and Modules [original thread]
Originally by: xxxak Anyone have a guess Early estimates are around 700 million to 1 billion when the price are settled. Initial prices will be higher... It will take ~3 days before the first ones theoretically can be produced on TQ. ...
- by Shevar - at 2009.03.11 12:23:00
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19. Is anyone else bothered by... - in Ships and Modules [original thread]
Originally by: Ryoken McKeon the lack of a pirate faction that is a bridge between Caldari and Minmatar? There are plenty of nice faction ships for every other combination of races. I have missiles and projectile weapons trained up fine,...
- by Shevar - at 2009.02.21 15:48:00
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20. [theory] Why T3 will fail - in Ships and Modules [original thread]
Originally by: ceaon Originally by: H Lecter Originally by: CCP Whisper So you're going to have to do some actual thinking with regards to hull components and their capabilities instead of copying some cookie-cutter setup f...
- by Shevar - at 2009.02.20 16:19:00
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