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401. Give us a sec status gain for EVERY SINGLE RAT WE KILL! - in EVE General Discussion [original thread]
This would solve all the sec status problems. Pirates would still have to work to up their sec status and it would take months. But currently, after a month of rat hunting in 0.1-0.4 in a cruiser... I'm still 0.06 sec status. This is ridiculous. S...
- by Silverlancer - at 2004.03.12 18:35:00
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402. Most profitable ore type in >= 0.5 space - in EVE General Discussion [original thread]
Omber, but Scordite is SO close in value that its much easier to mine scordite.
- by Silverlancer - at 2004.03.12 18:28:00
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403. [CCP] Bring back the 10s safe-point!!! - in EVE General Discussion [original thread]
Why is it lame for NPCs to have the same lock time as players do?
- by Silverlancer - at 2004.03.12 17:42:00
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404. Post your Omen setup! - in Ships and Modules [original thread]
4x Focused Medium Beam Lasers (radio for long range, multispec for up close) 1x Small Photon Smartbomb (take care of the 2ks that rush up to you and you can't hit with your slow tracking) 1x Medium Shield Booster (II if possible, this makes a HUGE...
- by Silverlancer - at 2004.03.11 03:02:00
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405. Give us Jump Holes! - in Player Features and Ideas Discussion [original thread]
Please, CCP! This would give EVE an exploring aspect that it really hasn't had in a while--it would be the first MMORPG ever to give the player a feel that he's actually exploring something, not what others have done 100000 times before...
- by Silverlancer - at 2004.03.11 02:49:00
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406. My account price - in EVE General Discussion [original thread]
Pay every 3 months, you'll pay only 11.95 each month AFAIK.
- by Silverlancer - at 2004.03.11 02:25:00
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407. Mines - in EVE General Discussion [original thread]
Do they do decent damage yet?
- by Silverlancer - at 2004.03.10 22:15:00
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408. Give us Jump Holes! - in Player Features and Ideas Discussion [original thread]
Edited by: Silverlancer on 10/03/2004 22:06:31 We need something that will create more of an exploring aspect to EVE: JUMP HOLES! The first type of jump hole would be the known space - > known space jump hole. They would jump to a random p...
- by Silverlancer - at 2004.03.10 22:04:00
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409. Idea Lab Summation - in Player Features and Ideas Discussion [original thread]
Jump holes. They are simple--they don't work all the time (they go in and out of phase), they randomely disappear and appear, and they only appear in 0.0 space. They can jump *anywhere*. One in every 10 systems will have a jump hole (on average)...
- by Silverlancer - at 2004.03.10 20:01:00
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410. [Discussion] Security Status Reformation - in EVE General Discussion [original thread]
Since chaining is gone, EVERY SINGLE KILL should count towards your sec status gain. This would solve most of these problems. Second of all, drone kills should NOT count towards sec status loss if the ship that owns the drones is also killed--cur...
- by Silverlancer - at 2004.03.10 19:22:00
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411. Player Pirates encroaching governed space! - in Player Features and Ideas Discussion [original thread]
Quote: Well you don't pay any taxes so don't count on it ;) Yes we do, 0.35% on every trade transaction
- by Silverlancer - at 2004.03.10 03:07:00
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412. [CCP] - Fix Damage Indicators on Locked-Ship Cursor - in EVE General Discussion [original thread]
Quote: Or you could keep the circle but divide it in 3 parts with different colors. Damage starts counter-clockwise with blue for shields, yellow for armor and red for struct. Just like pie with 3 slices, armor at bottom, shields to the left...
- by Silverlancer - at 2004.03.10 03:06:00
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413. Has anyone tried one of these with EVE? - in EVE General Discussion [original thread]
Quote: Didn't someone make their own controller a while back. It was featured in a dev blog. Wait a sec..... ...yep here it is . WOW!!!
- by Silverlancer - at 2004.03.10 03:02:00
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414. Well, what do you all think? - in EVE General Discussion [original thread]
Agreed. Computer games like EVE actually involve the player. TV is just a couch potato experience. I haven't watched much TV except for news since I discovered Earth and Beyond, my first MMORPG, almost 2 years ago as of today I would say that ...
- by Silverlancer - at 2004.03.10 03:00:00
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415. *** Eve Players **** Please answer this poll. - in EVE General Discussion [original thread]
Edited by: Silverlancer on 10/03/2004 02:58:29 1. 2 months 2. Yes, depending on the situation. 3. Only if they're pirates. In other words, half of everyone I run into 4. Yes... as I'm the CEO of my own corp, and when pirates attack us, w...
- by Silverlancer - at 2004.03.10 02:57:00
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416. podded by npc? - in EVE General Discussion [original thread]
Quote: Logging to save your ass is lame and should be punished by podding. live and learn. Yeah... its not like podding is that bad anyway. If you have implants, you shouldn't even be fighting enemies that can kill you.
- by Silverlancer - at 2004.03.09 08:39:00
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417. Top 10 things I'd like to see in Shiva as a freelancer - in Player Features and Ideas Discussion [original thread]
JUMP HOLES Just like in Freelancer... you can't see 'em till you find 'em
- by Silverlancer - at 2004.03.08 21:31:00
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418. NERF CARGO CANS - in Player Features and Ideas Discussion [original thread]
Quote: Edited by: Churchyard on 08/03/2004 20:26:01 Change the max cargo capacity to 500m¡¦ instead of 27500m¦. tbh I cant think of a single good reason why this would be a bad idea... It would make mining less profitable, witch is a g...
- by Silverlancer - at 2004.03.08 21:27:00
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419. Multiple characters and training - in EVE General Discussion [original thread]
This was implemented because of an exploit... people were able to train all the alts they want to indy skill, then rob people's cans. Then, after robbing a few cans, they just deleted the char. They also robbed corp hangars, etc... it created a he...
- by Silverlancer - at 2004.03.08 19:56:00
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420. Bigs guide to 0.0 - in EVE General Discussion [original thread]
Ummm... just to tell you, you can fly indies in 0.0 and its the ONLY way to ninja mine in alliance space... There are easy ways to keep indies alive. You just have to learn them
- by Silverlancer - at 2004.03.08 08:00:00
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