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181. [IDEA] Mining escalations sites - in Player Features and Ideas Discussion [original thread]
Combat escalations are balanced by the fact that they spawn in lowsec and nullsec sometimes, even when you start the chain in hisec. How would you "balance" these mining escalations, assuming that you would be against them spawning outside of hisec.
- by Swiftstrike1 - at 2014.08.19 17:10:00
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182. Change 'Jump to first DEV post' to 'Jump to NEXT DEV pos... - in Player Features and Ideas Discussion [original thread]
What would be genuinely useful and does not already exist would be a "Jump to Latest Dev Post" button.
- by Swiftstrike1 - at 2014.08.19 17:03:00
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183. [Suggestion] Early Tutorial Mission: Scripted Gank/Podding by NPC? - in Player Features and Ideas Discussion [original thread]
There is already a mission where the player loses his or her ship. It is then explained in the debrief that while NPCs will never target your capsule, other capsuleers will. EDIT: thats how I remember it at least... it's been a while
- by Swiftstrike1 - at 2014.08.18 14:22:00
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184. Combat Engineering ships - in Player Features and Ideas Discussion [original thread]
Auduin Samson wrote: Basically, a demo charge would be a missile with incredible amounts of damage, but a very low speed and incredibly and/or unrealistically slow explosion velocity. It could still be used as an anti-capital weapon even wit...
- by Swiftstrike1 - at 2014.08.18 14:17:00
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185. Visual effect for DC - in Player Features and Ideas Discussion [original thread]
Came here expecting some sort of visual effect for players being offline, but still in space. Found damage controls instead. Very disappointing. I would approve of all the lights on your ship going out when you disconnect or log out with timers.
- by Swiftstrike1 - at 2014.08.16 23:24:00
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186. Stealth bomber rebalance - in Player Features and Ideas Discussion [original thread]
Bombers are not OP (except when they are IS Boxed). You are proposing to undo the best thing that happened to cloaking since it was introduced. I am absolutely 100% opposed to that. I would however support a small decrease to MJD activation ti...
- by Swiftstrike1 - at 2014.08.15 11:24:00
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187. Remote Trade Option - in Player Features and Ideas Discussion [original thread]
I will admit that I had not considered contract history. I still say that this would be much nicer than the contracts system though :P
- by Swiftstrike1 - at 2014.08.15 08:43:00
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188. Remote Trade Option - in Player Features and Ideas Discussion [original thread]
Paranoid Loyd wrote: 6 clicks is not a clickfest Have you ever tried contracting containers? 1 extra click for every container, plus a noticeable delay as the server checks to see what (if anything) is inside the container. It is very far fro...
- by Swiftstrike1 - at 2014.08.15 00:30:00
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189. Less clicking please. - in Player Features and Ideas Discussion [original thread]
What you really ought to do for maximum ISK per effort is sort your loot by meta level and take out all the meta 4 stuff for selling. Melt the rest down for scrap. It's not foolproof, but it's better than selling 500 stacks of stuff.
- by Swiftstrike1 - at 2014.08.14 23:13:00
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190. Remote Trade Option - in Player Features and Ideas Discussion [original thread]
Situation I have a particular asset that I want to exchange between 2 characters that both belong to me. These characters are not in the same location therefore... Problem My only way of doing this is to run the clickfest gauntlet that is th...
- by Swiftstrike1 - at 2014.08.14 23:09:00
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191. Account-wide training queue - in Player Features and Ideas Discussion [original thread]
+1 for managing all skill queues from each character on the account. There should be a dropdown menu on the skill queue window to allow you to select a character and quickly/easily add a skill to the queue from character B to begin immediately a...
- by Swiftstrike1 - at 2014.08.14 13:18:00
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192. Cynosural Field Generator Rebalance Idea - in Player Features and Ideas Discussion [original thread]
I have a counter proposal: If more than 1 cynosural field is active within 100km of each other, they should interfere with each other and neither side can jump to them. They would still last 10 minutes though. That's the price for escalating, see...
- by Swiftstrike1 - at 2014.08.13 18:20:00
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193. Cloaky Campers!! They need an achilles heel! - in Player Features and Ideas Discussion [original thread]
Aivlis Eldelbar wrote: If you want to see other people's thoughts on this, use the search function, this topic has been done to death and caused so many bad ideas and trolling that I doubt we'll see any changes to cloaking and detection in the ...
- by Swiftstrike1 - at 2014.08.13 15:07:00
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194. Some Cyno Jammed Low sec systems - in Player Features and Ideas Discussion [original thread]
Arya Regnar wrote: What you are looking for is incursion lowsec systems. Basically this.
- by Swiftstrike1 - at 2014.08.13 10:52:00
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195. Adding hull repair bonuses to pre-existing Logi ships. - in Player Features and Ideas Discussion [original thread]
General Guardian wrote: Don't bulkheads make the ship just as slow as plates? Nope - they were changed to have a cargo capacity penalty instead of a velocity penalty
- by Swiftstrike1 - at 2014.08.13 08:51:00
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196. Problem : Broken Game Play Immersion for Good/Bad Characters. - in EVE General Discussion [original thread]
You mention a fix, but I don't see a problem...
- by Swiftstrike1 - at 2014.08.12 23:49:00
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197. GUI Scaling for the Visually Impared - in Player Features and Ideas Discussion [original thread]
While I sympathise with your problems I feel I should point out the following: UI scaling is available from 90% to 110% through the ESC menu
The font size of text in chat boxes can be enlarged by clicking on the "A+" icon in the top left (m...
- by Swiftstrike1 - at 2014.08.12 19:34:00
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198. Remaps for PLEX - in Player Features and Ideas Discussion [original thread]
Nope, I don't like it.
- by Swiftstrike1 - at 2014.08.11 20:44:00
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199. Sticky:[Hyperion] Nestor Tweaks - in Player Features and Ideas Discussion [original thread]
+1 for cheaper Nestors
- by Swiftstrike1 - at 2014.08.11 16:46:00
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200. Bubble painter? - in Player Features and Ideas Discussion [original thread]
Just make it a target painting bomb. Fire one at ze blob before the main bomb run. Improves the effectiveness of the bombing run at the cost of giving prior warning to ze blob.
- by Swiftstrike1 - at 2014.08.11 14:23:00
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