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161. The Future of Loyalty Points - in Player Features and Ideas Discussion [original thread]
Loyalty points or "LP" are given out as rewards for completing missions, capturing faction warfare complexes and driving back Sansha's Nation's incursions. They are supposed to give you access to special ships, modules, ammo, equipment, etc... tha...
- by Swiftstrike1 - at 2014.09.03 12:02:00
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162. Implant Removal Surgery - in Player Features and Ideas Discussion [original thread]
HandelsPharmi wrote: I do NOT like your idea at all. Why not?
- by Swiftstrike1 - at 2014.09.02 15:21:00
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163. Implant Removal Surgery - in Player Features and Ideas Discussion [original thread]
Don't worry! This is not another "let me salvage corpses" thread. Please read the idea properly before posting some well rehearsed comment about choices having consequences. You have an expensive implant in your clone that you want to swap ou...
- by Swiftstrike1 - at 2014.09.02 14:28:00
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164. Part 1 of Making Caps worth the investment: Tech 3 Drones - in Player Features and Ideas Discussion [original thread]
Savageminion wrote: Lets get this idea out there because carriers dying to anything less than carrier is stupid. Post your loss mail. Also, I completely disagree with the above statement. I think that cap ships should be incredibly vulnerable...
- by Swiftstrike1 - at 2014.09.02 13:38:00
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165. Increase sensor force and lock speed of all pirate faction ships - in Player Features and Ideas Discussion [original thread]
Darth Vader wrote: The sensor force is strong with this one... I'm sorry. It had to be done. I'll let myself out.
- by Swiftstrike1 - at 2014.09.02 11:23:00
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166. Make FW areas hostile to un-allied players - in Player Features and Ideas Discussion [original thread]
Your OP makes it clear that you do not understand FW game mechanics. Warzone control depends on (A) the number of systems controlled and (B) the upgrade level of those systems. Those two factors can only be changed by militia pilots. Neutrals ha...
- by Swiftstrike1 - at 2014.09.02 11:01:00
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167. [Oceanus] Ballistic Enhancer - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: It is long overdue for a Ballistic Enhancer for missiles. Even drones now have low-slot enhancements, yet missile ships are continually relegated to utilizing rigs for improving missile ballistic damage application. I'...
- by Swiftstrike1 - at 2014.09.02 09:28:00
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168. Overview Filter: Pilot *NOT* in Fleet - in Player Features and Ideas Discussion [original thread]
It would be very convenient to have a new overview state filter: "Pilot not in fleet" This would make it simple to set up an overview tab that shows people in your fleet, but nobody else. As a sometimes-logi pilot, I know for a fact that this wou...
- by Swiftstrike1 - at 2014.09.01 00:13:00
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169. Industry Missions - in Player Features and Ideas Discussion [original thread]
Komi Toran wrote: partially researched BPCs : AKA trash
datacores : Because the price of these haven't been driven into the ground enough, apparently.
RAMs : Probably the only reward that might give these missions some small purp...
- by Swiftstrike1 - at 2014.08.29 15:54:00
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170. More Overview Options (Show/Hide >type< Brackets) - in Player Features and Ideas Discussion [original thread]
You can set up all the custom overviews you want, but everyone occasionally finds themselves in the situation where they want to modify their bracket profile in the middle of a fight because something isn't quite right. Examples Show/Hide fle...
- by Swiftstrike1 - at 2014.08.29 15:13:00
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171. Industry Missions - in Player Features and Ideas Discussion [original thread]
Intro The title basically says it all - I propose a set of missions where the objective is to manufacture, research or invent something. Why? For the same reasons we have "kill the NPC", "mine the stuff" and "move the thing from here to there...
- by Swiftstrike1 - at 2014.08.29 07:01:00
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172. "ugh..can I get a little help with this mission" - in Player Features and Ideas Discussion [original thread]
Agents hire players to do missions, not the other way round.
- by Swiftstrike1 - at 2014.08.29 06:34:00
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173. CCP: Why can't I view my time left? - in Player Features and Ideas Discussion [original thread]
I had this problem too. It annoyed me so much that I cancelled my subscription and went PLEX only so that I could see the countdown.
- by Swiftstrike1 - at 2014.08.29 06:31:00
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174. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Delete everybody's custom overview profiles \o/
- by Swiftstrike1 - at 2014.08.29 06:28:00
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175. FW Employment History - in Player Features and Ideas Discussion [original thread]
Pilots have a record of their Corporation membership history. Corporations have a record of their Alliance membership history. Pilots, Corporations and Alliances should have a record of their Militia membership history. The following is a mockup ...
- by Swiftstrike1 - at 2014.08.27 00:19:00
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176. Drone control range damping - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: the problem with drones is the ability too use drone assist too get around this sort of thing ... as well as drones aggressive setting allowing them too shoot anyone aggressing them without the need for a lock or long enough...
- by Swiftstrike1 - at 2014.08.25 12:34:00
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177. Drone control range damping - in Player Features and Ideas Discussion [original thread]
Anthar Thebess wrote: Swiftstrike1 wrote: Those 3 modules cost 165 CPU to fit. If someone wants control range badly enough to gimp everything else about their ship, I say let them. I don't simply want the return of dominix doctrine, and t...
- by Swiftstrike1 - at 2014.08.25 09:12:00
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178. Drone control range damping - in Player Features and Ideas Discussion [original thread]
Fer'isam K'ahn wrote: No, it's a total win against drones and you already can shoot them down. Is this ATXII inspired, cause this is the 3rd or 4th anti drone thread in regards to range and tracking today, not that we haven't seen hundreds bef...
- by Swiftstrike1 - at 2014.08.25 08:41:00
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179. Drone control range damping - in Player Features and Ideas Discussion [original thread]
The latest innovation from the Empires in their struggles against the nefarious Guristas pirates! Remote Drone Control Range Dampener I -20% to target ship's drone control range
Optimal within 30km
Falloff within 60km
Remote Drone Contr...
- by Swiftstrike1 - at 2014.08.25 07:58:00
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180. Sticky:Reserved #1 - in Wormholes [original thread]
I apologise if something like this has already come up, but I have a suggestion for an alternate Black Hole effect which I believe will make them much more attractive environments to live in than "kitey missile pvp" ever could... Temporal Anomal...
- by Swiftstrike1 - at 2014.08.20 01:53:00
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