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781. Marauder Rollback Style - in Player Features and Ideas Discussion [original thread]
This thread is a troll, right? It's a silly idea.
- by Swiftstrike1 - at 2013.08.28 21:27:00
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782. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
It should be possible to bump a titan INTO its own jump portal, rather than just shutting it down.
- by Swiftstrike1 - at 2013.08.27 17:08:00
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783. Employment History - in Player Features and Ideas Discussion [original thread]
Corp history is absolutely fine. If you have changed around a lot, then you must accept the consequences. Try selling it as a bonus rather than a drawback when joining new corps. It shows how much of eve you have experienced and indicates what you...
- by Swiftstrike1 - at 2013.08.25 11:39:00
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784. Investment - in Player Features and Ideas Discussion [original thread]
People talk about market PvP, but investment banking is the real market PvP. In the real world, you would never invest in a person or organisation you don't trust. Why should Eve be any different? Financial Awoxing FTW.
- by Swiftstrike1 - at 2013.08.23 10:45:00
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785. Electronic Attack Frigates - in Player Features and Ideas Discussion [original thread]
Electronic Attack Frigates (EAFs) are very cool ships that are not used nearly enough outside of the Alliance Tournament. This was not helped by the T1 cruiser rebalance which left the disruption cruisers in a very nice place. I propose giving EAF...
- by Swiftstrike1 - at 2013.08.23 04:39:00
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786. [Idea] Watch List Improvement - in Player Features and Ideas Discussion [original thread]
Allow for the dragging and dropping of fleet members from the OV to the watch list.
- by Swiftstrike1 - at 2013.08.22 22:36:00
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787. Redesign the Rupture - in Player Features and Ideas Discussion [original thread]
The rupture hull looks fine, turn your graphics settings up
- by Swiftstrike1 - at 2013.08.21 23:39:00
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788. [:idea:] Implant recovery from corpses using new skill / POS - in Player Features and Ideas Discussion [original thread]
This is a neat idea from a gameplay perspective, but if CCP include the ability to harvest implants from corpses in their game that might bump up the ESRB rating to a higher age and that would be bad for business. It is pretty ghoulish really...
- by Swiftstrike1 - at 2013.08.17 23:42:00
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789. The Gallente Roller-disco ship - in Player Features and Ideas Discussion [original thread]
lol. I especially like the part about a "siege" mode fuelled by exotic dancers
- by Swiftstrike1 - at 2013.08.17 23:03:00
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790. Sniping as a gamemechanic (Probing in 5 sec) - in Player Features and Ideas Discussion [original thread]
It sounds like you want to penalise good teamwork... The "expensive probe ship = insta-scan" issue is not an issue at all since even a T1 scan ship can find you in one cycle if it knows you are at a particular gate. In 0.0 you can use defensive...
- by Swiftstrike1 - at 2013.08.17 22:59:00
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791. Anchoring for ships - in Player Features and Ideas Discussion [original thread]
I don't mine, but this sounds like a cool idea. Incidentally, "keep at range" might be more helpful than "orbit". That way you won't have to do a 180 degree turn when you want to warp out.
- by Swiftstrike1 - at 2013.08.17 22:41:00
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792. [Suggestion] ECM change. - in Player Features and Ideas Discussion [original thread]
So chance of jam is 100% every time, it just takes some time to kick in? Or are you talking about lock breaking rather than jamming? Sounds like it's either a game breakingly massive buff or an ECM-breaking nerf.
- by Swiftstrike1 - at 2013.08.17 18:06:00
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793. SP for PLEX? - in Player Features and Ideas Discussion [original thread]
No. The title of the thread is a question, so I think 'no' is a perfectly suitable response.
- by Swiftstrike1 - at 2013.08.17 17:59:00
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794. [Idea] Player owned LP stores - in Player Features and Ideas Discussion [original thread]
Perhaps this could be considered at the same time as the corporation management system gets revamped. CCP could call that expansion "EVE Online: Bureaucracy" lol
- by Swiftstrike1 - at 2013.08.17 00:33:00
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795. [Idea] Player owned LP stores - in Player Features and Ideas Discussion [original thread]
Introduction Sov holding entities with their own stations in 0.0 space should be able to open up a loyalty point store for their members and their blues. This would enable alliances to more easily incentivise the type of behaviour they want thei...
- by Swiftstrike1 - at 2013.08.16 23:59:00
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796. Adding systems to avoid list by faction and security status - in Player Features and Ideas Discussion [original thread]
+1 great idea
- by Swiftstrike1 - at 2013.08.16 22:07:00
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797. T2 reactive hardener - in Player Features and Ideas Discussion [original thread]
I've never had a problem with the RAH. In my experience, it always works just like it says in the description. So... to the best of my knowledge it's not broken and there's no need for a T2 version.
- by Swiftstrike1 - at 2013.08.15 12:48:00
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798. [Idea] Comets: the new Gravimetric scan sites. - in Player Features and Ideas Discussion [original thread]
Sable Moran wrote: Swiftstrike1 wrote: They are loners who move in irregular orbits around a star.
Umm... no. Their orbits are very much regular (as much as they can be in a more than 2 body system). The unpredictability or irregularity...
- by Swiftstrike1 - at 2013.08.15 11:12:00
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799. Hacking un-onlined POS - in Player Features and Ideas Discussion [original thread]
This has been proposed many times before. It's still a good idea. +1 for your suggestion, -1 for not using search tool.
- by Swiftstrike1 - at 2013.08.14 19:05:00
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800. Weapons Timer and Weapon Cycles - in Player Features and Ideas Discussion [original thread]
I agree with the OP that the time shouldn't count down from the end of the cycle, but I don't think it should start at the beginning of the cycle either. It should start the moment you deactivate the offensive module and the blinky green outline t...
- by Swiftstrike1 - at 2013.08.14 19:02:00
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