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81. Links getting weapon timer. - in Player Features and Ideas Discussion [original thread]
My personal opinion is that Gang Links should be removed entirely in their current form and replaced with targeted buff modules just like remote sebos and remote tracking computers.... but this sounds like a decent band-aid for the current state ...
- by Swiftstrike1 - at 2015.02.14 02:12:40
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82. Watch List- Require an Approval for Watch List Requests - in Player Features and Ideas Discussion [original thread]
I think this is an excellent idea. The watchlist should be repurposed as a Friends List that requires mutual consent from both parties. +1
- by Swiftstrike1 - at 2015.02.14 02:06:32
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83. Interdiction re-wind - in Player Features and Ideas Discussion [original thread]
Bubbles work well as they are. Except when they are used to kill me... in which circumstances they should be nerfed. That is all
- by Swiftstrike1 - at 2015.02.14 02:01:30
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84. Variable stats for ships with active ship building game - in Player Features and Ideas Discussion [original thread]
+1 for more customisation. I always wanted the invention system to work something like this instead of its existing form. You play some mini-game and your score determines the stats of your T2 blueprint. That blueprint would be a BPO, not a BPC ...
- by Swiftstrike1 - at 2015.02.13 22:07:06
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85. Alliance Tournament - Rookie Rumble - in EVE Alliance Tournament Discussion [original thread]
Sivor Detmen wrote: Restrict the rookie tournament to T1 hulls and that levels up the field without the need to impose something as artificial as a skill point limit. Certainly a valid approach. Technically pirate battleships are T1 hulls t...
- by Swiftstrike1 - at 2015.02.10 20:37:14
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86. Alliance Tournament - Rookie Rumble - in EVE Alliance Tournament Discussion [original thread]
Most people know that Skill Points aren't everything in PvP. Superior player skills, tactics, hard counters, numbers, luck, etc... can have a major impact on the outcome of a fight. That's true on Tranquility anyways, but the players in the Alli...
- by Swiftstrike1 - at 2015.02.07 11:52:26
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87. Battleship PVP Viability - in Player Features and Ideas Discussion [original thread]
I would like to see MJDs changed to actually behave like (micro) jump drives. i.e. when you activate one you get a list of cynos to choose from, but their range is limited to your current solar system. This would certainly make MJDs more offens...
- by Swiftstrike1 - at 2015.01.29 13:13:47
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88. Reinforced Bulkheads I - in Player Features and Ideas Discussion [original thread]
This is a suggestion for a minor tweak to the stats of the 'Reinforced Bulkheads I' module. Every other variation of the Reinforced Bulkhead module has a volume of 5 m3, but 'Reinforced Bulkheads I' has a volume of 25 m3. Unless there is a good r...
- by Swiftstrike1 - at 2015.01.22 15:59:02
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89. Heavy Missiles, lets make them interesting - in Player Features and Ideas Discussion [original thread]
Suitonia wrote: I propose to add the following mechanic to Heavy Missiles; Heavy Missiles gain %bonus damage+Application based on the time they have spent in the air, the longer the flight time, the more powerful Heavy Missiles become. Goo...
- by Swiftstrike1 - at 2015.01.20 19:44:14
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90. Option to disable corp friendly fire. - in Player Features and Ideas Discussion [original thread]
Why is there so much concern about the removal of friendly fire? You will still be able to shoot anybody you like in hisec, but you will have to accept the consequences of breaking the law (i.e. Concord). You will still be able to infiltrate ...
- by Swiftstrike1 - at 2015.01.16 21:59:37
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91. Leaving the field without your drones. A non-automated solution. - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: they try to scoop when you initiate warp. No they don't. This is only true for emergency warps i.e. when you log out in space or are disconnected. When you initiate a normal warp, there is no automatic drone recall command.
- by Swiftstrike1 - at 2015.01.16 21:51:03
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92. Announcement:Proteus Release Issues - in EVE Information Portal [original thread]
Sansha NPCs seem unable to switch targets post-Proteus. They pick 1 target at the start of each new wave and just stick with it.
- by Swiftstrike1 - at 2015.01.15 11:07:23
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93. The ability to close FW plexes - in Player Features and Ideas Discussion [original thread]
Neutrals should just be happy that FW Plexes provide fights and get on with it.
- by Swiftstrike1 - at 2014.12.31 17:23:57
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94. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
This would be a great springboard for an ECM overhaul .... Conveniently enough, that link leads to a forum thread on exactly that topic! I have requested that it be unlocked due to it being suitably topical at the moment, but have so far not re...
- by Swiftstrike1 - at 2014.12.26 19:47:07
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95. Where's the BS class remote shield ship. - in Player Features and Ideas Discussion [original thread]
It's called a Logisnake. They don't have any bonuses, but they are bastards to kill
- by Swiftstrike1 - at 2014.12.26 19:40:50
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96. [Feature Request] auto-spin ship hangar - in Player Features and Ideas Discussion [original thread]
Gonna go ahead and give this a shameless bump seeing as how it's been quite a popular idea so far
- by Swiftstrike1 - at 2014.12.26 12:57:42
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97. Sensor Redundancy - in Player Features and Ideas Discussion [original thread]
Nice idea in principle, but the problem is that current game mechanics won't allow it. I am referring to stacking penalties. They apply to offensive modules in the same way they apply to local bonuses. ECM does not have a stacking penalty becaus...
- by Swiftstrike1 - at 2014.12.24 12:43:55
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98. [Feature Request] auto-spin ship hangar - in Player Features and Ideas Discussion [original thread]
In many a game there is a fine tradition of having the camera slowly rotate around the player character after X minutes of inactivity. I feel like this would be a nice addition to the ship hangar, given that EVE's ships are works of art and consta...
- by Swiftstrike1 - at 2014.12.23 15:10:56
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99. Sticky:Dev Blog: Rebalancing Modules in EVE Online, Round Two - in EVE Information Portal [original thread]
The blog section referring to Capacitor Power Relays has a column heading "Shield Boost Bonus" and all the numbers are positive. Does this mean that CPRs are getting a significant buff or should that say "Shield Boost Penalty"?
- by Swiftstrike1 - at 2014.12.23 15:02:54
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100. Turret rebalance - unique features - in Player Features and Ideas Discussion [original thread]
This is a massive wall of text. I recommend bullet points for the main points to make it more readable.
- by Swiftstrike1 - at 2014.12.23 12:59:41
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