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381. [Market Idea] Sweet, my sell order is complete? Which one?? - in Player Features and Ideas Discussion [original thread]
I know exactly what you mean! Ideally, a completed market order would get highlighted e.g. in red and the amount column would say e.g. 0/50. Then there would be a button at the bottom to 'clear completed orders' which would get rid of all the one...
- by Swiftstrike1 - at 2014.04.21 03:21:00
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382. Intellectual Property Wars - in Player Features and Ideas Discussion [original thread]
Anyone who has ever tried to create a Corporation or Alliance will be aware that finding a good Ticker is REALLY hard. Literally all of the good ones are taken. I therefore suggest a new game mechanic - Ticker trading. Problem If player A cr...
- by Swiftstrike1 - at 2014.04.17 19:57:00
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383. Mixing your Meds... - in Player Features and Ideas Discussion [original thread]
Proposal (tldr version) Introduce random "mixing effects" (negative and positive) caused by taking more than one type of combat booster at the same time. Intro There are these things in game called Boosters a.k.a. "drugs" that are 1- time use...
- by Swiftstrike1 - at 2014.04.17 01:01:00
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384. Suspect flag for hanging around a stargate too long. - in Player Features and Ideas Discussion [original thread]
Loitering may be a crime in the real world, but the glorious thing about internet space pixels is that I can do things that would land me in jail in the real world... and I get rewarded for it instead of getting arrested
- by Swiftstrike1 - at 2014.04.16 23:11:00
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385. Capital Cap Boosters - in Player Features and Ideas Discussion [original thread]
Does your dread struggle to dish out 10k DPS and run its local tank at the same time? Good. It's supposed to.
- by Swiftstrike1 - at 2014.04.16 15:38:00
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386. "WTB Blueprint Copy" contract problem - in Player Features and Ideas Discussion [original thread]
Background I recently encountered a problem regarding the creation of Want To Buy contracts for Blueprint Copies. A client sent me a WTB contract for a number of Police Pursuit Comet blueprints, but due to the nature of the contract creation sys...
- by Swiftstrike1 - at 2014.04.16 12:13:00
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387. Deep Space Transports - in Player Features and Ideas Discussion [original thread]
POS modules have the scan res of capital ships. Warp to bookmark "siphon unit"
Scoop contents
Warp away
What could be simpler?
- by Swiftstrike1 - at 2014.04.14 16:25:00
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388. Aurum should probably not be redeemable with plex. - in Player Features and Ideas Discussion [original thread]
Little Dragon Khamez wrote: Lots of these posts lately. Inb4 tinfoil hats. I'll have you know my tinfoil hat is both functional and stylish! :P On a more serious note, I would love for Aurum to be made available for real money.
- by Swiftstrike1 - at 2014.04.13 23:04:00
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389. Announcement:Caldari Navy Manhunt - Event Details, Prize Breakdown &... - in Live Events Discussion [original thread]
CCP Falcon wrote: Bounty Breakdown: Kossen Jaikka GÇô 80 PLEX Total Top Damage GÇô 15 PLEX
Final Blow (ship) GÇô 15 PLEX
Final Blow (pod) GÇô 15 PLEX
Corpse GÇô 10 PLEX
Top Damage (Battleship) GÇô 10 PLEX
Top Damage (Battlecruis...
- by Swiftstrike1 - at 2014.04.12 23:58:00
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390. Sticky:[Summer 2014] Pirate Faction Cruisers - in Player Features and Ideas Discussion [original thread]
At the risk of beating a dead horse... Concerning the Cynabal: 15% reduction per level to the heat generated by overloading afterburners and microwarpdrives?
Maybe?
- by Swiftstrike1 - at 2014.04.12 19:03:00
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391. Create new ships instead of ruining Guristas. - in Player Features and Ideas Discussion [original thread]
Fabulous Rod wrote: Guristas are the only shield-tanked drone and missile ships in the game. My Ishtar is shield tanked. You got a problem with that?
- by Swiftstrike1 - at 2014.04.12 18:29:00
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392. FW forum - in Player Features and Ideas Discussion [original thread]
I would read that forum regularly. +1 The only trouble I see with this is that if there was a dedicated FW sub-forum, players would expect CCP continuously take on player feedback and iterate on FW in-game. That would be awesome, but it's not ver...
- by Swiftstrike1 - at 2014.04.10 15:44:00
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393. Transport ships - in Player Features and Ideas Discussion [original thread]
The big advantage of Blockade Runner class transports is that they can use Covert Jump Bridges. Light covert cyno in lowsec or nullsec safespot
Open covert jump bridge from black ops battleship sitting pretty in hisec
Jump through 50 Bl...
- by Swiftstrike1 - at 2014.04.09 23:48:00
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394. WTF CCP? - in Player Features and Ideas Discussion [original thread]
Rowells wrote: There's nothing like the fresh scent of a good whine. Somebody pass the cheese please.
- by Swiftstrike1 - at 2014.04.09 18:18:00
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395. POS rage - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: We don't really need this warning. EVE is hand-holdy enough in terms of telling players that this tastes bad and that might be toxic and the thing over there will probably turn your skin purple forever. Warp to a POS an...
- by Swiftstrike1 - at 2014.04.09 18:11:00
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396. POS rage - in Player Features and Ideas Discussion [original thread]
Nariya Kentaya wrote: Velicitia wrote: Claud Tiberius wrote: Then the pilots when they warp to that POS, should be warned before the POS opens fire, that the POS may be hostile. Quick and easy guide to "will the POS open fire on me?"...
- by Swiftstrike1 - at 2014.04.09 17:00:00
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397. Station Interiors - in Player Features and Ideas Discussion [original thread]
The relatively new feature of seeing ships fly past in the background of station interiors is a very nice touch. I suggest a slight change to it. The ships that can be seen should be determined by what ships are actually docking and undocking at ...
- by Swiftstrike1 - at 2014.04.09 16:56:00
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398. POS rage - in Player Features and Ideas Discussion [original thread]
If this gets implemented, we should also have a pop-up whenever you land on grid with another player: wrote: This player may open fire against you without warning! Not that this particular message would make a great deal of sense, since it ...
- by Swiftstrike1 - at 2014.04.09 15:53:00
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399. POCOs not working as intended? Suggested fix - in Player Features and Ideas Discussion [original thread]
Adrie Atticus wrote: 1) Start extracting high-volume low-profit things on multiple planets 2) Export into a freighter filling the tax bay 3) Laugh at the owner I like this. This exploit is my only problem with the OP suggestion. My suggested...
- by Swiftstrike1 - at 2014.04.09 10:14:00
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400. Channel Member List on the Left - in Player Features and Ideas Discussion [original thread]
It would be nice to have an option to put the member list on the left of the chat window instead of the right. It would also be nice if we could hide/unhide the member list entirely.
- by Swiftstrike1 - at 2014.04.08 15:58:00
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