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141. Feature Request: Click link to join mailing list - in Player Features and Ideas Discussion [original thread]
Click link to join mailing list This feature request should not impact gameplay at all. It is merely a convenience oriented quality of life improvement in the same vein as 'click link to join chat channel'. Before and After Example Before ...
- by Swiftstrike1 - at 2014.10.02 17:43:00
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142. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
All I can say is... poor Bobby
- by Swiftstrike1 - at 2014.10.01 17:20:00
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143. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Roll back Tranquility to EVE alpha state one day every year so that players can fully appreciate just how much work has gone into this game over the last 15ish years of development.
- by Swiftstrike1 - at 2014.10.01 10:42:00
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144. Give all ships jump drives, scrap gates - in Player Features and Ideas Discussion [original thread]
Stargates provide crucial choke points where players interact. Without them, there would be no need for a player to ever come face to face with another player.
- by Swiftstrike1 - at 2014.10.01 07:10:00
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145. Option to disable "incursion local" - in Player Features and Ideas Discussion [original thread]
Would love this.
- by Swiftstrike1 - at 2014.10.01 06:33:00
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146. Fit to Active Ship ---> How many? - in Player Features and Ideas Discussion [original thread]
This is a simple feature request. Problem When fitting multiple copies of the same module to a ship, one must repeatedly drag and drop or right click and select "fit to active ship". It's inefficient and irritating. Solution When you drag a...
- by Swiftstrike1 - at 2014.09.27 19:14:00
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147. Lock Overheat State through gate jump - in Player Features and Ideas Discussion [original thread]
Nimrodion wrote: I know that the option to lock the Overload state in place for all mods exists already, but in the middle of a battle, while managing heat, we can't be expected to go through a drop down menu to re-enable manual Overload manage...
- by Swiftstrike1 - at 2014.09.27 18:26:00
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148. Changing default audio playback device mid-game - in Issues, Workarounds & Localization [original thread]
I have recently (past few weeks) noticed that every time I change my default audio playback device in Windows 7 while my EVE client is open, it results in my EVE client making horrible loud noises that I can only describe as 'digital whale song'. ...
- by Swiftstrike1 - at 2014.09.25 14:47:00
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149. Kill Indicators on side of ship - in Player Features and Ideas Discussion [original thread]
The people who care about this feature would abuse it by repeatedly killing an alt in a rookie ship. The people who don't care about this feature... don't care. I don't see this being useful.
- by Swiftstrike1 - at 2014.09.24 19:56:00
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150. The "Make a wish"-Thread, ship edition - in Player Features and Ideas Discussion [original thread]
A caldari T1 ewar ship that has optimal range bonus to target painting instead of ECM. It would gel really well with railguns and long range missile platforms.
- by Swiftstrike1 - at 2014.09.22 18:13:00
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151. Merchant Navy - in Player Features and Ideas Discussion [original thread]
This idea comes from having just used the new EVE Probe tool. While watching one of the scenes in the graphics testing tool, I noticed what appeared to be an Ark (Jump Freighter) firing missiles. I understand that this is just a graphical effect a...
- by Swiftstrike1 - at 2014.09.19 16:45:00
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152. Sticky:[Oceanus] Interdictor Updates - in Player Features and Ideas Discussion [original thread]
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- by Swiftstrike1 - at 2014.09.18 16:58:00
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153. Sticky:Dev blog: Lighting the invention bulb - in EVE Information Portal [original thread]
I strongly dislike the random chance element of the invention mechanic. I propose that the varying degrees of success CCP wish to introduce should be entirely dependent on the team used for the job, not on random chance. Furthermore I find the ve...
- by Swiftstrike1 - at 2014.09.12 00:40:00
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154. Sticky:Dev blog: Lighting the invention bulb - in EVE Information Portal [original thread]
CCP Ytterbium wrote: Panteraa wrote: Are there plans to change T2 BPO's? I'm not looking for details, I'm just curious if a change is on the timeline. We are not happy with them in general - what would exactly happen to them and when rema...
- by Swiftstrike1 - at 2014.09.12 00:24:00
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155. Sticky:Pre-CSM Summit Nullsec and Sov Thread - in Player Features and Ideas Discussion [original thread]
Sovereignty, in it's current form, should be removed from the game entirely. Players should not have to pay a sov bill to Concord to control zero security space They should not have to "hold sov" to build or anchor structures
Structure ...
- by Swiftstrike1 - at 2014.09.12 00:11:00
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156. List of What We Want For New Clothing Ideas - in Player Features and Ideas Discussion [original thread]
I would rather have new and/or improved spaceships than some clothes for the avatar that I never see due to WIS being aborted.
- by Swiftstrike1 - at 2014.09.11 15:17:00
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157. Whatever happened with station walking? - in Player Features and Ideas Discussion [original thread]
If I want to walk around a space station, I go and play some Mass Effect. People don't play EVE for 'walking in stations'. EVE is for epicly huge space battles, empire building and generally large scale stuff.
- by Swiftstrike1 - at 2014.09.10 08:59:00
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158. Incursion Mom Popping Solution - in Player Features and Ideas Discussion [original thread]
Personally I hate moving from one incursion to the next. It often takes more than an hour to move 'all the things' , then some douchebag closes it down just because their rivals have arrived. It's hardly deserving of a change in game mechanics ...
- by Swiftstrike1 - at 2014.09.10 07:48:00
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159. Ship and Module Synergy - in Player Features and Ideas Discussion [original thread]
Disclaimer This must have come up before, but I can't find any recent topics on this subject so I figured I'd start a new one. Proposal When ships and modules of shared origin are used together, they receive a slight performance buff and/or fitti...
- by Swiftstrike1 - at 2014.09.06 17:40:00
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160. The Future of Loyalty Points - in Player Features and Ideas Discussion [original thread]
Hopelesshobo wrote: LP for medical clones. Added to OP. Thanks, that one didn't occur to me.
- by Swiftstrike1 - at 2014.09.04 10:35:00
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