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41. [Carrier Rebalance] Discussion. - in Player Features and Ideas Discussion [original thread]
I hope you're aware that fighters are cruiser sized? Therefore anti-fighter fighters are not only going to be excellent at dealing with other fighters, but also cruiser+ sized subcaps.
- by Swiftstrike1 - at 2015.10.27 17:39:54
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42. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
I am very pleased with the proposed changes to carriers. I'd just like to take this opportunity to brag and point out that I am so ahead of the meta, I proposed this exact change over 20 moths ago . [/bragging]
- by Swiftstrike1 - at 2015.10.25 15:10:46
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43. More Broadcast Options - in Player Features and Ideas Discussion [original thread]
A variety of simple messages can be communicated in broadcast form: Shoot this target
Warp to this
I need reps!
etc...
However the list of things you *can* broadcast is several items short of the list of things people often *want* ...
- by Swiftstrike1 - at 2015.10.21 22:20:03
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44. "Underloading" - in Player Features and Ideas Discussion [original thread]
How to "underload"... Cycle the module once.
pause
Cycle the module again.
Most people simply refer to it as capacitor management.
- by Swiftstrike1 - at 2015.10.18 20:47:08
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45. Sticky:[December] Navy EWar Frigates - in Player Features and Ideas Discussion [original thread]
Brawling Griffin. I don't know what to think about this...
- by Swiftstrike1 - at 2015.10.16 19:19:59
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46. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
One way I can see this working is if the SP boost is only temporary and maybe fries your clone after 24h? That way you could fly the minmatar battleship your alliance wants you to fly for that one Op, then you lose the SP and have a mega migraine...
- by Swiftstrike1 - at 2015.10.15 16:19:57
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47. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Nope nope nope. We do not like pay to win. If you want to help new players do more stuff more quickly, create more classes of SoCT ships that don't have any skill requirements and give a bunch of them to new players for completing some one-time-o...
- by Swiftstrike1 - at 2015.10.15 16:17:41
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48. [Suggestion] Security Status Decay - in Player Features and Ideas Discussion [original thread]
Reputation is a significant part of EVE. When you encounter another player you haven't met before, one of the first things you discover about them is their security status. It is the first indication of what kind of player they might be. +5.0 sec ...
- by Swiftstrike1 - at 2015.09.22 23:03:43
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49. [ IDEA ] a station chat channel - in Player Features and Ideas Discussion [original thread]
This would be a very powerful free intel tool. A comparison to the local list would quickly tell you who is docked and who is not. A simple online tool could make that comparison in a matter of milliseconds from a Copy + Paste of both lists, even ...
- by Swiftstrike1 - at 2015.09.20 00:17:05
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50. CCP before you nerf the Ishtar any further, Please read my proposal - in Player Features and Ideas Discussion [original thread]
I've always felt that the problem with the ishtar is the engagement range. They should have simply removed the drone control range bonus.
- by Swiftstrike1 - at 2015.08.09 16:10:19
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51. We want your SOV little things! - in Player Features and Ideas Discussion [original thread]
Maybe I'm imaging this, but I'm sure there used to be a "Sovereignty" button on the info window for solar systems. It was extremely convenient for quickly checking who owns systems in FW space and I'd like to see it return! Either that or a Sov...
- by Swiftstrike1 - at 2015.08.09 12:20:58
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52. Announcement:Unscheduled Downtime Extension GÇô July 15, 2015 - in EVE General Discussion [original thread]
CCP Falcon wrote: 20:00 UTC - PIZZA HAS BEEN ACQUIRED AND WE ARE CURRENTLY REFUELLING OUR DEVS! I'm all for refueling Devs, just so long as they don't come to think "break EVE = free pizza" lol Wish I had pizza...
- by Swiftstrike1 - at 2015.07.15 20:37:56
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53. Sticky:[AEGIS] Missile Hitpoints - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: That mechanic isn't changing. The combined entity that flies through space has 8x the HP of one missile, but whenever it loses 1/8 of its HP it loses 1/8 of its damage. Missile grouping was implemented quite well back in the d...
- by Swiftstrike1 - at 2015.06.23 18:38:08
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54. "Green boxing" when a logi is repping you! - in Player Features and Ideas Discussion [original thread]
+1. Would extend this to any form of remote assistance, not just reps.
- by Swiftstrike1 - at 2015.06.03 19:47:00
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55. Make Armor Plates Visible in-Space - in Player Features and Ideas Discussion [original thread]
This is a simple suggestion to add some armor plating to ship models in space if they have armor plates fitted. Why? For all the same reasons that we have visible turrets/launchers and module effects. A visible indication of how a ship might be ...
- by Swiftstrike1 - at 2015.04.15 22:22:26
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56. Make Null Sec Moons Destructible - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: This is not Star Wars. We do not have Death Stars. However moon mining at POS's should go utterly. And be replaced by a more active/at risk form of gathering of moon materials I have long since lost the thread, but I sugg...
- by Swiftstrike1 - at 2015.04.12 23:41:29
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57. In regard of the 10MN Svipul issue - in Player Features and Ideas Discussion [original thread]
Murkelost wrote: I think that it would be a bad thing to reduce the powergrid at all or to much because then you would not be able to have a decent fit anymore. ^^That's why they call it a nerf!
- by Swiftstrike1 - at 2015.04.11 09:35:29
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58. Sticky:[Discussion] Entosis Link Tactics and Ship Balance Part 2 - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: We don't need structure grinding to make a comeback. Even if you bring Structures down to 0% resistances they still have a massive amount of EHP and it's impractical to kill them without either a massive sub-cap blob or ...
- by Swiftstrike1 - at 2015.04.04 13:44:53
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59. Sticky:[Discussion] Entosis Link Tactics and Ship Balance Part 2 - in Player Features and Ideas Discussion [original thread]
I get that you want the emphasis to be on the fight, not on the capture mechanic itself... but using the Entosis module seems to make you so incredibly vulnerable that you can't realistically consider using it until the fight is over! This reduc...
- by Swiftstrike1 - at 2015.04.04 01:54:39
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60. Rorqual's future? - in Player Features and Ideas Discussion [original thread]
The Rorqual has been useless for a long time now. Fortunately, CCP have announced their intentions to rebalance capital ships. The Rorqual is a Capital Industrial Ship so I assume it will be included in this. If not... RIP Rorqual.
- by Swiftstrike1 - at 2015.03.29 00:23:22
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