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581. Fix POSs before you add anymore stuff that effects the POS system. - in Player Features and Ideas Discussion [original thread]
POSes are so badly broken that they need replacing, not fixing.
- by Swiftstrike1 - at 2014.01.11 18:46:00
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582. Smartbombs need some Love - in Player Features and Ideas Discussion [original thread]
Smartbombs do not need more range. They do not need more damage. In fact, they are absolutely fine as they are. The only change that might be worthwhile is the introduction of capital smartbombs.
- by Swiftstrike1 - at 2014.01.11 16:36:00
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583. PvP Militia Agents - in Player Features and Ideas Discussion [original thread]
Completely against the spirit of the game and also completely unnecessary. Fights do happen in FW area, here is some evidence to support my outlandish claims: https://zkillboard.com/related/30045316/201401110100/ That particular fight involved ...
- by Swiftstrike1 - at 2014.01.11 16:24:00
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584. Drone Control Range in the Ship Attributes - in Player Features and Ideas Discussion [original thread]
+1 to this idea, and not for the first time either. Hurry up and dooo eeet CCP!
- by Swiftstrike1 - at 2014.01.10 19:45:00
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585. [New Skill] Rig Recovery - in Player Features and Ideas Discussion [original thread]
A new skill that gives 5% chance per level that rigs might drop like normal loot on kills where you have the final blow. Prerequisites: Salvaging 5, Jury Rigging 5. Why would anyone bother to train this skill? SImple. Rigs are valuable. Ex...
- by Swiftstrike1 - at 2014.01.10 18:17:00
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586. Heavy Interdictor V Bubbles to Prevent Nullified Warping - in Player Features and Ideas Discussion [original thread]
Here's my 2 cents: Make it possible to overheat a warp disruption field generator. The overheat bonus is that it will also interdict nullified ships. Why? An overheated module will burn out before too long, adding an element of risk management t...
- by Swiftstrike1 - at 2014.01.10 10:36:00
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587. Size does matter - in Player Features and Ideas Discussion [original thread]
With the addition of mobile depots into the game, drone bays are effectively much larger than what your fitting window says. A T1 mobile depot has a volume of 50m3. Every remaining m3 in your cargo hold can be full of drones if you so wish, and ...
- by Swiftstrike1 - at 2014.01.09 08:54:00
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588. Drone Assist: Kill It With Fire - in Player Features and Ideas Discussion [original thread]
If you want to get rid of drone assist, better remove drone defend and all auto-targeting missiles as well. It wouldn't make sense to remove 1 "passive aggression" mechanism without removing all the others as well. Personally I don't think drone ...
- by Swiftstrike1 - at 2014.01.08 15:07:00
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589. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Mobile Mico Jump Magnet (MMJM). A direct opposite of the recently announced "MMJU". Once online, any micro jump event (module or deployable) which is initiated within 100km of the MMJM will terminate in a random position within 10km of the MMJM.
- by Swiftstrike1 - at 2014.01.06 18:42:00
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590. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Mobile gravity bubble. Increases the mass of every ship within range, similar to how a MWD increases mass. Conservation of momentum (haha gd jk, this is eve) means that ships entering the bubble suddenly lose speed while ships leaving the bubb...
- by Swiftstrike1 - at 2014.01.06 18:35:00
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591. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Mobile land mine. Takes 30 seconds to online, then immediately explodes and deals significant AOE damage within 15km. Can't be used in highsec or close to gates/stations.
- by Swiftstrike1 - at 2014.01.06 18:30:00
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592. Bounty Overhaul - Make PvP More Like PvE - in Player Features and Ideas Discussion [original thread]
"Bounty Overhaul" --- +1 "Make PvP More like PVE" --- -1 Net score --- 0
- by Swiftstrike1 - at 2014.01.04 22:59:00
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593. Space Rising - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: http://eve.znaor.hr/pimpmydomi/ Like this? Outstanding stuff.
- by Swiftstrike1 - at 2014.01.02 00:34:00
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594. Eve Online client installation location - in Issues, Workarounds & Localization [original thread]
Hi there. I have an issue regarding where Eve Online gets installed on a Windows computer. First let me give a little bit of context so that my self-interested complaining doesn't come across as totally irrelevant and unimportant: My computer...
- by Swiftstrike1 - at 2014.01.01 19:44:00
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595. New Dynamic SoV Mechanic and System - in Player Features and Ideas Discussion [original thread]
Structure grinding should be removed as much as is possible from sov warfare. That said, the current system has a lot less structure grinding than the one before it. I would like to see a few baby steps introduced: Make it easier to destroy TC...
- by Swiftstrike1 - at 2013.12.31 13:25:00
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596. [FW - Eve+DUST]Some little things ? - in Player Features and Ideas Discussion [original thread]
I don't Dust either, but my understanding is that mercs can fight for whoever they want, whenever they want. If they want to use items from the Amarr or Minmatar LP stores, then they'll have to earn them by fighting for the Amarr or Minmatar facti...
- by Swiftstrike1 - at 2013.12.24 17:00:00
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597. Ship Cahnge during Duel - in Player Features and Ideas Discussion [original thread]
Providing ship fitting services to someone in a duel should definitely deserve a suspect flag. It's remote assistance, just of a different sort.
- by Swiftstrike1 - at 2013.12.24 16:47:00
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598. Mouse Wheel functionality - in Player Features and Ideas Discussion [original thread]
Please add some options to the escape menu to change the sensitivity of the mouse wheel and invert the mouse wheel zoom function.
- by Swiftstrike1 - at 2013.12.24 13:43:00
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599. Focused Shield Hardener - in Player Features and Ideas Discussion [original thread]
To mare wrote: can i have a Ancillary warp core stabilizer as well? I chuckled :)
- by Swiftstrike1 - at 2013.12.24 13:36:00
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600. A FEW IDEAS - in Player Features and Ideas Discussion [original thread]
The solution to the neutral RR problem is so simple, I don't know why CCP haven't implemented it. In lowsec, going suspect causes gate guns and station guns to shoot at you. It should do the same in Hisec. In lowsec, warping off grid and then co...
- by Swiftstrike1 - at 2013.12.24 00:13:00
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