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561. [New Module] Remote Electronic Signature Shroud - in Player Features and Ideas Discussion [original thread]
The remote electronic signature shroud is a remote assistance module that reduces the signature radius of the target ship. Tech 1 Meta 0: 10% reduction to target's electronic signature radius Meta 1: 11% reduction to target's electronic signat...
- by Swiftstrike1 - at 2014.01.21 17:20:00
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562. Sticky:[Rubicon 1.1] Rapid Missile Update - in Player Features and Ideas Discussion [original thread]
A step in the right direction!
- by Swiftstrike1 - at 2014.01.21 16:48:00
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563. Mass Cap Blob = WH Style Nerf Bat ? - in Player Features and Ideas Discussion [original thread]
I could be wrong, but i thought that supercaps usually flew around in their own fleets without any pesky subcaps. It helps to keep out spies and awoxers if you are required to ante-up your own supercap to get into the fleet.
- by Swiftstrike1 - at 2014.01.20 16:33:00
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564. A Market To Buy and Sell L.P - in Player Features and Ideas Discussion [original thread]
-1 LP are awarded for loyalty. It doesn't make sense for the corporation in question to payout if some complete stranger walks into the LP store with your loyalty points.
- by Swiftstrike1 - at 2014.01.20 16:29:00
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565. Incursion tweak - in Player Features and Ideas Discussion [original thread]
Hisec incursions are a massive part of Eve. I wonder if CCP has a metric for how much Hisec Incs contribute to the total amount of ISK being created in New Eden. That would be a good number to know..... Anyway, they are too well loved to simply g...
- by Swiftstrike1 - at 2014.01.19 03:01:00
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566. Sticky:This week in EVE #29 - Week 3/2014 - in EVE Information Portal [original thread]
When I read the FIO news article about Rattlesnakes destroyed in Placid, I genuinely thought it was talking about a fight I was involved in. That fight happened in Placid a mere 2 jumps from Aldranette and had everything mentioned in the article e...
- by Swiftstrike1 - at 2014.01.18 02:20:00
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567. Player Built Stargates, a suggested implementation - in Player Features and Ideas Discussion [original thread]
Fear not! Balance is everything. It may well be that there are some systems so far away that they require a gate which has been upgraded for maximum range. A substantial upgrade like that would take up a lot of fitting resources, potentially mak...
- by Swiftstrike1 - at 2014.01.17 20:26:00
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568. Player Built Stargates, a suggested implementation - in Player Features and Ideas Discussion [original thread]
Reserved for answering questions and responding to feedback.
- by Swiftstrike1 - at 2014.01.17 19:35:00
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569. Player Built Stargates, a suggested implementation - in Player Features and Ideas Discussion [original thread]
Introduction I'm very excited about the future of Eve. Player built stargates and a new region of space to explore will be the most exciting thing to happen since wormholes were introduced back in the Apocrypha expansion. My biggest fear regardi...
- by Swiftstrike1 - at 2014.01.17 19:24:00
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570. Orca: Maint Bay Change + Ore Hold Buff - in Player Features and Ideas Discussion [original thread]
A better solution: Orca inherits all timers from people who use its facilities. This includes PVE log off timers, PVP log off timers, Weapons timers, Suspect timers, Criminal timers and Limited Engagement timers. All the timers. I seriously want...
- by Swiftstrike1 - at 2014.01.16 14:19:00
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571. Sticky:[Rubicon 1.1] Drone Shield Regen Speeds - in Player Features and Ideas Discussion [original thread]
Any chance of a drone UI overhaul in the next year? Drone balancing is great and all, but I for one would prefer a nicer UI.
- by Swiftstrike1 - at 2014.01.16 13:43:00
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572. Sticky:[Rubicon 1.1] Interceptor Agility Tweak - in Player Features and Ideas Discussion [original thread]
Here's a hypothetical question for you CCP. In your opinion, what sort of scan resolution should be required to catch an interceptor after it has just jumped through a stargate?
- by Swiftstrike1 - at 2014.01.16 13:37:00
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573. Flash-Bang Phoenix - in Player Features and Ideas Discussion [original thread]
The problem is definitely damage application, not flight time. That said, I do think missiles with onboard MJDs would be very cool .
- by Swiftstrike1 - at 2014.01.16 02:47:00
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574. So what should CCP do with the new continent? - in Player Features and Ideas Discussion [original thread]
I like the idea of making systems farther apart in order to reduce the mobility of capital ships. That idea has legs. The rest? Meh...
- by Swiftstrike1 - at 2014.01.16 01:30:00
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575. That new ESS module and warp mechanics - in Player Features and Ideas Discussion [original thread]
I've played around with the Caldari ESS on the test server a bit and from what I can tell, the "Thieves in local" notification goes out when you are within 30km of the structure. It also sends out a notification when you leave immediate vicinity...
- by Swiftstrike1 - at 2014.01.14 18:01:00
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576. EVE: Domination, the MMORTS - in Player Features and Ideas Discussion [original thread]
I for one would love to play an RTS set in the Eve universe. Sadly there are several major obstacles: Eve Online is under continuous development. CCP is not like other companies that finish a game and move on to the next, leaving behind only ...
- by Swiftstrike1 - at 2014.01.14 17:37:00
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577. Remove Captain's Quarters button (from R-click menu) - in Player Features and Ideas Discussion [original thread]
When you right click on your active ship in the hangar, the "Enter Captain's Quarters" button is right next to the "Get Repair Quote" button. One of these 2 buttons is highly functional... the other freezes my client for up to 30 seconds while new...
- by Swiftstrike1 - at 2014.01.13 19:19:00
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578. Neut/Web /e-war rebalance ideas - in Player Features and Ideas Discussion [original thread]
Webs are not OP.
- by Swiftstrike1 - at 2014.01.13 16:01:00
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579. Remove the Covert Ops Cloak from Stealth Bombers - in Player Features and Ideas Discussion [original thread]
Didn't read the post, only the title. No.
- by Swiftstrike1 - at 2014.01.12 13:27:00
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580. T2 MTU - in Player Features and Ideas Discussion [original thread]
Bobby Frutt wrote: Man, you devs are way too obsessed with these deployable structures. I see half a dozen threads on here a day explaining serious game inconsistencies when it comes to UI, controls and basic design structure. I almost never ...
- by Swiftstrike1 - at 2014.01.12 13:05:00
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