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61. Animated Brackets - in Player Features and Ideas Discussion [original thread]
joecuster wrote: o7 to performance 0/10 carebear spotted Thank you for your input, but please note that I have already addressed performance issues in the OP. As I'm sure you are aware, brackets can be turned off completely with just 2 clicks...
- by Swiftstrike1 - at 2015.03.24 22:19:14
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62. Animated Brackets - in Player Features and Ideas Discussion [original thread]
It has been known for a long time, but was brought up again during the artwork presentation at Fanfest that both players and devs dislike the way in which ship models simply disappear and get replaced by wreck models when a ship is destroyed. It w...
- by Swiftstrike1 - at 2015.03.24 19:17:11
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63. Movable route and system info - in Player Features and Ideas Discussion [original thread]
First of all, I think this is the first time the forum search functionality has actually found what I was looking for! +1 for "drag and drop" system and route info. I would settle for even being able to select which corner of the screen it sits...
- by Swiftstrike1 - at 2015.03.22 00:51:32
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64. Super warp gates - in EVE General Discussion [original thread]
Came expecting acceleration gates for supers... left disappointed :(
- by Swiftstrike1 - at 2015.03.15 13:35:25
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65. [Shuttles] Give names to the Empire Shuttles - in Player Features and Ideas Discussion [original thread]
I always name my shuttle "Legion". It makes smartbombers think twice
- by Swiftstrike1 - at 2015.03.11 17:10:19
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66. Fix the Industry Index - in Player Features and Ideas Discussion [original thread]
Supported. If building things doesn't count as industrial activity, then why should killing NPCs count as military activity? The industrial index is definitely broken as is, but I think the game would be better served by removing it entirely. CCP...
- by Swiftstrike1 - at 2015.03.08 02:09:00
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67. With this much emphasis on smaller engagement, address targeting - in Player Features and Ideas Discussion [original thread]
I can't say for certain because I don't know who you work for or even your nationality, but talking about the limitations of real world military radar systems on a public internet forum is probably not OK, m'kay? Additionally, making something m...
- by Swiftstrike1 - at 2015.03.08 01:50:27
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68. Wrecks and Salvage 2.0 - in Player Features and Ideas Discussion [original thread]
I have never understood why wrecks can be destroyed at all, let alone so easily. If you think about it for a moment, "destroying" a spaceship simply means doing enough damage to make it inoperable. At that point it becomes a wreck. The wreck how...
- by Swiftstrike1 - at 2015.03.08 01:40:42
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69. Entosis hull restrictions - in Player Features and Ideas Discussion [original thread]
Arla Sarain wrote: Instead of panicking and doing some kneejerk reaction change wait and see if people find enough counters with what he have. They're called damps. Plz Mr. Interceptor, tell me more about your 250km lock range...
- by Swiftstrike1 - at 2015.03.05 20:38:32
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70. Persistent names for jump clones - in Player Features and Ideas Discussion [original thread]
+1
- by Swiftstrike1 - at 2015.03.04 18:11:26
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71. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
I like everything about this blog apart from the random spawning of capture nodes. I think the randomness detracts from the sense of strategic planning on the part of defending alliances. I suggest the following alternative: Alliances setting u...
- by Swiftstrike1 - at 2015.03.03 19:43:44
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72. Black Holes: Perma-TiDi - in Player Features and Ideas Discussion [original thread]
Nobody would ever farm in them ever again. Hellz no!
- by Swiftstrike1 - at 2015.03.02 17:55:53
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73. Idea to wardecs and highsec - in Player Features and Ideas Discussion [original thread]
Arden Elenduil wrote: -1 Wars have already been nerfed into oblivion and are (still) way too easy to avoid. They need a buff, not "yet another nerf" This is very true! I feel the problem is that corps are a 'one size fits all' type deal. No ...
- by Swiftstrike1 - at 2015.03.01 11:29:32
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74. Sticky:[Scylla] Medium Railguns - in Player Features and Ideas Discussion [original thread]
Was that really all the way back in 2013?? Wow... I feel old. I thought medium railguns were in a pretty good place as is. Can you explain or give numbers to support this nerf?
- by Swiftstrike1 - at 2015.02.27 12:02:48
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75. Sticky:[Scylla] Ishtars - in Player Features and Ideas Discussion [original thread]
Good start!
- by Swiftstrike1 - at 2015.02.27 11:58:49
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76. a mathematical solution to N+1 structure grind on offence - in Player Features and Ideas Discussion [original thread]
This is a foolish idea. Would you ever propose that the resistances of a ship increase with the number of people shooting it? No, of course you wouldn't. That would break PvP. So why would you suggest the same thing for structures?
- by Swiftstrike1 - at 2015.02.26 10:10:15
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77. this may sound nit picky - in Player Features and Ideas Discussion [original thread]
Are you suggesting that only Caldari towers should be able to take little blue pills?? But how will the other 3 races get it up?! Joking aside, +1
- by Swiftstrike1 - at 2015.02.25 23:49:33
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78. T2 Titan (Flagship) - in Player Features and Ideas Discussion [original thread]
Is this "Flagship" thread meant to coincide with the release of the Homeworld Remastered Collection today? The concept of 1 ship that is bigger and better than any other will simply never hold true in EVE... unless CCP award a 1 of a kind pirate T...
- by Swiftstrike1 - at 2015.02.25 15:23:51
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79. Realistic Moons!!! - in Player Features and Ideas Discussion [original thread]
The art team has better things to be getting on with! (Like designing D3s and destructible stargate/station wrecks)
- by Swiftstrike1 - at 2015.02.24 12:06:41
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80. Address no-force field POS cynos (aka; the "Garage Door Cyno&qu... - in Player Features and Ideas Discussion [original thread]
An alternative, somewhat blunter, solution would be to simply have the force field activate automatically with no password when the tower comes online. Corp members would have access by default to prevent the tower owner getting bounced. This wo...
- by Swiftstrike1 - at 2015.02.20 01:17:52
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