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401. Add crit hits with secondary effects to the game - in Player Features and Ideas Discussion [original thread]
Critical hit!
- by Swiftstrike1 - at 2014.04.07 23:23:00
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402. [Beyond Summer 2014] Rorqual Rebalance - in Player Features and Ideas Discussion [original thread]
Updated the title to make it stand out from all the other "rorqual rebalance" threads.
- by Swiftstrike1 - at 2014.04.07 21:34:00
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403. Sticky:[Summer 2014] Pirate Faction Cruisers - in Player Features and Ideas Discussion [original thread]
So under AB power the Phantasm will go approximately 1km/s without any nanos, links, boosters, implants, etc... I wonder how fast it'll go with a 100mn AB....
- by Swiftstrike1 - at 2014.04.07 16:01:00
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404. The Industrial Issue - in Player Features and Ideas Discussion [original thread]
I suspect this might be in the wrong forum? lol
- by Swiftstrike1 - at 2014.04.06 23:27:00
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405. [Beyond Summer 2014] Rorqual Rebalance - in Player Features and Ideas Discussion [original thread]
The rorqual is in a bad place. We all know that. Even CCP knows that, although they say it won't receive any love in the next expansion due to having too much content already. The problems with the rorqual are as follows: They are too expensiv...
- by Swiftstrike1 - at 2014.04.06 19:37:00
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406. BPLEX, Class B Pilot License Extension (F2P) - in Player Features and Ideas Discussion [original thread]
This is not a good idea.
- by Swiftstrike1 - at 2014.04.06 17:50:00
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407. Naming your Jump Clones - in Player Features and Ideas Discussion [original thread]
This has been a good idea for many years, and will probably continue to be a good idea for many years to come as CCP continue to ignore it. +1 though. Shy bairns get nout.
- by Swiftstrike1 - at 2014.04.05 23:01:00
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408. Collateral damage - in Player Features and Ideas Discussion [original thread]
It's been suggested before and rejected before due to the potential for abuse and griefing. One potential adaptation of this idea that could work is to apply this to capitals and supercapitals only.
- by Swiftstrike1 - at 2014.04.05 18:19:00
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409. Concord permit systems - in Player Features and Ideas Discussion [original thread]
If you want to play in a deserted Eve Online universe, try the test server. Everything is cheap and there are usually only a few tens of people online there.
- by Swiftstrike1 - at 2014.04.05 13:42:00
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410. Rorqual Rebalance - in Player Features and Ideas Discussion [original thread]
Replace the compression deck with a casino? Maybe a swimming pool. It's kinda pointless with the new compression array being introduced. Maybe it will have a better compression ratio than the POS module? IDK.
- by Swiftstrike1 - at 2014.04.05 13:39:00
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411. Announcement:Approved CSM9 Candidates - in CSM Campaigns [original thread]
Who is Xenuria and why is he/she getting so much hate on the front page?
- by Swiftstrike1 - at 2014.04.05 12:10:00
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412. Main Viewer Display - Shield, Armor, Hull Resistance Visuals - in Player Features and Ideas Discussion [original thread]
Being able to work out what type of damage you are taking is one of the things that distinguishes good pilots from less good pilots. Don't make eve easier, make the pilots better.
- by Swiftstrike1 - at 2014.04.04 23:36:00
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413. Change the way ship bonuses are displayed! - in Player Features and Ideas Discussion [original thread]
It might be nice if everyone saw a different readout based on their skills e.g. Gallente Cruiser Skill Bonus (Level 5) : +37.5% Heavy Drone max velocity and tracking speed
+50% Drone hitpoints and damage.
Heavy Assault Ship Skill Bonu...
- by Swiftstrike1 - at 2014.04.04 19:59:00
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414. Manual gun control - in Player Features and Ideas Discussion [original thread]
I would dearly love to see a "manual override" mode where pilots can take control of their gun turrets and fire them manually with a crosshair and everything. Obvious problems would include: How do you navigate while in manual firing mode? An...
- by Swiftstrike1 - at 2014.04.04 15:22:00
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415. Make Warfare Link Modules Give Aggression Timer - in Player Features and Ideas Discussion [original thread]
+1, but I would say "Make warfare link modules inherit timers from every member of the fleet they are providing boosts to" EDIT: that should include all timers except for limited engagement timers
- by Swiftstrike1 - at 2014.04.04 14:51:00
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416. Faction Drone Damage Amplifier - in Player Features and Ideas Discussion [original thread]
Funny how this thread appears right after a blog is posted making exactly this announcement... why do people do this?
- by Swiftstrike1 - at 2014.04.01 18:40:00
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417. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
The thing about large ore holds that people find appealing is that nobody can steal from your can if you store your ore internally. LE timers should be reduced to 2 mins or even 60s to prevent the abusing of it.
- by Swiftstrike1 - at 2014.04.01 15:32:00
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418. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
When sorting contracts by price..... Don't show WTB contracts as negative prices. It's just silly.
Have a filter for the different contract types (WTB, WTS, Auction)
ADD AN OPTION TO CREATE MULTIPLE IDENTICAL CONTRACTS SIMULTANEOUSLY|
- by Swiftstrike1 - at 2014.04.01 15:20:00
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419. I don't know where to put this, but this looks like a good spot. - in Player Features and Ideas Discussion [original thread]
Good luck, but this really isn't the place to post something like this.
- by Swiftstrike1 - at 2014.03.29 13:19:00
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420. [Summer 2014] New Blues and Twos Module for Police Pursuit Comet - in Player Features and Ideas Discussion [original thread]
I think we definitely need new weapons in the PvF (Player versus Farmer) domain. Maybe make it so that smartbombs will decloak people?
- by Swiftstrike1 - at 2014.03.29 13:10:00
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