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201. [Suggestion] Black Ops Rebalance - in Player Features and Ideas Discussion [original thread]
I would like to see the black ops ships changed to give Titan-esqe boosts that only apply to covert ships.
- by Swiftstrike1 - at 2014.08.10 22:53:00
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202. Improve Ransoming: Incapacitated Ships - in Player Features and Ideas Discussion [original thread]
I dont like it. If you want to ransom people, bring a falcon.
- by Swiftstrike1 - at 2014.08.10 22:16:00
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203. [Compuserve Blob] and how to break the Null-sec stalemate... - in Player Features and Ideas Discussion [original thread]
Do you know the sad truth about why 0.0 is so stagnant today? It's because wars are expensive and ginormous wars (such as CFC vs the rest) are very expensive. This leads to: It's not worth spending all that money on a war you might not even wi...
- by Swiftstrike1 - at 2014.08.10 09:32:00
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204. Ice processing oversight? Stront return penalty for large stacks? - in Player Features and Ideas Discussion [original thread]
Every new release has a Feedback thread associated with it too. It should go there or in a support ticket. Screenshots help too.
- by Swiftstrike1 - at 2014.08.10 09:13:00
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205. Remove Medical Clones - in Player Features and Ideas Discussion [original thread]
Agreed. This is not a fun game mechanic. +1
- by Swiftstrike1 - at 2014.08.10 08:57:00
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206. Fitting Management Improvements - in Player Features and Ideas Discussion [original thread]
In a recent expansion (I can't remember which one it was) CCP improved the Fitting Management system by adding in icons for all the modules, drones, rigs, etc... and sorting them into High, Medium, Low, Rig, Drones, Charges, Subsystems. Here's an ...
- by Swiftstrike1 - at 2014.08.09 18:59:00
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207. BETTER FASTER STRONGER missions!!! well not really stronger. - in Player Features and Ideas Discussion [original thread]
I suspect it was simply not envisaged in the original design. Several years down the line, "legacy code" is undoubtedly a significant roadblock. It's a good idea though. +1
- by Swiftstrike1 - at 2014.08.09 18:06:00
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208. Interdiction SHIELD SHIP - in Player Features and Ideas Discussion [original thread]
The ability to provide buffs only to ships that are within a certain distance of the buffing ship... sounds a lot like the on-grid links problem. Chances are this is not currently possible. Neat Idea though. Reminds me of Supreme Commander.
- by Swiftstrike1 - at 2014.08.09 18:02:00
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209. SPAM Control - in Player Features and Ideas Discussion [original thread]
This would be so open to abuse it might as well be wearing a string vest and drinking lager from a can.
- by Swiftstrike1 - at 2014.08.09 17:59:00
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210. Stop having ships automatically "straighten" at warp end..... - in Player Features and Ideas Discussion [original thread]
If your velocity is zero, the direction you are facing has no effect on anything except MJD mechanics. Having said that, the automatic "straightening up" is a relic from before MJDs existed. It was never a problem before because it never had an e...
- by Swiftstrike1 - at 2014.08.09 17:57:00
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211. Playboards! - in Player Features and Ideas Discussion [original thread]
CCP have an internal metric for things like this. It's called "time until *****". I'll give you 3 guesses what it means :P EDIT: stupid CCP... ***** is a clinical word for a part of the male anatomy, not a curse word or anything like that.
- by Swiftstrike1 - at 2014.08.09 13:26:00
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212. Mobile d-scan inhibitor - small tweak - in Player Features and Ideas Discussion [original thread]
What I want from this change is to increase the importance of situational awareness. There should be no hand-holding error messages or game mechanics to tell you that your Dscan is being manipulated by a mobile scan inhibitor. If you don't notice...
- by Swiftstrike1 - at 2014.08.09 13:23:00
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213. jump clones - in Player Features and Ideas Discussion [original thread]
Abel Kugisa wrote: While I was on the toilet a few minutes ago I had a genius idea. I refuse to read any further.
- by Swiftstrike1 - at 2014.08.09 12:13:00
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214. Mobile d-scan inhibitor - small tweak - in Player Features and Ideas Discussion [original thread]
Right now, if you try to dscan while within 30km of one of these deployables you get a tactical notification to say "dscan is being disrupted" or something along those lines. The dscanner itself does not update, meaning that whatever results you h...
- by Swiftstrike1 - at 2014.08.09 11:54:00
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215. [IDEA] Vertical Channel Tabs - in Player Features and Ideas Discussion [original thread]
Great idea +1
- by Swiftstrike1 - at 2014.08.09 11:42:00
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216. PI and Routing - in Player Features and Ideas Discussion [original thread]
+1 for any idea that improves the PI interface
- by Swiftstrike1 - at 2014.08.07 23:08:00
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217. Add drone control range to fitting window - in Player Features and Ideas Discussion [original thread]
+1
- by Swiftstrike1 - at 2014.08.07 21:47:00
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218. How to fix Carriers/Nullsec - in Player Features and Ideas Discussion [original thread]
Attention Travellers Please do not feed the troll as it will only encourage further troll posting.
- by Swiftstrike1 - at 2014.08.07 18:04:00
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219. [Idea] MMJD subsytem for Strategic Cruisers - in Player Features and Ideas Discussion [original thread]
The medium Micro Jump Drive is very cool, but its restricted to combat BCs and Deep Space Transports. I'd like to see it used more widely, hence I suggest a new T3 propulsion subsystem that allows T3 cruisers to fit these badboys. It would provi...
- by Swiftstrike1 - at 2014.08.07 17:48:00
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220. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Suggestion: add "total value" column to all market orders and "ISK in escrow" column for buy orders Keywords: Market, UI Note: This would be incredibly useful info to have at a glance
- by Swiftstrike1 - at 2014.08.06 21:47:00
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