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101. Re: Patch notes. - Still no Advanced Drone Interfacing skill? - in Ships and Modules [original thread]
Advanced Drone Control unit. Gives you ability to use one drone control unit per level. Drone control units can only be fitted on carriers and motherships. All is not ready for the skill to be seeded, there are some changes that need to come in wi...
- by Tuxford - at 2006.06.15 09:16:00
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102. Blasters, artillery and more - in Ships and Modules [original thread]
Originally by: Chaddy So, this topic is getting old. Has this things made its way in yet, or are they still to come? Some stuff is already in, some has been put in the patch notes and is on sisi now. I'll better just unsticky this. ____...
- by Tuxford - at 2006.06.14 16:16:00
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103. Missing from the patch notes - in Ships and Modules [original thread]
Originally by: Draycar Hazaran Ok, just to clarify, what will the Wolf's final bonuses be? I'm all kinds of confused. 5% bonus is correct. _______________
- by Tuxford - at 2006.06.14 13:05:00
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104. Missing from the patch notes - in Ships and Modules [original thread]
Originally by: Callistus 5% tracking bonuses are being increased to 7.5% and 7.5% bonuses to 10% thanks _______________
- by Tuxford - at 2006.06.14 11:51:00
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105. Missing from the patch notes - in Ships and Modules [original thread]
Originally by: Jim McGregor Well, then lower the cpu requirements for it. How about 30 cpu? That probably needs some mathwork and won't make it in next patch anyway. _______________
- by Tuxford - at 2006.06.14 11:31:00
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106. Missing from the patch notes - in Ships and Modules [original thread]
Originally by: Gronsak Originally by: Tuxford Thats the thing with ECM. No matter how high your sensor strength you can always get jammed. A single ECCM tech 1 decreases people jam chance by almost half, tech two by half. What you...
- by Tuxford - at 2006.06.14 11:28:00
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107. Missing from the patch notes - in Ships and Modules [original thread]
Originally by: Gronsak as people have pointed out many times, its not the way to fix the problem, seems you guys are trying to cut a corner! if a mod needs to more than double something of your ship to make the ship useable then there is ...
- by Tuxford - at 2006.06.14 11:05:00
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108. Missing from the patch notes - in Ships and Modules [original thread]
ECCM and Sensor Backup Arrays have been boosted by 60%. Not much to say really. They were quite crap, now they are much less so. The thing about eccm and sensor backup arrays is that you sacrifice a slot for it but they are not really useful un...
- by Tuxford - at 2006.06.14 10:47:00
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109. any point in using not gallente carier? - in Ships and Modules [original thread]
I read "omg thanatos is the only useful carrier". I noticed it has damage bonus while the other has not, I recognize the issue and put it on my schedule to fix it. Do you guys really think that after I've read that I'm gonna waste my time by readi...
- by Tuxford - at 2006.06.14 09:47:00
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110. any point in using not gallente carier? - in Ships and Modules [original thread]
Originally by: Acwron Actually when we tested the Thanathos vs other Carriers on Sisi about 2-3 weeks ago the Thanathos fighters were doing about 40% (lvl4 carrier skill). Well I guess just an error in the damage message... Actually I ...
- by Tuxford - at 2006.06.13 13:34:00
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111. any point in using not gallente carier? - in Ships and Modules [original thread]
Originally by: Nafri Originally by: Tuxford Originally by: Deathbarrage give other carriers 5% bonus or reduce thanatos to 5% per lvl bah had a post written already about this but got an error. Anyway the description is ...
- by Tuxford - at 2006.06.13 12:11:00
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112. any point in using not gallente carier? - in Ships and Modules [original thread]
Originally by: Deathbarrage give other carriers 5% bonus or reduce thanatos to 5% per lvl bah had a post written already about this but got an error. Anyway the description is wrong it is actually getting a 5% bonus per level not 10%. H...
- by Tuxford - at 2006.06.13 12:00:00
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113. Tux - polite request for an ETA on the Nighthawk fix - in Ships and Modules [original thread]
Ok I'll remove one damage bonus from the Cerberus *runs and hides* That missile velocity factor bonus is kind of useless though, I want to change it. We're starting working on assault missiles soon and after that it becomes more logical to compa...
- by Tuxford - at 2006.06.09 14:23:00
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114. Missile Counters - in Ships and Modules [original thread]
Originally by: Jon Xylur There are no good missile counters. Defenders are bugged and don't think they'll be schedueled for fixing any time soon. So lets just all train Caldari. Actually they are scheduled. I'm pretty sure that it can b...
- by Tuxford - at 2006.06.08 13:18:00
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115. Sooo.. will Advanced Drone Interfacing skill (and mods) make it in? - in Ships and Modules [original thread]
Originally by: Leandro Salazar Originally by: ElCoCo Originally by: Tuxford This really should be called fighter control unit, it increases number of fighters you can control So when you have it "properly" working, will h...
- by Tuxford - at 2006.06.06 16:24:00
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116. Sooo.. will Advanced Drone Interfacing skill (and mods) make it in? - in Ships and Modules [original thread]
Originally by: Tuxford Originally by: Grimpak Edited by: Grimpak on 06/06/2006 08:55:59 Originally by: Tuxford Edited by: Tuxford on 06/06/2006 08:54:07 We need some database changes to be able to seed it. The read...
- by Tuxford - at 2006.06.06 15:53:00
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117. Sooo.. will Advanced Drone Interfacing skill (and mods) make it in? - in Ships and Modules [original thread]
Originally by: Asharaak Originally by: ELECTR0FREAK The Drone Control Unit I module itself allows the use of 1 additional drone. Due to carriers having 5 high slots, this brings the maximum number of drones (or fighters) that a Car...
- by Tuxford - at 2006.06.06 11:00:00
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118. Sooo.. will Advanced Drone Interfacing skill (and mods) make it in? - in Ships and Modules [original thread]
Originally by: Grimpak Edited by: Grimpak on 06/06/2006 08:55:59 Originally by: Tuxford Edited by: Tuxford on 06/06/2006 08:54:07 We need some database changes to be able to seed it. The read part tells you when to expect...
- by Tuxford - at 2006.06.06 08:57:00
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119. Sooo.. will Advanced Drone Interfacing skill (and mods) make it in? - in Ships and Modules [original thread]
Edited by: Tuxford on 06/06/2006 08:54:07 We need some database changes to be able to seed it. The read part tells you when to expect next static, if you're too lazy to click the link it should be in a week or two. Seems to be today -> ...
- by Tuxford - at 2006.06.06 08:49:00
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120. Ship changes maybe NOT in patch? - in Ships and Modules [original thread]
Originally by: Sarmaul Originally by: Kitty O'Shay Patch notes So there's a chance we won't get the ship changes on Tuesday after all. good, tux might do some last minute tweaks ;) Yeah I just noticed that jaguar was get...
- by Tuxford - at 2006.05.31 12:22:00
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