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161. Blasters, artillery and more - in Ships and Modules [original thread]
Originally by: Kyoko Sakoda Originally by: Kalhystia Hmm so there will be no tracking bonus increase for Megathron then? I believe someone said 5% tracking bonuses are being increased to 7.5% and 7.5% to 10%, I'm not 100% sur...
- by Tuxford - at 2006.05.04 16:18:00
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162. Blasters, artillery and more - in Ships and Modules [original thread]
Originally by: Nafri if you also somehow fix the tracking on the smaller howitzers, then people may use them Tracking on artillery was one thing I was going to look at. The brutal truth of the matter is that I haven't looked at it yet, ...
- by Tuxford - at 2006.05.04 16:07:00
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163. Blasters, artillery and more - in Ships and Modules [original thread]
Originally by: Kael D'mende Tux: I take it that there is more like u say, but have to ask this, have projectile AC's been looked at, and what about arty clip size ? Regards. There is more but I think I've reached the limit on what I ca...
- by Tuxford - at 2006.05.04 16:01:00
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164. Blasters, artillery and more - in Ships and Modules [original thread]
Originally by: Cmdr Patrick Originally by: Tuxford Decreased powergrid need by 10% on all heavy neutron blasters surly "all" neutron blastars and not just the mediums? Nope just the neutron blasters. The reason for that is t...
- by Tuxford - at 2006.05.04 15:55:00
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165. Blasters, artillery and more - in Ships and Modules [original thread]
Originally by: Astrum Ludus Thank you for the update There is no mention of Tachyons in there, is the change you mentioned in the last still going ahead? New I forgot something, thanks _______________
- by Tuxford - at 2006.05.04 15:44:00
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166. Blasters, artillery and more - in Ships and Modules [original thread]
Originally by: Slink Grinsdikild Nice holy crap that was fast _______________
- by Tuxford - at 2006.05.04 15:34:00
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167. Blasters, artillery and more - in Ships and Modules [original thread]
Here are some changes I've made on my development server and am hoping we can release it in the next patch. These are not all the changes I'm doing but these are the once I'm reasonably certain won't mess up too much. Blasters Decreased Capa...
- by Tuxford - at 2006.05.04 15:33:00
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168. ffs ccp dont ruin the game - in Ships and Modules [original thread]
Originally by: Nafri Drones hardly take SP to train for, a bit unfair since you need tons of Skillpoins as caldari now (~6.5 million electronics/~6 million gunnery/~ 5 million missles) would be great if such things could get balanced a...
- by Tuxford - at 2006.04.28 10:34:00
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169. ffs ccp dont ruin the game - in Ships and Modules [original thread]
Just to ease your minds then I have this to say about the tier 3 ships. They are only called tier 3 ships that doesn't mean that they will just be better than the other two battleship. In fact tier 2 battleships aren't necessarily better for every...
- by Tuxford - at 2006.04.28 10:11:00
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170. Ship crying for improvement: Wolf - in Ships and Modules [original thread]
Originally by: Gariuys You really should talk to oh lets say TomB and Hammerhead sometimes on stuff like this. There's a damn good reason for things being as they are! What makes you think that I didn't? Besides I've got the nerfbat no...
- by Tuxford - at 2006.04.27 19:59:00
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171. Tuxford + Response + Nighthawk = Good - in Ships and Modules [original thread]
Originally by: Astrum Ludus To that guy sending you his nut. sounds nice for you... OMG didn't notice that one _______________
- by Tuxford - at 2006.04.27 18:02:00
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172. Tuxford + Response + Nighthawk = Good - in Ships and Modules [original thread]
Originally by: DeathWarrior *cough* Im Holding you to it. Holding me to what, I committed to nothing _______________
- by Tuxford - at 2006.04.27 17:59:00
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173. Tuxford + Response + Nighthawk = Good - in Ships and Modules [original thread]
Originally by: Nafri he once answered on the nighthawk, he said that the ship is basicly working like intendend and that 300 DPS are good I didn't say one way or the other whether I was going to do anything with it. All I said that it...
- by Tuxford - at 2006.04.27 17:50:00
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174. Ship crying for improvement: Wolf - in Ships and Modules [original thread]
Originally by: keepiru Edited by: keepiru on 27/04/2006 16:53:20 Edited by: keepiru on 27/04/2006 16:50:30 Thats good to know Tux. Hopefully someone will get around to fixing the desc one of these days. Already fixed on my de...
- by Tuxford - at 2006.04.27 17:00:00
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175. Ship crying for improvement: Wolf - in Ships and Modules [original thread]
Originally by: keepiru Edited by: keepiru on 27/04/2006 16:30:48 Originally by: Tuxford Originally by: Zyrla Bladestorm Its still wierd to me that most/all other range bonuses are 10% and the Wolf's falloff bonus is onl...
- by Tuxford - at 2006.04.27 16:44:00
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176. Ship crying for improvement: Wolf - in Ships and Modules [original thread]
Originally by: Zyrla Bladestorm Its still wierd to me that most/all other range bonuses are 10% and the Wolf's falloff bonus is only 5%, but other than that I personally think the ship is fine. That doesn't sound right. I think there ar...
- by Tuxford - at 2006.04.27 16:23:00
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177. A Question To Tux - in Ships and Modules [original thread]
Originally by: Kaylana Syi Originally by: Nafri well the cap usage is a bad idea, besides the whining above. It will be just another excuse that the minmatar guns wont get fixed (the way thy should get fixed imho). Players: "Wah...
- by Tuxford - at 2006.04.26 10:57:00
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178. A Question To Tux - in Ships and Modules [original thread]
*Tuxford advises all to put on flame retardant suit because here comes the flames Haven't really started with artilleries. One thing I have noticed that the 250mm artillery look lot worse compared to 280mm howitzers than 125mm rails look compar...
- by Tuxford - at 2006.04.25 15:06:00
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179. A question to Tux (and TomB). - in Ships and Modules [original thread]
Originally by: FFGR Tux, from a quick view, the Medium Neutrons have the same PG requirements with the 250mm Rail (small neutrons have 1 more pg requirement from the 150mm rail), so we should be looking at a -2 pg for smalls and -25 for me...
- by Tuxford - at 2006.04.25 10:54:00
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180. A question to Tux (and TomB). - in Ships and Modules [original thread]
I'm taking a look at blasters as we speak. I'm pretty much in agreement with the complaints, the main problems are high capacitor need, cpu could use reduction and the grid on small and medium neutrons are a bit high compared to railguns. The tra...
- by Tuxford - at 2006.04.25 09:57:00
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