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81. Hell with the Tier 3 BS, where are the Tier 2 battlecruisers?! - in Ships and Modules [original thread]
Can't really give you any solid info on the tier 2 battlecruiser yet but I think Hammer boosted the agility recently. _______________
- by Tuxford - at 2006.07.29 22:44:00
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82. Preliminary tier 3 bs stats - in Ships and Modules [original thread]
Originally by: Nikolai Nuvolari Originally by: Tuxford Originally by: HippoKing Am I the only one who finds it odd that they are talking about reducing range, in the same patch they introduce the longest range ship yet? ...
- by Tuxford - at 2006.07.27 18:37:00
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83. Preliminary tier 3 bs stats - in Ships and Modules [original thread]
Originally by: HippoKing Am I the only one who finds it odd that they are talking about reducing range, in the same patch they introduce the longest range ship yet? If we're going for direct range nerf like frigates 1, cruisers 1.5 an...
- by Tuxford - at 2006.07.27 18:28:00
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84. Preliminary tier 3 bs stats - in Ships and Modules [original thread]
Originally by: Tyler Lowe I'm just pointing out that ship stats are not the only thing that may change. The relative importance of low vs mid slot may have changed, espescially with regard to specific ships and their roles. To say that a m...
- by Tuxford - at 2006.07.27 17:14:00
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85. Preliminary tier 3 bs stats - in Ships and Modules [original thread]
Originally by: Nafri Originally by: Tuxford I love how you guys can take stats from a test server that is few months out of date and then panic over them. So its sure we wont see the mealstrom as it was on Testserver? Doubl...
- by Tuxford - at 2006.07.27 16:40:00
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86. Preliminary tier 3 bs stats - in Ships and Modules [original thread]
I would if it was finished, or more finished. Also with SISI not up to date I think its kind of pointless. The blog was mostly about the designs not about stats. The thing is instead of assuming stats and then panic about them you should actually ...
- by Tuxford - at 2006.07.27 16:39:00
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87. ABBADON IS ARBITRATOR'S BIG BROTHER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! - in Ships and Modules [original thread]
Its Abaddon _______________
- by Tuxford - at 2006.07.27 13:52:00
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88. Eve's Dark age - in Ships and Modules [original thread]
Originally by: GM Spiral Originally by: Jim'ard Stone It is the pvp dark ages people!! ECM, NOS\NEUT, WCS its taking ages to have these mods sorted out in the mean time People are dying *fictionally* the worst time to pvp in eve's...
- by Tuxford - at 2006.07.25 15:36:00
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89. Gallente Pilots: Would You Fly This Battleship? - in Ships and Modules [original thread]
Originally by: Gierling Uh oh, they're gonna reveal the stats soon. BEND OVER BOYS HERE IT COMES! I can see it now, a dev blog telling us how 8 turrets with the grid to use them and a ROF bonus on the Minnie ship is "like the most total...
- by Tuxford - at 2006.07.25 14:38:00
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90. My take on balancing of wcs and nos/neuts - in Ships and Modules [original thread]
Originally by: Admiral IceBlock As for Nosferatu. Make Capacitor Batteries UNDRAINABLE! Problem fixed and you now have a anti-Nosferatu module. Thats another way we've been thinking about, instead of having unnosferatable percentage we ...
- by Tuxford - at 2006.07.25 12:46:00
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91. Gallente Pilots: Would You Fly This Battleship? - in Ships and Modules [original thread]
Originally by: Ling Xiao Edited by: Ling Xiao on 25/07/2006 12:04:41 Should have been Roc tbh. The extra 'h' doesn't belong there. Otherwise why not have Maelstromh and Hyperhion makes as much sense as Rokh There are actually ...
- by Tuxford - at 2006.07.25 12:12:00
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92. My take on balancing of wcs and nos/neuts - in Ships and Modules [original thread]
Originally by: Moominer And finally, I am not a proponent of making multiple game-altering changes all at once. We all know an ECM change is in the works too... "Fix" ECM first and then come back and address Nosf if required. Baby-steps. ...
- by Tuxford - at 2006.07.25 08:38:00
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93. Gallente Pilots: Would You Fly This Battleship? - in Ships and Modules [original thread]
Sorry guys, I've had a blog ready for quite some time about the tier 3 battleship. Just forgot to send it to Kieron. It has pretty much the first versions of the ships. I can tell you guys the names now. Amarr - Abaddon Caldari - Rokh Gallente - ...
- by Tuxford - at 2006.07.25 08:27:00
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94. My take on balancing of wcs and nos/neuts - in Ships and Modules [original thread]
Originally by: Jim McGregor Originally by: Tuxford ECM thing is already being looked at, more on that later. Amazing... would make us all very happy if you find a good solution to this. Yeah thats gonna happen _____...
- by Tuxford - at 2006.07.24 14:07:00
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95. My take on balancing of wcs and nos/neuts - in Ships and Modules [original thread]
Originally by: Jim McGregor Thanks for the comment. Havent seen you post for months now. I know you mentioned the reasons for it in your last dev blog, but you not posting AT ALL is no fun at all. Just post and let us know you are reading ...
- by Tuxford - at 2006.07.24 13:51:00
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96. My take on balancing of wcs and nos/neuts - in Ships and Modules [original thread]
I haven't been commenting a lot on the forums lately but I can assure you guys that I am reading them. I wanted to comment on this one (even though it has tux in the title) because these are both "issues" that have been talked about for some time ...
- by Tuxford - at 2006.07.24 08:43:00
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97. Sooo.. Advanced Drone Interfacing skill - part 2 - in Ships and Modules [original thread]
Originally by: Darwinia The static update came and went.. when is this skill going to be seeded, please? Everything is in place and ready, with all the excitement that was going on in the office yesterday I kind of forgot to actually ...
- by Tuxford - at 2006.06.22 10:16:00
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98. Fixing useless modules... - in Ships and Modules [original thread]
FYI we've made a tiny adjustment to the intertia stabilizers. It isn't on the test server yet but should be soon. It now gives a mass reduction as well as agility "decrease". We've also added a signature radius penalty. As for other modules then ...
- by Tuxford - at 2006.06.22 09:17:00
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99. Missing from the patch notes - in Ships and Modules [original thread]
Originally by: Max Teranous Hawk has 4 launchers on sisi, patch notes doesn't mention +1 launcher Sorry, dunno how to make the text red Saw it anyway, thanks As for ECM is better then ECCM then I can see your point. There is ...
- by Tuxford - at 2006.06.15 11:28:00
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100. Re: Patch notes. - Still no Advanced Drone Interfacing skill? - in Ships and Modules [original thread]
Originally by: HippoKing Has it been stopped from fitting to the moros now? Yes _______________
- by Tuxford - at 2006.06.15 09:20:00
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