Pages: 1 2 3 4 5 6 7 8 9 10 [20] 30 |
381. Ok, let's hear it for "BEST TIER 2 BC" - in Ships and Modules [original thread]
Only fly Myrmidon and Drake. Drake does great at gatecamps because of it's great passive tank and the lack of tracking and optimal range issues on the launchers. Myrm sucks for lowsec gate camps, cause your drones are instapopped, but is pretty n...
- by kill0rbunny - at 2007.03.15 14:25:00
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382. The Crow - in Ships and Modules [original thread]
With some Missile Velocity Rigs and maxed out skills you get a rocket range of 18km with Tech I rockets. I'd always prefer rockets tbh, standards only shine if you use a disruptor II or a faction disruptor, which is a lot of money on a paper thin...
- by kill0rbunny - at 2007.03.15 14:21:00
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383. Huginn Setup Help - in Ships and Modules [original thread]
Edited by: kill0rbunny on 15/03/2007 08:44:24 Edited by: kill0rbunny on 15/03/2007 08:39:24 I'd switch the target painter and the invul fields for 3x phased muon dampeners. If your lachesis mate and you damper a bs, it will take 10 Minutes...
- by kill0rbunny - at 2007.03.15 08:42:00
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384. Lv 4 Raven Setup - in Missions & Complexes [original thread]
Originally by: Omniscient Fury I'm currently a Domi pilot moving to a raven (about 30 more days of trianing for the following setup) and I'm looking to see if this fit seems okay with you Raven vets ;) Highs: 6x Cruise Missile Launcher ...
- by kill0rbunny - at 2007.03.14 13:32:00
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385. 5 hardest level 4 missions - in Missions & Complexes [original thread]
Edited by: kill0rbunny on 14/03/2007 13:21:28 Originally by: Akira2501 Edited by: Akira2501 on 07/03/2007 04:33:46 Originally by: Zrakor Edited by: Zrakor on 23/02/2007 13:44:38 We want to see mission runners group up...
- by kill0rbunny - at 2007.03.14 13:25:00
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386. Active and passive resistance skills - in Skill Discussions [original thread]
Edited by: kill0rbunny on 13/03/2007 11:12:44 Edited by: kill0rbunny on 13/03/2007 11:11:31 Edited by: kill0rbunny on 13/03/2007 11:08:55 Originally by: HongHi Choi Edited by: HongHi Choi on 13/03/2007 11:00:53 My good frie...
- by kill0rbunny - at 2007.03.13 11:12:00
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387. PVP Blaster-Rokh, Setups please - in Ships and Modules [original thread]
Edited by: kill0rbunny on 13/03/2007 11:01:57 Originally by: goddessbhunter My favorite blaster rokh setup... On Quickfit it says 400 DPS but my own calculations bring it to more like 800 DPS... quickfit is funky =\ Quickfit is n...
- by kill0rbunny - at 2007.03.13 11:02:00
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388. drake pvp - in Ships and Modules [original thread]
Edited by: kill0rbunny on 13/03/2007 10:47:00 Originally by: AKULA UrQuan H; 7x good named Heavy launchers, 1x Small neut II M: Named 10mn MWD, 20km scram, 2x Sensor damp II, tracking disruptor II, Sensorbooster II L: 400mm RT plate, M...
- by kill0rbunny - at 2007.03.13 10:40:00
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389. Wolf or Jaguar? - in Ships and Modules [original thread]
Edited by: kill0rbunny on 13/03/2007 10:33:20 Jag is a small vagabond when fitted correctly. Wolf has two huge resistance holes. In fact all minnie tech II ships that require armor tanking are not that good, their shield tanking ships are nic...
- by kill0rbunny - at 2007.03.13 10:36:00
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390. UN-NERF Probes - in Crime and Punishment [original thread]
Originally by: Polly Math Originally by: kill0rbunny Originally by: Polly Math i dont see why a mission runner would bother with lowsec if the chances of getting probed down are 100%. you can use a scout for gate camps, you...
- by kill0rbunny - at 2007.03.13 09:06:00
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391. Level 3 Mission Drake - in Missions & Complexes [original thread]
Edited by: kill0rbunny on 12/03/2007 19:50:09 Originally by: Ararius Well, running my new setup, I was able to blaze through all of the level 3 missions I came across, untill I got to blockade I mean, this mission is almost impossable...
- by kill0rbunny - at 2007.03.12 19:53:00
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392. manticore - in Ships and Modules [original thread]
Three Cruise Launchers, Cloaking Device 2 Sensor Dampeners, 2 Sensor Boosters, 2 Ballistic Control Systems Tech II Gang up with a ceptor that tackles your enemy, as you won't kill anything solo with it thats not afk. Killboard
- by kill0rbunny - at 2007.03.12 18:28:00
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393. [REV] Drake (Passive) - in Ships and Modules [original thread]
No BCUs is slow as hell. Try putting in some resists and swap two shield power relays for BCU IIs, you'll be twice as fast, tank is no problem anyways. Angels are no enemys against shield tanks, as the explosive and kinetic resistances are ridic...
- by kill0rbunny - at 2007.03.12 16:32:00
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394. L3 Myrmidon Setup - in Ships and Modules [original thread]
Edited by: kill0rbunny on 12/03/2007 15:54:00 Originally by: Pottsey Edited by: Pottsey on 12/03/2007 15:44:48 Shield tanking gets 400 to 600 per second as a passive tank. So 4,000 over 10 seconds as an average setup compared to 60...
- by kill0rbunny - at 2007.03.12 15:57:00
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395. The only real set-up for a Rohk - in Ships and Modules [original thread]
Use Webifier Drones, a tracking disruptor and a warp disruptor II and your good to go against bs of all choice. The Nos Domi is overpowered, not really a ship you should compare the rokh against. Killboard
- by kill0rbunny - at 2007.03.12 10:29:00
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396. Passive Shield Tanking? (Myrmidon) - in Ships and Modules [original thread]
Edited by: kill0rbunny on 10/03/2007 22:58:09 The Myrmidon Pilot we popped in lowsec thought so too. We did it four times now we all have nice shiney Large Extender IIs on our PvP Drakes. It has armor tanking bonuses so armor tank it. You...
- by kill0rbunny - at 2007.03.10 23:01:00
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397. PA are n00b baiters? - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Cloora Ok I edited the title. But seriously, I don't really care if people think I'm a n00b. Because I am one right now and I am not going to try to act like I have been playing EVE for 3 years if I haven't. good day to you...
- by kill0rbunny - at 2007.03.10 21:24:00
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398. the Rook ( need advice from experienced EW pilots ) - in Ships and Modules [original thread]
Your jammer range is already good on the rook. You always need more Strength after the jammer nerf. Killboard
- by kill0rbunny - at 2007.03.10 18:02:00
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399. [Rev] Nighthawk PvP - in Ships and Modules [original thread]
Originally by: Zaphroid Eulthran Whats the Injector for? The Nighthawk has a decent cap, and you are only running 2 (or 3) hardeners off it, its going to take some pretty heavy nossing to shut that down. Wouldnt a second LSE2 or a fourth...
- by kill0rbunny - at 2007.03.10 17:35:00
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400. UN-NERF Probes - in Crime and Punishment [original thread]
Originally by: Polly Math i dont see why a mission runner would bother with lowsec if the chances of getting probed down are 100%. you can use a scout for gate camps, you can have guards in the belts, what could a missionrunner do to prote...
- by kill0rbunny - at 2007.03.08 19:48:00
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