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Arbenowskee
Deep Core Mining Inc.
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Posted - 2006.07.25 13:14:00 -
[151]
I used to solo every mission in this setup. Tanking is limited, but npcs usualy die before my cap runs out. Just keep those shields at 50% for maximum shield recharge rate and u're fine.
6x cruise t2 2x diminishing nos
1x Xlarge shield booster II, shield boost amp, 4x hardeners
3x ballistics II, 1x pds II, 1x CPU II.
have cap/shield skills @ lvl 5 and have 8 mio in missiles.
U can replace xlarge II with gistii one and use another PDS II on low instead of CPU II.
combine that with 7x vespas II and missions were a joke.
now i use CNR with similar setup, just 1 more cruise launcher II instead of nos. now missions are as easy as killing bunnies with an axe. ---------------------------------------------------------------------------------------- Sig too large. Maximum size 400x120 and 24000 bytes. -Oiri Yusko |
Ismern
GoonFleet GoonSwarm
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Posted - 2006.07.25 18:09:00 -
[152]
Originally by: Sylaan
Originally by: KM0r
Originally by: Ismern Wow, a lot of you guys have some of the crapiest setups I have ever seen. It's amazing you don't lose them (or you do and don't say it).
Trolling or actually have constructive input?
Trolling apparently.
Oops, I posted my setup before and I thought it was in this thread. My apologies. Anyways, here's my setup from the other thread:
I run L4 kill missions in 0.0 space and I solo all of them in my Raven. (I can run them without even moving.)
You want to know the best tanking scheme?
Raven - HI: 6x 'Arbalest' Cruise Missile Launcher 2x Heavy Nosferatu II MID: 1x Extra-Large Shield Booster II 1x Heavy Electrochemical Capacitor Booster (800s) 2x T2 Mission Specific Hardeners 2x Invulnerability Field II LOW: 2x Power Diagnostic Unit II 1x Best named Damage Control Mod (you can afford) 2x Best named Warp Core Stabilizers DRONES: 5x T2 Mission Specific Medium Drones 5x T2 Mission Specific Light Drones
Carry 1500 cruise missiles and 12 cap booster charges in your cargo hold. Pick the loot after everything is dead.
----------------------------------------------------------- "It's not that I'm lazy . . . It's that I just don't care." |
tiller
Beer and Kebabs Pirate Coalition
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Posted - 2006.07.25 19:58:00 -
[153]
Edited by: tiller on 25/07/2006 20:00:35 Wow, thats one of the crapiest setups I have ever seen. It's amazing you don't lose it.
edit: ok seriously, why would you need stabs for any current lvl4 mission ?, they will only reduce your tank and dmg and certainly not help you complete missions quickly. Quickly doing missions for rapid isk generation is what the raven is all about.
Click me for Pirate Coalition Website of Gankage |
Ismern
GoonFleet GoonSwarm
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Posted - 2006.07.25 20:21:00 -
[154]
Edited by: Ismern on 25/07/2006 20:21:59
Originally by: tiller Edited by: tiller on 25/07/2006 20:00:35 Wow, thats one of the crapiest setups I have ever seen. It's amazing you don't lose it.
edit: ok seriously, why would you need stabs for any current lvl4 mission ?, they will only reduce your tank and dmg and certainly not help you complete missions quickly. Quickly doing missions for rapid isk generation is what the raven is all about.
I've never lost it. The reason I have never lost it is because those two stabs are on it.
I have soloed every L4 kill mission so far, and the tank allows you to stick around the longest of any other tank (without using faction gear). However, even that sometimes isn't enough and you need to warp out to pick up some more cap charges. Although I've never had to warp out more than once in any mission and even that is few and far between.
However, once WCS get changed, I'll change this because then it won't be worth it.
Also, I've seen many a L4 mission runner that would die all the time. I told them this setup and how to run them and they have all thanked me for it later because they're no longer losing ships.
----------------------------------------------------------- "It's not that I'm lazy . . . It's that I just don't care." |
Kazaam
Caldari
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Posted - 2006.07.25 23:19:00 -
[155]
Highs 6x Arba Cruise 1x Heavy Diminishing 1x Tractor Beam
Meds 2x Rat specific T2 hardeners 1x Invul Field T2 1x Gist B-Type Shield Boost Amplifier ( about 110m ) 1x Gist B-Type XLarge Shield Booster ( about 450m ) 1x Sensor Booster T2 or Target Painter
Lows 2x Ballistics T2 1x CPU 2x Powerdiags T2 _________________________________________
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BlackEaster
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Posted - 2006.07.28 12:20:00 -
[156]
I've only been playing about 4 months or so, still consider myself pretty much a noob. Why is it, that everyone use several Ballistic Control units, while it clearly says, using more than one will be penalized?
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Peter Stuyvesant
Amarr
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Posted - 2006.07.28 12:55:00 -
[157]
The 2nd module gets penalized, but not that much. It still adds a lot of damage over time.
1st Module: 100% effect 2nd Module: 87% effect 3rd Module: 57% effect 4th Module: 28% effect 5th+ Module: negligible effect
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Inqy
The Taining corp Knights Of the Southerncross
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Posted - 2006.07.28 12:59:00 -
[158]
lol was about to post the same
Is the dronelink in High Slot worth it?
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Sylaan
Caldari
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Posted - 2006.07.28 13:50:00 -
[159]
Originally by: Inqy lol was about to post the same
Is the dronelink in High Slot worth it?
I dont think so. The main use for your drones, as a Raven pilot, is to kill frigates. Then cruisers and after that, maybe, help out with some battleships. And out of those battleships some orbit out normal drone range (of course, depends on your drone skills too).
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d026
Herrscher der Zeit
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Posted - 2006.07.28 15:57:00 -
[160]
Edited by: d026 on 28/07/2006 15:58:21 Right now im im using depending on mission:
High 6x Cruise Launcher II 2x 150mm/125mm II or 1 x Large SB or 2 x Tractorbeams --------------- Medium 4 x DG or TII Rat Specific Hardeners 1 x Caprecharger II or Targetpainter II 1 x XL Shieldbooster II --------------- Low 4-5 x PDS II 1-3 x BCS II ---------------
5 x Smal/Med Rat specifig drones
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Axle skye
Caldari
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Posted - 2006.07.28 18:51:00 -
[161]
3 xt-9000 cruise launchers 3 zw-4100 siege launchers 2 Med beams
1 T2 lg booster 1 shield boost amp 1 named shield hardener(secondary dmg) 2 named shield hardener(main dmg type) 1 Target painter
2 BCU 3 T2 PDUs
5 med drones 5 light drones
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abraheam
Caldari
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Posted - 2006.07.30 07:37:00 -
[162]
High 6x arb siege 1x heavy nos --------------- Medium 1x Xlg shld bst tech II 1x invul field 2x rat spec hardener 1x shld boost amp(so my nonboosted shileds boost faster) 1x named cap booster --------------- Low 3x BCU II 2x PDU ---------------
This works well for me, although I will admit my indy/hauler alt hauls extra 800 cap boosters, and extra torps so I can afford to shoot more of them at the smaller stuff. Drones work fine against the frigs, and cruisers IMO. I use rat specific med drones.
If there are lots of BC's I just shoot 3 launchers at 2 seperate ones to cut down on ammo wastage. 3 volleys = 2 dead Battle Cruisers. There are quite a few more BC's then cruisers from my experience and Torps do plenty of dmg to BC's.
I do switch to cruises during some missions. Specifically the second stage of Worlds collide for example.
The cap booster works great to help run that Xlrg shld boosters during the "bonus" level of the extravaganza mission when the whole fleet agroes you. Like many others have said I usually take out all the dmg dealers before I run out of cap and boosters with the 3 BCU set up. I would rather spend the extra mins making 800 boosters then repalcing a whole ship setup.
I have 5 mil SP, 3.5 in raven specific skills and I have relatively few problems. I do have to warp out on some portions of some missions several times.
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Athanasios Anastasiou
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Posted - 2006.07.30 19:14:00 -
[163]
Can do almost every lvl4 mission (tho haven't tried it with enemy abounds)
High: 6x cruise missile launcher II 1x tractor beam 1x large nosferatu
Medium: 1x gist b-type large shield booster 1x shield boost amplifier 4x rat specific hardeners
Low: 2x BCU II 2x PDU II 1x WCS
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tiller
Poisonous Monkeys
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Posted - 2006.07.31 06:19:00 -
[164]
Edited by: tiller on 31/07/2006 06:20:45
6 * cruise II, 2 * dim nos
1 * cap re II, 1 * invun II, 2 * rat spec t2 hardeners, 1 * shield boost amp, 1 * gist c-type xl
2 * pdu II, 1 * CAP RELAY lol, 2 * BCU II
rat spec cruise t1 missiles and light drones.
The weird thing about this setup is the cap relay (stole idea from someone else), yeah it reduces boost but I can solo every lvl4 mission, never warp out and have NEVER gone below about 2/3s cap even on angel extravaganza 1st lvl full aggro. I think the reduction in boost is worth giving up for 20% cap recharge.
I don't use a tractor any more.. most loot is crap anyway, but instead prefer to speed through misssions as fast as I can for max lp.
Click me for Pirate Coalition Website of Gankage |
ClogMan
Caldari
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Posted - 2006.08.01 07:59:00 -
[165]
Originally by: Athanasios Anastasiou Can do almost every lvl4 mission (tho haven't tried it with enemy abounds)
High: 6x cruise missile launcher II 1x tractor beam 1x large nosferatu
Medium: 1x gist b-type large shield booster 1x shield boost amplifier 4x rat specific hardeners
Low: 2x BCU II 2x PDU II 1x WCS
Your setup looks very similar to mine. My question is, do you have any problems boosting for enuff shield, with your Gist B-type booster when hit for a large amount of damage? Ive toyed with maybe only using 3 hardeners and use a 2nd shield amp for more boosting.
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Ohmy Fugod
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Posted - 2006.08.01 20:54:00 -
[166]
My setup:
6 x Arbalest Cruise 1 x True Sansha Heavy Nosferatu (30km range) 1 x Heavy Diminishing Nosferatu (24km range)
1 x Gist b-type X-Large Shield booster 1 x Dread Guristas Shield boost amplifier 4 x T2 Rat Specific hardeners
2 x BCU II 3 x PDU II
General and important tips/things to have in mind:
- I made this investment back in 20-25 days of playing an average of 3hrs/day. The Gist b-type XL booster is worth every single penny. Don't pay more than 430m for it though.
- The Dread Guristas Shield Boost Amp is just like the Gist b-type amp, but requires 3 cpu less to fit. Unless you already have Electronics 5, your Raven might feel a lil tight on CPU.
- DO NOT USE TORPEDOES. They got a huge explosion radius, and 85% of time you'll be shooting cruisers and battlecruisers while doing lvl 4's. They also got the worst non-capital launcher rate of fire, meaning your missions will go a lot slower than with cruise launchers. Even worst, they have sucky range and are WAY slower than cruise missiles, meaning more success for the rat's defenders (see further below).
- When doing lvl 4's STAY PUT when you come out of warp, wait a bit, and only answer the fire of those attacking you. This will ensure you don't aggro the whole room. Exception: The delta support frigates in Enemies Abound 1/5. just don't shoot them unless you're 50km from the closest rat. Or, use a smartbomb instead. No prob with the sb.
- Watch the reward your agent offers. If reward + bonus are over 3m, and you never did that mission before, check sites like www.eveinfo.com, or ask in local or corp chat for advice. Don't ever go into some mission without at least some clue about what's in there.
- Regarding Drones: Use Hammerheads/ Hobgoblins, these are the thermal ones. Always. Maybe, maybe sometimes, the kinetic ones. Why? Well if you compare stats, the thermal drones got a 1.6 dmg multiplier. Kinetic ones got a 1.45 one(iirc). The others even less than that. This means that thermal drones deal a 30% more dmg, meaning that most of the time this will offset and even cause more damage than if using the least resisted type.
- Loot using an Industrial, or an Osprey with cargo expanders. Any case, with of course tractor beams and a sensor booster for faster locking of cans. Don't ever use the Raven for looting, unless you're, say, 3 jumps away, in which case replace the 24km nos for a tractor beam before even departing.
- Don't stress yourself over wasted volleys. That rat alone you're shooting probably finances the whole mission's ammo expenses.
- Train Missile Projection, to lvl 3 or 4. This skill, in addition to your Caldari Battleship one will make your missiles fly faster. No, it's not about the range, it's about the missile landing before the rat's defender does.
It's another way of enhancing your dps.
The clearest example is vs. any Machariel-Class battleship rat. They come really close, and it's funny to see their defenders (many times up to 3!!) banish in space fruitlessly.
Okies I hope somebody finds this helpful, good luck! :-)
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Ghoest
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Posted - 2006.08.02 00:33:00 -
[167]
Originally by: Ismern
1x Best named Damage Control Mod (you can afford)
? ? ?
Wherever you went - here you are.
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Peter Stuyvesant
Amarr
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Posted - 2006.08.02 08:41:00 -
[168]
Originally by: Ghoest
Originally by: Ismern
1x Best named Damage Control Mod (you can afford)
? ? ?
I'll assume that by spamming question marks, you meant 'I don't know what this means, could someone please explain?'
Damage Controls Best Named Damage Control
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Ghoest
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Posted - 2006.08.03 01:39:00 -
[169]
No I meant WTF would you put that on a shield tank.
Wherever you went - here you are.
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Peter Stuyvesant
Amarr
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Posted - 2006.08.03 09:36:00 -
[170]
Because it gives extra shield resists that are not subject to a stacking penalty, and I guess if everything really went wrong, the extra hull resists might just let you get out in time.
(ps I dont use them on my mission raven but if I wasn't using a Gist booster I'd consider it)
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Kouran Darkblade
Caldari Copasetic Joint Special Task Force
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Posted - 2006.08.16 08:56:00 -
[171]
My setup: High 6x Cruise Launcher 2x Heavy Nos ---------------- Med 1x Xlarge Shield Booster II 1x Large Shield Extender II 2x Rat Specific Hardener 2xShield Boost Amp ----------------- Low 2x Power Diagnostic System II 1x CPR II 2x BCS II ------------------ I often swap out the extender or one of the boost amp's for an extra resist, but i have a masive boost and can tank just about everything.
L33t banner By Bookie |
tiller
Beer and Kebabs Pirate Coalition
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Posted - 2006.08.16 12:04:00 -
[172]
Edited by: tiller on 16/08/2006 12:04:06
Originally by: Peter Stuyvesant Because it gives extra shield resists that are not subject to a stacking penalty, and I guess if everything really went wrong, the extra hull resists might just let you get out in time.
(ps I dont use them on my mission raven but if I wasn't using a Gist booster I'd consider it)
Dmg controls shield resist bonus stacks with your current hardeners... this means it really does not do that much except give your arm and hull more in case of emergencys (if you shield is gone then you are in deep trouble anyway)
Click me for Pirate Coalition Website of Gankage |
Depko
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Posted - 2006.08.16 13:08:00 -
[173]
Originally by: Ismern
Originally by: Sylaan
Originally by: KM0r
Originally by: Ismern
Raven - HI: 6x 'Arbalest' Cruise Missile Launcher 2x Heavy Nosferatu II MID: 1x Extra-Large Shield Booster II 1x Heavy Electrochemical Capacitor Booster (800s) 2x T2 Mission Specific Hardeners 2x Invulnerability Field II LOW: 2x Power Diagnostic Unit II 1x Best named Damage Control Mod (you can afford) 2x Best named Warp Core Stabilizers DRONES: 5x T2 Mission Specific Medium Drones 5x T2 Mission Specific Light Drones
a) these is no "Heavy Nosferatu II" in the game, just Heavy Diminishing NOsferatu b) why do you use "Extra-Large Shield Booster II" if the C5-L X-Large gives you the same HP/min for much less money ? |
Larsson7
Minmatar Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2006.08.16 15:02:00 -
[174]
I was under the impression that an XL C5-L gives 460 every 4 secs against 600 every 4 secs. Isnt this the case?
Anyway Lvl 4 Set up (Though I dont bother running them anymore)
Raven Navy Issue
Highs:
Thons Modified Cruise Missile Launcher x 2 Kaikkas Modified Cruise Missile Launcher x 1 Hakims Modified Cruise Missile Launcher x 2 Mizuros Modified Cruise Missile launcher x 1 Dread Gurista Cruise Missile Launcher x 1 Heavy Diminishing NOS x 1
Mids:
Dread Gurista Invulnerability Field x 2 Thons Modified XL Shield Booster Estamels Modified Shield Boost Amp Medium Electrochemica w/800 Charges Shadow Serpentis Sensor Booster
Lows:
1 x Kaikkas Modified BCU 2 x Dread Gurista BCU 1 x Internal FFA 1 x PDU II
Full grade Crystal set.
This was the set up I used in its heyday. I have since given the Kaikkas BCU away to a m8 ingame and replaced it with a 3rd Dread BCU.
Lvl 4 Missions are so boring with that set up.
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Ruby Tuesday
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Posted - 2006.08.16 15:07:00 -
[175]
My set-up for lvl 4's
Recently acquired DG boost amp and Gist-b large booster. It has made the missions go a lot easier due to the cap per boost efficiency.
3 T2 Cruise, 3 T2 Siege, Hvy Nos, T2 125 Railgun (To help with the frigs
4 T2 Hardeners DG boost amp Gist-B large booster.
3 T2 PDU's, 2 BCU's
Vespa 2's in the drone bay.
I find the mix of Cruise and Siege launchers work well for me on all targets. Also havenĘt come across a mission that a large booster could not tank as long as the resistances are high enough. |
The RepoMan
Caldari
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Posted - 2006.08.16 15:26:00 -
[176]
Originally by: Ghoest No I meant WTF would you put that on a shield tank.
Well aside from being an incredibly powerful shield resistance amplifier (in a low slot, no less) it's also the difference between coming back to a ship or a pod if you lose connection. That alone makes it worth more than any other module on the ship.
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Arakasai
Caldari Collwood Collective
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Posted - 2006.08.16 21:02:00 -
[177]
Originally by: The RepoMan
Originally by: Ghoest No I meant WTF would you put that on a shield tank.
Well aside from being an incredibly powerful shield resistance amplifier (in a low slot, no less) it's also the difference between coming back to a ship or a pod if you lose connection. That alone makes it worth more than any other module on the ship.
Incredibly powerful shield resistance amplifier is a little over the top. It is actually pretty weak all in all. The one redeeming factor is that it is in a low slot.
The power of the module really comes from the shield resistance + armor resistance + hull resistance. It will give you a better chance to come back from a CTD. However, an additional PDU or BCU in that slot is more powerful if you remain active in the game.
Under the same logic, you might as well drop 5x cap relays in your low slots. Then you can leave your booster running the entire time. Which will do a better job of saving your arse if you CTD than a damage control unit will.
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Ramanujan
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Posted - 2006.08.16 21:20:00 -
[178]
Originally by: Larsson7 I was under the impression that an XL C5-L gives 460 every 4 secs against 600 every 4 secs. Isnt this the case?
Anyway Lvl 4 Set up (Though I dont bother running them anymore)
Raven Navy Issue
Highs:
Thons Modified Cruise Missile Launcher x 2 Kaikkas Modified Cruise Missile Launcher x 1 Hakims Modified Cruise Missile Launcher x 2 Mizuros Modified Cruise Missile launcher x 1 Dread Gurista Cruise Missile Launcher x 1 Heavy Diminishing NOS x 1
Mids:
Dread Gurista Invulnerability Field x 2 Thons Modified XL Shield Booster Estamels Modified Shield Boost Amp Medium Electrochemica w/800 Charges Shadow Serpentis Sensor Booster
Lows:
1 x Kaikkas Modified BCU 2 x Dread Gurista BCU 1 x Internal FFA 1 x PDU II
Full grade Crystal set.
This was the set up I used in its heyday. I have since given the Kaikkas BCU away to a m8 ingame and replaced it with a 3rd Dread BCU.
Lvl 4 Missions are so boring with that set up.
That a pretty good setup, and affordable too!
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The RepoMan
Caldari
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Posted - 2006.08.17 01:20:00 -
[179]
Originally by: Arakasai
Originally by: The RepoMan
Originally by: Ghoest No I meant WTF would you put that on a shield tank.
Well aside from being an incredibly powerful shield resistance amplifier (in a low slot, no less) it's also the difference between coming back to a ship or a pod if you lose connection. That alone makes it worth more than any other module on the ship.
Incredibly powerful shield resistance amplifier is a little over the top. It is actually pretty weak all in all. The one redeeming factor is that it is in a low slot.
The power of the module really comes from the shield resistance + armor resistance + hull resistance. It will give you a better chance to come back from a CTD. However, an additional PDU or BCU in that slot is more powerful if you remain active in the game.
Under the same logic, you might as well drop 5x cap relays in your low slots. Then you can leave your booster running the entire time. Which will do a better job of saving your arse if you CTD than a damage control unit will.
Sigh... why does everyone have to argue with me? =/
11.5% nonstacking shield resistance bonus for a single low slot module; how this could not be considered a massive resistance boost is mind boggling, considering the difference between a t1 and t2 specific type hard is 5%, the difference between a t1 hard and gist a-type is 9.5%, and 11.75% for x-type. Obviously hards are subject to the stacking penalty too.
Damage control provides resistances across the board at negligible energy cost and minimal cash demands when compared to the cost of superior hards.
I dont quite get how you think my logic of "a single lowslot module that saves your ships is better than any other module" equates to "hey lets use all the low slots to do something that doesnt work!".... if putting full cap relays in the lows actually allowed you to run the booster 24/7 hells ya I would do that, but at best it provides half the needed amount, at least with my skills.
Sure it's possible with faction stuff, but if I was using faction I wouldnt need to run it indefinately anyways.
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Leandro Salazar
Aeon Industries
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Posted - 2006.08.17 02:16:00 -
[180]
Edited by: Leandro Salazar on 17/08/2006 02:17:30 Yes at first glance a PDU might seem better than a DCU. The unstacked 11.5 extra resist to everything add an equivalent of roughly 13% hitpoints with no boost to shield recharge rate, which is slightly worse than what a PDU-II does for your passive tank. And the PDU also boosts your cap.
But if you look a bit further than this, the extra resistance also affects every hitpoint gained from passive tank and more importantly from shield boosting. So the more you need to boost your shields, the more useful the DCU becomes over the PDU which does absolutely nothing for your boosted HP. Add to that the life-saving structure resists, and the DCU wins clearly. At least for me. --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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