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Lemming Zealot
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Posted - 2006.11.08 16:51:00 -
[331]
I've been playing around with using an alt in an osprey lately. Even with a trial-accout that has almost no skills, I can get this setup running non-stop
2x top named medium shield transporters
3x named cap rechargers 1x named medium cap battery
3x cap power relays
this feeds my raven something like 75 shields a second. You just have to be careful on missions with group aggro. On angel extravaganza I have to leave the osprey at home until I clear the first room
the raven is setup with:
6x arb siege 1x heavy nos
1x Gist B-Type Large booster 3-4x T2 hardners, sometimes 1 invuln 1-2x Top named painter(s)
3x BCS II 2x PDS II
I think I am going to swap the large booster for a named XL, this would make my setup disposable in case I bite off too much, and would also give me a bit more of a burst tank when I need it to augment the remote shield tank.
Also once my alt gets his skills up more he will be able to run three medium transporters and feed me something like 115 shields a second.
14 days til torps V, cait wait to start slinging Jav's around.
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Exlegion
Caldari Legion's Knight
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Posted - 2006.11.08 17:57:00 -
[332]
Edited by: Exlegion on 08/11/2006 18:00:20 My PVE Raven setup:
HIGHS 6x Arbalest Siege Launchers 2x 250mm Prototype Railguns
MEDS 1x 100MN Afterburner II 1x XL Shield Booster II 1x Copasetic Shield Boost Amplifier 3x Shield Resist Amplifiers II (passive hardeners)(mission-specific)
LOWS 1x Ballistic Control System II 4x Power Diagnostic Systems II
DRONES 7x Medium II Drones (mission-specific)
Exlegion
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Inen
Minmatar OLE Mining Corp Miners With Attitude
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Posted - 2006.11.08 18:21:00 -
[333]
My setup is non-faction but it does get the job done. Hardest mission I have done is silence the informant, have not been offered anything harder.
I use my raven to kill everything and then my mkII for all the looting after.
6 x Arbalest Cruise Launchers 2 x Heavy Diminishing Nosferatu
5 x Hardners II 1 x XL Shield Booster II
3 x PDS II 2 x BCU II
***REQUIRES ELECTRONICS V, ENGINEERING V, WEAPONS UPGRADES V
Some people wonder why I have the 5 x hardners but I cannot really think of what else to use. I am contemplating switching one hardner for a TP but have not decided yet. My drones take care of frigs no problem while my cruise missiles take down cruisers and BS (million isk BS included) without too much trouble.
The NOS comes in very handy I have found. Great for boosting down to 0 cap in the need of an emergency (and does not happen often) and then quickly getting back up to the max recharge rate.
Anyways, it is an affordable level 4 mission runner. Once I get a faction booster, I will be switching the HI's to help my drones out a bit, switching to 3 x BCU II and 2 x PDS II, and getting rid of a hardner for either an amplifier or a target painter.
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Sokratesz
Guardians of Hell's Gate Tactical Narcotics Team
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Posted - 2006.11.08 20:01:00 -
[334]
Inen. Use 4 hardeners and a shield boost amplifier. Youll be amazed.
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Lemming Zealot
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Posted - 2006.11.08 21:16:00 -
[335]
Edited by: Lemming Zealot on 08/11/2006 21:32:37 what the.... the board has ate my post twice now lets try this agian
Originally by: Inen Some people wonder why I have the 5 x hardners but I cannot really think of what else to use. I am contemplating switching one hardner for a TP but have not decided yet. My drones take care of frigs no problem while my cruise missiles take down cruisers and BS (million isk BS included) without too much trouble.
If you don't need a six slot tank than a target painter would be great. Just because you don't have trouble killing cruisers without one doesn't mean you won't be more effective with it.
Of course you can't go wrong with extra tank either to get you out of bad situations. Depending on what hardners you are running a boost amp might beat a fifth one. Also a cap injector will let you take a tremendous pounding for a few minutes.
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Magnus Card
Caldari
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Posted - 2006.11.09 19:40:00 -
[336]
Originally by: Victoria Alnilam
2. Higher-end NPC battleships take f o r e v e r to take down with 6x cruise launchers. That is, unless I get a bit closer to reduce the defender spam, and to sic my drones on the sucker. I have decent missile skills so far, and can't really see this improving much. I currently have at least level three in every missile support skill, and every missile type. And from what I gather, it's not worth it to use torps in most level 4's, so what am I to do? I mean I could fit an afterburner in there to catch up to those BS's that like to put some distance between us, but as we all know, that could mean a broken tank.
Lows: Ballistic Control System I Power Diagnostic System I x4
Upgrade to 3 PDS II and 2 BCS II. 3 PDS II will give you roughly the same boost as 4 PDS I. The second BCS will make those "high end" BS go a lot faster.
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Deitus Romanus
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Posted - 2006.11.10 15:22:00 -
[337]
My setup:
Hi: 6 x T2 Cruise Launchers (ROF 8.1 Seconds) 2 x Heavy diminishing NOS
Mid: 1 x T2 XL Shield Booster 2 x T2 Invun Hardeners 2 x T2 Race Specific Hardeners 1 x F-90 Positional Sub or T2 Cap Recharger
Low: 3 x T2 PDU 1 x T2 BCU 1 x Internal Force Field Array.
Drones: 5 x Medium (Load damage specific)
So far, I've beaten everything with this config. The ROF on the cruise launcher is essential to beat the tank of +2Mil BS rats. To reach this ROF you need skill BS-5, Cruise Missile Specialization - 5, Rapid launch 5, T2 Launchers and T2 BCU.
Good luck.
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Escobar Noreaga
Kings of Kill
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Posted - 2006.11.10 16:19:00 -
[338]
Edited by: Escobar Noreaga on 10/11/2006 16:19:42 My setup:
6 cruise t2 2 whatever
XL t2 boost Pith shield amp 4 t2 or faction hardners
3 pdu t2 2 bcu t2
as many small drones as possible
And 4/5 of the low grade crystal set. ------------------------------------------------- Pimpin Hoes and Slammin Cadillac Doors......
I'm stealth like a robot hidden in the fat ******* of Cartman..... |
Ariel Dawn
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Posted - 2006.11.10 23:24:00 -
[339]
Just wondering how you guys would rate the following setup:
6x Arbalest Cruise Launcher 2x Heavy Diminishing Nosferatu
1x Gist X-Type Large Shield Booster 1x Shield Boost Amplifier II 4x Rat-Specific Hardner II
3x Ballistic Control Unit II 2x Power Diagnostic Unit II
Should be able to tank a fair amount and isn't too expensive, just working on cap skills to be able to run the Large forever (if its possible in this setup). What do you guys think?
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Sokratesz
Guardians of Hell's Gate Tactical Narcotics Team
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Posted - 2006.11.10 23:34:00 -
[340]
Edited by: Sokratesz on 10/11/2006 23:35:19
Originally by: Ariel Dawn just working on cap skills to be able to run the Large forever (if its possible in this setup). What do you guys think?
With 3 PDU-II you probably can, with both cap skills at 5. Gist C-type booster is better since it uses less cap and has only a slightly lower cap/boost ratio.
*edit* thats not taking in account the noses.
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Cmd Zara
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Posted - 2006.11.12 12:18:00 -
[341]
Can a Gist C-Type Large Shield Booster keep up with the damage in a lvl 4 mission?
With a Shield boost amp that is?
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Ghargon
Eve Defence Force Ascendant Frontier
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Posted - 2006.11.12 20:36:00 -
[342]
I use the following:
HI:6x cruise missle launcher t2 , 1xheavy diminishing nos, 1x small tractor beam.
Mid: 1 Gist C-type XL shield boost 3t2 hardeners,1x shield boost amplifier, 1x cap recharger t2
Low: 3BCU t2, 2PDU t2
Works fine nothing has broken the tank yet even when i have agro'd whole levels, although i honestly think that this is more due to the punishment that this thing can dish out.
I never think of the future - It comes soon enough |
Inen
Minmatar OLE Mining Corp Miners With Attitude
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Posted - 2006.11.13 09:02:00 -
[343]
Originally by: Sokratesz Inen. Use 4 hardeners and a shield boost amplifier. Youll be amazed.
You know, I did and that is why I switched to 5 hardners and I found it easier.
However, this is probably attributed to me getting better with the missions and learning how to minimized damage all around (which targets to take out first, drone control, maximizing distance, etc.)
With SBA IIs out, I will definately have to look into 4 hardners and 1 boost amplifier. Now I just have to decide between 4 x rat specific hardners or 3 x rat specific hardners and 1 x invuln. I am leaning towards the latter.
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Sokratesz
Guardians of Hell's Gate Tactical Narcotics Team
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Posted - 2006.11.13 12:51:00 -
[344]
Edited by: Sokratesz on 13/11/2006 12:51:50
Originally by: Cmd Zara Can a Gist C-Type Large Shield Booster keep up with the damage in a lvl 4 mission?
With a Shield boost amp that is?
With a decent SBA and good shield skills, easily. I use gist-b hardeners and a gist-b SBA and laughing my way though even zazzmatazz. It will also run indefinetly..so i just turn it on when i start and leave it from then.
On enemies abound they will take me to about 50 - 60% shield but thats when the high recharge rate (skills + 3 PDU-II) kicks in and helps out alot.
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Phoenix Lonestar
Litanies of Hate
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Posted - 2006.11.14 21:37:00 -
[345]
Hi slots:
6x T2 Cruise 1x E500 NOS 1x Tractor
Mid slots:
1x Gist C-Type XLarge Shield Booster 1x Shield Boost Amp 1 (I figure why spend more, when all it does is lower CPU) 2x damage specific hardener 1x T2 Invul Field 1x F-b10 Cap Recharger (20 mil for a T2? You're out yo **** mind)
Low slots:
1x Dread Guristas BCS 2x BCS II 2x PDS II
----------------------------------
Please note that this is my "on my way to faction fitting" setup. I'm at 300k LP, so I'm grinding away until I get my CNR offer. By then I hope to have a couple more DG BCS. I'm taking a look at switching to a passive tank... but until I see a good setup for that that can take the full fury of a Zazzmatazz mish, I'm going to stick with my current setup.
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Grey Area
Caldari
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Posted - 2006.11.14 23:15:00 -
[346]
This ship never goes below a 0.5...I think you'll see why
CNR
7 x Tech II Cruise 1 x Heavy Diminishing Nos (swap out for a tractor beam on easy missions)
Mids; 100MN Gist AB Caldari Navy Shield Boost Amp Sensor Booster II 2 x hardeners (I have a full set of Gist X-type and a backup set of Gist B-type) Gist X-Type X-Large Shield Booster
Lows; 3 x Caldari Navy Ballistic Controls 1 x Internal Force Field Array 1 x Power Diag II
No, it doesn't need it. I rarely get below 50% shield, and that's normally when I either get lagged out (**** you Motsu!) or forget to turn on the booster. And now that I've revealed all that, I'll be flying without it all for at least 12 months, so don't bother war deccing us :-). --- Monty Pythons spoof of the EVE Forums; Palin: "Is this the right room for an argument?" Cleese: "I've told you once." |
Phoenix Lonestar
Litanies of Hate
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Posted - 2006.11.15 07:47:00 -
[347]
Yeah... I can see why... your SB alone is worth the same amount as your **** ship.
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Asteryos
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Posted - 2006.11.15 08:25:00 -
[348]
How does this sound?
High - 6x Cruise Launchers T2 - 2x NOS
Medium - 2x Dread Guristas shield boost Amplifier - XL Dread Guristas shield booster. - 3x rat specific T2 hardeners.
Lows - 3x BCU T2 - 2x PDU T2
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Sokratesz
Guardians of Hell's Gate Tactical Narcotics Team
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Posted - 2006.11.15 08:56:00 -
[349]
Really, when fighting angels you'll want more then 2 hardeners. And i dont really see why people insist on using XL boosters, the cap requirements are too high for running them 24/7 and they gimp your fitting options quite a bit.
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Inen
Minmatar OLE Mining Corp Miners With Attitude
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Posted - 2006.11.15 12:03:00 -
[350]
Originally by: Sokratesz Really, when fighting angels you'll want more then 2 hardeners. And i dont really see why people insist on using XL boosters, the cap requirements are too high for running them 24/7 and they gimp your fitting options quite a bit.
Personally, I prefer the XL to the Large. I have tried both. The reason I like the XL is because it gives me a much better ability at keeping my shield above 30% (I generally shoot for 40% or so) with a burst every so often. So I set it on auto repeat, click and click again and I know that it will take my shield up about 7% or so.
With a large shield booster, I have to leave it on much longer and I do not want it to run it too much past my max passive shield regen. Passive shield regen just means more efficiency for me. The more efficient I can make my tank, the more efficient I can make my damage. Once I have a faction XL booster, I will be able to get rid of a hardner to replace with a taret painter. I will also hopefully replace a PDS II with my third BCU II giving me much better killing power.
But you are right in that a large shield booster is much easier to have as an at least a semi-permanently running. It runs for a good while before it drains my cap below max cap recharge rate.
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Taram Caldar
Caldari Acheron Vanguard Armada The Shadow Ascension
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Posted - 2006.11.20 18:58:00 -
[351]
Edited by: Taram Caldar on 20/11/2006 18:59:19 Great googly moogly... all these super-expensive fittings...
Here's a fitting I have found, using only 1 Tech 2 item and NO faction gear that seems to work very well:
Highs: 6x Named Siege Launchers (preferably arbs but any named will do) 2x 250mm Named (I prefer Compressed Coil) Railguns using Tungsten or Lead ammo
Mids: 1x Invuln I 1x Rat Specific Hardener (EM) 1x Rat Specific Hardener (Therm) 1x Rat Specific Resist Enhancer (I usually apply this to kinetic) 1x Lg Named Shield booster (CL5 is best) 1x Shield Boost Amp
Lows: 1x BCS II 1x Damage Control I (Named preferably) 3x PDS I
This gives more than enough DPS to handle even the Mordus and Avenge missions so far. I haven't run across a 4 I can't beat with this setup. I had trouble with the Avenge mission (where you have to kill some sansha general who spams defenders) until I pulled 1 PDS and replaced it with a Overdrive and closed with him before opening fire. Made a HUGE difference to stay under 5k from him and just hammer him with torps and rails at close range. (Fitted antimatter in the rails for it too).
Of course the faction fittings and Tech 2 up the wazoo fittings will work too but if you're strapped for cash this fitting should work fine. It also works really well for 0.0 Ratting (in fact you can drop a rail for a Tractor Beam there). And you can easily afford to drop 1 PDS to fit an overdrive if you don't like chugging along at 137mps.
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zurich93
XERCORE
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Posted - 2006.11.20 19:26:00 -
[352]
Edited by: zurich93 on 20/11/2006 19:28:21 My current setup: Highs: 6 x arb cruise 1 x heavy nos 1 x tractor beam Meds: 1 x gist b type xl booster 4 x tech 2 hardners 1 x gist b type sba Lows: 2 x pdu II 3 x bcu II Nope starts here actually :O -----Sig starts here------- <3 Kaemonn eep eep beep heep keep womble... YOU DO NOT POSESS THE POWER TO DISGUINISH MY SIG FROM MY POST MWHAHAHA |
Alexander Knott
Starlancers
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Posted - 2006.11.20 23:59:00 -
[353]
Originally by: Inen Personally, I prefer the XL to the Large. I have tried both. The reason I like the XL is because it gives me a much better ability at keeping my shield above 30% (I generally shoot for 40% or so) with a burst every so often. So I set it on auto repeat, click and click again and I know that it will take my shield up about 7% or so.
This seems to be the common wisdom, but I'm not sure I really agree. My understanding is that capacitor regen is non-linear the same way that shields are. If that's the case, it's probably better to aggressively boost your shields until your cap hovers around 33%. This will give you the most cap regen, which can then be turned into shield regen by running a shield booster.
Really for me the difference between large and xl is whether or not I have sufficient buffering to destroy enough enemies to get the rate at which I take damage down below what the large will dissipate. With my mediocre missile skills it's often a close race so I just use the XL instead. I imagine someone doing more damage would have less of an issue than I do. "I like to loot, especially going to the can of the battleship, sometimes there is a surprise inside, sometimes there is only carp..." |
Roy Gordon
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Posted - 2006.11.22 10:35:00 -
[354]
This was my Raven initial Lvl 4 set-up, using modules I already had, and what I could afford after insuring it-
Highs 4 x XT-9000 Cruise Launchers 2 x ZW-4100 Siege Launchers 1 x 150mm Proto rail 1 x Small Tractor Beam
Meds 1 x Eutectic I Capacitor Charge Array 1 x T2 Large Shield Booster 1 x T2 Large Shield Extender 2 x T2 Shield Hardeners 1 x V-M15 braced Multispectral Shield Matrix
Lows 3 x Type-D Power Core Modification: Diagnostic System 2 x BCU
Drone Bay 5 x Vespa
I had the misfortune of being offered ‘Vengeance’ as my very first lvl 4 agent mission offer and found that whilst I could do the first two areas with some difficulty, the last area was far more dangerous. After numerous warp-outs I finally managed to wipe out the defenders apart from that ****, defender firing, uber-tanking Raven to finish off. And that was when I discovered I could not break its tank with the above set-up. I could not get any closer than 49 clicks and it shot down most of my cruise/torps before they hit and easy tanked any which got through. I was forced to return to my base hanger 2 jumps away and fit my Lif AB (removed the invul field to do this), and also buy 4 Shock Limnos Siege Launchers to replace the cruise, which was the best I could fit due to CPU restrictions (Unlike every other module in the game, Siege launchers CPU requirements seem to go up the better the launcher is, any idea why?). I went back and after an hour I finally took down the Raven. Total time for doing the mission was just over 5 hours!(It would have been quicker if I just AB'ed through the first two areas). In many ways I am glad I received ‘Vengeance’ as my first lvl 4 as I had a real baptism of fire which has given me a very good idea of what to fit, and when.
That which does not kill us makes us stronger. The Universe is ruled by three basic principles- Matter, Energy and Enlightened Self-Interest! |
comrade captain
The Wailing Doom
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Posted - 2006.11.22 12:16:00 -
[355]
Heres my setup and it works perfectly on level 4s, tears through battleships in a few volleys.
6x tech 2 siege with the relevant type javelin torps 4 gist b type hardeners, vary depending on npcs. tech 2s are sufficient but you save cpu with the gist b types. a gist b type shield boost amp gives 37.5% boost to shield. Gist B type xl shield booster, kerching expensive i know but this is really an ideal setup. Low slots i use 2x ballistic control tech 2s, 3x power diagnostic system tech 2s. in my drone bay i have 5 vespa 2s which are perfect for killing small fast stuff that gets in close. The torps are purely for killing cruisers and battleships.
I know javelin torps are expensive but the time you save by using them means you can get through missions a lot quicker so they genuinely pay for themselves many times over.
My 2 isks
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Alice Poulson
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Posted - 2006.12.02 00:06:00 -
[356]
excelent setup except that i cant aford faction stuff yet...
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aggiedog
Kaos Order
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Posted - 2006.12.08 03:46:00 -
[357]
Originally by: Alice Poulson excelent setup except that i cant aford faction stuff yet...
You have a good point. What would be a cheap setup to use if you have basic skills? I can't imagine spending all of that money just yet. --------------------------------------------- Forum Wars!...Because the battlefeild is laggy. |
Wotar
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Posted - 2006.12.08 10:44:00 -
[358]
Originally by: aggiedog
Originally by: Alice Poulson excelent setup except that i cant aford faction stuff yet...
You have a good point. What would be a cheap setup to use if you have basic skills? I can't imagine spending all of that money just yet.
I can see 6 setups on this very page that use no faction stuff
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Castor Dei
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Posted - 2006.12.08 11:18:00 -
[359]
Mine:
High 6x Arbalest cruise missile launchers 1x Heavy named nos
Mid: 1x C-5L XL shield booster 1x Shield Boost Amplifier I 1x Named cap injector (with 800s) 3x T2 hardener (invul and/or specific)
Low: 3x BCU II 1x PDU I 1x named damage control mod
DB: 5x Hammerhead I
Not had a problem so far.
Have just replaced my SB/SBA with:
1x Kakkai's modifiedXL shield booster 1x Vepas' modified shield boost amplifier.
I got them both for a bargain but will replace the XL SB with a Gist type B or C when I have the available ISK.
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Doppler Shift
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Posted - 2006.12.08 12:35:00 -
[360]
Nice fittings all... I wanted to note something to help you, either starting up, or to ease your calculations.
BCU's and DPS: 1st BCU I: +15.66% DPS 1st BCU II: +22.91% DPS
2x BCU I: +~30-33% DPS (cannot remember exact) 2x BCU II: +~50% DPS (same)
3xBCU III: +~60-66% DPS (same)
BALLISTIC CONTROL UNITS TECH II ARE YOUR BEST FRIEND. TRAIN WEAPON UPGRADES 4 ASAP. I have never found a single skill to do as abysmally big difference to my mission completion time.
Why? Because the problem in lvl 4's and the 800k+isk BS is the TANK not the hp. With BCU I, for the same BS, 5 minutes became 1. Because before I could barely brake tank and had to slowly grind down high-resist, uber-repaired armor (I am fighting mainly sanshas) that went down just a bit faster than it was repaired, and afterwards, it was just, plainly, broken by default...
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