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voidvim
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Posted - 2006.05.12 20:11:00 -
[121]
5 medium TECH 2 drones as an interspetor stoper
I personal like infiltrators 2
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MELEK ICO
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Posted - 2006.05.14 11:10:00 -
[122]
I posted before on this forum but i made a change to my raven yesturday. It is an expensive mod that i got for my raven but you guys will not belive how good it works i got a Gisti B type xl shield booster. I went with my corp mate to try it out with the invy on and only em and thermal hardener and two t2 cap rechargers in the med slots, one t2 balistic and the res with pdu tec 2 on the low slots and my booster could run indefinetlly. Well i was runing it for 15 minutes and the cap was never going lower than 37%. He used torps to hit me and there was nothing he could do to me and my resistances where not as good as he had. I used my cruisers on him T2 and i broke his tank easy so i dont know about these torps anymore. They are slow to fire and a painter is not suposed to help them that much and if it does you still have a problem with hitting frigs with a torp in a mission like enemies abound. But ppl if you can get the booster you will not belive the tanking you will do with it it is worth 400 mil isk even if that takes you 2 months to make like it took me.
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Capt Fox
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Posted - 2006.05.18 22:23:00 -
[123]
Ok, I'm trying to get into level 4 missions, here is my setup. If anyone has any comments, please let me know:
6 x Arbalest Siege Launchers 2 x Heavy Diminishing NOS
3 x Rat Specific Hardener II's 1 x Cap Recharger II 1 x Gista Boost Amplifier (37.5%) 1 x Gista Large Shield Booster (about 100 shields/sec with amplifier)
3 x PDS II's 2 x BCU II's
5 x Hammerhead II's
NOW PLEASE EXPLAIN THIS: HOW do I get 7 hammerheads?? I've seen people list this in their setups, but after Drones 5, I can't seem to control more than 5 drones...anyone care to explain?
With all that on, I've worked out that I can keep my Large Booster solid on for 23 minutes. I think this may be a little wrong though, I can't imagine it would be that in reality. If anyone thinks this is odd, then i'll post the math. |
MrRookie
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Posted - 2006.05.19 08:00:00 -
[124]
Originally by: Capt Fox Ok, I'm trying to get into level 4 missions, here is my setup. If anyone has any comments, please let me know:
6 x Arbalest Siege Launchers 2 x Heavy Diminishing NOS
3 x Rat Specific Hardener II's 1 x Cap Recharger II 1 x Gista Boost Amplifier (37.5%) 1 x Gista Large Shield Booster (about 100 shields/sec with amplifier)
3 x PDS II's 2 x BCU II's
5 x Hammerhead II's
NOW PLEASE EXPLAIN THIS: HOW do I get 7 hammerheads?? I've seen people list this in their setups, but after Drones 5, I can't seem to control more than 5 drones...anyone care to explain?
With all that on, I've worked out that I can keep my Large Booster solid on for 23 minutes. I think this may be a little wrong though, I can't imagine it would be that in reality. If anyone thinks this is odd, then i'll post the math.
They probably mean they can have 7 medium drones in the bay. They can't launch and control more than 5. _____________________________________________
\o/ I got a siggy...
WTB 3x Medium Modulated Pulse Energy Beams http://oldforums.eveonline.com/?a=topic&threadID=139877 |
Capt Fox
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Posted - 2006.05.19 14:46:00 -
[125]
Ah I see, thanks.
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Arakasai
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Posted - 2006.05.19 20:34:00 -
[126]
Originally by: Shadarles That 4th BCU is such a waste. You're only gaining 25% of its bonus due to stacking penalties.
Why is it a waste? The alternative logical choice in this slot would be a PDU. The purpose of a PDU, outside of fitting which is obviously not an issue here, is to increase your ability to tank. If you do not need that additional ability to tank, then what not have a 2.5% increase and RoF and a 2.5% increase in damage.
People pay 450 mill for a +5% RoF implant ...
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DaveJ7
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Posted - 2006.05.20 07:00:00 -
[127]
Edited by: DaveJ7 on 20/05/2006 07:02:12
Originally by: Shadarles People pay 450 mill for a +5% RoF implant ...
They have more money than sense.
I am currently testing a new setup:
Highs: 6x Arba Cruise 2x Heavy Diminishing nos Meds: 2x Gistii a-type small SB 2x Shield boost amps 2x Active hardeners (rat specific) Lows: 2x BCS 3x PDS
CPU and powergrid under 90% load incase you randomly need to test a new module. The boosters run infinitely, and provide 93.4/sec between them, plus a peak shield regen of around 15/sec (thats 108.4/sec for those with no calculator and limited intelligence IRL). Very effective if you randomly need to go afk for an hour while fighting (rats) and are warp scrambled, and don't like logging off.
Warning: not for pvp
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MrRookie
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Posted - 2006.05.20 10:36:00 -
[128]
Originally by: DaveJ7 Edited by: DaveJ7 on 20/05/2006 07:02:12
Originally by: Shadarles People pay 450 mill for a +5% RoF implant ...
They have more money than sense.
I am currently testing a new setup:
Highs: 6x Arba Cruise 2x Heavy Diminishing nos Meds: 2x Gistii a-type small SB 2x Shield boost amps 2x Active hardeners (rat specific) Lows: 2x BCS 3x PDS
CPU and powergrid under 90% load incase you randomly need to test a new module. The boosters run infinitely, and provide 93.4/sec between them, plus a peak shield regen of around 15/sec (thats 108.4/sec for those with no calculator and limited intelligence IRL). Very effective if you randomly need to go afk for an hour while fighting (rats) and are warp scrambled, and don't like logging off.
Warning: not for pvp
Makes sense to have 2 small gistii bosters... Any reason why you don't use a medium booster instead of wasting a slot? _____________________________________________
\o/ I got a siggy...
WTB 3x Medium Modulated Pulse Energy Beams http://oldforums.eveonline.com/?a=topic&threadID=139877 |
DaveJ7
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Posted - 2006.05.21 01:03:00 -
[129]
Originally by: MrRookie Makes sense to have 2 small gistii bosters... Any reason why you don't use a medium booster instead of wasting a slot?
Very good reason. None of the other boosters come close to the a-type small in efficiency. They will drain the cap too fast, and not run forever. Also, they are a whole lot rarer...
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Lickety
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Posted - 2006.05.26 20:42:00 -
[130]
Originally by: DaveJ7 Edited by: DaveJ7 on 20/05/2006 07:02:12
Originally by: Shadarles People pay 450 mill for a +5% RoF implant ...
They have more money than sense.
I am currently testing a new setup:
Highs: 6x Arba Cruise 2x Heavy Diminishing nos Meds: 2x Gistii a-type small SB 2x Shield boost amps 2x Active hardeners (rat specific) Lows: 2x BCS 3x PDS
CPU and powergrid under 90% load incase you randomly need to test a new module. The boosters run infinitely, and provide 93.4/sec between them, plus a peak shield regen of around 15/sec (thats 108.4/sec for those with no calculator and limited intelligence IRL). Very effective if you randomly need to go afk for an hour while fighting (rats) and are warp scrambled, and don't like logging off.
Warning: not for pvp
Question, is this a for all type of setup? I.e., while I know you swap hardeners, do you ever need to swap the Gistii A-Type for an extra hardener?
Thanks
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Maxine Blade
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Posted - 2006.06.19 18:14:00 -
[131]
All good setups. But nobody mentioned using a Berserker SW-900 or 2 of them. These Webifier drones are a big help on the frigates also. 2 of them can slow down a frigate as good as a webifier drone. They also work well for running and gunning.
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stoicfaux
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Posted - 2006.07.03 14:46:00 -
[132]
Armor Tanker (Damn Amarr... Damn 'In the Midst of Deadspace'...)
Why? The new 'In the Midst of Deadspace' is full of Amarr that do damage that shields are weak against. The aggro is nuts, which means lots of warp outs to repair. The deadspace gates are far apart, which is really, really, really annoying at 139 m/s. Plus you need to switch to a loot ship (AB + tractors + cargo space) which means more warp outs.
Shield boosting runs you out of cap no matter what you do. (I doubt even 800 cap charges would be enough.) With so many med slots, you can fit a lot of cap rechargers and run armor repairers indefinitely.
The only big downside to an armor tanked Raven is the inability to use 4 Hardeners without giving up a BCS II (+20% damage!)
Amarr do EM/Therm damage. Armor has much better resists against EM/Therm than shields, to the point that you almost get two 'free' hardeners. Meaning one EM and Therm *armor* hardeners == 2xEM and 2xTherm *shield* hardeners.
Plus with the abundance of med slots you can slap in a lot of Cap Rechargers and run the armor repairers indefinitely.
High: 6 x Arbalest Cruise 1 x Small Tractor Beam 1 x Drone Link Augmentor (+20k drone range) Med: 5 x Cap Recharger (Named)
Low: 1 x Large Armor Repairer (Named) Working on Mechanic 5 now.. 1 x Med. Armor REpairer II 2 x Hardeners (EM, Therm) 1 x Ballistic Control System II
Drones: 7 x Med Hammerheads. (Used for anti-frig work, and to break tanks on long range BS such as Jakers.)
Even so, you still need to warp out in mission one when the Jakars, Mallers (bonus!), Battleships, and tackling frigates decide to aggro at once. Wasn't able to find and kill the warp scrambling frigate before dying. Twice. =P Even worse, I received the mission again the same day and didn't have the common sense to decline it.
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ZzeusS
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Posted - 2006.07.03 15:27:00 -
[133]
Originally by: Edmar Some of you suggest using 2x Heavy NOS to help sustain cap. I tried it. It works nice for lvl 4 mission with NPCs that come closer than 21km. If you depend on NOS instead of cap injector, how do you cope with missions with multiple BS that keep you beyond 21km, even if you approach them?
Anyone else ran into this problem?
AB and Webber. Run that sucker down like the dog that he is.
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Mortiaca
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Posted - 2006.07.05 17:39:00 -
[134]
Edited by: Mortiaca on 05/07/2006 17:40:53 I'm seeing alot of T2 stuff here and alot of people who are posting setups for the specializationist or long time player.
I'll post what my setup was when I first started doing lvl 4 missions in my Raven. They were tricky to do and have gotten better over time but were doable and quite fun.
Since then I have upgraded alot of this to T2's making the missions a bit more monotonous.
Just a little extra info here I started doing lvl 4 missions probably around 4 mill sp. That is not a combat specialized character rather the extreme opposite. I probably had about 110+ skills at that point which 1.5 mill or more was in Ship Command. I can fly medium barges and 2 Races of BS. So yes my combat skills are laxed to say it nicely. Here is what I used and worked on almost every mission with the exception of Worlds Collide. I did change out a thing here or there for mission specific and found some constructs of the game that work in your favor (fit an ab and overdrive injector for Vengence run the sucker to the end of the deadspace and he's forced to come back at you to 8km and he gets pounded to death rather quickly.)
Hi Slots: 6 x xt-9000 cruise launcher (load rat specific ammo) 2 x heavy 'knave' I energy drain (helps intensely on speed of finishing the mission no waiting for your cap to recharge.)
Mid Slots: 3 x Named Rat specific hardners 1 x Named Rat specific Shield Resistance Amplifier 1 x ionic field accelerator I 1 x xlarge c5-l emergency shield overload I
Low Slots: 1 x f85 peripheral damage system I (you wouldn't believe how helpful this little guy is) 2 x Named PDU's 2 x BCU I (OR 1 x BCU I and 1 x warded gravimetric backup cluster I for those pesky guristas)
Drone Bay: T1's: 4 x Med Rat specific 1 x Heavy Rat specific OR T2's 5 x T2 Rat Specific -----------------------------------------------------------------------------
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Stems
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Posted - 2006.07.05 18:18:00 -
[135]
Edited by: Stems on 05/07/2006 18:19:57 Edited by: Stems on 05/07/2006 18:19:25 Edited by: Stems on 05/07/2006 18:18:58 Well I'm surprised the thread is still alive, and my setup changed a little bit from way back then!
6 Arba Seige E500 NOS Gist X-Type XL Shield Amp 2x Invul II 1x Thermal II 1x Rat Specific Primary II 3x BCS II 2x PDS II
5x Vespa 5x Hornet
(Hopefully T2 soon)
I've seen first hand that the X-Type XL is way overkill for most missions. Although when something goes wrong and an entire stage aggros on you...(Thx to my friend in Worlds Collide ) You have the reassurance that you're not going to get instapopped and can at least survive long enough to either get out or kill what you can
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xh'duality
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Posted - 2006.07.06 05:05:00 -
[136]
High 6x Arbalest Siege Luncher's (or T2) 1x Heavy Diminishing Power System Drain I 1x Small Tractior Beam --------------- Medium 3x T2 Hrdener's (2 Ken/1 Therm) depend's on which race 1x T2 Cap Recharger 1x Shield Boost Amplifier 1x Gisti B-XLarge Shield Booster (or a T2 SB) --------------- Low 1x CPR (yea yea cut's down shield boost) 4x PDS II
---------------
This setup I get around 720 boost at 160 cap every 4 sec's and I can run this setup 24/7 with high enginering skillz. Prop could even drop the CPR and use a nother T2 PDS and still run it 24/7 (never bother changing)
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Minama
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Posted - 2006.07.06 07:12:00 -
[137]
This is my setup, just started lv4's trough, just done duo of death against Sansha's Nation (em primary) and the tank is just holding, I'm wondering if i should scrap one of the secodary harderners for a cap recharger or a second shield boost amp.
High: 2x 425mm rails (Thorium charges for -40% cap) 6x Limos cruice (working on upgrade to arba/x9000)
Med 1x Gist C-Type Large Shield Booster 2x Rat primary T2 Harderners 2x Rat secondary T2 Hardernes 1x Shield Boost Amp
Low 2x BCS T2 2x PDS (Will replace with T2 when my training is done :P) 1x Named damage control system.
Drones 5x Hornet T2 5x Vespa T1
/[SLI]Minama |
Peter Stuyvesant
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Posted - 2006.07.06 09:46:00 -
[138]
Got AWU 3 atm, so I need the TS PDUs to get this to fit. Might be able to drop one for a normal PDU once I get that to 4 or 5 but I havent bothered to check yet. As long as I have something to Nos, the booster runs permanently without having to resort to Cap relays and still leaving 2 lows for BCU2. Laughs at any level 4.
6 x Arb Siege 2 x Heavy Diminishing Nos -- Gist B-Type XL Booster Gist B-Type Amp 3 Hardeners of your choice Cap Recharger II -- 2 x True Sansha PDU 1 x PDU II 2 x BCU2
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Zakgram
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Posted - 2006.07.14 11:21:00 -
[139]
Originally by: Minama This is my setup, just started lv4's trough, just done duo of death against Sansha's Nation (em primary) and the tank is just holding, I'm wondering if i should scrap one of the secodary harderners for a cap recharger or a second shield boost amp.
Med 1x Gist C-Type Large Shield Booster 2x Rat primary T2 Harderners 2x Rat secondary T2 Hardernes 1x Shield Boost Amp
Low 2x BCS T2 2x PDS (Will replace with T2 when my training is done :P) 1x Named damage control system.
I've got a near identical config and swapped a cap recharger 2 for a second SB amp - with a few crystal implants I'm getting 400+/3.2 sec (not logged in to report exact figure). Can't run it 24/7 but more than long enough - to go 24/7 just swap another bcs for pds.
In the highs I went with drone link augmentor x2 instead of rails; lets you send those drones after the ships that orb at 50km...
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tasaki
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Posted - 2006.07.14 11:43:00 -
[140]
6 T2 cruise launchers - 2 e500 Nos 1 gisti large + 1shield booster 2 gisti hardeners depends on mission rest free slots depends on mission also sometimes ab or euthetic caprecharger 3-2 bcu T2- 1 -2 pdu T2 one sensor booster low
medium and light drones
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Caletha
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Posted - 2006.07.23 14:44:00 -
[141]
Some of you are using a Gist X/B-type XL SB and then saying they can run it indefinate.
How on earth are you guys getting that done, with level 4 in Energy Management, Energy Systems Operation and Shield Compensation, there's no way in hell I can run the XL booster indefinate unless I fit a Cap Power Relay -and- assume I can NOS a BS (or double NOS, but going after cans at 130m/s will make me sad).
Can I assume there's a BS to NOS (within range) on the missions where I'd need to run the booster indefinate?
I was looking at this setup earlier, until a friend (who does L4's often) said the tank wouldnt be enough to do them solo:
Hi: 6x 'Arbalest' Cruise Launcher I 2x Small Tractor Beam
Mid: 1x Dread Guristas Shield Boost Amplifier (37.5%) 1x Cap Recharger II 3x Domination Harderner (Depends on mission) 1x Gist B-Type Large Shield Booster
Low: 2x Ballistic Control System II 3x Power Diagnostic System II
That setup can run indefinate with my skills, but a friend of mine said that the tank wont hold up in some of the harder missions.
I actually have a Gist B-Type X-Large Shield Booster as well that I could use, but how on earth will I be able to run that setup without stuff like double-nos (and as such assume I can actually double-nos). And even if I can, will it be enough?
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Evilelmo
Gallente
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Posted - 2006.07.23 20:55:00 -
[142]
High
6 x arbalest siege
Medium
2 x Cap Recharger II's 1 x Gist B X-Large Shield Booster 3 x Tech II rat specific hardners
Low
2 x Dark blood cap relays 3 x BCU II's
Runs all day, 473 boost every 4 seconds, 127 boost every second (118 per second plus 9 passive).
You can get a better tank than this, but please note this is a damage setup.
Can do every level 4 mission with minimal skills
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padraig animal
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Posted - 2006.07.24 09:17:00 -
[143]
Been using this in lvl4 missions to great effect:- HIGH 6 x T2 Cruise 2 x Dark Blood heavy nos MED Gistii B-type XL shield booster Gistii B-type boost amp 3 x T2 hardeners (changes type per missio) Gistii B-type 100mn ab LOW 2 x True Sansha Pds 2 x T2 bcu 1 x Dread Gurista co processor(so i can fit 2 nos and ab)
T2 med drones different damage type per mission.
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Sylaan
Caldari
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Posted - 2006.07.24 14:07:00 -
[144]
Originally by: Caletha Some of you are using a Gist X/B-type XL SB and then saying they can run it indefinate.
How on earth are you guys getting that done, with level 4 in Energy Management, Energy Systems Operation and Shield Compensation, there's no way in hell I can run the XL booster indefinate unless I fit a Cap Power Relay -and- assume I can NOS a BS (or double NOS, but going after cans at 130m/s will make me sad).
Caletha, dont believe everything that people say here. most of them just like to brag. An XL booster can hardly be run forever. For example I have very good cap/cap recharge skills and I use a Gist B-type XL booster. I can run it for a long time and if I NOS, for a very long time. But not forever. Fortunately, that's not needed. You only need to run it for enough time to take out the biggest damage dealers, then it'll be a lot easier to maintain tank. I dont deny that there *can* be situations (expensive gear, top-end skills, etc) where you could run a XL booster forever but like I said, you gotta take what's said here with a grain of salt.
Regarding large boosters, it's true that there are certain missions where the DPS that they can sustain is simply not enough (i.e. your shields end before your cap does): Worlds Colide, bonus levels of Extravaganza missions, etc. It's a lot easier to get a setup where a Large booster will run forever though, especially a faction one.
Cap and shield management plays an important part too. You have to take advantage of your shield recharge. Don't attempt to run the booster forever but use it in short bursts, give your cap time top recharge while taking advantage of natural shield regen. NOS'es help too but NPCs can't be NOS'ed forever. Frigates give next to nothing, cruisers give maybe couple of cycles (so switch NOS'es between targets every now and then) and BS'es give quite a bit.
Anyway, just my 2 ISKs
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Ismern
GoonFleet GoonSwarm
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Posted - 2006.07.24 15:03:00 -
[145]
Wow, a lot of you guys have some of the crapiest setups I have ever seen. It's amazing you don't lose them (or you do and don't say it).
----------------------------------------------------------- "It's not that I'm lazy . . . It's that I just don't care." |
KM0r
Caldari
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Posted - 2006.07.24 18:05:00 -
[146]
Originally by: Ismern Wow, a lot of you guys have some of the crapiest setups I have ever seen. It's amazing you don't lose them (or you do and don't say it).
Trolling or actually have constructive input?
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Sylaan
Caldari
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Posted - 2006.07.24 18:09:00 -
[147]
Originally by: KM0r
Originally by: Ismern Wow, a lot of you guys have some of the crapiest setups I have ever seen. It's amazing you don't lose them (or you do and don't say it).
Trolling or actually have constructive input?
Trolling apparently.
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Caletha
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Posted - 2006.07.24 22:43:00 -
[148]
Originally by: Evilelmo High
6 x arbalest siege
Medium
2 x Cap Recharger II's 1 x Gist B X-Large Shield Booster 3 x Tech II rat specific hardners
Low
2 x Dark blood cap relays 3 x BCU II's
Runs all day, 473 boost every 4 seconds, 127 boost every second (118 per second plus 9 passive).
You can get a better tank than this, but please note this is a damage setup.
Can do every level 4 mission with minimal skills
This is just a waste of a good Gist B-Type XL Booster... Your boost is almost the same as that of a B/C-Type Large Booster with a shield-amp for a much lesser price (120m for large booster + 100m for amp vs 450 for the xl + the cap relays)... (Which you can run with 3 PDS T2's + 1 Cap Recharge T2)
And thanks for the input Sylaan, another friend of mine nearly runs the same setup as I want to run, and he says that its very hard to solo some of the harder L4 missions... With that info I'm going to construct a duo with the raven as main tank thats mostly self-sustaining and a dominix setup as logistic helper...
I'm pretty sure that with the logistic help no L4 mission will be able to take down my raven... Without the help of the logistics, I'm 95% sure that most missions wont be a huge issue though, just on the tougher missions I'm sure I'll need it...
As for the people with the siege weapons, how on earth are you taking down frigs with those in any reasonable time, I mean sure your drones will pop a few but I'd rather have all warp-scramblers dead before they get to me...
So you pop the 5 BS faster, big deal, if the L4's are anything like the 7/10 complexes I used to do with 2 friends, then a large part of the damage is actually from the ghazilion frigs / cruisers...
Anyways few days training still for my cap/shield skills to become 'acceptable' for this and I'm off starting from scratch (level 1 ftw)
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Sylaan
Caldari
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Posted - 2006.07.25 08:40:00 -
[149]
With the help of a wingman, most of the missions will be come doable. You just have to be careful, there are some missions which are not wingman-friendly: 1st level of Angel Extravaganza, 1st stage of Worlds Colide (guristas/serpentis version), etc. In those missions anything that appears there after you (be it your own drones, wingman, etc) will get attacked.
Regarding torps versus cruises, this has been discussed a lot, people have their opinions. However, the hard fact is that, in most of the missions, there are MUCH more cruisers/frigates/interceptors/sentries/cruiser-sized drones/frigate-sized drones than battleships. People that use torps with why kind of efficiency usually have very good missile skills against smaller targets, use target painters and use the raw power of certain ships (the CNR with its additional launcher comes to mind) to kill the frigates/cruisers. Some people simply like the nice explosions that torps do
Anyway, specialization is key in Eve so you will just have to pick a path and go for it. If I were to recommend something though, I would say cruises are better for L4 missions, overall.
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Peter Stuyvesant
Amarr
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Posted - 2006.07.25 10:21:00 -
[150]
Edited by: Peter Stuyvesant on 25/07/2006 10:22:35
Originally by: Sylaan Caletha, dont believe everything that people say here. most of them just like to brag. An XL booster can hardly be run forever.
I stand by what I said. My setup up there will run constantly and hold at about 50% cap as long as I have something to nos. Tried and tested. My cap skills are at 4/5. Edit: and shield compensation 4.
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