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Stems
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Posted - 2006.02.14 02:46:00 -
[1]
I've recently tried a few lv 4's, and I find I can kill everything fine, but the problems are with the small frigs; they take way too long for me to kill, my setup is below, any help is appreciated:
High 6x Arba Siege 2x 150mm --------------- Medium Gist B-Type 100mn AB Gist C-Type Large Shield Booster 2x Invul Field II 1x Rat Specific Hardener --------------- Low 4x PDS II 2x BCS II ---------------
I know it needs work, any suggestions will be appreciated as to what mods I should be looking to get or what to change. Thanks!
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Nukeitall
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Posted - 2006.02.14 02:53:00 -
[2]
Edited by: Nukeitall on 14/02/2006 02:53:11 I personally use 1 heavy nos and 1 drone link to boost drone range in the highs instead of the guns.
I also use 4 PDUs instead of 3PDUs and 2 BCUs.
In the mids...1 CPR instead of the afterburner. Come back with a tractor fitted industrial and burn around with full nanofibers scooping everything. 2 rat specific actives and 1 rat specific passive.
Again, that's just my setup. Has yet to give me guff.
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Shinshi Casoyako
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Posted - 2006.02.14 09:04:00 -
[3]
I use this on level 4's and it works pretty good:
6 siege (if BS is present) 6 cruise (if BS is not present) 2 tractor beams
1 large tech II shield booster 2 shield boost amplifiers 3 named tech I hardners
3 PDU 1 BCU 1 CPU (could fit other stuff but I dont wanna buy arbalast sieges and other named stuff) . Seriously Have I Not Said How I Can Assist Some One You Are Killing Online? |

Mable
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Posted - 2006.02.14 09:21:00 -
[4]
I only use Cruise Missile Launcher II. With Cruise Missile Spec at level 4 i can kill all including the 2.5Mil BS in Vengeance. And instead of the 150mm Rails I use Medium Beam Laser II because they need no Ammo :-)
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Kingslayer2
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Posted - 2006.02.14 09:35:00 -
[5]
i use HI slots 6 arby cruise heavy dim nos drone link augmentor
meds 1 rat spec. hardener t2 2 invul. t2 hardener dread gur. passive xl shield booster t2 and dread gur. shield amp
lows dom. bcu internal force field array damage control 3 pdu t2
can do alot of the lvl 4's
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000Hunter000
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Posted - 2006.02.14 13:00:00 -
[6]
Having problems with fast npc friggies in ur raven?
Just stick a couple of T2 med drones in ur dronebay and see them npc's dissapear!!! 
U can even use race specific drones too.
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Ralitge boyter
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Posted - 2006.02.14 13:15:00 -
[7]
High 6x T2 Torp launcher 1x Large NOS (2 medium do not fit with my skills) --------------- Medium 3x T2 Large shield extender 2x Invul Field II 1x T2 Amplifier (depends on the Rat but most often a EM will do) --------------- Low 3x PDS II 3x BCS II ---------------
That should be enough to last you for a while in any lvl4 mission, as long as you take them one group at a time and do not shoot the building that they are guarding... ------------------------------------------- Should you disagree with me, well I guess that is because I disagree with you. If you have a problem with that please feel free not to tell me. |

Stems
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Posted - 2006.02.14 13:45:00 -
[8]
Originally by: 000Hunter000 Having problems with fast npc friggies in ur raven?
Just stick a couple of T2 med drones in ur dronebay and see them npc's dissapear!!! 
U can even use race specific drones too.
Part of the problem may of been I only had 3 infiltrators but the setups are still greatly appreciated ...now off to work on Torps 5
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Tomas Nuerin
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Posted - 2006.02.14 15:44:00 -
[9]
Originally by: Stems I've recently tried a few lv 4's, and I find I can kill everything fine, but the problems are with the small frigs; they take way too long for me to kill, my setup is below, any help is appreciated:
High 6x Arba Siege 2x 150mm --------------- Medium Gist B-Type 100mn AB Gist C-Type Large Shield Booster 2x Invul Field II 1x Rat Specific Hardener --------------- Low 4x PDS II 2x BCS II ---------------
I know it needs work, any suggestions will be appreciated as to what mods I should be looking to get or what to change. Thanks!
Originally by: Ralitge boyter Low 3x PDS II 3x BCS II
WTB: Raven with six low slots 
Precision Cruise Missiles and medium drones are what you need.
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Sparky Dave2
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Posted - 2006.02.14 16:11:00 -
[10]
Ok Best Raven Set up for Universal Level 4 Missions is:
High Slots:
6x Tech 2 Siege Launchers 1x Named Nos (Large) 1x (What ever you can fit in here after the rest)
Medium Slots:
3x Shield Hardners (Tech 2) 1x Shield Amp (the more % the better etc..) 1x Tech 2 X-large Shield booster (Or a nice named one) 1x Tech 2 Cap recharger
Low Slots:
3x Tech 2 PDU's (Power Diognostic Units) 1x Named Co-proccessor (Pref around 16%)(If you have trouble fitting the above in) 1x Tech 2 Ballistic Control unit
In drone Bay use Tech 2 Hammer Heads to kill frigs with ease.
And for god sake remove the dman After burner in mid slot!
Hope thats helped :D
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Grey Area
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Posted - 2006.02.14 16:42:00 -
[11]
Strongly recommend switching to Cruise rather than Torps, for the following reason.
1. Torps are gimped against smaller targets even worse than cruise, particularly because the Guided Missile Precision skill does NOT affect Torps.
2. Factoring in rate of fire and the "gimping" your DPS with cruise will be only fractionally lower than Torps
3. More flexibility in terms of range...fit a sensor booster and pound your enemy from 150 km plus!
4. When you get to T2, you will find it hard to fit 6 T2 siege, but six T2 cruise is a doddle (interestingly I can find NO sensible setup that will allow me to fit SEVEN T2 siege launchers on a Caldari Navy Raven...again, 7 T2 cruise fit easily)
5. In general for missions, even when there are BS present, there are more hitpoints worth of cruisers (and smaller ships) "on screen" than hitpoints worth of battleships - thus if your main weapon is Torps, you are at a comparative disadvantage for more than half of the damage you are doing.
Comment about drones is well made...T2 ones are awesome in combat (expect a nerf soon )
Originally by: Avon Your sig is always a welcome sight... ...it means I've got to the end of your post.
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Krxon Blade
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Posted - 2006.02.14 23:23:00 -
[12]
My l4 missions raven setup:
hi: 6 arb cruise + 2 heavy NOS med: 3 t2 shield hardeners or 3 t2 inv fields + XL sh booster + 30% sh boost enhancer + t2 target painter low: 3 PDU II + 2 BCU II
I can kill every BS with that and target painter helps alot against frigs or cruisers. For frigs I use 5 med interceptor drones.
I allways NOS 2 targets - close frigs or cruisers and BS at end.
Killing order: warpjammng frigs -> cruisers -> BSes -> rest of frigs -> sentries
-- /me slowly waving with hand: Join ussss... Apogee Group - http://apogee.znaor.com |

Stems
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Posted - 2006.02.15 00:18:00 -
[13]
Originally by: Tomas Nuerin
Originally by: Stems I've recently tried a few lv 4's, and I find I can kill everything fine, but the problems are with the small frigs; they take way too long for me to kill, my setup is below, any help is appreciated:
High 6x Arba Siege 2x 150mm --------------- Medium Gist B-Type 100mn AB Gist C-Type Large Shield Booster 2x Invul Field II 1x Rat Specific Hardener --------------- Low 4x PDS II 2x BCS II ---------------
I know it needs work, any suggestions will be appreciated as to what mods I should be looking to get or what to change. Thanks!
Originally by: Ralitge boyter Low 3x PDS II 3x BCS II
WTB: Raven with six low slots 
Precision Cruise Missiles and medium drones are what you need.
lol oops must of been dreaming 
Again the setups are appreciated and will hopefully help more people then just myself 
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Natalia Jagermeifter
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Posted - 2006.02.15 05:05:00 -
[14]
If you are fighting serpentis, just fit a large smartbomb. Serpentis inties orbit under 5km making them smartbomb fodder.
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Harry Voyager
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Posted - 2006.02.15 05:50:00 -
[15]
Quick semi OT comment on the offesive AB, back when missiles were slow and dualies were still permitted, one of Omega Corp's favoriet tricks was to MWD towards a target while unloading missiles. If you timed it right, the Raven kept pace with the missile stream, and every missile you fired hit the target all at the same time.
It was beautiful.
Harry Voyager ____________________ I'm not an idiot; I just play one on the forums. |

Grey Area
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Posted - 2006.02.15 08:36:00 -
[16]
Originally by: Tomas Nuerin Precision Cruise Missiles and medium drones are what you need.
Precision cruise are still at least 2000 ISK per missile...sorry, but I run missions to MAKE money, not spend it.
Monty Pythons spoof of the EVE Forums; Palin: "Is this the right room for an argument?" Cleese: "I've told you once." |

SurVie
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Posted - 2006.02.15 11:48:00 -
[17]
i used the following setup in the days that i still ran missions....
6x cruise launcher II's 2x heavy diminishing nos
4x shield hardeners II (kineticx2 and thermalx2) 1x shield amp 1x xlarge c5-L
4x pdu II 1x ballistic control unit I
could do most missions solo before the latest patch, however i used to have trouble with the drone missions. But this setup pretty much made me able to do most missions solo. =============================================
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Derrys
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Posted - 2006.02.15 18:41:00 -
[18]
I think a lot of people don't appreciate how useful speed can be in missions. Being able to keep the tactical initiative helps an awful lot, especially against the heavy hitters. The setup I use:
High 6 x 'Arbalest' Siege Missile Launchers 2 x 125mm Prototype Gauss Gun
Medium 1 x 100MN Afterburner II 1 x XL Shield Booster II 1 x Shield Boost Amplifier 3 x T2 shield hardeners
Low 5 x Local Hull Conversion Nanofiber
Drones 7 x T2 mediums (usually Vespa IIs, but occasionally a different type, depending on the mission).
For some missions, especially those where I know I'll be webbed quickly and speed will be a moot point for the bulk of the mission, I'll swap out the nanofibers for power diagnostics or ballistic control systems. But for the majority, being able to dictate the terms of the fight is a huge advantage.
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Galea Wildfang
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Posted - 2006.02.15 18:50:00 -
[19]
Originally by: Tomas Nuerin
WTB: Raven with six low slots 
It's called 'Rattlesnake' and looks like a scorp 
'Life on Earth might be expensive, but it does include an anual free trip around the sun' |

AcheLone
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Posted - 2006.02.28 07:34:00 -
[20]
Originally by: Mable I only use Cruise Missile Launcher II. With Cruise Missile Spec at level 4 i can kill all including the 2.5Mil BS in Vengeance. And instead of the 150mm Rails I use Medium Beam Laser II because they need no Ammo :-)
mable.....if u still reading, can u post some damage for this. really interested in looking at it. 
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Sylaan
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Posted - 2006.02.28 08:30:00 -
[21]
Here's my general Raven setup, which I adjust a bit depending on the mission. As a rule of thumb I stay away from Afterburners, sensor boosters, webbers, painters. IMHO, for level 4 missions, they are a waste of medium slot. I will try to explain why I sa this: - AB: The raven is VERY slow, an AB will just make it .. slow. You wont get away from interceptors, from frigates, from most of the cruisers, from some BS'es. Besides, in almost all missions I stay put. Very nice for looting too. - Sensor boosters: ok, so you lock that frigate couple of seconds faster. And then ? Slot wasted for the duration of the fight. The missions where you really NEED to lock faster/farther are not many. - Webbers, painters: from my experience they are close to useless. The new missile guide (http://www.eve-online.com/guide/en/g27.asp) is awesome. Use it, test different setups and you'll see that the effect of 1 webber or 1 painter is nothing to write home about. Not to mention that I had really bad experience with webbers, my drones could not hit at ALL the frigate.
That being said, here is my setup: High: - 6x T2 cruise lauchers - 2x Heavy Diminishing NOS'es Medium - 1x T2 Large shield booster - 1x T2 LArge shield extender - 1x Shield boost amplifier - 3x T2 hardners Low - 2x T2 BCUs - 3x T2 PDUs Drone bay: - 5x T1 Vespas (kinetic damage)
This gets adjusted depending on mission. I may put in another hardner and take out the extender or amplifier, I may put in a Drone Augmentation instead of a NOS (Vengeance), I may put in a warp core, etc
My 2 ISK ;)
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Tomas Nuerin
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Posted - 2006.02.28 08:38:00 -
[22]
Edited by: Tomas Nuerin on 28/02/2006 08:39:36
I've had CNR so long time that it was time to test L4's with regular Raven with reasonable priced setup. Here is how I fitted it:
6x Cruise Launcher II E500 Heavy Nosferatu
Gist C-Type Large Booster Dread Guristas Shield Boost Amp 3x Invulnerability Field II Large Shield Extender II
PDS II 4x BCU II
Seems to be working fine with L4's. Killed even that 2,5M rat (Rachen Mysuna?) in Vengeance last stage. |

Tomas Nuerin
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Posted - 2006.02.28 08:50:00 -
[23]
Originally by: Grey Area
Originally by: Tomas Nuerin Precision Cruise Missiles and medium drones are what you need.
Precision cruise are still at least 2000 ISK per missile...sorry, but I run missions to MAKE money, not spend it.
Well. I use Precision Missiles against cruisers and frigates. They save a lot of mission running time and time is money .
My mission income comes mostly from LP rewards and BS bounties. Faster missions = more LP = more isk. |

Mangus Thermopyle
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Posted - 2006.02.28 15:10:00 -
[24]
Why not put a couple of 125 rails in high, to help the drones killing the frigs while pounding on the bigger rats with cruise? And when you fight BS or cruisers at 20km or so, you can use spike ammo to kill the big rats a little faster.
Wasting 2 high slots on NOS seems such a waste, especially since you only get one drain from each NPC.
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Arcticblue2
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Posted - 2006.03.01 01:38:00 -
[25]
Highslot: 6x Cruisemissile launchers (usually just tech 1 .. because lets face it lvl 4 is not that hard). 1x Blaster medium type .. your pick 1x Heavy Nos... (named if you like).
Medium Slot: 1x Large shield booster 4x Active tech 2 shield hardners (usually like 2 heat and 2 kin and so on... you know depending on what mission I run). 1x Shield booster amplifier
Lowslot: 2x Warp core Stabs.. (yes it have saved my ships many times from warpscrambling frigs). 3x PDU's.
Pack medium drones for close defence with the blaster...
I do most missions solo, missions I have had problem with is missions like Right hand of Zazzmatazz.. and a couple of others, usually just warp out a few times. No problem taking out 2 mill rats with this one, and a few modification and you even fight PvP with this one.
---------------------------------------------- "When I was a child, I spoke as a child, I felt as a child, I thought as a child: now that I am become a man, I have put away childish things." 1 cor. |

Harry Voyager
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Posted - 2006.03.01 05:25:00 -
[26]
Question about the shield tanks. I'm seeing a large number of people fitting various Large Shield Boosters, yet many people say you need an XL to handle lvl 4s. How does the Large Shield Booster tank handle?
Are we looking at tanks that work mostly because the Raven kills things before they can threaten it, or are these tanks that hold solid, even when clusters get right on top of you?
Harry Voyager
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Sylaan
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Posted - 2006.03.01 09:00:00 -
[27]
From my experience I remember NOS'ing a rat several times if it's not a frigate.
And regarding the shield booster, the XL version eats a lot of cap. And that's with solid cap skills, shield booster reduction implant, etc. The large uses alot less cap and the tank holds fine with a shield boost amplifier.
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Mitens Nauro
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Posted - 2006.03.01 09:23:00 -
[28]
Originally by: Arcticblue2 Highslot: 6x Cruisemissile launchers (usually just tech 1 .. because lets face it lvl 4 is not that hard).
Lowslot: 2x Warp core Stabs.. (yes it have saved my ships many times from warpscrambling frigs).
Why do you need to warp away if they are not that hard?
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Arcticblue2
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Posted - 2006.03.01 09:28:00 -
[29]
Edited by: Arcticblue2 on 01/03/2006 09:30:30
Originally by: Mitens Nauro
Originally by: Arcticblue2 Highslot: 6x Cruisemissile launchers (usually just tech 1 .. because lets face it lvl 4 is not that hard).
Lowslot: 2x Warp core Stabs.. (yes it have saved my ships many times from warpscrambling frigs).
Why do you need to warp away if they are not that hard?
Well at some missions, not all there are warpscrambling frigs, and from time to time especially Cruisers can wrech havoc on your shield so as a extra securitymeasure ... fit WCS 
Also... if you do missions in low sec, well then 2 wcs can save your butt from players.
EDIT: I did mention some missions like Right hand of Zazzmatazz where you warp straight into deadspace not through a gate... if you get too close and get warpscrambled you might be fubar.
---------------------------------------------- "When I was a child, I spoke as a child, I felt as a child, I thought as a child: now that I am become a man, I have put away childish things." 1 cor. |

Wanten
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Posted - 2006.03.01 10:19:00 -
[30]
6 t2 cruise 2 diminishing nos ---------------- 2 t2 invuls , 2 t2 chanagble hards (usually therm and em) Heavy cap injecter (800 charges) XL Large sheild booster II -------- 4 PDU II 1 BCU II
works a treat havnt head any trouble with any lvl 4 missions yet, except them damn hauler ones  ----------------------------------------------- Please resize your forum signature graphic to be smaller than 24,000 bytes in filesize - Jacques
This post does not represent the standpoint of the RONA Corp or Imperium allaince |
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Mikesnail
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Posted - 2006.03.01 10:57:00 -
[31]
i use the following :
HI : 6x Arb Siege 2x Med rails
MED : BEST XL booster you can afford 3x invul hardeners shield amp cap recharger
LOW : 1x BCU 4x Cap relays
I still get a very decent shield boost rate and not only that but i can leave it on for a very very long time before it even gets close to running out. Obviously the better the shield booster, the bigger the difference in efficiency.
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Voin
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Posted - 2006.03.01 14:38:00 -
[32]
To all those who writening PDU! Please, stop to give out incorrect name of item...
We don't have unit!!! But we have System in EVE (PDS). Don't mess with name of item, u recomending for.
My setup are:
5 x T2 Siege 1 x Arbalest Cruise 2 x Heavy diminishing nos
Pith B-type Large SB Dread Guristas Amp Cap Recharger II 3 x T2 Hardeners (dependse of faction of npc's)
5 x PDS II
In drone bay ( 5 x Hornet II in one group and 5 x Vespa II in other group)
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Balrog Valarauko
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Posted - 2006.03.01 15:46:00 -
[33]
Voin, with that perspective don't you think that using the term PDU is just as bad as your English? Writening was my favorite, btw. 
Oh, and Stems, your setup will be fine for most Level 4's if you get those drone skills up a little and use some Tech II puppies. Definitely take the advice for replacing the AB with an Amplifier or whatever, use a fast hauler after the fact if you're not too many jumps from originating station. Also, I see one of your mid-slots oozed into a low-slot. Wouldn't hurt to use a Cap Recharger or another hardener.
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Voin
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Posted - 2006.03.01 15:57:00 -
[34]
Originally by: Balrog Valarauko Voin, with that perspective don't you think that using the term PDU is just as bad as your English? Writening was my favorite, btw. 
English is not my native language, want to speak Russian to me? I'll explaine perfectly and correct way by Russian..........
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Jatonix
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Posted - 2006.03.01 23:26:00 -
[35]
iam running 6 x arb seige, 2 x small guns 2 x gist hardners 2 x dg hardners 1 x gist b type xl shield booster 1 x cap injector, 3 x bcu II 2 x pdu II
____________________________________________
CEO and still kick'in your ass since KIA
Like this Sig..? Visit |

Ruffio Sepico
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Posted - 2006.03.01 23:56:00 -
[36]
6x t2 cruise, 2x Hvy nos 2x invul field t2, amp, t2 xl shield booster, 2x cap recharger t2 5x pdu t2
Hammerhead t2 drones for smaller stuff...
Works like a charm for me. Got most missile skills at level 5 and 4.
Home: http://www.hidden-agenda.co.uk
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WT Lapre
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Posted - 2006.03.02 20:07:00 -
[37]
Having 5 med drones will pwn the frigs. ----------------------------------------------------------
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Mangus Thermopyle
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Posted - 2006.03.02 23:02:00 -
[38]
Originally by: Mikesnail i use the following :
HI : 6x Arb Siege 2x Med rails
MED : BEST XL booster you can afford 3x invul hardeners shield amp cap recharger
LOW : 1x BCU 4x Cap relays
From he latest patch notes, I would guess that the trick with cap relays + shield boost amplifiers dont work any more. And if it does not, that setup is truly horrible
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Jist bik
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Posted - 2006.03.03 18:59:00 -
[39]
Hello, I am gonna use my raven for 0.0 belt hunting. So i will mostly kill a bs or two, with some cruiser and frig support. So no frig fleets here. Should i use cruise or torps then? Got about the same skills in both.
And what mid slots should i use if im only gonna fight sanshas?
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Windknight
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Posted - 2006.03.04 10:43:00 -
[40]
Edited by: Windknight on 04/03/2006 10:43:05 Well I've been running level 4's in this setup for about a month...so...guess I can post it here:
Highs 6x Arba Siege 1x Large Nos 1x Small Nos (for them pesky inties that like to fly right on top of you..also drains fast for tight situations) --------------------------- Medums 1x Gistii A-Type Small Shield Booster (grants a really nice regen of about 100/2sec..me like) 1x C5-L XL Shield Booster (Only activate when needed) 2x Tech II Hardeners pending on what you're fighting (I.E. Serpentis: Therm/Kin) 1x Shield boost amp --------------------------- Lows 2x BCU II 3x PDU II ---------------------------
Probally needs a little work, But has proved as a tough nut to smash under pressure. I've done every mission except Angel Extravaganza without a problem. ______________________________________________________
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Xardrix
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Posted - 2006.03.07 00:30:00 -
[41]
Originally by: Stems
Originally by: Tomas Nuerin
Originally by: Stems I've recently tried a few lv 4's, and I find I can kill everything fine, but the problems are with the small frigs; they take way too long for me to kill, my setup is below, any help is appreciated:
High 6x Arba Siege 2x 150mm --------------- Medium Gist B-Type 100mn AB Gist C-Type Large Shield Booster 2x Invul Field II 1x Rat Specific Hardener --------------- Low 4x PDS II 2x BCS II ---------------
I know it needs work, any suggestions will be appreciated as to what mods I should be looking to get or what to change. Thanks!
Originally by: Ralitge boyter Low 3x PDS II 3x BCS II
WTB: Raven with six low slots 
Precision Cruise Missiles and medium drones are what you need.
lol oops must of been dreaming 
Again the setups are appreciated and will hopefully help more people then just myself 
Its called a Rattlesnake. Basically a Raven with 6 lows. See, your not dumb!
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Hal Mondo
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Posted - 2006.03.08 15:02:00 -
[42]
Edited by: Hal Mondo on 08/03/2006 15:02:31 Hi
How good a player do you think a player has to be to run Level 4 missions with a Raven?
(I currently run all Level 3's with great ease....)
For example, roughly how many skillpoints, and what basic Raven setup would I need?
I currently have 3.5mil skillpoints (maxed learning, therfore not that many in missiles), and this is my current setup. ( Tech I drones atm..... :-( )
Hi's ----
6 x Limos Cruise 2 x 125mm rails
Mids ----
3 x named hardners 1 x Shield boost amp 1 x XL CL5 booster (the best named one) 1 x AB (I know, i need to get rid of this....)
Lows ----
4 x PDU II 1 x BCU I
Your help and advice is much appreciated :-) -----------------------------
Give man fire and he will be warm for a day.
Set man on fire and he will be warm for the rest of his life.
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Sylaan
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Posted - 2006.03.08 15:06:00 -
[43]
This is not a bad setup. You will have to train those capacitor skills, an XL booster will eat a lot of cap at 3 mils SPs in those harder missions. And pack drones, mediums or lights. Just with the 2 small rails you will have troubles breaking the tank on those pesky interceptors. Also, it's good to get the best 150mm you can get, they are not that expensive. Those + antimatter ammo will make quite a difference.
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Hal Mondo
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Posted - 2006.03.08 15:27:00 -
[44]
Edited by: Hal Mondo on 08/03/2006 15:26:57 Ok, so I should train more: Cap, Shield, Drone and Missile skills I take it?
I have done some Level 4's with my corp buddies, as support, but never tried them solo.
Do you guys recommend that I should wait for a bit until my skills are better & got arbies and techII stuff before I attempt one solo?
-----------------------------
Give man fire and he will be warm for a day.
Set man on fire and he will be warm for the rest of his life.
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Sylaan
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Posted - 2006.03.08 15:53:00 -
[45]
Yeah, cap and shield skills are important. And no, it does not mean you should not try level 4's now. Just be careful, do the easier missions until you get the hang of them, reject the harder ones (you wont lose standing if you reject them, you do only if you accept and then reject), get insurance.
Also, join the LVL4 ingame channel and dont be afraid to ask questions. Lots of helpful people there. And last, feel free to use Chepe's site for lots of mission info: Chepe Nolon's Agentpage (works ingame)
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Hal Mondo
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Posted - 2006.03.08 15:57:00 -
[46]
Thanks very much m8 - ur a star! -----------------------------
Give man fire and he will be warm for a day.
Set man on fire and he will be warm for the rest of his life.
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Agal Peberg
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Posted - 2006.03.13 18:04:00 -
[47]
Well, this setup has probably been written here already. I am not sure. I try to stay out of expensive faction equipment, but do fancy some T2 stuff, even if they are expensive (looks at the bcu II )
High 6x T2 Cruise Launchers 2x Medium Beam Laser II (with Gleam S)
Medium 2x T2 Passive Shield Amplifiers (dependent on mission NPC) 2x 'named' Shield Hardeners (dependent on mission NPC) 1x Sensor booster (any kind is good, gets 100km+ lock range) 1x T2 Xlarge Shield Booster
Low 1x Warp Core Stabilizer (any kind) 2x T2 Power Diagnostic System 2x T2 Ballistic Control System
Drone Bay 7x Medium Scout Drone (type dependent on mission NPC)
T2 Cruise + 2x BCU II gives me a ROF at 8.34 AND Cataclysm Cruises (std) gives a thermal damage at 405 (base 300) 28 (20) seconds at 7.350 m/s (3.750) gives a range of 205km (75km) (including any skill that I have that will help any of those values)
This setup works good for me. I dont have so much spare CPU, but can make some variation on it. The powergrid is usually no problem. I mostly face guristas or serpentis, but have no problems with rogue drones and angels either. If I can pick right groups and getting some distance before starting fire at them.
The Lasers and Drones kills of most webber and scrambler frigs then they get close enough... make sure they have a lock/fire on you before releasing the drones, or they chase them instead.
I have since the npc started to scramble you, lost 3 ravens, cause of not having been able to kill the right scrambling frig before their damage dealers been through all my shields, armour and hull. That's why the WCS is there. It is a cheap insurance. And i can afford the lesser low slots it gets me.
Atm I am training to use all those drone skills, to be able to get more out of them and using T2 variants too.
Variants I use:
High
Exchange Lasers for: 2x T2 125mm railguns OR 1x Heavy Nos (named) + 1x Drone Link Augmentor OR 2x Heavy Nos (named)
Exchange T2 Cruise Launchers for: 6x T2 Torp Launchers (for missions like Duo of death or similar)
Medium
Need better tank, replace sensor booster for: 1x T2 Passive Shield Amplifier OR 1x 'named' Shield Hardener OR 1x T2 Large Shield Extender OR 1x Shield Boost Amplifier
Low
Need more cap/shield and better cap/shield regen: decrease the number of BCU and add more PDS if needed drop the WCS too for another PDS
Need more damage output (both damage and rof will increase): decrease number of PDS and add more BCU instead if needed drop the WCS too for another BCU
No need for more than 4 of anything in lows, so any combination of WCS, PDS and BCU goes here, feel free to find your best fit 
I started my level 4 kill missions with lighter stuff than T2 and expensive named stuff. It was doable then, but had to be alert to warping out if taking to much damage. Nowadays i seldom have to warp out. But there are some missions i do have hard to tank all by myself, so the need still exist 
I hope this will help someone getting his setup done. Happy Hunting Fellow Mission Runners.
|

Quanteeri
|
Posted - 2006.03.13 18:50:00 -
[48]
Edited by: Quanteeri on 13/03/2006 18:52:01 I'm currently running the following, it does fairly well for me.
4 x Cruise 2 x Torp 2 x Afocal Pulse Laser, w/ asst. crystals
100mn AB XL Booster 2 hardeners, types dependant on mission 2 eutectic CPR
2 PDU 2 BCU 1 LG Accom Armor Rep
+ 5 Light Drones, types dependant on mission
And for can retrieval; a Carcal with 5 tractors, 10mwd, 2 expanders.  
|

Winded Destruction
|
Posted - 2006.03.20 00:51:00 -
[49]
anyone ever tried a passive raven tank setup: med: 3X shield extender 3X shield hardener
low: 2X BCU 3X Shield Power Relay
just wondering, help would be appreciated.
|

Gkido
|
Posted - 2006.03.20 13:24:00 -
[50]
Originally by: Stems I've recently tried a few lv 4's, and I find I can kill everything fine, but the problems are with the small frigs; they take way too long for me to kill, my setup is below, any help is appreciated:
High 6x Arba Siege 2x 150mm --------------- Medium Gist B-Type 100mn AB Gist C-Type Large Shield Booster 2x Invul Field II 1x Rat Specific Hardener --------------- Low 4x PDS II 2x BCS II ---------------
I know it needs work, any suggestions will be appreciated as to what mods I should be looking to get or what to change. Thanks!
Indeed there is nothing wrong with that if you are managing fine. All i recommend is using drones. Thats what I use to take out the frigs. Generally on lvl 4 missions they are full of webifiers. Get the drones to work on those while you take out the others. By the time you have finished, so have your drones. Top Tip: Always make sure that you let the frigates attack you first prior to launching drones. Bit of a bug me thinks. Once they have started attacking a target, they rarely change.
Hope this helps. 
|
|

VaderDSL
|
Posted - 2006.03.20 13:35:00 -
[51]
WOW at all thes uber expensive setups :
For all Lvl 4's I use
HIGH-SLOTS : ~~~~~~~~~~~~ > [1175 | 38] XT-9000 Cruise Launcher > [1175 | 38] XT-9000 Cruise Launcher > [1175 | 38] XT-9000 Cruise Launcher > [1175 | 38] XT-9000 Cruise Launcher > [1175 | 38] XT-9000 Cruise Launcher > [1175 | 38] XT-9000 Cruise Launcher > [ 10 | 20] 150mm Railgun II > [ 10 | 20] 150mm Railgun II
MED-SLOTS : ~~~~~~~~~~~ > [ 165 | 115] Large Shield Booster II > [ 0 | 44] Ballistic Deflection Field II > [ 0 | 44] Ballistic Deflection Field II > [ 0 | 44] Heat Dissipation Field II > [ 0 | 44] Heat Dissipation Field II > [ 1 | 16] Phased Weapon Navigation Array Generation Extron
LOW-SLOTS : ~~~~~~~~~~~ > [ 0 | 15] Power Diagnostic System II > [ 0 | 15] Power Diagnostic System II > [ 0 | 15] Power Diagnostic System II > [ 1 | 35] Ballistic Control System I > [ 1 | 35] Ballistic Control System I
Won't cost me much to replace when I lose it and handles all lvl 4 missions, except Enemies Abound 5/5 - haven't tried it yet
|

MMXMMX
|
Posted - 2006.03.20 13:51:00 -
[52]
i use the following :
HI : 2x Arb Cruise 4x Dread Guristas Cruise
MED : 1 Gist B-Type XL shield booster 1 Dread Guristas shield amp 1 shield amp 1 1 invulnerability field 2 2 cap recharger 2
LOW : 2x BCU Tech 2 3x PDS Tech 2
I get a very decent shield boost rate (998 every 4 sec)and not only that but i can leave it on forever.
Is this inuf to solo level 4 ???????
|

Ms Freak
|
Posted - 2006.03.20 15:31:00 -
[53]
Originally by: MMXMMX i use the following :
HI : 2x Arb Cruise 4x Dread Guristas Cruise
MED : 1 Gist B-Type XL shield booster 1 Dread Guristas shield amp 1 shield amp 1 1 invulnerability field 2 2 cap recharger 2
LOW : 2x BCU Tech 2 3x PDS Tech 2
I get a very decent shield boost rate (998 every 4 sec)and not only that but i can leave it on forever.
Is this inuf to solo level 4 ???????
Personaly i would want another invunerability field 2 but hey thats me 
You should be able to solo most of them with that your best of taking a few copr m8s along as backup in case things get hairy the first few times.
|

Stems
|
Posted - 2006.03.20 16:41:00 -
[54]
Edited by: Stems on 20/03/2006 16:41:53 Well I'm having no more problems now Setup Below:
High 6x Arba Siege 1x E500 NOS -------------------------- Medium Gist X-Type X-Large Booster Shield Amp 2x Invul II 2x Rat Specific II(1 Primary / 1 Secondary) -------------------------- Low 4x PDS II 2x BCS II
|

Arkive
|
Posted - 2006.03.20 16:43:00 -
[55]
Originally by: MMXMMX i use the following :
HI : 2x Arb Cruise 4x Dread Guristas Cruise
MED : 1 Gist B-Type XL shield booster 1 Dread Guristas shield amp 1 shield amp 1 1 invulnerability field 2 2 cap recharger 2
LOW : 2x BCU Tech 2 3x PDS Tech 2
I get a very decent shield boost rate (998 every 4 sec)and not only that but i can leave it on forever.
Is this inuf to solo level 4 ???????
A few things. You need more shield hardeners. Drop the Tech I Amp and put a rat specific hardener or another invuln. Also, consider training cruise missile to lvl 5 and getting cruise missile specialization. With that at a decent level and T2 launchers you'll get the ROF of the DG launchers and have some coin in your pocket to use on other items (unless fitting is the reason, in which case more training in those areas in probably in order).
------------------------------------- Just my 1.4 cents (after taxes) |

VeNT
|
Posted - 2006.03.23 19:14:00 -
[56]
any of these realy good enough to solo all angel based LVL 4s?
-------------------- You'll never take my Sig Alive mods! DEATH OR GLORY! Half a league, half a league, Half a league onward, All in the valley of Death Rode the six hundred. Tennyson 4tw! ~kieron |

Arakasai
|
Posted - 2006.03.23 20:38:00 -
[57]
Yes, most of them are.
|

Grey Area
|
Posted - 2006.03.23 21:03:00 -
[58]
Originally by: Agal Peberg I have since the npc started to scramble you, lost 3 ravens, cause of not having been able to kill the right scrambling frig before their damage dealers been through all my shields, armour and hull. That's why the WCS is there. It is a cheap insurance. And i can afford the lesser low slots it gets me.
Carry some FoFs. They work incredibly well against interceptors...not advisable in deadspace though I admit...
Monty Pythons spoof of the EVE Forums; Palin: "Is this the right room for an argument?" Cleese: "I've told you once." |

Lockheed19
|
Posted - 2006.03.27 08:29:00 -
[59]
Hi-Slots:
4 x Arby Cruise [can use T2 but they are too hungry] 2 x Arby Siege 2 x Heavy Diminishing Nos'
Med-Slots:
1 x Gistii A-Class Small Shield Boost [with Boost amp, I get over 78 shield points every two seconds for less than 12 energy] 1 x DG XLarge SB [with Boost amp, I get over 823 shield points every four seconds for less than 380 energy] 1 x Hakim's Shield Boost Amp giving 35.75% boost 1 x T2 Inv. Field 2 x Gistii B-Type Rat Specific Hardeners
Lo-Slots:
3 x BCS T2 2 x PDS T2
Drone Bay:
5 x Hammerhead T2 5 x Hobgoblin T2
I only use the Hobgoblin's for under 10km's smaller rats. They especially like Guardian Vet's and Spiderdrones [fastest Guardian vet kill is under 5 seconds]. The Hammerheads also enjoy chomping on cruisers.
As always with the small Gistii SB, it runs continuously, with the XLarge being used very sparingly, if at all.
The only time I really change this set-up is by taking out a BCS II for a CPR when doing the first level of the Angel X' |

burning raven
|
Posted - 2006.03.27 08:59:00 -
[60]
6x 'Malkuth' Siege 2x Heavy Nos
1x C5-L XL Shield Booster 1x Cap Recharger II 4x Hardners II
4x PDS II 1x BCS
how does that sound, think it can tank lvl 4's (will be another guy there to help kill)
|
|

4 LOM
|
Posted - 2006.03.27 13:00:00 -
[61]
Originally by: Harry Voyager Question about the shield tanks. I'm seeing a large number of people fitting various Large Shield Boosters, yet many people say you need an XL to handle lvl 4s. How does the Large Shield Booster tank handle?
Are we looking at tanks that work mostly because the Raven kills things before they can threaten it, or are these tanks that hold solid, even when clusters get right on top of you?
Harry Voyager
Dont think anyone answered your question, but i could have missed it. the reason is simple if you compare a large sheild booster II, and an XL sheild booster II you get the same hp/cap and 90% of the time you will run out of cap before you run out of Sheilds so its makes more sense to fit the large booster because its fitting requirments are not as step. however if you find your sheilds are down before your cap is (running a large booster) then for you it would make more sense running an XL booster.
My current fitting is as follows High: 6x cruise missiles launcher II's 1x domination large smartbomb 1x dread guristass large smart bomb (i like smart bombs for close stuff... some missions i dont need them well most i dont even have frigs in smartbomb range but when they do come in that close they are nice to have)
Mids: 1x Gisti b-type large shield booster 1x gisti b-type sheild boost amp 4x gisti b-type sheild hardeners (depends on rats, i have enough b-types for any situation)
Lows: 3x bcu II 2x pdu II
i was running 4x bcu II's and 1 smartbomb but i changed that to 3x bcu's and 2 smart bombs since my gain in damage from 3-4 bcu's was not that much. and i kill those close frigates that much faster with 2x smartbombs
|

Wulfe Stillborne
|
Posted - 2006.04.01 00:41:00 -
[62]
Originally by: Stems Edited by: Stems on 20/03/2006 16:41:53 Well I'm having no more problems now Setup Below:
High 6x Arba Siege 1x E500 NOS -------------------------- Medium Gist X-Type X-Large Booster Shield Amp 2x Invul II 2x Rat Specific II(1 Primary / 1 Secondary) -------------------------- Low 4x PDS II 2x BCS II
WTB: Raven with 6 low slots... dejavuuu? :)
|

Nekkro Taal
|
Posted - 2006.04.01 10:44:00 -
[63]
Everybody seems to accept that it is mandatory that you have to tank loads of damage on lvl4 missions. I would suggest that if you sort out the mid setup as regard to shield res values then all the rest of the mid and low setup of the ship is a lot less critical as regard to getting that perfect tanking and never ending XL booster running. To this end and I know I will prob take some flak for suggesting this but the solution is to buy the best shield hardners that you can afford. By this I mean at least Gist X type standard which give 61% plus bonus and DG invulnerability fields at 37% all dam types. Some might say 'yeah right but that is approx 1 bill in hardners', I would say correct but if you are doing Lvl4 missions regularly is 1 bill alot when you can rake in about 100 mill from the worlds collide mission? In any case I am not advocating you buy all of them at once. You would prob only need to buy 2 or 3 to suit the most common rats you take on. Using 2 rat specific and one DG invul will give your ship very good res and thus reduce the requirement substatially on the need to run the cap hungry booster. With this the hard setup I regularly do the harder lvl 4 missions with minimal booster use which sort of means that I have wasted is on that nice shiny Gist X type XL but it is a nice insurance policy.
Note to all those hardened Pvp'ers that are now going red in the face and shouting CEARBEAR at the screen now, yes this is a lvl 4 mission only suggestion so save your time and do not reply saying it is stupid to spend all that isk etc:)
|

Natasha Kerensky
|
Posted - 2006.04.01 15:48:00 -
[64]
This solo setup has worked decently for me so far:
Hi: 6 Siege Launcher 2s Med: 5x T2 Hardeners (rat specific), Gisti XL shield booster Low: 4x pdu 2s, 1 Internal Force Field Array (Best named Damage Control Mod)
7 Vespa 2s
However, Lvl 4 missions go ALOT smoother when I have my friend drawing aggro and tanking (armor tanking) and I come in under the radar with this setup:
Hi: 6x Siege Launcher 2s 2x med nos
Med: 2x Sensor Booster 2s, Lif Fueled Booster Rockets, 1 Cap charger 2, 2x Target Painter 2s
Low: 4x BCU 2s, 1 Internal Force field array (best named damage control mod)
3 Heavy Repair Drones
I call it the "Hammer and Anvil" tactic. My friend goes in with his domi, fitted for max tanking potential and draws aggro from one group at a time. Then I warp in when I get the word, and begin ganking the targets he has tagged for me. I also use my repper drones to boost his tank.
We've swept through every lvl4 mission so far, except Angel Extravaganza, without having to warp out.

Commander, Deputy Chief of Security Channel: CAINCOM
|

Serena Sinclair
|
Posted - 2006.04.01 21:15:00 -
[65]
Originally by: Natasha Kerensky Low: 4x pdu 2s, 1 Internal Force Field Array (Best named Damage Control Mod)
WTB a PDU --
Define PDU Define BCU
You can't? ORly?
|

Natasha Kerensky
|
Posted - 2006.04.01 21:38:00 -
[66]
PDU = Power Diagnostic System BCU = Ballistic Control System
Im old school, back in the day, they were called units, not systems. I guess "unit" was too politically incorrect 
Commander, Deputy Chief of Security Channel: CAINCOM
|

Serena Sinclair
|
Posted - 2006.04.01 23:05:00 -
[67]
Thanks, didn't know that. I just assumed everyone was really calling them units and were just wrong about it and didn't realize it. Now it won't make me so mad to see it every post.
|

Fusaiyuki
|
Posted - 2006.04.04 11:49:00 -
[68]
Few people have noticed that a Raven can carry 5 light drones and 5 mediums. So:
High: 6x Arbalest cruise launcher, 2x Heavy diminishing nos
Med: 1x shield booster amp, 1x Dread Guristas XL booster, 2x Ballistic deflection field II, 2x Heat dissipation field II
Low: 3x PDS II, 2x BCU II
Drones: 5x Hobgoblin II, 5x Hammerhead II
With good skills and two BCU cruise is much better than using torps, the DPS is quite close on BS, plus you can pwn cruisers too. medium drones eat through drones and are very helpful on cruiser, if interceptors (such as Guardian Veterans) threaten light drones kill them very quickly. A Dread Guristas XL booster preferred to T2 because it uses far less CPU, and cycles every 4 seconds not 5. The hardeners give good resists for Guristas/Serp missions, at about 81% and 85%, meaning you should only need to use the booster occasionally. And T2 drones are great
|

xPreatorianx
|
Posted - 2006.04.04 17:25:00 -
[69]
When you nos an npc You get about 15 cycles or less from a bs I can always sustain my large sheild booster II with 2 heavy dimis! But i probably could without but i have poor cap skills still workin on them atm.
|

Basileus
|
Posted - 2006.04.05 00:21:00 -
[70]
High 3x XT-9000 cruise 3x Siege II 1x E500 prototype energy vampire 1x Small tractor beam --------------- Medium 1x Gist B-Type XL SB 1x Large shield extender II 2x Invul field II 1x 5a Prototype shield support I 1x PWNAGE --------------- Low 1x Internal force field array I 3x PDS II 1x BCS II ---------------
Drones: mix 'n match T1 medium & scout. I've tried EW drones; they work nicely, but rats give 'em a lot of love of the wrong kind.
Someone in this thread said the painters don't do anything. I'd have to disagree. They help take out cruisers a lot faster. To shoot at frigs with cruise missiles or torps is pointless.
...And I don't solo lvl 4 missions.
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|

Garandrel
|
Posted - 2006.04.05 10:54:00 -
[71]
HIGH-SLOTS : ~~~~~~~~~~~~ 6 x 'Arbalest' Cruise Launcher I 1 x Heavy Diminishing Power System Drain I 1 x Large 'Vehemence' I Shockwave Charge
MED-SLOTS : ~~~~~~~~~~~ 1 x XLarge C5-L Emergency Shield Overload I 1 x Heavy Electrochemical Capacitor Booster I 2 x Invulnerability Field II 1 x Photon Scattering Field II 1 xHeat Dissipation Field II
LOW-SLOTS : ~~~~~~~~~~~ 3 xPower Diagnostic System II 2 x Ballistic Control System II
I also got 5 medium drones, flavor dependent on what I'll fight. Infiltrators for Sansha etc. I'm soloing lvl4.
|

Zafon
|
Posted - 2006.04.05 11:02:00 -
[72]
High slots:-
7 Arbalest Cruise 1 Heavy Diminishing Nos
Medium slots:-
1 XL Shield Booster 2 3 T2 Hardeners (as appropriate) 1 named Target Painter (can't remember the name) 1 named Shield Boost Amplifier
Low slots:-
3 PDS 2s 2 BCU 2s
Drones:-
5 T1 medium drones 5 T1 light drones
Occasionally I will swap out the target painter for a fourth hardener.
|

Titainus
|
Posted - 2006.04.05 12:12:00 -
[73]
I never had faction fittings for my raven as it was just for missions and i rarely did missions but here is my cheapo fit:
6x malkuth 2x heavy NOS +++++++++++++ 1x XL T2 booster 2x boost amps 2x appropriate hardeners (eg ditrigonal thermal) +++++++++++++ 5x T2 PDU's
It's not fancy but it gets the job done and i never got into armour with this fit.
|

dj skywing
|
Posted - 2006.04.06 10:00:00 -
[74]
i fit my navy raven as below:
7 cruise missiles launchers, 1 nos,
1 gist-b-type xlarge shield boost; 1 cap recharger II, kin + heat + invln 3 hardeners ; one gist boost amp
5 pds II,
doing lvl 4 missions easily 
by the way, is trops better then cruise missiles ?
|

Ikthorn Balhar
|
Posted - 2006.04.07 00:40:00 -
[75]
Originally by: Zafon High slots:-
7 Arbalest Cruise 1 Heavy Diminishing Nos
Medium slots:-
1 XL Shield Booster 2 3 T2 Hardeners (as appropriate) 1 named Target Painter (can't remember the name) 1 named Shield Boost Amplifier
Low slots:-
3 PDS 2s 2 BCU 2s
Drones:-
5 T1 medium drones 5 T1 light drones
Occasionally I will swap out the target painter for a fourth hardener.
Care to explain how you fit 7 cruise launchers when you only have 6 missile launcher hardpoints on the raven?
 |

Ikthorn Balhar
|
Posted - 2006.04.07 00:47:00 -
[76]
Originally by: dj skywing i fit my navy raven as below:
7 cruise missiles launchers, 1 nos,
1 gist-b-type xlarge shield boost; 1 cap recharger II, kin + heat + invln 3 hardeners ; one gist boost amp
5 pds II,
doing lvl 4 missions easily 
by the way, is trops better then cruise missiles ?
You're either not using a raven, or you're not using 7 launchers, since you can have a max of 6 missile launchers on it. 
With regards to torps vs cruise missiles, depends. Torps do a lot more damage, but they're very slow and have less range than a cruise missile. They're great against *large* slow-moving targets, like say, another battleship or a stationary object. Cruise missiles are very fast, have quite a bit of range, and dish out some nice damage, although less than a torp. You can probably shoot 2 or 3 volleys of cruise missiles before your first torpedo hits your target, depending on the range you're at.
Both suck against small fast targets like frigates. Use drones if possible.
|

Basileus
|
Posted - 2006.04.07 01:03:00 -
[77]
Originally by: Ikthorn Balhar
Care to explain how you fit 7 cruise launchers when you only have 6 missile launcher hardpoints on the raven?

The Caldari Navy Raven rocks... I want one.
|

dj skywing
|
Posted - 2006.04.07 06:25:00 -
[78]
NAVY RAVEN
7 LAUNCHERS 
|

dj skywing
|
Posted - 2006.04.07 06:28:00 -
[79]
so it's better to fit in cruise missiles for lvl 4 missions right ? thanks Ikthorn Balhar
|

IDesert FoxI
|
Posted - 2006.04.07 08:26:00 -
[80]
Ive noticed that a lot of set ups dont use cap rechargers. Doesn't this mean you have cap problems?
|
|

Tomas Nuerin
|
Posted - 2006.04.07 10:01:00 -
[81]
Originally by: dj skywing so it's better to fit in cruise missiles for lvl 4 missions right ?
IMO, yes. But remember to fit 2-3 BCU's if you're using cruise missiles. |

Tomas Nuerin
|
Posted - 2006.04.07 10:05:00 -
[82]
Originally by: IDesert FoxI Ive noticed that a lot of set ups dont use cap rechargers. Doesn't this mean you have cap problems?
I'm using heavy cap booster with 800's but I hardly ever need to use it. I think I've used it twice (in Enemies Abound). Might as well fit something else (sensor booster or AB maybe).
So, can't tell I have probs with cap. |

Zafon
|
Posted - 2006.04.07 13:44:00 -
[83]
Originally by: Ikthorn Balhar
Care to explain how you fit 7 cruise launchers when you only have 6 missile launcher hardpoints on the raven?

Yeah, I was only having fun / showing off because I fly a CNR for lvl 4 missions 
|

denzilmason
|
Posted - 2006.04.07 21:24:00 -
[84]
Originally by: Nekkro Taal Edited by: Nekkro Taal on 01/04/2006 10:45:16 Everybody seems to accept that it is mandatory that you have to tank loads of damage on lvl4 missions. I would suggest that if you sort out the mid setup as regard to shield res values then all the rest of the mid and low setup of the ship is a lot less critical as regard to getting that perfect tanking and never ending XL booster running. To this end and I know I will prob take some flak for suggesting this but the solution is to buy the best shield hardners that you can afford. By this I mean at least Gist X type standard which give 61% plus bonus and DG invulnerability fields at 37% all dam types. Some might say 'yeah right but that is approx 1 bill in hardners', I would say correct but if you are doing Lvl4 missions regularly is 1 bill alot when you can rake in about 100 mill from the worlds collide mission? In any case I am not advocating you buy all of them at once. You would prob only need to buy 2 or 3 to suit the most common rats you take on. Using 2 rat specific and one DG invul will give your ship very good res and thus reduce the requirement substantially on the need to run the cap hungry booster. With this the hard setup I regularly do the harder lvl4 missions with minimal booster use which sort of means that I have wasted isk on that nice shiny Gist X type XL but it is a nice insurance policy.
Note to all those hardened Pvp'ers that are now going red in the face and shouting CEARBEAR at the screen now, yes this is a lvl 4 mission only suggestion so save your time and do not reply saying it is stupid to spend all that isk etc:)
I have my raven setup as follows
Highs 6 Siege Missile Launcher II 1 Heavy Diminishing Nosf
Mids 1 Gist X-Type Heat Dissipation Field 1 Gist X-Type Ballistic Deflection Field 1 Gist X-Type Photon Scattering Field 1 Gist X-Type Shield Boost Amplifier 1 Shield Boost Amplifier 1 Gist B-Type X-Large Shield Booster
Lows 1 Ballistic control Unit II 3 Power Diagnostic Units 1 Co-Processor II (<<< I hate having to have that)
Drones 7 Vespa II's (Can only use 5 but T2 drones are a huge part of this setup without them it can take a while to kill the frigs with them it's a matter of you concentrating on the other ships and watching the frigs pop 1 by 1)
I've never any problems with the level 4 missions. I think the 2 amplifiers helped me out the most, it's only in the last 6 months I've started using the 2 amp approach and I've found it alot better than having another hardener etc.
I was quite interested in the spare high slot being used for drone increase. That sounds good if I could fit it into my setup. Never thought of that.
|

Lockheed19
|
Posted - 2006.04.08 11:50:00 -
[85]
Originally by: Natasha Kerensky Edited by: Natasha Kerensky on 01/04/2006 21:36:24We've swept through every lvl4 mission so far, except Angel Extravaganza, without having to warp out.

Natasha,
Please don't be offended at this, but how on Earth could you not do the Angel X with only one of you, let alone both?
If I may be so bold as to suggest, when you get into the Angel X, first thing you do is line up and max speed towards that potential warp-out point. Then kill all the frigs' with t2 drones as they will web you long enough for those cruisers to get into their optimal. Whilst killing the frigs, keep taking out the cruisers.
I really don't wiah to appear trite or condescending, but I can now get through all the Angel X [including the dreaded 1st level] without warping out [see my set-up posted above somewhere]. As long as you target 3/3 [3 x frigs/3 x cruisers] at all times and make sure you replace a frig killed with a new frig target lock, you should be ok. I simply cannot fathom how with an armour-tanked Domi and a gank-Raven that you don't whizz through Angel X.
Again, no offence. |

Lockheed19
|
Posted - 2006.04.08 11:54:00 -
[86]
Edited by: Lockheed19 on 08/04/2006 11:54:38 Edited by: Lockheed19 on 08/04/2006 11:54:16
Deleted |

benze
|
Posted - 2006.04.08 20:37:00 -
[87]
6 cruise tech2 1 or 2 diminishing 1 or not small tractor beam Xl DG ampli DG 3 or 4 hardeners tech 2(gist B,C,DG) and 1 or not Cap recharger 2 3 Pdu 2 ballistic 2 I need 2 siege tech2 for vengeance, a healer for world collide and 7/10 complexe. Enjoy the murder of gallente federation, caldari 4TW. Special thanks to the serpentis for helping me to kill this ....
|

Ricdic
|
Posted - 2006.04.09 06:46:00 -
[88]
I find my setup quite fine for any level 4 mission:
High -
6 T2 Siege (fitted with T2 javelin torps) 1 Heavy Diminishing Nos 1 Small Tractor beam
Medium -
Gistii X-Type XL Booster Dread Gurista Shield Boost Amplifier Dread Gurista Invulnerability Field Dread Gurista Photon Scattering Ward (switch for kinetic depending on mission) T2 Heat Dissipation ward PWNAGE Target Painter
Low -
Caldari Navy Ballistic Control Unit Power Diagnostic II Power Diagnostic II Power Diagnostic II Capacitor Power Relay
Full head of crystal low-grade implants.
Yeh, I have a CPR. And even WITH the CPR fitted, my shield boost is still 1187 boost / 4 seconds, with a cap recharge of 340 or so. This means the gist booster can be run forever (or damn close havent run it out yet).
While I have a sweet setup, I never really meddled with drones too much. I have always just had a coupla heavies, 2 meds and a light to do the deed on frigs. I didnt think that t2 would make as much of a difference as some of you have suggested. I will have to train the skills up and give a rack of t2 hammerheads a whirl.
Still trying to find a way to keep all of my setup (exception is PDU's/CPR/target painter, to try and find a way to fit another BCU, but if drones are as good as you say, I might be able to drop the CPR, drop the target painter, replace target painter with cap recharger II, and replace CPR with another ballistic.
Of course, the ultimate goal is Caldari Navy Raven or Rattlesnake, but it is such a hard decision that I have decided to sit on my isk until I find a good enough reason to make the choice.
------------------------------------------ Dreadnought Production INC is recruiting Join DPI Channel Or Visit (IGB) http://www.mmorpg-online.net/intro.html |

Natasha Kerensky
|
Posted - 2006.04.12 17:46:00 -
[89]
Originally by: Lockheed19
Originally by: Natasha Kerensky Edited by: Natasha Kerensky on 01/04/2006 21:36:24We've swept through every lvl4 mission so far, except Angel Extravaganza, without having to warp out.

Natasha,
Please don't be offended at this, but how on Earth could you not do the Angel X with only one of you, let alone both?
If I may be so bold as to suggest, when you get into the Angel X, first thing you do is line up and max speed towards that potential warp-out point. Then kill all the frigs' with t2 drones as they will web you long enough for those cruisers to get into their optimal. Whilst killing the frigs, keep taking out the cruisers.
I really don't wiah to appear trite or condescending, but I can now get through all the Angel X [including the dreaded 1st level] without warping out [see my set-up posted above somewhere]. As long as you target 3/3 [3 x frigs/3 x cruisers] at all times and make sure you replace a frig killed with a new frig target lock, you should be ok. I simply cannot fathom how with an armour-tanked Domi and a gank-Raven that you don't whizz through Angel X.
Again, no offence.
The main problem we've had with that mission is aggro control. For some reason the Angels really dont like us. More often then not, the entire complex will aggro us. Not completely sure, but I think it happens whenever I release my repair drones. Since Im fitted for max damage, no tanking, I bail out ASAP.
But Ill try out that strategy you suggested, thnx
  
Commander, Deputy Chief of Security Channel: CAINCOM
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Zafon
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Posted - 2006.04.13 07:52:00 -
[90]
I think that, if you launch drones in the first pocket of Angel Extravaganze, the whole pocket aggs. Drones are fine on the other four pockets though.
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Gummi75
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Posted - 2006.04.14 04:37:00 -
[91]
High 6x Siege 2x 250mm rail --------------- Medium 1x Sensor Booster II 1x Xlarge tech II shield booster 1x shield boost amplifiers 3x named tech II hardners
--------------- Low 3x PDS II 1x BCS II 1x Cpu II
5x med drone tec 2
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Richard Cryshaw
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Posted - 2006.04.22 00:47:00 -
[92]
Ok, this is going to be funny. I bet...but I am a market geek rememeber that...
Here I go. I have been doing like lvl 3 missions all my life. (Should I mention I am a 31 mill sp char) I am leaning against doing lvl 4 missions any day now after I found out that I have, what I guess, kinda good skills in launcher and shield.
I am solely using torpedos and my skills are as follows:
* Missile Bombardment - Level 5 * Missile Launcher Operation - Level 5 * Missile Projection - Level 5 * Rapid Launch - Level 5 * Target Navigation Prediction - Level 5 * Torpedo Specialization - Level 5 * Torpedos - Level 5 * Warhead Upgrades - Level 5
In the field of Sield I have as follows:
* Shield Compensation - Level 5 * Shield Management - Level 5 * Shield Operations - Level 5 * Shield Upgrades - Level 5 * Tactical Shield Manupulation - Level 5
Now, to my point. Will this be enough to solo level 4 security missions with torpedos or do I need to train all the cruise skills instead?
My Ship setup is as follows:
High Slots: * Siege Missile Launcher II * Siege Missile Launcher II * Siege Missile Launcher II * Siege Missile Launcher II * Siege Missile Launcher II * Siege Missile Launcher II * 250mm Compressed Coil Gun I
Medium Slots: * Heat Dissipation Amplifier II * Kinetic Deflection Amplifier II * Magnetic Scattering Amplifier II * Shield Boost Amplifier I * XLarge C5-L Emergency Shield Overload I * V-M15 Braced Multispectral Shield Matrix
Low Slots: * Co-Processor II * Power Diagnostic System II * Power Diagnostic System II * Power Diagnostic System II * Power Diagnostic System II
Ok, that's about it...and my question is again. What would I need to change or what would be your suggestions as upgrade to this setup in case I wanna solo ALL the mission not keeping them too hard on me.
Thanks guys! Best Regards, Cry
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Bael Konia
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Posted - 2006.04.22 09:18:00 -
[93]
for mids you should go with the normal xl boost/amp/active hardners imo.
i use 4 active hardners and get really good resists which means very little shield boosts are needed
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Aibee
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Posted - 2006.04.22 09:39:00 -
[94]
Originally by: Tomas Nuerin
Originally by: Stems I've recently tried a few lv 4's, and I find I can kill everything fine, but the problems are with the small frigs; they take way too long for me to kill, my setup is below, any help is appreciated:
High 6x Arba Siege 2x 150mm --------------- Medium Gist B-Type 100mn AB Gist C-Type Large Shield Booster 2x Invul Field II 1x Rat Specific Hardener --------------- Low 4x PDS II 2x BCS II ---------------
I know it needs work, any suggestions will be appreciated as to what mods I should be looking to get or what to change. Thanks!
Originally by: Ralitge boyter Low 3x PDS II 3x BCS II
WTB: Raven with six low slots 
Buy a Rattlesnake  Gotta get a sig :/ |

Sayla Starseeker
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Posted - 2006.04.27 14:00:00 -
[95]
Fellow Raven pilot who solo runs level 4's here.
Reading this thread, one or two things made me lift an eyebrow.
1) Worlds Collide yield up to 100M in ISK? I assume this includes the estimated value of some very valuable loot. Can someone with first hand experience clarify? So far, I have always turned down this mission.
2) Those Gist-X named items that seem quite popular, where do they drop?
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Bael Konia
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Posted - 2006.04.27 15:04:00 -
[96]
I make atleast 30 million if i solo words collide, u can leave it open for a week so thats 30+ a day for 7 days ;D
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Lain Khazar
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Posted - 2006.04.27 15:06:00 -
[97]
Edited by: Lain Khazar on 27/04/2006 15:07:14 Don't have eve-access for some time now, so a quick question:
will it be better to fit 1x xl-booster, 2x amplifier (to save cap)? or is it a wasted slot (what about stacking? still ok or awful?) and it would be better to fit one more hardener?
A alternative way of living... WTB: avatar-pic |

burning raven
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Posted - 2006.04.27 17:14:00 -
[98]
atm my fit = 1 xl booster (gist-b) / 2 boost amp (1 gist-b, 1 standard) / 3 hardners i tanked worlds collide without any problems and im led to belive thats one of hte harder ones to tank?
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Shadarles
|
Posted - 2006.04.28 00:19:00 -
[99]
If a mission has only 2 damage types you are FAR FAR better to use extra resists than you are to use a shield boost amp. Going from 70 to 85% resist may seem like yer only getting a 15% increase, but you're actually reducing damage done by 50%. So if you would have taken 100 Therm dps, now you're taking 50 Therm dps instead.
The time to use shield boost amps is when you fight npcs that use all 4 damage types. Then throw on 2 Invulns and 1-2 amps, with the possibility of 1 hardener if they use one dmg type above all others.
Resists > *, just don't stack any resist more than 2 times or you are wasting the slot. Because of the stacking code now DMG Control Systems are worthless if you use 2 other resist modules for any dmg types (or if ya use 2 invulns). If you use only one resist amp/hard per resist type then dmg control is pretty nice.
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Sayla Starseeker
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Posted - 2006.04.28 08:02:00 -
[100]
Originally by: Bael Konia I make atleast 30 million if i solo words collide, u can leave it open for a week so thats 30+ a day for 7 days ;D
So, you're saying that instead of completing the mission, you just harvest the bounties and loot, then let the servers reboot to reset the mission, and do it again each day for a week, before you cash in on the final run?
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burning raven
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Posted - 2006.04.28 09:10:00 -
[101]
Yes, you can just do stage 1, stage 2 gustias, stage 2 serpentis and then wait for them to respawn and go again :D
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DrakeStone
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Posted - 2006.04.28 12:57:00 -
[102]
Originally by: burning raven Yes, you can just do stage 1, stage 2 gustias, stage 2 serpentis and then wait for them to respawn and go again :D
Having never done that particular mission: why would that be lucrative to farm it and not apply the same approach to other level 4 missions? What is it in particular about it that makes that worthwhile?
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burning raven
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Posted - 2006.04.28 14:52:00 -
[103]
Simply the amount of money you get per run, also the mission doesnt require a DT to fully respawn, just run it leave it an hour then go back and start again ----------------------
---------------------- |

Doragee
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Posted - 2006.04.28 15:31:00 -
[104]
Same reason, why i do have an angels extra open atm. and running in the meantime "normal" missions for another agent...
I hope, i'll never get 3 lukrative missions at the same time! :P
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Edmar
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Posted - 2006.04.30 23:39:00 -
[105]
Some of you suggest using 2x Heavy NOS to help sustain cap. I tried it. It works nice for lvl 4 mission with NPCs that come closer than 21km. If you depend on NOS instead of cap injector, how do you cope with missions with multiple BS that keep you beyond 21km, even if you approach them?
Anyone else ran into this problem?
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Shadarles
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Posted - 2006.05.01 00:09:00 -
[106]
Some better NOS's work up to 30km don't they?
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burning raven
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Posted - 2006.05.01 00:41:00 -
[107]
top named go up to 25km, faction/officer go higher :D ----------------------
---------------------- |

BranBresil
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Posted - 2006.05.04 15:04:00 -
[108]
I went through and couldn't see any mention of a Raven passive tank, would anyone happen to be using a decent lvl4 mission running setup with a passive shield tank, and if so could they post it? And if an active tank is always superior for lvl4s in a raven, could someone explain precisely why? Thanks |

DrakeStone
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Posted - 2006.05.04 15:48:00 -
[109]
The base shield recharge rate is inherently horrible on a Raven and thus even improving it will make it inferior to an active tank.
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Archo X
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Posted - 2006.05.09 01:26:00 -
[110]
Here is what I plan to use on vl 4 missions...
6x Arby Cruise launchers
1x T2 XL shield booster 1x Dark Blood Heavy Cap Booster (with 800 charges) 1x Shield boost amp (going to try and get a Domination amp) 3x T2 hardeners (mission specific)
4X T2 BCUs 1X T2 PDU
If I have enough cpu/grid I want to fit 2x Heavy Diminishing Noses. I have 7x Hammerhead 2s in the drone bay.
I plan on having 8 charges and 800 missiles in my cargo hold. That leaves me 265m3 for lootz.
If you have any suggestions let me know...
**********Eve Isk Pyramid********** When you read this sig send me 10,000 isk then add it to your sig. *********************************** |
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Shadarles
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Posted - 2006.05.09 03:04:00 -
[111]
That 4th BCU is such a waste. You're only gaining 25% of its bonus due to stacking penalties.
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dabster
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Posted - 2006.05.09 07:39:00 -
[112]
Dont waste time on FoF's, they do CRAP damage and you're usually only jammed one cycle (makes a nice time to reload all your launchers anyway).
I started doing lvl 4's using arby sieges, after 2 days i swapped to cruise's and im so NOT going back to torps ever..there is just too many cruisers and too few bs's. ___________________________ Brutors Rule! My Eve-vids; Click. |

MELEK ICO
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Posted - 2006.05.10 09:38:00 -
[113]
This is my setup and i do all the missions solo most of the time and whene my friend comes with me with his marchinel i dont even have to boost sometimes but i think you need good skills for this setup:
HIGH SLOTS: 6x T2 cruise missiels lunchers
2x 75mm t2 rail guns with t2 ammo (i change this as well to 125 or 150 mm T2 guns depending on how many frigs there are) This can also be changed for two heavy nos sometimes but i go for damage most of the time
MED SLOTS: T2 large shield booster
Gurista invu field (T2 works fine as well i was using it before i got this one)
2x spesific gurista passive shield hardeners depending on the mission
Cap recharge T2
Painter the one you can use i use Phased weapon navigation arrey generation extron
LOW SLOTS: Warp core stab
4x power diagnostic system T2
you can also take out the painter fit a cap recharge on that slot and have a balistics in the low slots it all depends what you prefer faster killing or being able to stay in for longer.
And drones get your self some webing drones they are easy to train for and they are a slot saver since you dont loos a slot for the web and the range on them is better but if you can use t2 drones than maybe that is even better i dont know dont have the skills for t2 drones.
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Lady Garnet
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Posted - 2006.05.10 10:45:00 -
[114]
HIGH:6x Arby siege (6m isk per launcher)
MEDIUM:XL T2 booster (2m isk), gistii a type small booster (75m isk), 2x major damage type hardener (800k each), 2x minor damage type hardener(800k each).
LOW:4x PDU T2 (4m isk each), 1x cap power relay (40k isk?).
The whole fit costs about 240m isk or thereabouts and works magnificently.
See the post here to explain the power relay 
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Shadarles
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Posted - 2006.05.10 21:31:00 -
[115]
CPR's are a bad idea. If you do the math you know that, if you go on what you 'feel' you don't know that.
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Morkato
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Posted - 2006.05.11 02:26:00 -
[116]
Just wanted to add my setup as it has been very successful for me:
6x Arby cruise/siege 2x 250mm Prototype Gauss
1x XL Shield Booster II 1x Shield Boost Amplifier 1x Best named target painter 3x Active/Passive hardeners (Guristas: Kin/Therm & AB)
2/3x PDS II 2/3x BCU II
5x Rat-specific Med Drone II / 1x Berserker TP-900
I will use anywhere from 6 cruise to 2 cruise/4 siege depending on # and type of enemy battleships I expect to face. I personally love my 250's...most of the enemies I face are cruisers, and the 250's help alot. Most of the NPC cruisers seem to like to orbit between 15-24km, which lets me load AM or thorium and do some decent damage.
The Target Painter is, to me, the most important module on my Raven. With signature focusing 4 this boosts sig radius by 36%. If it doesnt seem like that much, take a look at the missile guide and see what that 36% will do for you I'm not sure how the TP drone stacks, but it is a noticeable increase.
Tactics are, warp in at 80km, start painting the cruisers and take them down 1 by 1, jammers first. As they close, launch 4 med drones and the TP drone. Have the TP drone obviously paint your primary target. If there are frigs, med drones start on those, if not, med drones attack primary. After cruisers are dead, recall the TP drone, launch another med, and kill the BS(s).
If I anticipate a very tough fight there are some variations on the setup. Basically I keep a Heavy Cap Booster and some T2 Large Extenders around in case I need them.
Morkato
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Stems
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Posted - 2006.05.11 03:43:00 -
[117]
What the heck! My thread is still alive? Anyway lots of good info here and will hopefully help lots of people 
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Harry Voyager
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Posted - 2006.05.11 07:40:00 -
[118]
Originally by: Shadarles CPR's are a bad idea. If you do the math you know that, if you go on what you 'feel' you don't know that.
He is trading maximum sustainable tank for hands free opperation. If it isn't pushing his tank below viability, then it is a perfectly reasonable, though unussual, design choice.
If he is handling lvl 4's in a particualrely complex manner, not having to manage his shields manually, may, in fact, be improving his effective tank. Nothing quite like accitentally crashing your shield tank, because you got your cycle off.
Harry Voyager
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Sanctus Gabriel
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Posted - 2006.05.12 05:48:00 -
[119]
Originally by: Stems What the heck! My thread is still alive? Anyway lots of good info here and will hopefully help lots of people 
Never underestemate the power of forum necromancy
And so I dont get flamed for trolling heres my setup
6xT2 Cruise launchers 2x TS Heavy Nos 1x large T2 booster 2x named shield boost amps and three active hardeners as required 2x BCU 3x T2 PDU
with the two boost amps you get the same shield boost as a XL booster with a tiny cap cost, the loss of one BCU for an additional PCU is better imo as the extra BCU would provide about 30% of its listed bonus and the T2 cruise can kill everything Ive found on a level 4 anyway
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Furian Giaume
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Posted - 2006.05.12 20:00:00 -
[120]
I read all the posts in this thread, and a lot of people are saying they prefer cruise versus siege because there are usually a lot more hitpoints worth of cruisers to kill in the missions, compared to BS hitpoints.
When I first put siege launchers on my Raven I was *very* unimpressed with the damage done to rats (especially cruisers). I tore them off the ship in disgust and threw them into a dark corner of the hangar, then fitted cruises instead, which had 'okay' killing power (with named launchers, tech I ammo).
Later, on a whim, I tried the the siege launchers again, but fitted a target painter. WHOA!! Suddenly I was doing near-max damage on BS's and also HUGE damage to cruisers. Cruisers that had been laughing at me before were getting trashed pronto when painted and torped. Now I can't even imagine using torps without a painter.
Questions: It looks like nobody fits Large Shield Extender II's. Apparently the slot is more valuable for resist modules and boosting? Also, I've read some places that cap injecting your Raven works great (especially for PvP), but I don't see many folks in this thread with one fitted for level 4's. Is that due to charge costs?
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voidvim
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Posted - 2006.05.12 20:11:00 -
[121]
5 medium TECH 2 drones as an interspetor stoper
I personal like infiltrators 2
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MELEK ICO
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Posted - 2006.05.14 11:10:00 -
[122]
I posted before on this forum but i made a change to my raven yesturday. It is an expensive mod that i got for my raven but you guys will not belive how good it works i got a Gisti B type xl shield booster. I went with my corp mate to try it out with the invy on and only em and thermal hardener and two t2 cap rechargers in the med slots, one t2 balistic and the res with pdu tec 2 on the low slots and my booster could run indefinetlly. Well i was runing it for 15 minutes and the cap was never going lower than 37%. He used torps to hit me and there was nothing he could do to me and my resistances where not as good as he had. I used my cruisers on him T2 and i broke his tank easy so i dont know about these torps anymore. They are slow to fire and a painter is not suposed to help them that much and if it does you still have a problem with hitting frigs with a torp in a mission like enemies abound. But ppl if you can get the booster you will not belive the tanking you will do with it it is worth 400 mil isk even if that takes you 2 months to make like it took me.
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Capt Fox
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Posted - 2006.05.18 22:23:00 -
[123]
Ok, I'm trying to get into level 4 missions, here is my setup. If anyone has any comments, please let me know:
6 x Arbalest Siege Launchers 2 x Heavy Diminishing NOS
3 x Rat Specific Hardener II's 1 x Cap Recharger II 1 x Gista Boost Amplifier (37.5%) 1 x Gista Large Shield Booster (about 100 shields/sec with amplifier)
3 x PDS II's 2 x BCU II's
5 x Hammerhead II's
NOW PLEASE EXPLAIN THIS: HOW do I get 7 hammerheads?? I've seen people list this in their setups, but after Drones 5, I can't seem to control more than 5 drones...anyone care to explain?
With all that on, I've worked out that I can keep my Large Booster solid on for 23 minutes. I think this may be a little wrong though, I can't imagine it would be that in reality. If anyone thinks this is odd, then i'll post the math. |

MrRookie
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Posted - 2006.05.19 08:00:00 -
[124]
Originally by: Capt Fox Ok, I'm trying to get into level 4 missions, here is my setup. If anyone has any comments, please let me know:
6 x Arbalest Siege Launchers 2 x Heavy Diminishing NOS
3 x Rat Specific Hardener II's 1 x Cap Recharger II 1 x Gista Boost Amplifier (37.5%) 1 x Gista Large Shield Booster (about 100 shields/sec with amplifier)
3 x PDS II's 2 x BCU II's
5 x Hammerhead II's
NOW PLEASE EXPLAIN THIS: HOW do I get 7 hammerheads?? I've seen people list this in their setups, but after Drones 5, I can't seem to control more than 5 drones...anyone care to explain?
With all that on, I've worked out that I can keep my Large Booster solid on for 23 minutes. I think this may be a little wrong though, I can't imagine it would be that in reality. If anyone thinks this is odd, then i'll post the math.
They probably mean they can have 7 medium drones in the bay. They can't launch and control more than 5. _____________________________________________
\o/ I got a siggy...
WTB 3x Medium Modulated Pulse Energy Beams http://oldforums.eveonline.com/?a=topic&threadID=139877 |

Capt Fox
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Posted - 2006.05.19 14:46:00 -
[125]
Ah I see, thanks.
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Arakasai
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Posted - 2006.05.19 20:34:00 -
[126]
Originally by: Shadarles That 4th BCU is such a waste. You're only gaining 25% of its bonus due to stacking penalties.
Why is it a waste? The alternative logical choice in this slot would be a PDU. The purpose of a PDU, outside of fitting which is obviously not an issue here, is to increase your ability to tank. If you do not need that additional ability to tank, then what not have a 2.5% increase and RoF and a 2.5% increase in damage.
People pay 450 mill for a +5% RoF implant ...
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DaveJ7
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Posted - 2006.05.20 07:00:00 -
[127]
Edited by: DaveJ7 on 20/05/2006 07:02:12
Originally by: Shadarles People pay 450 mill for a +5% RoF implant ...
They have more money than sense.
I am currently testing a new setup:
Highs: 6x Arba Cruise 2x Heavy Diminishing nos Meds: 2x Gistii a-type small SB 2x Shield boost amps 2x Active hardeners (rat specific) Lows: 2x BCS 3x PDS
CPU and powergrid under 90% load incase you randomly need to test a new module. The boosters run infinitely, and provide 93.4/sec between them, plus a peak shield regen of around 15/sec (thats 108.4/sec for those with no calculator and limited intelligence IRL). Very effective if you randomly need to go afk for an hour while fighting (rats) and are warp scrambled, and don't like logging off.
Warning: not for pvp
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MrRookie
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Posted - 2006.05.20 10:36:00 -
[128]
Originally by: DaveJ7 Edited by: DaveJ7 on 20/05/2006 07:02:12
Originally by: Shadarles People pay 450 mill for a +5% RoF implant ...
They have more money than sense.
I am currently testing a new setup:
Highs: 6x Arba Cruise 2x Heavy Diminishing nos Meds: 2x Gistii a-type small SB 2x Shield boost amps 2x Active hardeners (rat specific) Lows: 2x BCS 3x PDS
CPU and powergrid under 90% load incase you randomly need to test a new module. The boosters run infinitely, and provide 93.4/sec between them, plus a peak shield regen of around 15/sec (thats 108.4/sec for those with no calculator and limited intelligence IRL). Very effective if you randomly need to go afk for an hour while fighting (rats) and are warp scrambled, and don't like logging off.
Warning: not for pvp
Makes sense to have 2 small gistii bosters... Any reason why you don't use a medium booster instead of wasting a slot? _____________________________________________
\o/ I got a siggy...
WTB 3x Medium Modulated Pulse Energy Beams http://oldforums.eveonline.com/?a=topic&threadID=139877 |

DaveJ7
|
Posted - 2006.05.21 01:03:00 -
[129]
Originally by: MrRookie Makes sense to have 2 small gistii bosters... Any reason why you don't use a medium booster instead of wasting a slot?
Very good reason. None of the other boosters come close to the a-type small in efficiency. They will drain the cap too fast, and not run forever. Also, they are a whole lot rarer...
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Lickety
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Posted - 2006.05.26 20:42:00 -
[130]
Originally by: DaveJ7 Edited by: DaveJ7 on 20/05/2006 07:02:12
Originally by: Shadarles People pay 450 mill for a +5% RoF implant ...
They have more money than sense.
I am currently testing a new setup:
Highs: 6x Arba Cruise 2x Heavy Diminishing nos Meds: 2x Gistii a-type small SB 2x Shield boost amps 2x Active hardeners (rat specific) Lows: 2x BCS 3x PDS
CPU and powergrid under 90% load incase you randomly need to test a new module. The boosters run infinitely, and provide 93.4/sec between them, plus a peak shield regen of around 15/sec (thats 108.4/sec for those with no calculator and limited intelligence IRL). Very effective if you randomly need to go afk for an hour while fighting (rats) and are warp scrambled, and don't like logging off.
Warning: not for pvp
Question, is this a for all type of setup? I.e., while I know you swap hardeners, do you ever need to swap the Gistii A-Type for an extra hardener?
Thanks
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Maxine Blade
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Posted - 2006.06.19 18:14:00 -
[131]
All good setups. But nobody mentioned using a Berserker SW-900 or 2 of them. These Webifier drones are a big help on the frigates also. 2 of them can slow down a frigate as good as a webifier drone. They also work well for running and gunning.
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stoicfaux
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Posted - 2006.07.03 14:46:00 -
[132]
Armor Tanker (Damn Amarr... Damn 'In the Midst of Deadspace'...)
Why? The new 'In the Midst of Deadspace' is full of Amarr that do damage that shields are weak against. The aggro is nuts, which means lots of warp outs to repair. The deadspace gates are far apart, which is really, really, really annoying at 139 m/s. Plus you need to switch to a loot ship (AB + tractors + cargo space) which means more warp outs.
Shield boosting runs you out of cap no matter what you do. (I doubt even 800 cap charges would be enough.) With so many med slots, you can fit a lot of cap rechargers and run armor repairers indefinitely.
The only big downside to an armor tanked Raven is the inability to use 4 Hardeners without giving up a BCS II (+20% damage!)
Amarr do EM/Therm damage. Armor has much better resists against EM/Therm than shields, to the point that you almost get two 'free' hardeners. Meaning one EM and Therm *armor* hardeners == 2xEM and 2xTherm *shield* hardeners.
Plus with the abundance of med slots you can slap in a lot of Cap Rechargers and run the armor repairers indefinitely.
High: 6 x Arbalest Cruise 1 x Small Tractor Beam 1 x Drone Link Augmentor (+20k drone range) Med: 5 x Cap Recharger (Named)
Low: 1 x Large Armor Repairer (Named) Working on Mechanic 5 now.. 1 x Med. Armor REpairer II 2 x Hardeners (EM, Therm) 1 x Ballistic Control System II
Drones: 7 x Med Hammerheads. (Used for anti-frig work, and to break tanks on long range BS such as Jakers.)
Even so, you still need to warp out in mission one when the Jakars, Mallers (bonus!), Battleships, and tackling frigates decide to aggro at once. Wasn't able to find and kill the warp scrambling frigate before dying. Twice. =P Even worse, I received the mission again the same day and didn't have the common sense to decline it.
|

ZzeusS
|
Posted - 2006.07.03 15:27:00 -
[133]
Originally by: Edmar Some of you suggest using 2x Heavy NOS to help sustain cap. I tried it. It works nice for lvl 4 mission with NPCs that come closer than 21km. If you depend on NOS instead of cap injector, how do you cope with missions with multiple BS that keep you beyond 21km, even if you approach them?
Anyone else ran into this problem?
AB and Webber. Run that sucker down like the dog that he is.
|

Mortiaca
|
Posted - 2006.07.05 17:39:00 -
[134]
Edited by: Mortiaca on 05/07/2006 17:40:53 I'm seeing alot of T2 stuff here and alot of people who are posting setups for the specializationist or long time player.
I'll post what my setup was when I first started doing lvl 4 missions in my Raven. They were tricky to do and have gotten better over time but were doable and quite fun. 
Since then I have upgraded alot of this to T2's making the missions a bit more monotonous.
Just a little extra info here I started doing lvl 4 missions probably around 4 mill sp. That is not a combat specialized character rather the extreme opposite. I probably had about 110+ skills at that point which 1.5 mill or more was in Ship Command. I can fly medium barges and 2 Races of BS. So yes my combat skills are laxed to say it nicely. Here is what I used and worked on almost every mission with the exception of Worlds Collide. I did change out a thing here or there for mission specific and found some constructs of the game that work in your favor (fit an ab and overdrive injector for Vengence run the sucker to the end of the deadspace and he's forced to come back at you to 8km and he gets pounded to death rather quickly.)
Hi Slots: 6 x xt-9000 cruise launcher (load rat specific ammo) 2 x heavy 'knave' I energy drain (helps intensely on speed of finishing the mission no waiting for your cap to recharge.)
Mid Slots: 3 x Named Rat specific hardners 1 x Named Rat specific Shield Resistance Amplifier 1 x ionic field accelerator I 1 x xlarge c5-l emergency shield overload I
Low Slots: 1 x f85 peripheral damage system I (you wouldn't believe how helpful this little guy is) 2 x Named PDU's 2 x BCU I (OR 1 x BCU I and 1 x warded gravimetric backup cluster I for those pesky guristas)
Drone Bay: T1's: 4 x Med Rat specific 1 x Heavy Rat specific OR T2's 5 x T2 Rat Specific -----------------------------------------------------------------------------
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Stems
|
Posted - 2006.07.05 18:18:00 -
[135]
Edited by: Stems on 05/07/2006 18:19:57 Edited by: Stems on 05/07/2006 18:19:25 Edited by: Stems on 05/07/2006 18:18:58 Well I'm surprised the thread is still alive, and my setup changed a little bit from way back then!
6 Arba Seige E500 NOS Gist X-Type XL Shield Amp 2x Invul II 1x Thermal II 1x Rat Specific Primary II 3x BCS II 2x PDS II
5x Vespa 5x Hornet
(Hopefully T2 soon)
I've seen first hand that the X-Type XL is way overkill for most missions. Although when something goes wrong and an entire stage aggros on you...(Thx to my friend in Worlds Collide ) You have the reassurance that you're not going to get instapopped and can at least survive long enough to either get out or kill what you can 
|

xh'duality
|
Posted - 2006.07.06 05:05:00 -
[136]
High 6x Arbalest Siege Luncher's (or T2) 1x Heavy Diminishing Power System Drain I 1x Small Tractior Beam --------------- Medium 3x T2 Hrdener's (2 Ken/1 Therm) depend's on which race 1x T2 Cap Recharger 1x Shield Boost Amplifier 1x Gisti B-XLarge Shield Booster (or a T2 SB) --------------- Low 1x CPR (yea yea cut's down shield boost) 4x PDS II
---------------
This setup I get around 720 boost at 160 cap every 4 sec's and I can run this setup 24/7 with high enginering skillz. Prop could even drop the CPR and use a nother T2 PDS and still run it 24/7 (never bother changing)
|

Minama
|
Posted - 2006.07.06 07:12:00 -
[137]
This is my setup, just started lv4's trough, just done duo of death against Sansha's Nation (em primary) and the tank is just holding, I'm wondering if i should scrap one of the secodary harderners for a cap recharger or a second shield boost amp.
High: 2x 425mm rails (Thorium charges for -40% cap) 6x Limos cruice (working on upgrade to arba/x9000)
Med 1x Gist C-Type Large Shield Booster 2x Rat primary T2 Harderners 2x Rat secondary T2 Hardernes 1x Shield Boost Amp
Low 2x BCS T2 2x PDS (Will replace with T2 when my training is done :P) 1x Named damage control system.
Drones 5x Hornet T2 5x Vespa T1
/[SLI]Minama |

Peter Stuyvesant
|
Posted - 2006.07.06 09:46:00 -
[138]
Got AWU 3 atm, so I need the TS PDUs to get this to fit. Might be able to drop one for a normal PDU once I get that to 4 or 5 but I havent bothered to check yet. As long as I have something to Nos, the booster runs permanently without having to resort to Cap relays and still leaving 2 lows for BCU2. Laughs at any level 4.
6 x Arb Siege 2 x Heavy Diminishing Nos -- Gist B-Type XL Booster Gist B-Type Amp 3 Hardeners of your choice Cap Recharger II -- 2 x True Sansha PDU 1 x PDU II 2 x BCU2
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Zakgram
|
Posted - 2006.07.14 11:21:00 -
[139]
Originally by: Minama This is my setup, just started lv4's trough, just done duo of death against Sansha's Nation (em primary) and the tank is just holding, I'm wondering if i should scrap one of the secodary harderners for a cap recharger or a second shield boost amp.
Med 1x Gist C-Type Large Shield Booster 2x Rat primary T2 Harderners 2x Rat secondary T2 Hardernes 1x Shield Boost Amp
Low 2x BCS T2 2x PDS (Will replace with T2 when my training is done :P) 1x Named damage control system.
I've got a near identical config and swapped a cap recharger 2 for a second SB amp - with a few crystal implants I'm getting 400+/3.2 sec (not logged in to report exact figure). Can't run it 24/7 but more than long enough - to go 24/7 just swap another bcs for pds.
In the highs I went with drone link augmentor x2 instead of rails; lets you send those drones after the ships that orb at 50km...
|

tasaki
|
Posted - 2006.07.14 11:43:00 -
[140]
6 T2 cruise launchers - 2 e500 Nos 1 gisti large + 1shield booster 2 gisti hardeners depends on mission rest free slots depends on mission also sometimes ab or euthetic caprecharger 3-2 bcu T2- 1 -2 pdu T2 one sensor booster low
medium and light drones
|
|

Caletha
|
Posted - 2006.07.23 14:44:00 -
[141]
Some of you are using a Gist X/B-type XL SB and then saying they can run it indefinate.
How on earth are you guys getting that done, with level 4 in Energy Management, Energy Systems Operation and Shield Compensation, there's no way in hell I can run the XL booster indefinate unless I fit a Cap Power Relay -and- assume I can NOS a BS (or double NOS, but going after cans at 130m/s will make me sad).
Can I assume there's a BS to NOS (within range) on the missions where I'd need to run the booster indefinate?
I was looking at this setup earlier, until a friend (who does L4's often) said the tank wouldnt be enough to do them solo:
Hi: 6x 'Arbalest' Cruise Launcher I 2x Small Tractor Beam
Mid: 1x Dread Guristas Shield Boost Amplifier (37.5%) 1x Cap Recharger II 3x Domination Harderner (Depends on mission) 1x Gist B-Type Large Shield Booster
Low: 2x Ballistic Control System II 3x Power Diagnostic System II
That setup can run indefinate with my skills, but a friend of mine said that the tank wont hold up in some of the harder missions.
I actually have a Gist B-Type X-Large Shield Booster as well that I could use, but how on earth will I be able to run that setup without stuff like double-nos (and as such assume I can actually double-nos). And even if I can, will it be enough?
|

Evilelmo
Gallente
|
Posted - 2006.07.23 20:55:00 -
[142]
High
6 x arbalest siege
Medium
2 x Cap Recharger II's 1 x Gist B X-Large Shield Booster 3 x Tech II rat specific hardners
Low
2 x Dark blood cap relays 3 x BCU II's
Runs all day, 473 boost every 4 seconds, 127 boost every second (118 per second plus 9 passive).
You can get a better tank than this, but please note this is a damage setup.
Can do every level 4 mission with minimal skills
|

padraig animal
|
Posted - 2006.07.24 09:17:00 -
[143]
Been using this in lvl4 missions to great effect:- HIGH 6 x T2 Cruise 2 x Dark Blood heavy nos MED Gistii B-type XL shield booster Gistii B-type boost amp 3 x T2 hardeners (changes type per missio) Gistii B-type 100mn ab LOW 2 x True Sansha Pds 2 x T2 bcu 1 x Dread Gurista co processor(so i can fit 2 nos and ab)
T2 med drones different damage type per mission.
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Sylaan
Caldari
|
Posted - 2006.07.24 14:07:00 -
[144]
Originally by: Caletha Some of you are using a Gist X/B-type XL SB and then saying they can run it indefinate.
How on earth are you guys getting that done, with level 4 in Energy Management, Energy Systems Operation and Shield Compensation, there's no way in hell I can run the XL booster indefinate unless I fit a Cap Power Relay -and- assume I can NOS a BS (or double NOS, but going after cans at 130m/s will make me sad).
Caletha, dont believe everything that people say here. most of them just like to brag. An XL booster can hardly be run forever. For example I have very good cap/cap recharge skills and I use a Gist B-type XL booster. I can run it for a long time and if I NOS, for a very long time. But not forever. Fortunately, that's not needed. You only need to run it for enough time to take out the biggest damage dealers, then it'll be a lot easier to maintain tank. I dont deny that there *can* be situations (expensive gear, top-end skills, etc) where you could run a XL booster forever but like I said, you gotta take what's said here with a grain of salt.
Regarding large boosters, it's true that there are certain missions where the DPS that they can sustain is simply not enough (i.e. your shields end before your cap does): Worlds Colide, bonus levels of Extravaganza missions, etc. It's a lot easier to get a setup where a Large booster will run forever though, especially a faction one.
Cap and shield management plays an important part too. You have to take advantage of your shield recharge. Don't attempt to run the booster forever but use it in short bursts, give your cap time top recharge while taking advantage of natural shield regen. NOS'es help too but NPCs can't be NOS'ed forever. Frigates give next to nothing, cruisers give maybe couple of cycles (so switch NOS'es between targets every now and then) and BS'es give quite a bit.
Anyway, just my 2 ISKs 
|

Ismern
GoonFleet GoonSwarm
|
Posted - 2006.07.24 15:03:00 -
[145]
Wow, a lot of you guys have some of the crapiest setups I have ever seen. It's amazing you don't lose them (or you do and don't say it).
----------------------------------------------------------- "It's not that I'm lazy . . . It's that I just don't care." |

KM0r
Caldari
|
Posted - 2006.07.24 18:05:00 -
[146]
Originally by: Ismern Wow, a lot of you guys have some of the crapiest setups I have ever seen. It's amazing you don't lose them (or you do and don't say it).
Trolling or actually have constructive input?
|

Sylaan
Caldari
|
Posted - 2006.07.24 18:09:00 -
[147]
Originally by: KM0r
Originally by: Ismern Wow, a lot of you guys have some of the crapiest setups I have ever seen. It's amazing you don't lose them (or you do and don't say it).
Trolling or actually have constructive input?
Trolling apparently.
|

Caletha
|
Posted - 2006.07.24 22:43:00 -
[148]
Originally by: Evilelmo High
6 x arbalest siege
Medium
2 x Cap Recharger II's 1 x Gist B X-Large Shield Booster 3 x Tech II rat specific hardners
Low
2 x Dark blood cap relays 3 x BCU II's
Runs all day, 473 boost every 4 seconds, 127 boost every second (118 per second plus 9 passive).
You can get a better tank than this, but please note this is a damage setup.
Can do every level 4 mission with minimal skills
This is just a waste of a good Gist B-Type XL Booster... Your boost is almost the same as that of a B/C-Type Large Booster with a shield-amp for a much lesser price (120m for large booster + 100m for amp vs 450 for the xl + the cap relays)... (Which you can run with 3 PDS T2's + 1 Cap Recharge T2)
And thanks for the input Sylaan, another friend of mine nearly runs the same setup as I want to run, and he says that its very hard to solo some of the harder L4 missions... With that info I'm going to construct a duo with the raven as main tank thats mostly self-sustaining and a dominix setup as logistic helper...
I'm pretty sure that with the logistic help no L4 mission will be able to take down my raven... Without the help of the logistics, I'm 95% sure that most missions wont be a huge issue though, just on the tougher missions I'm sure I'll need it...
As for the people with the siege weapons, how on earth are you taking down frigs with those in any reasonable time, I mean sure your drones will pop a few but I'd rather have all warp-scramblers dead before they get to me...
So you pop the 5 BS faster, big deal, if the L4's are anything like the 7/10 complexes I used to do with 2 friends, then a large part of the damage is actually from the ghazilion frigs / cruisers...
Anyways few days training still for my cap/shield skills to become 'acceptable' for this and I'm off starting from scratch (level 1 ftw) 
|

Sylaan
Caldari
|
Posted - 2006.07.25 08:40:00 -
[149]
With the help of a wingman, most of the missions will be come doable. You just have to be careful, there are some missions which are not wingman-friendly: 1st level of Angel Extravaganza, 1st stage of Worlds Colide (guristas/serpentis version), etc. In those missions anything that appears there after you (be it your own drones, wingman, etc) will get attacked.
Regarding torps versus cruises, this has been discussed a lot, people have their opinions. However, the hard fact is that, in most of the missions, there are MUCH more cruisers/frigates/interceptors/sentries/cruiser-sized drones/frigate-sized drones than battleships. People that use torps with why kind of efficiency usually have very good missile skills against smaller targets, use target painters and use the raw power of certain ships (the CNR with its additional launcher comes to mind) to kill the frigates/cruisers. Some people simply like the nice explosions that torps do 
Anyway, specialization is key in Eve so you will just have to pick a path and go for it. If I were to recommend something though, I would say cruises are better for L4 missions, overall.
|

Peter Stuyvesant
Amarr
|
Posted - 2006.07.25 10:21:00 -
[150]
Edited by: Peter Stuyvesant on 25/07/2006 10:22:35
Originally by: Sylaan Caletha, dont believe everything that people say here. most of them just like to brag. An XL booster can hardly be run forever.
I stand by what I said. My setup up there will run constantly and hold at about 50% cap as long as I have something to nos. Tried and tested. My cap skills are at 4/5. Edit: and shield compensation 4.
|
|

Arbenowskee
Deep Core Mining Inc.
|
Posted - 2006.07.25 13:14:00 -
[151]
I used to solo every mission in this setup. Tanking is limited, but npcs usualy die before my cap runs out. Just keep those shields at 50% for maximum shield recharge rate and u're fine.
6x cruise t2 2x diminishing nos
1x Xlarge shield booster II, shield boost amp, 4x hardeners
3x ballistics II, 1x pds II, 1x CPU II.
have cap/shield skills @ lvl 5 and have 8 mio in missiles.
U can replace xlarge II with gistii one and use another PDS II on low instead of CPU II.
combine that with 7x vespas II and missions were a joke.
now i use CNR with similar setup, just 1 more cruise launcher II instead of nos. now missions are as easy as killing bunnies with an axe. ---------------------------------------------------------------------------------------- Sig too large. Maximum size 400x120 and 24000 bytes. -Oiri Yusko |

Ismern
GoonFleet GoonSwarm
|
Posted - 2006.07.25 18:09:00 -
[152]
Originally by: Sylaan
Originally by: KM0r
Originally by: Ismern Wow, a lot of you guys have some of the crapiest setups I have ever seen. It's amazing you don't lose them (or you do and don't say it).
Trolling or actually have constructive input?
Trolling apparently.
Oops, I posted my setup before and I thought it was in this thread. My apologies. Anyways, here's my setup from the other thread:
I run L4 kill missions in 0.0 space and I solo all of them in my Raven. (I can run them without even moving.)
You want to know the best tanking scheme?
Raven - HI: 6x 'Arbalest' Cruise Missile Launcher 2x Heavy Nosferatu II MID: 1x Extra-Large Shield Booster II 1x Heavy Electrochemical Capacitor Booster (800s) 2x T2 Mission Specific Hardeners 2x Invulnerability Field II LOW: 2x Power Diagnostic Unit II 1x Best named Damage Control Mod (you can afford) 2x Best named Warp Core Stabilizers DRONES: 5x T2 Mission Specific Medium Drones 5x T2 Mission Specific Light Drones
Carry 1500 cruise missiles and 12 cap booster charges in your cargo hold. Pick the loot after everything is dead.
----------------------------------------------------------- "It's not that I'm lazy . . . It's that I just don't care." |

tiller
Beer and Kebabs Pirate Coalition
|
Posted - 2006.07.25 19:58:00 -
[153]
Edited by: tiller on 25/07/2006 20:00:35 Wow, thats one of the crapiest setups I have ever seen. It's amazing you don't lose it.
edit: ok seriously, why would you need stabs for any current lvl4 mission ?, they will only reduce your tank and dmg and certainly not help you complete missions quickly. Quickly doing missions for rapid isk generation is what the raven is all about.
Click me for Pirate Coalition Website of Gankage |

Ismern
GoonFleet GoonSwarm
|
Posted - 2006.07.25 20:21:00 -
[154]
Edited by: Ismern on 25/07/2006 20:21:59
Originally by: tiller Edited by: tiller on 25/07/2006 20:00:35 Wow, thats one of the crapiest setups I have ever seen. It's amazing you don't lose it.
edit: ok seriously, why would you need stabs for any current lvl4 mission ?, they will only reduce your tank and dmg and certainly not help you complete missions quickly. Quickly doing missions for rapid isk generation is what the raven is all about.
I've never lost it. The reason I have never lost it is because those two stabs are on it.
I have soloed every L4 kill mission so far, and the tank allows you to stick around the longest of any other tank (without using faction gear). However, even that sometimes isn't enough and you need to warp out to pick up some more cap charges. Although I've never had to warp out more than once in any mission and even that is few and far between.
However, once WCS get changed, I'll change this because then it won't be worth it.
Also, I've seen many a L4 mission runner that would die all the time. I told them this setup and how to run them and they have all thanked me for it later because they're no longer losing ships.
----------------------------------------------------------- "It's not that I'm lazy . . . It's that I just don't care." |

Kazaam
Caldari
|
Posted - 2006.07.25 23:19:00 -
[155]
Highs 6x Arba Cruise 1x Heavy Diminishing 1x Tractor Beam
Meds 2x Rat specific T2 hardeners 1x Invul Field T2 1x Gist B-Type Shield Boost Amplifier ( about 110m ) 1x Gist B-Type XLarge Shield Booster ( about 450m ) 1x Sensor Booster T2 or Target Painter
Lows 2x Ballistics T2 1x CPU 2x Powerdiags T2 _________________________________________
|

BlackEaster
|
Posted - 2006.07.28 12:20:00 -
[156]
I've only been playing about 4 months or so, still consider myself pretty much a noob. Why is it, that everyone use several Ballistic Control units, while it clearly says, using more than one will be penalized?
|

Peter Stuyvesant
Amarr
|
Posted - 2006.07.28 12:55:00 -
[157]
The 2nd module gets penalized, but not that much. It still adds a lot of damage over time.
1st Module: 100% effect 2nd Module: 87% effect 3rd Module: 57% effect 4th Module: 28% effect 5th+ Module: negligible effect
|

Inqy
The Taining corp Knights Of the Southerncross
|
Posted - 2006.07.28 12:59:00 -
[158]
lol was about to post the same
Is the dronelink in High Slot worth it?
|

Sylaan
Caldari
|
Posted - 2006.07.28 13:50:00 -
[159]
Originally by: Inqy lol was about to post the same
Is the dronelink in High Slot worth it?
I dont think so. The main use for your drones, as a Raven pilot, is to kill frigates. Then cruisers and after that, maybe, help out with some battleships. And out of those battleships some orbit out normal drone range (of course, depends on your drone skills too).
|

d026
Herrscher der Zeit
|
Posted - 2006.07.28 15:57:00 -
[160]
Edited by: d026 on 28/07/2006 15:58:21 Right now im im using depending on mission:
High 6x Cruise Launcher II 2x 150mm/125mm II or 1 x Large SB or 2 x Tractorbeams --------------- Medium 4 x DG or TII Rat Specific Hardeners 1 x Caprecharger II or Targetpainter II 1 x XL Shieldbooster II --------------- Low 4-5 x PDS II 1-3 x BCS II ---------------
5 x Smal/Med Rat specifig drones
|
|

Axle skye
Caldari
|
Posted - 2006.07.28 18:51:00 -
[161]
3 xt-9000 cruise launchers 3 zw-4100 siege launchers 2 Med beams
1 T2 lg booster 1 shield boost amp 1 named shield hardener(secondary dmg) 2 named shield hardener(main dmg type) 1 Target painter
2 BCU 3 T2 PDUs
5 med drones 5 light drones
|

abraheam
Caldari
|
Posted - 2006.07.30 07:37:00 -
[162]
High 6x arb siege 1x heavy nos --------------- Medium 1x Xlg shld bst tech II 1x invul field 2x rat spec hardener 1x shld boost amp(so my nonboosted shileds boost faster) 1x named cap booster --------------- Low 3x BCU II 2x PDU ---------------
This works well for me, although I will admit my indy/hauler alt hauls extra 800 cap boosters, and extra torps so I can afford to shoot more of them at the smaller stuff. Drones work fine against the frigs, and cruisers IMO. I use rat specific med drones.
If there are lots of BC's I just shoot 3 launchers at 2 seperate ones to cut down on ammo wastage. 3 volleys = 2 dead Battle Cruisers. There are quite a few more BC's then cruisers from my experience and Torps do plenty of dmg to BC's.
I do switch to cruises during some missions. Specifically the second stage of Worlds collide for example.
The cap booster works great to help run that Xlrg shld boosters during the "bonus" level of the extravaganza mission when the whole fleet agroes you. Like many others have said I usually take out all the dmg dealers before I run out of cap and boosters with the 3 BCU set up. I would rather spend the extra mins making 800 boosters then repalcing a whole ship setup.
I have 5 mil SP, 3.5 in raven specific skills and I have relatively few problems. I do have to warp out on some portions of some missions several times.
|

Athanasios Anastasiou
|
Posted - 2006.07.30 19:14:00 -
[163]
Can do almost every lvl4 mission (tho haven't tried it with enemy abounds)
High: 6x cruise missile launcher II 1x tractor beam 1x large nosferatu
Medium: 1x gist b-type large shield booster 1x shield boost amplifier 4x rat specific hardeners
Low: 2x BCU II 2x PDU II 1x WCS
|

tiller
Poisonous Monkeys
|
Posted - 2006.07.31 06:19:00 -
[164]
Edited by: tiller on 31/07/2006 06:20:45
6 * cruise II, 2 * dim nos
1 * cap re II, 1 * invun II, 2 * rat spec t2 hardeners, 1 * shield boost amp, 1 * gist c-type xl
2 * pdu II, 1 * CAP RELAY lol, 2 * BCU II
rat spec cruise t1 missiles and light drones.
The weird thing about this setup is the cap relay (stole idea from someone else), yeah it reduces boost but I can solo every lvl4 mission, never warp out and have NEVER gone below about 2/3s cap even on angel extravaganza 1st lvl full aggro. I think the reduction in boost is worth giving up for 20% cap recharge.
I don't use a tractor any more.. most loot is crap anyway, but instead prefer to speed through misssions as fast as I can for max lp.
Click me for Pirate Coalition Website of Gankage |

ClogMan
Caldari
|
Posted - 2006.08.01 07:59:00 -
[165]
Originally by: Athanasios Anastasiou Can do almost every lvl4 mission (tho haven't tried it with enemy abounds)
High: 6x cruise missile launcher II 1x tractor beam 1x large nosferatu
Medium: 1x gist b-type large shield booster 1x shield boost amplifier 4x rat specific hardeners
Low: 2x BCU II 2x PDU II 1x WCS
Your setup looks very similar to mine. My question is, do you have any problems boosting for enuff shield, with your Gist B-type booster when hit for a large amount of damage? Ive toyed with maybe only using 3 hardeners and use a 2nd shield amp for more boosting.
|

Ohmy Fugod
|
Posted - 2006.08.01 20:54:00 -
[166]
My setup:
6 x Arbalest Cruise 1 x True Sansha Heavy Nosferatu (30km range) 1 x Heavy Diminishing Nosferatu (24km range)
1 x Gist b-type X-Large Shield booster 1 x Dread Guristas Shield boost amplifier 4 x T2 Rat Specific hardeners
2 x BCU II 3 x PDU II
General and important tips/things to have in mind:
- I made this investment back in 20-25 days of playing an average of 3hrs/day. The Gist b-type XL booster is worth every single penny. Don't pay more than 430m for it though.
- The Dread Guristas Shield Boost Amp is just like the Gist b-type amp, but requires 3 cpu less to fit. Unless you already have Electronics 5, your Raven might feel a lil tight on CPU.
- DO NOT USE TORPEDOES. They got a huge explosion radius, and 85% of time you'll be shooting cruisers and battlecruisers while doing lvl 4's. They also got the worst non-capital launcher rate of fire, meaning your missions will go a lot slower than with cruise launchers. Even worst, they have sucky range and are WAY slower than cruise missiles, meaning more success for the rat's defenders (see further below).
- When doing lvl 4's STAY PUT when you come out of warp, wait a bit, and only answer the fire of those attacking you. This will ensure you don't aggro the whole room. Exception: The delta support frigates in Enemies Abound 1/5. just don't shoot them unless you're 50km from the closest rat. Or, use a smartbomb instead. No prob with the sb.
- Watch the reward your agent offers. If reward + bonus are over 3m, and you never did that mission before, check sites like www.eveinfo.com, or ask in local or corp chat for advice. Don't ever go into some mission without at least some clue about what's in there.
- Regarding Drones: Use Hammerheads/ Hobgoblins, these are the thermal ones. Always. Maybe, maybe sometimes, the kinetic ones. Why? Well if you compare stats, the thermal drones got a 1.6 dmg multiplier. Kinetic ones got a 1.45 one(iirc). The others even less than that. This means that thermal drones deal a 30% more dmg, meaning that most of the time this will offset and even cause more damage than if using the least resisted type.
- Loot using an Industrial, or an Osprey with cargo expanders. Any case, with of course tractor beams and a sensor booster for faster locking of cans. Don't ever use the Raven for looting, unless you're, say, 3 jumps away, in which case replace the 24km nos for a tractor beam before even departing.
- Don't stress yourself over wasted volleys. That rat alone you're shooting probably finances the whole mission's ammo expenses.
- Train Missile Projection, to lvl 3 or 4. This skill, in addition to your Caldari Battleship one will make your missiles fly faster. No, it's not about the range, it's about the missile landing before the rat's defender does.
It's another way of enhancing your dps.
The clearest example is vs. any Machariel-Class battleship rat. They come really close, and it's funny to see their defenders (many times up to 3!!) banish in space fruitlessly.
Okies I hope somebody finds this helpful, good luck! :-)
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Ghoest
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Posted - 2006.08.02 00:33:00 -
[167]
Originally by: Ismern
1x Best named Damage Control Mod (you can afford)
? ? ?
Wherever you went - here you are.
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Peter Stuyvesant
Amarr
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Posted - 2006.08.02 08:41:00 -
[168]
Originally by: Ghoest
Originally by: Ismern
1x Best named Damage Control Mod (you can afford)
? ? ?
I'll assume that by spamming question marks, you meant 'I don't know what this means, could someone please explain?'
Damage Controls Best Named Damage Control
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Ghoest
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Posted - 2006.08.03 01:39:00 -
[169]
No I meant WTF would you put that on a shield tank.
Wherever you went - here you are.
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Peter Stuyvesant
Amarr
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Posted - 2006.08.03 09:36:00 -
[170]
Because it gives extra shield resists that are not subject to a stacking penalty, and I guess if everything really went wrong, the extra hull resists might just let you get out in time.
(ps I dont use them on my mission raven but if I wasn't using a Gist booster I'd consider it)
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Kouran Darkblade
Caldari Copasetic Joint Special Task Force
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Posted - 2006.08.16 08:56:00 -
[171]
My setup: High 6x Cruise Launcher 2x Heavy Nos ---------------- Med 1x Xlarge Shield Booster II 1x Large Shield Extender II 2x Rat Specific Hardener 2xShield Boost Amp ----------------- Low 2x Power Diagnostic System II 1x CPR II 2x BCS II ------------------ I often swap out the extender or one of the boost amp's for an extra resist, but i have a masive boost and can tank just about everything.

L33t banner By Bookie |

tiller
Beer and Kebabs Pirate Coalition
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Posted - 2006.08.16 12:04:00 -
[172]
Edited by: tiller on 16/08/2006 12:04:06
Originally by: Peter Stuyvesant Because it gives extra shield resists that are not subject to a stacking penalty, and I guess if everything really went wrong, the extra hull resists might just let you get out in time.
(ps I dont use them on my mission raven but if I wasn't using a Gist booster I'd consider it)
Dmg controls shield resist bonus stacks with your current hardeners... this means it really does not do that much except give your arm and hull more in case of emergencys (if you shield is gone then you are in deep trouble anyway)
Click me for Pirate Coalition Website of Gankage |

Depko
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Posted - 2006.08.16 13:08:00 -
[173]
Originally by: Ismern
Originally by: Sylaan
Originally by: KM0r
Originally by: Ismern
Raven - HI: 6x 'Arbalest' Cruise Missile Launcher 2x Heavy Nosferatu II MID: 1x Extra-Large Shield Booster II 1x Heavy Electrochemical Capacitor Booster (800s) 2x T2 Mission Specific Hardeners 2x Invulnerability Field II LOW: 2x Power Diagnostic Unit II 1x Best named Damage Control Mod (you can afford) 2x Best named Warp Core Stabilizers DRONES: 5x T2 Mission Specific Medium Drones 5x T2 Mission Specific Light Drones
a) these is no "Heavy Nosferatu II" in the game, just Heavy Diminishing NOsferatu b) why do you use "Extra-Large Shield Booster II" if the C5-L X-Large gives you the same HP/min for much less money ?
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Larsson7
Minmatar Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2006.08.16 15:02:00 -
[174]
I was under the impression that an XL C5-L gives 460 every 4 secs against 600 every 4 secs. Isnt this the case?
Anyway Lvl 4 Set up (Though I dont bother running them anymore)
Raven Navy Issue
Highs:
Thons Modified Cruise Missile Launcher x 2 Kaikkas Modified Cruise Missile Launcher x 1 Hakims Modified Cruise Missile Launcher x 2 Mizuros Modified Cruise Missile launcher x 1 Dread Gurista Cruise Missile Launcher x 1 Heavy Diminishing NOS x 1
Mids:
Dread Gurista Invulnerability Field x 2 Thons Modified XL Shield Booster Estamels Modified Shield Boost Amp Medium Electrochemica w/800 Charges Shadow Serpentis Sensor Booster
Lows:
1 x Kaikkas Modified BCU 2 x Dread Gurista BCU 1 x Internal FFA 1 x PDU II
Full grade Crystal set.
This was the set up I used in its heyday. I have since given the Kaikkas BCU away to a m8 ingame and replaced it with a 3rd Dread BCU.
Lvl 4 Missions are so boring with that set up.
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Ruby Tuesday
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Posted - 2006.08.16 15:07:00 -
[175]
My set-up for lvl 4's
Recently acquired DG boost amp and Gist-b large booster. It has made the missions go a lot easier due to the cap per boost efficiency.
3 T2 Cruise, 3 T2 Siege, Hvy Nos, T2 125 Railgun (To help with the frigs

4 T2 Hardeners DG boost amp Gist-B large booster.
3 T2 PDU's, 2 BCU's
Vespa 2's in the drone bay.
I find the mix of Cruise and Siege launchers work well for me on all targets. Also havenÆt come across a mission that a large booster could not tank as long as the resistances are high enough. |

The RepoMan
Caldari
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Posted - 2006.08.16 15:26:00 -
[176]
Originally by: Ghoest No I meant WTF would you put that on a shield tank.
Well aside from being an incredibly powerful shield resistance amplifier (in a low slot, no less) it's also the difference between coming back to a ship or a pod if you lose connection. That alone makes it worth more than any other module on the ship.
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Arakasai
Caldari Collwood Collective
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Posted - 2006.08.16 21:02:00 -
[177]
Originally by: The RepoMan
Originally by: Ghoest No I meant WTF would you put that on a shield tank.
Well aside from being an incredibly powerful shield resistance amplifier (in a low slot, no less) it's also the difference between coming back to a ship or a pod if you lose connection. That alone makes it worth more than any other module on the ship.
Incredibly powerful shield resistance amplifier is a little over the top. It is actually pretty weak all in all. The one redeeming factor is that it is in a low slot.
The power of the module really comes from the shield resistance + armor resistance + hull resistance. It will give you a better chance to come back from a CTD. However, an additional PDU or BCU in that slot is more powerful if you remain active in the game.
Under the same logic, you might as well drop 5x cap relays in your low slots. Then you can leave your booster running the entire time. Which will do a better job of saving your arse if you CTD than a damage control unit will.
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Ramanujan
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Posted - 2006.08.16 21:20:00 -
[178]
Originally by: Larsson7 I was under the impression that an XL C5-L gives 460 every 4 secs against 600 every 4 secs. Isnt this the case?
Anyway Lvl 4 Set up (Though I dont bother running them anymore)
Raven Navy Issue
Highs:
Thons Modified Cruise Missile Launcher x 2 Kaikkas Modified Cruise Missile Launcher x 1 Hakims Modified Cruise Missile Launcher x 2 Mizuros Modified Cruise Missile launcher x 1 Dread Gurista Cruise Missile Launcher x 1 Heavy Diminishing NOS x 1
Mids:
Dread Gurista Invulnerability Field x 2 Thons Modified XL Shield Booster Estamels Modified Shield Boost Amp Medium Electrochemica w/800 Charges Shadow Serpentis Sensor Booster
Lows:
1 x Kaikkas Modified BCU 2 x Dread Gurista BCU 1 x Internal FFA 1 x PDU II
Full grade Crystal set.
This was the set up I used in its heyday. I have since given the Kaikkas BCU away to a m8 ingame and replaced it with a 3rd Dread BCU.
Lvl 4 Missions are so boring with that set up.
That a pretty good setup, and affordable too! 
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The RepoMan
Caldari
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Posted - 2006.08.17 01:20:00 -
[179]
Originally by: Arakasai
Originally by: The RepoMan
Originally by: Ghoest No I meant WTF would you put that on a shield tank.
Well aside from being an incredibly powerful shield resistance amplifier (in a low slot, no less) it's also the difference between coming back to a ship or a pod if you lose connection. That alone makes it worth more than any other module on the ship.
Incredibly powerful shield resistance amplifier is a little over the top. It is actually pretty weak all in all. The one redeeming factor is that it is in a low slot.
The power of the module really comes from the shield resistance + armor resistance + hull resistance. It will give you a better chance to come back from a CTD. However, an additional PDU or BCU in that slot is more powerful if you remain active in the game.
Under the same logic, you might as well drop 5x cap relays in your low slots. Then you can leave your booster running the entire time. Which will do a better job of saving your arse if you CTD than a damage control unit will.
Sigh... why does everyone have to argue with me? =/
11.5% nonstacking shield resistance bonus for a single low slot module; how this could not be considered a massive resistance boost is mind boggling, considering the difference between a t1 and t2 specific type hard is 5%, the difference between a t1 hard and gist a-type is 9.5%, and 11.75% for x-type. Obviously hards are subject to the stacking penalty too.
Damage control provides resistances across the board at negligible energy cost and minimal cash demands when compared to the cost of superior hards.
I dont quite get how you think my logic of "a single lowslot module that saves your ships is better than any other module" equates to "hey lets use all the low slots to do something that doesnt work!".... if putting full cap relays in the lows actually allowed you to run the booster 24/7 hells ya I would do that, but at best it provides half the needed amount, at least with my skills.
Sure it's possible with faction stuff, but if I was using faction I wouldnt need to run it indefinately anyways.
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Leandro Salazar
Aeon Industries
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Posted - 2006.08.17 02:16:00 -
[180]
Edited by: Leandro Salazar on 17/08/2006 02:17:30 Yes at first glance a PDU might seem better than a DCU. The unstacked 11.5 extra resist to everything add an equivalent of roughly 13% hitpoints with no boost to shield recharge rate, which is slightly worse than what a PDU-II does for your passive tank. And the PDU also boosts your cap.
But if you look a bit further than this, the extra resistance also affects every hitpoint gained from passive tank and more importantly from shield boosting. So the more you need to boost your shields, the more useful the DCU becomes over the PDU which does absolutely nothing for your boosted HP. Add to that the life-saving structure resists, and the DCU wins clearly. At least for me. --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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Tyler Lowe
Minmatar DROW Org Sylph Alliance
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Posted - 2006.08.17 03:59:00 -
[181]
Not to put too fine a point on it, but an internal forcefield array is only moderately worse than equiping a third invuln field. It's a very large boost in shield hardening, and it can free a midslot.
They *do not* suffer a stacking penalty. The additional hardness is applied after shield hardeners are all acounted for, so it's not quite the same as running top of the line faction mods, but it is definately a worthy consideration for a lowslot. J.A.F.O.
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tiller
Beer and Kebabs Pirate Coalition
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Posted - 2006.08.17 05:54:00 -
[182]
Edited by: tiller on 17/08/2006 05:54:38
Originally by: Tyler Lowe Not to put too fine a point on it, but an internal forcefield array is only moderately worse than equiping a third invuln field. It's a very large boost in shield hardening, and it can free a midslot.
They *do not* suffer a stacking penalty. The additional hardness is applied after shield hardeners are all acounted for, so it's not quite the same as running top of the line faction mods, but it is definately a worthy consideration for a lowslot.
Oops, your right about the stacking. Lesson learnt there not to assume things in eve, my bad.
Click me for Pirate Coalition Website of Gankage |

Navy SWO
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Posted - 2006.08.17 12:47:00 -
[183]
Edited by: Navy SWO on 17/08/2006 12:50:30 Edited by: Navy SWO on 17/08/2006 12:48:02 I run level 4s in this:
6x Cruise Launcher II 1x Small Tractor Beam I 1x Heavy Diminishing Power System Drain I
1x XL C5-L Emergency Shield Overload I 1x Heavy F-RX Prototype I Capacitor Boost 1x Large Shield Extender II 2x Shield Hardener II (based on mission enemy) 1x F-90 Positional Sensor Subroutines
2x Ballistic Control System II 2x Power Diagnostic System II 1x Gravimetric Backup Array II
With my skills I have 295 MW and 13 CPU remaining. Also, 7 medium T2 drones based on the mission enemy (either Vespa or Infiltrator usually). Normal Level 4 mission load out is 4x 800 cap boosters loaded and another 8 in cargo, plus 1200 Prescision and 400 Fury cruise missiles, also the type is based on the threat. Comments?
Cheers
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Leandro Salazar
Aeon Industries
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Posted - 2006.08.17 13:07:00 -
[184]
Originally by: Navy SWO Edited by: Navy SWO on 17/08/2006 12:50:30 Edited by: Navy SWO on 17/08/2006 12:48:02 I run level 4s in this:
6x Cruise Launcher II 1x Small Tractor Beam I 1x Heavy Diminishing Power System Drain I
1x XL C5-L Emergency Shield Overload I 1x Heavy F-RX Prototype I Capacitor Boost 1x Large Shield Extender II 2x Shield Hardener II (based on mission enemy) 1x F-90 Positional Sensor Subroutines
2x Ballistic Control System II 2x Power Diagnostic System II 1x Gravimetric Backup Array II
With my skills I have 295 MW and 13 CPU remaining. Also, 7 medium T2 drones based on the mission enemy (either Vespa or Infiltrator usually). Normal Level 4 mission load out is 4x 800 cap boosters loaded and another 8 in cargo, plus 1200 Prescision and 400 Fury cruise missiles, also the type is based on the threat. Comments?
Cheers
That is exactly the kind of setup that lets people run lvl4s in different ship faster than in that Raven...
Train and use T2 siege, theyre much better for lvl4 missions than T2 cruise, especially if you use target painters. Ditch the Tractor Beam and use a loot ship instead to gain one more nos. Get rid of sensor booster and the godawful shield extender which has no place whatsoever on a proper PvE fitted Battleship. Add hardeners/painters instead. ISK permitting, you can replace the shield booster for a gist large or even xlarge one and get rid of the cap injector to fit another hardener or painter. Get rid of the grav backup and put in a damage control. If fitting permits, replace one PDU with a 3rd BCU for more damage on easier missions.
Voila, now you got a good Raven rather than a below average one. --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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Depko
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Posted - 2006.08.17 15:18:00 -
[185]
Originally by: Sylaan From my experience I remember NOS'ing a rat several times if it's not a frigate.
And regarding the shield booster, the XL version eats a lot of cap. And that's with solid cap skills, shield booster reduction implant, etc. The large uses alot less cap and the tank holds fine with a shield boost amplifier.
the large and XL sield boosters use exactly the cap/HP. If you want to boots e.g. 1000 HP you will have to use the same ammount of energy with Large or XL booster.
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Arakasai
Caldari Collwood Collective
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Posted - 2006.08.17 22:50:00 -
[186]
Originally by: The RepoMan
Sigh... why does everyone have to argue with me? =/
11.5% nonstacking shield resistance bonus for a single low slot module; how this could not be considered a massive resistance boost is mind boggling, considering the difference between a t1 and t2 specific type hard is 5%, the difference between a t1 hard and gist a-type is 9.5%, and 11.75% for x-type. Obviously hards are subject to the stacking penalty too.
Damage control provides resistances across the board at negligible energy cost and minimal cash demands when compared to the cost of superior hards.
I dont quite get how you think my logic of "a single lowslot module that saves your ships is better than any other module" equates to "hey lets use all the low slots to do something that doesnt work!".... if putting full cap relays in the lows actually allowed you to run the booster 24/7 hells ya I would do that, but at best it provides half the needed amount, at least with my skills.
Sure it's possible with faction stuff, but if I was using faction I wouldnt need to run it indefinately anyways.
Because you do not provide enough information to back up your statements :)
That said, your above arguement is good, I'll switch out a PDU II and switch in a Internal Damage Control and take see how it works. I think however, that I believe you and it will work better. Perhaps I can switch out my cap recharger and slide in a target painter as well ... hmmmm
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Sharei Theradine
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Posted - 2006.08.18 07:56:00 -
[187]
Hello. I'm looking into starting a few level 4's in Gallente space... and, happened to notice this topic. And yes... I'm flying a Raven. >.>
I've noticed alot of tech 2 builds, is this really necessary for a level 4, or can it be done with some tech 1 stuff? My current configuration is:
High ------------------------------------- 6x Cruise Missile I's 2x Nos (One diminishing, one regular)
Medium ------------------------------------- 100mwn AB 2 Large shield booster I Invulnerability Field II F-90 Sensor Booster Ionic Field Accelerator I Tech 2 large shield extender
Low ------------------------------------- Internal Force Field Array I 2x PDS 2x BCS I
Is this good enough to start level 4's, or should I bide my time (or grab a buddy >.>)
-Sharei
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Wotar
|
Posted - 2006.08.18 08:57:00 -
[188]
One invul and a large shield booster is gonna keep you alive for about 20 seconds on a lot of level 4s. You'll notice most other setups here use an XL booster and multiple hardeners. This is for good reason ;)
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Leandro Salazar
Aeon Industries
|
Posted - 2006.08.18 11:04:00 -
[189]
Originally by: Sharei Theradine Edited by: Sharei Theradine on 18/08/2006 08:16:30 Hello. I'm looking into starting a few level 4's in Gallente space... and, happened to notice this topic. And yes... I'm flying a Raven. >.>
I've noticed alot of tech 2 builds, is this really necessary for a level 4, or can it be done with some tech 1 stuff? My current configuration is:
High ------------------------------------- 6x Cruise Missile I's 2x Nos (One diminishing, one regular)
Medium ------------------------------------- 100mwn AB 2 Large shield booster I Invulnerability Field II F-90 Sensor Booster Ionic Field Accelerator I Tech 2 large shield extender
Low ------------------------------------- Internal Force Field Array I 2x PDS 2x BCS I
Is this good enough to start level 4's, or should I bide my time (or grab a buddy >.>)
PS: Oops, forgot to add stuff on my skills! 4.4mil. Most of my missile skills are at level 3... shield skills at level 4, as well as the energy systems operation skill. Energy management is... kinda low though. >.> At level 2. My drones are suffering as well, at level 4 still (but being trained to level 5 as I post)
-Sharei
Are you a troll? You cannot be serious with that fitting? Read a few posts above about some of the more glaring errors, but really... What drives people to fit extenders, sensor boosters and ABs onto a mission Raven? The only explanation short of brain malfunction I have is that it is PvPers who cannot adapt to proper mission fittings? --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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Lord Zoran
Caldari Vietkong Vertigo Coalition
|
Posted - 2006.08.18 11:52:00 -
[190]
I use this setup regulary and i have easily completed the lvl 4 extravaganza missions with this :
hi slots --------------------- 6 cruise missile launchers (any will do i use I'S because i dont want to buy something i dont need) 1 heavy nos anything you can fit in the extra slot
medium --------------------- XL shield booster II shield boost amp 4 rat specific active hardeners
low ---------------------
1 x BCS II 4 x PDS II
and remember to have 5 med drones aswell
---------------------------------------------
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Ramanujan
|
Posted - 2006.08.18 18:02:00 -
[191]
Originally by: Leandro Salazar
Originally by: Navy SWO Edited by: Navy SWO on 17/08/2006 12:50:30 Edited by: Navy SWO on 17/08/2006 12:48:02 I run level 4s in this:
6x Cruise Launcher II 1x Small Tractor Beam I 1x Heavy Diminishing Power System Drain I
1x XL C5-L Emergency Shield Overload I 1x Heavy F-RX Prototype I Capacitor Boost 1x Large Shield Extender II 2x Shield Hardener II (based on mission enemy) 1x F-90 Positional Sensor Subroutines
2x Ballistic Control System II 2x Power Diagnostic System II 1x Gravimetric Backup Array II
With my skills I have 295 MW and 13 CPU remaining. Also, 7 medium T2 drones based on the mission enemy (either Vespa or Infiltrator usually). Normal Level 4 mission load out is 4x 800 cap boosters loaded and another 8 in cargo, plus 1200 Prescision and 400 Fury cruise missiles, also the type is based on the threat. Comments?
Cheers
That is exactly the kind of setup that lets people run lvl4s in different ship faster than in that Raven...
Train and use T2 siege, theyre much better for lvl4 missions than T2 cruise, especially if you use target painters. Ditch the Tractor Beam and use a loot ship instead to gain one more nos. Get rid of sensor booster and the godawful shield extender which has no place whatsoever on a proper PvE fitted Battleship. Add hardeners/painters instead. ISK permitting, you can replace the shield booster for a gist large or even xlarge one and get rid of the cap injector to fit another hardener or painter. Get rid of the grav backup and put in a damage control. If fitting permits, replace one PDU with a 3rd BCU for more damage on easier missions.
Voila, now you got a good Raven rather than a below average one.
I think there is nothing wrong with fitting a tractor beam instead of a second heavy Nos. With good skills and a proper fitting I have never been so starved of cap where that second Nos would have been the difference. Also, not all missions are on your hometurf, so having a loot ship pick up the loot is not always convenient (unless you have an industrial in every surrounding system, which I guess is an idea).
As far as the low slots are concerned, obviously Leandro is right and that Grav array has no place there. Another BCU, PDS, or a damage control mod would be ideal.
The midslots is where this config has most problems. I have no problem with using a cap booster, since you will never die as long as you have charges, but if you need extra cap so bad, why not use a second Nos instead? Also, if you are planning on looting with the raven, being stuffed with charges isn't optimal. Leandro is right also in pointing out that the large shield extender has no place here. Coming from a Ferox this was the first mod I put on a raven, but it is really all about your resistances, not about the size of your shields. So I think you need 3 hardeners at all times, 4 when you face multiple resistances. Ive only found use the for the sensor booster in vengeance, when you want to knock out sentries that are over 100kms away. Other than that, another hardener, or shield amp.
I like the cruise launchers, because to get the most out of your torps in most missions you really need 2 TP's. Otherwise you deal more damage overall with cruises. I'm talking with T1 ammo though and all revelant skills at highest levels (I don't have xp with T2 ammo yet, but in such case I hear torps are the way to go).
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Leandro Salazar
Aeon Industries
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Posted - 2006.08.18 18:19:00 -
[192]
Originally by: Ramanujan Leandro is right also in pointing out that the large shield extender has no place here. Coming from a Ferox this was the first mod I put on a raven, but it is really all about your resistances, not about the size of your shields.
Ferox! Haha stupid me... [slaps forehead]
Of course, THAT is why new people fit extenders on a Raven so much 
Knowing that, it is not any more right, but at least somewhat understandable now. --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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Arakasai
Caldari Collwood Collective
|
Posted - 2006.08.18 18:56:00 -
[193]
Originally by: Leandro Salazar
Originally by: Ramanujan Leandro is right also in pointing out that the large shield extender has no place here. Coming from a Ferox this was the first mod I put on a raven, but it is really all about your resistances, not about the size of your shields.
Ferox! Haha stupid me... [slaps forehead]
Of course, THAT is why new people fit extenders on a Raven so much 
Knowing that, it is not any more right, but at least somewhat understandable now.
I lost the shield extenders immediately when I moved up to a Raven but it is a painful transition getting used to 2/3rds the total shield with less resistances :) When you first start out a Raven seems like a tissue paper tank ... it gets better :)
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Sharei Theradine
|
Posted - 2006.08.18 21:12:00 -
[194]
Originally by: Leandro Salazar
Are you a troll? You cannot be serious with that fitting? Read a few posts above about some of the more glaring errors, but really... What drives people to fit extenders, sensor boosters and ABs onto a mission Raven? The only explanation short of brain malfunction I have is that it is PvPers who cannot adapt to proper mission fittings?
Um, no... just new. >.> Thank you for pointing out the bit about the shield hardeners though. I just wanted to know whether it could be done with tech 1 equipment as opposed to tech2. >.>
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Faelyn Kartho
|
Posted - 2006.08.19 01:29:00 -
[195]
Edited by: Faelyn Kartho on 19/08/2006 01:35:16 Edited by: Faelyn Kartho on 19/08/2006 01:34:14 Question about fitting - I must be getting something wrong here. I haven't got the raven yet, but according to quickfit I could do this:
6x 'named' Cruise Launcher 2x 150mm Proto rails
1x XLarge C5-L 2x EM Active Hardener 2x Thermal Active Hardener 1x Shield Booster
3x BCU 2x ??
This would leave me enough pg/cpu to do fit more stuff, and yet I see some of the T1 builds with PDU's. Is that just for the cap recharge, or is Quickfit just not very accurate? My fitting skills aren't great tbh :(
It will be used for fighting bloods, how does the above setup look? Also, if the majority of the fighting would be BS are torps or cruise better?
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Auria Ronin
|
Posted - 2006.08.19 07:49:00 -
[196]
Edited by: Auria Ronin on 19/08/2006 07:54:40 Edited by: Auria Ronin on 19/08/2006 07:49:29 Well, I run level 4s in a CN Raven with faction modules and a set of crystal implant and 5% handwriting.
Here is the setup:
Normal Setup ============== High 7x T2 Cruise (T1 cruise / T2 Fury) Selynne's Modified Heavy Nosferatu Medium Gist B-Type XL SB Vepas' Shield Amp DG Invul Field Med Electrochemical Cap Booster (Cap 800) 2x Rat type Hardener Low Estamel's BCU Kaikka's BCU 2x DG BCU Internal FAA
Tanking ============== Med Electrochemical Cap Booster --->> Chelm Heavy Cap Booster (Cap 800) 2x DG BCU --->> 2x Tairei's PDU
With this setup, the rats type resistance yield between 78-90% and shield boost @ 1236.6/4 sec. My shield never drop below 40%. The raw DPS is arround 700. Usually I take 1000 T2 Fury (for BS), 3000 T1 Cruise (for CR & frig) and 6 Cap 800) and never ran out of ammo and charge. I manage to do lvl4 petty quick. The Cap Booster is just a safety switch.
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Masakaa
Caldari The Penguin Republic Interstellar Starbase Syndicate
|
Posted - 2006.08.25 06:05:00 -
[197]
Has anyone tried dropping some of the medium drones they use on the missions and carrying one or two sentry drones?
Looks like those would take a lot of damage and have quite a long range too.
I can only field 5 drones anyway so carrying 7 drones doesn't seem optimal. However I could carry one sentry drone and 5 mediums.
Then I could use 1 sentry and 4 meds, or 5 meds, depending on the situation.
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Aramis Rosicrux
Gallente Beasts of Burden Veritas Immortalis
|
Posted - 2006.08.29 22:43:00 -
[198]
Am I really the only person Armor tanking my Raven?
6x named Cruise Drone Augment (drone range +20 km) Medium Remote Armor rep (repair the drones and corpmates too)
4x named Cap recharger Omni tracking Unit (drone range + damage 1.2x) Named Target Painter
2x Named PDS 2x True Sansha Energized Nano Adaptive passive Large named Armor Repair Five medium and five light drones. Usually Valks and Hobgoblins
Now I have to say I have very strong armor skills, and I worry less with this setup than when I shield tank.
The Armor resistances (least is explosive at 50%) are what save me.
Now I know this is counter intuitive, but for me it works. And the few times a Minnie PKer has tried they are happy with how fast the sields go down. At least until they hit the brick wall under the shields!
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Ankhatil
|
Posted - 2006.08.30 11:34:00 -
[199]
Originally by: Mable I only use Cruise Missile Launcher II. With Cruise Missile Spec at level 4 i can kill all including the 2.5Mil BS in Vengeance. And instead of the 150mm Rails I use Medium Beam Laser II because they need no Ammo :-)
Its that 2.5 mil BS on the Guistras mission that causing me a problem, my current setup is
Highs: 6x Arby seige 2x whatever usually tractorbeams
Meds: 2x Thermal hardeners (named) 2x Ballistic hardeners (named) 1x Clarge CL5 shield booster 1x Cap injector (named) 800 charges
Lows 3x PDU II 2x BCU II
Now after reading everythig im thinking of replacing the injector with a shiled boost amp, and ditchin 1 BCUII with another PDUII and as a long term plan get my hands on techII hardeners and such.
advice kids?
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Riho
Mercenary Forces
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Posted - 2006.08.30 21:31:00 -
[200]
Edited by: Riho on 30/08/2006 21:36:41 im training up atm for a raven.... i have good armor tanking skills and have never before tanked shield much :P excluding the time when i rode around in a velatur whit a civ shield boost :D
im doing missions in gallente space and in low sec (0.2), and like to know is this setup could do em solo...
6x arby siege 1x named nos
1x XL C5-L Shield booster (i can use t2 but that makes me loose one low slot due to CPU) 1x 5a Prototype Shield Support I 4x t2 active hardeners ( mission spesiffic)
3x PDS t2 2x BCU t2
5x med t2 drones
do i really need the nos, if not ill drop that and go for t2 XL booster :D
EDIT: and i cant decide what to use.... siege or cruise :P i know siege hits hard on BSs and bigger stuff, but cruise can hit cruisers and stuff good allso, but will be lacking on the dmg to take out harder BS spwans.
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Elrich Zann
Minmatar Hidden Agenda
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Posted - 2006.08.31 15:52:00 -
[201]
Mission Runner:
Highs: 6x Arby Cruise Launchers 2x Heavy Dim NOS
Meds: 1x t2 XL Shield Booster 1x Shield Boost Amp 4x t2 Rat specific Hardners
Lows: 3x t2 PDU 2x t2 BCU
7x Hammerheads II
Yes Torps and painters are better, but I prefer the higher resists. There is no mission this setup can't handle.
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Riho
Mercenary Forces
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Posted - 2006.08.31 16:38:00 -
[202]
Originally by: Elrich Zann Mission Runner:
Highs: 6x Arby Cruise Launchers 2x Heavy Dim NOS
Meds: 1x t2 XL Shield Booster 1x Shield Boost Amp 4x t2 Rat specific Hardners
Lows: 3x t2 PDU 2x t2 BCU
7x Hammerheads II
Yes Torps and painters are better, but I prefer the higher resists. There is no mission this setup can't handle.
i like this setup :D
ill try both setups.. torp and cruise :D
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Larshus Magrus
Chosen Path Lotka Volterra
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Posted - 2006.08.31 18:14:00 -
[203]
Originally by: Elrich Zann Mission Runner:
Highs: 6x Arby Cruise Launchers 2x Heavy Dim NOS
Meds: 1x t2 XL Shield Booster 1x Shield Boost Amp 4x t2 Rat specific Hardners
Lows: 3x t2 PDU 2x t2 BCU
7x Hammerheads II
Yes Torps and painters are better, but I prefer the higher resists. There is no mission this setup can't handle.
I have max cpu skills (I believe) and i cant fit this setup. I come up 5 cpu short.
Are you using some sort of implant somehwere?
Fitting a t2 cruise raven becomes even more problimatic :(
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Elrich Zann
Minmatar Hidden Agenda
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Posted - 2006.09.02 09:00:00 -
[204]
Electronics 5 Weapons Upgrades 5 and use the named Shield Boost Amp (lower CPU)
it fits. T2 does not fit.
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Womble God
Gallente Compression Space Transport
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Posted - 2006.09.03 11:55:00 -
[205]
Edited by: Womble God on 03/09/2006 11:56:20 Edited by: Womble God on 03/09/2006 11:56:04 Hi, thought I'd add my own setup:
Highs:
6x Arbalest Cruise Launchers (Try hitting frigs with torps ) 1x Heavy Ghoul 1x Drone Link Augmentor (For increased drone range)
or
3x Arbalest Siege Launchers 3x Arbalest Cruise Launchers 1x Heavy Ghoul 1x Drone Link Augmentor
Meds:
(varies with mission) 2x Invulnerability Field II 1x Large Shield Booster II (I cry when I see X-Larges) 1x Shield Boost Amplifier 2x Rat Specific T2 Shield Hardeners
or
1x Invulnerability Field II 1x Large Shield Booster II 4x Rat specific T2 shield hardeners (for that sweet tank)
(Afterburners are FTL)
Lows:
2x Ballisitc Control Unit II 2x Power Diagnostic II 1x Internal ForceField Array I (Or F84/85 Versions)
or
2x Ballistic Control Unit II 3x Power Diagnostic Unit II
I use these setups for all my level 4 missions and as yet have had no troubles, I can quite happily manage both extravaganza missions and worlds collide level 4 without resorting to running away. One poster suggested using drones instead of guns for frigs and fitting sieges in highs, however there are a few missions where popping out your drones to take out frigs isnt a viable option (unless you like aggroing everything in sight) therefore cruises seemed like my best bet although I have tried a 50/50 split with cruise and torps I felt I did better with just the cruise's.
Once Ive increased my engineering skills all to level 5, I'll try out a tank using shield resistance amps instead of active hardeners and see how that goes.  Killing Smurfs without prejudice since 1978 |

Ortu Konsinni
KIA Corp
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Posted - 2006.09.04 11:53:00 -
[206]
Edited by: Ortu Konsinni on 04/09/2006 11:54:07 I've decided to use my alt as support on L4 Caldari missions with a Raven. I have the Typhoon setup down and it's cheap and boosts my Raven 174.6 cap/second (and the Raven eats 104 cap/second).
I was, however, wondering what sort of setup I should go for on the Raven. I don't expect the setup should be anything special beyond a clear orientation toward max damage and high resistances and including an XL shield booster.
So this is what I came up with: 6x cruise launchers (can't use T2 launchers so I'll use whatever I can afford, probably XT-9000s) 2x stuff I still need to decide (probably 1-2 tractor beams or maybe turrets to help kill frigates)
XL C5-L Shield Booster 4x NPC-specific hardeners Shield Boost Amp
3x Ballistic Controls Damage Control 1x something I can't decide on -- I'd fit a PDS there if I didn't have the Typhoon behind me, but now I don't feel the PDS is of any use, sooooo... yeah, any ideas?
A few questions come to mind: - If I were to take out of the shield hardeners, what's something that would be worth fitting in that free med slot? A sensor booster to lock (and shoot) stuff from farther away? A target painter? Another shield boost amp? A large (not XL) shield booster (dunno if that'll fit)? (note I thought about an afterburner but decided against it)
- Will I not have problems breaking the tanks of some of the tougher NPCs (e.g. bosses or whatever) with cruise launchers? I have all missile support skills at level 4.
- Since the Typhoon boosts more than I need (I need 104 cap/second), I could probably swap out some of its energy transporters with large turrets to add some damage, and then since I won't need so much cap recharge mods, I could fit target painters in the med slots, and then that would open new possibilities on the Raven -- would 6x siege launchers be an option then?
Thanks for taking the time to read, I'd appreciate to hear your thoughts. --- High quality pics of ALL EVE ships!
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Leandro Salazar
Aeon Industries
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Posted - 2006.09.04 12:26:00 -
[207]
Sell the Typhoon, buy a Gist Booster. Even just a C-Type large one should carry you through all missions (It did for me anyway) without the hassle of a second ship, which in some missions causes stage aggro too. --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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Ortu Konsinni
KIA Corp
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Posted - 2006.09.04 12:36:00 -
[208]
Originally by: Leandro Salazar Sell the Typhoon, buy a Gist Booster. Even just a C-Type large one should carry you through all missions (It did for me anyway) without the hassle of a second ship, which in some missions causes stage aggro too.
I don't think I should be too worried about stage aggro if I can leave the XL booster running all the time with the Typhoon boosting, should I? (I don't know, so I'm really just asking).
Anyway, how much do Gist C-Type Large boosters go for? I can't seem to find one on escrow right now, but I'm not rich (I have 350 mill in my wallet right now and I still need to buy the Raven and equip it), so if the Typhoon option is cheaper then that's still better for me. --- High quality pics of ALL EVE ships!
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Lord Drachenfels
Caldari
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Posted - 2006.09.04 14:00:00 -
[209]
Just be careful with your alt On some missions the second warp in ship gets all aggro and your Typhoon will be the rats primary target  I run missions with my Raven and and an alt in a Ferox. The ferox is boosting my shields, remote sensor boosting and is using a gang assist module. But I only let my alt into a deadspace complex when i am absolutely shure that everything is under control and are ready to warp out if anything goes wrong You should fit your raven so it can handle the mission alone and then use your alt only to speed things up
-------------------- /Lord Drachenfels |

Demonique
Minmatar
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Posted - 2006.09.04 14:01:00 -
[210]
Edited by: Demonique on 04/09/2006 14:05:10 WOW, i didnt realise it was still possible to solo lvl 4 missions with a raven.
Everyone ingame ive spoken to suggests its vertually impossible...... are there any tactics that are neccersarry for acheiving this solo ownership of level 4's..... or is a decent setup and some common sense pretty much all you need?
Edit:: How do i get my face to appear on the left??
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Leandro Salazar
Aeon Industries
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Posted - 2006.09.04 14:12:00 -
[211]
Edited by: Leandro Salazar on 04/09/2006 14:12:25
Originally by: Demonique or is a decent setup and some common sense pretty much all you need?
Thats pretty much it. The latter part is not taught much to kids anymore these days though it seems, so you get stupid people saying you cannot solo lvl4s, which is utter rubbish. (I guess the same kind of people fit repper and shield booster on the same ship, and put in RCUs to be able to stuff 425mm rails into the two extra highs on a Raven. Some setups on these forums almost make me cry.)
I soloed lvl4s in a Tempest (which is a really bad mission ship) at 5-6 mil SP. You can solo most of them in a Raven even with just T1 fittings. T2 helps a lot though, and faction stuff turns the whole thing into a cakewalk.
Just have a good fitting and research your enemies prior to doing a mission for the first time, and you will do well. Common sense 4tw.
--------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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Doragee
Minmatar Unknown Society
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Posted - 2006.09.04 15:13:00 -
[212]
Common sense is all you need....absolutly signed...
I'm running lvl4 mission with since about a little more than 1mio SP, right now w. just over 6mio SP's...the investion of a Gist B-Type XL booster paid itself already and you can easily walk through all missions...it's more like a WoW-grind now, but what do you do for the lovely ISKies... ;-)
6 XT-9000 CM's (to greedy to buy Arbalest!), 2 heavy Knave NOS Gist B-Type XL, Gist C-Type ampli, 2 invuls T2, 2 rat specific hardener 3 RCU's T2, 2 BCU T2 5 Hammerheads T2 5 Warriors T2
Exe w. 4 tractors for looting
There you go...easy going for the mission grind... :-D --
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Xaen
Caldari Science and Trade Institute
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Posted - 2006.09.05 17:46:00 -
[213]
I don't get why everyone is using PDSes and energy vampires...is cap really big of a problem? (I have a raven, but can't fly it yet)
Why not something like this:
Raven
XT-9000 Cruise Launcher [22xWrath Cruise Missile] XT-9000 Cruise Launcher [22xWrath Cruise Missile] XT-9000 Cruise Launcher [22xWrath Cruise Missile] XT-9000 Cruise Launcher [22xWrath Cruise Missile] XT-9000 Cruise Launcher [22xWrath Cruise Missile] XT-9000 Cruise Launcher [22xWrath Cruise Missile] 425mm Compressed Coil Gun I [40xAntimatter Charge L] 425mm Compressed Coil Gun I [40xAntimatter Charge L]
Non-Inertial Ballistic Screen Augmentation* Non-Inertial Ballistic Screen Augmentation* Ditrigonal Thermal Barrier Crystallization* Ditrigonal Thermal Barrier Crystallization* XLarge C5-L Emergency Shield Overload I 'Stalwart' I Particle Field Magnifier
Emergency Damage Control I Ballistic Control System II Ballistic Control System II Power Diagnostic System II Type-D Power Core Modification: Diagnostic System
Vespa I Vespa I Vespa I Vespa I Vespa I Hornet I Hornet I Hornet I Hornet I Hornet I
7207 shield, 11.83/s, E/T/K/Ex=8/79/84/63 6375 armor, E/T/K/Ex=64/51/33/19 5105.1 cap, +18.82/s, -112.175/s 138.0 m/s 240.9 DPS
*=(rat specific)
Quickfit is showing that you could take out a Dread Pith Eradicator (BS) in 46 seconds with this fit(!).
The 425s add a ton of DPS vs BS/BC, and you can use Med/light drones to take out frigates/cruisers easily.
Comments/suggestions? ----------------------------------------------------------------- Theists should not try to use logic to prove their gods exist; it makes as much sense as spiders playing with matches. |

Elrich Zann
Minmatar Hidden Agenda
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Posted - 2006.09.05 22:30:00 -
[214]
Originally by: Xaen I don't get why everyone is using PDSes and energy vampires...is cap really big of a problem? (I have a raven, but can't fly it yet)
Yes, when your cap breaks your tank breaks and level 4 missions require a tank.
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Leandro Salazar
Aeon Industries
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Posted - 2006.09.05 22:38:00 -
[215]
Originally by: Xaen
Quickfit is showing that you could take out a Dread Pith Eradicator (BS) in 46 seconds with this fit(!).
The 425s add a ton of DPS vs BS/BC, and you can use Med/light drones to take out frigates/cruisers easily.
Comments/suggestions?
Yes, you need the cap from NOS to sustain a tank in the harder L4s. Fitting PDS instead of BCUs is really not neccessary though once you got a gist booster. And quickfit does not take into account the NPCs tanking, which especially with cruise missiles will increase the time needed to kill them a whole lot. And Eradicator are relaly pathetic BBs. Try killing three Usurpers with that setup... --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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Telo Xeri
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Posted - 2006.09.06 08:30:00 -
[216]
Hmm what to use arba siege or cruise t2 xl shield t2 or large shield t2??
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Leandro Salazar
Aeon Industries
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Posted - 2006.09.06 10:26:00 -
[217]
Originally by: Telo Xeri Hmm what to use arba siege or cruise t2 xl shield t2 or large shield t2??
None of the above. Siege T2 and (depending on wallet) Large or XLarge Gist :P --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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Shikami
Gallente Herrscher der Zeit
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Posted - 2006.09.06 11:25:00 -
[218]
Edited by: Shikami on 06/09/2006 11:26:04 High: 6x Cruise Missile Launcher II 2x Heavy Diminishing Nos
Med: 1x Gist B-Type xlarge Shield Booster 4x Specific Hardener (min. 2 Faction Hardener because of low CPU) 1x Target Painter
Low: 3x Ballistic control II 2x Power Diagnostic system II
Drones: Light Tech II
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Xaen
Caldari Science and Trade Institute
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Posted - 2006.09.06 15:33:00 -
[219]
Originally by: Leandro Salazar Yes, you need the cap from NOS to sustain a tank in the harder L4s. Fitting PDS instead of BCUs is really not neccessary though once you got a gist booster.
I suspected that was the case, but I'd rather know than speculate.
Originally by: Leandro Salazar
And quickfit does not take into account the NPCs tanking, which especially with cruise missiles will increase the time needed to kill them a whole lot. And Eradicator are relaly pathetic BBs. Try killing three Usurpers with that setup...
heh, calm down, it was just an example. ----------------------------------------------------------------- Question absolutely everything. |

Dr Reid
Fear And Loathing In Space
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Posted - 2006.09.10 18:08:00 -
[220]
I am just about to start doing lvl 4's within the next week or two. I am looking for a set up which is reasonably cheap (i.e. no gist shield boosters etc as i can't afford them)
I am currently training for cruise launchers tech 2 and i can use pretty much all relevant modules at tech 2.
could some one please help.
I do realise it will be hard until i get enough funds for those officer modules but everyone has to start somewhere.
thank you dr reid
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Xaen
Caldari Science and Trade Institute
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Posted - 2006.09.10 23:32:00 -
[221]
Originally by: Dr Reid I do realise it will be hard until i get enough funds for those officer modules but everyone has to start somewhere.
Not really.
I've been doing L4 Guristas Extravaganza and Right Hand of Zazmatazz with a regular Raven and a BCU II as my only tech II mod.
No officer stuff, not even tech II hardeners/boosters, but I am using (2) Arbalest Cruise, (2) XX-X000, (2) Arbalest Siege.
It's not very fast, but it's not really hard as long as you don't aggro multiple spawns and don't mind warping out a time or two on Zaz. ----------------------------------------------------------------- Question absolutely everything. |

Raider Zero
Minmatar Federation
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Posted - 2006.09.11 18:50:00 -
[222]
Originally by: Demonique Edited by: Demonique on 04/09/2006 14:05:34 Edited by: Demonique on 04/09/2006 14:05:19 WOW, i didnt realise it was still possible to solo lvl 4 missions with a raven.
Everyone ingame ive spoken to suggests its vertually impossible...... are there any tactics that are neccersarry for acheiving this solo ownership of level 4's..... or is a decent setup and some common sense pretty much all you need?
Edit:: How do i get my face to appear on the left??
Your face appears whenever the forum jockeys damned well feel like it and not a minute before!
All kidding aside, I have done L4 missions in every non-faction bs EXCEPT Caldari (and Amarr-who wants to kill Guristas with EM damage ), and everybody says the Raven is the best one. So, yeah, L4's are do-able in a Raven.
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MaidMarion
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Posted - 2006.09.12 00:09:00 -
[223]
Originally by: Harry Voyager
Originally by: Shadarles CPR's are a bad idea. If you do the math you know that, if you go on what you 'feel' you don't know that.
He is trading maximum sustainable tank for hands free opperation. If it isn't pushing his tank below viability, then it is a perfectly reasonable, though unussual, design choice.
If he is handling lvl 4's in a particualrely complex manner, not having to manage his shields manually, may, in fact, be improving his effective tank. Nothing quite like accitentally crashing your shield tank, because you got your cycle off.
Harry Voyager
Exactly - and with all this lag a tank that runs constant duty is safer in missions, partly why I mostly use cerberus for missions - tank is almost unbreakable in lv4s if u dont aggro entire rooms.
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Areconus
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Posted - 2006.09.12 03:19:00 -
[224]
Rawr! Down with cruise!
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DOGNOSH
Minmatar SKULLDOGS
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Posted - 2006.09.14 20:10:00 -
[225]
hi guys,i have read the first 3 pages and i see lots of people,including on this page,recommending 2 or 3 BCUs !
the info says there is a penalty if more than one is used what is this penalty if one unit gives 10.5% bonus to rate of fire and 10% to damage ?
ty
mmmm pink Eris will approve - Xorus Xorus has been webbified - DOGNOSH
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TotensBurntCorpse
Minmatar Miners of Moria Corp
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Posted - 2006.09.14 23:23:00 -
[226]
Edited by: TotensBurntCorpse on 14/09/2006 23:24:07 My set up (can do all lvl 4 combats that i have encountered) HI 6 x arbs cruise + 2 E500 nos MID 1 x large shield booster 2 + mix and match of T2 active hardeners and/or large sheild extender T2 LOW 2 WCS 2 BCU2 1 named damage mod
with appropriate hardeners vs the rats I tank the mission and use crap loot drones to kill frigates.
ppl should really look at the effect of 2+ use of anything (hint ur wasting the slot for the stacking effects anyways, LOOK at ur missle launcher stats when u stack) TotensBurntCorpse Likes EVE, Starfleet Command Series, Earth & Beyond, Anything Battlefield, MOHAA, Call of Duty.
Dislikes Not much. |

Arakasai
Caldari Blueprint Haus
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Posted - 2006.09.14 23:58:00 -
[227]
Edited by: Arakasai on 14/09/2006 23:59:27
Originally by: DOGNOSH hi guys,i have read the first 3 pages and i see lots of people,including on this page,recommending 2 or 3 BCUs !
the info says there is a penalty if more than one is used what is this penalty if one unit gives 10.5% bonus to rate of fire and 10% to damage ?
ty
There is a stacking penalty, however even with the stacking penalty is can be worth using multiples of several components.
I used to use 4x BCU and 1x PDU. I now use 3xBCU, 1x Damage Control and 1x PDU.
That 4th BCU only increased my RoF and Damage by about 2.5% ish each but heck, if you do not need the power, why not. I did not need the power and killing stuff a little faster is always worth it unless doing so gets you killed :)
People spend 450mill on the 5% RoF increase implant :)
Kill faster, make more!
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Krav
Egad Inc.
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Posted - 2006.09.15 05:42:00 -
[228]
Edited by: Krav on 15/09/2006 05:44:06
Originally by: DOGNOSH hi guys,i have read the first 3 pages and i see lots of people,including on this page,recommending 2 or 3 BCUs !
the info says there is a penalty if more than one is used what is this penalty if one unit gives 10.5% bonus to rate of fire and 10% to damage ?
ty
I don't remember the stacking nerf exactly, but here's the general way it works: first stacking mod = full effect second stacking mod = *slightly* reduced effect third stacking mod = noticablly reduced effect fourth stacking mod = barely perceptable (as was said above me, 2.5% rof bonus) fifth stacking mod = wait did I add a fifth mod or a nanofiber hull? 
I generally only go to 3 but I suppose a case could be made, if you have the slot available why not get a small increase to dmg.
Krav =====
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DOGNOSH
Minmatar SKULLDOGS
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Posted - 2006.09.15 08:19:00 -
[229]
ty both
mmmm pink Eris will approve - Xorus Xorus has been webbified - DOGNOSH
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DOGNOSH
Minmatar SKULLDOGS
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Posted - 2006.09.16 12:14:00 -
[230]
ok , i got some figures for the stacking of BCUs
rate of fire is :
without any 9.29 secs
with one 8.31 secs, improvement of 10.54%
with two 7.56 secs, improvement of 9.03% over just using one
with 3 7.10 secs, improvement of 6.08% over just using two
over all,from not using to using 3 of them,improvement of 23.57%
so you have a 15% stacking penalty if you use 2 and a 33% stacking penalty if you use 3
mmmm pink Eris will approve - Xorus Xorus has been webbified - DOGNOSH
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Sergis
Caldari
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Posted - 2006.09.19 04:15:00 -
[231]
Bahahahaha 316 km range with Torpedoes.
High [1838 | 83] Siege Missile Launcher II [20xJuggernaut Javelin Torpedo] [1838 | 83] Siege Missile Launcher II [20xJuggernaut Javelin Torpedo] [1838 | 83] Siege Missile Launcher II [20xJuggernaut Javelin Torpedo] [1838 | 83] Siege Missile Launcher II [20xJuggernaut Javelin Torpedo] [1838 | 83] Siege Missile Launcher II [20xJuggernaut Javelin Torpedo] [1838 | 83] Siege Missile Launcher II [20xJuggernaut Javelin Torpedo] [1250 | 49] Dual 250mm Compressed Coil Gun I [ 0 | 0] Turret Slot
Mid [ 1 | 10] Sensor Booster II [ 1 | 10] Sensor Booster II [ 1 | 10] Sensor Booster II [ 1 | 10] Sensor Booster II [ 1 | 10] Sensor Booster II [ 1 | 10] Sensor Booster II
Low [ 1 | 40] Ballistic Control System II [ 1 | 40] Ballistic Control System II [ 1 | 40] Ballistic Control System II [ 0 | 18] Power Diagnostic System II [ 0 | 18] Power Diagnostic System II
Hahahahaha the worst setup ever.
--- Just because there's an Absence of Evidence doesn't meen there's Evidence of Absence. |

MellaRinn
Veto.
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Posted - 2006.09.19 11:38:00 -
[232]
Originally by: Sergis Bahahahaha 316 km range with Torpedoes.
High [1838 | 83] Siege Missile Launcher II [20xJuggernaut Javelin Torpedo] [1838 | 83] Siege Missile Launcher II [20xJuggernaut Javelin Torpedo] [1838 | 83] Siege Missile Launcher II [20xJuggernaut Javelin Torpedo] [1838 | 83] Siege Missile Launcher II [20xJuggernaut Javelin Torpedo] [1838 | 83] Siege Missile Launcher II [20xJuggernaut Javelin Torpedo] [1838 | 83] Siege Missile Launcher II [20xJuggernaut Javelin Torpedo] [1250 | 49] Dual 250mm Compressed Coil Gun I [ 0 | 0] Turret Slot
Mid [ 1 | 10] Sensor Booster II [ 1 | 10] Sensor Booster II [ 1 | 10] Sensor Booster II [ 1 | 10] Sensor Booster II [ 1 | 10] Sensor Booster II [ 1 | 10] Sensor Booster II
Low [ 1 | 40] Ballistic Control System II [ 1 | 40] Ballistic Control System II [ 1 | 40] Ballistic Control System II [ 0 | 18] Power Diagnostic System II [ 0 | 18] Power Diagnostic System II
Hahahahaha the worst setup ever.
LMAO
Click |

Peter Stuyvesant
Amarr
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Posted - 2006.09.19 12:14:00 -
[233]
Originally by: DOGNOSH hi guys,i have read the first 3 pages and i see lots of people,including on this page,recommending 2 or 3 BCUs !
the info says there is a penalty if more than one is used what is this penalty if one unit gives 10.5% bonus to rate of fire and 10% to damage ?
ty
Should have read the whole thread ;P
Originally by: Peter Stuyvesant The 2nd module gets penalized, but not that much. It still adds a lot of damage over time.
1st Module: 100% effect 2nd Module: 87% effect 3rd Module: 57% effect 4th Module: 28% effect 5th+ Module: negligible effect
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ClogMan
Caldari Caldari Anvil
|
Posted - 2006.09.19 12:48:00 -
[234]
Edited by: ClogMan on 19/09/2006 12:49:32 Just started doing Lvl 4 missions again and bought myself a Gist-B-Type Large booster, which is VERY cap economic. My only question is if it provides enough boost on some of the harder missions or if i should get a better Gist one?
I dont have any problems on vengeance or zazzamates, AG, but havent tried Worlds collide yet.
My setup atm is:
Hi's: 6 * Cruise launchers II 2 * Diminishing NOS
Med's: 1 * Large Gist-type B booster 1 * Hakim amp 4 * Rats specific hardeners
Lo's: 2 * BCU II 3 * PDS II
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Anscar
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Posted - 2006.09.19 21:27:00 -
[235]
After digging through 8 pages of this thread, am I to assume that nobody passive tanks Ravens? All I see are active-tank setups (maybe a couple with mixed setups). I saw one peep ask about passive tanking Ravens: no response. I use a passive-tanked Ferox and do all L3 missions with no problem (i.e., can't remember the last time I had to warp out). I assume from this thread that I'm going to have to go active-tank to get the most out of the Raven in L4 missions. Is this correct? Thanks for any info.
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Esaka
Caldari
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Posted - 2006.09.20 01:31:00 -
[236]
Edited by: Esaka on 20/09/2006 01:32:24
Originally by: Anscar After digging through 8 pages of this thread, am I to assume that nobody passive tanks Ravens? All I see are active-tank setups (maybe a couple with mixed setups). I saw one peep ask about passive tanking Ravens: no response. I use a passive-tanked Ferox and do all L3 missions with no problem (i.e., can't remember the last time I had to warp out). I assume from this thread that I'm going to have to go active-tank to get the most out of the Raven in L4 missions. Is this correct? Thanks for any info.
Yeah active tanking is the way to go on a raven. There are a couple reasons why active tanking is better. First of all a ferox has a higher base shield regen then a raven. Without extender the difference isn't big, but if you use 2 large shield extender on both a ferox has around 50% higher shield regen then the raven. On the other hand a raven has a higher cap recharge rate then the ferox. Combined with the fact that lvl4 missions are pretty hard and require you to use your resources as efficiently as possible there isn't really a way around active tanking. -------------------------------------- Agent & Mission-Info: http://www.eveinfo.com Evewide Market-Info: http://eve-central.com/ |

Lazy8s
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Posted - 2006.09.20 18:37:00 -
[237]
I have a kinda noobish question to ask. I'm about ready to hop into my Raven for lvl4s and I'm just wondering how skill intensive ravens are. I will be fitting: 6xcruise launchers 1xheavy nos (maybe 2 with more CPU skills)
XL C5L shield booster 2x Invuln Field II Shield boost Amp (Dunno for other 2 maybe) Cap Recharger II Rat specific hardner (or 2 instead of recharger)
3xPDS II 3xBCS II
Drones: 4x medium drones, my next train will be to get 5 of them
Anyways, this fitting is similar to everyone else's, but is it fitting that makes the raven so good for lvl4s or is it skills? I'll only have 4mil SP when I'm in this thing, will that be enough? Any minimum skills required to make the raven viable for missions? Right now I can go take a nap while my passive ferox tanks 3q20 angel extravaganza in lowsec for me so I do have some at least decent shield skills. Any help would be much appreciated.
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Baraccas
Minmatar
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Posted - 2006.09.21 00:28:00 -
[238]
I prefer 6 arby cruises over t2 launchers anytime.
They are not very expensive (around 9M a piece).
All you care about is the high firing rate and the large capacity. Nobody is using t2 ammo on missions, it's just too expensive and nerfs the ship.
Arbies are sweet and require less fitting too.
:)
otherwise nice setup.
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Areconus
Caldari Cereal Killerz Chimaera Pact
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Posted - 2006.09.21 03:06:00 -
[239]
Edited by: Areconus on 21/09/2006 03:08:20
Originally by: Sergis Bahahahaha 316 km range with Torpedoes.
High [1838 | 83] Siege Missile Launcher II [20xJuggernaut Javelin Torpedo] [1838 | 83] Siege Missile Launcher II [20xJuggernaut Javelin Torpedo] [1838 | 83] Siege Missile Launcher II [20xJuggernaut Javelin Torpedo] [1838 | 83] Siege Missile Launcher II [20xJuggernaut Javelin Torpedo] [1838 | 83] Siege Missile Launcher II [20xJuggernaut Javelin Torpedo] [1838 | 83] Siege Missile Launcher II [20xJuggernaut Javelin Torpedo] [1250 | 49] Dual 250mm Compressed Coil Gun I [ 0 | 0] Turret Slot
Mid [ 1 | 10] Sensor Booster II [ 1 | 10] Sensor Booster II [ 1 | 10] Sensor Booster II [ 1 | 10] Sensor Booster II [ 1 | 10] Sensor Booster II [ 1 | 10] Sensor Booster II
Low [ 1 | 40] Ballistic Control System II [ 1 | 40] Ballistic Control System II [ 1 | 40] Ballistic Control System II [ 0 | 18] Power Diagnostic System II [ 0 | 18] Power Diagnostic System II
Hahahahaha the worst setup ever.
Hello sergis, aka brodie!
edit: woah, thats really freaking weird, your sig got screwed up and it showed like My Computer\Documents\Desktop\Brodie....blah blah blah, so im not some psycho stalking you! , but its back to normal now lol
Gloria Stitz-
"Try not to bring reality in to these forums Otherwise we might take the game seriously" |

ClogMan
Caldari Caldari Anvil
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Posted - 2006.09.21 06:13:00 -
[240]
Originally by: Baraccas I prefer 6 arby cruises over t2 launchers anytime.
They are not very expensive (around 9M a piece).
All you care about is the high firing rate and the large capacity. Nobody is using t2 ammo on missions, it's just too expensive and nerfs the ship.
Arbies are sweet and require less fitting too.
:)
otherwise nice setup.
I dont agree on the T2 cruise launchers and ammo. T2 ammo is always nice having onboard, should you need it or on some missions where you know you will need it, like "Vengeance" or just want to pop some frigs or cruisers with precision missiles. The nerf aint that big on prec. missiles, cause the Raven is slow allready. With trained Cruise missile specialisation, your ROF will be even higher on your T2 launchers than your Arby.
Could some one comment on if they believe a Large Gist-B type shieldbooster would be enuff on "Worlds collide" ? or do i need one with more boost ?
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Caletha
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Posted - 2006.09.21 11:01:00 -
[241]
I've been running L4 missions for a few weeks now, and my raven setup hasnt let me down yet:
Hi: 6x Arb cruise 2x Heavy Dim.
Mid: 1x Gist B-Type XLarge Booster 1x Gist B-Type Boost Amp 4x Specific hardeners
Low: 3x PDS 2x BCU T2
I've tanked everything with it, and killed everything with it except 1 rat. The Mordus end-boss in Vengeance (Paon Tay), but I have to admit, I've not aquired the Kinetic cruise missile bpo yet where I'm missioning (deep in 0.0, 50+ jumps from empire). Using the right missiles will probably speed missioning up a lot, but its a bit hard getting the stuff down here .
Normally I have an alt that runs a raven (which runs almost no tank, and uses torps instead of cruise) as well to speed everything up. I wonder how much faster some missions will go with the right ammo (for cruise I only have a choice between EM / Expl, and with Torps EM / Expl / Thermal).
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EverBlack
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Posted - 2006.09.24 21:16:00 -
[242]
Originally by: Wanten
6 t2 cruise 2 diminishing nos ---------------- 2 t2 invuls , 2 t2 chanagble hards (usually therm and em) Heavy cap injecter (800 charges) XL Large sheild booster II -------- 4 PDU II 1 BCU II
works a treat havnt head any trouble with any lvl 4 missions yet, except them damn hauler ones 
Not all T2 is better:
Xlarge T2 booster: boost 600, duration 5 secs = 120 hp/sec
Xlarge C-5L emergency shield overload I: boost 480, duration 4 secs = 120 hp/sec
Second one is cheaper and easyer to get. So why use T2? Or am i overlooking something?
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Peter Stuyvesant
Amarr
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Posted - 2006.09.24 21:59:00 -
[243]
Originally by: EverBlack
Originally by: Wanten
6 t2 cruise 2 diminishing nos ---------------- 2 t2 invuls , 2 t2 chanagble hards (usually therm and em) Heavy cap injecter (800 charges) XL Large sheild booster II -------- 4 PDU II 1 BCU II
works a treat havnt head any trouble with any lvl 4 missions yet, except them damn hauler ones 
Not all T2 is better:
Xlarge T2 booster: boost 600, duration 5 secs = 120 hp/sec
Xlarge C-5L emergency shield overload I: boost 480, duration 4 secs = 120 hp/sec
Second one is cheaper and easyer to get. So why use T2? Or am i overlooking something?
Cap usage 
T2 = 400 cap/5s C5-L = 400 cap/4s
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Gaius Rex
Gallente Collateral Holdings
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Posted - 2006.09.25 08:12:00 -
[244]
Originally by: Wanten
6 t2 cruise 2 diminishing nos ---------------- 2 t2 invuls , 2 t2 chanagble hards (usually therm and em) Heavy cap injecter (800 charges) XL Large sheild booster II -------- 4 PDU II 1 BCU II
works a treat havnt head any trouble with any lvl 4 missions yet, except them damn hauler ones 
Would be interesting to see what skills this one has, as I cannot see where the extra cpu comes from. _______________________________________________________
My job is to arrange the meeting between you and the Big Fella |

Valen Itrius
Gallente Thundercats RAZOR Alliance
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Posted - 2006.09.25 09:25:00 -
[245]
Edited by: Valen Itrius on 25/09/2006 09:32:35 Edited by: Valen Itrius on 25/09/2006 09:27:08
Originally by: Dr Reid I am just about to start doing lvl 4's within the next week or two. I am looking for a set up which is reasonably cheap (i.e. no gist shield boosters etc as i can't afford them)
I am currently training for cruise launchers tech 2 and i can use pretty much all relevant modules at tech 2.
could some one please help.
I do realise it will be hard until i get enough funds for those officer modules but everyone has to start somewhere.
thank you dr reid
I would suggest maybe the following:
6x named cruise 2x heavy nos
1x XL T2 1x boost amp 3x hardeners
4x pdu II's 1x capacitor power relay
If you have good cap skills this fit works quite well.
-----------------------------------------
Valen 4tw \o/ |

ClogMan
Caldari Caldari Anvil
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Posted - 2006.09.25 10:17:00 -
[246]
Originally by: Valen Itrius Edited by: Valen Itrius on 25/09/2006 09:32:35 Edited by: Valen Itrius on 25/09/2006 09:27:08
Originally by: Dr Reid I am just about to start doing lvl 4's within the next week or two. I am looking for a set up which is reasonably cheap (i.e. no gist shield boosters etc as i can't afford them)
I am currently training for cruise launchers tech 2 and i can use pretty much all relevant modules at tech 2.
could some one please help.
I do realise it will be hard until i get enough funds for those officer modules but everyone has to start somewhere.
thank you dr reid
I would suggest maybe the following:
6x named cruise 2x heavy nos
1x XL T2 1x boost amp 3x hardeners
4x pdu II's 1x capacitor power relay
If you have good cap skills this fit works quite well.
And maybe use the 6th slot, with an extra hardener :)
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Winter Solstice
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Posted - 2006.09.25 18:43:00 -
[247]
I am about to start the easy/medium L4's - and am looking for suggestions on the following 'starter' setup please:
6x 'Arbalest' Cruise Launchers 2x Heavy Diminishing NOS
1x XL Shield Booster II 1x Shield Boost Amp 3x [rat specific] Active Shield Hardeners II 1x [rat specific] Passive Shield Hardener II
2x Ballistic Control II 2x Power Diagnostic System II 1x Internal Force Field Array
5x Hammerhead II 5x Hobgoblin II
The passive hardener is fitted for CPU reasons - however it's nice to save some cap drain and it's quite effective with skill4 bonus in the shield compensation skills.
I also like the Internal Force Field Array for the "free" (non-penalized) 11% boost to shield resists and the mega-resistance boosts to armor/structure (in case I get lagged/dropped from server). Plus, it only costs 1 cap every 30 seconds - essentially free, just turn it on after undocking and forget about it.
I'm saving up money to get named/faction modules next, like a Gist B-Type booster and/or DG amps & hardeners. As it stands, all I can afford are "normal" market modules - i'm basically broke after buying the above to get started in. Please don't suggest any $50M+ module changes for now, they'll come in time. 
If you see any gaping holes or inefficiencies in this setup, please recommend changes! Thanks!
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Peter Stuyvesant
Amarr
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Posted - 2006.09.25 21:29:00 -
[248]
Looks good to me Winter.
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Vapor Goddess
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Posted - 2006.09.25 21:57:00 -
[249]
why use a T2 shield booster???
gist type-b is far better because it uses a fraction of your cap than a t2 does...
...and a gist type-x is even better IF you can afford it
My setup:
6 Arbelist Launchers 1 Drone Aug 1 Heavy Named Nos
1 Gist type-B XL Shield Booster 1 Gist type-B Shield Boost Amp 3 Domination Invuln Shield Hardeners 1 Domination EM Booster
4 BCU II 1 PDU II
Also: some "secret recipe" implants 5 drones
(hey i cant give away ALL my secrets)
Also, soon to be in a CNR 
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Winter Solstice
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Posted - 2006.09.25 22:11:00 -
[250]
Originally by: Vapor Goddess why use a T2 shield booster???
gist type-b is far better because it uses a fraction of your cap than a t2 does...
...and a gist type-x is even better IF you can afford it
Originally by: Winter Solstice I'm saving up money to get named/faction modules next, like a Gist B-Type booster and/or DG amps & hardeners. As it stands, all I can afford are "normal" market modules - i'm basically broke after buying the above to get started in. Please don't suggest any $50M+ module changes for now, they'll come in time. 
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Kallria
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Posted - 2006.09.25 22:12:00 -
[251]
Notice he said less than 50mill isk mods. Anyway, with that said, I run a setup with less than that. Slightly lower named NOS's, a c5-l xl booster instead of a tech II, and 3 standard named hardeners. Do you really need effectively 5 resist mods? I think it's overkill personally. But it could be just a different side of the same coin. I instead run a cap booster (although I rarely need it anymore, but it's nice not to have to warp out due to extra aggro or get through tough stages without warping out to recharge. As long as I have charges, I can run that c5-l. Since your new to level 4 missions, I would suggest running one till you feel you don't need it anymore. It's nice insurance.) Also, I just use standard tech I trash drones. I keep getting them killed and I don't think tech II is really necessary.
I am working on getting better gear though. The better gear, the faster and safer the missions will be. I'm using what I am due to cash reasons as well as I just recently returned to the game since before all this stuff was available, level 4 missions as well as so much tech II, never mind all the skills.
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Vapor Wraith
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Posted - 2006.09.25 22:19:00 -
[252]
Edited by: Vapor Wraith on 25/09/2006 22:21:46 Edited by: Vapor Wraith on 25/09/2006 22:20:41
Originally by: Winter Solstice
Originally by: Vapor Goddess why use a T2 shield booster???
gist type-b is far better because it uses a fraction of your cap than a t2 does...
...and a gist type-x is even better IF you can afford it
Originally by: Winter Solstice I'm saving up money to get named/faction modules next, like a Gist B-Type booster and/or DG amps & hardeners. As it stands, all I can afford are "normal" market modules - i'm basically broke after buying the above to get started in. Please don't suggest any $50M+ module changes for now, they'll come in time. 
well it wasnt directed specifically at you but for most of the people using t2. (hence why i didnt quote him) i dont understand why since the gist type-b uses (for me with skills) 173 cap every 4 seconds as opposed to 400 cap every 4 seconds. you can tank for far longer. ENORMOUS difference there.
That said, no cap boosters needed, and with the domination invulns, your cap usage for them is half of what a specific harder requires and in the same amount of activation time.
but yeah, when you get the money, the next thing I'd buy would be the gist type-b. otheriwse your setup should be fine. though im more partial to either another bcu or pds in your low slot instead of the IFFA.
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Viscount Hood
British Space Corporation
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Posted - 2006.09.26 15:01:00 -
[253]
Might as well put my latest down.
HI 6 x Arbalest siege 1 x Heavy Nos (named) 1 x Tractor Beam or Large smart bomb (named)
Med 1 x Large shield booster (tech II) 1 x shield boost amp 4 x shield hardners - depending on mission (tech II)
Lo 3 x PDS (tech II) 2 X WCS (named)
yes i know WCS. They will be replaced when I get my finances back on track. ------------------------------------------------
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Winter Solstice
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Posted - 2006.09.26 15:33:00 -
[254]
Originally by: Vapor Wraith the gist type-b uses (for me with skills) 173 cap every 4 seconds as opposed to 400 cap every 4 seconds. you can tank for far longer. ENORMOUS difference there.
That said, no cap boosters needed, and with the domination invulns, your cap usage for them is half of what a specific harder requires and in the same amount of activation time.
but yeah, when you get the money, the next thing I'd buy would be the gist type-b. otheriwse your setup should be fine. though im more partial to either another bcu or pds in your low slot instead of the IFFA.
Yeah, I completely agree with your suggestions. The biggest upgrade right now is the Gist SB - not only is it sick in terms of boost/cap ratio - but it also uses a lot less CPU to fit... which means I can use 4 active and 1 more BCU instead of the passive/IFFA. Now the only hard part is saving the several hundred mil for the SB.
Originally by: Kallria Do you really need effectively 5 resist mods? I think it's overkill personally. But it could be just a different side of the same coin. I instead run a cap booster (although I rarely need it anymore, but it's nice not to have to warp out due to extra aggro or get through tough stages without warping out to recharge. As long as I have charges, I can run that c5-l. Since your new to level 4 missions, I would suggest running one till you feel you don't need it anymore. It's nice insurance.)
I thought about the cap booster option, and honestly I think it's just as effective a setup. If there was never any lag, i'd say that it might be a bit better even. However, I decided for more resists for the following reasons: 1. It's one less active module I need to click in a combat/panic/lag situation. When I have blob aggro on a laggy night - I don't want to worry about yet another module I need to hope activates in less than 20 seconds of my click. The SB is scary enough sometimes - no way would I have survived in some of my fights if I had to time a cap booster along with my SB. 2. Cap charges are one more thing I need to look for, buy, stock, carry, move, etc. (minor annoyance). 3. I dislike how much cargo space cap chrges take up - I like to carry a ton of cruise and a lot of FoF cruise as well (minor nitpick).
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Kallria
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Posted - 2006.09.27 00:19:00 -
[255]
Originally by: Winter Solstice
Originally by: Kallria Do you really need effectively 5 resist mods? I think it's overkill personally. But it could be just a different side of the same coin. I instead run a cap booster (although I rarely need it anymore, but it's nice not to have to warp out due to extra aggro or get through tough stages without warping out to recharge. As long as I have charges, I can run that c5-l. Since your new to level 4 missions, I would suggest running one till you feel you don't need it anymore. It's nice insurance.)
I thought about the cap booster option, and honestly I think it's just as effective a setup. If there was never any lag, i'd say that it might be a bit better even. However, I decided for more resists for the following reasons: 1. It's one less active module I need to click in a combat/panic/lag situation. When I have blob aggro on a laggy night - I don't want to worry about yet another module I need to hope activates in less than 20 seconds of my click. The SB is scary enough sometimes - no way would I have survived in some of my fights if I had to time a cap booster along with my SB. 2. Cap charges are one more thing I need to look for, buy, stock, carry, move, etc. (minor annoyance). 3. I dislike how much cargo space cap chrges take up - I like to carry a ton of cruise and a lot of FoF cruise as well (minor nitpick).
If your playing with that much lag, then move or don't play, at least that's what I believe. I just gave up my good agent due to lag to work on another one (figured I might as well get a few corps with 0% refines while I'm at it too...hehe) And I've tried it both ways, and personally, I feel I get get through a lot more with cap boosters than without. That is of course until I get my hands on a Gist XL Type-B SB. Once I get that, then by my calculations I can safely drop the cap booster.
And as for size of the charges, they are sooo cheap to make. Just get to where you are going, and pop in your manufacturing job. Don't bother transporting a bunch around. And you usually don't go through a whole lot, so you don't need to keep a ton on hand. And with 4 in the booster, and another 12 in the cargo, I can still hold over 1800 cruise missiles. The only time I go through more than that, is in the GE or AE missions. But then again, I usually have my second account following me around in a hauler picking up loot, so he can carry extra ammo/charges as well.
Over all, I agree that the cap booster is mainly just a crutch till you can get better gear. It works well until you don't need it anymore, and I believe that is when you get the gist type-b shield booster. But it takes a while to get 500mill isk together, so until then, I suggest using the crutch. But if you feel better using 5 resist mods instead of 3 and a booster (effectively giving you another slot for a BCS) then that's your prerogative. I just suggest giving it a try and see how you like it. I did, and I fell in love...hehe. And I used to give the same reasons you did for not using them.
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Taaii
Caldari GTE Corp
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Posted - 2006.09.27 00:33:00 -
[256]
Edited by: Taaii on 27/09/2006 00:33:30 ---High--- 6 x T2 Siege 1 x Heavy Dim Nos 1 x Tractor
---Med--- 1 x Gisti B-Type XL SB 2 x Cop Shield Amps 1 x DG Invul 2 x Gisti B-Type Hardeners
---Low--- 3 x T2 PDS 2 x DG BCU's
Ship: Caldari Navy Raven Skills required : Electronics V Enginerring V Weapon Upgrades V Adv Weapon Upgrades III
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Caletha
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Posted - 2006.09.27 22:03:00 -
[257]
Originally by: Taaii Edited by: Taaii on 27/09/2006 00:33:30 ---High--- 6 x T2 Siege 1 x Heavy Dim Nos 1 x Tractor
---Med--- 1 x Gisti B-Type XL SB 2 x Cop Shield Amps 1 x DG Invul 2 x Gisti B-Type Hardeners
---Low--- 3 x T2 PDS 2 x DG BCU's
Ship: Caldari Navy Raven Skills required : Electronics V Enginerring V Weapon Upgrades V Adv Weapon Upgrades III
Why use a Navy Raven for this setup? This setup only gives 3000 shield more then a normal raven, thats the only difference. And definitly not worth 1b isk, at least I wouldnt pay that for 3000 shield.
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Masakaa
Caldari The Penguin Republic Interstellar Starbase Syndicate
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Posted - 2006.09.28 02:18:00 -
[258]
Originally by: Vapor Wraith well it wasnt directed specifically at you but for most of the people using t2. (hence why i didnt quote him) i dont understand why since the gist type-b uses (for me with skills) 173 cap every 4 seconds as opposed to 400 cap every 4 seconds. you can tank for far longer. ENORMOUS difference there.
Umm.....PRICE
It is FAR cheaper to buy a tech II XL SB than a Gist SB. Generally easier to find one as well.
Of course, once you have the funds the Gist SB is the obvious choice.
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nutbar
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Posted - 2006.09.28 07:00:00 -
[259]
I was running a Gist B-Type XL Shield Booster as well as a Gistii A-Type Small Shield Booster (which I just turned on and left running) with a std t1 boost amp. It was a pretty sweet setup and I was able to tank almost anything with it. A couple of NOSes if I needed the extra cap to run my XL for a while, but other than that it was easy sailing.
Of course, those 2 boosters alone cost me 600m to get. I thought I was invincible and tried to solo Enemies Abound pt5. Unfortunately my luck ran out with a ton of aggro lag (you can guess what followed). Lemme tell ya - you wish you hadn't spent the money on those things when you lose them, and chances are they'll never be in your space-can of ship bits :P
This time around, I'm sticking to some less expensive modules for my setup :) Might mean having to warp out once in a while to regain composure, but to me, having 600m in the bank vs putting it in 2 very expensive modules is worth it (after learning my lesson) :)
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Killerlord
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Posted - 2006.10.02 09:11:00 -
[260]
my setup:
Highs: 6 arbalest cruise launcher 2 named Heavy Nos (25 km/120 train ammount)
Meds: 1 XL sb II (will buy me a Gist B-Type XL sb) 4 hardner II 1 sba
Lows: 4 PDU II 1 BCU II
This setup works for all kind of lvl 4 missions. You just need to change hardner for each typ of rat. I did a Angel EV in 54 mins with this setup. Even Drones are easy to tank and kill.
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Fr3nzi
Caldari hirr Morsus Mihi
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Posted - 2006.10.02 10:54:00 -
[261]
Edited by: Fr3nzi on 02/10/2006 10:59:45 I have just started doing lvl 4's and I have a whopping 3.2 mill SP's so I thought I would share a bit of input on my setup and what I have tested and what I am using now which works quite well 
6 x xt-9000 cruise launcher 1 x E500 Heavy Nos (Edit: I don't have the CPU to fit two, I am working on my Electronics 4 as I post this )
4 x Shield hardeners (generally 2 invul and 2 rat specific) 1 x 5A Proto shield amp 1 x C5 XL Shield Booster
1-2 BCU's (depends on how much tank you need) 1-2 PDu's (depends on how much tank you need) 2 WCS's (ok call me a wimp/chicken/whatever, when you start you would be stupid not to fit these as you have a good chance of losing your ship. When you start fit 2 and you will always be able to warp out and be able to get another run at the mish. Just ignore what others say as they will probably have far more experience mission running than you do, prolly at the cost of a few ships as well )
5 x Vespa II's (only type of medium tech II drones I know ) 5 x Hornets/Acolytes/Warrior II's (don't know Gallente lights)
Use Light drones on frig sized rats most of the time as they will kill them faster. Use Mediums on Cruisers and BC's, use on the BS's if there are any left after they kill the C's/BC's 
I have tried a Cap recharger instead of one of the shield hardeners but it really isn't worth it, with the 4 hardeners I have been able to do every missions relatively comfortably so far and I don't have a cackload of SP's
Buy the best you can as to the mods, you won't lose your ship if you make sure you are aligned and have the two WCS fitted and don't do anything stupid .
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Mruah Ktah
Uberfiend
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Posted - 2006.10.02 11:41:00 -
[262]
i use following setup for level 4 missions: h: 6 x t2 cruse launchers with regular missiles. 2 x heavy diminishing nos (or 220mm t2 vulcans - depends on mission - whether you can get into npc bs nos range with 'his slowness' or not) m: t2 xlarge shield booster, t2 large shield extender, t2 invulnerability field (other 3 slots are dependant on damage types) l: t2 bcu, internal force field array, 3 x t2 power diagnostic systems db: 5 x t2 medium drones (2 for backup)
i have to warn thou that i have all skills maxed that you will need for flying a raven with cruise launchers effectively
after returning to L4 missions i found following points useful: 1. eveinfo is your friend for choosing hardners, drones and ammo and which npc-s to kill first 2. you dont have to move with 'his slowness' unless its 90km between warp-in point and next jumpgate (you better start flying towards it right away - and you still have a time for a cigaret) 3. sort out the missions you do - payout, time needed, aprox loot value. 4. fit one industrial ship with nanofibers + ab for loot collecting 5. bookmark stage level warp-in points for loot collecting 6. make at least six insta-dock bm-s around your agent's station depending of its location in the solar system 7. slay the npc-s, rescue damsel when there is nothing else around to kill *wink pirates* (dont use the same setup for pvp )
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Fr3nzi
Caldari hirr Morsus Mihi
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Posted - 2006.10.02 11:50:00 -
[263]
Originally by: Mruah Ktah 6. make at least six insta-dock bm-s around your agent's station depending of its location in the solar system
Alternatively create a BM as soon as you undock and use that, 99% effective (sorry for offtopic post)
Don't use shield extenders it isn't a Ferox (w00t back on topic )
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Mesuno
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Posted - 2006.10.03 16:10:00 -
[264]
Hi: 6x Arb cruise 1x Heavy 'Knave' Nos (to be upgraded) 1x Named Large Smartbomb
Mid: 1x XLarge Booster II 1x Gisti A-type small shield booster 1x Cosapetic Shield Boost Amp (for the CPU reduction) 2x Invulni Field II's 1x Rat specific
Low: 3x PDS 2x BCU T2
Drones: 5x Hobgoblin II's 5x hammerhead II's
I've had various Raven setups including passive tanks, single XL boosters etc and for me this is the best so far by a long way. I undock and turn on the Gisti and hardeners. Cap stabilises at about 75% and only at the hotest moments in combat do the shields fall below 100%. When they do and I need to use the XL I always have a massive buffer of cap. I'm currently working my way through all the L4's, including the ones I used to avoid in other setups.
Silence the Informant was last night - mixed rat types (drones and mercs) and heavy grouped agro at various points and it felt easy.
The gisti is great for both insurance against CTD/Lag and for the uber efficient cap=>shield conversion.
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Muadeeb Ousil
Minmatar Office linebackers Blood of the Innocents
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Posted - 2006.10.04 12:45:00 -
[265]
Edited by: Muadeeb Ousil on 04/10/2006 12:47:25
6 T2 Cruise 2 Heavy dimm nos
1 Domination XL Boost 1 T2 Shield Ext 1 Best named Target Painter (same as T2 better fitting) 3 Hardender T2 (mission Dependant)
3 PDS T2 1 BCU T2 1 Invul Field
5 Explosive Small Drones T2 (always in as they are fastest and the rats usually face are armour tankers) 5 Mission Dependand Medium T2 Drones (extra DPS on Battleships)
I think the key on any cruise set up is a target painter, lets you deal with the Cruisers and Frigates in next to no time.
For those that see their Cruise hitting in the 7-10 HP region against a circling high speed frigate - fit the Target Painter, you will see your dmg go up to 25-40's per hit which makes a huge difference in removing the little SOB's without using drones (and Aggressing other ships).
As stated previously removed 1 nos for Drone unit to improve range on certain missions.
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Leonardo Sabrioski
Xoth Inc Firmus Ixion
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Posted - 2006.10.04 22:21:00 -
[266]
Edited by: Leonardo Sabrioski on 04/10/2006 22:26:26 Please note that this setup is for Blood Raiders (EM & Thermal)
High 6x Arbalest Torpedo Launchers 2x Tractor Beams
Medium 2x Photon Scattering Field II 2x Heat Disspation Field II 1x XL Shield Booster CS-L 1x Boost Amp I
Low 3x PDU II 1x BCU II 1x CPU upgrade
This is probably one of the most popular load outs of The 0.0 or level 4 mission Raven. One constant problem of the Raven is the CPU, I myself am hindered by this until I reach Electronics V. Another important skill is Weapon Upgrades, (lessen the CPU usage of some mods). The tractor beams may be switched out for 2x heavy nos's but I haven't encountered a rat that puts up a serious resistance. 
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jyrgen jonson
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Posted - 2006.10.05 01:14:00 -
[267]
You all keep posting faction setups. Is there any way to do lvl 4 missions alone in a t2 fitted raven? And if so, what setup should i use? 4 harderners, xl booster and a amplifier?
And Im also looking into this faction mods, which ones do you recomend and how much is the average price (Bear in mind that i dont want THE best faction things, just some that will make lvl 4 missions easier and wont cost billions)
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DisC Leeroy
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Posted - 2006.10.05 02:07:00 -
[268]
From this thread about half say cruise and half say torps...
Which is better for level 4's? or is it really just a matter of personal preference?
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Alexander Knott
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Posted - 2006.10.05 06:54:00 -
[269]
Originally by: jyrgen jonson You all keep posting faction setups. Is there any way to do lvl 4 missions alone in a t2 fitted raven? And if so, what setup should i use? 4 harderners, xl booster and a amplifier?
And Im also looking into this faction mods, which ones do you recomend and how much is the average price (Bear in mind that i dont want THE best faction things, just some that will make lvl 4 missions easier and wont cost billions)
It is possible to do L4s with a T2 fitted Raven. The most fool-proof way to do this is to fit a cap booster and carry around some 800 charges. I've also done it using cruise missiles, XL Shield Booster II, Shield Boost Amp, 2x T2 Hardeners, 2x Resistance Amps, 2x HD NOS. I'm fairly certain that dropping a NOS and going 4x T2 hardeners will work fine too.
The best faction fitting is easily a Gist XL Shield Booster. It has radically lower cap use/boost ratio and uses a lot less CPU. When I got a Gist-B XL booster, it completely changed L4s for me. Not only does it make your tank solid, but it also frees up enough CPU to make torpedoes a realistic option should you want to go that way.
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Trevor McDonald
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Posted - 2006.10.05 07:56:00 -
[270]
I've been doing lvl 4's for a week or so now in a Raven without any faction mods & only 400k in missiles.
6 x xt-9000 (about to upgrade to arbies) 1 x named heavy nos 1 x Tractor Beam
1 x XL Booster T2 1 x Amp 4 x rat specific hardeners all T2
1 x cap recharger 1 or 2 BCS T2 2 or 3 PDS T2
I also take T2 Lights & Medium drones rat specific (expect hammerheads at 2mil each ).
This usually gets the job done can take a while to kill some BS but get there in the end. Would really like a gist booster but 700mil is a long way off. Currently training torps & intend to use a couple of them when fighting the big guys.
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Leandro Salazar
Aeon Industries
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Posted - 2006.10.05 09:09:00 -
[271]
Originally by: DisC Leeroy From this thread about half say cruise and half say torps...
Which is better for level 4's? or is it really just a matter of personal preference?
Imho it is more a matter of your fitting. If you have a great (and expensive) tank with Gist XL booster, 2 Dread Invuls and low-grade crystal implants (That tanks most L4s easily, one additional specific hardener tanks ALL of them short of EA 5/5, might do even that but I throw in a boost amp as sa***uard there as finding out you can't tank it will cost you the mission since you usually cannot warp back in without getting wtfpwned by the stuff that came in while you were gone, and there are mainly BS enemies anyway), you can afford to devote two or even three midslots to target painters, which will make your Javelin torps pwn even the small ships some 40% faster than cruise missiles. If your tank requires 5 or even all 6 of your medslots, you are probably better off with high-skill T1 cruise missiles fired from T2 or faction launchers.
As for T1 torps, they are useful for some missions that have many BSes with low defender rates. Other than that, I found them mostly useless since defenders shoot them down a lot and their damage against smaller targets isn't up to par even with painters. --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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jyrgen jonson
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Posted - 2006.10.05 21:13:00 -
[272]
I have now invested in a gist B type amplifier, do i really need to get a gist B type xl booster too? Because they are friggin expensive.
Any good faction boosters who doesnt cost 700m out there?
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Leandro Salazar
Aeon Industries
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Posted - 2006.10.05 21:56:00 -
[273]
Originally by: jyrgen jonson I have now invested in a gist B type amplifier, do i really need to get a gist B type xl booster too? Because they are friggin expensive.
Any good faction boosters who doesnt cost 700m out there?
I am afraid you wasted a lot of money there. The Gist XL Booster is what makes a good tank. The boost amp is just the most overrated and overpriced module around which actually gives less benefit than a T2 invul field even with the first stacking penalty on it 
Simple Math: Gist B boost amp = 37.5% additional HP to every shield boost, nothing else. T2 Invul with 2nd stacking penalty: 26.1% less damage taken, meaning effectively 100/0.739-100 = 35.32 additional HP to both the boosted, the passively recharged and the already existing HP. That effect is even more profound when facing rats doing less diverse damage so you can use hardeners. In essence: Hardeners >>> Boost amps.
--------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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Matyae
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Posted - 2006.10.05 23:23:00 -
[274]
Edited by: Matyae on 05/10/2006 23:24:34
Originally by: Leandro Salazar The boost amp is just the most overrated and overpriced module around which actually gives less benefit than a T2 invul field even with the first stacking penalty on it 
Simple Math: Gist B boost amp = 37.5% additional HP to every shield boost, nothing else. T2 Invul with 2nd stacking penalty: 26.1% less damage taken, meaning effectively 100/0.739-100 = 35.32 additional HP to both the boosted, the passively recharged and the already existing HP. That effect is even more profound when facing rats doing less diverse damage so you can use hardeners. In essence: Hardeners >>> Boost amps.
But your math works only if passive resistance amplifiers are used together with the inv field, right ?
Because with rat specific active hardeners (let's say heavy kin/therm mission) :
Setup 1 : SB, SBA, 2x ballistic field II, 2x heat field II => 85.91% kin, 81.21% heat
Setup 2 : SB, Inv field II, 2x ballistic field II, 2x heat field II => 88.32% kin, 84.43% heat
Setup 2 takes 17.10% less damage from kin/therm, meaning 20.6% additional HP. Even with the passive regen I think 37.5% is better.
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Alexander Knott
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Posted - 2006.10.05 23:36:00 -
[275]
Originally by: Leandro Salazar As for T1 torps, they are useful for some missions that have many BSes with low defender rates. Other than that, I found them mostly useless since defenders shoot them down a lot and their damage against smaller targets isn't up to par even with painters.
This hasn't been my experience. With 1 painter fitted, my torps easily 2-volley all battlecruisers. Cruisers take 3, maybe 4 volleys at the high end, and 1-volley at the low end. I don't bother shooting frigates with my torps, instead if I have time I paint the frigates for my drones, otherwise they're on their own.
With all the talk about using t1 cruise missiles from t2 launchers, I tried cruise missiles out again. Battlecruisers would sometimes take 3 volleys because of defenders taking out just enough cruise missiles to leave them a sliver of life, even with 3 BCS fitted. Cruisers were not noticably faster than the torpedoes when you count in number of volleys. Of course, it was very nice to not have to bother with the painter or have the long wait for the missiles to impact. Still, all in all, I think I'm sticking with t1 torps from arbalest launchers for now.
I should disclaim and say that if I'm uncertain about my tank for a mission, I drop back to cruise launchers to fit the 6 slot + 2 NOS tank, but I haven't done that since the first time I did Silence the Informant. I also fit cruise launchers for drone missions because I haven't memorized which drone types are frigates and which are cruisers yet.
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Leandro Salazar
Aeon Industries
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Posted - 2006.10.05 23:39:00 -
[276]
Edited by: Leandro Salazar on 05/10/2006 23:43:00 My example only works when there is none or the first stacking penalty applied. (Which is the case for most tanks I see). Of course when the stacking penalty gets too big (as in your example) the boost amp will win, but for most tanks it is just superfluous. (In the case of 61.75% hardeners they win even with the 2nd stacking penalty though). In your example, the tank is fine without either SBA or additional invul and you would help yourself much more with a painter.
As far as PvE goes, the only mission that I use an amp in is Enemies abound 5/5, all others can be tanked fine with just hardening.
Amps are not totally worthless, far from that, but they are extremely overrated. A nice sa***uard, but by no means an integral part of a good tank. --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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Leandro Salazar
Aeon Industries
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Posted - 2006.10.05 23:52:00 -
[277]
Originally by: Alexander Knott
This hasn't been my experience. With 1 painter fitted, my torps easily 2-volley all battlecruisers. Cruisers take 3, maybe 4 volleys at the high end, and 1-volley at the low end. I don't bother shooting frigates with my torps, instead if I have time I paint the frigates for my drones, otherwise they're on their own.
With all the talk about using t1 cruise missiles from t2 launchers, I tried cruise missiles out again. Battlecruisers would sometimes take 3 volleys because of defenders taking out just enough cruise missiles to leave them a sliver of life, even with 3 BCS fitted. Cruisers were not noticably faster than the torpedoes when you count in number of volleys. Of course, it was very nice to not have to bother with the painter or have the long wait for the missiles to impact. Still, all in all, I think I'm sticking with t1 torps from arbalest launchers for now.
My experience has been that you only kill cruisers in 1 or 2 T1 torp volleys and one painter when they MWD towards you. Otherwise it takes at least 3. And either way the travel time of them is horrible and Battleships with good defender rates shoot them down tons.
Of course my experience has been long ago because I went for T2 torps ASAP. I also have very little experience with cruise missiles (I found them very crappy when I first used them, albeit with low skills), their usefulness when having good skills and only 0 or 1 painter is just forum lore and sound theory for me. In my practical experience, Javelin torps with 2+ painters > all. --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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Masakaa
Caldari The Penguin Republic Interstellar Starbase Syndicate
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Posted - 2006.10.06 01:12:00 -
[278]
Originally by: Alexander Knott With all the talk about using t1 cruise missiles from t2 launchers, I tried cruise missiles out again. Battlecruisers would sometimes take 3 volleys because of defenders taking out just enough cruise missiles to leave them a sliver of life, even with 3 BCS fitted. Cruisers were not noticably faster than the torpedoes when you count in number of volleys. Of course, it was very nice to not have to bother with the painter or have the long wait for the missiles to impact. Still, all in all, I think I'm sticking with t1 torps from arbalest launchers for now.
Have you tried t1 cruises with a target painter fitted? I can easily take down battlecruisers with 2 volleys of t1 cruises and a target painter. Who needs torps?  t1 cruises with t2 launchers works really well for me
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Seldon Corran
Caldari Camelot Innovations
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Posted - 2006.10.06 11:18:00 -
[279]
Been reading this thread with interest to see if I can speed up my L4 missioning..
Currently using;
6 x Arb Cruise Launchers 2 x Heavy Diminishing NOS -------- 4 x Active Resists based on Mission 1 x DG Shield Amp 1 x Gist B-Type XL Booster -------- 2 x T2 BCS 2 x True Sansha PDU
Usually just use Hammerhead I's for the Frigates whilst I take out the bigger stuff with mission specific Cruise Missiles. The only mission I have to warp out of is the Bonus stage of Angel Extravaganza, any others I can tank perfectly well. Also using 3 Crystal implants for extra kick... so I boost for about 879 Shields for 172 Cap every 4 seconds and the 2 Nossers keep my Capacitor ticking along nicely.
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DEFF DSP
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Posted - 2006.10.06 22:29:00 -
[280]
Frequency Modulation Long Distance Jamming Signature Focusing Target Painting
train those skills, use target painter, use torpedos. for frigs and cruisers there are drones. 
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Durban Long
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Posted - 2006.10.07 07:55:00 -
[281]
Edited by: Durban Long on 07/10/2006 07:54:56 Well i have read alot of setips and the thing i notice not many are using shield extenders or warp core stabs. Im currently soloing lvl 4's with fairly low skills here is my setup please feel free to tell me if you think its way wrong
HIGH: 6 Arbalest cruise launchers, 2 Named Heavy NOS MID: 1 Large Shield Booster II, 1 Booster Amp, 1 Large Extender II, 3 Hardners (change to suit mission) LOW: 1 BCU, 1 PDU, 1 Damage Control II, 2 STABS
Bay full of hammerhead drones
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Zaldo
Caldari Caldari Provisions
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Posted - 2006.10.07 08:26:00 -
[282]
Edited by: Zaldo on 07/10/2006 08:27:05 Here is mine
6X Arbalest Cruise 1X tractor beam 1X Heavy named Nos -------------------------------------
1X gist C-type XL Booster 1X gist B-type Boost amp 4X Active gist B hardners
If i need to tank alot of dmg i switch to a T2 inv field,and put a large cap boost on.Keeps me going for a very long time.. ---------------------------------------------------------------
2X PDU T2 3X BCU T2
When confronted whit alot of scramblers 1 of the BCU is switched whit a warp stab.
Drone bay full of T2 drones according to mission type..
Zaldoc...Miner Zaldoza..Mission Runner Zaldo....hauler |

Peter Stuyvesant
Amarr
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Posted - 2006.10.07 08:40:00 -
[283]
Originally by: Seldon Corran Been reading this thread with interest to see if I can speed up my L4 missioning..
Currently using;
6 x Arb Cruise Launchers 2 x Heavy Diminishing NOS -------- 4 x Active Resists based on Mission 1 x DG Shield Amp 1 x Gist B-Type XL Booster -------- 2 x T2 BCS 2 x True Sansha PDU
I use a very similar setup, (except my raven has 5 lowslots ) Those True Sansha PDS are nice for the bit of extra grid.
With regard to the Torps/Cruise thing...it kinda depends on the mission in my experience. For missions with lots of BCs, I find I finish them a bit faster with torps. The difference is about 5-7 mins on a Gurista Extravaganza for instance. If there's mostly cruisers, I definitely go with cruise missiles.
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Ramanujan
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Posted - 2006.10.07 15:02:00 -
[284]
I dont think the argument of whether a second t2 field > than an SBA is truly relevant, since most mission runners equip 3-4 mission specific hardeners. People who dont need target painters run every mission fine with 4 hardners, a SB and a SBA. I would drop the sba for a tp if it meant i finish the mission quicker, and the tank held with 4 hardeners and an SB, so I agree that a hardener > sba.
And to the person talking about cruises and torps taking the same amount of volleys for cruisers, even if that were generally true, you can do 90 cruise missile volleys for ever 30 torp volleys. Who do you think does more damage? Especially with high cruise specific skills, you shouldnt take the same number. I dont, with 3 bcu.
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Wotar
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Posted - 2006.10.07 15:37:00 -
[285]
Originally by: Ramanujan you can do 90 cruise missile volleys for ever 30 torp volleys
Since when do siege fire 3x slower then cruise?
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Ariel Dawn
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Posted - 2006.10.07 16:25:00 -
[286]
This is my planned setup:
6x 'Arbalest' Cruise 2x Heavy Diminishing Nos
1x T2 XL Shield Booster 1x Gistii A-Type Small Shield Booster 1x Dread Guristas Shield Boost Amp 1x T2 Invulernability Field 2x T2 Rat Spec-Hardners
3x T2 BCU 2x T2 PDU
Was originally going to go for the Gist B-Type XL but the prices went up too far for me to be able to feasibly afford one. The plan is to run everything and use the XL on maunal and have T2 drones go after small targets. Is this setup good enough to run all of the L4 missions solo, or are there some that I should avoid?
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paks3narrion
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Posted - 2006.10.07 18:20:00 -
[287]
the xl c5L shieldbooster is better than a t2 xl, so why not use that one?
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Peter Stuyvesant
Amarr
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Posted - 2006.10.07 18:34:00 -
[288]
Originally by: paks3narrion the xl c5L shieldbooster is better than a t2 xl, so why not use that one?
Look again, you get the same boost per sec for less cap from the T2.
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Seldon Corran
Caldari Camelot Innovations
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Posted - 2006.10.07 21:07:00 -
[289]
Originally by: Peter Stuyvesant
Originally by: Seldon Corran Been reading this thread with interest to see if I can speed up my L4 missioning..
Currently using;
6 x Arb Cruise Launchers 2 x Heavy Diminishing NOS -------- 4 x Active Resists based on Mission 1 x DG Shield Amp 1 x Gist B-Type XL Booster -------- 2 x T2 BCS 2 x True Sansha PDU
I use a very similar setup, (except my raven has 5 lowslots ) Those True Sansha PDS are nice for the bit of extra grid.
With regard to the Torps/Cruise thing...it kinda depends on the mission in my experience. For missions with lots of BCs, I find I finish them a bit faster with torps. The difference is about 5-7 mins on a Gurista Extravaganza for instance. If there's mostly cruisers, I definitely go with cruise missiles.
lol oops... yeah I use 3x BCS II :)
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Victoria Alnilam
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Posted - 2006.10.11 03:16:00 -
[290]
Originally by: Trevor McDonald *setup stuff*
This usually gets the job done can take a while to kill some BS but get there in the end. .
First of all, thanks to all of you for sharing your setups. Helped me out on deciding how to fit this rather simplistic ship.
So after half a year about *****ing how brainless and simple flying a missileboat seems to be... I sold out and bought myself a Raven after hearing about how wondrous they are in missions, and after my own experience with a Typhoon with just torps and drones. A blasterthron is pretty fun and destructive in missions, but it can be a hassle to slowboat within less than 20km to each and every ship, especially if I am dealing with annoying NPC caldari missile spammers that tend to shoot and run.
Oh right, yeah, the Raven.
I'm a nooB with just over 4m total points, 600k in missiles so far.
Here's where I am stuck with this otherwise capable ship.
1. The capacitor recharge rate sucks. I'm used to armor tanking, and therefore usually fill the mids with cap rechargers and have at least on cap power relay in a low slot. This doesn't seem to be an option on the Raven. Am I just plain stuck with stupid cap booster 800's until I can acquire a gisti booster or not? Please say otherwise 
2. Higher-end NPC battleships take f o r e v e r to take down with 6x cruise launchers. That is, unless I get a bit closer to reduce the defender spam, and to sic my drones on the sucker. I have decent missile skills so far, and can't really see this improving much. I currently have at least level three in every missile support skill, and every missile type. And from what I gather, it's not worth it to use torps in most level 4's, so what am I to do? I mean I could fit an afterburner in there to catch up to those BS's that like to put some distance between us, but as we all know, that could mean a broken tank.
Basically, in less words, I want to have a manageable cap recharge rate that doesn't break my tank or require me to warp out. I don't care for cap booster charges, honestly. I don't want to hear the word 'gisti' at all in response to this as that is not an option currently. I also want to have better dps against hardened targets... obviously without the need for an afterburner.
Current cookie cutter setup I've used with complete, albeit inefficient, success in missions like the Mordus Missilespammers (aka Mordus Aggro R Us), Zazzmafraz and his Right Hand, and Angel Lollapolooza. Please advise, anyone and everyone that would be so generous.
Just please abstain from the word "gisti" or anything else found in deadspace and/or on escrow. As in, no faction, officer, etc mods whatsoever.
Highs: XT-9000 Cruise Launcher x6 Heavy Diminishing Power System Drain I x2
Meds: XLarge C5-L Emergency Shield Overload I (I tried Large t2 w/ shield amp... it's not hard on the cap, but it cannot absorb massive dps, sadly) Medium Electrochemical Capacitor Booster I (w/ 800's) 4x rat specific hardeners (t1 atm)
Lows: Ballistic Control System I Power Diagnostic System I x4
This will sound crazy, and it is, but has anyone ever tried to fit an armor tanking raven? I know... an armor tanking Caldari anything screams WTF, but... I'm curious.
Again, thanks for the input, and good luck.
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Greenwing
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Posted - 2006.10.11 08:15:00 -
[291]
Edited by: Greenwing on 11/10/2006 08:21:40 An armour tanked Raven is pretty good possible. Especially in PvP it's often used because you will have your midslots free for ECM. I've never used it in missions so can't really tell what's a good setup. Only prob is you can't fit multiple BCU's because they are also low slot.
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Leandro Salazar
Aeon Industries
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Posted - 2006.10.11 10:31:00 -
[292]
Edited by: Leandro Salazar on 11/10/2006 10:31:55
Originally by: Victoria Alnilam stuff
Javelin torps would solve your problem with the defenders, but they are tough on your CPU and also require like two painters to also pwn cruisers. Both these issues are solved only by the stuff I am not supposed to mention, so not an option for you I guess. So yeah, a T1-T2 Raven will always have trouble with even remotely sustainable tanking and doing missions in efficient speed. --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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Fr3nzi
Caldari hirr Morsus Mihi
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Posted - 2006.10.11 11:44:00 -
[293]
Edited by: Fr3nzi on 11/10/2006 11:46:23 Raven
XT-9000 Cruise Launcher XT-9000 Cruise Launcher XT-9000 Cruise Launcher XT-9000 Cruise Launcher XT-9000 Cruise Launcher XT-9000 Cruise Launcher E500 Prototype Energy Vampire Drone Link Augmentor I
'Anointed' I EM Ward Reinforcement Ditrigonal Thermal Barrier Crystallization I F-S15 Braced Deflection Shield Matrix Non-Inertial Ballistic Screen Augmentation I XLarge C5-L Emergency Shield Overload I Heavy Electrochemical Capacitor Booster I
Mark I Generator Refitting: Diagnostic System Mark I Generator Refitting: Diagnostic System Ballistic Control System II Ballistic Control System II Ballistic Control System II
thought I would give the above setup a try, my main concern is not running a Shield Amp and whether it could keep up with some of the more damage heavy missions. Drone link augmentar is there to fill up a high slot as my rail skills are **** and tractor would be pointless as I take an Osprey in after to scoop the loot.
Any pointers?
(ignore the one of each hardenerI just whacked em in to show 4)
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Duncan Storne
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Posted - 2006.10.11 14:16:00 -
[294]
Originally by: Victoria Alnilam
Highs: XT-9000 Cruise Launcher x6 Heavy Diminishing Power System Drain I x2
Meds: XLarge C5-L Emergency Shield Overload I (I tried Large t2 w/ shield amp... it's not hard on the cap, but it cannot absorb massive dps, sadly) Medium Electrochemical Capacitor Booster I (w/ 800's) 4x rat specific hardeners (t1 atm)
Lows: Ballistic Control System I Power Diagnostic System I x4
First, how are your engineering skills?
Tech2 equipment would help you. A Tech2 XL Booster gives 1.5 shield/cap vs. the 1.2 you are getting now. PDS II improve your shield HP and recharge as well as your total cap and recharge. Tech2 hardeners would reduce the damage you recieve.
If you are having trouble maintaining your tank, try switching to 3x PDU.
Level 4 in your missile skills would help a bit as would Cruise Missile Specialization.
What level is your Caldari Battleship skill? The extra missile speed can help avoid some of those defenders.
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Aniphaeus
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Posted - 2006.10.11 17:12:00 -
[295]
I just got my first Raven and tried my first L4 today, The Right Hand of Zazzmatazz. I slept through all the L3s with a passive tanked Ferox, but for some reason decided to try an active tank on my Raven and failed miserably. I keep having to warp out before I can drop even one of the cruisers because I can't maintain cap with all those ships on me, even with heavy nos going. Would a passive tank with 4 T2 extenders and a couple of hardeners be any better? Here's my current setup:
6x T1 cruise 2x Knave Hvy Nos
1x XL CL-5 Booster 1x Boost Amp 4x Hardeners
4x T1 PDS 1x T1 BCS
I've got skills to fit T2 extenders, PDS, and BCS, but no money to afford the modules just yet. My shield and cap skills are all at 4, with shield op going for 5 so I can use a T2 booster. My missile range and RoF skills are all at 4, and I'm working on guided missile precision and target navigation prediction.
Any suggestions?
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Jatonix
FENN Corporation
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Posted - 2006.10.11 18:08:00 -
[296]
Best set-up ive ever used was the following :
6 x arby cruise 2 x Heavy diminishing nos 1 x gist b xl shield booster 4 x gist hardners ( 2 x em, 1 x kin, 1 x therm change for certain missions ) 1 x pith b shield amp
4 x pdu II 1 x bcu II
could solo all missions - worlds colliede ____________________________________________
CEO and still kick'in your ass since KIA
Like this Sig..? Visit |

Doragee
Minmatar Unknown Society
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Posted - 2006.10.11 18:17:00 -
[297]
Originally by: Aniphaeus working on guided missile precision and target navigation prediction.
That is essential...
And w. low SP: Take sieges w. infernos + L T2 booster, kill Zor, the 2nd bs and the named cruiser, maybe warp out after that... Kill Zor 1st. which is essential as he really hurts!!! --
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Victoria Alnilam
|
Posted - 2006.10.12 09:32:00 -
[298]
Duncan Storne and Leandro Salazar, thanks for your replies.
Yeah, it's fairly evident that my skills are not quite up to par for doing missions without having to warp out under heavy, consistent incoming dps. For example, I trained up on missile projection, and my DPS took in a nice boost.
My engineering skills are all either 4 or 3, T2 hardeners on the way as well. I'm currently working on drones 5 for drone interfacing as that is, apparently, what made drones a viable option against inties on my other toons. And as many people know, a scrambling inty could very well mean a dead ship, so I usually make them my first priority as soon a I spawn to them.
I'm just concerned that what someone said about Ravens was right. The ship itself isn't the impervious L4 mission runner it's purported to be without T2 everything. Capacitor efficiency seems to be its biggest weakness under sustained DPS absorption. While Cap 800's may be fine and dandy for pvp ops, it's not exactly a choice option for constant mission whoring, imho. It's rather upsetting because a T1 Typhoon, in my experience, with good hardeners and related skills can absorb more damage and sustain cap drain with much less skill requirements.
I'll just have to be more patient and train everything to 5. So yeah, advice to ppl considering the Raven, don't bother if you intend to mission run L4 unless you can use T2 everything... at the very least T2 hardeners, T2 PDU's, and T2 boosters. Unless you want to depend on Cap Booster 800's like a drug addict and her *******, and don't mind spending an absurdly long time on missions like Mordus Aggromongers, I think you'd do well to heed this advice. |

Yumi Katanawe
Caldari Demon Womb Xelas Alliance
|
Posted - 2006.10.12 11:38:00 -
[299]
You should try a cap recharger. The c5 XL booster supported by both a boost amplifier and a cap recharger becomes much more manageable cap-wise. I swapped 1 PDU for a damage control to compensate for the lost hardener and it works wonders.
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Nery Nebu
Caldari Galactic Haulers and Miners
|
Posted - 2006.10.14 10:14:00 -
[300]
Where do u all get that named stuff ? haven't found it on the market. 
|
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Zaldoza
Caldari Holographic MindWare Constructions
|
Posted - 2006.10.14 11:10:00 -
[301]
On the escrow market
Zaldoc...Miner Zaldoza..Mission Runner
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wrecker300
|
Posted - 2006.10.15 08:30:00 -
[302]
all these set ups make interesting and helpfull reading, but i am surprised to see that nobody is using warp core stabs as i beleive there are warp scrammers in alot of the lvl 4s... i am just about to start doing the lvl 4s and the scrammers have been my main concerne... could people please enlighten me as to why they r not used and any advise on dealing with the scrammers would be much apreciated... cheers
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Colomor
|
Posted - 2006.10.15 12:38:00 -
[303]
Originally by: wrecker300 all these set ups make interesting and helpfull reading, but i am surprised to see that nobody is using warp core stabs as i beleive there are warp scrammers in alot of the lvl 4s... i am just about to start doing the lvl 4s and the scrammers have been my main concerne... could people please enlighten me as to why they r not used and any advise on dealing with the scrammers would be much apreciated... cheers
Because by the time you are ready to do lvl 4s you should be able to do your research on the mission, figure out which npcs scramble. Armed with that knowledge you can make a decision wheather to simply send only your drones to deal with the scramblers or if it looks like you might have to warp out due to severe dps to help the drones with your own missiles.
General school of thought is that those wcs slots should be used for BCUs or PDS and that one should rely on the knowledge of the mission to deal with scrambling npcs.
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Deadly Fox
|
Posted - 2006.10.15 14:42:00 -
[304]
Edited by: Deadly Fox on 15/10/2006 14:43:48 How do I know which ships will warp scram?
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wrecker300
|
Posted - 2006.10.15 16:49:00 -
[305]
yo fox.... go to the eve info web pages and they give u a complete run down on what ur up against and what to fire and protect against...
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Don Mavro
|
Posted - 2006.10.21 02:45:00 -
[306]
Originally by: Alexander Knott With all the talk about using t1 cruise missiles from t2 launchers, I tried cruise missiles out again. Battlecruisers would sometimes take 3 volleys because of defenders taking out just enough cruise missiles to leave them a sliver of life, even with 3 BCS fitted. Cruisers were not noticably faster than the torpedoes when you count in number of volleys. Of course, it was very nice to not have to bother with the painter or have the long wait for the missiles to impact. Still, all in all, I think I'm sticking with t1 torps from arbalest launchers for now.
BCS doesn't affect defender hit rate that much. Velocity is more important in this case. If velocity of misiiles pass 7500m/sec barier nothing can't stop them. Train caldari BS and missile projection to lvl 5 or use 3% velocity imp and watch how defenders flying around and can't hit anything :)
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AFTRUNX
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Posted - 2006.10.23 22:06:00 -
[307]
Edited by: AFTRUNX on 23/10/2006 22:06:45 Edited by: AFTRUNX on 23/10/2006 22:05:54 does someone have a fitting with:
High: T2 Siege, 2x Heavy Dimi. Med: XL Booster, Boost Amp., Target Painter, 3 Hardeners Low: 3x PDS II, 2x BCS II
Wonderind if this fitting is possible and what are the skill requirements..
thx AFTRUNX
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Khronoz
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Posted - 2006.10.24 03:11:00 -
[308]
My Raven setup:
H: 6x siege T2, 1 x Knave Heavy Nos (last slot empty) M: 1 x Shield Boost Amp, 1 x Named L Booster, 4 x T2 Shield Hardeners (dmg specific) L: 3 x PDU2, 2 x BCU I
Not enough CPU for T2 BCU. Adv Weap Upgr 4.
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Vetraband
Amarr Gods Warriors
|
Posted - 2006.10.29 09:02:00 -
[309]
Edited by: Vetraband on 29/10/2006 09:05:00
hi all, me personally i use,
high - 5 t2 cruise , 2 arbalast cruise , 2 e500 nos mids - 1x faction invunerability field , 1x faction XL shield booster, 4 t2 rat specific hardeners (pushes all resistances above 90%(i use t1 missiles on mission 4's nad not t2 as they (damage) drain the cap too fast)) lows - 1x internal force field array (damage control) , 4x t2 pdu.
if i use 6 t2 launchers i use 1 faction co-processor and drop a t2 pdu but as i mentioned the cap has a real bad time handling the cap drain rate of when you need to use the xl shield booster ... better with 4 t2 and 2 arbs as cap rate is sustainable over much longer time period .
i also use t2 mid drones , but i never launch them until i have "attracted" all attention from npc's ... then i send them out to kill off all the nice litte frigs that are swarming around me and scrambling and webbing me 
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Sokratesz
Guardians of Hell's Gate Tactical Narcotics Team
|
Posted - 2006.10.29 16:28:00 -
[310]
Raven
highs: 6x arbalest siege, 1x heavy 1x med dim nos meds: gist c-type SB, gist b-type SBA, 4x rat specific gist b-type hardeners lows: 2x bcu-II 2x pdu-II
5x small and 5x large rat specific drones
tank runs forever even without the nos. its a way too expensive setup though, i had the mods lying around and wanted to see what it could do in the tougher missions (angel extra, enemies abound) but they never got me under 80% shield.
been a long time since i did any missions...
WTS Rattlesnake, 2.1Bil, or trade for CNR + 800Mil. Contact me in-game. |
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Sokratesz
Guardians of Hell's Gate Tactical Narcotics Team
|
Posted - 2006.10.29 16:30:00 -
[311]
Originally by: AFTRUNX Edited by: AFTRUNX on 23/10/2006 22:06:45 Edited by: AFTRUNX on 23/10/2006 22:05:54 does someone have a fitting with:
High: T2 Siege, 2x Heavy Dimi. Med: XL Booster, Boost Amp., Target Painter, 3 Hardeners Low: 3x PDS II, 2x BCS II
Wonderind if this fitting is possible and what are the skill requirements..
thx AFTRUNX
lack of powergrid - impossible
WTS Rattlesnake, 2.1Bil, or trade for CNR + 800Mil. Contact me in-game. |

Stems
Gallente Trade Consortium Ascendant Frontier
|
Posted - 2006.10.29 16:43:00 -
[312]
Originally by: wrecker300 all these set ups make interesting and helpfull reading, but i am surprised to see that nobody is using warp core stabs as i beleive there are warp scrammers in alot of the lvl 4s... i am just about to start doing the lvl 4s and the scrammers have been my main concerne... could people please enlighten me as to why they r not used and any advise on dealing with the scrammers would be much apreciated... cheers
The main thing with scramblers is that they usually aren't too hard to kill. Some tech 2 light or medium drones kills them well and fast most cases. And with doing more and more missions, you'll start recognizing which ships scramble and try to take them out first, so if you get into trouble and have to warp out you can do so without any problem. Fitting WCS might seem to help, but if you fit them you are reducing your tank on an armor tank ship and reducing your grid/missile abilities on a shield tank.
If that made any sense to you I hope it helped , it's early and I need some more coffee .
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Zeroing
|
Posted - 2006.10.29 17:12:00 -
[313]
My lvl4 raven setup: High: 6 x cruiselaunchers t2 2 X True Sansha heavy nos
Mid: Gist B-Type XL Shield Booster 4 x tech2 hardeners last slot varies with missions: caprech2, sba, fifth hardener...
Low: 1 pds t2 1 cpu t2 3 x ballistic t2
Depends on bs rats being nosfed to tank indefinitively though
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Sokratesz
Guardians of Hell's Gate Tactical Narcotics Team
|
Posted - 2006.10.29 19:27:00 -
[314]
Originally by: Zeroing My lvl4 raven setup: High: 6 x cruiselaunchers t2 2 X True Sansha heavy nos
Mid: Gist B-Type XL Shield Booster 4 x tech2 hardeners last slot varies with missions: caprech2, sba, fifth hardener...
Low: 1 pds t2 1 cpu t2 3 x ballistic t2
Depends on bs rats being nosfed to tank indefinitively though
Youre gonna be real short on powergrid there..and a SBA will *always* outperform a 5th (or even a 4th) hardener
WTS Rattlesnake, 2.1Bil, or trade for CNR + 800Mil. Contact me in-game. |

Stems
Gallente Trade Consortium Ascendant Frontier
|
Posted - 2006.10.29 22:01:00 -
[315]
Originally by: Sokratesz
Originally by: Zeroing My lvl4 raven setup: High: 6 x cruiselaunchers t2 2 X True Sansha heavy nos
Mid: Gist B-Type XL Shield Booster 4 x tech2 hardeners last slot varies with missions: caprech2, sba, fifth hardener...
Low: 1 pds t2 1 cpu t2 3 x ballistic t2
Depends on bs rats being nosfed to tank indefinitively though
Youre gonna be real short on powergrid there..and a SBA will *always* outperform a 5th (or even a 4th) hardener
Very true, for missions, a SBA is almost a must imo.
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Sokratesz
Guardians of Hell's Gate Tactical Narcotics Team
|
Posted - 2006.10.29 22:43:00 -
[316]
Originally by: Stems
Very true, for missions, a SBA is almost a must imo.
/me strokes his gist b-type one.
i even use them in pvp, for shield tanking theyre a must
WTS Rattlesnake, 2.1Bil, or trade for CNR + 800Mil. Contact me in-game. |

Teufel Hund
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Posted - 2006.10.29 22:46:00 -
[317]
Here is my CNR/Raven setup
Highs: 3 TII cruise lanchers 4 Arbalest Torp launchers or vice versa depending on the mission 1 Hvy diminishing or a smartbomb depending on mission
Med: My med slots look alot differant than most from what I gathered. 2 Gist B Hardeners (mission specific) 1 Gist B Xlarge booster, 1 Gist B Amp 2 Eutectics
Lows: 3 PDU's 2 Ballistic Control II
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Sokratesz
Guardians of Hell's Gate Tactical Narcotics Team
|
Posted - 2006.10.30 07:24:00 -
[318]
Originally by: Teufel Hund
Med: My med slots look alot differant than most from what I gathered.
Just 2 hardeners will get you in trouble on, for example, the 5th stage of guristas extravaganza and the first one of enemies abound - you *need* at least 3 hardeners, sometimes 4, to survive.
WTS Rattlesnake, 2.1Bil, or trade for CNR + 800Mil. Contact me in-game. |

Teufel Hund
|
Posted - 2006.10.30 10:02:00 -
[319]
Originally by: Sokratesz
Just 2 hardeners will get you in trouble on, for example, the 5th stage of guristas extravaganza and the first one of enemies abound - you *need* at least 3 hardeners, sometimes 4, to survive.
Actually with the 2 Eutectics and PDU's in the low I can pretty much run my shield boost all day long with no worry. I have yet to run out of cap, about as low as I get is %50 by then the rats are dead. I will say that the bonus level on AE does give me some trouble but I can normally get through it. I havent had to warp off of a mission in ages.
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Sokratesz
Guardians of Hell's Gate Tactical Narcotics Team
|
Posted - 2006.10.30 14:07:00 -
[320]
Edited by: Sokratesz on 30/10/2006 14:07:25 Hm i must be underestimating the xlarge shieldboosters then :) I switched to large ones a long time ago cause they hold it just fine (with proper hardeners) and give you much more freedom in fitting the ship.
WTS Rattlesnake, 2.1Bil, or trade for CNR + 800Mil. Contact me in-game. |
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mrhateboy
Vale Heavy Industries
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Posted - 2006.10.30 15:45:00 -
[321]
Originally by: Sokratesz Raven
highs: 6x arbalest siege, 1x heavy 1x med dim nos meds: gist c-type SB, gist b-type SBA, 4x rat specific gist b-type hardeners lows: 2x bcu-II 2x pdu-II
5x small and 5x large rat specific drones
tank runs forever even without the nos. its a way too expensive setup though, i had the mods lying around and wanted to see what it could do in the tougher missions (angel extra, enemies abound) but they never got me under 80% shield.
been a long time since i did any missions...
Are you running a Large Gist booster with this setup?
--H8
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HARYBARY
Amarr
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Posted - 2006.10.30 16:20:00 -
[322]
Here is my setup. I know that it's expensive, but I have that ship with that fiting from more than Year. I make hundreds L4 missions and I have no prob with any one.
1x CN Raven :)))
High: 7X Dread Guristas Cruise Missile 1x TS NOS
Med: 1x GistX XL Shield Booster 1x GistX Amplifier 4X GistX specific hardener
Low: 2x Dread Guristas BCU 3x PDU T2
I have 2x TS PDUs but I have no need of more powergrid - that's why I dont use it.
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Sokratesz
Guardians of Hell's Gate Tactical Narcotics Team
|
Posted - 2006.10.30 17:23:00 -
[323]
Edited by: Sokratesz on 30/10/2006 17:24:26
Originally by: mrhateboy
Are you running a Large Gist booster with this setup?
--H8
Yes, one gist c-type large booster, runs indefinetly even w/o the noses. Xlarge shieldboosters nerf your setup too much (take too much CPU and cant be run 24/7 anyway)
And harybary..why use cruises? your damage output versus battleships will suck :) (then again..i have decent drone skills so they tear apart the cruisers silly quick)
WTS Rattlesnake, 2.1Bil, or trade for CNR + 800Mil. Contact me in-game. |

Puttania
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Posted - 2006.10.30 17:29:00 -
[324]
hmm.....
T2 Cruise is to far for me...
but i have T2 siege Lunchers... I must find out a good fitting with T2 SIEGE Launchers and Painter. Also 2 Heavy NOS...
What do you think about SB? Large or XLarge? I think Gist Booster will help out in the most lvl4 missions, but is the boost ammount pro sec enough for tanking? The large are also alot cheaper :)
Suggestions?
AFTRUNX
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Sokratesz
Guardians of Hell's Gate Tactical Narcotics Team
|
Posted - 2006.10.30 17:58:00 -
[325]
Edited by: Sokratesz on 30/10/2006 17:58:22
Originally by: Puttania hmm.....
T2 Cruise is to far for me...
but i have T2 siege Lunchers... I must find out a good fitting with T2 SIEGE Launchers and Painter. Also 2 Heavy NOS...
What do you think about SB? Large or XLarge? I think Gist Booster will help out in the most lvl4 missions, but is the boost ammount pro sec enough for tanking? The large are also alot cheaper :)
Suggestions?
AFTRUNX
T2 siege + xlarge booster won't work (lack of cpu) and you dont want to waste a lowslot for a coproc. A gist (c/b) large booster + boost amp and good resists will tank everything for you.
WTS Rattlesnake, 2.1Bil, or trade for CNR + 800Mil. Contact me in-game. |

Vetraband
Amarr Gods Warriors
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Posted - 2006.11.01 04:18:00 -
[326]
Originally by: Puttania hmm.....
T2 Cruise is to far for me...
but i have T2 siege Lunchers... I must find out a good fitting with T2 SIEGE Launchers and Painter. Also 2 Heavy NOS...
What do you think about SB? Large or XLarge? I think Gist Booster will help out in the most lvl4 missions, but is the boost ammount pro sec enough for tanking? The large are also alot cheaper :)
Suggestions?
AFTRUNX
my setup on this page may cone close
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Skoke
Shatner's Bassoon Inc.
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Posted - 2006.11.07 14:43:00 -
[327]
Bit of a bump here...
But when you say 4 or 5 hardeners, do u mean u double up on some too?
I just got a raven - and was thinking
High 6x Arba cruise 2x Tractor beam --------------- Medium 1 spare XLarge Shield Booster 3x Rat Specific Hardener --------------- Low Power as needed ? x BCU
any thoughts/help appreciated
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Captin ShadowHawk
Caldari
|
Posted - 2006.11.07 16:10:00 -
[328]
There are some expensive looking setups in this thread can anyone give the best cost effective "bang for buck" setup? |

Guub Bluub
|
Posted - 2006.11.07 17:04:00 -
[329]
5x Cruise II, 1 arby assault, 1 tractor or large Smart Bomb, 1 heavy diminishing NOS
1 XL booster II 1 Shield boost amp 1 Invulnerability hardener tech II 2 tech II shield resistance amps (depending on mission) 1 Cap recharger Tech II
1 internal force field array I 2 PDS II 2 BCS II
And a drone bay full of tech II medium drones.
Just tech II stuff, not super expensive, have to warp out occasionally, but level 4s are doable.
|

Kovacs Caprios
Minmatar Queens of the Stone Age Anarchy Empire
|
Posted - 2006.11.08 13:52:00 -
[330]
I think thisis a great thread..
I am about to learn a Raven as I want to progress to lvl 4 missions, to get any of the Min ships to be able to do that is a skill sink...
Any suggestions for a cheap and cheerful Raven set up..
I can use T2 sheild and armour Tanks
Thanks
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|

Lemming Zealot
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Posted - 2006.11.08 16:51:00 -
[331]
I've been playing around with using an alt in an osprey lately. Even with a trial-accout that has almost no skills, I can get this setup running non-stop
2x top named medium shield transporters
3x named cap rechargers 1x named medium cap battery
3x cap power relays
this feeds my raven something like 75 shields a second. You just have to be careful on missions with group aggro. On angel extravaganza I have to leave the osprey at home until I clear the first room
the raven is setup with:
6x arb siege 1x heavy nos
1x Gist B-Type Large booster 3-4x T2 hardners, sometimes 1 invuln 1-2x Top named painter(s)
3x BCS II 2x PDS II
I think I am going to swap the large booster for a named XL, this would make my setup disposable in case I bite off too much, and would also give me a bit more of a burst tank when I need it to augment the remote shield tank.
Also once my alt gets his skills up more he will be able to run three medium transporters and feed me something like 115 shields a second.
14 days til torps V, cait wait to start slinging Jav's around.
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Exlegion
Caldari Legion's Knight
|
Posted - 2006.11.08 17:57:00 -
[332]
Edited by: Exlegion on 08/11/2006 18:00:20 My PVE Raven setup:
HIGHS 6x Arbalest Siege Launchers 2x 250mm Prototype Railguns
MEDS 1x 100MN Afterburner II 1x XL Shield Booster II 1x Copasetic Shield Boost Amplifier 3x Shield Resist Amplifiers II (passive hardeners)(mission-specific)
LOWS 1x Ballistic Control System II 4x Power Diagnostic Systems II
DRONES 7x Medium II Drones (mission-specific)
Exlegion
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Inen
Minmatar OLE Mining Corp Miners With Attitude
|
Posted - 2006.11.08 18:21:00 -
[333]
My setup is non-faction but it does get the job done. Hardest mission I have done is silence the informant, have not been offered anything harder.
I use my raven to kill everything and then my mkII for all the looting after.
6 x Arbalest Cruise Launchers 2 x Heavy Diminishing Nosferatu
5 x Hardners II 1 x XL Shield Booster II
3 x PDS II 2 x BCU II
***REQUIRES ELECTRONICS V, ENGINEERING V, WEAPONS UPGRADES V
Some people wonder why I have the 5 x hardners but I cannot really think of what else to use. I am contemplating switching one hardner for a TP but have not decided yet. My drones take care of frigs no problem while my cruise missiles take down cruisers and BS (million isk BS included) without too much trouble.
The NOS comes in very handy I have found. Great for boosting down to 0 cap in the need of an emergency (and does not happen often) and then quickly getting back up to the max recharge rate.
Anyways, it is an affordable level 4 mission runner. Once I get a faction booster, I will be switching the HI's to help my drones out a bit, switching to 3 x BCU II and 2 x PDS II, and getting rid of a hardner for either an amplifier or a target painter.
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Sokratesz
Guardians of Hell's Gate Tactical Narcotics Team
|
Posted - 2006.11.08 20:01:00 -
[334]
Inen. Use 4 hardeners and a shield boost amplifier. Youll be amazed.
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Lemming Zealot
|
Posted - 2006.11.08 21:16:00 -
[335]
Edited by: Lemming Zealot on 08/11/2006 21:32:37 what the.... the board has ate my post twice now lets try this agian
Originally by: Inen Some people wonder why I have the 5 x hardners but I cannot really think of what else to use. I am contemplating switching one hardner for a TP but have not decided yet. My drones take care of frigs no problem while my cruise missiles take down cruisers and BS (million isk BS included) without too much trouble.
If you don't need a six slot tank than a target painter would be great. Just because you don't have trouble killing cruisers without one doesn't mean you won't be more effective with it.
Of course you can't go wrong with extra tank either to get you out of bad situations. Depending on what hardners you are running a boost amp might beat a fifth one. Also a cap injector will let you take a tremendous pounding for a few minutes.
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Magnus Card
Caldari
|
Posted - 2006.11.09 19:40:00 -
[336]
Originally by: Victoria Alnilam
2. Higher-end NPC battleships take f o r e v e r to take down with 6x cruise launchers. That is, unless I get a bit closer to reduce the defender spam, and to sic my drones on the sucker. I have decent missile skills so far, and can't really see this improving much. I currently have at least level three in every missile support skill, and every missile type. And from what I gather, it's not worth it to use torps in most level 4's, so what am I to do? I mean I could fit an afterburner in there to catch up to those BS's that like to put some distance between us, but as we all know, that could mean a broken tank.
Lows: Ballistic Control System I Power Diagnostic System I x4
Upgrade to 3 PDS II and 2 BCS II. 3 PDS II will give you roughly the same boost as 4 PDS I. The second BCS will make those "high end" BS go a lot faster.
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Deitus Romanus
|
Posted - 2006.11.10 15:22:00 -
[337]
My setup:
Hi: 6 x T2 Cruise Launchers (ROF 8.1 Seconds) 2 x Heavy diminishing NOS
Mid: 1 x T2 XL Shield Booster 2 x T2 Invun Hardeners 2 x T2 Race Specific Hardeners 1 x F-90 Positional Sub or T2 Cap Recharger
Low: 3 x T2 PDU 1 x T2 BCU 1 x Internal Force Field Array.
Drones: 5 x Medium (Load damage specific)
So far, I've beaten everything with this config. The ROF on the cruise launcher is essential to beat the tank of +2Mil BS rats. To reach this ROF you need skill BS-5, Cruise Missile Specialization - 5, Rapid launch 5, T2 Launchers and T2 BCU.
Good luck.
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Escobar Noreaga
Kings of Kill
|
Posted - 2006.11.10 16:19:00 -
[338]
Edited by: Escobar Noreaga on 10/11/2006 16:19:42 My setup:
6 cruise t2 2 whatever
XL t2 boost Pith shield amp 4 t2 or faction hardners
3 pdu t2 2 bcu t2
as many small drones as possible
And 4/5 of the low grade crystal set. ------------------------------------------------- Pimpin Hoes and Slammin Cadillac Doors......
I'm stealth like a robot hidden in the fat ******* of Cartman..... |

Ariel Dawn
|
Posted - 2006.11.10 23:24:00 -
[339]
Just wondering how you guys would rate the following setup:
6x Arbalest Cruise Launcher 2x Heavy Diminishing Nosferatu
1x Gist X-Type Large Shield Booster 1x Shield Boost Amplifier II 4x Rat-Specific Hardner II
3x Ballistic Control Unit II 2x Power Diagnostic Unit II
Should be able to tank a fair amount and isn't too expensive, just working on cap skills to be able to run the Large forever (if its possible in this setup). What do you guys think?
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Sokratesz
Guardians of Hell's Gate Tactical Narcotics Team
|
Posted - 2006.11.10 23:34:00 -
[340]
Edited by: Sokratesz on 10/11/2006 23:35:19
Originally by: Ariel Dawn just working on cap skills to be able to run the Large forever (if its possible in this setup). What do you guys think?
With 3 PDU-II you probably can, with both cap skills at 5. Gist C-type booster is better since it uses less cap and has only a slightly lower cap/boost ratio.
*edit* thats not taking in account the noses.
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Cmd Zara
|
Posted - 2006.11.12 12:18:00 -
[341]
Can a Gist C-Type Large Shield Booster keep up with the damage in a lvl 4 mission?
With a Shield boost amp that is?
|

Ghargon
Eve Defence Force Ascendant Frontier
|
Posted - 2006.11.12 20:36:00 -
[342]
I use the following:
HI:6x cruise missle launcher t2 , 1xheavy diminishing nos, 1x small tractor beam.
Mid: 1 Gist C-type XL shield boost 3t2 hardeners,1x shield boost amplifier, 1x cap recharger t2
Low: 3BCU t2, 2PDU t2
Works fine nothing has broken the tank yet even when i have agro'd whole levels, although i honestly think that this is more due to the punishment that this thing can dish out.
I never think of the future - It comes soon enough |

Inen
Minmatar OLE Mining Corp Miners With Attitude
|
Posted - 2006.11.13 09:02:00 -
[343]
Originally by: Sokratesz Inen. Use 4 hardeners and a shield boost amplifier. Youll be amazed.
You know, I did and that is why I switched to 5 hardners and I found it easier.
However, this is probably attributed to me getting better with the missions and learning how to minimized damage all around (which targets to take out first, drone control, maximizing distance, etc.)
With SBA IIs out, I will definately have to look into 4 hardners and 1 boost amplifier. Now I just have to decide between 4 x rat specific hardners or 3 x rat specific hardners and 1 x invuln. I am leaning towards the latter.
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Sokratesz
Guardians of Hell's Gate Tactical Narcotics Team
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Posted - 2006.11.13 12:51:00 -
[344]
Edited by: Sokratesz on 13/11/2006 12:51:50
Originally by: Cmd Zara Can a Gist C-Type Large Shield Booster keep up with the damage in a lvl 4 mission?
With a Shield boost amp that is?
With a decent SBA and good shield skills, easily. I use gist-b hardeners and a gist-b SBA and laughing my way though even zazzmatazz. It will also run indefinetly..so i just turn it on when i start and leave it from then.
On enemies abound they will take me to about 50 - 60% shield but thats when the high recharge rate (skills + 3 PDU-II) kicks in and helps out alot.
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Phoenix Lonestar
Litanies of Hate
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Posted - 2006.11.14 21:37:00 -
[345]
Hi slots:
6x T2 Cruise 1x E500 NOS 1x Tractor
Mid slots:
1x Gist C-Type XLarge Shield Booster 1x Shield Boost Amp 1 (I figure why spend more, when all it does is lower CPU) 2x damage specific hardener 1x T2 Invul Field 1x F-b10 Cap Recharger (20 mil for a T2? You're out yo **** mind)
Low slots:
1x Dread Guristas BCS 2x BCS II 2x PDS II
----------------------------------
Please note that this is my "on my way to faction fitting" setup. I'm at 300k LP, so I'm grinding away until I get my CNR offer. By then I hope to have a couple more DG BCS. I'm taking a look at switching to a passive tank... but until I see a good setup for that that can take the full fury of a Zazzmatazz mish, I'm going to stick with my current setup.
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Grey Area
Caldari
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Posted - 2006.11.14 23:15:00 -
[346]
This ship never goes below a 0.5...I think you'll see why
CNR
7 x Tech II Cruise 1 x Heavy Diminishing Nos (swap out for a tractor beam on easy missions)
Mids; 100MN Gist AB Caldari Navy Shield Boost Amp Sensor Booster II 2 x hardeners (I have a full set of Gist X-type and a backup set of Gist B-type) Gist X-Type X-Large Shield Booster
Lows; 3 x Caldari Navy Ballistic Controls 1 x Internal Force Field Array 1 x Power Diag II
No, it doesn't need it. I rarely get below 50% shield, and that's normally when I either get lagged out (**** you Motsu!) or forget to turn on the booster. And now that I've revealed all that, I'll be flying without it all for at least 12 months, so don't bother war deccing us :-). --- Monty Pythons spoof of the EVE Forums; Palin: "Is this the right room for an argument?" Cleese: "I've told you once." |

Phoenix Lonestar
Litanies of Hate
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Posted - 2006.11.15 07:47:00 -
[347]
Yeah... I can see why... your SB alone is worth the same amount as your **** ship.
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Asteryos
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Posted - 2006.11.15 08:25:00 -
[348]
How does this sound?
High - 6x Cruise Launchers T2 - 2x NOS
Medium - 2x Dread Guristas shield boost Amplifier - XL Dread Guristas shield booster. - 3x rat specific T2 hardeners.
Lows - 3x BCU T2 - 2x PDU T2
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Sokratesz
Guardians of Hell's Gate Tactical Narcotics Team
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Posted - 2006.11.15 08:56:00 -
[349]
Really, when fighting angels you'll want more then 2 hardeners. And i dont really see why people insist on using XL boosters, the cap requirements are too high for running them 24/7 and they gimp your fitting options quite a bit.
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Inen
Minmatar OLE Mining Corp Miners With Attitude
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Posted - 2006.11.15 12:03:00 -
[350]
Originally by: Sokratesz Really, when fighting angels you'll want more then 2 hardeners. And i dont really see why people insist on using XL boosters, the cap requirements are too high for running them 24/7 and they gimp your fitting options quite a bit.
Personally, I prefer the XL to the Large. I have tried both. The reason I like the XL is because it gives me a much better ability at keeping my shield above 30% (I generally shoot for 40% or so) with a burst every so often. So I set it on auto repeat, click and click again and I know that it will take my shield up about 7% or so.
With a large shield booster, I have to leave it on much longer and I do not want it to run it too much past my max passive shield regen. Passive shield regen just means more efficiency for me. The more efficient I can make my tank, the more efficient I can make my damage. Once I have a faction XL booster, I will be able to get rid of a hardner to replace with a taret painter. I will also hopefully replace a PDS II with my third BCU II giving me much better killing power.
But you are right in that a large shield booster is much easier to have as an at least a semi-permanently running. It runs for a good while before it drains my cap below max cap recharge rate.
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Taram Caldar
Caldari Acheron Vanguard Armada The Shadow Ascension
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Posted - 2006.11.20 18:58:00 -
[351]
Edited by: Taram Caldar on 20/11/2006 18:59:19 Great googly moogly... all these super-expensive fittings...
Here's a fitting I have found, using only 1 Tech 2 item and NO faction gear that seems to work very well:
Highs: 6x Named Siege Launchers (preferably arbs but any named will do) 2x 250mm Named (I prefer Compressed Coil) Railguns using Tungsten or Lead ammo
Mids: 1x Invuln I 1x Rat Specific Hardener (EM) 1x Rat Specific Hardener (Therm) 1x Rat Specific Resist Enhancer (I usually apply this to kinetic) 1x Lg Named Shield booster (CL5 is best) 1x Shield Boost Amp
Lows: 1x BCS II 1x Damage Control I (Named preferably) 3x PDS I
This gives more than enough DPS to handle even the Mordus and Avenge missions so far. I haven't run across a 4 I can't beat with this setup. I had trouble with the Avenge mission (where you have to kill some sansha general who spams defenders) until I pulled 1 PDS and replaced it with a Overdrive and closed with him before opening fire. Made a HUGE difference to stay under 5k from him and just hammer him with torps and rails at close range. (Fitted antimatter in the rails for it too).
Of course the faction fittings and Tech 2 up the wazoo fittings will work too but if you're strapped for cash this fitting should work fine. It also works really well for 0.0 Ratting (in fact you can drop a rail for a Tractor Beam there). And you can easily afford to drop 1 PDS to fit an overdrive if you don't like chugging along at 137mps.
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zurich93
XERCORE
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Posted - 2006.11.20 19:26:00 -
[352]
Edited by: zurich93 on 20/11/2006 19:28:21 My current setup: Highs: 6 x arb cruise 1 x heavy nos 1 x tractor beam Meds: 1 x gist b type xl booster 4 x tech 2 hardners 1 x gist b type sba Lows: 2 x pdu II 3 x bcu II Nope starts here actually :O -----Sig starts here------- <3 Kaemonn eep eep beep heep keep womble... YOU DO NOT POSESS THE POWER TO DISGUINISH MY SIG FROM MY POST MWHAHAHA |

Alexander Knott
Starlancers
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Posted - 2006.11.20 23:59:00 -
[353]
Originally by: Inen Personally, I prefer the XL to the Large. I have tried both. The reason I like the XL is because it gives me a much better ability at keeping my shield above 30% (I generally shoot for 40% or so) with a burst every so often. So I set it on auto repeat, click and click again and I know that it will take my shield up about 7% or so.
This seems to be the common wisdom, but I'm not sure I really agree. My understanding is that capacitor regen is non-linear the same way that shields are. If that's the case, it's probably better to aggressively boost your shields until your cap hovers around 33%. This will give you the most cap regen, which can then be turned into shield regen by running a shield booster.
Really for me the difference between large and xl is whether or not I have sufficient buffering to destroy enough enemies to get the rate at which I take damage down below what the large will dissipate. With my mediocre missile skills it's often a close race so I just use the XL instead. I imagine someone doing more damage would have less of an issue than I do. "I like to loot, especially going to the can of the battleship, sometimes there is a surprise inside, sometimes there is only carp..." |

Roy Gordon
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Posted - 2006.11.22 10:35:00 -
[354]
This was my Raven initial Lvl 4 set-up, using modules I already had, and what I could afford after insuring it-
Highs 4 x XT-9000 Cruise Launchers 2 x ZW-4100 Siege Launchers 1 x 150mm Proto rail 1 x Small Tractor Beam
Meds 1 x Eutectic I Capacitor Charge Array 1 x T2 Large Shield Booster 1 x T2 Large Shield Extender 2 x T2 Shield Hardeners 1 x V-M15 braced Multispectral Shield Matrix
Lows 3 x Type-D Power Core Modification: Diagnostic System 2 x BCU
Drone Bay 5 x Vespa
I had the misfortune of being offered ‘Vengeance’ as my very first lvl 4 agent mission offer and found that whilst I could do the first two areas with some difficulty, the last area was far more dangerous. After numerous warp-outs I finally managed to wipe out the defenders apart from that ****, defender firing, uber-tanking Raven to finish off. And that was when I discovered I could not break its tank with the above set-up. I could not get any closer than 49 clicks and it shot down most of my cruise/torps before they hit and easy tanked any which got through. I was forced to return to my base hanger 2 jumps away and fit my Lif AB (removed the invul field to do this), and also buy 4 Shock Limnos Siege Launchers to replace the cruise, which was the best I could fit due to CPU restrictions (Unlike every other module in the game, Siege launchers CPU requirements seem to go up the better the launcher is, any idea why?). I went back and after an hour I finally took down the Raven. Total time for doing the mission was just over 5 hours!(It would have been quicker if I just AB'ed through the first two areas). In many ways I am glad I received ‘Vengeance’ as my first lvl 4 as I had a real baptism of fire which has given me a very good idea of what to fit, and when.
That which does not kill us makes us stronger. The Universe is ruled by three basic principles- Matter, Energy and Enlightened Self-Interest! |

comrade captain
The Wailing Doom
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Posted - 2006.11.22 12:16:00 -
[355]
Heres my setup and it works perfectly on level 4s, tears through battleships in a few volleys.
6x tech 2 siege with the relevant type javelin torps 4 gist b type hardeners, vary depending on npcs. tech 2s are sufficient but you save cpu with the gist b types. a gist b type shield boost amp gives 37.5% boost to shield. Gist B type xl shield booster, kerching expensive i know but this is really an ideal setup. Low slots i use 2x ballistic control tech 2s, 3x power diagnostic system tech 2s. in my drone bay i have 5 vespa 2s which are perfect for killing small fast stuff that gets in close. The torps are purely for killing cruisers and battleships.
I know javelin torps are expensive but the time you save by using them means you can get through missions a lot quicker so they genuinely pay for themselves many times over.
My 2 isks
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Alice Poulson
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Posted - 2006.12.02 00:06:00 -
[356]
excelent setup except that i cant aford faction stuff yet...
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aggiedog
Kaos Order
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Posted - 2006.12.08 03:46:00 -
[357]
Originally by: Alice Poulson excelent setup except that i cant aford faction stuff yet...
You have a good point. What would be a cheap setup to use if you have basic skills? I can't imagine spending all of that money just yet. --------------------------------------------- Forum Wars!...Because the battlefeild is laggy. |

Wotar
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Posted - 2006.12.08 10:44:00 -
[358]
Originally by: aggiedog
Originally by: Alice Poulson excelent setup except that i cant aford faction stuff yet...
You have a good point. What would be a cheap setup to use if you have basic skills? I can't imagine spending all of that money just yet.
I can see 6 setups on this very page that use no faction stuff 
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Castor Dei
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Posted - 2006.12.08 11:18:00 -
[359]
Mine:
High 6x Arbalest cruise missile launchers 1x Heavy named nos
Mid: 1x C-5L XL shield booster 1x Shield Boost Amplifier I 1x Named cap injector (with 800s) 3x T2 hardener (invul and/or specific)
Low: 3x BCU II 1x PDU I 1x named damage control mod
DB: 5x Hammerhead I
Not had a problem so far.
Have just replaced my SB/SBA with:
1x Kakkai's modifiedXL shield booster 1x Vepas' modified shield boost amplifier.
I got them both for a bargain but will replace the XL SB with a Gist type B or C when I have the available ISK.
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Doppler Shift
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Posted - 2006.12.08 12:35:00 -
[360]
Nice fittings all... I wanted to note something to help you, either starting up, or to ease your calculations.
BCU's and DPS: 1st BCU I: +15.66% DPS 1st BCU II: +22.91% DPS
2x BCU I: +~30-33% DPS (cannot remember exact) 2x BCU II: +~50% DPS (same)
3xBCU III: +~60-66% DPS (same)
BALLISTIC CONTROL UNITS TECH II ARE YOUR BEST FRIEND. TRAIN WEAPON UPGRADES 4 ASAP. I have never found a single skill to do as abysmally big difference to my mission completion time.
Why? Because the problem in lvl 4's and the 800k+isk BS is the TANK not the hp. With BCU I, for the same BS, 5 minutes became 1. Because before I could barely brake tank and had to slowly grind down high-resist, uber-repaired armor (I am fighting mainly sanshas) that went down just a bit faster than it was repaired, and afterwards, it was just, plainly, broken by default...
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dan santhums
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Posted - 2006.12.08 13:51:00 -
[361]
most missions i use
6 named cruise
4 hardners t2 boost amp C5 XL booster
2 bcu 2 pdu
Im pretty new to level 4s so just building up the isk to invest in doing them quicker. Next upgrade, il go for t2 BCUs and maybe swap a PDU for a BCU.
I usually dont bother with nos as most mission BS stay out of range, I switch out 3 cruise for 3 seige on missions like due of death that are mainly BS.
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Iced Casing
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Posted - 2006.12.08 14:04:00 -
[362]
i have a quick question .. how many of the people that use t2 cruise launchers actually fire t2 ammo ... because if you are not usig that the arby's are better from every way .. same fire rate and lower ftting requirements
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Peter Stuyvesant
Amarr
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Posted - 2006.12.08 14:06:00 -
[363]
Originally by: Iced Casing i have a quick question .. how many of the people that use t2 cruise launchers actually fire t2 ammo ... because if you are not usig that the arby's are better from every way .. same fire rate and lower ftting requirements
FYI, The T2 launchers gain increased rate of fire per level of the cruise specialisation skill.
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Egil Kolsto
Caldari Collwood Collective
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Posted - 2006.12.08 15:20:00 -
[364]
Originally by: Iced Casing i have a quick question .. how many of the people that use t2 cruise launchers actually fire t2 ammo ... because if you are not usig that the arby's are better from every way .. same fire rate and lower ftting requirements
Look up the launchers in-game. There is this new awesome feature called compare in-game under the contract. Tech II cruise are slightly better than DG if you use tech II ammo, if not they are in line with all the other items. Slightly better than best named.
Safe flying
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Zakgram
Apocalyptic Raiders Maelstrom Alliance
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Posted - 2006.12.08 17:14:00 -
[365]
Take a look at the SBA II; they're dirt cheap at the moment and almost as good as the gist sba (36% vs. 37.5).
I'm getting their with my fit - though I've been doing level 4s for a long time now:
6 x cruise 2's 2 x heavy diminishing
1 x dg invuln 1 x invuln 2 2 x rat specific hardner 1 x sba 2 1 x gist large sb
3 x pdu 2 2 x bcs 2
Once rigs are finally available I intend to fit a couple of cap rigs and see if I can run the large forever - it already runs a long time. When that happens I'll be more confident to switch another pdu for a bcs.
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AFTRUNX
Caldari Human Liberty Syndicate
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Posted - 2006.12.20 16:42:00 -
[366]
Edited by: AFTRUNX on 20/12/2006 16:43:43 Hi,
has someone tested this config?
HIGH 6x Siege T2 2x What ever you like
MED 1x Gist X-Type Large Booster 2x Amplifier 3x Hardener II (dipending on the mission)
LOW 2x PDS II 3x BCU II
DRONEBAY 5x Light T2 drones 5x Medium Painter drones
Wondering if the painter drones work good enough for small Targets (cruisers)
AFTRUNX It's great to be a Caldari....
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Kella DelRae
Ammu-Nation
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Posted - 2006.12.20 17:16:00 -
[367]
Edited by: Kella DelRae on 20/12/2006 17:16:22 5x Valkyrie TP-600s...
I don't know how painters stack so I'll jsut do it flat 8% ea. x 5 = 40% signature increase.
Average cruise is 120-140 in sig radius so were looking at a max of adding 45sig. radius.
A unmodified torp has an explosion raius of 400m so were looking at an overall increase in damage of appx. 10%, thats with every drone on the cruiser... 10% of an unmodded torp is 30 dmg... so an extra 180 dmg every 10-15 seconds (depending on your ROF mdos etc)or 10 dps... 5 med drones would do much more damage in that time frame...
It would help more with BSes but still, imho, not worth it. |

Sarcasmotron
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Posted - 2006.12.21 00:23:00 -
[368]
I have a question about the gist shield boosters. Large vs X-large - I see some people using b or c-type large boosters, but most using the x-larges, which are drastically more expensive. Comparing the b-type large and x-large, the large gives 2.45 shield/cap and the x-large gives 3.08. Not a huge difference in efficiency considering the gap in cost. However the large booster boosts about half the shield over time as the x-large.
So I guess my question is, are gist b-type large shield boosters sufficient for soloing basically any level 4, and x-larges are overkill? Or are there really certain situations where you do need that extra shield/sec that the x-large gives?
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Darkenral
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Posted - 2006.12.21 01:43:00 -
[369]
Gisti Large SB'ers wont cut it on several missions where you get full room agro. The XLG usually does along with providing an even larger margin for error. I would STRONGLY recommend the xlg.
Dark
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Kayden Drake
Caldari
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Posted - 2006.12.21 07:58:00 -
[370]
Lol, your using a raven, any non-retarded setup will work for missions. But to your question about frigs, fit a target painter instead of an AB or just use drones. Dont waste cruise or torps on them if they are orbiting w/o painting them or you are desperate.
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AFTRUNX
Caldari Human Liberty Syndicate
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Posted - 2006.12.21 08:36:00 -
[371]
Originally by: Kella DelRae Edited by: Kella DelRae on 20/12/2006 17:16:22 5x Valkyrie TP-600s...
I don't know how painters stack so I'll jsut do it flat 8% ea. x 5 = 40% signature increase.
Average cruise is 120-140 in sig radius so were looking at a max of adding 45sig. radius.
A unmodified torp has an explosion raius of 400m so were looking at an overall increase in damage of appx. 10%, thats with every drone on the cruiser... 10% of an unmodded torp is 30 dmg... so an extra 180 dmg every 10-15 seconds (depending on your ROF mdos etc)or 10 dps... 5 med drones would do much more damage in that time frame...
It would help more with BSes but still, imho, not worth it.
thx for your answer... i have used Medium because i like to have also attack drone in my bay.. 3 Heavy Painter drones are great, but i cant use nothing else then.. :(
About the Gist Boosters... I Use a Gist X-Type Large... mith 2 normal Amplifiers at the moment.. training to T2... with 2 T2 Amplifiers you will have a really god tank like 500 Shield al 4 sec. with a Cap use of 90.
But i have do yesterday A World Collide... the first step is easy... but i dont know why, in the Second step they go agro.. and the Boost ammount was not enough to tank all, so i warped out...
So my suggestion ist to buy a Gist B-Type X-Large if you can effort one.. i have pay 400M i think for my X-Type Large.. the difference to a B-Type XL is not mutch. It help's me out for the most Missions, but i will swap also to a XL.
AFTRUNX It's great to be a Caldari....
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Sokratesz
Guardians of Hell's Gate Tactical Narcotics Team
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Posted - 2006.12.21 12:29:00 -
[372]
Originally by: Darkenral Gisti Large SB'ers wont cut it on several missions where you get full room agro. The XLG usually does along with providing an even larger margin for error. I would STRONGLY recommend the xlg.
Dark
With proper skills, good resists and a good SBA it will ALWAYS cut it, provided you kill things (and not let it sit there). Using a large booster instead of an Xlarge one gives you SO MUCH MORE fitting freedom, in fact, it's impossible to come up with a sensible CNR fitting with 7x torp T2 launchers and an Xlarge booster.
Basilisk Fitting Link |

Exlegion
Legion's Knight
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Posted - 2006.12.21 14:19:00 -
[373]
Edited by: Exlegion on 21/12/2006 14:21:03 I own both a CNR and semi-T2 Raven. Although my CNR is pimped out with faction gear, I use my regular Raven to run missions (The Law of 'Never Fly What You Can't Afford' and all). Here's my post-Revelations setup (which so far has worked on all missions accepted):
High 6x 'Arbalest' Siege Missile Launchers 2x Heavy Diminishing Power System Drain
Med 1x Phased Weapon Navigation Array Generation Extron 1x XL Shield Booster II 1x Shield Boost Amplifier II 2x Rat-specific shield hardeners II 1x Heat Dissipation Field II
Low 2x Ballistic Control System II 1x Co-processor II 2x Power Diagnostic System II
Drones 7x Medium rat-specific drones II
Rigs 2x Ancillary Current Router I 1x Capacitor Control Circuit I
Exlegion
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Tradesman Mcgee
Caldari Gnomes Inc.
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Posted - 2006.12.23 00:21:00 -
[374]
Edited by: Tradesman Mcgee on 23/12/2006 00:21:29 Rigs has made a big difference for my PVE raven setup. It might look abit...unconventional, but it works pretty nice.
High 6 x Arba cruise 2 x 800mm Autocannons (meds atm, 800mms after I get one more skill trained) - no cap use unlike hybrids. No need for NOS since tank runs forever without.
------------ Medium Gist B type XL shield booster 3 rat specific hardeners (gist C / B mostly) 2 Dread Guristas Shield Boost Amplifiers
----------- Low 1 PDS II 2 best named (local I think) Capacitor Power Relay 2 BCS II
---------
Rigs 2 x Core Defence Capacitor Sa***uard I 1 x Capacitor Control Circuit I
------------
With this I can keep hardeners and shieldbooster running literally forever, boosting at around 1000 per 4 sec (a few pieces of crystal implants), and cap stabilizes at 45% or so. If I should need more grid for whatever is in highs, and keep a perma-tank, I could change one CPR for a PDS, and the second shield boost amp for a cap recharger II, and perma-boost 900++ / 4sec
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Thorgest
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Posted - 2006.12.28 00:08:00 -
[375]
Originally by: Galea Wildfang
Originally by: Tomas Nuerin
WTB: Raven with six low slots 
It's called 'Rattlesnake' and looks like a scorp 
No... I believe it's called Corvus.
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Xaintrix
The Shadow Order The Shadow Ascension
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Posted - 2006.12.28 00:18:00 -
[376]
Right now I run:
6 Arbalest Cruise 1 Heavy Dim Nos 1 Drone Link Augmentor (Will adjust for another NOS once the skills set in properly)
1 XL CL-5 Shield Booster (2 days until T2) 1 Shield Boost Amp I 3 Rat Specficic T2 Hardners 1 Named Large Cap Booster w/ 800s
2 BCS II 3 PDS II
7 x Medium T2 Drones
Now I have been trying to figure out where to go from here. I'm taking quite a pounding out there, but the missions are still managable. Just finished Retribution for the first time and while I had a tough time with that 2.5 million rat, the rest was pretty managable. I did chew through a number of 800 boosters, but honestly it did save me out there.
I was thinking of going with 3 x CCC for the rigs, but am unsure. They're cheap and seem to be effective by the posts I've seen, but I have yet to play around with it on SiSi. Of course I'd love a Gisti booster, but I don't have nearly the funds. :/
Any suggestions?
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NeboGlory
Gallente
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Posted - 2007.01.05 22:58:00 -
[377]
For those who may want a cost-effective design..
High 3x Named Cruises 3x Named Sieges 1x Named Large Nos 1x Named Rat Specific Large Smartbomb
Med 4x Named Rat Specific Hardeners 1x Boost Amplifier I 1x Named XL Shield Booster
Low 2x BCU 2X PDU 1x Named DC
So you pound away with rat specific ammo and use the nos on anything within that 20km range. Keep DC/Hardeners activated at all times and boost when necessary and you should be set ^^
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DEFF DSP
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Posted - 2007.01.07 01:03:00 -
[378]
High 3x Arbalest siege 3x Arbalaset cruise 2x 350 railguns named
Medium 4-5 hardeners T2 1-2 target painters T2
Low 2x PDS T2 3x BCS T2
my alt is supporting me with shield 100 hp/s
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Amarrrrr
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Posted - 2007.01.15 14:25:00 -
[379]
Quote: BCU's and DPS: 1st BCU I: +15.66% DPS 1st BCU II: +22.91% DPS
2x BCU I: +~30-33% DPS (cannot remember exact) 2x BCU II: +~50% DPS (same)
3xBCU III: +~60-66% DPS (same)
Question, if I look up de specs on a BCU2, it only gives 10% extra dmg and using more then 1 gives penalties. If I look at the stats above, BCUI gives 23% en then 50% for 2bcuII???
or how does this work?
thxn
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Barbicane
The Gun Club
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Posted - 2007.01.15 17:42:00 -
[380]
Originally by: Amarrrrr
Quote: BCU's and DPS: 1st BCU I: +15.66% DPS 1st BCU II: +22.91% DPS
2x BCU I: +~30-33% DPS (cannot remember exact) 2x BCU II: +~50% DPS (same)
3xBCU III: +~60-66% DPS (same)
Question, if I look up de specs on a BCU2, it only gives 10% extra dmg and using more then 1 gives penalties. If I look at the stats above, BCUI gives 23% en then 50% for 2bcuII???
or how does this work?
thxn
DPS = Damage Per Second Take another look at the stats and you'll see the BCU gives a boost to damage as well as rate of fire. These combine to give you an increase to the damage you do over time. For the BCU2, it comes down to 1.10 / .895 = 1.2291 (+22.91%)
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Baru Pel
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Posted - 2007.01.15 17:46:00 -
[381]
Edited by: Baru Pel on 15/01/2007 17:43:33 ^^ I believe that he is calc'ing the RoF of the BCUs into the the increase in DPS. That is why the % looks high
{edit} beaten again!
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Betray
Caldari Royal Enterprise
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Posted - 2007.01.16 23:19:00 -
[382]
I personally use this setup: 4 x Cruise launcher II (use standard missiles when no BS, use Fury missiles when BS present) 2 x DG Cruise launcher 2 x TS large smart bomb
1 Gist B-type AB 1 DG large shield booster(saving for deadplace ones) 1 DG shield boost amp 2 Cap recharger II 1 Domi Invul field(kinda lazy to change around.)
2 local hull overdriver 1 local hull inertia stab 1 damage controll II 1 BCU II
With speedfit simulation, I can run my Shield booster with invul field for 5 minute strat... Still saving my money for better mods=\ >>><<<>>><<< Merry Christmas to all--now you all gonna die! -Weird Al- |

Asteryos
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Posted - 2007.01.17 10:01:00 -
[383]
Edited by: Asteryos on 17/01/2007 09:58:29 I use this setup for 0.0 mission running.
6x Cruise Missile Launcher T2 2x NOS (best named, dimishing)
1x SBA T2 1x XL SB T2 1x CAP Booster T2 (with 800 charges) 3x RAT specific hardeners T2
3x BCU T2 1x PDU 1x CO-Processor T2
Even with Weapon Upgrades 5 i couldn't seem to fit the XL T2 (they eat cpu RARW)without slapping on a co-proc. Does all the mission, just don't do enemies abound 5/5 and the Angel Extravaganza *BONUS* room (around 1500 dps tossed at ya). Managed to do all the rest with ease.
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R34PER
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Posted - 2007.01.17 13:03:00 -
[384]
I am soon starting to run my very first level 4's, my setup is as follows but i need advice if it is good enough
6 Arbalest siege launchers 1 Heavy diminishing nos 1 Small tractor ray
1 Large shield booster T2 (saving for gist a-type xlarge booster) 1 Shield boost amplifier I (working sometime to get T2 version, for now there are more important skills to get higher) 1 Cap recharger T2 3 Rat specific hardeners T1 (5% difference for T2 barely makes a difference, and getting tactical shield management IV ftl)
5x PDU T2 1x BCU I
This one holds with my skills for 4 and half minutes for the cap to drop to ~30% and is completely dead bit earlier than six minutes mark. With nos constantly running it can hold out practically forever though. What bothers me is that this booster only gives 78 shields/s when my passive drake can archieve the same, with higher resists. Is that really enough, and if not, what missions should i avoid?
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Egil Kolsto
Caldari Collwood Collective
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Posted - 2007.01.17 19:49:00 -
[385]
Originally by: R34PER Edited by: R34PER on 17/01/2007 14:11:37 Edited by: R34PER on 17/01/2007 13:09:32 I am soon starting to run my very first level 4's, my setup is as follows but i need advice if it is good enough
6 Arbalest cruise launchers 1 Heavy diminishing nos 1 Small tractor ray
1 Large shield booster T2 (saving for gist a-type xlarge booster) 1 Shield boost amplifier I (working sometime to get T2 version, for now there are more important skills to get higher) 1 Cap recharger T2 3 Rat specific hardeners T1 (5% difference for T2 barely makes a difference, and getting tactical shield management IV ftl)
5x PDU T2 1x BCU I
edit: if i add one cap capacity and one cap recharge rig, it can hold forever at 50% cap.
Well, I have a slightly different setup. Offense is the best defense: LOW: 3x BCU IIs 1x Damage Control 1x PDS II Mid: 4x Rat specific hardern Tech II !!! Your math is off by a lot, the 5% is not really 5% as the tankability versus the Drake clearly point out. Two tech 1 give kinetic resists of 84.99 and 800 raw damage reduced to 120. Two Tech 2 give kinetic resists of 87.53 and 800 raw damage reduced to 99.76 A damage reduction of almost 17%
Safe flying
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R34PER
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Posted - 2007.01.19 20:10:00 -
[386]
I modified my setup a bit, i took out power diagnostics and put beta cap fluxes instead. Now i can run my T2 large booster infinitely at 40% cap. After i get energy systems operation and energy management IV, and one cheap cap recharge rig from my corp mates, i can also run 3 hardeners along the booster. That makes NOS unneccessary, so i could replace it with another tractor or put some railgun in there against frigates as i cannot use drones yet (so damn much to train first).
Not to mention i am really satisfied with the changes 
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AKULA UrQuan
Caldari STK Scientific
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Posted - 2007.01.19 22:38:00 -
[387]
H: 6x Arbi cruise, 2x named heavy nos. M: Large sield booster II, boost amp II, 3x T2 hardners, Heavy cap booster II. L: 2x PDU2, DCU2, 2x BCU2
-Need advanced weapon upgrades trained to level 4. -Shield booster is just a hair too small. Pith A-Type is what's really needed. -The T2 damage control will save your bacon and 225M+ isk worth of ship.
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Judar
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Posted - 2007.01.20 11:33:00 -
[388]
Edited by: Judar on 20/01/2007 11:44:28 heres what I run with
6x arby siege 2x tractor
4x DG hardners 1x Best target painter 1x DG x-large shield booster
4 x Domi BCU (the last one still nest you 8% more damage 1 x Damage control
Though i cant afford it - idealy (not including officer mods)
Navy raven
7x DG siege 1 x tractor beam
4x hardners(best you can get) 1x best target painter 1x gist XL booster(best you can get)
4x DG BCU 1x DG co-processor
All fits, can also fit a heavy nos if you trade out a BCU for a PDU(though you would probably be running with 3 capacitor rigs already)Its a tight fit, its 1 CPU short for fitting a damage control 2 with DG hardners so have to use a DG co-processor. So might as well use better hardners since you will have alot of CPU to spare, as well as leaves space for officer mods.
Judar
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Cividari
Caldari Shiva Morsus Mihi
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Posted - 2007.01.24 15:31:00 -
[389]
How do you all think something like this would work:
6 arb siege (cant use t2 and not really planning on training for them either) 2 something (maybe tractorbeams if they fit)
1 Pith X-type Large shieldbooster (Think it should be able to boost enough to tank most/all missions) 1 boost amp 3 hardeners 1 Cap recharger/painter
2 BCUs 2 PDUs 1 DCU
Rigs: Some rigs to help the torps hit smaller ships better(cant remember their names) and maybe a cap rig.
Atm im using a cheap cruise missile setup with just named gear but I was thinking of upgrading abit. Reason for the pith booster is that its quite cheap and easy to fit so I can get those rigs on there without running out of cpu.
Any input? Anyone tried using a pith large booster and know if its enough? Are the missile rigs worth it?
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R34PER
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Posted - 2007.01.26 12:39:00 -
[390]
Originally by: Cividari
Any input? Anyone tried using a pith large booster and know if its enough?
If my T2 booster can tank easier missions, faction boosters are ofc enough. Though i doubt you can run your booster and hardeners infinitely with that setup, which is important.
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Smets
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Posted - 2007.01.27 00:11:00 -
[391]
Edited by: Smets on 27/01/2007 00:07:48 I'm shocked this old thread is still going Keep the setups coming 
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Lara Renquist
Minmatar The Phoenix Confederacy
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Posted - 2007.01.29 18:44:00 -
[392]
ive been browsing alot in this tread and i must have missed it or whatever, but what is best for mission running really?
I heard torps are best for pvp but does this count for pve aswell, i've been using torps a while on my tempest and altough there damage is quite nice there awfully slow, on my temp they where just extra damage since the 1400's mostly did the job, so i didn'tmatter to much on it but since raven is all missiles i guess this could be a prob.
imo cruise would be better cause of there speed basicly, better to snipe?
Anyways im not sure on this and would like some comments from people who know more then me.
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Egil Kolsto
Caldari Collwood Collective
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Posted - 2007.01.29 21:10:00 -
[393]
Originally by: Lara Renquist ive been browsing alot in this tread and i must have missed it or whatever, but what is best for mission running really?
I heard torps are best for pvp but does this count for pve aswell, i've been using torps a while on my tempest and altough there damage is quite nice there awfully slow, on my temp they where just extra damage since the 1400's mostly did the job, so i didn'tmatter to much on it but since raven is all missiles i guess this could be a prob.
imo cruise would be better cause of there speed basicly, better to snipe?
Anyways im not sure on this and would like some comments from people who know more then me.
It all depends on what you are trying to achieve and how much Isk you have at hand. For the ultimate setups go with Torpedos but the tag is around 10B and you use a CNR base with full officer items.
Personally I use Tech II cruise and do ok, there are a few others who use cruise due to lack of the huge capital to move into the Uber Trop group. Cruise seems to be slightly beneficial for missions where you get a lot of smaller ships and is a LOT easier to fit than a full Damage torpedo setup!
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Radames
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Posted - 2007.01.30 16:36:00 -
[394]
high slot 6x siege 1x dimishing heavy nos (1x med turret together drones for webber frig) med slot 1x gist b-type x-large booster, 2xinvul 2x active hardener choice for mission damage, 1x shield booster amphlifier t2 or faction alternate med slot 1x t2 x-large shield boost, 2x invul, 2x passive hardener, 1x shield booster amp.. low slot 2x bcs 3x pdu and t2 med drones for frig.. and get all lvl4 missions
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Ralara
Caldari Perkone
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Posted - 2007.02.04 03:48:00 -
[395]
Originally by: Krxon Blade My l4 missions raven setup:
hi: 6 arb cruise + 2 heavy NOS med: 3 t2 shield hardeners or 3 t2 inv fields + XL sh booster + 30% sh boost enhancer + t2 target painter low: 3 PDU II + 2 BCU II
I can kill every BS with that and target painter helps alot against frigs or cruisers. For frigs I use 5 med interceptor drones.
I allways NOS 2 targets - close frigs or cruisers and BS at end.
Killing order: warpjammng frigs -> cruisers -> BSes -> rest of frigs -> sentries
I have two setups that I go between, one is very similar to yours.
The shield boost amp one I use is:
6x Arb cruise launchers 2x heavy diminishing nos (I think that one - the 25km one anyway)
1x X-L shield booster II 1x Dread shield amp (37.5%) 3x rat-specific hardners II 1x phased navigation target painter
3x Ballistic control unit II 2x beta power diagnostic system
For my other setup it's identical except the mid slots:
4x rat specific hardners (2x of each) II 1x X-L shield booster II 1x phased navigation target painter
I also have a low grade crystal set (going to save up for the standard crystal set shortly, about 700m to go )
I'm not sure which setup I prefer, so I'm experimenting with both to see what's best. After I find the best one I suppose I just start adding stuff like Gisti boosters and all that. In the mean time, Evemon has given me a 432 day plan for getting every missile, engineering and all the skills associated with all the items, to level 5. I should at that point be on par with the best ratter in the game \o/
(oh except drones. I've not counted them yet, that's about 190 days lol) I am a corp thief. Don't ever let me in your corp, else I'll rob you all. |

Ralara
Caldari Perkone
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Posted - 2007.02.04 04:32:00 -
[396]
Originally by: Captin ShadowHawk There are some expensive looking setups in this thread can anyone give the best cost effective "bang for buck" setup?
my above setup (the one without the dread amp) will cost you about 200 million isk including Raven if you shop around a little (not in Jita, its more expensive there). Motsu and Saila are good for prices, I got my last raven for 101m and that was... 3 days ago. The most expensive things on there are the tech 2 ballistics and the EM hardners (I buy 2 of each type and 2 invulns, and swap as necessary). Actually the invulnerability fields will add a bit more, if you choose those (and I rarely use them except for against Angels sometimes) look at another 30-40m. I am a corp thief. Don't ever let me in your corp, else I'll rob you all. |

Nabu
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Posted - 2007.02.04 09:39:00 -
[397]
6x T2 Cruise 2x E500 Heavy Nosf
3x Inv Field T2 1x Gist B-Type SB amp 1x Gist A-Type Small SB 1x Gist B-Type XL SB
3x PDS T2 1x BCS T2 1x Emergency Damage Control
Could switch the damage control for a 2nd BCS, but I like the extra resists it gives.
I have the small sb going all the time, giving 76 boost every 2 sec for only 11 energy. Almost never have to use the xl booster, only on some mission like Pirate Slaughter where I might get full room agro 
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Ralara
Caldari Perkone
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Posted - 2007.02.04 15:32:00 -
[398]
Originally by: Nabu 6x T2 Cruise 2x E500 Heavy Nosf
3x Inv Field T2 1x Gist B-Type SB amp 1x Gist A-Type Small SB 1x Gist B-Type XL SB
3x PDS T2 1x BCS T2 1x Emergency Damage Control
Could switch the damage control for a 2nd BCS, but I like the extra resists it gives.
I have the small sb going all the time, giving 76 boost every 2 sec for only 11 energy. Almost never have to use the xl booster, only on some mission like Pirate Slaughter where I might get full room agro 
why not use heavy diminishing nos? I think they fit better, and they have a 25km range / 120 energy. I am a corp thief. Don't ever let me in your corp, else I'll rob you all. |

Kaptein Trefot
Caldari Calista Industries
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Posted - 2007.02.04 16:34:00 -
[399]
Originally by: Nabu 6x T2 Cruise 2x E500 Heavy Nosf
3x Inv Field T2 1x Gist B-Type SB amp 1x Gist A-Type Small SB 1x Gist B-Type XL SB
3x PDS T2 1x BCS T2 1x Emergency Damage Control
Could switch the damage control for a 2nd BCS, but I like the extra resists it gives.
I have the small sb going all the time, giving 76 boost every 2 sec for only 11 energy. Almost never have to use the xl booster, only on some mission like Pirate Slaughter where I might get full room agro 
Fit 3 ccc rigs and a cap recharger II for the small booster and you can prob permarun the XL booster.
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Cavtrooper
Caldari Hades Ascent
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Posted - 2007.02.04 23:02:00 -
[400]
6 Tech II cruise, one tractor beam, one heavy nos II X large Shield Boost II 4 Hardeners 1 Large Shield Extender 2BCS 2PDS 1 Damage Control 5 med drones
Need a jump clone? Tired of jumping 30 jumps to hang out with friends? Try our new Jump Clone Service! |
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Castor Dei
Caldari Calista Industries
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Posted - 2007.02.05 13:26:00 -
[401]
Originally by: Cavtrooper 6 Tech II cruise, one tractor beam, one heavy nos II X large Shield Boost II 4 Hardeners 1 Large Shield Extender 2BCS 2PDS 1 Damage Control 5 med drones
Why the shield extender? Surely an amp would make more sense.
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Fesara
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Posted - 2007.02.06 05:25:00 -
[402]
Below is my current setup. Any tips to make it a little better. My char has 4.5m SP right now. I been on level 4 missions helping a friend. I kinda fall short on power on those long fighting missions. I dont have a ton of ISK. But I can buy me something little nice here and there.
High Slots 6 - Arbalest Cruise Launcher I 2 - Heavy Nos I
Mids 1 - X-Large C5-L Emergency Shield Overload I 1 - Gist C-Type Shield Boost Amplifier 2 - Ballistic Deflection Field II 1 - Heat Deflection Field II 1 - Cap Recharger II
Lows 3 - Power Diagnostic System II 2 - Ballistic Control System II
Rigs 3 - Capacitor Control Circuit I
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Georges Monluc
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Posted - 2007.02.06 16:23:00 -
[403]
Originally by: Fesara Below is my current setup. Any tips to make it a little better. My char has 4.5m SP right now. I been on level 4 missions helping a friend. I kinda fall short on power on those long fighting missions. I dont have a ton of ISK. But I can buy me something little nice here and there.
High Slots 6 - Arbalest Cruise Launcher I 2 - Heavy Nos I
Mids 1 - X-Large C5-L Emergency Shield Overload I 1 - Gist C-Type Shield Boost Amplifier 2 - Ballistic Deflection Field II 1 - Heat Deflection Field II 1 - Cap Recharger II
Lows 3 - Power Diagnostic System II 2 - Ballistic Control System II
Rigs 3 - Capacitor Control Circuit I
The PDU/rig setup's great; maybe it's a SP issue? IE, getting your cap and shield skills maxed in terms of recharge rate and capacity. Also, in the meds - is this specifically anti-Serpantis/Gurista? Otherwise the hardeners ought to be rat-specific if you're just going to have 3 specific ones.
On a related note, I was wondering about my own med slots atm:
6 XT-9000 Cruise 1 Heavy Diminishing Nos 1 Tractor beam
T2 XL SB T1 (training T2) SBA 4x rat specific T2 hardener
3 PDU2 2 BCU2
5x Med rat specific drones 5x Sm rat specific drones 1 (soon to be 3) CCC
Now, this is working pretty well for me on L4s, I must say, but I've been told once or twice that I should swap out some hardening for cap recharger IIs. I'm wondering if that's really the case, in the era of CCCs? I could go 3 Invuln II + 1 cap charger II, but I figure running Gallente missions I'd mostly be wasting resources permanently tanking EM and Exp that I barely ever see. I've got around 10m SP, 2+ of it in learning and maybe a mil in currently unused Gallente and Gunnery skills.
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Fesara
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Posted - 2007.02.06 20:38:00 -
[404]
Originally by: Georges Monluc
Originally by: Fesara Below is my current setup. Any tips to make it a little better. My char has 4.5m SP right now. I been on level 4 missions helping a friend. I kinda fall short on power on those long fighting missions. I dont have a ton of ISK. But I can buy me something little nice here and there.
High Slots 6 - Arbalest Cruise Launcher I 2 - Heavy Nos I
Mids 1 - X-Large C5-L Emergency Shield Overload I 1 - Gist C-Type Shield Boost Amplifier 2 - Ballistic Deflection Field II 1 - Heat Deflection Field II 1 - Cap Recharger II
Lows 3 - Power Diagnostic System II 2 - Ballistic Control System II
Rigs 3 - Capacitor Control Circuit I
The PDU/rig setup's great; maybe it's a SP issue? IE, getting your cap and shield skills maxed in terms of recharge rate and capacity. Also, in the meds - is this specifically anti-Serpantis/Gurista? Otherwise the hardeners ought to be rat-specific if you're just going to have 3 specific ones.
On a related note, I was wondering about my own med slots atm:
6 XT-9000 Cruise 1 Heavy Diminishing Nos 1 Tractor beam
T2 XL SB T1 (training T2) SBA 4x rat specific T2 hardener
3 PDU2 2 BCU2
5x Med rat specific drones 5x Sm rat specific drones 1 (soon to be 3) CCC
Now, this is working pretty well for me on L4s, I must say, but I've been told once or twice that I should swap out some hardening for cap recharger IIs. I'm wondering if that's really the case, in the era of CCCs? I could go 3 Invuln II + 1 cap charger II, but I figure running Gallente missions I'd mostly be wasting resources permanently tanking EM and Exp that I barely ever see. I've got around 10m SP, 2+ of it in learning and maybe a mil in currently unused Gallente and Gunnery skills.
Yea, those hardners are for Serpantis/Gurista rats. I do have more skill learning to do. Which I'm working on as of now. Very well could be a SP issue about my power.
Long I turn on/off the XL shield booster by hand. I can stay in the battle for a little while. But cant stay in there the whole time.
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Georges Monluc
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Posted - 2007.02.06 21:49:00 -
[405]
Well, XLs never 'stay on' at our level. You could try a second Thermal T2 hardener instead of the cap charger and see if it was better or worse; I'm still not quite positive what 'perfect tanking is,' apart from the fact that shields and cap both get their best regeneration in the range 30-60%, so I try to keep a rough balance with neither one of them higher or lower than that range if possible. Mousing over gives you the percentage of either better than just guesstimating. My operating theory right now is "balance the two at the start when they're both high, then when they're in the 30-65 range, boost when either the shield gets below 35-40 or the cap creeps back up to 65." For stuff on the level of Zazzmatazz (starting at long range) or the Blockade it's been trivially safe so that I can focus on getting stuff dead as quickly as possible.
(But I'd welcome expert commentary on 'optimal' tanking in terms of balancing regen rates with a margin of safety.)
How many of your SP are in learning and how many in combat? I didn't even try L4s without a T2 XL SB, but I'm a cautious person. So long as you take care not to lose your ship, you'll probably be better off for starting early though. On the other hand, if you don't have Adv. Learning IV in attributes other than Cha, that probably should be a priority. (I only say that because I think I was in a BC or something at your SP level)
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Leandro Salazar
Aeon Industries Confederation of Independent Corporations
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Posted - 2007.02.07 13:29:00 -
[406]
What I consider the ultimate mission runner within reasonable isk value:
CNR
High: 5* Domi Siege (for CPU issues), 2* T2 Siege, 1 Corpum med nos Med: Gist B XL Shield Booster, 2* DG Invul, 1* Gist/Pith Specific Hard, 2* PWNAGE painter Low: 1 IFFA or DCU2, 1 DB/TS PDU, 3 DG BCU
3* Hydraulic bay thruster rigs
Tanks everything, and pwns very very fast. You just can't go afk since you have to manage your tank. Never use siege in L4s without painters though, you will do better with cruise then. And basically this means never use Siege in L4s without a Gist XL booster lol. --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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Thorkor
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Posted - 2007.02.07 16:03:00 -
[407]
im mission running in a CNR right now and i can do a lot of the missions i am given but I am trying to figure out if i can do some of the harder missions like "the blockade" and "worlds collide" with the following setup and am looking for some feedback. thanks.
hi: 7xT2 cruise, 1 Nos (cant remember the name,25km range).
Med:Gist X-Type XL SB, 100 mn AB II (i switch this out for an Invuln II if i dont need the AB on a mission) 4x combination of mission specific active shield hardeners (one of which is usally a DG Photon hardener).
Lo: 2 bcu, 2 pdu, 1 co-proc II.
3 x cap circuit rig I 5x mission specific T2 medium drones
if this wont work for the harder missions i mentioned, please let me know what you suggest.
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Joseph Dredd
UK Corp Lotka Volterra
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Posted - 2007.02.07 16:56:00 -
[408]
Set up for Lvl4 missions in a Raven, can do all missions and never run out of cap and tank everything. Can run the booster forever with 40% cap left
High 6 t2 cruise 1 salvager 1 heavy nos (dont really need) Mid gist btype x large booster, 3 t2 hardeners, 1 cap recharger 2, 1 inv field 2 Lows 3 bcu2 and 2 pdu2
rigs 3 cap recharger no drones
The missions with long gate distances are the pain but just warp in head towards them and kill stuff on the way Sig : I managed to get destroyed by my own side because I targeted a friendly because "he had a piraty sounding name" (Players name withheld) |

Thorkor
|
Posted - 2007.02.07 17:16:00 -
[409]
i noticed you referenced a gist "b" type shield mod, would an X-type XL such as the one i have not be viable?
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Kaptein Trefot
Caldari Calista Industries
|
Posted - 2007.02.07 17:30:00 -
[410]
Edited by: Kaptein Trefot on 07/02/2007 17:28:08
Originally by: Thorkor im mission running in a CNR right now and i can do a lot of the missions i am given but I am trying to figure out if i can do some of the harder missions like "the blockade" and "worlds collide" with the following setup and am looking for some feedback. thanks.
hi: 7xT2 cruise, 1 Nos (cant remember the name,25km range).
Med:Gist X-Type XL SB, 100 mn AB II (i switch this out for an Invuln II if i dont need the AB on a mission) 4x combination of mission specific active shield hardeners (one of which is usally a DG Photon hardener).
Lo: 2 bcu, 2 pdu, 1 co-proc II.
3 x cap circuit rig I 5x mission specific T2 medium drones
if this wont work for the harder missions i mentioned, please let me know what you suggest.
My setup is in mid/low:
dg invuln, 2 gist x rat specific hardeners, 1 cap recharger II, gist B xl-booster and a dg amp.
Low 3 bcu IIs and 2 PDS II.
Can permarun the XL booster and can more or less perma tank every level IV mission.
With your ship and setup every mission is a walk in the park, tho I would personally change modules so you can permarun the booster for safety. This way you have no worries if the client crash or you dissconnect.
Edit: There is no problem swaping the amp for an AB in the slowboat missions.
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Trotski II
Rasta Tropical Club
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Posted - 2007.02.07 23:23:00 -
[411]
Rasta Farian (my alter ego) recently lost a CNR doing Angel Extravaganza on first stage (no it wasn¦t because i suck and instantly released drones alhtought i think without fear of lag i could tank it) with:
CNR with 2 CCC and 1 Warhead Rigor Catalyst 7 CML II 1 Tractor Beam 1 Gist C-Type X-Large, 1 Dread Guristas SBA, 1 Painter, 1 Dread Guristas Inv,1 Gist B Explosive and 1 Kinetic 1 DC II, 1 PDS II, 2 DG BCS, 1 BCS II
Fortunally God heard my prayers every night before i went to sleep and the GM could easily see that the loss was due to technicall problems and not my fault.
Now im gonna go with a diferent setup:
CNR with 3 Warhead Rigor Catalyst 7 CML II 1 Tractor Beam 1 Pithum A Medium Shield Booster ( sold the Gist...around same price),2 SBA II, Cap Rec II, 1 Dread Gurista Inv and 1 specific hardener. 1 DC II, 1 PDS II, 2 DG BCS, 1 BCS II
Tanks run forever and will have around same boost as Gist A Type Large SB but with less then 70% of capacitor needed.
Should be enouth and no more jumping into mission without booster running.
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Nackle
|
Posted - 2007.02.08 02:59:00 -
[412]
My mission whoring CNR...
HIGH
7 Dread Guristas Siege Launchers 1 Drone Control Thingy
MED
Gist X XL Booster 2x Gist X Amps 2x T2 Invuls Target Painter
LOW
3x Dread Guristas BCU's Estamels Modified Co-Processor Internal Forcefield DCU
RIGS
3x Cap Control Circuits
Full High Grade Crystal Implants allow 2000+ boosted every 4 sec With good skills and 5% ROF implants ROF is sub 7 sec
Can and has solo'd every lvl 4 mission.
This ship is still a work in progress... next step is an officer Invul Field and adding an extra target painter... not that the missions really need to get any easier. |

Joseph Dredd
UK Corp Lotka Volterra
|
Posted - 2007.02.08 11:24:00 -
[413]
Edited by: Joseph Dredd on 08/02/2007 11:21:54
Originally by: Thorkor i noticed you referenced a gist "b" type shield mod, would an X-type XL such as the one i have not be viable?
Yes mate an X type would work even better, just could not stretch to the cost at the time 
Edit Spelling Sig : I managed to get destroyed by my own side because I targeted a friendly because "he had a piraty sounding name" (Players name withheld) |

Stems
Trade Consortium
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Posted - 2007.02.11 22:54:00 -
[414]
Push to the top for those that need the info 
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Stocktons
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Posted - 2007.02.12 12:51:00 -
[415]
well here is my level 4 raven set-up, but before I post it a question: Why does everyone use NOS on there mission ravens?! I really can't see the point, cause if you run low on cap, your doing something wrong here...
My set-up: high: 5x arby cruise 1x arby assault 1x small tracktor beam 1x salvager
mids: 1x XL shield booster T2 1x SBA (yes just a normal one, nothing named or T2) 4x hardeners
lows: 5x best named PDU
I don't use rigs yet, but they will be on there in a little while. I am a char with a bit under 7.8 mill SP; 2.4 mill in missile launcher, 1,5 mill in engineering.
I can do every lvl 4 mission I have done in the last 3 months without having to warp out. So to come back on my question: why do you need a heavy nos on your mission raven?
Hope I helped some with my fitting. 
Greetz Stocktons |

Leandro Salazar
Aeon Industries Confederation of Independent Corporations
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Posted - 2007.02.12 13:54:00 -
[416]
Edited by: Leandro Salazar on 12/02/2007 13:54:02 Edited by: Leandro Salazar on 12/02/2007 13:52:06
Originally by: Stocktons [stuff and horribly inefficient fitting] So to come back on my question: why do you need a heavy nos on your mission raven?
Because most professional runners fit not to simply be able to run the missions, but to run them as fast as possible. Which means at least two, better yet 3 BCUs in the lowslots, which means you will need the NOS to supply cap to a non-faction XL booster. Your fitting with only 6 cruise and no damage mods is horrible on the efficiency side. Plus what else to fit in those slots, fitting salvager and tractor beam like you do is also terribly inefficient, you either don't loot/salvage at all or come back in a ship specifically fitted for that.
And lastly, even with 5 PDUs I doubt your tank will last you through the really hard missions without a cap injector, especially since your lack of DPS makes the reduction of incoming damage way too slow.
If you really ran missions for 3 months with that setup, you have been doing something very wrong. (Unless you run like one per week or so lol). --------- There is no 'n' in turret There is no 'r' in faction There is no 'a' in Kestrel
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Darth Mouse
Caldari Deep Core Mining Inc.
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Posted - 2007.02.13 17:54:00 -
[417]
My setup :)
His: 2 Cruise Launchers 4 Torp (both named) 1 Drone Link Aug
Mids: 1 Gist-B Extender 1 Gist-B Amp 1 Cap Recharger II 3 Slots for active shield Hardeners.. (Tech 2 perfered)
Lows: 3 PDU (T2) 2 BCU (T2)
Drones: 5 Caldari Light (T2) 5 Caldari Mediums (T2) (Tech ones fine too!)
Rigs: 3 Cap Control Circuits ..
--- Expensive setup yer, but with reasonable drone skills (1 mil sp's tech 2 lights). you'll find you can / almost can boost forever whilst tanking extreme DPS. Cruise missiles are for CPU reasons and a little more punch should you need to swap down to Cruiser targets. Frigs = Drone fodder Cruiser = bit of both Battleships = Primary above BS's since they do good DPs and die easier :) Battleships = Primary for torps and cruises, afterwards unles you need to drop DPS then kill Cruisers!
Know i'll get flamed for the setup, but drone aug is SOOO handy, 65km drone engagement range helps kill frigs before they arrive ... I've almost got a second one on too 85k drone range will mean once I have aggro they can go about there business :)
Mouse
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Egil Kolsto
Caldari Collwood Collective
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Posted - 2007.02.13 18:43:00 -
[418]
No reason to flame Darth, fly whatever your heart desire.
Personally for missions I would never mix launchers unless some extreme desire to pop a structure without docking. Naah, even then I'd go 7x Siege launcher.
Drone aug in high-slot, no flame for that, I use the same and find it VERY handy. A few missions you gotta keep them drones in line to avoid agro where they are not supposed to go and could not without the extra range but drones are always like that.
I have never been comfortable about omni tanks for missions, always feel you better off with missions specific hardeners/aplifier.
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Darth Mouse
Caldari Feral Tendency Ratel Alliance
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Posted - 2007.02.14 03:27:00 -
[419]
Originally by: Egil Kolsto No reason to flame Darth, fly whatever your heart desire.
Personally for missions I would never mix launchers unless some extreme desire to pop a structure without docking. Naah, even then I'd go 7x Siege launcher.
Drone aug in high-slot, no flame for that, I use the same and find it VERY handy. A few missions you gotta keep them drones in line to avoid agro where they are not supposed to go and could not without the extra range but drones are always like that.
I have never been comfortable about omni tanks for missions, always feel you better off with missions specific hardeners/aplifier.
Indeed, even with Infi tank I'll use the 3 mid slots to talior for a mission, glad it got such a positive responce... Next aim is to find a reasonable PvP setup for this thing ... doesnt have to do do everything.
I for one never saw an issue with a player warping away mid fight with me ... I'm happier combats over :D
Mouse
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Hel Zilwiki
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Posted - 2007.02.14 07:27:00 -
[420]
Having just read through most of these got to admit I laughed a lot. Sure u can load a raven or CNR up w/ faction mods and be fine on any mish... and spend billions doing it. x6 cruise (btw no matter ur skills u will ALWAYS fire 3 cruise missiles for every 2 torps.. guess which does more damage?) except for slaver 2 of 2 when I do put nos on I use x2 435mm protos.. why? u ask.. simple.. at range a few shots kill any frig or destroyer.. in close the drones can chew on them and they work great in killing cruisers while my missiles are busy exploding something else. in mids use x4 T2 rat specific hardners, XL sb (t1 is fine) cap 2 or painter depending on mish. x3 PDS II and x2 BCU II. recently added cap rigs and rarely use cap 2 anymore.. w/ the above I have solo'd every mish and not warped out, this includes zazz and gurista's side of WC for gallente missioners. lol but hey whatever floats your boat works fine. javascript:insertsmilie(' ','WebPost','text'); Laughing  |
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RedFall
Irreligion
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Posted - 2007.02.14 22:53:00 -
[421]
Edited by: RedFall on 14/02/2007 23:07:15 Happy birthday to this thread. It's one year old today and still going (not necro).
Edit: necro thing
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TROY STUBBER
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Posted - 2007.02.15 01:39:00 -
[422]
in general there is perfect ship/setup/skillset for every mission so i think all of u got it right if it works for u. for raven it should go something like this. hi's: 6 cruise/seige launchers 2 slots put whatever u like common choice nos' or guns meds: ab, sb, sb amp and 3hardners 2+1 works usually gd as main+secondary damage, invi can replace ab for all damage missions. lows: bcu+pdu number can vary need more tank add pdu more dps add bcu. rigs should compensate imps/skills' shortcomings so add those after u do few missions and see what u need most. better modes will improve fit and time in mission so invest as much as u can. getting gd gist sb should be 1st on the list because its most noticeble improvment in other words think how many amps u need to get same stats from t2.
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Roy Gordon
Caldari The Star Wolves
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Posted - 2007.02.15 10:40:00 -
[423]
How on Earth does anyone get to run a X-Large shield booster for any length of time before your cap runs out! I have enough problems runnning a Large Dread Shield booster, and that was with 3 x T2 PDU and two CCC rigs fitted in my Raven, What skills are needed, and to what level, which would enable me to run a large/X-large shield booster with 4 active shield hardeners also switched on? That which does not kill us makes us stronger. The Universe is ruled by three basic principles- Matter, Energy and Enlightened Self-Interest! |

Kaptein Trefot
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Posted - 2007.02.15 11:53:00 -
[424]
Well I use 3 hardeners. 1 invuln and 2 rat specific. You also need 3 ccc rigs and a tech II cap recharger in mid. With the cap support skills at V you can at least perma-run a gist B/X xl-booster.
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Gobblock
PROGENITOR CORPORATION
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Posted - 2007.02.15 16:10:00 -
[425]
Edited by: Gobblock on 15/02/2007 16:10:59 Edited by: Gobblock on 15/02/2007 16:08:53 Honestly, if you need to run a t2 xl sb alot your probably doing something wrong
The stuff i use relating to tanking:
4 mission specific hardeners (3 for easy missions + ab) 1 domination sheild boost amp 1 t2 xl sb 2 heavy nos 2 pdu t2
2 ccc rigs 1 rig that lowers cap use of sheild boosters
With that setup, with the nos running at ideal cap regen, i regen about 45 cap a second, and with everything running i use about 70.
I never really have to use my sheild booster more than 50% of the time, so that leaves me a nice margin of saftey, as long as you micro manage your booster, and keeping your cap at 33% as much as possible (short of boosting with a full sheild) even a basic rigged raven is more than enough for all but the hardest l4's
as far as skills go, i have +20% cap capacity, -25% regen time, and -8% cap use on sb.
You dont need an uber raven, they were an i-win button BEFORE rigs. Its more important to worry about kill everything faster than be able to tank the whole room for 45 minutes. 
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Kaptein Trefot
Calista Industries
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Posted - 2007.02.16 02:22:00 -
[426]
The only reason I use a perma-boost is for safety. I`ve lost ships to crashes/dcs before but with a perma boost that will never be an issue. With 3 BCUs in low it dont effect your dps much either.
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Ohoboho
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Posted - 2007.02.16 12:31:00 -
[427]
Edited by: Ohoboho on 16/02/2007 12:28:45 Hi guys. I havent yet taken lvl 4. i have 1.3 mil SP and just got raven to fit for lvl 4. Drake is a lot better for lvl 3 ...so i need some help to fit raven for lvl 4 whit poor cash and SP. Here`s what i have
High 6x cml 2x small nos
med 1x Large SB 1x Boost amp 3x hardeners 1x boost amp or shield extender here.
low 1x dmg control 2x pdu 2x cap power relay (-10% boost +25% cap recharge)
All is T1 cuz i have no money for fancy things. I have tested it on some lvl 3 and its crap. Need some help if i can make it to lvl 4!
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Gioto
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Posted - 2007.02.16 15:02:00 -
[428]
Edited by: Gioto on 16/02/2007 14:58:27
Originally by: Stems I've recently tried a few lv 4's, and I find I can kill everything fine, but the problems are with the small frigs; they take way too long for me to kill, my setup is below, any help is appreciated:
High 6x Arba Siegehttp://myeve.eve-online.com/bitmaps/interface/contentheaders/myeve.jpg Lv 4 Raven Setup 2x 150mm --------------- Medium Gist B-Type 100mn AB Gist C-Type Large Shield Booster 2x Invul Field II 1x Rat Specific Hardener --------------- Low 4x PDS II 2x BCS II ---------------
I know it needs work, any suggestions will be appreciated as to what mods I should be looking to get or what to change. Thanks!
i was wondering how you got that extra low slot.... ill buy that raven off of you.
simple raven setup, i use it for everything
6 T2 Seige Named heavy Nos T2 Shield booster 4 T2 HArdeners 1 Car Recharge 2 T2 Pdu 1 T2 cpu 2 T2 BUC t2 drones if you can (hammer heads)
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Veinfiller
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Posted - 2007.02.16 15:03:00 -
[429]
Originally by: Ohoboho Edited by: Ohoboho on 16/02/2007 12:28:45 Hi guys. I havent yet taken lvl 4. i have 1.3 mil SP and just got raven to fit for lvl 4. Drake is a lot better for lvl 3 ...so i need some help to fit raven for lvl 4 whit poor cash and SP. Here`s what i have
High 6x cml 2x small nos
med 1x Large SB 1x Boost amp 3x hardeners 1x boost amp or shield extender here.
low 1x dmg control 2x pdu 2x cap power relay (-10% boost +25% cap recharge)
All is T1 cuz i have no money for fancy things. I have tested it on some lvl 3 and its crap. Need some help if i can make it to lvl 4!
trash the cap power relays, a mission raven is about shield boosting so they actually weaken your tank. replace them with 1 ballistic control system for faster killing and 1 PDU for better cap stats. train up your skills for shields and cap, then for powergrid and cpu and fit 2 heavy diminishing NOS. replace the large with an x-large booster.
then go on to train for TII PDU's, TII ballistic controls systems, TII hardeners and TII x-large boosters. i know it takes a while and costs some ISK but you need that stuff TII, period. fit 2 cap recharger rigs and maybe an eplosion radius rig.
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Kaptein Trefot
Calista Industries
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Posted - 2007.02.16 15:03:00 -
[430]
Originally by: Ohoboho Edited by: Ohoboho on 16/02/2007 12:28:45 Hi guys. I havent yet taken lvl 4. i have 1.3 mil SP and just got raven to fit for lvl 4. Drake is a lot better for lvl 3 ...so i need some help to fit raven for lvl 4 whit poor cash and SP. Here`s what i have
High 6x cml 2x small nos
med 1x Large SB 1x Boost amp 3x hardeners 1x boost amp or shield extender here.
low 1x dmg control 2x pdu 2x cap power relay (-10% boost +25% cap recharge)
All is T1 cuz i have no money for fancy things. I have tested it on some lvl 3 and its crap. Need some help if i can make it to lvl 4!
The Raven will continue to be crap till you get your cap support skill up to leve IV/V. (energy system op, shield comp, energy man etc.)
Before you consider level IVs you should also have tech II hardeners, PDS and BCUs. I also suggest you use a capasitor booster when doing level IVs in named tech II gear only. 1 invuln, 2 rat specific hardeners a cap booster, an amp and a shield booster in mid, worked well for me when I started with level IVs. It should be easier now that you can fit on 3 ccc rigs.
In other words I suggest you find the best level III agent you can use and stay with him a bit longer till you have your support skills at the level needed for level Ivs.
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Potyomkin
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Posted - 2007.02.16 17:10:00 -
[431]
Mid 1. Gist C-type X-large SB 2. SB Amp 3. SB Amp 4. S Hard 5. S Hard 6. S Inv Low 1. BCS 2. BCS 3. PDS 4. CPR 5. CPR Rigs: Em Shield, 2*CCC
or Mid 1. Gist X-type X-large SB 2. SB Amp 3. SB Amp 4. S Hard 5. S Hard 6. S Inv Low 1. BCS 2. BCS 3. CPR 4. CPR 5. CPR Rigs: Em Shield, 2*CCC
With such fit you can tank for hours (if having proper skills)
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Azraelion Nerevar
Gallente PLuSQuAMPERFEkT iNc
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Posted - 2007.02.17 05:30:00 -
[432]
Hiya guys, I have a question.
At the moment I can use T2 seige launchers (and the ROF bonuses the skill prereqs imply) while I have only level 4 in cruise missiles. Is it better for me to use cruise or siege? Perhaps a mix of both?
Thanks, Azraelion Nerevar
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Ohoboho
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Posted - 2007.02.17 09:50:00 -
[433]
Where i can buy this gist x-type stuff? Cuz realy t1 is not good for lvl 4`s.
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Leandro Salazar
Aeon Industries Confederation of Independent Corporations
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Posted - 2007.02.17 12:06:00 -
[434]
Originally by: Ohoboho Where i can buy this gist x-type stuff? Cuz realy t1 is not good for lvl 4`s.
In contracts in Jita... And don't be hell bent on X-Type, B-Type is often almost as good and much much cheaper. X-Type is pure luxury, bordering decadence. --------- There is no 'n' in turret There is no 'r' in faction There is no 'a' in Kestrel
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Bularan
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Posted - 2007.02.19 18:52:00 -
[435]
6x Arb Seige 1x Deminishing Nos
1x XL Shield Overload 1x Copasetic Boost Amp 3x Rat Specific 1x Phased Target Painter
3x PDS2 2x BCU2
3x CCC
With that, the Right Hand of Zazzmatazz nearly popped me more than once. Shield Management/Ops 4, Energy Management 4, Ops 5. I'm working on Energy Management 5, 60% there, but QuickFit shows me about 7 extra seconds before I'm below 30% cap still. Shield Compensation 2, raised to 5, adds another 10 seconds. And that's assuming the NOS is landing, which it isn't always going to be.
Considering refitting to:
6x Arby Cruise 2x Demin Nos
1x XL Booster 2 1x Boost Amp 2 3x Rat Specific 2 1x Cap Booster 2
4x PDS 2 1x BCU 2
Once I get Adv. Weap Ugrades (Weap Upg. 4 currently) I can switch PDS for BCU. My only concern is DPS from the loss of the Painter, the heavier hitting Torps (which also work better with the endless defender missiles), and the BCU.
Still, on paper, without NOS running and blowing the Booster constantly, she sustains at around 60% cap.
Opinions?
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Traak
CompleXion Industries
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Posted - 2007.02.19 20:10:00 -
[436]
Originally by: Bularan 6x Arb Seige 1x Deminishing Nos
1x XL Shield Overload 1x Copasetic Boost Amp 3x Rat Specific 1x Phased Target Painter
3x PDS2 2x BCU2
3x CCC
With that, the Right Hand of Zazzmatazz nearly popped me more than once. Shield Management/Ops 4, Energy Management 4, Ops 5. I'm working on Energy Management 5, 60% there, but QuickFit shows me about 7 extra seconds before I'm below 30% cap still. Shield Compensation 2, raised to 5, adds another 10 seconds. And that's assuming the NOS is landing, which it isn't always going to be.
Considering refitting to:
6x Arby Cruise 2x Demin Nos
1x XL Booster 2 1x Boost Amp 2 3x Rat Specific 2 1x Cap Booster 2
4x PDS 2 1x BCU 2
Once I get Adv. Weap Ugrades (Weap Upg. 4 currently) I can switch PDS for BCU. My only concern is DPS from the loss of the Painter, the heavier hitting Torps (which also work better with the endless defender missiles), and the BCU.
Still, on paper, without NOS running and blowing the Booster constantly, she sustains at around 60% cap.
Opinions?
I wouldn't worry about the loss of a paiter - espicially if you are using cruise. I only really strap torps to my Raven if I'm running the blockade. For most other missions, cruise are pretty darn good and the painter isn't THAT big of a boost for the majority of ships.
Overall your fitting looks good. Very close to what I fit. I would suggest removing as many PDS as your tank can sustain with your goal being 3 BCU and 2 PDU. Although 3 PDU isn't that bad.
Also, I've crunched a lot of numbers and find that 2 rat specific hardeners + an invulnerability field is better than 3 rat specific hardeners.
My other recommendation is to save every last ISK you have to get yourself into a Gist XL booster. Yes, they're expensive (B or C = 500-700M) but they are worth every bit. They're cap use is so low that you'll be able to switch your cap booster for a cap recharger and perma run your booster. No more cap charges, no more micro managing of your booster. __________
Traak
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The Fates
Perkone
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Posted - 2007.02.19 23:41:00 -
[437]
Edited by: The Fates on 19/02/2007 23:44:49 6x Cruise Launcher II
1x X-Large Booster II 1x Heavy Cap Booster II (5 800 Charges) 4x Active Hardner (2x Damage Type II, 2x Invul II, or any combination needed)
One of more of the hardners may be switched for any other needed module including a boost amp, sensor booster, target painter, etc.
2 PDU II 2 BCU II 1 of the following depending on mission - Gravimetric Backup Array II, Damage Control, Signal Amplifier
Works for me in almost all level 4's, just have to be careful in some of them. Drones too of course. You might can fit something in the last two high slots but you'll rarely need it.
Originally by: Napoleon Bonaparte Alexander, Caesar, Charlemagne, and myself founded empires; but upon what did we rest the creations of our genius? Upon force.
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MrBossMan
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Posted - 2007.02.20 00:37:00 -
[438]
Ok wow what a thread but im very lost havent ben playing long at all, Have just got a raven and was wondering how to set it up, Bare in mind i have only been playing the game coming up 2 a month. Please help
Mr Boss Man
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Cavtrooper
Caldari Hades Ascent
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Posted - 2007.02.20 02:31:00 -
[439]
Just play with the setups, gotta play and figure it out, ya know? Need a jump clone? Tired of jumping 30 jumps to hang out with friends? Try our new Jump Clone Service! |

The Fates
Perkone
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Posted - 2007.02.20 10:40:00 -
[440]
Originally by: MrBossMan Ok wow what a thread but im very lost havent ben playing long at all, Have just got a raven and was wondering how to set it up, Bare in mind i have only been playing the game coming up 2 a month. Please help
Mr Boss Man
You should notice a lot of these setups are very similar, and with lower skills you'll need named equipment since you don't have skills for T2, but basically the same setup. Be careful not to lose a lot of isk this way, as its easy to do, good named equipment only makes up for so much lack of skill.
Originally by: Napoleon Bonaparte Alexander, Caesar, Charlemagne, and myself founded empires; but upon what did we rest the creations of our genius? Upon force.
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Ghan Tylous
Caldari The Graduates Ivy League
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Posted - 2007.02.20 11:09:00 -
[441]
A Gist B-Type Large shield booster would do just as good as a Xtra Large T2 shield booster?
Yeah I could do the math but I want an opinion. If someone have experience with it. Getting a Gist B-Type XLarge shield booster is kinda *cough* expensive for me atm. So, yes no, opinion and experience? --- It have always fallen to a few to sacrifice for the good of many |

s3piroth
New Caprica's Defense
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Posted - 2007.02.20 18:19:00 -
[442]
Reasonably priced Raven fitting for a reasonably Raven lvl4 n00b:
6x arby cruise 2x e500 heavy nos
1x XL C5-L emergency shield overload I 1x SBA I 4x rat-specific tech I hardeners (swap 2 for 2 v-m15 braced multispectral shield matrix on angel missions)
3x BCS II 2x local powerplant manager: diagnostic system I (10 hours left for TII)
This fitting is with WU V and AWU IV, electronics V and engineering V.
Just my 0.02 ISK -- s3piroth
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ChaosHybrid
Quam Singulari Lotka Volterra
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Posted - 2007.02.23 08:40:00 -
[443]
As someone who hasn't run missions in over a year I was wondering if any of you fit rigs to your Ravens. If so which rigs do you use - cap recharge?
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Ghan Tylous
Caldari The Graduates Ivy League
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Posted - 2007.02.23 09:37:00 -
[444]
Originally by: ChaosHybrid As someone who hasn't run missions in over a year I was wondering if any of you fit rigs to your Ravens. If so which rigs do you use - cap recharge?
3 Cap recharge rigs. Makes it so much easier. --- It have always fallen to a few to sacrifice for the good of many |

Castor Dei
Caldari
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Posted - 2007.02.23 10:36:00 -
[445]
Changed my setup recently:
Bought a CNR and put 3 CCC rigs in
High:
7x Dread Guristas cruise missile launcher 1x Heavy diminishing NOS
Mid:
Gist C-type Xtra large shield booster Vepas' modified shield boost amplifier 2x Gist X-type rat specific hardeners 1x Invulnerbility shield II 1x CPR II
Low:
3x Domination BCU 2x PDU II
I get a perma boost of 752 shield with cap sitting at about 38% without the NOS being active.
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Traska Gannel
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Posted - 2007.02.23 17:17:00 -
[446]
Edited by: Traska Gannel on 23/02/2007 17:15:10 I've played around with a number of Raven fittings for level 4's - I started level 4's with only the skills for Tech I modules and no money for the best equipment. The only problem that occasionally came up was the need to warp out of the mission.
One key skill set I have found very useful for the Raven is drones - they work wonders with scramble/web frigates and when you get to Tech II drones backed with a good level in Drone Interfacing they are a significant boost to DPS.
My current setup:
4 Cruise II, 2 Arby Cruise 1 Heavy Diminishing NOS 1 Drone Link Augmentor (total 65km range on drones after training up drone skills)
Large Shield Booster II Quad-LiF AB 4 rat specific hardeners or 3 rat specific hardeners + shield boost amp I or large shield extender II or named T1 target painter depending on the mission
2 BCS II 3 PDS II
2xCCC + 1xWarhead Calefaction
5 x T2 medium Drones (usually Hammerheads (thermal) - sometimes Vespa (kinetic))
I am playing around with the rigs and the WC is the reason I haven't mounted 6 Cruise II since the CPU fitting is tight with my other skills. The WC gives about a 5% DPS increase after factoring in diminishing returns with the 2xBCS II.
I've also run a few missions with 2 Large Shield Extender II's installed - these effectively are much the same as an Invulnerability Field since they increase the damage the shield can take across the board - also since the shield is bigger the maximum regen is increased since the total regen time is constant. With two of these installed my total shield is between 17000 and 18000. If I was running missions in low sec then I'd consider a fitting like this since it might increase your survival time if jumped - on the other hand, I don't have any PVP experience so maybe not :)
When I started level 4's I didn't use the AB - however, I have found that it can be a very useful addition - I can keep range on the rat BS while my drones wipe out the closing frigates. Most rat Cruiser/BC are about as fast as my Raven with AB going.
As for cruise vs. siege - cruise has a generally higher ROF, longer range and smaller explosion radius - also guided missile precision increases the damage of cruise missiles against the smaller targets (of which there are many in most missions) - so I have found the cruise missiles to work well for most missions - though the battleships do take a bit longer to kill off.
When I first started level 4's the fitting was something like:
4 cruise I, 2 siege I 2 E500 large NOS
Named Large Shield Booster Shield Boost Amp I 4 Rat specific hardeners (Named T1)
3 or 4 PDS I 2 or 1 BCS I
5 tech I drones (usually thermal damage)
No rigs
The two large NOS can help with the cap if you are getting swarmed - however, I find that most large rats tend to keep to a range greater than 25km - which I can't close without an AB - as a result, the NOS didn't get used that much except against the rats that close up the distance which tend to be the smaller ships.
Anyway, just some thoughts - I would highly recommend getting drone skills up to the point where you can at least field 5 tech I medium drones - it makes things safer since they can usually help take out any scramblers before you are forced to try warping out.
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InsiderMeta
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Posted - 2007.02.25 23:33:00 -
[447]
sorry but i didnt und. that.. why u r using mix fields every missions have information.. if we r talking about mix type missions u need to give a little more attention.. tere are two type main damage rest of so simple around 40 50 damage per sec. raven can fix it easyly.. as for me.. if the mission has more mid or bigger ship:... hi: 6x arb. siege l
mid: 1x invl II 1x xl shild b. II 1x named shild b amp. 3x field II (choose best resist type for mission)(2x same 1x other type)
low: 4x pd II 1x named bc
if quest has alot of small ship:
hi: 6x arb siege 2x 250mm 'Scout' Rail Gun
mid: 1x invl II 1x xl shild b. II 1x named shild b amp. 2x field II 1x named web
low: 4x pd II 1x named bc
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Zxabre
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Posted - 2007.02.26 22:25:00 -
[448]
I use only 1 BCS II, and 3x PDS, i dont seem to have trouble with my missiles damage on L4
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Joseph Dredd
UK Corp Lotka Volterra
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Posted - 2007.02.27 12:03:00 -
[449]
Originally by: Traska Gannel Edited by: Traska Gannel on 23/02/2007 17:15:10 If I was running missions in low sec then I'd consider a fitting like this since it might increase your survival time if jumped - on the other hand, I don't have any PVP experience so maybe not :)
Always, always take a selection of FOF cruise if in low sec cause if you loose targeting ability then you are pretty much fubar if you cant warp out Sig : I managed to get destroyed by my own side because I targeted a friendly because "he had a piraty sounding name" (Players name withheld) |

Diurpaneus
Caldari Exanimo Inc Triumvirate.
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Posted - 2007.02.27 12:53:00 -
[450]
lvl 4 mission raven: here is the catch I dont wana invest 700 mil in a SB becouse I'm running missions in low sec. + somtimes I get over confident(beer+wine) and ocassionally I lose one lol
High: 6 Arba. Siege, 1 Heavy Dimi. NOS, 1 drone link aug.(for vengeance) or a tractor beam, no much CPU left for somthing else. I can use T2 Torp launchers but eat's my CPU and power.. so I use arbies.
Med: T2 XLShield Booster, T2 ShieldBoostAmpl, 4 Active Hardners(rats specific. look in http://eveinfo.com/missions/4 for DMG tipes)
Low: T2 CPU upgrade, 2X T2 PDS, 2X T2 BCU
Important: 5 T2 med drones rat's specific!!!!!
Rigs: Cap recharger, Cap batery(dunno the name and is DT), Cap reduction for Shield Booster
Wat helps sometimes is a Low-Grade Crystal set of implants.
Wat missions are FUBAR for solo...:
1. Enemyes Abound(kills also you'r Gallente-Minnie standings) 2. Angel Extrav. the bonus stage(Gurista i can solo) 3. Pirate Slaughter(last poket is a killer)
Just remember how to agro, drones on scrambling frigs. etc.
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Lela Space
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Posted - 2007.02.28 02:31:00 -
[451]
Anyone ever try fitting say caldari navy passive resistance you know the 40% ones with oh say lvl 3 -4 shield comp skills for a tank instead of all these active setups?
And, how about a estemals large smartbomb in one of the highs that would take care of the frigs np!
Just let me know what you think!
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kill0rbunny
Chimera Intelligence Agency
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Posted - 2007.02.28 09:17:00 -
[452]
Originally by: Lela Space Anyone ever try fitting say caldari navy passive resistance you know the 40% ones with oh say lvl 3 -4 shield comp skills for a tank instead of all these active setups?
And, how about a estemals large smartbomb in one of the highs that would take care of the frigs np!
Just let me know what you think!
Have you ever tried doing Level 4 Missions? Don't think so.
Killboard
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Gefex
Thunderbolts
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Posted - 2007.03.01 10:54:00 -
[453]
All these setups with 600 mill isk boosters, well out of range of someone just starting out.
This setup costs about 350 mill in total, can pretty much boost forever without the need for Nos.
Highs: 6 Arbalest Cruise Launchers 2 Medium Rails
Mids: 1 Gist C-Type Large Shield Booster (20% more boost than a T2 and uses half the cap ~150 mill in Jita) 3 T2 Hardeners 1 T2 Invuln 1 Shield Boost Amp
Lows: 1 T2 BCU 3 T2 PDS 1 Named Damage Control
Rigs: 1 CCC 2 Shield Resist Rigs (I actually have 1 Therm & 1 Kin)
Drones: 1 Light 2 Meds 2 Heavys
11k shields and really high resists, especially when i'm tanked out for kin/therm, plus the DC gives a nice margin for error. Not the cheapest of setups, but I like the fact I can put my booster on before I start and not have to worry about cap.
Do have some problems breaking tanks on certain rats sometimes but for those I have an alt fly in and add some dps. Training up for T2 cruise at the moment which should help.
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Sylaan
Caldari Rakeriku Otaku Invasion
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Posted - 2007.03.01 13:04:00 -
[454]
There are several missions where your Large shield booster (be it faction or not) may simply not cope with the incoming DPS. It won't matter you can run it forever. And there are other missions where, if you **** up, the Large booster will *definitely* not help you and you will just die. Whole room aggro Serpentis pocket in Serpentis/Guristas Worlds Colide anyone ?
I personally prefer to use a XL booster (faction if you can) and work on cap skills/modules/rigs to support it. You may not be able to support it forever but it should keep up long enough to kill some of the DPS dealers.
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Ghan Tylous
Caldari The Graduates Ivy League
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Posted - 2007.03.01 13:40:00 -
[455]
Originally by: Gefex All these setups with 600 mill isk boosters, well out of range of someone just starting out.
This setup costs about 350 mill in total, can pretty much boost forever without the need for Nos.
Highs: 6 Arbalest Cruise Launchers 2 Medium Rails
Mids: 1 Gist C-Type Large Shield Booster (20% more boost than a T2 and uses half the cap ~150 mill in Jita) 3 T2 Hardeners 1 T2 Invuln 1 Shield Boost Amp
Lows: 1 T2 BCU 3 T2 PDS 1 Named Damage Control
Rigs: 1 CCC 2 Shield Resist Rigs (I actually have 1 Therm & 1 Kin)
Drones: 1 Light 2 Meds 2 Heavys
11k shields and really high resists, especially when i'm tanked out for kin/therm, plus the DC gives a nice margin for error. Not the cheapest of setups, but I like the fact I can put my booster on before I start and not have to worry about cap.
Do have some problems breaking tanks on certain rats sometimes but for those I have an alt fly in and add some dps. Training up for T2 cruise at the moment which should help.
Why not 3 C rigs? Your T2 hardeners give you enough resists so why resist rigs? IMO its more important to have a higher cap recharge. --- It have always fallen to a few to sacrifice for the good of many |

Gefex
Thunderbolts
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Posted - 2007.03.01 13:51:00 -
[456]
Originally by: Sylaan There are several missions where your Large shield booster (be it faction or not) may simply not cope with the incoming DPS. It won't matter you can run it forever. And there are other missions where, if you **** up, the Large booster will *definitely* not help you and you will just die. Whole room aggro Serpentis pocket in Serpentis/Guristas Worlds Colide anyone ?
I personally prefer to use a XL booster (faction if you can) and work on cap skills/modules/rigs to support it. You may not be able to support it forever but it should keep up long enough to kill some of the DPS dealers.
The top end Gist boosters, are well out of a lot of peoples price range, my setup is really aimed at the mid level mission runners who havent got a small fortune to spend. Its a good runner while your saving up for a XL Gist which are just insanely nice.
The only way you can sustain use on an XL booster, bar using one of the top end Gist ones, is to invest heavily in cap modules/rigs.
What do you take out, resists? no way? The way I see it, the difference between XL and L, is basically double, if you take cap out of the equasion. XL will boost twice what a L will.
I get 90% thermal, and 90% kinetic, if i drop my rigs, or invuln for come cap mods to support an XL (which even then i couldnt sustain) my resists drop to 80% and i'm taking twice the damage I was before. Nothings changed, except that now i'm running out of cap 3-4 mins into the fight.
Being able to boost constantly right from the start, with resists that high, even on the really tough missions, it buys you a lot of time.
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Sylaan
Caldari Rakeriku Otaku Invasion
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Posted - 2007.03.01 14:21:00 -
[457]
I don't deny your setup works, I am sure it does. I just don't like to put resist rigs on my ship. It increases the signature radius and the rat's torps will hit for more. I am not entirely sure the increased resists compensate but I have not done any math, to be honest. Also, what happens when you need other resists ? You have to rely only on hardners/booster again.
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Gefex
Thunderbolts
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Posted - 2007.03.01 16:34:00 -
[458]
I'd have thought torpedoes would hit a battleship for pretty much full damage anyway? But yeah with shield rigging at lvl 4 your sig would be 12% bigger. So 12% more damage from torps, its still less than is gained by resists, and its not like torps make up the majority of incoming damage.
Its true, my EM resist is pretty poor, but with two EM hardeners and an invuln I can still get 85% odd, with another resist slot spare for another damage type.
If i could run my booster constantly without the cap rig, i'd put another resist in there in a heartbeat.
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Dolly Parton
Amarr 5punkorp Interstellar Starbase Syndicate
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Posted - 2007.03.01 17:40:00 -
[459]
Highs: 6 Arbalest Cruise Launchers 2 Heavy Diminishing NOS
Mids: 1 T2 XL Shield Booster 3 T2 Rat Specific Hardeners 1 Shield Boost Amp 1 T2 Sensor Booster or T2 Cap Charger
Lows: 1 T2 BCU 4 T2 PDS
Rigs: 1 Cap Recharge Rate 1 Shield Boost Cap reduction (no 100% on this, was a present) 1 Missile ROF (I like the PDS more shield support)
Drones: 5 T2 Light 5 T2 Meds
15 days for T2 cruise then I might tweak the PDS and add another BCS not sure. After that shield management 5 for the T2 shield boost amplifiers. I can handle every mission I do all except i avoid Enemies Abound (faction hit), Worlds i do sometimes, and right hand and last stage of AE.
I am looking for suggestions on how to boost my Tank and damage output so I can do those listed above and get ready for lvl 5's. Reasonable faction item suggestion please, no 2 bil isk shield boosters if you know what I mean, 200 - 400 mil tops per item.
*** Any comments made are mine and mine alone! *** |

Sylaan
Caldari Rakeriku Otaku Invasion
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Posted - 2007.03.02 13:09:00 -
[460]
Originally by: Gefex I'd have thought torpedoes would hit a battleship for pretty much full damage anyway?
You know what ? I was mistaken. A normal torpedo has a 400m explosion radius and the only way it will do more damage is if the target's signature radius is less than 400m. This IS true for most rat battelships, which means a painter will help the torpedo do more damage. But for some reason, player battleships have bigger signature radius (480 in the case of Ravens) so a NPC torpedo will do always full damage. Of course, this assuming the stats on NPC torps (in particular the the explosion radius) is the same as for player torps ;) Which might not be true.
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Sylaan
Caldari Rakeriku Otaku Invasion
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Posted - 2007.03.02 13:15:00 -
[461]
Originally by: Dolly Parton
I am looking for suggestions on how to boost my Tank and damage output so I can do those listed above and get ready for lvl 5's. Reasonable faction item suggestion please, no 2 bil isk shield boosters if you know what I mean, 200 - 400 mil tops per item.
Well, I would say a Gist B-type XL booster with a Dread Guristas Shield Boost amplifier will make your tank a lot more efficient. Since it's faction it will have reduced CPU requirements which will help you when you move to T2 Cruise Launchers. Also, you could invest in crystal implants, low-grade probably to be somewhat affordable.
I personally can boost about 980 per pulse with that booster, amplifier and an almost complete low-grade crystal set. That coupled with the low cap usage of the booster makes for a quite efficient tank.
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Georges Monluc
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Posted - 2007.03.06 15:24:00 -
[462]
Had a thought the other day - I currently fit
6x Cruise, HvyDim Nos, Tractor T2 XL SB, SBA, 4x T2 Rat specific hardeners 3x PDU2 2x BCU2
However, without changing the BCU/PDU mix I could be running:
6x Cruise, tractor, 1x whatever T2 XL SB, 2x T2 Rat specific hardeners, 3x Cap Charger II 3x PDU2 2x BCU2
Assuming I'm doing a 2 damage rat type like Serpantis, that gives me 73 kin and 64 thermal, which isn't great, but then I'd have an XL SB turned on at all times. I'd be safe in the event of connection troubles etc.
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Georges Monluc
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Posted - 2007.03.06 20:53:00 -
[463]
Alternatively, maybe swapping out a cap recharger for an SBA2 would be smarter than doing without an amp altogether; on the other hand that would make the tank non-permanent (although it'd last quite a while) unless you swap out a BCU2 for a PDU 2, bringing the total to 1:4, when I'd really rather be moving in the other direction.
With my skills that'd boost 816/5 163.2 hp/s forever, plus natural regen which would be another 21.68/s max - of course, I can't really just add on the max since I'd really rather not be at 30% shields with no ability to increase tanking. So, say 163+10=173/s.
Given 73% vs. Kin and 64% vs. Therm, that'd give me 640.74/s of raw kin only tanking, 480/s of thermal, or somewhere in between for a mixture, correct? This is assuming that I correctly understand resistances to mean that I simply disregard 73% and 64% of those damage types; I was a bit confused because of the math people have used to work out stacking penalties or precisely calculating combined tanking ability for mixes of damage, but assuming I know my 'raw number' for each damage type I can probably work out the average in my head.
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Roland San
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Posted - 2007.03.07 07:15:00 -
[464]
I spent ages fitting out my Raven last night after getting new Cruise Launcher IIs. My setup as of last night:
High: 6x Cruise II 1x Heavy Diminishing NOS 1x Tractor Beam
Mid: 1x Gist-B XL SB 1x Shield Boost Amp I 2x Gist-X hards 2x T2 hards
Lows: 2x BCS II 1x IFF Damage Control 2x PDS II
Rigs: 1x CCC
I was worried about the fit because the Arbies I was using had a CPU requirement of 48tf, and the Cruise IIs needed 66tf. Completely forgotten I had Weap Upg to V, so the end result of the above is 874/875 CPU :)
I haven't salvaged enough to build more rigs for myself, as I've been selling pretty much all I've made, except that 1. Spent ages last night calculating the CCC vs SMC benefits, and it looks like faster recharge wins over more cap.
Anyways, I've been adding and building on this setup for the past 6 months. It's been a natural progression, not something I just went out and bought. The Shield Boost Amp and Damage Control are next on the list to be upgraded, but with nearly no CPU left I think I'll have to get some Dread G BCSes to free some up.
Gonna try this against Rachen tonight and see how it goes :)
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Sahga7
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Posted - 2007.03.10 14:36:00 -
[465]
Im doing lvl 3's in my Raven atm because i didnt feel confident enough for 4's So i would like some advice on my setup.
High 6x XT9000 cruise launchers 1x Heavy Nosferatu (thinking of buying another for the open slot) ------------- Mid X-Large Shield booster II Shield boost amplifier I 4x passive hardeners ------------- Low 2x PDS I 2x WCS I 1x (deactivated untill needed) WCS
All advice very appreciated. And also curious if your cap doesnt run dry fast when using active hardeners.
Is this enough for lvl 4's?
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Kery Nysell
Caldari Nysell Incorporated
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Posted - 2007.03.10 15:39:00 -
[466]
Originally by: Sahga7 Im doing lvl 3's in my Raven atm because i didnt feel confident enough for 4's So i would like some advice on my setup.
High 6x XT9000 cruise launchers 1x Heavy Nosferatu (thinking of buying another for the open slot) ------------- Mid X-Large Shield booster II Shield boost amplifier I 4x passive hardeners ------------- Low 2x PDS I 2x WCS I 1x (deactivated untill needed) WCS
All advice very appreciated. And also curious if your cap doesnt run dry fast when using active hardeners.
Is this enough for lvl 4's?
Please remove those WCSs, they're hurting you more than they help ... -50% max locking range and scan resolution PER WCS is horrible ...
I'd swap the 3 WCSs for 3 BCUs, and maybe use 2 pairs of "active+passive" hardeners, depending on the mission ...
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Stems
Trade Consortium
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Posted - 2007.03.10 15:41:00 -
[467]
Originally by: Sahga7 Im doing lvl 3's in my Raven atm because i didnt feel confident enough for 4's So i would like some advice on my setup.
High 6x XT9000 cruise launchers 1x Heavy Nosferatu (thinking of buying another for the open slot) ------------- Mid X-Large Shield booster II Shield boost amplifier I 4x passive hardeners ------------- Low 2x PDS I 2x WCS I 1x (deactivated untill needed) WCS
All advice very appreciated. And also curious if your cap doesnt run dry fast when using active hardeners.
Is this enough for lvl 4's?
You'll definitely want to switch those passive hardeners for tech 2 actives and work your way up to a tech 2 shield amp. Try to also get some Arbalest Seige Launchers as well. Your lows generally should look something like 3 PDS II, 2 BCU II. Skill dependent of course. Invest in some rigs and you may be good to go! Although if you are still unsure just try your setup on test first Hope that helped.
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Sahga7
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Posted - 2007.03.10 15:51:00 -
[468]
whoops Low 2x PDS I 2x WCS I 1x (deactivated untill needed) WCS
Should be Low 2x PDS I 2x BCS I 1x (deactivated untill needed) WCS
But as i understand, just take the risk and dont use WCS?
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Kery Nysell
Caldari Nysell Incorporated
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Posted - 2007.03.10 16:02:00 -
[469]
Originally by: Sahga7 But as i understand, just take the risk and dont use WCS?
It depends on where you do your missions, but basically, yes.
Ideally, you'll want to be able to tank the NPC scramblers (and everything else) while you kill the heavy-hitters, and when the "big baddies" are dead you'll deal with the scrambling frigates using your drones and perhaps 2 Small guns.
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Roy Gordon
Caldari The Star Wolves
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Posted - 2007.03.11 01:35:00 -
[470]
Edited by: Roy Gordon on 11/03/2007 01:32:02 THere are so many different Raven lvl 4 setups that you could have a career writing books about it! I have experiemented with various setups and use these versions which I find do the job-
Highs 6 x Arbalest Cruise/Torps 1 x Tractor beam 1 x 150mm Proto rail/Heavy diminishing NOS
Meds 1 X True Sansha Cap Recharger 1 x Dread Gurista Large SB 1 X T2 Large Shield Extender 1 X T2 Specific Shield Hardener 2 x T2 Invul Fields
Lows 3 x T2 PDU 2 x T2 BCU or 3 x T2 PDU 1 x T2 BCU 1 x T2 Dam Control
3 x CCC rigs
I might consider buying a faction X Large shield booster in the future when I can afford it. That which does not kill us makes us stronger. The Universe is ruled by three basic principles- Matter, Energy and Enlightened Self-Interest! |
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Fallaize
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Posted - 2007.03.13 02:33:00 -
[471]
Ok Boys and Girls The Cookie Cutter Raven setup for level 4 Mission
Highs: 6x Cruise Missile Launchers (Best you can use) 1x Heavy Nos 1x Tractorbeam
Mids: 1xTech II Large Shield Booster 1x Shield Boost Amp 4x Rat Specific hardners (Named or tech II)
Lows: 2x Ballistic Controls 3x Power Diagnostics (best you can use)
Rigs 3x Cap Control Circuits
With Reasonable skills (800K in Engineering) this setup can just leave the Shield booster running and it will take a very long time for your cap to run out. Use the Nos and it is sustainible 23/7
Always use Medium Drones. Tech II are better. Remember not to release your drones until you feel you can tank the remaining damage of the mission. Use drones to Target Frigates and then Cruisers. Use your Missiles to take out Battleships and BattleCruisers First and then Cruisers Do not waste them on the Frigates. (in fact go for the BC's first as they Die quicker thus reducing the incoming DPS quicker.
Do not worry about the Frigates. yes they May have warp Scrambled you but their DPS is such that they can be Ignored until the bigger ships are down and your incoming DPS is down to a manageable level.
Always set your hardners up for the rats you are going against and match your damage type to to the rats weakest reists. There are guides online which can help.
Remember Range and tactics are your Friend. if you are worried about a particular spawn and it does not aggro on warpin get some range between youself and them. To the limit of your targetting if need be.
I might be a little cautious when I do missions but following these guidelines has always kept me safe. Feel free to upgrade your fitting with Tech II items or faction for the above setup but for best results just replace like for like and you will have an awesome Mission runner.
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ENiX 4141
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Posted - 2007.03.14 04:16:00 -
[472]
6 Arba Cruise launchers 2 heavy nosses 1 Gist C type large 2 Shield boost amps 1 Invul 2 2 mission specific T2 hardners 3 T2 BDUs 2 T2 BCUs 2 loading acelerators
should get you 70-80 resistences 370 ish shield for 80 cap every 3 seconds and a 8.9 second refire rate. with Cruise missels spec 5 its somthing like 6-7 second refire rate
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Omniscient Fury
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Posted - 2007.03.14 12:54:00 -
[473]
I'm currently a Domi pilot moving to a raven (about 30 more days of trianing for the following setup) and I'm looking to see if this fit seems okay with you Raven vets ;)
Highs: 6x Cruise Missile Launcher II 1x Heavy Diminshing PDrain
Meds 4x T2 Rat specific Hardeners (2 Kin, 2 Thermal - serps) 1x X-Large Clarity Ward Booster (Move to Gist C-Type ASAP > money allowing) 1x Shield Boost Amp II
Lows 2x BCSII 3x PDUII
Rigs Anti-Kinetic Screen Reinforcer I Anti-Thermal Screen Reinforcer I Capacitor Control Curcuit I
Drones (yay my Domi skills come in to play.. Drone interfacing 5 etc, pew pew) 5x Hammerhead II 5x Warrior II
That gives me about 86/82 Kin/Thermal resistance which seems 'okay' to me for serps. It is less than my Domi which has its lows entirely devoted to armour, but as I understand it this brute force style tanking isn't required to the same extent on a Raven, so I'm thinking of dropping a hardener for a Cap Charger II. Insight!?
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kill0rbunny
Chimera Intelligence Agency
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Posted - 2007.03.14 13:32:00 -
[474]
Originally by: Omniscient Fury I'm currently a Domi pilot moving to a raven (about 30 more days of trianing for the following setup) and I'm looking to see if this fit seems okay with you Raven vets ;)
Highs: 6x Cruise Missile Launcher II 1x Heavy Diminshing PDrain
Meds 4x T2 Rat specific Hardeners (2 Kin, 2 Thermal - serps) 1x X-Large Clarity Ward Booster (Move to Gist C-Type ASAP > money allowing) 1x Shield Boost Amp II
Lows 2x BCSII 3x PDUII
Rigs Anti-Kinetic Screen Reinforcer I Anti-Thermal Screen Reinforcer I Capacitor Control Curcuit I
Drones (yay my Domi skills come in to play.. Drone interfacing 5 etc, pew pew) 5x Hammerhead II 5x Warrior II
That gives me about 86/82 Kin/Thermal resistance which seems 'okay' to me for serps. It is less than my Domi which has its lows entirely devoted to armour, but as I understand it this brute force style tanking isn't required to the same extent on a Raven, so I'm thinking of dropping a hardener for a Cap Charger II. Insight!?
Unless you want to quit any mission that's not about thermal and kinetic damage, which are quite many, resistance rigs on a mission raven are quite useless. They also stack with the Hardeners. Use rigs that help your cap, or reduce shield booster cap usage instead. With a Gist Booster and decent skills you can make a setup that runs forever, but that's only possible by using 3 Capacitor Control Circuits.
Killboard
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Omniscient Fury
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Posted - 2007.03.14 13:48:00 -
[475]
Edited by: Omniscient Fury on 14/03/2007 13:52:29
Originally by: kill0rbunny Unless you want to quit any mission that's not about thermal and kinetic damage, which are quite many, resistance rigs on a mission raven are quite useless. They also stack with the Hardeners. Use rigs that help your cap, or reduce shield booster cap usage instead. With a Gist Booster and decent skills you can make a setup that runs forever, but that's only possible by using 3 Capacitor Control Circuits.
I thought that might be the case. So much training, hehe. Witrh a Gist C-Type and two CDCSI (guessing IIs a bit expensive for me right now) then cap would very rarely be an issue if I understand these #s correctly. Question is, how much do C-Types usually go for and do I just hunt contracts? :X
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Jitah Junkeh
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Posted - 2007.03.15 00:46:00 -
[476]
Originally by: Omniscient Fury I thought that might be the case. So much training, hehe. Witrh a Gist C-Type and two CDCSI (guessing IIs a bit expensive for me right now) then cap would very rarely be an issue if I understand these #s correctly. Question is, how much do C-Types usually go for and do I just hunt contracts? :X
The CDCS I rig is a good one if you have a booster that eats 400 cap every 4 seconds... if you have one of the boosters that uses less cap than that, you'd be better off with capacitor rigs.
I picked up a booster that has a base 400 every 4 seconds and with one CSCS I and shield compensation 4 it uses 331 every 4 seconds for 660 boost. This is very nice and in a couple of weeks of about 10 level 4's a day I've had to warp out once since I got a full stage agro on Worlds Collide in the Serpentis pocket, but I really wasn't in any trouble since I had plenty of time to kill the scrambling frigs and warp out thanks to a heavy capacitor booster. Usually carry 15 charges of that, I can tank for quite some time before getting in any real trouble.
Picked up two other rigs, one for capacitor capacity and one for recharge. If you have a habit of carrying fury cruise the recharge rig will mostly offset the penalty of loading them into the launchers. It also let me go to 3 BCU II instead of 2, which makes more difference than I would have thought (5% rof, 5% damage, basically).
If I really had to toughen the tank I could still switch out for more PDU II. Haven't had to so far. I'd avoid the resistance rigs... unless maybe you have a very expensive booster with low cap use and even then only fit the EM rig.
Most cases I'd say you're better off with cap rigs, 2x capacitor and 1x recharge, or what I'm using, 1x capacitor, 1x recharge, and 1x CDCS I.
I'm not about to put a billion isk into a shield booster, especially with changes coming to mission running.
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Omniscient Fury
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Posted - 2007.03.15 06:50:00 -
[477]
Originally by: Jitah Junkeh
Originally by: Omniscient Fury I thought that might be the case. So much training, hehe. Witrh a Gist C-Type and two CDCSI (guessing IIs a bit expensive for me right now) then cap would very rarely be an issue if I understand these #s correctly. Question is, how much do C-Types usually go for and do I just hunt contracts? :X
The CDCS I rig is a good one if you have a booster that eats 400 cap every 4 seconds... if you have one of the boosters that uses less cap than that, you'd be better off with capacitor rigs.
I picked up a booster that has a base 400 every 4 seconds and with one CSCS I and shield compensation 4 it uses 331 every 4 seconds for 660 boost. This is very nice and in a couple of weeks of about 10 level 4's a day I've had to warp out once since I got a full stage agro on Worlds Collide in the Serpentis pocket, but I really wasn't in any trouble since I had plenty of time to kill the scrambling frigs and warp out thanks to a heavy capacitor booster. Usually carry 15 charges of that, I can tank for quite some time before getting in any real trouble.
Picked up two other rigs, one for capacitor capacity and one for recharge. If you have a habit of carrying fury cruise the recharge rig will mostly offset the penalty of loading them into the launchers. It also let me go to 3 BCU II instead of 2, which makes more difference than I would have thought (5% rof, 5% damage, basically).
If I really had to toughen the tank I could still switch out for more PDU II. Haven't had to so far. I'd avoid the resistance rigs... unless maybe you have a very expensive booster with low cap use and even then only fit the EM rig.
Most cases I'd say you're better off with cap rigs, 2x capacitor and 1x recharge, or what I'm using, 1x capacitor, 1x recharge, and 1x CDCS I.
I'm not about to put a billion isk into a shield booster, especially with changes coming to mission running.
Hrm, I haven't been keeping up with the changes (had a two month break in fact, go go cruise missiles 5). What changes are coming?
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Ixus
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Posted - 2007.03.15 08:36:00 -
[478]
HI guys, hope noone minds a noob asking what is probably a silly questions ...
Im currently doing level3 missions but am very close to getting access to level4's. Ive still got a bit of work to do with drone skills first and a couple of others before ill tempt a level4 mission. Ive got a question regarding my mids though, atm im using 4 named rat specific hardeners, a T2 XL Sheild Booster and a Dread Shield Amp.
Some guy suggested dropping a hardener in favour of another Dread Shield Amp. Just wondering what people think of this, pros/cons etc.
Thanks
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Gefex
Thunderbolts
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Posted - 2007.03.15 10:06:00 -
[479]
Originally by: Ixus HI guys, hope noone minds a noob asking what is probably a silly questions ...
Im currently doing level3 missions but am very close to getting access to level4's. Ive still got a bit of work to do with drone skills first and a couple of others before ill tempt a level4 mission. Ive got a question regarding my mids though, atm im using 4 named rat specific hardeners, a T2 XL Sheild Booster and a Dread Shield Amp.
Some guy suggested dropping a hardener in favour of another Dread Shield Amp. Just wondering what people think of this, pros/cons etc.
Thanks
Okay say you have a total 1,000dps coming at you, 500 kinetic, 500 thermal.
Your current resists with the 4 hardeners are 80% therm and 85% kin. (2 of each sort)
So .. 20% of the 500dps thermal is hitting you, 100dps 15% of the 500dps kinetic is hitting you, 75dps
Total of 175dps
You drop a kinetic hardener, you are now at 73% kinetic, so now you have 135dps kinetic hitting you.
Combined total of 235dps
An XL T2 Shield booster with a dread boost amp will boost 165dps.
The second one with stacking penalty will up it to 187dps ish boosted.
I'll leave you to determine which sounds better.
Take that to the extreme though, and say 90% each resist, your now taking a total of 100dps.
Which is roughly what a Large T2 booster and boost amp will do.
You'll have to excuse my rough maths, but you can see my point.
In my honest opinion, prevention is better than the cure.
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Ixus
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Posted - 2007.03.15 20:48:00 -
[480]
Thanks Gefex :D
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Sahga7
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Posted - 2007.03.24 18:45:00 -
[481]
updated setup! :)
Advice on this? thinking of trying it on singularity first
High 6x XT9000 cruise launchers 2x Heavy Nosferatu ------------- Mid X-Large Shield booster II Shield boost amplifier I 4x passive hardeners ------------- Low 3x PDS I 2x BCS I
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local
Deep Core Mining Inc.
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Posted - 2007.03.24 19:56:00 -
[482]
Edited by: local on 24/03/2007 19:56:36 Edited by: local on 24/03/2007 19:54:44 Edited by: local on 24/03/2007 19:53:15 from over 1 year expirience i figured out this setup as very balanced:
high: 6x siege launcher t2
med: 1xXlarge sb t2, electrochemical cap injector with 800¦s, 4xshield hardeners t2 - fited accordingly to the damage type of npc.
low: 1xrcu t2, 1xcpu t2, 1xdmg control t2, 2xbcu t2
+ medium drones t2
zainou implants: kva1000, kua1000, kya1000.
for gallente and r.drones missions 1xlarge + 1xmedium named smartbombs in high + 1 cpu t2 instead of 1xbcu t2.
i can tank anything with this setup + descent damage output, for interceptors and frigs i use drones, depends on the situations of course, cause in some missions release of drones could trigger agression of the whole spawn. in that case i just tank small ships and kill them after bs/cruisers etc.
i had trouble tanking in only one mission: enemies abound 5th stage. didnt kill the gate fast enough and daikatana tempests jumed in. theyr hit very hard and are well tanked.
enjoy.
oh, i forgot: 3xccc rigs of course.
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WildSide
Toys R Us
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Posted - 2007.03.26 09:46:00 -
[483]
Edited by: WildSide on 26/03/2007 09:45:10 Edited by: WildSide on 26/03/2007 09:42:58 my caldri spec alts 6/10 0.0 plex raven is:
high:
6x siege t2 1x heavy dim
med: dread guristas Large shield booster 2x shield boost amp 2x hardners of rat specsifc type 1x painter
1 dmg control t2 4 pds t2
then 3 of thosee rigs that reduce ure booster cap. (gonna buy some cc sooner)
the booster gives ca 400 hp pr 3.2sec and uses ca 110 cap then u add rue hardners, Im able to pretty much perma boost which make up for the low hp pr sec compared to a xl booster.
another option would be ofc to have a gist xl booster or something. but since the area is very hostile....I think losing a normal raven+50mill for the dread large booster is smarter rather than billion isk setup.
I got a giant sec can placed in space...filled with torps. so I log in my alt..do the plex.....ratt a little....logg off. rarly leaves the system.
Killboard stats |

s3piroth
Minmatar
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Posted - 2007.03.26 11:29:00 -
[484]
Latest fitting:
6x arby cruise 2x heavy diminishing NOS === 1x Gist B-Type XL SB 1x DG SBA 4x rat-specific Tech II sists === 1x Domination BCS 1x BCS II 3x PDS II === 5x Hammerhead II's 5x Hobgoblin II's
Rigs: 1x Core Defence Capacitor Safe guard I (10% decreased cap usage for shield boosters) 2 x Capacitor Control Circuit I
I have energy management skill at 4, energy systems operation at 5 and shield compensation skill only at 2 atm (to list the "cap" skills) so further decreasing cap usage for the Gist is possible.
I can almost indefinitely sustain the Gist with a 2 PDS and 1 CPR setup in the lows. I'm gonna try to swap 1 active sist for a Cap recharger II to see if that will be sufficient to perma-boost the Gist.
-- Thats a Templar, the Amarr fighter. Its a combat drone used by carriers. |

Ralara
Caldari Lilandri Foundation
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Posted - 2007.03.27 08:10:00 -
[485]
Edited by: Ralara on 27/03/2007 08:08:54 Highs: 6x Tech 2 Siege Missile Launchers (Javelin Torps) // 2x Tractor beams
Mediums: 1x Gisti C-Type XL Shield Booster // 3x Dread Shield Hardners // 1x Cap Recharger II // 1x Dread Shield Boost Amplifier
Lows: 3x Power Diagnostic Systems II // 2x Dread Ballistic Control Systems
Rigs: 3x CCC
Drones: 5x Hammerhead II*
* I used to have some Hobgoblins as well but Hammerheads are better on frigates anyway so I saw no point in using them. I have 7 Hammerhead II in my dronebay - 2 spare.
Implants: full low-grade crystal set without the Omega (will train up cybernetics 5 eventually).
I get 971.something on the shield booster every 4 seconds indefinately, resists range from low to mid 80s for primary, 70s for secondary. IE for Guristas, I get 85.6% Kinetic, 73% Thermal.
Can run the tank permanently, im working on training all engineering skills to lvl 5 at the moment (at 4) to see if I can drop the cap charger for another hardner before I attempt Enemies Abound 5/5 again :)
EDIT: forgot my shield boost amp!
I'm a corp thief. And remember, I only do it because I like your robot. |

Kaptein Trefot
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Posted - 2007.03.27 15:17:00 -
[486]
Originally by: Ralara Edited by: Ralara on 27/03/2007 08:08:54 Highs: 6x Tech 2 Siege Missile Launchers (Javelin Torps) // 2x Tractor beams
Mediums: 1x Gisti C-Type XL Shield Booster // 3x Dread Shield Hardners // 1x Cap Recharger II // 1x Dread Shield Boost Amplifier
Lows: 3x Power Diagnostic Systems II // 2x Dread Ballistic Control Systems
Rigs: 3x CCC
Drones: 5x Hammerhead II*
* I used to have some Hobgoblins as well but Hammerheads are better on frigates anyway so I saw no point in using them. I have 7 Hammerhead II in my dronebay - 2 spare.
Implants: full low-grade crystal set without the Omega (will train up cybernetics 5 eventually).
I get 971.something on the shield booster every 4 seconds indefinately, resists range from low to mid 80s for primary, 70s for secondary. IE for Guristas, I get 85.6% Kinetic, 73% Thermal.
Can run the tank permanently, im working on training all engineering skills to lvl 5 at the moment (at 4) to see if I can drop the cap charger for another hardner before I attempt Enemies Abound 5/5 again :)
EDIT: forgot my shield boost amp!
You can probably permarun that tank with 3 BUCs and 2 PDS in low. Dont make to much of a difference but every litttle bit counts! :)
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s3piroth
Minmatar
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Posted - 2007.03.27 18:52:00 -
[487]
Edited by: s3piroth on 27/03/2007 18:50:51
Originally by: kill0rbunny With a Gist Booster and decent skills you can make a setup that runs forever, but that's only possible by using 3 Capacitor Control Circuits.
Not true.
See my fitting post at http://oldforums.eveonline.com/?a=topic&threadID=294722&page=17#484
I made 2 modifications to it. Took out 1 active sist (so down to 3 ; 1 invuln. field II and 2 rat-specific sists) and replaced it with a cap recharger II. Replaced the beta (best-named) CPR in low with a 3rd PDS II.
I can truly perma-boost the Gist B-Type XL SB now, the Gist being sustained between 30-35% cap range. My rigs (2x CCC and 1 Core defense cap safe guard) and skills (shield compensation only at 2 still, energy mgmt at 4 and energy systems operation at 5) haven't changed.
HTH
-- Thats a Templar, the Amarr fighter. Its a combat drone used by carriers. |

Ekain Sayyid
|
Posted - 2007.03.28 04:56:00 -
[488]
CNR setup to run missions fast:
7x Cruise II, TS Nos Gist X XL Booster, Pith X Amp, 2x Pith X hardeners, DG Invuln, PWNAGE TP 4x DG BCU, Tairei PDU
Rigs: Capacitor Control Circuit II, 2x Warhead Rigor Catalyst I
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skandalf
|
Posted - 2007.03.28 13:21:00 -
[489]
Edited by: skandalf on 28/03/2007 13:19:18 dont use torps for missions guys ffs!
hi . 7 t2 crusie launchers, e500 hvy nos
med . gist x xl sb, t2 shield extender, and 4 gist b shield hards (2 for each damage type)
lo . 3x t2 pdu, 2x DG bcu
dronebay . 7 t2 med drones
with this setup you should be able to do any l4 mission solo.
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General Titan
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Posted - 2007.03.28 23:31:00 -
[490]
how'd you guys get 7 launchers on your raven?
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Ralara
Caldari Lilandri Foundation
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Posted - 2007.03.29 06:59:00 -
[491]
Originally by: Kaptein Trefot
Originally by: Ralara Edited by: Ralara on 27/03/2007 08:08:54 Highs: 6x Tech 2 Siege Missile Launchers (Javelin Torps) // 2x Tractor beams
Mediums: 1x Gisti C-Type XL Shield Booster // 3x Dread Shield Hardners // 1x Cap Recharger II // 1x Dread Shield Boost Amplifier
Lows: 3x Power Diagnostic Systems II // 2x Dread Ballistic Control Systems
Rigs: 3x CCC
Drones: 5x Hammerhead II*
* I used to have some Hobgoblins as well but Hammerheads are better on frigates anyway so I saw no point in using them. I have 7 Hammerhead II in my dronebay - 2 spare.
Implants: full low-grade crystal set without the Omega (will train up cybernetics 5 eventually).
I get 971.something on the shield booster every 4 seconds indefinately, resists range from low to mid 80s for primary, 70s for secondary. IE for Guristas, I get 85.6% Kinetic, 73% Thermal.
Can run the tank permanently, im working on training all engineering skills to lvl 5 at the moment (at 4) to see if I can drop the cap charger for another hardner before I attempt Enemies Abound 5/5 again :)
EDIT: forgot my shield boost amp!
You can probably permarun that tank with 3 BUCs and 2 PDS in low. Dont make to much of a difference but every litttle bit counts! :)
hmm good point, I shall try that!
I'm a corp thief. And remember, I only do it because I like your robot. |

Ralara
Caldari Lilandri Foundation
|
Posted - 2007.03.29 06:59:00 -
[492]
Originally by: General Titan how'd you guys get 7 launchers on your raven?
Navy Raven
I'm a corp thief. And remember, I only do it because I like your robot. |

Alvida
|
Posted - 2007.03.30 06:01:00 -
[493]
Edited by: Alvida on 30/03/2007 05:58:11 Flame away if ya like, but this set-up will get U thru lvl4 missions like a breeze. Tried and tested time and time again and I've NEVER lost a Raven like this on a lvl4.
High: 6X siege t2, 2XMediumbeam lasers T2 (besttracking/no ammo) Med: 1X largeshieldbooster t2, 1 shieldboost amp, 4 shield hardeners (race-specific ofcause) Low: 4X cap power relays (here comes the flaming :)), 1Xballistic control t2
Tank is running 24/7. Hence no worries 'bout the boost nerf from Cap relays. Hardeners/generic shield recharge/boost will keep U alive. BSs and Cruisers are down in no time. Ample time to take out frigs with medium beams and drones afterwards.
Haven't tried fitting rigs on it as I simply havent had the need for it, but they sure would'nt hurt!
Enjoy!
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Leandro Salazar
Bravehearts Xelas Alliance
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Posted - 2007.03.30 08:04:00 -
[494]
If you really think that with just one BCU and no target painters you 'breeze' through missions, I am afraid you don't know what breezing through them really is 
Of course, you kinda need a Ferrari (= Gist XL Booster and CNR) to really fit for record mission running, and your fitting is more like a Fiat Panda...
Still, without a painter you probably take longer on most missions with a torp setup than with a cruise setup. --------- There is no 'n' in turret There is no 'r' in faction There is no 'a' in Kestrel There is no 'e' in Caldari
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Tigrapoe
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Posted - 2007.03.31 10:57:00 -
[495]
I'm scrimped and saved and fitted this onto a mission boat:
6 x Arby Cruise, 1 x Heavy Diminishing, 1 x Drone rangy thing
Gist B-Type XL Booster, Gist B-Type Boost Amp, Cap. Charger II, 3 x Gist A or B hardeners (2 primary damage type, one secondary)
Damage Control II, 2 x PDU II, 2 x BCU II
3 x Cap Rigs.
5 x T2 medium drones, 5 x T2 light drones, rat specific.
In testing I can perma-run the booster and have resists in the 80s for primary and 70's for secondary. I'm hoping its enough tank to be able to warp into a mission (havent run one in like, 2 years?) and draw full aggression without having to tip toe around. CTD's happen to often for me in Eve to be to blase.
Changes would I suppose be somehow getting an AB in there or a target painter but also a CNR but the thought occurs, how long will it take to earn back the billion I'd have to make in order to buy it in the first place. I think I have 700k in missile skills so will up those a bit.
Thoughts or suggestions?
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flaming phantom
Minmatar Tyrell Corp INTERDICTION
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Posted - 2007.03.31 18:17:00 -
[496]
well i see theres 17 pages and no1 is probbaly going to read this anyway, but heres what i use on my raven and its been working great.
highs: 6 arabalest cruise missile launchers, 2 best named nos (cant rmeber what theyre called) med: 1 x-large c5l emergency shield booster, 1 shiled boost amplifiers, 4 named rat specific hardeners low: dmage contol, 4 power diagnostic systems.
5 med hammerhead
this way ALL your med and lows are working towards your tank, which is the most important thing. then the nos give u cap to feed that shiled boosters hungry appetite, and u can kill pretty much everything from battlecruiser and up with the cruise missiles with ease. and then your drones can take care of frigs and cruisers. just be careful about using drones in missions, they can get u killed veery fast.
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Homo Mortiferus
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Posted - 2007.04.01 12:48:00 -
[497]
i am training to use cruiser missiles so now i'm using torps. so my setup is:
6x arbalest siege 1x tractor 1x top named nos 1x xlt2 shield booster 1x shield booster amplifier 3x rat specific resistances
3x bcu2 2xpdu2
i am currently trying to finish "The Blockade" given by Sansha's Agents in 0.0 but the damage is tremendous and since it's DED i am dealing with,my torps are doing very little damage..... So,to solo with ease those kind of missions, a Gist-C or better is the only way?
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Domosan
Caldari J-FORCE
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Posted - 2007.04.02 02:39:00 -
[498]
Officer/Faction hardware. I used to smirk at this.
For the first couple of months after char creation (my other char) i ran cal navy missions, getting to enough skill points that i could use t2 shield hardners/bcu's/pdu's and then level 4 missions became doable. Still had to watch the missions carefully, but they were essentially doable solo(all except a couple).
Spent the last year in 0.0 in large alliances ratting/mining/pvp'ing and just recently got burnt out on it. Packed up my stuff and headed back to empire, to chill out and run missions and cool off.
Decided to buy faction gear for the raven. All i can say is WOW, what a difference
My setup
3x arby cruise 3x arby seige 2x hvy dim nos
1x gist b xl sb 1x dg boost amp 2x pith x-type/gist x-type primary hardner 2x pith x-type/gist x-type secondary hardner swap to 2x dg invuln field if all 4 damage types (say for rogue drones)
1x internal ff array (1 cpu short of using a II) 2x pdu II 2x bcu II
3x ccc I rigs
For the most part, its fire and forget. Can run the gisti booster nearly perma, but its not really necessary as the pith/gist x-type hardners really eat into the damamge you take. I am not laughing at the guys who use faction/officer stuff anymore
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Ralara
Caldari Lilandri Foundation
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Posted - 2007.04.02 06:29:00 -
[499]
Edited by: Ralara on 02/04/2007 06:27:54
Originally by: Domosan Officer/Faction hardware. I used to smirk at this.
For the first couple of months after char creation (my other char) i ran cal navy missions, getting to enough skill points that i could use t2 shield hardners/bcu's/pdu's and then level 4 missions became doable. Still had to watch the missions carefully, but they were essentially doable solo(all except a couple).
Spent the last year in 0.0 in large alliances ratting/mining/pvp'ing and just recently got burnt out on it. Packed up my stuff and headed back to empire, to chill out and run missions and cool off.
Decided to buy faction gear for the raven. All i can say is WOW, what a difference
My setup
3x arby cruise 3x arby seige 2x hvy dim nos
1x gist b xl sb 1x dg boost amp 2x pith x-type/gist x-type primary hardner 2x pith x-type/gist x-type secondary hardner swap to 2x dg invuln field if all 4 damage types (say for rogue drones)
1x internal ff array (1 cpu short of using a II) 2x pdu II 2x bcu II
3x ccc I rigs
For the most part, its fire and forget. Can run the gisti booster nearly perma, but its not really necessary as the pith/gist x-type hardners really eat into the damamge you take. I am not laughing at the guys who use faction/officer stuff anymore
Tell me about it. I'm saving up now for the pith hardners.. just another 200m to go \o/
then crystal omega and... heh.
Just FYI:
Faction Gear: Dread / Domination / true Sansha, Blood Raider stuff
Deadspace: Gisti, Pith
Officer: XXX Modified YYY
so you're actually mostly a step above faction ;-)
I'm a corp thief. And remember, I only do it because I like your robot. |

Alha Qmar
Caldari Xenon Logistics
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Posted - 2007.04.18 20:48:00 -
[500]
What kind of "cheap" fitted raven, that means mostly t1 for the exception of t2 hardeners, is good enough to do most missions? Besides the actualy hardest ones like mordus headhunters and extravaganza etc.
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Tirk Umpat
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Posted - 2007.04.19 01:13:00 -
[501]
Originally by: Alha Qmar What kind of "cheap" fitted raven, that means mostly t1 for the exception of t2 hardeners, is good enough to do most missions? Besides the actualy hardest ones like mordus headhunters and extravaganza etc.
6x Arbalest Cruise or Siege - depends on mission - 2x Heavy NOS XL C5L Booster - SBA - 4x T2 hardeners - rat specific 2x BCSII, 3xPDSII CCC / CCC / CCC
With NOS on BC sized targets and up you can pretty much perma boost.
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Kailiani
Fracked Up beyond All Recognition
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Posted - 2007.04.19 06:27:00 -
[502]
Edited by: Kailiani on 19/04/2007 06:26:58
Navy Raven
7 arby cruise (2 days for T2 >:) / drone link
Gist C-type XL Booster / Dread Amp / Cap recharge II / 3x T2 rat specific
4x BCU II / PDU II
3x CCC rigs
T2 specific drones
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DeathBunny
Minmatar Sturmgrenadier Inc
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Posted - 2007.04.19 20:32:00 -
[503]
Edited by: DeathBunny on 19/04/2007 20:30:18 I was trying to figure out how to get Gist XL performance without spending 600+ mill for a booster. This setup is still expensive but not as bad as gist xl with just as good (actualy better) performance. The idea behind this setup is replacing the 2 of the rig slots and the one med slot that are needed for cap recharge to perma-run the Gist XL with modules that will work better with the Pith A-type medium. I replaced 2 of the CCC rigs with rigs to reduce the cycle time of the booster down to 2.1 seconds and the medium slot needed for the cap recharger with another boost amp. This actualy perma-boost reps more then a Gist C-Type XL per second for a couple hundred mill cheaper using the same amount of slots and with much less fitting requirments.
With this setup I am getting 187 per second compaired to 180 per second I would get with normal cap rigs, charger, and a Gist C-type XL with a single 37.5 boost amp.
High 6 Arby Cruise or siege 1 or 2 Large NOS ------
Medium Pithum A Type Medium Booster 2 37.5 shield boost amps 3 rat specific hardners(or could use 1 boost amp and 4 hardners) ------
Low 3 PDSII 2 BCUII
Rigs 2 15% shield booster cycle rigs 1 15% cap recharge CCC rig Fear The Bunny
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Andrue
Amarr
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Posted - 2007.04.20 10:54:00 -
[504]
Highs:6 T2 launchers;2 Heavy Dim NOS Meds:T2 XL;Gist Type-C SBA;CR2;Three rat specific hardeners Lows:2BCUII;PDUII
Seems able to tank fairly well but I've been avoiding the harder missions. Part two of Downing the Slavers is okay as long as you don't diddle around. Pirate Invasion was okay as well.
So far not seen my cap drop below 60% and not had to boost more than once or twice a minute. Then again as most missions I've done have barely even tested the tank. Most L4 missions are not as hard as some people would have you believe. Massive Attack, frankly, seems easier than the L3 version.
I'm still a little unhappy about my resistances (60 to 70) compared with what they were for L3 when I had 4 hardeners (70 to 80) but I think the tank is okay.
I'm also not entirely convinced about the NOS but they do have an effect. -- (Battle hardened industrialist)
[Brackley, UK]
Please don't read this signature. |

JagGator
United Freeloaders
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Posted - 2007.04.20 17:02:00 -
[505]
I've found Capacitor Power Relays (CPR II) to be better than PDS II for maintaining a perma-run XL booster. I can perma-run this setup:
High 6x Arb Cruise 1x Heavy NOS 1x whatever -------------------- Mid Gist C-type XL booster DG Boost Amp 3x Hardeners 1x whatever -------------------- Low 3x BCS II 2x CPR II -------------------- Rigs 3x CCC
The lost shield recharge from dropping the PDS is trivial compared to the booster. With CPRs instead of PDS, I don't need a cap recharger in the mids to perma-run everything. I can use an extra hardener, target painter, or even another boost amp depending on the mission. In the extra high slot I usually put a tractor to help my salvage/loot monkey. If I wanted a second NOS in the highs, I would need a PDS for the grid.
Does need decent cap skills. Energy Systems Operation 5, Energy Management 4, and Shield Compensation 4 should be enough.
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Red Rumurder
5punkorp Betrayal Under Mayhem
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Posted - 2007.04.20 18:31:00 -
[506]
High 6x T2 Cruise 2x (What ever you want, i run nothing for the lack of need) -------------------- Mid Gist B-type XL booster Gist B-type Boost Amp 3x T2 Hardeners 1x Blood/Sanasha Cap Recharger -------------------- Low 3x BCS II 2x PDS II -------------------- Rigs 3x CCC
haven't found an empire mission I can not tank in this, the more challenging ones i drop the cap recharger and add a 4th hardner, drop a BCS II and add a PDS II. cap/shield skills all at 5. going to work on faction hardners but no need for that with set up i got, it would just be overkill. just got 600k LP in caladari last night so should have a CNR this weekend or early next week and will post that set up then
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JagGator
United Freeloaders
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Posted - 2007.04.20 18:50:00 -
[507]
Originally by: Red Rumurder High 6x T2 Cruise 2x (What ever you want, i run nothing for the lack of need) -------------------- Mid Gist B-type XL booster Gist B-type Boost Amp 3x T2 Hardeners 1x Blood/Sanasha Cap Recharger -------------------- Low 3x BCS II 2x PDS II -------------------- Rigs 3x CCC
See, this is what I don't understand. Why not swap the PDS IIs for CPR IIs. Then you can drop the Cap Recharger and still perma-run everthing. Add a target painter or something to speed up the gank part of it.
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Red Rumurder
5punkorp Betrayal Under Mayhem
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Posted - 2007.04.20 18:59:00 -
[508]
Edited by: Red Rumurder on 20/04/2007 19:04:26 the pds do more than just cap thats why. i want the xtra pg, shield hp, shield recharge and cap recharge. also my set up is not a perma run either. i haven't found a perma set up to boos 1020HP every 4 sec. could get to 3sec but the x-type just too expensive
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JagGator
United Freeloaders
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Posted - 2007.04.20 19:37:00 -
[509]
Originally by: Red Rumurder Edited by: Red Rumurder on 20/04/2007 19:04:26 the pds do more than just cap thats why. i want the xtra pg, shield hp, shield recharge and cap recharge. also my set up is not a perma run either. i haven't found a perma set up to boos 1020HP every 4 sec. could get to 3sec but the x-type just too expensive
The extra shield hp + recharge adds up to like 3 HP/sec, which is trivial. The extra PG is not needed, especially if you are not interested in having 2 NOS (though even those fit if you have AWU 4, but CPU might be a problem). And you get more cap recharge with the CPR instead of PDS (even after accounting for the fact that CPR reduces total cap size).
According to QuickFit, your setup would perma-run just fine (and so would my suggestion to go for 2CPR + no cap recharger). But I only see 792 boost/4 sec, so maybe something is messed up.
Here is another interesting fit: Change out the PDS IIs for CPR IIs, but leave the cap recharger. Instead you can drop one of the CCC rigs and put in a damage-boosting rig. Still plenty of cap recharge to perma-run everything.
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JagGator
United Freeloaders
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Posted - 2007.04.20 19:42:00 -
[510]
Originally by: JagGator And you get more cap recharge with the CPR instead of PDS (even after accounting for the fact that CPR reduces total cap size).
Oh I see my mistake now, for some reason I had it in my head that CPR increased cap recharge with a penalty to cap size. But now I see the penalty is to shield boost amount, which is definately more painful. So now it becomes necessary to replace the cap recharger with another boost amp or hardener to recover the lost tank.
I still don't see why you say your setup is not perma-run.
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Marduk Starkiller
Twilight Symphony
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Posted - 2007.04.20 22:22:00 -
[511]
I really don't think you need perma boost tank to do missions. I run them with t2 gear(except launchers)and i have no problems. Sure, sometimes it might get a little tricky, but if you have the right hardners and you don't go Rambo style and aggro the whole stage, you should be fine. Also, i see a lot of people doing the mistake of using the booster when their shield is barely damaged (like 10-20%). Thats stupid imho; take advantage of the passive recharge and don't start to panic when you're at 50% shields or stuff like that.
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JagGator
United Freeloaders
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Posted - 2007.04.20 23:20:00 -
[512]
For me, perma-boosting is a safety net. I don't want the lag monster to hit me right when I need to flip on that booster, or a disconnect to happen at an inopportune time (even though you might be able to get a GM to reimburse the latter case, it isn't worth the risk). I also tend to alt-tab over to my looter/salvage monkey during the mission too, and I don't want to alt-tab back to a dead main.
I like being able to click on all my hardeners plus the booster during the warp-in, and know that I am 100% safe as long as I don't screw up the aggro.
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Miss Time
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Posted - 2007.04.24 09:27:00 -
[513]
Ok, why cruises not torps? I apologise for my horrendous ignorance but i`ve always used torps (very casual lvl 4mission runner so i totally accept i could have been wrong!) and can see the benefit vs frigs etc but against bs and bc in my head torps still seem the way forward. If someone could spare a moment to explain, much appreciated :)
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Andrue
Amarr
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Posted - 2007.04.24 09:45:00 -
[514]
Edited by: Andrue on 24/04/2007 09:42:30
Originally by: Marduk Starkiller I really don't think you need perma boost tank to do missions. I run them with t2 gear(except launchers)and i have no problems. Sure, sometimes it might get a little tricky, but if you have the right hardners and you don't go Rambo style and aggro the whole stage, you should be fine. Also, i see a lot of people doing the mistake of using the booster when their shield is barely damaged (like 10-20%). Thats stupid imho; take advantage of the passive recharge and don't start to panic when you're at 50% shields or stuff like that.
I agree about not panicking until you get below 40% but if I can keep shield and cap above 75% I will do so. It provides a little safety net in case of dropped connections or client crashes.
NB:When I say '..keep above..' I mean constantly. If you can only do it once then you shouldn't do it but in a lot of cases I can keep hitting the booster during the battle and maintain my shields above 75% without my cap ever dropping below 75%. -- (Battle hardened industrialist)
[Brackley, UK]
Please don't read this signature. |

Feardealer
Caldari
|
Posted - 2007.04.24 21:00:00 -
[515]
My actuall fitting
6 arba Cruise 1 med dim nos
3 Invul II 1 XL SB II 2 SBA II
1 DCU II 2 BCU II 2 PDU II
5 Hammerhead 5 Hobgoblin
3 CCC Rigs
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Zaal Nubar
|
Posted - 2007.04.25 03:10:00 -
[516]
I have been looking into buying a Gist x-large shield booster, but they appear to be selling c-types for 600 million, roughly 4 times more than a month and a half ago (at least according to a post in this thread a couple days ago)
Am I somehow searching contracts incorrectly or have prices increased that much? |

kill0rbunny
Alpha-Hirogen The Pentagram
|
Posted - 2007.04.25 06:36:00 -
[517]
Originally by: Zaal Nubar I have been looking into buying a Gist x-large shield booster, but they appear to be selling c-types for 600 million, roughly 4 times more than a month and a half ago (at least according to a post in this thread a couple days ago)
Am I somehow searching contracts incorrectly or have prices increased that much?
The have increased but where the same a month and a half ago. That post was rubbish.
Pew Pew!
|

Ralara
Caldari Lilandri Foundation
|
Posted - 2007.04.25 12:56:00 -
[518]
are you sure it wasn't a gisti c type large shield booster? Theyr'e abotu 150-160m which places it 4 less than the ctype xl?
I'm a corp thief. And remember, I only do it because I like your robot.
Nice Isk. I'll take it. |

Ralara
Caldari Lilandri Foundation
|
Posted - 2007.04.25 13:01:00 -
[519]
If it's this post:
http://oldforums.eveonline.com/?a=topic&threadID=294722&page=16#453
he was indeed refering to a large and not an X-large.
I'm a corp thief. And remember, I only do it because I like your robot.
Nice Isk. I'll take it. |

Hugh Hefner
Paxton Industries
|
Posted - 2007.04.25 16:33:00 -
[520]
Am I alone in using torp-launchers more and more often with the latest patches? Sure cruisers breaks BS-tanks easily, let me point out that heavy missiles do to eventually =P, but torps cut through BS like butter, and the rof aint THAT much worse with 3 upgrades on both setups. Throw in a painter and its even more effective. = time-effective. Sure I only got a million sp in missiles-area, but my skills on torps and crusiers are equally bad =P(most support-skills to IV)
Just wanted to protect the honor of my arbalest siege-launchers, now you can continue posting your over-tanked 5-15 billion isk - setups 
Anyone using a Moros in non-deadspace-missions btw? (a bit un-related to topic perhaps, I agree )
|
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Craig Ankers
Caldari
|
Posted - 2007.04.26 14:22:00 -
[521]
Im seriously thinking of testing the water finally, ive never solo'd a lvl4 before but have run team lvl4 - im kinda not looking forward to my first raven lose at this point tho. i needed a setup to be confident and all in all it will cost 450m isk including ship/insurance.
high slots: 6x t2 cruise 2x 350mm proto hybrid
med slots: 1x t2 xlarg shield booster 2x t2 active raceial res 1x t2 passive reacial res (44%) 2x t2 cap rechargers
low slots: 1x t2 bcu 4x t2 pdu
drones - 5 light 5 med rigs - 3x 10% better cap recharge imps - full set of low grade cystal (200+mill) 1x 3% less cap usage for turrets (cheap)
i get a cap recharge with all active running forever including the shield booster, recharge 82.87 and usage 81.895, the booster pumps 151.5 hp/s if i got the imp calc right.
u think this is a good solo fitting, i know the res wont be up2 much but with the booster running from the v start it might be ok. and which mish should i not do for the start while getting used to lvl4's?
thx
Regards Craig Ankers Former COO - Si-Fi Si-Fi Website
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Ralara
Caldari Lilandri Foundation
|
Posted - 2007.04.26 20:42:00 -
[522]
Originally by: Hugh Hefner Am I alone in using torp-launchers more and more often with the latest patches? Sure cruisers breaks BS-tanks easily, let me point out that heavy missiles do to eventually =P, but torps cut through BS like butter, and the rof aint THAT much worse with 3 upgrades on both setups. Throw in a painter and its even more effective. = time-effective. Sure I only got a million sp in missiles-area, but my skills on torps and crusiers are equally bad =P(most support-skills to IV)
Just wanted to protect the honor of my arbalest siege-launchers, now you can continue posting your over-tanked 5-15 billion isk - setups 
Anyone using a Moros in non-deadspace-missions btw? (a bit un-related to topic perhaps, I agree )
I dont use cruise missiles either. I find missions are faster with torpedos.
I'm a corp thief. And remember, I only do it because I like your robot.
Nice Isk. I'll take it. |

Ria Denas
PERKONE Industies
|
Posted - 2007.05.10 10:09:00 -
[523]
High 6x T2 Cruise Launchers 2x Heavy Dimin Nos --------------- Medium Vespas Large Shield Booster Shield Boost Amp T2 (Dread are very cheap) 1x Large Shield Extender T2 2x Invun Hardners T2 1x (Rat) Hardner --------------- Low 3x PDS II 2x BCS II
Rigs 2x Cap recharge Rigs 1x Em shield Rig
Drones Rat Specific T1 or T2 Mediums
Outcome Sustains cap with all active for over 10 minutes, perminant if nosing targets. Very nice damage with Tech 2 launchers. Vespas Large Shield Booster is a live saver, excellent boost for next to no cap. I'm at around 456 for 114 every 3.2 secs.
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FMarshal Montgomery
Caldari Mean Anglo-Danes
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Posted - 2007.05.11 00:50:00 -
[524]
Outcome Sustains cap with all active for over 10 minutes, perminant if nosing targets. Very nice damage with Tech 2 launchers. Vespas Large Shield Booster is a live saver, excellent boost for next to no cap. I'm at around 456 for 114 every 3.2 secs.
Kudos on the Faction equpiment! nice to see a raven pilot who aint a cheapo!  But 456 for a vespa? seems a bit low? i can get over 360 with a standard T2 Booster  Also id drop the shield extender, lol you shouldnt need it! put a cap booster in its place, then you can free up the 2 nos in your high slot and fit some Guns!!! My lowest Faction standing is with......Caldari, bugger it 'The Forge' is full of noobs!! Pirates are pussies in Real Life - FACT! |

Ria Denas
PERKONE Industies
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Posted - 2007.05.11 10:15:00 -
[525]
Originally by: FMarshal Montgomery Outcome Sustains cap with all active for over 10 minutes, perminant if nosing targets. Very nice damage with Tech 2 launchers. Vespas Large Shield Booster is a live saver, excellent boost for next to no cap. I'm at around 456 for 114 every 3.2 secs.
Kudos on the Faction equpiment! nice to see a raven pilot who aint a cheapo!  But 456 for a vespa? seems a bit low? i can get over 360 with a standard T2 Booster  Also id drop the shield extender, lol you shouldnt need it! put a cap booster in its place, then you can free up the 2 nos in your high slot and fit some Guns!!!
will do. i'll give it a test over the weekend see how she holds up ...
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stoicfaux
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Posted - 2007.05.12 14:44:00 -
[526]
Originally by: Sylaan There are several missions where your Large shield booster (be it faction or not) may simply not cope with the incoming DPS. It won't matter you can run it forever. And there are other missions where, if you **** up, the Large booster will *definitely* not help you and you will just die. Whole room aggro Serpentis pocket in Serpentis/Guristas Worlds Colide anyone ?
However, in WC, a perma-tanked LSB II + Shield Amp can cope with with a single group's worth of aggro. Just don't do anything to trigger the whole room (no smartbombs, no drones, and only target that which targets you.)
I'm pretty sure I don't need the shield amp, but I need to test that again.
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Fitz VonHeise
United Connection's
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Posted - 2007.05.14 19:42:00 -
[527]
Well here is mine:
Raven Domination Cruise Missile Launcher Domination Cruise Missile Launcher Domination Cruise Missile Launcher Domination Cruise Missile Launcher Domination Siege Missile Launcher Domination Siege Missile Launcher Small Tractor Beam I
Pith X-Type Ballistic Deflection Field Pith X-Type Explosion Dampening Field Pith X-Type Heat Dissipation Field Pith X-Type X-Large Shield Booster Pith X-Type Shield Boost Amplifier Heavy Capacitor Booster II
Domination Ballistic Control System Domination Ballistic Control System Domination Ballistic Control System Damage Control II F-89 Synchronized Signal Amplifier
Rigs: Capacitor Control Circuit I Capacitor Control Circuit I Core Defence Capacitor Safguard I
This is for fighting Gallente. If only two hardners are needed I might put in an extra hardner or maybe a shield recharger II depending on my mood.
I don't use three CCC's as I found that with the above setup... all things being the same I can last 11 seconds more with my setup then with 3 CCC's. (This is timed not using the cap booster)
I've found that as long as I feed the cap booster I my shield will never fail. So for mission running I have a hauler with Cap Booster 800's around.
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stoicfaux
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Posted - 2007.05.15 12:21:00 -
[528]
Torpedos do seem to be faster than cruise missiles. However, you have to micromanage torps due to their slow speed. I normally have 2-3 torp salvos in flight, so if you don't retarget them, you wind up with several salvos of wasted overkill. Killing a battleship normally about 8 torp salvos versus 12 of cruise. Battlecruisers require two torp salvos versus three for cruise. The target painter does boost damage against Domi and Megathron NPC battleships which have a 360m sig radius.
High: 6x Arbalest Seige 1x Drone Link Augmentor (+20km to drone range) 1x Unused due to lack of CPU
Mid: 4x Hardeners II, 1x Target Painter II, 1x Large Shield Booster II
Low: 2x BCS, 3x Beta Ractor Control: Capacitor Flux I
Rigs: 3 x Capacitor Control Circuit I
Drones: 7x Vespa II (although I really should carry 5 x Med II and 5 x Light II. Light drones really tear up frigates.)
Does all level 4 missions. Permaboosts the LSBII which makes things a lot easier. The drone range extender is nice since drones can add up to 29% to my DPS.
The Beta Cap Flux module provides a 19.7% cap recharge boost and allows me to permaboost the LSBII. I used to use 3xPDS II. The beta modules are much cheaper than tech IIs for only a 2% loss in efficiency.
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Xplained
Caldari Ticon Enterprises
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Posted - 2007.05.16 13:18:00 -
[529]
High 6x Arbalest Cruise Launchers 1x Heavy Diminishing Nos 1x Drone Augementation --------------- Medium Pith X-type X-Large Shield Booster T2 Heavy Cap Booster 4x T2 Hardeners (rat specific) --------------- Low 2x PDU II 2x BCS II 1x Damage Control II
Rigs 2x CCC I 1x Core defence I
+T2 Med Drones for frigs, destroyer, cruisers..
 |

Leandro Salazar
The Blackguard Wolves
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Posted - 2007.05.16 14:11:00 -
[530]
Edited by: Leandro Salazar on 16/05/2007 14:10:54
Originally by: stoicfaux Torpedos do seem to be faster than cruise missiles. However, you have to micromanage torps due to their slow speed. I normally have 2-3 torp salvos in flight, so if you don't retarget them, you wind up with several salvos of wasted overkill. Killing a battleship normally about 8 torp salvos versus 12 of cruise. Battlecruisers require two torp salvos versus three for cruise. The target painter does boost damage against Domi and Megathron NPC battleships which have a 360m sig radius.
High: 6x Arbalest Seige 1x Drone Link Augmentor (+20km to drone range) 1x Unused due to lack of CPU
Mid: 4x Hardeners II, 1x Target Painter II, 1x Large Shield Booster II
Low: 2x BCS, 3x Beta Ractor Control: Capacitor Flux I
Rigs: 3 x Capacitor Control Circuit I
Drones: 7x Vespa II (although I really should carry 5 x Med II and 5 x Light II. Light drones really tear up frigates.)
Does all level 4 missions. Permaboosts the LSBII which makes things a lot easier. The drone range extender is nice since drones can add up to 29% to my DPS.
The Beta Cap Flux module provides a 19.7% cap recharge boost and allows me to permaboost the LSBII. I used to use 3xPDS II. The beta modules are much cheaper than tech IIs for only a 2% loss in efficiency.
Missile velocity rigs are the torp users friend. Plus my torps kill battleships in 3-5 volleys '(maybe 6 on the top end ones, not sure), but I use a CNR and 3 BCUs, 2 of them DG ones. Also kills BCs in one volley, which is a huge factor in ganking missions quicker.
Torp setup is definitely faster, but requires a lot more/better faction gadgets. -
Thank you SkyFlyer!
There is no 'n' in turret
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Ma Hensu
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Posted - 2007.05.26 21:19:00 -
[531]
I'm coming back to eve and have been reading this post lots for fitting a Raven. TY all
I have a question .....what skills do i need for the CCC rigs and what are they...where do u get them?
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Ma Hensu
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Posted - 2007.05.26 21:42:00 -
[532]
Edited by: Ma Hensu on 26/05/2007 21:42:30 Edited by: Ma Hensu on 26/05/2007 21:41:15
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Neon Ghost
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Posted - 2007.05.26 23:25:00 -
[533]
Originally by: Ma Hensu I have a question .....what skills do i need for the CCC rigs and what are they...where do u get them?
Minor point but it's useful info - the skills are only needed to fit the rigs to the ship. You don't need any extra skills to fly a ship with those rigs fitted (so you can get someone else to fit them for you).
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Ma Hensu
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Posted - 2007.05.27 02:37:00 -
[534]
ty for the info..... I can;t afford them outright (the ones I need ofcourse)...
O
If I have the req. skill for the part...I can fit them right?
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Nostic
Republic Military School
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Posted - 2007.05.27 05:36:00 -
[535]
What is the best combination of Rigor and Flare Catalyst rigs to maximize mission speed? I learned the hard way that damage/rof rigs have a stacking penalty with BCS so they're quite ineffective.
I run a second client to shield rep my Raven so tanking isn't an issue.
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Okane Man
|
Posted - 2007.05.27 15:42:00 -
[536]
I have another question about Torps vs. Cruise.
I understand Torps are the quickest way to get through missions, and I'm building an alt to use a Gist-Raven that will probably use them.
A Uber-tanked faction/deadspace Raven obviously doesn't have to worry about warping out in 99% of missions so only the DPS is a factor to him, but what about using Torps in a lower-tanked ravens, like a T2/T1, or even a Gist XLSB/T1 mixed tank?
It seems to me a Raven without a OMGWTF tank using Torps is a lot more vulnerable in missions, since he can't kill tackling frigs as easily as a Cruise Raven, and you just aren't going to use drones period in some missions (Guristas and Serp Rooms in WC,for example).
How do non-uber tank Tor Raven users approach missions with scramblers/drone aggro trouble? Do you just rely on your tank to hold through until only the scramblers are left and then release drones? Do Torps + 1 painter seem to help enough to kill off frigates when things turn sour?
I've flown gunships and Torp Phoons on lvl4s before, and I hated the helpless feeling I got when I was worrying about my tank holding through and praying my t2 drones would finish off the last tackler before my tank broke (especially in missions where releasing those very drones just got me whole room aggro). That isn't something I get in my Drake, since Hvy Missiles have no trouble killing frigs.
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Gahjek
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Posted - 2007.05.27 19:46:00 -
[537]
i have
6 T2 cruise 2 heavy dimminishing power drain
4 T2 hardeners (2 of each sort, or 2 inv sheilds) 1 T2 large shield booster
3 T2 PDS, 1 T2 BCS, 1 T2 cap recharger 1 T2 DCU
rigs 1* bay loading thruster 2* ccc
pretty good for L4's, leave booster running all the time, cap never runs out
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Cory Amash
Seriously Corrupt Information Industries Hydra Alliance
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Posted - 2007.05.28 17:37:00 -
[538]
Originally by: Gahjek *gibberish*
Dude, since when did the raven have 6 lows?
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Gahjek
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Posted - 2007.05.30 14:01:00 -
[539]
ok slight mistake, the cap recharger T2 is in the mid slot
and its a basic Raven, not navy or state raven
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Captain Crimson
Deep Core Mining Inc.
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Posted - 2007.05.31 11:42:00 -
[540]
6 torps
XL booster Boost amp 3 mission specific hardeners target painter
Mix of PDS and BCU
CCC rigs
Spend as much as you can on each.
Originally by: Tuxford I have already expressed my personal opinion on this and it was very positive (something about happy in the pants).
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Ararius
Lilandri Foundation
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Posted - 2007.05.31 13:49:00 -
[541]
Highs- 6x Torps Tractor/Salvage Combo
Mids- Gist C-Type XL Cap Recharger Target Painter 1 Invul T2 and 2 T2 hards for main/off resists
Lows- 3x BCU T2 2x PDU T2
3x CCC rigs T1
I can run everything forever, and if I need more of a tank, drop the painter for a shield booster amp and your good too go.
Only thing that costs much is the Booster, about 600m ish
So in total about 800m or so total to buy/fit it
Originally by: Alski It depends how much CCP learn from past user interface mistakes, i'm sure they'll do very well, but if not i'll be right clicking on random people and selecting "Orbit at 0.5m" 
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Sgt Blade
Save Yourself Inc.
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Posted - 2007.06.03 04:52:00 -
[542]
Edited by: Sgt Blade on 03/06/2007 04:51:45 lets see my current raven setup
Hi Slots
6 arby cruise heavy dim nos DG large grav SB (send my drones at the longer range frigs and SB the close range ones)
Med Slots
DG boost amp 4 active hardeners large shield booster 2
OR
DG boost amp 3 active hardeners x-l booster 2 heavy cap booster 2 with 800's (carry around 15 with you in cargo and 5 in the booster already should alst you a while)
Lows Slots
3 BCU 2 PDU
Rigs
3 CCC
Hypnotic Pelvic Thrusting Level 5 |

General Apocolypse
|
Posted - 2007.06.07 23:48:00 -
[543]
hmmm im finding im running out of cap too quickly on my setup? i can run the booster but only for short bursts? also my tank is too low to take on multiple bs's (7+)
high 6x arb cruise 1x Heavy Nos
mid XL Shield booster T2 Shield amp Invuln field T2 2 x Specific Hardner T2 Cap Booster
Low 3xPDU 2xBCU T2
rigs 3x Cap control circuit
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Roy Gordon
Caldari The Star Wolves
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Posted - 2007.06.08 12:24:00 -
[544]
Its the T2 X-Large Shield booster which is draining your cap I'm afraid. Even if you fitted a T2/True Sansha Cap Recharger you will run out of cap with your fitting. Your going to have to shell out your isk and get one of those Gist X-Large shield boosters if you want to run a perm tank. The alternative is to buy a Pith B or X-Type SB and use it in short burst cycles as needed. That which does not kill us makes us stronger. The Universe is ruled by three basic principles- Matter, Energy and Enlightened Self-Interest! |

Casa Grande
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Posted - 2007.06.08 22:43:00 -
[545]
Ok...Mostly on topic.
I'm starting to run level 3s right now and am currently running them in a Drake. The question is do I blow all my cash and outfit the Drake including rigs and all named/T2/best gear or do I sell the Drake and buy a Raven?
With the Raven I would be starting with a mix of T1/T2 basic gear. Weaponry would be heavy missles still until I could afford better.
Then the question becomes if I should go with the Raven should I stick with Heavy launchers until level 4s? Or move to Cruise launchers as soon as possible? Or a mix of the 2?
Any suggestions on a great Raven build for level 3s for someones who has something like 200mil to spend (on hardware after the raven is bought)?
---Wang
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pandymen
Caldari Red Dwarf Mining Corporation space weaponry and trade
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Posted - 2007.06.08 22:55:00 -
[546]
Edited by: pandymen on 08/06/2007 22:54:34 If you do actually have 200m after you buy your raven, you can easily afford one of the fittings listed above.
Buy CCC rigs to put in your lows, this leaves you plenty of cash to buy good named siege launchers. You will still have 100m left over before you even buy yourself a shield booster. Shell out for a good large/XL one that you can find at that price.
Edit: With that setup, you can start doing level 3's, and when you get comfortable with the way waves spawn, etc, you can easily do lvl 4's.
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TTIGER
FAST IMPACT
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Posted - 2007.06.08 23:43:00 -
[547]
Edited by: TTIGER on 08/06/2007 23:47:52 1 Arbalest heavy missile laucher =14-15m isk *7 =98-105m only launchers for drake xr-3200s =5m arbalest cruise =4-4.5m isk,i would not put arbalest heavy launchers on drake for 15m but if you can use tech2 heavy launchers then use tech2 . Dont use heavy missiles on raven . use drake for lvl3s until you have energy management lvl4 energy op lvl 4 and shield compensation lvl 4 minimum ,raven is good with active tank and drake with passive ,totally different skill wise. raven 92-93m atm +35m insurance 6 x siege or cruise arbalest lauchers 25-26m citadel average atm use tech2 pdus and tech2 bcu's Until you can fit like this raven keep using drake for lvl3s.Lvl 3s is a cakewalk for a raven(except damsel in distress lvl3 ,first create a bookmark in a pod if you are in empire first and warp to bookmark at your targeting range,if you dont im afraid youll lose raven)i did damsel in distress lvl 3 for standings with x-large shield boosterII ,tech 2 cruise lauchers and with BS lvl 5 at 0km and i had to run my booster non-stop drones 5 highly recommended.finally train your missile support skills too.
Originally by: Casa Grande Ok...Mostly on topic.
I'm starting to run level 3s right now and am currently running them in a Drake. The question is do I blow all my cash and outfit the Drake including rigs and all named/T2/best gear or do I sell the Drake and buy a Raven?
Weaponry would be heavy missles still until I could afford better.
edit:spelling
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Kaid Tallinu
Gallente SHAPE
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Posted - 2007.06.09 08:21:00 -
[548]
Edited by: Kaid Tallinu on 09/06/2007 08:20:10 Having read the whole thread, I've noticed a few peeps mentioning that they have trouble tanking missions like Right Hand of Zazzmatazz. As a relatively new Raven owner (but experienced mission runner), here's my setup and tactics:
6 x Arbie Cruise Launchers 2 x Drone Link Augmentor I
1 x Sensor Booster II 1 x Phased Weapon Navigation A... sheesh, best named TP 1 x Large Shield Booster II 2 x Heat Dissipation Field II 1 x Ballistic Deflection Field II
3 x PDS II 2 x BCS II
3 x CCC rigs
5 x Hammerhead II 5 x Hobgoblin II
Tactics:
1. Warp in, bookmark, warp out. Warp back in at 100km, and start flying away from the rats.
2. Lock Zor and the frigates first. Target all the frigs, even the ones that didn't target you, because those remaining four will aggro your drones if they get too close.
3. Spam Zor till dead, while setting the Hammerheads on the frigates. They should have closed within your 85km drone range pretty quick. Don't be afraid to stop and wait for them though 
4. Take out the rest of the spawn in order from nearest to farthest (although you might like to take out Schmidt earlier, as he does EM damage - but only once he's closed to about 65km).
Yes, sniping means that you'll lose more missiles to defenders, but seriously, how much does a CM cost? What's the bounty on the NPC you're killing?
This tactic also works fine for Damsel in Distress, sit just under 150km away from the Pleasure Garden. When it finally pops you only have to fly a couple of km before you can warp to the damsel.
I've also tried this on The Blockade, but be aware that warping in at 100km may put you very close to one of the spawn points. Assuming this doesn't happen, you're golden, and it becomes ridiculously easy. So easy in fact that I can run the Sansha version about 30 minutes quicker with the Raven than with my Apoc. And some peeps say that Amarr don't need a buff 
Can anyone give me any suggestions for setups (T2 and named only) and tactics for Worlds Collide, Sansha/Angels version? I've been consistently turning this down, cowardly carebear that I am 
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Ceremony Garp
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Posted - 2007.06.09 11:38:00 -
[549]
Originally by: Richard Cryshaw Ok, this is going to be funny. I bet...but I am a market geek rememeber that...
Here I go. I have been doing like lvl 3 missions all my life. (Should I mention I am a 31 mill sp char) I am leaning against doing lvl 4 missions any day now after I found out that I have, what I guess, kinda good skills in launcher and shield.
I am solely using torpedos and my skills are as follows:
* Missile Bombardment - Level 5 * Missile Launcher Operation - Level 5 * Missile Projection - Level 5 * Rapid Launch - Level 5 * Target Navigation Prediction - Level 5 * Torpedo Specialization - Level 5 * Torpedos - Level 5 * Warhead Upgrades - Level 5
In the field of Sield I have as follows:
* Shield Compensation - Level 5 * Shield Management - Level 5 * Shield Operations - Level 5 * Shield Upgrades - Level 5 * Tactical Shield Manupulation - Level 5
Now, to my point. Will this be enough to solo level 4 security missions with torpedos or do I need to train all the cruise skills instead?
My Ship setup is as follows:
High Slots: * Siege Missile Launcher II * Siege Missile Launcher II * Siege Missile Launcher II * Siege Missile Launcher II * Siege Missile Launcher II * Siege Missile Launcher II * 250mm Compressed Coil Gun I
Medium Slots: * Heat Dissipation Amplifier II * Kinetic Deflection Amplifier II * Magnetic Scattering Amplifier II * Shield Boost Amplifier I * XLarge C5-L Emergency Shield Overload I * V-M15 Braced Multispectral Shield Matrix
Low Slots: * Co-Processor II * Power Diagnostic System II * Power Diagnostic System II * Power Diagnostic System II * Power Diagnostic System II
Ok, that's about it...and my question is again. What would I need to change or what would be your suggestions as upgrade to this setup in case I wanna solo ALL the mission not keeping them too hard on me.
Thanks guys! Best Regards, Cry
Dear Richard,
You may wish to try a target painter in one of the med slots. A shield booster, shield boost-amp, 1 inv field, 2 rat specific hardeners and a target painter would help your torps against the smaller ships. I usually use my target painter to light up frigs and small stuff for my drones to chew on quicker. As you skills are the nuts, you could possibly add a sensor booster and have the target painter, shield boost, boost-amp with only two inv fields.
Hope this helps.
Regards,
Ceremony
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Valea
|
Posted - 2007.06.09 21:10:00 -
[550]
Highs: 6X arbi cruise, 2X Heavy diminishing NOS Meds: XL T2 Booster, T1 amp, 2 t2 invulns, 2 mission specific passive hardeners Lows: 2 pdu 3 bcu/2bcu 3 pdu Rigs: 3 charge economizers
Can kill pretty much anything, including the boss from vengeance, cruise missiles are a little slow on the battleships, but they make up for it with taking down cruiser and battle cruisers in 2-3 volleys. Tank usually lasts for any reasonable mission, if I use specific passive hardeners, the XL booster runs plenty long. And 5 t2 med drones will shred any frigates. If you drop the T2 booster for a good named, you free up 60 cpu to switch to siege, which I only find necessary for pvp. I don't get the whole small guns on a raven thing, but whatever floats your boat.
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Kaid Tallinu
Gallente SHAPE
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Posted - 2007.06.10 14:18:00 -
[551]
OK, up to now I've been avoiding Worlds Collide (Sansha/Angels version). Before I go risk my shiny and relatively new ship, any care to volunteer a critique of this setup?
6 x Arbie Cruise Launchers / Devastators 2 x Medium Beam Laser II (for those pesky interceptors... I hear there's bad drone aggro)
1 x X-Large Shield Booster II 2 x Explosion Dampening Field II 1 x Ballistic Deflection Field II 1 x SBA II 1 x Electrochemical Cap Booster I / 800s
1 x IFF 2 x PDS II 2 x BCS II
Most relevant skills at lvl 5, except Shield Compensation (lvl 4 atm).
So, what are my chances, just taking the Angel route? Don't really want to go empty my wallet on officer stuff unless it's absolutely vital - got other things I wanna buy, tyvm 
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Rooker
Lysian Enterprises United Corporations Against Macros
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Posted - 2007.06.10 17:37:00 -
[552]
6 Arby cruise 2 Heavy diminishing
Domination XL booster (easier on the cap and fairly cheap) Best named boost amp (can't use T2 atm) Mix of 4 Hardeners or Invuln, all T2. Or 1 sensor booster for certain missions
DCU II 3 BCS II 1 PDS
3 Cap Control Rigs
T2 Hammers and Hobs (or T2 Valks and Warriors for Angels)
Except for Blood Raiders (because of the NOS), I can tank and gank any mission without warping. I spend way more time flying to the next stage gate, which they are "kind" enough to place halfway across the universe, than I do shooting rats.
-- SAVE EANM FROM THE NERFBAT! |

Rooker
Lysian Enterprises United Corporations Against Macros
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Posted - 2007.06.10 17:41:00 -
[553]
Originally by: Kaid Tallinu Edited by: Kaid Tallinu on 10/06/2007 14:45:32 OK, up to now I've been avoiding Worlds Collide (Sansha/Angels version). Before I go risk my shiny and relatively new ship, any care to volunteer a critique of this setup?
The Sanshas are going to eat you alive like that. I'd go with 1EM, 1kin, 1 therm, 1 invuln and drop the cap booster. I'd drop the lasers too and use NOS. Cruise can kill frigs, it just takes a few more volleys. You can swap the hardeners around again once you clear the first stage.
-- SAVE EANM FROM THE NERFBAT! |

Kaid Tallinu
Gallente SHAPE
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Posted - 2007.06.10 19:21:00 -
[554]
I understood that the Sanshas in the first stage wouldn't aggro unless I used drones - so I was just going to tackle the Angels, and head through their gate. Hence, the small weapons for the frigates/interceptors; I don't want to find myself scrammed and stuck...
So bearing in mind that I shouldn't have to deal with the Sanshas, will this happily tank the damage that the Angels do?
I don't have any experience with Angels at this level, and certainly not in a Raven. All this shield/cap micromanagement is completely different from what I'm used to - switch on armour hardeners and LARs, and leave them running throughout the whole mission (regardless of whether they're needed or not).
Should I go with: X-Large booster, 2 Exp, 1 Kin, SBA, cap booster, or: Large booster, 2 exp, 1 kin, 1 invun, and SBA, or is there some other combination that will be more sustainable and give the necessary tank?
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Stork DK
Red 42
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Posted - 2007.06.11 09:57:00 -
[555]
Raven Level 4 setup:
High-****s: 6x T2 Torps Tractor and salvage / Nos
Medium-****s: 1x Large T2 Shield Booster 1x Target Painter 2x Highest Rat Specific T2 Hardener 1x Second Highest Rat Specfic T2 Hardener 1x T2 Invul Field
Low-****s: 3x T2 Ballistic Control System 2x T2 Power Diagnostic System
Rig-****s: 3x Capacitor Control Circuit
Drone-****s?: 5x T2 Light Scout Drones 5x T2 Medium Scout Drones
-------------- If i could be a Super Hero, i would be AwesomeMan
Minmatar Are The Awesome Race Idiots |

Viscount Stoko
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Posted - 2007.06.11 10:27:00 -
[556]
Originally by: Kaid Tallinu I understood that the Sanshas in the first stage wouldn't aggro unless I used drones - so I was just going to tackle the Angels, and head through their gate. Hence, the small weapons for the frigates/interceptors; I don't want to find myself scrammed and stuck...
So bearing in mind that I shouldn't have to deal with the Sanshas, will this happily tank the damage that the Angels do?
I don't have any experience with Angels at this level, and certainly not in a Raven. All this shield/cap micromanagement is completely different from what I'm used to - switch on armour hardeners and LARs, and leave them running throughout the whole mission (regardless of whether they're needed or not).
Should I go with: X-Large booster, 2 Exp, 1 Kin, SBA, cap booster, or: Large booster, 2 exp, 1 kin, 1 invun, and SBA, or is there some other combination that will be more sustainable and give the necessary tank?
I have just done this very mission twice in a row and taken the Angels route. I did decide to clear out the first room completely though before going through the Angels gate, and I re-fitted before going through the gate. So in the initial room my hardners were: 1xEm II, 1xTherm II, 2xInv II. Re-fitted for the Angels path to: 1xExp II and 3xInv II (would have probably fitted 2xExp II and 2xInv II, but I only had one Exp hardner available). Make sure you follow the guide here:
http://home.broadpark.no/~tijohann/eve/missions/worldscollideansa4.html
(actual rats may vary) But remember the important points are: Don't use drones as they will aggro everything. Don't attack the 2 Angel Spies in the 2nd Stage until everything else is killed.
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HAL 9000
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Posted - 2007.06.12 16:03:00 -
[557]
I'm a new Raven owner, and I'm gearing up for level 4's solo, but I haven't tried any yet until I solidify my skills a bit more. Messing around with the Raven in level IIIs, I already have some questions.
1. Is the Heavy Diminishing NOS all that effective? I didn't really notice any signficant benefit to my capacitor when using it. And its limited range made it useless if nothing was tackling me. I know tacklers are often an issue in level IVs. Does a heavy NOS slow them down or prevent them from tackling you altogether? Is that its main role, or is its main purpose to provide a small boost to one's own cap?
2. More generally, a poster on the previous page asked the same question I've got: how to deal with the little stuff (frigates, cruisers, etc) if you can't safely use your drones. Cruise missiles rather than torps? Just pop the big stuff first and then get out the drones?
3. I like to use shield-resistance amplifiers, both active and passive. Is active better on the Raven, or a mix?
4. Along the same lines: do people train shield compensation skills to 5, or leave them at 4 (which is where I have them)? Currently I'm training the two rank-1 cap and shield skills to 5; are there any other tank skills that should go to 5? Is there a guide to Raven skills somewhere?
Many thanks.
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mr bighelmet
EnTech Pax Familia
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Posted - 2007.06.12 17:08:00 -
[558]
Originally by: HAL 9000 I'm a new Raven owner, and I'm gearing up for level 4's solo, but I haven't tried any yet until I solidify my skills a bit more. Messing around with the Raven in level IIIs, I already have some questions.
1. Is the Heavy Diminishing NOS all that effective? I didn't really notice any signficant benefit to my capacitor when using it. And its limited range made it useless if nothing was tackling me. I know tacklers are often an issue in level IVs. Does a heavy NOS slow them down or prevent them from tackling you altogether? Is that its main role, or is its main purpose to provide a small boost to one's own cap?
2. More generally, a poster on the previous page asked the same question I've got: how to deal with the little stuff (frigates, cruisers, etc) if you can't safely use your drones. Cruise missiles rather than torps? Just pop the big stuff first and then get out the drones?
3. I like to use shield-resistance amplifiers, both active and passive. Is active better on the Raven, or a mix?
4. Along the same lines: do people train shield compensation skills to 5, or leave them at 4 (which is where I have them)? Currently I'm training the two rank-1 cap and shield skills to 5; are there any other tank skills that should go to 5? Is there a guide to Raven skills somewhere?
Many thanks.
1) yes it's usefull, in lv4 mission u willg et Bs that will get in heavy nos range, just remember to switch the nos from tiem to time since NPC have limited cap to drain and it wont regen. 2) small stuff u deal with drones (t2 small are prefferd) + ur missile, if u have cruise missile then dont foget to learn guided missile, if u focus on torp missile dont forget to bring ur target painter 3) The raven have good Cap regen, and the main drain on your regen will be the shield booster anyway so using active resist is better since u get more resist from that slot. 4) There a few posts about what skills to have for raven, u can run lv4 with t1 raven (i.e. all items are t1) but it get easier if you put t2 about tank skill check skill forum for shield tank skills.
If i post something smart it represent my corp and alliance all other posts are my feeling/ideas only and do not represnt the rest |

Viscount Stoko
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Posted - 2007.06.12 17:28:00 -
[559]
Originally by: HAL 9000 I'm a new Raven owner, and I'm gearing up for level 4's solo, but I haven't tried any yet until I solidify my skills a bit more. Messing around with the Raven in level IIIs, I already have some questions.
1. Is the Heavy Diminishing NOS all that effective? I didn't really notice any signficant benefit to my capacitor when using it. And its limited range made it useless if nothing was tackling me. I know tacklers are often an issue in level IVs. Does a heavy NOS slow them down or prevent them from tackling you altogether? Is that its main role, or is its main purpose to provide a small boost to one's own cap?
2. More generally, a poster on the previous page asked the same question I've got: how to deal with the little stuff (frigates, cruisers, etc) if you can't safely use your drones. Cruise missiles rather than torps? Just pop the big stuff first and then get out the drones?
3. I like to use shield-resistance amplifiers, both active and passive. Is active better on the Raven, or a mix?
4. Along the same lines: do people train shield compensation skills to 5, or leave them at 4 (which is where I have them)? Currently I'm training the two rank-1 cap and shield skills to 5; are there any other tank skills that should go to 5? Is there a guide to Raven skills somewhere?
Many thanks.
1. From my experience the Heavy NOS effect isn't noticable - I just assume it must be doing something  It has been said on other forum threads that the rats have 2 levels of cap - one you can drain and one you can't, so they will never run out.
2. I just attack them with my Cruise missiles and put up with the fact that 1) its a waste of cruise and 2) it might take a bit longer than desired (especially the Arch/Dire frigs). Train up all your missile skills e.g target navgation prediction, or possibly fit a target painter.
3. I think passive harnders are pretty much a waste of time unless you think you are going to run out of cap regularly. The Active ones don't use much anyway.
4. Specific compensation skills are mostly only of use to the passive hardners - but I have trained most of them to lvl 4 anyway, and I intend to take the normal shield comp to lvl 5 in the next week or two.
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General Apocolypse
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Posted - 2007.06.12 23:59:00 -
[560]
Originally by: HAL 9000
1. Is the Heavy Diminishing NOS all that effective? I didn't really notice any signficant benefit to my capacitor when using it. And its limited range made it useless if nothing was tackling me. I know tacklers are often an issue in level IVs. Does a heavy NOS slow them down or prevent them from tackling you altogether? Is that its main role, or is its main purpose to provide a small boost to one's own cap?
2. More generally, a poster on the previous page asked the same question I've got: how to deal with the little stuff (frigates, cruisers, etc) if you can't safely use your drones. Cruise missiles rather than torps? Just pop the big stuff first and then get out the drones?
3. I like to use shield-resistance amplifiers, both active and passive. Is active better on the Raven, or a mix?
4. Along the same lines: do people train shield compensation skills to 5, or leave them at 4 (which is where I have them)? Currently I'm training the two rank-1 cap and shield skills to 5; are there any other tank skills that should go to 5? Is there a guide to Raven skills somewhere?
Many thanks.
i know 2 people have answered this, but thought id give you mine. 1. The Heavy NOS will/will not be effective depending upon what your using, the main drain on a raven is the shield booster, if ur using a large then yes it will help to power its usage, if your using an XLarge - No, i carry one on mine simpy because due to the ravens crap CPU outage its the only thing i can fit that has some 'use'
2. Many people use torps on the raven but ive found this narrows your targets as the torps are only really effective against big slow ships with large sig radius e.g. Bs's. Cruise however are effective against a wider variety of targets, i can pop BS's, BC's, cruiser and destroyers with ease, i then use drones to mop up the frigates.
3.Theres one word here - Active! the raven is too big and slow for passive, they simply dont give enough resistance for its shields - you want to be aiming for around mid 80's for % resistance to be able to tank, i do this and am able to tank multiple bs's without having to use the shield booster
4.Train the shield compensation skills if u plan on using a drake, ALL other skills containing the words shield/energy is good to have to lvl5 when using a raven
Hope this helps, some people may argue these answers - bugger em, it works for me 
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Oprahh
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Posted - 2007.06.13 02:23:00 -
[561]
Here's my setup:
Highs: 6 x arbi siege, 1 x Heavy diminishing NOS Meds: XL Gist C Booster, DG Amp, 1 x Named Painter (the one that's as good as T2), 3 x T2 Rat Specific Hardeners Lows: 3 x T2 pds, 2 x DG bcu Rigs: 3 CCC Drones: 5 x T1 Medium (working on T2)
Currently, I have ~4.5mm SP, and I can do everything but Enemies Abound 5/5 (which I haven't tried yet) pretty easily. Recently, I made the switch from cruises to torps. My dps is a lot higher, but replacing the 4th hardener with a painter has hurt my tank a lot. I have to be MUCH more careful when I run missions now.
As others have said, if you're going to use torps, you have to use a painter. But very few people have mentioned Signature Focusing or Frequency Modulation, which would seem to be important painter skills. Does anyone have any thoughts on whether training these skills is worthwhile?
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Rynthran Thrandyr
Sebiestor tribe
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Posted - 2007.06.13 07:26:00 -
[562]
Originally by: Oprahh As others have said, if you're going to use torps, you have to use a painter. But very few people have mentioned Signature Focusing or Frequency Modulation, which would seem to be important painter skills. Does anyone have any thoughts on whether training these skills is worthwhile?
I agree that Signature Focusing is a must have for torps/painter setup, Frequency Modulation and Long Distance Jamming i don't consider that important as the rats you need to paint usually come within 30km range or so.. that said however when popping inties with a few torps while they are mwd'ing towards you those painter range skills will be useful too..
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General Apocolypse
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Posted - 2007.06.13 22:48:00 -
[563]
Originally by: Oprahh Here's my setup: As others have said, if you're going to use torps, you have to use a painter. But very few people have mentioned Signature Focusing or Frequency Modulation, which would seem to be important painter skills. Does anyone have any thoughts on whether training these skills is worthwhile?
For lvl4's its a good idea to prioritze tank over firepower
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Kjarl Rath
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Posted - 2007.06.14 01:09:00 -
[564]
A quick question about shield boosters for the raven. I'll probably use a large rather than an X-large until my shield skills are higher, but as for whether to use a best-named or T2 booster, I feel like I must be missing something.
A C5-L and a T2 Large booster both give 60 shield per second. Is the T2 more cap efficient, or does it not really matter which I use?
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Bralstov
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Posted - 2007.06.14 05:31:00 -
[565]
Hi i am looking for a perma tank raven without nos, as in motsu there is sometime 30 sec of lag, even 1 min. Atm im with
6 domi siege / drone link / free
pith xtype large sb dg sba 3 hardeners II cap rech II
2 dg bcu 3 pds II
3 CCC
5 med drone t2
i cant use a 4th hardener instead of the cap II, even i replace a bcu for a pds, capa drop to 0. With the actual set up my capa go to 36-37%, very close to the pic regen.
im lvl 4 fot the 2 energy skill. im just asking how i can get more tanking i was thinking maybe with a gist c xlarge and 2 energy skill at lvl 5, anyone have other ideas ? ( oh and i cant buy 2 billons isk officer pds ).
sorry for the bad english.
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Viscount Stoko
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Posted - 2007.06.14 11:34:00 -
[566]
Originally by: Bralstov
... im just asking how i can get more tanking i was thinking maybe with a gist c xlarge and 2 energy skill at lvl 5, anyone have other ideas ? ( oh and i cant buy 2 billons isk officer pds ).
sorry for the bad english.
Trouble is that the prices for Gist X-Large Boosters have just gone through the roof. A few weeks ago a type B was around 650mill but now is closer to 1billion, Type C's have gone from about 450mill to 750mill.

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Klandi
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Posted - 2007.06.14 11:53:00 -
[567]
Right ppl - lets think out the box for a while now
My main does Lvl4 mission without the need of a Gist X SB and recieves zero damage EVEN if the complete room aggros (ANY and EVERY lvl4 mission, I am also anticipating the same with Lvl5)
How?
Simple - I run two accounts and the other character runs a basilisk with shield transfers (it was a osprey before skilling up)
Here is my two characters setups
Damage-dealer (CNR) Hi: 7x Cruise II, tractor beam Med: 4 rat specific active hardners (2x2), 1 x Invulnerability II, Sensor BoosterII Low: 3 x BCUII, 1 x PDU, 1 x Explosive Armour Hardner Rigs: 2xCCC 1, 1 x EM
The 2x2 is two of the same hardner for the rat type - the Invul does what's left over. For example: Rat: Angel | Damage: Explosive, Kinetic Resists: 2 x Ballistic, 2 x Explosive - resists in those areas are around 81% Rat: Mercernary | Damage: All I see what are the two highest and put those on
Support (Bask)
Hi: 5 x Large S95a Shield transfers, 1 x cloak II Med: 5 x Cap recharge II Low: 2 x RCU (faction or COSMOS)
Pros and Cons This setup can tank any and all PVE missions with zero (0) damage to the shield. If there are two damager dealers and both attract aggro (Damsel and Blockade) then the Bask can boost both. You must keep an eye on the support ship as it will not survive aggro itself. I have learnt when the spawns happen and cloak the support before it gets targetted. If that is not an option I focus fire on anything that is targetting support
Why have I gone this route? Simple answer: cost
The CNR cost with setup is around a bil. The Bask is around 50/75mil... I have two Bask setup just in case I lose one. Previously,I have not had the HUGE amounts of isk that greedy bast**ds selling the SB and SBA are asking - and now I have found this is 100% more effective than getting one
Lesson - think outside the box more 
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Neon Ghost
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Posted - 2007.06.14 13:31:00 -
[568]
Originally by: Bralstov Hi i am looking for a perma tank raven without nos, as in motsu there is sometime 30 sec of lag, even 1 min. Atm im with
6 domi siege / drone link / free
pith xtype large sb dg sba 3 hardeners II cap rech II
2 dg bcu 3 pds II
3 CCC
5 med drone t2
i cant use a 4th hardener instead of the cap II, even i replace a bcu for a pds, capa drop to 0. With the actual set up my capa go to 36-37%, very close to the pic regen.
im lvl 4 fot the 2 energy skill. im just asking how i can get more tanking i was thinking maybe with a gist c xlarge and 2 energy skill at lvl 5, anyone have other ideas ? ( oh and i cant buy 2 billons isk officer pds ).
sorry for the bad english.
Yeah get a Gist C-type X-large booster, also swap those PDU's for Capacitor Flux Coil II's. With both cap skills and shield compensation skill at 4, it should run permanently even with 4 hardeners fitted.. but you'd be better off using 3 hardeners and a target painter, you'll kill smaller ships MUCH faster :)
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Ciaphas Loken
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Posted - 2007.06.14 14:26:00 -
[569]
High- 6x named cruise launchers Tractor/Salvage Combo
Mid- Best XL non faction booster regular boost amp Cap Recharger 2 Cap Recharger 2 2 hardeners
Low- 5x capacitor power relays?(-cap size% + recharge 29%)
3x CCC rigs T1
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General Apocolypse
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Posted - 2007.06.14 22:39:00 -
[570]
Originally by: Klandi Right ppl - lets think out the box for a while now Pros and Cons This setup can tank any and all PVE missions with zero (0) damage to the shield. If there are two damager dealers and both attract aggro (Damsel and Blockade) then the Bask can boost both. You must keep an eye on the support ship as it will not survive aggro itself. I have learnt when the spawns happen and cloak the support before it gets targetted. If that is not an option I focus fire on anything that is targetting support
Why have I gone this route? Simple answer: cost
The CNR cost with setup is around a bil. The Bask is around 50/75mil... I have two Bask setup just in case I lose one. Previously,I have not had the HUGE amounts of isk that greedy bast**ds selling the SB and SBA are asking - and now I have found this is 100% more effective than getting one
Lesson - think outside the box more 
ive got a corp mate who does this with a CNR and a rattlesnake, its a brill idea but unfortunately you either need 2 systems or a powerful solo system to run 2 accounts, or you can juggle tank or buy faction, either way you lose money - in real life or in eve 
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Leandro Salazar
The Blackguard Wolves
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Posted - 2007.06.14 22:50:00 -
[571]
Edited by: Leandro Salazar on 14/06/2007 22:49:49 Pff dual account mission running is lame :P
Real men solo them!
(And I DO have two accounts too... Just too bad my alt is in lowsec for PvP or 0.0 for exploration.)
It would also defeat like half my game purpose, which is pimping my solo lvl4 rides ever more.
Thank you SkyFlyer!
There is no 'n' in tur |

brocksamson316
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Posted - 2007.06.15 13:51:00 -
[572]
Originally by: Ciaphas Loken High- 6x named cruise launchers Tractor/Salvage Combo
Mid- Best XL non faction booster regular boost amp Cap Recharger 2 Cap Recharger 2 2 hardeners
Low- 5x capacitor power relays?(-cap size% + recharge 29%)
3x CCC rigs T1
That is the worst raven setup ive seen in a long time, are you for real with 5 cap relays in lows? I am grimacing at that setup
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Gax Githanki
Defiance Corp Brutally Clever Empire
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Posted - 2007.06.15 18:50:00 -
[573]
I have been running lvl 4s for some time in a Drake and I wonder if some of these tanks might be a little over done. The faction mods are nice but do not seem absolutely necessary. I ran the following Raven setup through quickfit and I think I should be able to maintain roughly the same tank as my Drake setup.
Highs 6x Arbalest Cruise Launchers 1x Tractor beam 1x salvager
Mids 1x Large Shield Booster II 2x Shield Boost Amplifier 2x Invulnerability Field II 1x Rat-specific hardener or resistance amplifier
Lows 2x Ballistic Constroll System II 3x Power Diagnostic System II
Rigs 3x Capacitor Control Circuit I
My shield tank/capacitor skills are all at lvl 4. I figure I can keep this tank up almost indefinitely (over 10 minutes non-stop) with my current skills. And honestly, the tank shouldn't need to run all the time anyway.
Am I way off base with this setup? I realize it might not be as efficient as a Torpedo Raven with 2 painters but this fit is close enough to the Drake I run that I can feel comfortable in it. The only problem I think I will have with this setup is the reliance on drones to take out frigs and cruisers which are a majority of the ships you face even in a lvl 4 mission. I find that you cannot always count on drones because of aggro.
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Fink Angel
Caldari The Merry Men
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Posted - 2007.06.15 19:04:00 -
[574]
Originally by: Gax Githanki The only problem I think I will have with this setup is the reliance on drones to take out frigs and cruisers which are a majority of the ships you face even in a lvl 4 mission. I find that you cannot always count on drones because of aggro.
Cruise missiles have no problems with cruisers, and even slowish frigs. The only problem you'll have with cruise is taking down the 30k ISK fast assault frigs.
Tend to be the elite webber / scrambler onese. For those I use light drones.
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Luka Lavandi
Caldari
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Posted - 2007.06.19 19:37:00 -
[575]
Edited by: Luka Lavandi on 19/06/2007 19:40:40
Originally by: Gax Githanki
Highs 6x Arbalest Cruise Launchers 1x Tractor beam 1x salvager
Mids 1x Large Shield Booster II 2x Shield Boost Amplifier 2x Invulnerability Field II 1x Rat-specific hardener or resistance amplifier
Lows 2x Ballistic Constroll System II 3x Power Diagnostic System II
Rigs 3x Capacitor Control Circuit I
My shield tank/capacitor skills are all at lvl 4. I figure I can keep this tank up almost indefinitely (over 10 minutes non-stop) with my current skills.
With skills at 5 it could run permanently, but it's not effective because of 4 sec cycle. Replace LSB2 with DG LSB (costs <30mil), and 3xPDS2 to 3xCFC2. -------------------------------------------- Just flying to the nearest mall -------------------------------------------- |

TradeUnion second
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Posted - 2007.06.19 21:15:00 -
[576]
High 6x Arba Cruise 2x 150mm or whatever you like for additional dmg/anti frig --------------- Medium XL Shield Booster II Shield Booster Amp II Cap Recharger 2 Cap Recharger 2 2 Rat specific hardeners --------------- Low 2x BCS II 3x Beta Reactor Control: Capacitor Flux I (cheaper and enough recharge) --------------- Rigs 3x Capacitor Control Circuit I
I use additional ship for salvage - much faster. With my skills this setup runs forever and makes ~175 shield recharge per second. I use T2 light/medium drones also.
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Heldar NiteShade
Minmatar Cospoli Assembly
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Posted - 2007.06.22 16:43:00 -
[577]
my CNR lv4 set
7 t2 cruise launchers 1 heavy ghoul energy siphon
1 t2 Large shield booster 1 dread shield boost amp 2 t2 invun fields 1 t2 photon scattering field 1 t2 large shield extender
1 t2 ballistic control system 4 t2 PDS
rigs 3 capacitor control circuit
5 t2 drones
implants full crystal set
cap 8071/recharge 374.85 sec shield 21081/recharge 1274.84 sec (resists 72-79-68-58)
have tryed with the xl shield booster but cant sustain the cap for more than a min or 2,running the setup as i do cap never drops below 50%
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General Apocolypse
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Posted - 2007.06.22 23:23:00 -
[578]
Originally by: Heldar NiteShade my CNR lv4 set
7 t2 cruise launchers 1 heavy ghoul energy siphon
1 t2 Large shield booster 1 dread shield boost amp 2 t2 invun fields 1 t2 photon scattering field 1 t2 large shield extender
1 t2 ballistic control system 4 t2 PDS
rigs 3 capacitor control circuit
5 t2 drones
implants full crystal set
cap 8071/recharge 374.85 sec shield 21081/recharge 1274.84 sec (resists 72-79-68-58)
have tryed with the xl shield booster but cant sustain the cap for more than a min or 2,running the setup as i do cap never drops below 50%
My god man, how do you still manage to hold onto your cnr?! drop the invuln fields and use mission specific hardners, your resistancy is not very good for a mission involving therm/kintic dealing rats where you may run into 6 or 7 bs's and about 10-20 cruisers at one time - run 4x resistance hardners tech2/faction (i.e. 2xkinetic, 2xthermal for kin/therm rats) also using an X-large SB is advisable for big missions just use it sparingly. Thumb rule for resistance aim for at least mid 80's
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Xenon 101
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Posted - 2007.06.23 02:24:00 -
[579]
Try this setup: high slots:6 cruise launchers+plus 2 heavy nos
medium slots:large shield extender II,shield recharger II, 4 rat specific active hardeners
low slots:3x shileld power relays II,power diag. unit II,ballistic control system II
rigs :3x core defence field purger tech 1
So....I get 13140 shield hp and 327 sec recharge time......she tanks like a Drake,i have enough capacitor to run the shield hardeners for 20-25 min without using the heavy nos,I dont have to worry about the damn CAP every sec or so if I use a standard shield booster and recharger setup I know people we'll say I'm a noob and my configuration's crazy but i dont care,you should try it before you say something,my RAVEN tanks like a DRAKE
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Erika v'Adler
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Posted - 2007.06.24 04:40:00 -
[580]
very interesting
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Bazan Kor
STK Scientific M. PIRE
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Posted - 2007.06.24 10:27:00 -
[581]
Edited by: Bazan Kor on 24/06/2007 10:25:45
Originally by: Xenon 101 my RAVEN tanks like a DRAKE
I dont see how a battleship tanking like a Battlecruiser is a good thing 
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xXxcrazyxXx
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Posted - 2007.06.26 10:41:00 -
[582]
For me it is all about staying alive. They all die eventually!! in missions.
top: 3 x cruise,3 x torp, 1x dim nos, 1 x med blaster/dim nos. I only fit the torps because I want to kill BS faster. mids: xlarge c5 sb, 3 x T2 passive shield hardners (enemy damage specific)2 x active shiled hardners (named 50%)(enemy damage specific) Lows: 2 x bcu 11's 3 x pdu's 11
Drone bay. 5 x T2 drones. (i use hammers, never let them out until you are locked)
Pick your targets, kill frigs first, use cheapish ammo, stay alive. Tru I have very gd shield skills. Very rarely have to warp. Go back get your fitted tractor/salvadger fitted destroyer and claim ya bounty. For PVP change ship
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Darkphara
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Posted - 2007.06.29 17:22:00 -
[583]
Edited by: Darkphara on 29/06/2007 17:21:14 Hiya!
I admit I'm quite wet behind the ears still, so I'm looking for some help in balancing my planned lvl4 fit/build to be more cost effective versus actually being able to run lvl4 missions smoothly.
Currently planning on:
CNR with 3xCCC -------------- High 6xCaldari Navy Cruise Launcher 2xHeavy Dimishing Power System Drain I --------------- Medium DG X-Large Shield Booster 3xDG Active Hardener DG Shield Boost Amplifier CR2 ---------------- Low 4xCapacitor Flux Coil BCU II ---------------- 5xHammerhead T1 (LVL3 interfacing and Combat Drone Op) ---------------- LVL4 on the three cap skills - lvl3-5 on missileskills/BS skill to start with.
Should be able to run the booster nonstop with the 2x NOS on, droids to help on elite frigs.
Any advice on obvious flaws in this plan and especially any ideas on how to lower it's cost would be greatly appriciated - thanks!
- Darkphara |

Zatarrra
Caldari ChateauDif
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Posted - 2007.06.30 06:03:00 -
[584]
Edited by: Zatarrra on 30/06/2007 06:02:24
Quote: CNR with 3xCCC -------------- High 6xCaldari Navy Cruise Launcher 2xHeavy Dimishing Power System Drain I --------------- Medium DG X-Large Shield Booster 3xDG Active Hardener DG Shield Boost Amplifier CR2 ---------------- Low 4xCapacitor Flux Coil BCU II
one of biggest benes of CNR is that 7th launcher slot... dump the nos in exchange for it. rest of setup looks very good in mids,
in the lows, esp w/ 3 ccc's, try 4 BCU2's (eventually faction), you should find that 99% of L4's you can do smoothly w/ aggroing the right pockets w/ this setup and/or keep increasing bcu2's till you are comfortable... keep in mind huge increases in shield/armor on the cnr makes it much smoother than the raven you're used to.
depending on cash the 350 calibs of cnr allows for 1 t2 ccc, and 2 reg ccc's... but the 3 ccc's is good enuf
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Misrenath
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Posted - 2007.06.30 09:04:00 -
[585]
Originally by: Bazan Kor Edited by: Bazan Kor on 24/06/2007 10:25:45
Originally by: Xenon 101 my RAVEN tanks like a DRAKE
I dont see how a battleship tanking like a Battlecruiser is a good thing 
That might have something to do with the fact that when correctly fitted, Drake tanks passively like a piece of adamantium. DPS just sucks really badly, though.  |

FHPhantom
Caldari State War Academy
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Posted - 2007.07.01 11:33:00 -
[586]
Originally by: Arcticblue2 Highslot: 6x Cruisemissile launchers (usually just tech 1 .. because lets face it lvl 4 is not that hard). 1x Blaster medium type .. your pick 1x Heavy Nos... (named if you like).
Medium Slot: 1x Large shield booster 4x Active tech 2 shield hardners (usually like 2 heat and 2 kin and so on... you know depending on what mission I run). 1x Shield booster amplifier
Lowslot: 2x Warp core Stabs.. (yes it have saved my ships many times from warpscrambling frigs). 3x PDU's.
Pack medium drones for close defence with the blaster...
I do most missions solo, missions I have had problem with is missions like Right hand of Zazzmatazz.. and a couple of others, usually just warp out a few times. No problem taking out 2 mill rats with this one, and a few modification and you even fight PvP with this one.
2 stabs u must have a hell of a locking time but i guess it works if u warp in tank dam for 30 seconds then bang out the frigs, warp out to repair
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FHPhantom
Caldari State War Academy
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Posted - 2007.07.01 11:40:00 -
[587]
my setup and I do them solo, once in a while drake support from a freind so I dump the 2 stbs
Highs 5x Arbalest Cruise Launchers 1x Arb Siege 1x HD 1x salvager
Mids 1x Large Shield Booster II 1x Large SE II 4x Sheild Hardners 1 of each II
Lows 1x Ballistic Constroll System II 2x Power Diagnostic System II 2x Warp Stabs
Rigs 3x Capacitor Control Circuit I
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Li Qiao
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Posted - 2007.07.01 15:25:00 -
[588]
Thinking of doing some L4 running again, this time in a CNR and I'm having troubles fitting it, even after reading the last 4 pages :)
Currently Im looking at this, vs guristas, and no I don't have T2 Cruise launchers :) Raven Navy Issue
'Arbalest' Cruise Launcher I [23xWrath Cruise Missile] 'Arbalest' Cruise Launcher I [23xWrath Cruise Missile] 'Arbalest' Cruise Launcher I [23xWrath Cruise Missile] 'Arbalest' Cruise Launcher I [23xWrath Cruise Missile] 'Arbalest' Cruise Launcher I [23xWrath Cruise Missile] 'Arbalest' Cruise Launcher I [23xWrath Cruise Missile] 'Arbalest' Cruise Launcher I [23xWrath Cruise Missile] Heavy Diminishing Power System Drain I
Dread Guristas Shield Boost Amplifier Heat Dissipation Field II Heat Dissipation Field II Ballistic Deflection Field II Ballistic Deflection Field II Dread Guristas Large Shield Booster
Ballistic Control System II Ballistic Control System II Capacitor Flux Coil II Capacitor Flux Coil II Capacitor Flux Coil II
Rigs : Capacitor Control Circuit I \ Capacitor Control Circuit I \ Capacitor Control Circuit I \ 5x Vespa II 5x Hornet II
13500 shield, 18.0/s, E/T/K/Ex=0/81/85/59 10459 armor, E/T/K/Ex=59/44/25/10 3915.0472044423313 cap, +49.29/s, -54.0/s 144.0 m/s 493.8 DPS (391 without drones, +50 dps with cal navy launchers) ---------------------------------- What kind of "raw" dps do you guys get on your ravens/CNRs? Is it just me or does mine look kinda crappy :p (using quickfit) Am I missing something? I'm having trouble remembering how much shield regen per sec was needed (current setup gives 102 from booster and 18 passive), and the last time I ran L4s was last fall so things have changed.
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skiersteve
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Posted - 2007.07.02 07:43:00 -
[589]
Well.. I've been running level 3s for so long im so bored of them i almost cry when i run them. So i just grabbed a raven and outfitted it like someone told me to in game (im new) and after reading this thread I feel as if he and I are the biggest idiots on the face of the planet. Thankfully I tried it on a level 3 mission first (it performed horribly) because this setup never would of made it through the first level 4.
Highs 6x ZW-4100 Siege Missile Bay
Mids 1x X-Large C5-L Emergency Shield Overload I 1x Shield Boost Amplifier I 1x Cap Recharger II 1x Prototype I Sensor Booster 2x Tech II Mission Specific Active Hardeners
Lows 2x PDS II 2x BCS II 1x 'Stoic' Warp Core Stabilizer
Rigs 1x Capacitor Control Circuit
As you can see, my **** is terrible. After reading this post I realized i should use Cruise Launchers not Siege Launchers but I am left with a few questions still.
1) Should I replace my PDS with capacitor flux coils? Why? They don't seem that great... 2) The guy I was talking to INSISTED that I use a stab on level 4s, and if I don't, I will lose my raven. But I dont just lose one slot, with a stab I need a sensor booster as well or I cant lock anything more than 44k out. (not to mention a long time) Do I need a stab? If I don't that saves me two slots. I have five tech I hammerheads and five tech I hobgoblins with drone interfacing 3 and combat drone operation 3. 3) Should I use a XL shield booster or a L shield booster? Almost everyone I ask in game says XL no matter what, but pages of posts here show only Large shield boosters. 4) Should I use invuln fields or specific hardeners?
If the answers are what I think they are (yes, no, L, specific) then I think I should switch to this setup:
Highs 6x Cruise Missile Bay
Mids 1x Large C5-L Emergency Shield Overload I 1x Shield Boost Amplifier I 4x Tech II Mission Specific Active Hardeners
Lows 3x CFC II 2x BCS II
Rigs 1x Capacitor Control Circuit
Any advice? I'm on a twitchy trigger finger to go start level 4 missions as i am so bored of level 3s, but I cant really "try" them out and develop a great setup with a 200m ship (all of my money) when they warp scramble...
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2007.07.02 09:06:00 -
[590]
Originally by: skiersteve
As you can see, my **** is terrible. After reading this post I realized i should use Cruise Launchers not Siege Launchers but I am left with a few questions still.
Use XL booster (CL-5 if you cant use T2) and instead of WCS (it kills the last efficency you have) use cap injector if you are worried and read up about mission before you go there. 1 WCS will not save you. I have lost Ravens in lev 4 while being scrammed for 6 points all together so if you get scrammed that bad you will die (while some other modules might save your skin depending on situation, like damage control)
Note also that cruise missiles are approx 30% less effective than siege launchers in level 4 missions assuming you are able to field 5 drones (against frigates). Their only advatage over siege is that they are a lot easier to fit with reasonable tank for lev 4 missions than siege. Siege need 1 target painter also to be effective.
There are quite many sensible setups in previous pages. One of those I have found working (I'm sure there is very similar setups in previous pages also) is
Hi: 6x Siege (arbalest) 2x empty or whatever fits Med: XL T2 booster, heavy cap injector (x800), 3x T2 hardener, 1x painter Low: 3x BCU (T2 preferably) 1x beta RCU 1x beta PDU 3x CCC I rigs + 5 light and 5 medium drones.
That needs rather good fitting skills tho. So if you prefer to with cruise (easier to fit) then dump RCU and PDU and replace them with signal amp (t2 is good) and damage control (t2 if you can).
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DEFF DSP
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Posted - 2007.07.03 00:09:00 -
[591]
Originally by: Xenon 101 ...tanks like a Drake...
drakes passive tank was better than ravens, dont know how drake tanks after rev2 patch
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Deirea
Caldari Xovangamon
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Posted - 2007.07.03 03:39:00 -
[592]
My setup is pretty good. I've never had a problem with any lvl 4 missions with it.
High slots 3 named T1 cruise launchers 3 named t1 siege launchers 2 Large Smartbombs (for those pesky frigates that warp jam)
Mids 4 Cap Recharger IIs 1 Invul II 1 X-Large booster II
Lows 3 PDU IIs 1 BCU 1 DCU
+ Full rack of Medium Drones, normally Hammerheads or Valkyries. (For light cruisers and all those elite frigates)
The only "problem" I have is that my DPS isn't quite fast enough to take down elite cruisers without wasting a lot of missiles. Otherwise I have no problem either tanking it out or constantly moving in the opposite direction of the enemy.
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Saaeki
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Posted - 2007.07.04 22:58:00 -
[593]
Edited by: Saaeki on 04/07/2007 22:57:21
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skiersteve
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Posted - 2007.07.04 22:59:00 -
[594]
This is how i ended up fitting, works fine so far
High: 6x XT-9000 Cruise Launchers / Heavy Nos / Heavy Nos (if u have cpu)
Mid: 1x X-Large C5-L Emergency Shield Overload / 1x Shield Boost Amp I / 4x Mission Specific Hardener IIs
Low: 3x PDS II / 2x BCS II
I want to get caldari navy launchers, booster, boost amp, hardeners, everything eventually... but i need the LP first...
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Killgorde
Caldari Soul Blade Synergy
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Posted - 2007.07.06 07:45:00 -
[595]
Here's approaching the set-up from a completely different angle based on avoiding the penalty when using Fury cruise missiles - one where cap recharge rate is irrelevant:
CNR
Hi Slots 7 Cruise Missile Launcher II 1 Small Tractor Beam
Mid Slots 1 Caldari Navy XLarge SB 1 Shield Boost Amp II 1 Large Cap Battery II (can use Thurifer if CPU is an issue) 3 Caldari Navy Hardners
Low Slots 3 PDS II 2 Caldari Navy BCS
Rigs 3 Semi Conductor Memory Cell
Drones 7 x T2 Scout Drones
A Raven (CNR or normal) has 7687 Cap using 3 diags taking engineering skills at max. The above Raven has a whopping 13232. To give you an idea, it takes 2 minutes 30 seconds running the SB non stop to flatten the capacitor. And there is rarely a need to run it continuously for half that length of time. Usually just knock it on for a few bursts every so often. Don't think my cap has ever been below half (other than forgetting to turn the SB off with shields at max )
Obviously the above can be improved upon with a better (Officer, Gisti etc) Shield Booster if you have the big bucks.
Works for me.
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Draxnil
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Posted - 2007.07.06 09:11:00 -
[596]
Edited by: Draxnil on 06/07/2007 09:11:57 I'm having a head-scratcher here.
I read all these great setups, but I can't figure out how to fit them into a Raven.
Here's the only thing I can get to work.
HI SLOTS: 6 Arby Siege
MID SLOTS: 3x Tech II Hardeners 1x Tech II X-Large Shield Booster 1x Named Tech I Shield Boost Amp 1x Heavy Cap Booster II
LOW SLOTS: 3x PDU II 2x Named Tech I BCU
RIG SLOTS: 3x Capacitor Control Circuit
With that setup, along with Weapons Upgrades V and Electronics V, the Raven sits at exactly 875/875 available CPU usage.
How are you guys fitting NOS's and other crap on top of those things?
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Leandro Salazar
The Blackguard Wolves
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Posted - 2007.07.06 09:32:00 -
[597]
Originally by: Draxnil With that setup, along with Weapons Upgrades V and Electronics V, the Raven sits at exactly 875/875 available CPU usage.
How are you guys fitting NOS's and other crap on top of those things?
Faction modules use a lot less CPU than T2 or even T1. Quickfit is your best friend in determining what you need.
Thanks SkyFlyer!
There is no 'n' in turret |

captain cookies
Caldari Hand of The Light
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Posted - 2007.07.06 23:11:00 -
[598]
how come you guys use some many bcus and stuff like that if you say you can run oyur stuff for forever. just put cap flux coil II's on missles are good |

bogir
War And Peace Construction
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Posted - 2007.07.07 06:46:00 -
[599]
Edited by: bogir on 07/07/2007 06:46:21 1 Raven
high 5x caldari navy cruise 1 arba cruise 1x drone cruise ( last one free out of cpu lol ) ---------------------- Medium 2x invul Field II 1x Rat specific hardener 2x SBA 1x Grist type B XL booster ---------------------- low 3x PDS II 2x BCS II ------------------- Rigs 3x CCC
works like a charm
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Krezeb
Caldari Ginnungagaps Rymdfarargille Tre Kroner
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Posted - 2007.07.11 23:14:00 -
[600]
Edited by: Krezeb on 11/07/2007 23:21:42 Hi I'm pretty new to lvl 4 missions, and I'm looking to get started (lvl 3s are too slow). I've been using a drake for lvl 3 missions and I havn't had a single problem.
I've bought a Raven, and I can use most T2 items on the market (shield hardners, boosters, even got all shield compensation skills to lvl 5).
My main problem are frigs that NOS me. My cap goes down quickly. Any suggestions on how to fit my Raven and counter the NOS problem?
[Edit: Spelling] -----
New Sig Pending.... |
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Jigren
Caldari The Federation Global
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Posted - 2007.07.12 09:11:00 -
[601]
Umm, have grinded trought lots of lvl4 and havent noticed nossing frigs :) atleast they never been a problem 
what's your setup like, i could give ya some tips to improve your cap.
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Krezeb
Caldari Ginnungagaps Rymdfarargille Tre Kroner
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Posted - 2007.07.12 10:05:00 -
[602]
Edited by: Krezeb on 12/07/2007 10:07:32 I'm running an Amarr lvl 4 agent.
My setup is:
6x Arbalest Cruise
1x DG Large Shield Booster 2x Invul Field II 2x Mission Spec Hardners (II) 1x Shield Boost Amp
1x DCU II 2x PDU II 2x Ballistic Control unit II
3x CCC I Rigs
5x Hornet II 5x Vespa II
I've got all Shield Compensation skills to lvl 5, so would it be better to put on Passive T2 instead of Active?
[Edit: Formatting] -----
New Sig Pending.... |

Jigren
Caldari The Federation Global
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Posted - 2007.07.12 10:30:00 -
[603]
Originally by: Krezeb
My setup is:
6x Arbalest Cruise
1x DG Large Shield Booster 2x Invul Field II 2x Mission Spec Hardners (II) 1x Shield Boost Amp
1x DCU II 2x PDU II 2x Ballistic Control unit II
3x CCC I Rigs
5x Hornet II 5x Vespa II
um, i've never done amarr missions so maybe that's why havent seen em :)
That's pretty solid fit. and should not have any problems with cap.
only thing i would change would be xl booster instead of large and maybe another bcu instead of dcu, but fitting that might recuire faction mods 
umm, and you should have these skills atleast to lvl4. -energy management -energy system operation -shield compensation
and one thing you could try is to fit guns so you could kill those energy vampires faster. 
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Krezeb
Caldari Ginnungagaps Rymdfarargille Tre Kroner
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Posted - 2007.07.12 10:50:00 -
[604]
Edited by: Krezeb on 12/07/2007 10:53:25

I'll fit a couple of 125mm Railguns to help get rid of the chaff. I've got those skills at lvl 5, and I can't quite afford the faction fitting that would make your suggestion work, but I'll save up for it 
Thanks for the help
[Edit: Spelling] -----
New Sig Pending.... |

EinaruS
Rage Academy oooh Shiny
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Posted - 2007.07.12 17:47:00 -
[605]
you guys do know that shield compensation only works with passive hardeners right?! -
A finger...especially the middle one, is worth more than any amount of isk |

FT Diomedes
Gallente Ductus Exemplo
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Posted - 2007.07.12 18:06:00 -
[606]
Originally by: EinaruS you guys do know that shield compensation only works with passive hardeners right?!
Don't confuse Shield Compensation with the specific shield compensation skills.
Shield Compensation: Improved skill for regulating energy flow to shields. 2% less capacitor need for shield boosters per skill level
Thermic Shield Compensation: To active shield hardeners: 3% bonus per skill level to Shield Thermal resistance when the modules are not active To passive shield hardeners: 5% bonus per skill level to Shield Thermal resistance
And etc.
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Krezeb
Caldari Ginnungagaps Rymdfarargille Tre Kroner
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Posted - 2007.07.13 09:55:00 -
[607]
My skills are:
Shield Compensation 5 TH Shield Compensation 5 EM Shield Compensation 5 KIN Shield Compensation 5 EXP Shield Compensation 5
I was wondering if I should maybe fit Passive T2 Amps instead of T2 hardners? The tank isn't quite as good, but NOS frigs/cruisers won't be a problem. -----
New Sig Pending.... |

Aldarion VonLucifer
Caldari Apollo Manufacturing Inc
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Posted - 2007.07.13 14:08:00 -
[608]
Edited by: Aldarion VonLucifer on 13/07/2007 14:08:40 I have been running lvl 3 missions for a long time now and feel that I want to move on to lvl 4. I have a standard Raven, but I'm not sure exactly how to fit it. I was thinking about something along these lines:
High slots: 6x Arbalest Cruise 1x Large NOS 1x Tractor Beam
Medium Slots: 1x Large Sheild Booster T2 1x Large Sheild Boost Amp. T2? 1x Large Sheild Extender T2? 3x Mision Specific Active Hardners T2?
Low Slots: 2x Balistic Control Unit T2? 3x Power Diagnostic System T2?
Rig: Not sure, either 3 cap recharge T1 or 3 Sheild recharge T1.
EDIT: T2 light/medium drones.
Reason I put T2? on some is I'm not sure I have the skills for them yet.
Any comments and sugestions welcome.
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Zakgram
Atomic Heroes The OSS
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Posted - 2007.07.13 18:15:00 -
[609]
Originally by: Krezeb
I was wondering if I should maybe fit Passive T2 Amps instead of T2 hardners? The tank isn't quite as good, but NOS frigs/cruisers won't be a problem.
If the tank isn't as good it doesn't matter what your skills are. Go with the best tank you can fit and if you do or don't use some of your skills, so be it. E.g. I don't use 80% of my skills when I undock in my Raven. That is just life.
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Ryan Scouse'UK
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Posted - 2007.07.13 19:37:00 -
[610]
Can we Lock this Thread now... Really how OLD is this gettin look at all the post all the Same! get over it . its a RAVEN it runs misisons.. end of.
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gomez darn
X.S. Industries
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Posted - 2007.07.15 20:55:00 -
[611]
Originally by: Xenon 101 Try this setup: high slots:6 cruise launchers+plus 2 heavy nos
medium slots:large shield extender II,shield recharger II, 4 rat specific active hardeners
low slots:3x shileld power relays II,power diag. unit II,ballistic control system II
rigs :3x core defence field purger tech 1
So....I get 13140 shield hp and 327 sec recharge time......she tanks like a Drake,i have enough capacitor to run the shield hardeners for 20-25 min without using the heavy nos,I dont have to worry about the damn CAP every sec or so if I use a standard shield booster and recharger setup I know people we'll say I'm a noob and my configuration's crazy but i dont care,you should try it before you say something,my RAVEN tanks like a DRAKE
wow so u have no shield booster at all
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Ryum852
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Posted - 2007.07.16 03:05:00 -
[612]
would running LP smart bombs be a horrible idea for a Raven?
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Ahnajhatae
K-PAX
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Posted - 2007.07.16 18:35:00 -
[613]
Solid solo Level 4 and 5? Mission Runner
I use this for solo level 4's and they are so easy that they are becoming boring. I just done my first solo level 5 with this setup and was victorious.
This one works great for Serpentis/Core but adjust missiles and armor hardeners to Rat types. Also, use FoF missiles if you are jammed, saves alot of frustration.
Sometimes I need to warp out to replenish missiles or Cap charges but no big deal. Keeping good tactical distance is most important. Use the drones for the frigs as they do much better. And dont launch your drones if there is a chance they might be agro'd. Wait till you are agro'd first then launch them.
High: 6x T2 Cruise Missile Launchers w/Wraths (Adjust) 1x Drone Link Augmentator
Mid: 1x T2 100mn AB 1x X-Large C5-L Emergency Shield Overload 1x T2 Invulnerability Field 1x T2 Ballistic Deflection Field (Adjust) 1x T2 Heat Dissapation Field (Adjust) 1x Heavy Capacitor Booster w/800's
Low: 3x T2 Power Diagnostic Systems 1x T2 Ballistic Control System 1x T2 Damage Control
Drones: 3x T1 Wasp
Rigs: 2x Capacitor Control Circuits 1x Anto-EM Screen Reinforcer
Tactics, Tactics, Tactics It's not how big it is but how you use it. |

Solvimnna
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Posted - 2007.07.19 22:18:00 -
[614]
Originally by: gomez darn
Originally by: Xenon 101 Try this setup: high slots:6 cruise launchers+plus 2 heavy nos
medium slots:large shield extender II,shield recharger II, 4 rat specific active hardeners
low slots:3x shileld power relays II,power diag. unit II,ballistic control system II
rigs :3x core defence field purger tech 1
So....I get 13140 shield hp and 327 sec recharge time......she tanks like a Drake,i have enough capacitor to run the shield hardeners for 20-25 min without using the heavy nos,I dont have to worry about the damn CAP every sec or so if I use a standard shield booster and recharger setup I know people we'll say I'm a noob and my configuration's crazy but i dont care,you should try it before you say something,my RAVEN tanks like a DRAKE
wow so u have no shield booster at all
You must be running lvl 3 missions bud, because I just tried it and...well...it does NOT tank like a drake. |

FT Diomedes
Gallente Ductus Exemplo
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Posted - 2007.07.19 22:20:00 -
[615]
The Raven cannot tank like a Drake, because it doesn't have the Drake's wonderful resistance bonus.
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Lord Zidius
Caldari Fippel And Trixx
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Posted - 2007.07.20 01:42:00 -
[616]
My mission Raven setup.
High: 6x Arbys Cruise Launcher (mission specific ammo) 2x Heavy Diminishing Power System Drain
Medium: 1x XLarge Shield Booster II 1x Invulnerability Field II 2x Mission specific tech 2 Active Harderners 2x Shield Boost Amplifiers II
Low: 2x Ballistic Contol System II 3x Beta Reactor Control: Capacitor Power Relay
Rigs: 3x Capacitor Control Circuit
Drones: 5x Med tech 2 drones (pref mission specific)
I have never been in trouble on a lvl4 mission with this setup.
We're on an express elevator to Hell. Goin' down! |

FMarshal Montgomery
Caldari Mean Anglo-Danes
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Posted - 2007.07.22 01:13:00 -
[617]
Originally by: Ahnajhatae Solid solo Level 4 and 5? Mission Runner
I use this for solo level 4's and they are so easy that they are becoming boring. I just done my first solo level 5 with this setup and was victorious.
This one works great for Serpentis/Core but adjust missiles and armor hardeners to Rat types. Also, use FoF missiles if you are jammed, saves alot of frustration.
Sometimes I need to warp out to replenish missiles or Cap charges but no big deal. Keeping good tactical distance is most important. Use the drones for the frigs as they do much better. And dont launch your drones if there is a chance they might be agro'd. Wait till you are agro'd first then launch them.
High: 6x T2 Cruise Missile Launchers w/Wraths (Adjust) 1x Drone Link Augmentator
Mid: 1x T2 100mn AB 1x X-Large C5-L Emergency Shield Overload 1x T2 Invulnerability Field 1x T2 Ballistic Deflection Field (Adjust) 1x T2 Heat Dissapation Field (Adjust) 1x Heavy Capacitor Booster w/800's
Low: 3x T2 Power Diagnostic Systems 1x T2 Ballistic Control System 1x T2 Damage Control
Drones: 3x T1 Wasp
Rigs: 2x Capacitor Control Circuits 1x Anto-EM Screen Reinforcer
How the **** did u do a lvl5 solo with this setup?! me and a few of my corp mates did one other day, the guy doing the tanking found himself Neutralized from every angle, even the carrier was nossing him from about 80k - badly! we had to keep him from blowing up with armor rep drones and energy transfer and hes got about 3billion worth of faction hardners and reppers! i think someones talking poo poo

My lowest Faction standing is with......Caldari, bugger it 'The Forge' is full of noobs!! Pirates are pussies in Real Life - FACT! |

WarlockX
Amarr Free Trade Corp Kinetic Maelstrom Alliance
|
Posted - 2007.07.22 05:10:00 -
[618]
Originally by: Ahnajhatae Solid solo Level 4 and 5? Mission Runner
I use this for solo level 4's and they are so easy that they are becoming boring. I just done my first solo level 5 with this setup and was victorious.
This one works great for Serpentis/Core but adjust missiles and armor hardeners to Rat types. Also, use FoF missiles if you are jammed, saves alot of frustration.
Sometimes I need to warp out to replenish missiles or Cap charges but no big deal. Keeping good tactical distance is most important. Use the drones for the frigs as they do much better. And dont launch your drones if there is a chance they might be agro'd. Wait till you are agro'd first then launch them.
High: 6x T2 Cruise Missile Launchers w/Wraths (Adjust) 1x Drone Link Augmentator
Mid: 1x T2 100mn AB 1x X-Large C5-L Emergency Shield Overload 1x T2 Invulnerability Field 1x T2 Ballistic Deflection Field (Adjust) 1x T2 Heat Dissapation Field (Adjust) 1x Heavy Capacitor Booster w/800's
Low: 3x T2 Power Diagnostic Systems 1x T2 Ballistic Control System 1x T2 Damage Control
Drones: 3x T1 Wasp
Rigs: 2x Capacitor Control Circuits 1x Anto-EM Screen Reinforcer
solo lvl 5? umm yea ok..  ----------------------------------------------- "I often quote myself. It adds spice to my conversation." |

Ahnajhatae
K-PAX
|
Posted - 2007.07.23 19:23:00 -
[619]
Originally by: FMarshal Montgomery
Originally by: Ahnajhatae Solid solo Level 4 and 5? Mission Runner
How the **** did u do a lvl5 solo with this setup?! me and a few of my corp mates did one other day, the guy doing the tanking found himself Neutralized from every angle, even the carrier was nossing him from about 80k - badly! we had to keep him from blowing up with armor rep drones and energy transfer and hes got about 3billion worth of faction hardners and reppers! i think someones talking poo poo

Cut some slack....It was the only lvl5 mission that I have done and there were no Carriers or Dreads in it at all. Just had a few BS's, support ships and a station to take down. I am sure that most of the other lvl5's would be impossible for me to solo. ------------------------------------------ Tactics, Tactics, Tactics It's not how big it is but how you use it. ------------------------------------------
|

HuGo87
Caldari Eve'S Daemons
|
Posted - 2007.07.24 04:48:00 -
[620]
Edited by: HuGo87 on 24/07/2007 04:52:59 Edited by: HuGo87 on 24/07/2007 04:50:01 first of all, i must say, i did take lots of pieces of advice from this thread, and, in the end, ended up with my current fit.
so anyway, today, i *accidentaly* noticed i can perma-run my X-Large booster... so i get +156 shield boost per second PERMANENTLY. never running out of cap. at first i thought this was totaly imposible, but no; it's not
skills affect this, so i'm also going to post related skills as well:
Energy Management IV Energy Systems Operaion IV Shield Compensation III Shield Management IV Shield Operation V
and my fit:
6x Cruise Missile Launcher I (using non-named T1 (best price) atm, gathering up for Caldari Navy ones, since they're even better thatn T2) 1x Specific Smartbomb (rarely use it; for <5000m orbiting frigs) 1x Tractor beam i usualy loot+salvage at the end of the mission w/cormorant, but in some cases i just feel like using it. or in some missions, i find myself under heavy fire, so i just pick up what i must, and warp away)
1x X-Large Booster II 2x Specific Active Hardeners II if there is one with more resastance than T2, i probably can't afford it 1x Shield Boost Amp I hoping to get Caldari Navy one some day 2x Cap Recharger II
2x BCU II 3x Capacitor Flux Coil II
3x Capacitor Control Circuit I
Cap recharge time: 124sec
a small word of warning. u should first of all know that cap recarges faster when it runs down to aprox 30% if u leave the booster running all day long, cap should stay at about 33%~39%, BUT, if u happen to warp to the next part of the mission, cap MAY drop to [for example] 25% if so, cap recharges SLOWER, hence; u run out of cap, and die :p
u should turn off the booster before warping onto the next part, let cap get to ~50%, and then warp and turn everything back on.
feedback is, of course, apreciated
Edit: i recomend u use drones against frigs. personaly u don't use them usualy cause i just keep leaving them behind, or killed or something.
|
|

FMarshal Montgomery
Caldari Mean Anglo-Danes
|
Posted - 2007.07.27 22:31:00 -
[621]
Originally by: HuGo87 Edited by: HuGo87 on 24/07/2007 14:56:20 Edited by: HuGo87 on 24/07/2007 04:52:59 Edited by: HuGo87 on 24/07/2007 04:50:01 first of all, i must say, i did take lots of pieces of advice from this thread, and, in the end, ended up with my current fit.
so anyway, today, i *accidentaly* noticed i can perma-run my X-Large booster... so i get +156 shield boost per second PERMANENTLY. never running out of cap. at first i thought this was totaly imposible, but no; it's not
skills affect this, so i'm also going to post related skills as well:
Energy Management IV Energy Systems Operaion IV Shield Compensation III Shield Management IV Shield Operation V
and my fit:
6x Cruise Missile Launcher I (using non-named T1 (best price) atm, gathering up for Caldari Navy ones, since they're even better thatn T2) 1x Specific Smartbomb (rarely use it; for <5000m orbiting frigs) 1x Tractor beam i usualy loot+salvage at the end of the mission w/cormorant, but in some cases i just feel like using it. or in some missions, i find myself under heavy fire, so i just pick up what i must, and warp away)
1x X-Large Booster II 2x Specific Active Hardeners II if there is one with more resastance than T2, i probably can't afford it 1x Shield Boost Amp I hoping to get Caldari Navy one some day 2x Cap Recharger II
2x BCU II 3x Capacitor Flux Coil II
3x Capacitor Control Circuit I
Cap recharge time: 124sec
a small word of warning. u should first of all know that cap recarges faster when it runs down to aprox 30% if u leave the booster running all day long, cap should stay at about 33%~39%, BUT, if u happen to warp to the next part of the mission, cap MAY drop to [for example] 25% if so, cap recharges SLOWER, hence; u run out of cap, and die :p
u should turn off the booster before warping onto the next part, let cap get to ~50%, and then warp and turn everything back on.
feedback is, of course, apreciated
Edit: i recomend u use drones against frigs. personaly i don't use them usualy cause i just keep leaving them behind, or killed or something.
Aye i tried this on the test server with my raven, found i could run the XLbooster for prolonged periods of time, only probs i found was that i was unable to tank heavy incoming fire from multi bs's, its ok for missions like Pirate invasion or serp/angel extravaganza but not too good for solo-ing blockade/worlds collide 
My lowest Faction standing is with......Caldari, bugger it 'The Forge' is full of noobs!! Pirates are pussies in Real Life - FACT! |

Dracius
|
Posted - 2007.07.29 19:10:00 -
[622]
I'm running lvl IV's with zero problems. I can't agro the entire room, but it does fine even on the harder missions, as long as you're careful.
6x Arby Cruise 1x Salvager 1x Tractor Beam
4x Rat specific hardeners II (I use 2 of each type) 1x Shield boost Amp I 1x Large Shield Booster II
2x BCU 3x Best Named Fluxes I (only 1% less than t2, and WAY cheaper)
3x CCC
Has enough pg left over to use a few torps, if that's your fancy. I do more damage with cruise against bs with my current skills however.
Runs the shield booster indefinitely with lvl IV cap skills.
|

HuGo87
Caldari Eve'S Daemons
|
Posted - 2007.07.30 06:25:00 -
[623]
Originally by: FMarshal Montgomery
Aye i tried this on the test server with my raven, found i could run the XLbooster for prolonged periods of time, only probs i found was that i was unable to tank heavy incoming fire from multi bs's, its ok for missions like Pirate invasion or serp/angel extravaganza but not too good for solo-ing blockade/worlds collide 
my agent NEVER gave me those mission yet, so i can't realy speak in that matter. and it's not the same to run an XL "a lot" and to run it "indefinitly"
if i do come across those missions, i'll post right back ;)
so anyway, what DO u recomend? :D
|

rynothedyno
Caldari Caldari Provisions
|
Posted - 2007.07.30 08:23:00 -
[624]
Edited by: rynothedyno on 30/07/2007 08:23:53 Here's I solo in my Raven...listen up and take heed, rejects.
1.) Jump on the green mushroom (1up)
2.) Eat the 4th power pellet and go for the pretzel instead of the 4th ghost
3.) Swing on the rope over the 2nd crocodile and land on the 3rd crocodile's head...but don't let the jaw get you
4.) Guard one base instead of defending all three with your missiles...remember, you're in command
Love,
Dyno 
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Ethaet
Gallente
|
Posted - 2007.08.01 10:33:00 -
[625]
Edited by: Ethaet on 01/08/2007 10:36:12 This is my setup I am planning for a raven for l4s (nothing too hard to start with, not planning on going out straight away and soloing the blockade), I have always flown armour tanked ships before, this will be my first shield tank and ship using only missiles.
3x PDS II 2x Ballistic Control II
Gist C-Type Large Shield Booster 2x Shield Boost Amplifier I (t2 with skills) 2 Hardeners (named, t2 with skills) Invuln II
6x cruise missile launchers, preferably arbalest 2x E500 heavy nos (might change one for a small turret for frigs, possibly a 150mm rail)
3x CCC
It will permanently run with 1 nos active and my fairly bad shield skills, which I need to train up to use this setup anyway. I plan to train the shield skills to 4 which will improve the tank a bit as well as lowering cap use, and also to train for cruise missiles and gain a few levels in them, then train the general missile bonus skills for a few levels.
|

FMarshal Montgomery
Caldari Mean Anglo-Danes
|
Posted - 2007.08.02 23:08:00 -
[626]
Originally by: Ethaet Edited by: Ethaet on 01/08/2007 11:26:30 Edited by: Ethaet on 01/08/2007 10:36:12 This is my setup I am planning for a raven for l4s (nothing too hard to start with, not planning on going out straight away and soloing the blockade), I have always flown armour tanked ships before, this will be my first shield tank and ship using only missiles.
3x PDS II 2x Ballistic Control II
Gist C-Type Large Shield Booster 2x Shield Boost Amplifier I (t2 with skills) 2 Hardeners (named, t2 with skills) Invuln II
6x cruise missile launchers, preferably arbalest 2x E500 heavy nos (might change one for a small turret for frigs, possibly a 150mm rail)
3x CCC
It will permanently run with 1 nos active and my fairly bad shield skills, which I need to train up to use this setup anyway. I plan to train the shield skills to 4 which will improve the tank a bit as well as lowering cap use, and also to train for cruise missiles and gain a few levels in them, then train the general missile bonus skills for a few levels.
It also has the spare CPU to change 3 cruise missile launchers to siege missile launchers, are they worth it for missions? I know they do more damage but are useless against smaller targets, so how many would it be worth fitting?
IMHO the raven needs as much hardner tanking as possible, raven suffers from large sig radius which means it takes alot of incoming damage so you either need a Gist A XLarge shield booster with amps or to tank like a bastard, myself i use 4 hardners(T2) in midslots and a T2 DCU in low for tanking so for example im tanking against Angel Cartel i have resistance of EXP 92% KIN 90% (i take between 5-20 points of dmg per shot) so i can virtually run them without even having to flick the shield booster on, even against sansha with resists of EM 80% Therm 85% (take between 15-40 dmg per shot) i only have to flick it on for a few seconds if it gets a little uncomfortable, problem with shield booster tanking is ur tied down heavily to your cap/cap booster **** off with ur drakes tank! stop being a ***** and buy a raven with its massive sig radius and then TANK THAT! Pirates are pussies in Real Life - FACT! |

Sargeraes
Caldari THC LTD
|
Posted - 2007.08.06 21:14:00 -
[627]
Edited by: Sargeraes on 06/08/2007 21:15:37 I'd like to present to the Raven community the debate in the level 4 low slot usage. Here's my high and mediums for argument's sake.
HIGH --------- 6x Arbalest Siege (That's it, I really don't know how you guys fit all those NOS's on your Ravens, I can't squeeze the powergrid.)
MED --------- 1x Caldari Navy X-L Shield Booster 1x Dread Guristas Shield Boost Amp 1x Heavy Capacitor Booster II (800's) 3x Tech II Rat Hardeners
---------
That seems pretty much standard for Ravens, with a debatable point on the number of hardeners or the booster, etc etc, but I'm happy with my medium setup (although I may get a Gist A-Type and really maximize my capacitor). Here's the real question - which of the following is the better choice for missioning.
Higher DPS, and therefore quicker reduction in enemy DPS on my tank:
LOW ------------ 3x PDU II 2x Caldari Navy Ballistic Control
-=OR=-
Better tank, and out-last the little bit extra DPS they're going to send my way.
LOW ------------ 3x PDU II 1x Damage Control II 1x Caldari Navy Ballistic Control
------------
I'm relatively new to 4's (only been doing them through July) and I'm finding I have to turn down some of the harder ones because even with my shield booster on, the rats out-DPS my tank! I'm leaning towards the extra tank the Damage Control provides, pretty much at no cost to my capacitor.
Which one is more tried and true? The difference is about +/-60 DPS or 15% extra resistance. What say you, Raven pilots? "Vae victus" ~ Julius Caesar "Woe to the Vanquished" |

Ethaet
Gallente
|
Posted - 2007.08.07 17:22:00 -
[628]
That is good, but it uses a cap booster  I want to mission run, not pvp. Is there any way to tank l4s without a pvp setup? ----------
CONCORD Notice: Don't drink and fly. Drunken jumping can result in loss of ship through "navigational error". |

Red August
|
Posted - 2007.08.08 01:10:00 -
[629]
Edited by: Red August on 08/08/2007 01:10:40 Since everybody uses only missiles in the high slots, here is my setup. Any thoughts?
High: 2x 425mm Compressed Coil Gun I 4x Arbalest Cruise Launcher 2x Arbalest Assault Missile Launcher
Medium 2x Invulnerability Field II 1x Large Shield Booster II 1x Shield Boost Amplifier I 2x faction-specific Amplifier II
Low 1x Magnetic Fied Stabilizer II 2x Ballistic Control System II 2x Capacitor Flux Coil II
Rigs: Capacitor Control Circuit I
3 Heavy Drones
The advantage is that the assault missile launchers work really well against frigates even if they orbit close, and with 36km range I can also use them against larger ships together with the guns. The guns probably lower my damage against larger ships a little, but overall it seems a good compromise.
|

Roy Gordon
Caldari The Star Wolves Aunni Ti Tsuun Consortium
|
Posted - 2007.08.08 13:04:00 -
[630]
Edited by: Roy Gordon on 08/08/2007 13:06:48 Edited by: Roy Gordon on 08/08/2007 13:05:11
Originally by: Red August Edited by: Red August on 08/08/2007 01:10:40 Since everybody uses only missiles in the high slots, here is my setup. Any thoughts?
High: 2x 425mm Compressed Coil Gun I 4x Arbalest Cruise Launcher 2x Arbalest Assault Missile Launcher
Medium 2x Invulnerability Field II 1x Large Shield Booster II 1x Shield Boost Amplifier I 2x faction-specific Amplifier II
Low 1x Magnetic Fied Stabilizer II 2x Ballistic Control System II 2x Capacitor Flux Coil II
Rigs: Capacitor Control Circuit I
3 Heavy Drones
The advantage is that the assault missile launchers work really well against frigates even if they orbit close, and with 36km range I can also use them against larger ships together with the guns. The guns probably lower my damage against larger ships a little, but overall it seems a good compromise.
Well, I tried a similar setup once, and guess what, I never used it again! To be honest use medium/light drones instead of heavies, they are the best frig killers. You should make the most of your launcher slots so either go for 6 cruise or use my fitting of 4 torp and 2 cruise launchers. The best fitting for med and low slots in my experience is to have a T2/True Sansha cap recharger, T2/Dread/Pith/Gist X-Large Shield booster and 2 T2/faction rat specific shield hardeners, 2 T2/faction Invul fields, 3 T2/faction PDU's, 2 T2/faction BCU's and 3 CCC rigs. That which does not kill us makes us stronger. The Universe is ruled by three basic principles- Matter, Energy and Enlightened Self-Interest! |
|

FMarshal Montgomery
Caldari Mean Anglo-Danes
|
Posted - 2007.08.08 23:02:00 -
[631]
Originally by: Sargeraes Edited by: Sargeraes on 06/08/2007 21:15:37 I'd like to present to the Raven community the debate in the level 4 low slot usage. Here's my high and mediums for argument's sake.
I'm relatively new to 4's (only been doing them through July) and I'm finding I have to turn down some of the harder ones because even with my shield booster on, the rats out-DPS my tank! I'm leaning towards the extra tank the Damage Control provides, pretty much at no cost to my capacitor.
Which one is more tried and true? The difference is about +/-60 DPS or 15% extra resistance. What say you, Raven pilots?
Which missions u having to turn down? the raven is arguably the best PVE battleship in eve, looking at your tanking modules, you look pretty good to me, maybe drop the amp for a fourth hardner? best rule of thumb with lvl4's is to squeeze tank over damage output ------------------------------------------------ **** off with ur drakes tank! stop being a ***** and buy a raven with its massive sig radius and then TANK THAT! Pirates are pussies in Real Life - F |

Gerrard Lea
Caldari The Populace
|
Posted - 2007.08.12 22:43:00 -
[632]
Hello all,
Just because I can, heres my generic LvL 4 mission running raven
Highs 6 x ZW-4100 Siege Missile Bay (To lazy and cheap to get arbalest) 2 x Medium Nosferatu I (Will have to change that when the new patch comes out )
Medium 1 x Dread Guristas Large Shield Booster 4 x Tech 1 Rat Specific Shield Hardeners (To lazy to go for T2 yet. Patern of mediocroty there ) 1 x Shield Amplifier Tech 1 (Same as above)
Lows 2 x Tech 2 Ballistic Control Systems 3 x Tech 2 Power Diagnostic Systems
Rigs 3 x Capacitor Control Circuits
I've only found one or two missions that I had to warp out of and regain my cap and shields. Now that i've put in a set of low grade crystal implants into a jump clone i've never had to warp out of a mission. So far anyways
|

Mik Nostrebor
Minmatar Holy Cross Research
|
Posted - 2007.08.13 06:00:00 -
[633]
Edited by: Mik Nostrebor on 13/08/2007 06:02:08 After 10 months of doing level 4's I have finally got close to what I want in a Raven setup. This one makes most level 4's easy and I have to warp out almost never, unless I make a bungle of agro management.
Raven Navy Issue (Woot) Highs: 7xCruise II, 1x Domination Large Proton Smart bomb (6500m radius) Mids: Heavy Cap Booster II (w/800's), Shield Boost Amp II, Republic Fleet X-Large Shield Booster (170 cpu), 3 tech II hardners. Lows: Caldari Navy Ballistic Control Unitsx2, Power Diag IIx2, Signal Amplifier II Rigs: 3x Cap Control Circ
Let me explain a couple of things: 1. The Domi smart bomb, while not the best damage type all round (explosive) will kill those pesky interceptors where a standard one won't. Would be nice to get a Dread Guristas one but I can't afford it :) 2. Republic Fleet XL SB does not perform any better than a XL SB II but is 50 cpu less! They cost about 80-90 mill to buy. If I did caldari missions then the Caldari Navy LP reward item is way superior. 3. CN BCS are there because their 24 cpu is a big drop on the BCS II's 40 cpu. At 80 mill each they are reasonable to buy. 4. Signal amp II...to got those blighters at 100+km range!!
All up the faction items in this fit totall about 250 mill. This means that the whole ship is less than 1 billion to buy and fit out.
The Raven I used before was fitted like this: High: 6xarby Cruise, Mid: 3x tech II hardners, Heavy Cap Booster II (800), Shield boost amp I or II, XL Shield Booster II Low: 2xBCS II and 2x PDS II and amybe a CPU II to help fit everything. Rigs 3xCCC I
That plain Raven served me well for several months. I lost 1 due to lag (got it back) and 1 to idiocy....didn't get it back.   
Mik
AUSSIE AND KIWI EVE Fansite |

Spurgo
|
Posted - 2007.08.14 10:06:00 -
[634]
MMmm.... i really dunno what kind of elv 4 r u doing but:
I can hardly end ALONE my lev 4 in 0.0 from true power faction.
My raven is fitted with
6 Siege Arby 2 Invul T2 2 Specific Hardener II 1 XL SHIELD BOOSTER T2 (how the hell can u use a LARGE????) 1 Shield booster amplifier
3 PDU faction 1 BCU T2 1 DMG control T2
3 CCC rigs My skills r only lev 4 or 5.
I really cannot sustain the DPS in few missions, where i can find 6 bs and 15 BC shooting at me at the very beginning. So i wonder how can some peoples do the damn lev 4 mission running a SIMPLE LARGE shield booster.... Any kind of idea?
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columbo
|
Posted - 2007.08.14 10:34:00 -
[635]
ok here is my lvl 4 setup( caldari navy raven ) high- 7 x caldari navy siege launcher 1 x tractor beam mids- gist b-type large shield booster 1 x t2 boost amp 1 x t2 invul shield 2 x t2 rat specific hardner 1 x t2 cap recharger lows- 3 x caldari navy bcu 1 x t2 bcu 1 x t2 pdu rigs- 2 x cap recharge rig 1 x thermal resistance rig
Can run the shield booster permanantly and cap holds at 45%.
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MrRookie
Caldari Dark and Light inc. D-L
|
Posted - 2007.08.14 11:30:00 -
[636]
Originally by: Mik Nostrebor
You get my vote for the Shield booster thing. I currently have a CN XL booster but I want to switch to a Domination/Republic one since the CN booster sucks cap too fast on auto. The Republic booster as you say is just as efficient as the T2 booster which is enough for any mission but most important saves you for alot of CPU. Likewise I got a Domination shield amp. 40 cpu ;) Honestly the fastest way to get a pimp setup is to get a navy booster and some navy/dread hardners. It's hardly expensive but makes it possible to fitt T2 launchers and a T2 XL booster if you already don't have a navy one.
My setup:
CNR
High: 7 siege T2 Med: CN XL-booster, 3 CN hardners, Domination SBA and 1 Cap recharge T2 Low: 1x PDU2, 2x Cap flux T2 and 2x CN BCU T2
So if I only get the Domi/Republic booster I suppose my cap will stabilize. At least until I get a gist booster... Sig removed. Please email us at [email protected] if you would like to know why. -Conuion Meow
May I have pink next time plz? |

Jhagiti Tyran
|
Posted - 2007.08.14 17:24:00 -
[637]
Edited by: Jhagiti Tyran on 14/08/2007 17:25:57 Just getting my Raven ready for level 4s and gonna try this setup:-
High
6x Malkuth Siege 2x 150mm rails
Medium
XL T2 shield booster Heavy T2 cap booster (800s) Named Target painter 3x Braced multispectral hardeners
Lows 3x Named PDS 1x Named BCS 1x Named co processor
And assorted drones
I kinda ran out of CPU somewhere hence the Malkuths and Co processor , This setup probably sucks so any advice would be welcomed 
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Pinkranger
|
Posted - 2007.08.14 18:02:00 -
[638]
My setup:
High 7 Caldari Navy Raven Cruise Missile Launchers 1 True Sansha Nosferatu
Med Gist XL C-Type Booster, Gist C-Type Amplifier, 4 Tech II amps
Lows 3 Tech 2 PDS, 2 Caldari Navy BCU's
Using navy cruise missiles, pump out 630 damage per missile or so ;)
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Gerrard Lea
Caldari Perkone
|
Posted - 2007.08.14 21:26:00 -
[639]
Edited by: Gerrard Lea on 14/08/2007 21:27:20
Originally by: Spurgo MMmm.... i really dunno what kind of elv 4 r u doing but:
I can hardly end ALONE my lev 4 in 0.0 from true power faction.
My raven is fitted with
6 Siege Arby 2 Invul T2 2 Specific Hardener II 1 XL SHIELD BOOSTER T2 (how the hell can u use a LARGE????) 1 Shield booster amplifier
3 PDU faction 1 BCU T2 1 DMG control T2
3 CCC rigs My skills r only lev 4 or 5.
I really cannot sustain the DPS in few missions, where i can find 6 bs and 15 BC shooting at me at the very beginning. So i wonder how can some peoples do the damn lev 4 mission running a SIMPLE LARGE shield booster.... Any kind of idea?
It might be because your using Invuls or because you don't have a cap injector to go with your XL shield booster. Or maybe its because i've never had more than 3 bs's and a few bc's shooting at me at one time. Try not aggroing the whole place  EDIT : Are missions in 0.0 harder than in empire?
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Kryttos
|
Posted - 2007.08.15 12:04:00 -
[640]
Edited by: Kryttos on 15/08/2007 12:07:01 Edited by: Kryttos on 15/08/2007 12:06:45 My Setup.
Keep In mind. sometimes I have to warp out, regen up some cap/boost shields to full, and then warp back in.
High 6x Arby Cruise Launchers 1x Salvager 1 1x Small Tractor Beam
Medium 1x XLarge Clarity Ward Booster I 1x Shield Boost Amp I 4x Rat Specific Hardeners II
Low 3x Power Diagnostic System II 1x Caldari Navy Ballistic Control System 1x Capacitor Power Relay II
Rig 3x Capacitor Control Circuit I
Drones 7x Rat Specific Drones or just 7x Vespa I
|
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Kryttos
Caldari Caldari Provisions
|
Posted - 2007.08.20 11:23:00 -
[641]
can anyone recomment something for slots 7 and 8 in High. I dropped Salvager and Tractor and use a Cormorant for that now.
Tried an autotargeter and it just wasnt for me. I was thinking throwing on a NOS again, and perhaps a drone link augmentor.
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Spurgo
|
Posted - 2007.08.20 12:10:00 -
[642]
Originally by: Gerrard Lea Edited by: Gerrard Lea on 14/08/2007 21:27:20
It might be because your using Invuls or because you don't have a cap injector to go with your XL shield booster. Or maybe its because i've never had more than 3 bs's and a few bc's shooting at me at one time. Try not aggroing the whole place  EDIT : Are missions in 0.0 harder than in empire?
I think that they r more difficoult. In few missions i have 4-6 bs and 8-15 Cruiser/Bc shooting at me at a certain point. I can tank the 90% of the missions but there r still some that i cannot hold for long and have to warp off. Perhaps a GIST XL will solve this problem to me :)
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Kryttos
Caldari Caldari Provisions
|
Posted - 2007.08.20 12:39:00 -
[643]
Originally by: Kryttos can anyone recomment something for slots 7 and 8 in High. I dropped Salvager and Tractor and use a Cormorant for that now.
Tried an autotargeter and it just wasnt for me. I was thinking throwing on a NOS again, and perhaps a drone link augmentor.
Keep in mind, i only have 25 CPU available at the moment as well.
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Gerrard Lea
Caldari PLAYERS OUTSIDE THE REALM OF NORMALITY ORDER
|
Posted - 2007.08.22 21:16:00 -
[644]
Originally by: Gerrard Lea Hello all,
Just because I can, heres my generic LvL 4 mission running raven
Highs 6 x ZW-4100 Siege Missile Bay (To lazy and cheap to get arbalest) 2 x Medium Nosferatu I (Will have to change that when the new patch comes out )
Medium 1 x Dread Guristas Large Shield Booster 4 x Tech 1 Rat Specific Shield Hardeners (To lazy to go for T2 yet. Patern of mediocroty there ) 1 x Shield Amplifier Tech 1 (Same as above)
Lows 2 x Tech 2 Ballistic Control Systems 3 x Tech 2 Power Diagnostic Systems
Rigs 3 x Capacitor Control Circuits
I've only found one or two missions that I had to warp out of and regain my cap and shields. Now that i've put in a set of low grade crystal implants into a jump clone i've never had to warp out of a mission. So far anyways
Changed the ZW-4100s for Arbalest and took off both of the Medium Nos's and was able to fit on an X-large C5-l emergency shield overload. With a grand total of 740 shield boost. Only 40 points lower than a pith a-type.
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Khorian
Gallente Excidium.
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Posted - 2007.08.24 22:06:00 -
[645]
Edited by: Khorian on 24/08/2007 22:14:08 Edited by: Khorian on 24/08/2007 22:12:43 I know I will probably get flamed for this one, but what the heck:
I was trying to get a T2 Fitting that could be run on permaboost and not cost me a billion to start with. This is what I came up with. Accoring to Quickfit it will run through, the Shield Booster doing 800 per cycle. I know I know, CPR and shield tank and all that stuff, but if it works and it tanks missions on permaboost why should I care?
I'm gonna give it a try hehe.
Raven
'Arbalest' Cruise Launcher I [23xWrath Cruise Missile] 'Arbalest' Cruise Launcher I [23xWrath Cruise Missile] 'Arbalest' Cruise Launcher I [23xWrath Cruise Missile] 'Arbalest' Cruise Launcher I [23xWrath Cruise Missile] 'Arbalest' Cruise Launcher I [23xWrath Cruise Missile] 'Arbalest' Cruise Launcher I [23xWrath Cruise Missile] Turret Slot Turret Slot
Invulnerability Field II Invulnerability Field II Photon Scattering Field II X-Large Shield Booster II Dread Guristas Shield Boost Amplifier Dread Guristas Shield Boost Amplifier
Ballistic Control System II Capacitor Flux Coil II Dark Blood Capacitor Power Relay Dark Blood Capacitor Power Relay Dark Blood Capacitor Power Relay
Rigs : Capacitor Control Circuit I \ Capacitor Control Circuit I \ Capacitor Control Circuit I \
9375 shield, 12.5/s, E/T/K/Ex=72/58/68/79 8301 armor, E/T/K/Ex=59/44/25/10 5418.750151991844 cap, +84.51/s, -80.4/s 144.0 m/s 285.7 DPS
EDIT: just checked, there is room for two heavy Diminishing NoS. With those you COULD replace a CPR with a BCU, but you would be dependant on haveing something to NoS and you would boost 890 instead of 800.
Last EDIT: Oh yeah, this also works with just T2 stuff, except that the Boost will only be 750ish. But damn is it cheap ;P
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Mr ApE
Caldari Bob The Builder Breidablik
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Posted - 2007.08.27 20:29:00 -
[646]
Hmmm, here's my fitting, please come with ideas to improve it if you wish, not too expensive thou :P
Highs:
6x Cruise Missile Launcher II (Mission Specific Ammo) 2x Heavy Diminishing nos (dunno what else to put there =))
Meds:
1x Domination X-Large Shield Booster 2x Active Hardeners (Mission Specific) 1x Invulnerability Field 1x Cap Recharger II 1x Shield Boost Amp II
Lows:
1x Domination BCS 1x BCS II 1x DCU II 2x PDU II
Rigs:
3x CCC
Drones:
5x Tech II (Mission Specific)
Misc:
Cap: 7321 / 356 sec
Yeah I know it might not be an optimal lvl 4 setup, but that's what I got atm, and I'ld love to hear what changes I can do that doesn't cost too much, I've just spent most of my isk on other stuffs :P
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Ruato
Gallente Gurgleblaster Industries
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Posted - 2007.08.27 23:41:00 -
[647]
Hi: 6x T2 cruise, 2x heavy dimu nos Med: T2 large booster, T2 boost amp, 4x T2 hardeners Low: 3x BCU, 2x PDU
Does everything quite nicely --- Get rid of those *bleep*ing secure containers. *bleep*! |

IrenKa
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Posted - 2007.09.05 11:18:00 -
[648]
Raven, fit next:
High 6x Caldari Navy Cruise Missile Launcher (w/Caldari Navy Cruise Missile, Mission Specific)
med 2x Caldari Navy Hardener (Mission Specific) 2x Caldari Navy Shield Booster Amplifier 1x XL Shield Booster II 1x Heavy Cap Booster II (w/800's)
low 2x PDU II 2x BCS II 1x Co-Processor II
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William Alex
Viscosity
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Posted - 2007.09.05 12:02:00 -
[649]
I"m wondering if I'm the only one who see's the benifit of using CCCx3 along with Cap Flux Coil II x2 now...
With that setup you can run a LSB and 4 hardeners indefinately
Please give us a 1 depth skill queue CCP.
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Jarod Diablos
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Posted - 2007.09.05 13:25:00 -
[650]
Here is my setup since I don't understand why people want to have an active tank when yuo can go through almost all lvl 4 missions on a passive tanked raven.
High: 6 x Cruise or Siege Launchers 2 x 250 mm Hybrids
Mid: 3 x Large T2 Shield ext 2 x Rat specific passive harderns 1 x T2 Invu hardner
Low: 3-5 T2 Shield power relay 2-0 T2 BCU
Rigs: 3 x Shield purger
Depending on your skills you may want to choose to have more SPR in the low slots to get more recharge rate.
The only trick with this is to go for the Non spawning BS as first targets. Once that is done the rest of the spawn will not have enough DPS to break the tnak. Cos with this recharge I have so far not encountered a lvl 4 mission that would break my tank.
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William Alex
Viscosity
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Posted - 2007.09.05 15:51:00 -
[651]
Edited by: William Alex on 05/09/2007 15:53:03
Originally by: Jarod Diablos Here is my setup since I don't understand why people want to have an active tank when yuo can go through almost all lvl 4 missions on a passive tanked raven.
High: 6 x Cruise or Siege Launchers 2 x 250 mm Hybrids
Mid: 3 x Large T2 Shield ext 2 x Rat specific passive harderns 1 x T2 Invu hardner
Low: 3-5 T2 Shield power relay 2-0 T2 BCU
Rigs: 3 x Shield purger
Depending on your skills you may want to choose to have more SPR in the low slots to get more recharge rate.
The only trick with this is to go for the Non spawning BS as first targets. Once that is done the rest of the spawn will not have enough DPS to break the tnak. Cos with this recharge I have so far not encountered a lvl 4 mission that would break my tank.
Fact of the matter is that at MOST you can expect to tank maybe 900dps on a passive raven with that setup and that's only if they come at you with easily tanked kin/exp (any other reists are more like 350-700).
Active setups can get similar tankable dps while keeping your outbound dps high.
Please give us a 1 depth skill queue CCP.
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Dant Kramble
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Posted - 2007.09.05 21:00:00 -
[652]
Edited by: Dant Kramble on 05/09/2007 21:01:02 HereÆs a rather over-the-top fitting
Highs 6 x T2 Cruises
Med 2 x XL Shield Booster IIÆs 3 x T2 Rat Specific Hardeners (2 and 1) 1 x Shield Boost Amp II
Low 2 x BCU IIÆs 1 x DCU II 2 x CPU IIÆs
Rigs: Shield Hardners (EM, and donÆt remember)
Drones: Shield Reps (?, wait)
With current skills, gives around 1600 shield boost every 5 seconds, has roughly 90% resists in two damage types, but for omni tank they are all in high 70Æs
ThatÆs ridiculous, you say? Cap is gone in about 15 seconds, you charge?
Pishaw û the key to the setup is an alt in an Amarr Logistic (Guardian)
(Yes, I know this is stupid, but I was impressed)
Guardian Fit: High 5 x Large Cap Transfer Array IIÆs 1 x Best Large Remote Armor Repair Med 2 x Cap Recharge IIÆs Low 4 x CPR IIÆs 1 x Cap Flux Coil II Rigs 2 Port EgressÆs Drones 1 Heavy Armor Repair
With current skills, this baby can run the five large t2 cap transfer arrays full time. I can drop the remote armor repairer for a sixth and it will run 7-10 minutes.
The net effect is around 400 cap a second being transferred at ranges (Logistics 4 atm) around 80km. Depending if I go 5 or 6, its like firing an 800 cap booster every 1.9 û 2.5 seconds on the raven in a magical extra mid slot with magical cargo and instant reload.
If I get into any trouble with the Raven, the remote armor repairer and the heavy armor repair bot approaches the repair ability of a having a good Large Armor Repairer in a magical extra low slot, and with the DCU II going, I do have some armor resists.
Finally, the Guardian, despite fitting no tank at all, is a tough little monster. Lately a BS and a couple frigs have not bothered me at all. Any trouble and the Raven can launch its shield repair drone and help out. I make the Guardian pilot the squad commander, so he can ôtagö the rats that are targeting him for the Raven to take out first. Works great. Its actually really overkill. The Raven can run both shield boosters full time and never see its cap dip at all (maybe go to 95% for a second or two before another transfer), and shields largely do the same.
The killing is slower than optimal with only 6 cruises and 2 BCU IIÆs, but I watch a lot of TV.
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FMarshal Montgomery
Caldari Mean Anglo-Danes
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Posted - 2007.09.11 22:28:00 -
[653]
Originally by: Khorian Edited by: Khorian on 24/08/2007 22:16:21 I know I will probably get flamed for this one, but what the heck:
I was trying to get a T2 Fitting that could be run on permaboost and not cost me a billion to start with. This is what I came up with. Accoring to Quickfit it will run through, the Shield Booster doing 800 per cycle. I know I know, CPR and shield tank and all that stuff, but if it works and it tanks missions on permaboost why should I care?
I'm gonna give it a try hehe.
Raven
'Arbalest' Cruise Launcher I [23xWrath Cruise Missile] 'Arbalest' Cruise Launcher I [23xWrath Cruise Missile] 'Arbalest' Cruise Launcher I [23xWrath Cruise Missile] 'Arbalest' Cruise Launcher I [23xWrath Cruise Missile] 'Arbalest' Cruise Launcher I [23xWrath Cruise Missile] 'Arbalest' Cruise Launcher I [23xWrath Cruise Missile] Turret Slot Turret Slot
Last EDIT: Oh yeah, this also works with just T2 stuff, except that the Boost will only be 750ish. But damn is it cheap ;P
Howcome ur only 23 missiles in the launcher? the arbalest will fit 24  ------------------------------------------------ **** off with ur drakes tank! stop being a ***** and buy a raven with its massive sig radius and then TANK THAT! Pirates are pussies in Real Life - F |

Prince Bebop
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Posted - 2007.09.13 07:52:00 -
[654]
High 6x Dread guristas Siege Launchers
Medium 1x X-large shield booster II 1x Dread guristas shield boost Amp 1x Target painter of choice 1x Gist c-type EM harderner 1x Gist c-type Heat harderner 1x Invul Field II
Low 4x BCU II 1x Dread co proc
Rigs 1x Bay loading accel 1x Em screen 1x Kinetic screen
Total setup comes to around 600-750mil
But to make this work, cause this tank is kind of rubish on the cap side, i use an alt in an oneiros with a remote energy transfer, this way i can run the booster indefinately And i got great damage and a very good rof on those siege launchers. Doing lvl4's on easy mode 
Bebop.
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Asmosis
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Posted - 2007.09.13 12:02:00 -
[655]
Originally by: William Alex I"m wondering if I'm the only one who see's the benifit of using CCCx3 along with Cap Flux Coil II x2 now...
With that setup you can run a LSB and 4 hardeners indefinately
I use flux coils instead of PDS because even with all cap/booster skills at 5 I can't permarun a large navy booster with 3PDS/2BCS. Fitting 2 flux coils *just* falls short but with a PDS or another flux it perma runs the tank plus other mods.
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Pwett
Minmatar QUANT Corp.
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Posted - 2007.09.13 17:54:00 -
[656]
Here's my setup, with two active resists can run the booster for about 6 minutes, with all passive can run it at a loss of only one cap per second at optimal.
Highs: 6x Cruise II 2x Drone Link Augmentor
Mids: L Booster II Boost Amp II (Some combination of passive to active hardeners depending on mission)
Lows: 2 BCUII 2 PDUII 1 Damage Control II / Signal Amp II / BCU II depending on Mission
Rigs: 2x Capacitor Control Circuit 1x Core Capacitor Sa***uard
----
I found switching out one capacitor control circuit for the core capacitor sa***uard resulted in a much better cap regen time. This is especially true for those of you with XL shield boosters, not to mention the rig costs all of 5 million isk. _______________ Pwett CEO and Founder [QTC]QUANT Corp.
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Primp CNR
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Posted - 2007.09.17 09:53:00 -
[657]
My Setup: High 7xEstamel Siege 1xBrynn 425mm Med Gist XT XL SB Estamel Invul 2xPith XT Hardener Draclira Cap Recharger Named TP Low 3xEstamel BCU Vepas Co-processor Draclira PDU |

Ryu Kibegami
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Posted - 2007.09.19 14:31:00 -
[658]
Edited by: Ryu Kibegami on 19/09/2007 14:34:16 I am wondering if this ok for lev 4
High 6 arb cruis 2 dim pow nos
med 2 Large Shield Extender II 3 Shild Recharg II 1 V-M15 Braced Multispectral Shield Matrix
low 4 Beta Reactor Control: Shield Power Relay I 1 PDS II
5 Vespa I
15857 shield 299 recharge
Any help would be appreciated
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Pwett
Minmatar QUANT Corp.
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Posted - 2007.09.19 16:05:00 -
[659]
your max regen on that setup is only 127 hp/s, with only one multispec, that won't be near enough to tank most of the level 4s. You might be able to range tank some missions, but you have no backup.
You'll really want to get an active shield tank setup. _______________ Pwett CEO and Founder [QTC]QUANT Corp.
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Shari Vegas
Minmatar Ctrl Alt Elites
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Posted - 2007.09.19 16:50:00 -
[660]
Raven isn't a Drake.
Do not try to passive tank it.
Originally by: CCP Wrangler I have no clue.
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kill0rbunny
Alpha-Hirogen Phoenix Allianz
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Posted - 2007.09.20 06:54:00 -
[661]
Permatanking Raven that does all Level 4 missions with ease.
Capacitor Flux Coil II Capacitor Flux Coil II Capacitor Flux Coil II Ballistic Control System II Ballistic Control System II
Republic Fleet X-Large Shield Booster Domination Shield Boost Amplifier Mission-Specific Hardener II Mission-Specific Hardener II Cap Recharger II Cap Recharger II
'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher Large YF-12a Smartbomb Drone Link Augmentor I
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
If you drop the smartie and Drone Link and fit something else in there, you can realize this setup with plain Tech II Items. Improve damage later on by exchanging Damage Mods and Launchers for Faction Thingies, tank doesn't need to be improved.
I pew therefore I am.
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Aprudena Gist
Caldari Chokdi Science and Industry
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Posted - 2007.09.26 18:59:00 -
[662]
Originally by: Ryu Kibegami Edited by: Ryu Kibegami on 19/09/2007 14:34:16 I am wondering if this ok for lev 4
High 6 arb cruis 2 dim pow nos
med 2 Large Shield Extender II 3 Shild Recharg II 1 V-M15 Braced Multispectral Shield Matrix
low 4 Beta Reactor Control: Shield Power Relay I 1 PDS II
5 Vespa I
15857 shield 299 recharge
Any help would be appreciated
Not its not a good setup at all
6x Arb Cruse 2xNos
Med: 2xLSE II 1xX-Large SB 1xShield Boost Amp 1xEM Shield Harden 1xInvu II's
Low: 3xPDSII 2xBCU II
Rig 3x CCC I's
It should be in the same price range.
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Kalithor
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Posted - 2007.09.27 18:02:00 -
[663]
Edited by: Kalithor on 27/09/2007 18:04:25
Originally by: kill0rbunny Permatanking Raven that does all Level 4 missions with ease.
Capacitor Flux Coil II Capacitor Flux Coil II Capacitor Flux Coil II Ballistic Control System II Ballistic Control System II
Republic Fleet X-Large Shield Booster Domination Shield Boost Amplifier Mission-Specific Hardener II Mission-Specific Hardener II Cap Recharger II Cap Recharger II
'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher Large YF-12a Smartbomb Drone Link Augmentor I
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
If you drop the smartie and Drone Link and fit something else in there, you can realize this setup with plain Tech II Items. Improve damage later on by exchanging Damage Mods and Launchers for Faction Thingies, tank doesn't need to be improved.
I have this exact setup except I am using a T2 X-large shield booster and a Dread Guristas SB amp... resists are still too low even with specific hardeners.
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Xalorous
Deep Core Mining Inc.
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Posted - 2007.09.30 12:44:00 -
[664]
Edited by: Xalorous on 30/09/2007 12:46:18 T2 Mission Setup High: 6x Arbalest Cruise 2x available
Medium: 2x Capacitor Recharger II XL Shield Booster II Shield Boost Amplifier II 2x mission specific hardeners, named or T2
Low: 3x Capacitor Flux Coil II 2x Ballistic Control System II
Maximum capacitor regen is about 80. Maximum capacitor use is 75 (named T1).
Of course, anything you can substitute a faction item for will probably be an improvement. T2 launchers would be the obvious DPS improvement.
I looked for a combination that would let me fit 3x BCS and 2x CFC, but I could not find it. Basically, all the tanks are the same, you're working with 5 lows and 2 mediums and trying to mix LSE, CR in the mediums and PDS, CFC and BCS in the lows.
Xalorous --- I hold no position of authority. All comments are my own, and I take sole responsibility for them.
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Vidrak
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Posted - 2007.10.01 20:06:00 -
[665]
Edited by: Vidrak on 01/10/2007 20:13:01 Edited by: Vidrak on 01/10/2007 20:06:35 I am planning on trying Lvl 4 missions here soon. Currently, I am running level 3's in my newly bought Raven, trying to train up for more tech II items.
Right now I am running: High Slots: 6x Cruise Missile Launcher I 1x Tractor Beam I 1x Salvager I
Med Slots: 1x XL Shield Booster I 1x Active EM Hardener I 1x Active Kinetic Hardener I 1x Active Thermal Hardener I 1x Shield Boost Amplifier I 1x Cap Recharger
Low Slots: 3x Ballistic Control System I 1x Power Diagnostic System I 1x Sensor Booster
Riggings: 2x Capacitor Control Circuit 1x Empty Slot (need more cash :P)
Also, use 5x Vespa I drones atm. Hoping to be tech II soon on these as well.
Will be hopefully running this on lvl 4's here in the next week, just wondering if it looks viable? Will have a XL Booster, BCS and Hardeners tech II by then, and hopefully another CCC rigging. Will then probably swap my Med slot cap recharger with a 100MN AB tech II.
Just throwing it out there, I have not run a lvl 4 before, but am definitely looking for more of a challenge than the lvl 3's are now (hardly ever get below 70% shields or 50% cap). Thanks for any advice people can give. Safe hunting.
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ShockGenerator
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Posted - 2007.10.06 14:35:00 -
[666]
Quote: I am planning on trying Lvl 4 missions here soon. Currently, I am running level 3's in my newly bought Raven, trying to train up for more tech II items.
You can solo level 3's in a drake. I do it with this char and its got less than 3 mill SP lol. It's quicker with heavies instead of cruise's + you have 7 on a drake and there is lotsa frigs and cruisers. Its also quicker becuase drake is more maneuverable and faster. Just rack it up with SPR's and 2 LSE 2's and a few rat specific hardners and its tank is awsome
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Icron387
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Posted - 2007.10.08 03:27:00 -
[667]
Yeah, you can do ALL level 2's and ALL lvl 3's solo in a passive shield tank drake. I can do SOME lvl 4's solo in my passive tank drake and its not even fully decked out yet. If you want info on what the setup is, just send me a mail message in game. Icron387
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Vidrak
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Posted - 2007.10.08 13:52:00 -
[668]
I was never debating the fact that you can solo missions in a Drake ... And saying it is faster is very debateable. With 5 or more Tech II drones, Frigates are not something you worry about wasting missiles on. And Cruise missiles take out Cruisers and BC's just fine, especially with the trained up missile skills. And speed is a non-issue with a tractor beam and salvager on board. You can pretty much just fly around and collect cans while your drones blow everything out of the water.
I am talking about level 4's here, not lvl 2's or lvl 3's. As I have never run one, just wondering how much harder they are.
Say The Blockade lvl 3, how hard are most lvl 4's compared to that? My Raven can tank 2 waves in that easily level 3, without going below 80% shields or 30% cap.
I guess I have no choice but to just try it myself. Only reason I am asking here is I would rather not be jumping into something too hard ... and with warp scramblers, have no real escape path, haha.
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Marius Gage
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Posted - 2007.10.08 18:42:00 -
[669]
Lvl 4's are much harder than 3's. I do lvl 4's in a Drake and a Raven, and i have to say its much quicker in a Raven with 6 cruise launchers and a good tank. The Drake has a much better tank and I hardly ever have to watch it but it just takes an age to take down a battleship. Try your raven but make sure you align to begin with just in case. Good Luck |

Marius Gage
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Posted - 2007.10.08 19:05:00 -
[670]
Here's my Raven setup
High's 6 t1 cruise launchers 2 t1 heavy nos
Mid
2 cap recharger 2's 2 invulnerability field's (T2) Sensor booster (T2) Domination X large shield booster
Low's
4 PDU 2's 1 BCU 2
Rigs
3 x Capacitor controll circuits
Looking to get rid of the nos as i can run all mods for over 20 mins without it.
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J Ripper
Caldari
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Posted - 2007.10.08 20:47:00 -
[671]
My Raven setup:
There are many like it but this one is mine 
Hi:
6 x Cruise missile launcher II 1 x Drone link augmentor 1 x small tractor beam
Med:
1 x Large Shield booster II 1 x Shield boost amplifier II 4 x Mission specific shield hardeners T2
Lo:
2 x Balistic control system II 3 x Power diagnostic system II
Rigs:
3 x Capacitor control circuit
Drones: 5 x Hammerhead T2 5 x Hobgoblin T2
Cheap setup, but works for me! however, I`m sure it could be improved.
my sig: --- Jon Johansen --- |

Lanifiel
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Posted - 2007.10.10 08:18:00 -
[672]
Originally by: kill0rbunny Permatanking Raven that does all Level 4 missions with ease.
Capacitor Flux Coil II Capacitor Flux Coil II Capacitor Flux Coil II Ballistic Control System II Ballistic Control System II
Republic Fleet X-Large Shield Booster Domination Shield Boost Amplifier Mission-Specific Hardener II Mission-Specific Hardener II Cap Recharger II Cap Recharger II
'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher Large YF-12a Smartbomb Drone Link Augmentor I
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
If you drop the smartie and Drone Link and fit something else in there, you can realize this setup with plain Tech II Items. Improve damage later on by exchanging Damage Mods and Launchers for Faction Thingies, tank doesn't need to be improved.
I use this set up, except for the three Capacitor Flux Coil II's. Instead I use 3x power diagnostic unit's. This increases the cap pool and lowers the recharge time. Plus you get the other little benefits of the shield boost and the shield recharge. Overall I Think it's the better bet...
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Allestin Villimar
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Posted - 2007.10.10 09:04:00 -
[673]
Given the high incoming DPS of some level 4s, I'd suggest the following if you want to perma run an XL booster:
6x arbalests or whatever you can fit (T2 won't work with T2 booster & amp) 1x T2 XL Booster, 1x TS Shield Booster Amp, 3x Rat Specific Resists, 1x Cap Recharger T2 4x Cap Flux Coil T2, 1x BCU T2 3x CCC Rigs
It does lower your DPS significantly, but running with only 2 resists is very risky in harder missions. This set up only handles around 800 DPS at most and I've had to warp out of missions in my drake that can handle over 1200.
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Alaxen
Caldari Confederation of Red Miners Red Moon Federation
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Posted - 2007.10.11 13:41:00 -
[674]
Originally by: Allestin Villimar 6x arbalests or whatever you can fit (T2 won't work with T2 booster & amp)
Fits snugly into a Caldari Navy Raven though!
High 7 x Cruise Missile II Small Tractor Beam I
Medium X-Large shield Booster II 2 x Rat Specific Shield Hardeners II 2 x Cap Recharger II Shield Boost Amplifier II
Low 3 x Capacitor Flux Coil II 2 x Ballistic Control System II
Hardpoints 3 x Capacitor Control Circuit I
CPU: 896.30 / 900 PG: 9203.54 / 11875
Capacitor holds at ~40% with all modules running.
--
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Vidrak
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Posted - 2007.10.11 17:00:00 -
[675]
Thanks for the replys. I might try boosting up my cap recharge further like some of you have said. Would be very nice to not have to turn the booster on/off (I try to make it hover around 35%, as that is the largest cap recharge rate you will get).
I have run 3-4 level 4's so far, and it isn't too bad. Mainly, it seems like I need some more DPS. Some of the BS's are pretty beefy, especially when you get up in the 800k or so ones.
Running this right now, works well: High Slots: 6x 'Limos' Cruise Missile Launcher I (been playing with torp's as well, to help with BS's) 1x Tractor Beam I 1x Salvager I
Med Slots: 1x XL Shield Booster II 3x Active Rat Specific Hardener II's 1x Shield Boost Amplifier I 1x Cap Recharger II
Low Slots: 2x Ballistic Control System II 2x Power Diagnostic System II 1x Sensor Booster
Riggings: 2x Capacitor Control Circuit
So far, my biggest problem is cruisers that sit at 50km-55km range. Out of range of drones and cruise missiles (and of course torps) can't hit them worth anything. Takes longer to kill a 250k cruiser than a 500k BS.
Anyways, just wanted to update what I am running and it is currently working very well for tanking (tank 5-20 mobs at once sometimes ... not indefinitely, but I can usually last long enough to remove some of the DPS ships).
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Ashlspiess
Caldari
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Posted - 2007.10.13 11:40:00 -
[676]
All i have to say about this entire thread is WOW.
I read half way thru all 23 pages and still have no idea what to do with my Raven, my main problem is I'm less than 3 weeks into the game and every single setup here calls for atleast 200 million ISK + all T2 equipment.
I'm sitting here with 20 mil ISK and will be finally be able to fit my first T2s ever tomorrow with Shield Operation IV and they're only going to be resistance amplifiers.
Guess I can't get into Lvl 4 missions yet with only 1.35 million SP.  
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Maridius Secundus
Caldari
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Posted - 2007.10.13 17:33:00 -
[677]
dont even think about lvl 4s! Whipe it from your mind! Do lvl 1, then 2 then 3 and THEN possible lvl 4 solo! You are getting way ahead of yourself.
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Lucas Edge
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Posted - 2007.10.15 19:36:00 -
[678]
Hate to beat this dead horse further but can somebody check out my setup below? It's very similar to others except I'm using cap relays instead of flux coils. I get much higher cap recharge using the relays over the fluxes but at the expense of shield boosting. However, I have fitted a xlarge named booster which can still boost 300+ sp every 4 seconds even after the cap relay penalty. I can swap one of the hardeners for a boost amp (which will null the cap penalty) but figured an extra hardener would suite better and would enable me to keep the booster off longer to recharge the cap, although I can run for a long time with the booster perma running around 30% cap.
I will be testing this fitting with some corp mates later to see how long my sheild can sustain damage before (if) they break my tank but just thought I'd get some opinions here before wasting my time and/or making a fool of myself.
Bio - 3.5 month old character with 3.7mil in mostly combat skills (missiles, navigation, shield/cap regen, and some drones) as well as the following attributes: Intel 17, Perc 20, Char 9, Willpwr 22, Mem 17.
Thanks!
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Aprudena Gist
Caldari Chokdi Science and Industry
|
Posted - 2007.10.15 23:29:00 -
[679]
Originally by: Lucas Edge Hate to beat this dead horse further but can somebody check out my setup below? It's very similar to others except I'm using cap relays instead of flux coils. I get much higher cap recharge using the relays over the fluxes but at the expense of shield boosting. However, I have fitted a xlarge named booster which can still boost 300+ sp every 4 seconds even after the cap relay penalty. I can swap one of the hardeners for a boost amp (which will null the cap penalty) but figured an extra hardener would suite better and would enable me to keep the booster off longer to recharge the cap, although I can run for a long time with the booster perma running around 30% cap.
I will be testing this fitting with some corp mates later to see how long my sheild can sustain damage before (if) they break my tank but just thought I'd get some opinions here before wasting my time and/or making a fool of myself.
Bio - 3.5 month old character with 3.7mil in mostly combat skills (missiles, navigation, shield/cap regen, and some drones) as well as the following attributes: Intel 17, Perc 20, Char 9, Willpwr 22, Mem 17.
Thanks!
Thank tank wont hold for very long only 3m25s of max run time.
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Lucas Edge
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Posted - 2007.10.16 00:20:00 -
[680]
Thanks! But I shouldn't need to run the tank forever though right? I figure I'd run the tank until shields return to max then turn the booster off. So by the time I need to run it again, cap will be recharged. That's why I ditched the shield amp. With a ton of shield resistance, I shouldn't need to permanently run the tank unless I'm constantly receiving more than 300+dps (by 300, I mean 300 dps above shield resistance). Or is my logic flawed?
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|

John Carroll
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Posted - 2007.10.16 00:33:00 -
[681]
could someone explain to me why everyone is increaseing their cap regeneration time? in the grand scheme of the fight, if yoru cap is depleted after 1 minute instead of 30 seconds what difference is that going to make?
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Lucas Edge
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Posted - 2007.10.16 00:57:00 -
[682]
To me, more cap recharge means I can run the shield booster for a longer time. An even greater advantage is that after I boost shields back up to full, I can turn it the booster off and have the cap recharge faster so I can flick on the booster again sooner than normal. When I'm taking a lot of damage, I only want to turn the booster off during short intervals to restor cap so the most recharge gives me least amount of time during these intervals when no booster is running. But again, I've only been playing for a short while and I have lots to learn so please correct me if i'm wrong about all this. Thanks!
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John Carroll
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Posted - 2007.10.16 01:26:00 -
[683]
Ok thanks, i never thought cap important at all, just an auxiliary shield storage. I am having serious problems with level four missions and i have used this kind of setup for all previous levels so i'm confused.
High 4 Torpedo Launchers 2 Cruise Missile Salvager Tractor Beam
Medium XL Shield Boster II Shield Extender II x3 Invulnerable I Boost Amp I
Low Warp Core Stabilizer (didn't have this until i was losing almost a raven per mission) Sensor booster (amplifier or whatever the low one is called) Ballistic control unit I Co-processor I Damage control I
I can handle the level 4 missions where you can actually bite of chunks of enemies. However missions like "the blockade" and "gone berserk" where you land in a mob of 4 BBs 4 Cruisers and there friends, i get sluaghtered. If i could get some input it would greatly be appreciated. I'm very frustrated and broke (losing a raven almost every mission gets expensive).
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Qui Shon
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Posted - 2007.10.16 09:51:00 -
[684]
Originally by: John Carroll Ok thanks, i never thought cap important at all, just an auxiliary shield storage. I am having serious problems with level four missions and i have used this kind of setup for all previous levels so i'm confused.
High 4 Torpedo Launchers 2 Cruise Missile Salvager Tractor Beam
Medium XL Shield Boster II Shield Extender II x3 Invulnerable I Boost Amp I
Low Warp Core Stabilizer (didn't have this until i was losing almost a raven per mission) Sensor booster (amplifier or whatever the low one is called) Ballistic control unit I Co-processor I Damage control I
I can handle the level 4 missions where you can actually bite of chunks of enemies. However missions like "the blockade" and "gone berserk" where you land in a mob of 4 BBs 4 Cruisers and there friends, i get sluaghtered. If i could get some input it would greatly be appreciated. I'm very frustrated and broke (losing a raven almost every mission gets expensive).
Oh man. Previous levels were fine because they're meant for smaller ships with less tank and less gank.
Focus your tank, and focus your weapons. Either full passive, or full active tank. That means get rid of the extenders, and increase your capacitor recharge, or use a cap booster, so you can actually run your shield booster, preferrably continuously, though that's not absolutely neccesary. You also want three or more active hardeners, a single invul is certainly not enough. And you want a target painter for torps.
For torp raven, you need drone skills to take out the small ships, especially the ones scrambling you. You need cap skills to help sustain your tank. You need shield skills or faction hardeners to get your resistances up, and you need fitting skills to make it all fit on your ship.
If you have none of those skills, better get training and maybe use cruise missiles while you do, so you can fit everything without co-processors. Also know that Torps are likely to be changed soon so that you won't want to use T1 torps for missions any more.
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John Carroll
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Posted - 2007.10.16 17:09:00 -
[685]
Ok thanks. i had done this same kind of setup for the ships for appropriate mission levels and it work (ie drake for level 3 ect) thats why i was confused. Guess i need to learn some energy management:)
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uppgift
Caldari United Forces Academy
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Posted - 2007.10.23 11:10:00 -
[686]
I've been running lvl3 for some time now and they are no hard at all, but when it comes to lvl4 my tank is useless. My cap runs out so fast and does not seem to recharge fast enough. My setup is:
High: 5x XT-9000 cruise launchers 1x arba siege launcher 1x heavy dim 1x medium nos II
Mid: 3x IV field II 1x CN x-large shield booster 1x shield boost amp I 1x cap recharger II
Low: 1x DC II 1x BCU II 2x cap flux coil II 1x PDS
Rigs: 3x CCC
I'll welcome any help to improve my tank, those lvl3 are getting really booring.
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Erozz
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Posted - 2007.10.23 14:54:00 -
[687]
Edited by: Erozz on 23/10/2007 14:54:48
Originally by: John Carroll Ok thanks, i never thought cap important at all, just an auxiliary shield storage. I am having serious problems with level four missions and i have used this kind of setup for all previous levels so i'm confused.
High 4 Torpedo Launchers 2 Cruise Missile Salvager Tractor Beam
Medium XL Shield Boster II Shield Extender II x3 Invulnerable I Boost Amp I
Low Warp Core Stabilizer (didn't have this until i was losing almost a raven per mission) Sensor booster (amplifier or whatever the low one is called) Ballistic control unit I Co-processor I Damage control I
I can handle the level 4 missions where you can actually bite of chunks of enemies. However missions like "the blockade" and "gone berserk" where you land in a mob of 4 BBs 4 Cruisers and there friends, i get sluaghtered. If i could get some input it would greatly be appreciated. I'm very frustrated and broke (losing a raven almost every mission gets expensive).
Dude...
With that useless pile of randomly glued-together modules, losing only 1 Raven per level 4 mission is actually pretty good going.
How could you possibly grind enough level 1, 2, and 3 missions to get to level 4s all the while thinking the capacitor was something to do with your shields???
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Sandovar
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Posted - 2007.10.23 15:13:00 -
[688]
What are the panels views on a Passive Raven set up?
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Erozz
|
Posted - 2007.10.23 16:02:00 -
[689]
Edited by: Erozz on 23/10/2007 16:03:16
Originally by: Sandovar What are the panels views on a Passive Raven set up?
Raven with "Drake fit" :)
6xArbalest Cruise, 2xDrone link augs (or w/e) 3xLarge extender II, 3x Active Hardeners 2xSPR II, 2xBCS II, 1xPDS II (to offset the cap nerf of the SPRs to allow the 3 hardeners to perma) 3xCDFP rigs
18.5K shields, 85/sec peak.
Not bad. You could certainly run some L4 missions in it, but not all. Personally I wouldn't risk it :)
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Sandovar
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Posted - 2007.10.23 19:11:00 -
[690]
Is this any good for lvl 4's pls?
3 x Capacitor Power Relay II Cross-linked Bolt Array I Power Diagnostic System II
2 x Cap Recharger II X-Large C5-L Emergency Shield Overload I 5a Prototype Shield Support I 2 x Rat Specific Hardner (T2)
6 x 'Arbalest' Cruise Launcher I 2 x Small Tractor Beam I
3 x Capacitor Control Circuit I
Constructive critism welcomed
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Aprudena Gist
Caldari Capital Development and Security Industries
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Posted - 2007.10.23 22:11:00 -
[691]
Originally by: Erozz Edited by: Erozz on 23/10/2007 16:03:16
Originally by: Sandovar What are the panels views on a Passive Raven set up?
Raven with "Drake fit" :)
6xArbalest Cruise, 2xDrone link augs (or w/e) 3xLarge extender II, 3x Active Hardeners 2xSPR II, 2xBCS II, 1xPDS II (to offset the cap nerf of the SPRs to allow the 3 hardeners to perma) 3xCDFP rigs
18.5K shields, 85/sec peak.
Not bad. You could certainly run some L4 missions in it, but not all. Personally I wouldn't risk it :)
to make it close to the tank of a drake you would have to do something like this.
6x Arb's 2xwhatever 3xLSE II 3xActiver hardens (Em/Ken/Thermal) 5xSPR II's 3xPurgers i got something like 18000 sheilds and a peak of about 220.
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Pwett
Minmatar QUANT Corp. QUANT Hegemony
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Posted - 2007.10.23 22:20:00 -
[692]
I don't know if those resists would be enough for some spawns. _______________ Pwett CEO and Founder [QTC]QUANT Corp.
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Ellinora
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Posted - 2007.10.24 04:23:00 -
[693]
I've used this setup with great success, only has problems with centus/corpum missions(em and therm heavy). 6 arby cruise, tractor beam XL shield II 3 t2 specific hardeners 2 cap recharger II 3 cap flux II 2 BCU II 3 CCC
Runs forever, as an example of tank, I tanked pirate slaughter with zero issues.
Needs energy management 4, energy systems op 5, shield compensation 5
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Erozz
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Posted - 2007.10.24 08:20:00 -
[694]
Originally by: Sandovar Is this any good for lvl 4's pls?
3 x Capacitor Power Relay II Cross-linked Bolt Array I Power Diagnostic System II
2 x Cap Recharger II X-Large C5-L Emergency Shield Overload I 5a Prototype Shield Support I 2 x Rat Specific Hardner (T2)
6 x 'Arbalest' Cruise Launcher I 2 x Small Tractor Beam I
3 x Capacitor Control Circuit I
Constructive critism welcomed
Hi. I'd personally say no. here's why:
Don't use CPRs on a Shield boosted setup. It gimps the shield boost considerably. Use 3 PDS II and 2 BCS II in the lows. The PDSs will give you a bonus to both shields and cap.
Use 3 or 4 active hardeners. 2 is not enough. Stick a cap recharger or injector+800 in the spare slot if you use 3.
Don't use tractors on a mission ship. If you're going to take the trouble to loot you may as well salvage and a Raven is NOT a loot boat! Get a destroyer or battlecruiser and fit it with 4 tractors, 4 salvagers, and AB, MWD, cap rechargers and cargo expanders. turn in the mission and then return to loot. You'll loot a lot faster this way. I guarantee this investment will pay for itself in days. on the 2 last high slots, put either 2 heavy nos's or a nos + drone link augmentor.
You didn't mention drones. Always use Drones. Raven can carry 5 lights and 5 meds. train tech 2 and watch them instagib frigates.
what with the CPRs and CRs etc I get the impression you're trying to get your setup to "perma-run". Before i did level 4s i stressed a lot about this but soon learned you don't need to perma-run. You can just cycle the booster.
hope this helps!
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evriss
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Posted - 2007.10.24 08:22:00 -
[695]
Edited by: evriss on 24/10/2007 08:23:54
Originally by: Pwett I don't know if those resists would be enough for some spawns.
what resists? :)
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Belce
Caldari ADAMA Corps Division of Eden
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Posted - 2007.10.31 04:37:00 -
[696]
One of the things that always seems to be missing from these what should I do for x purpose threads is a discussion on what the particuliar ship does well. Within this thread you will see requests about passive tanking shields or armor tanking and I think that having a post that says, look this is what the ship can do very well based on its stats before you apply your learned skills. Also I think that later ships like a battleship should also include some resoect for what ship players are coming from and in the case of the Raven it would be a Drake or Ferox most times. The Raven and the Drake are two very different ships that accomplish wht they do very differently. The big difference is the size and recharge rate of the Raven's capcitor compared to the the Drake's shield size and recharge. Throw in the resist bonus for the BC compared to none for the Raven and since both platforms don't really need cap to do damage you want big shields and resists for the BC and big resists and shield rep for the Raven. When you add a large shield extender to a Drake you add much to its shield and therefore its points of shield regen per sec, if you add the same to a Raven, it is a small improvement. Using 3 or 4 active hardeners on a Raven is trivial compared to the cost of the same on a Drake's cap.
With a Raven and its tank you will use large or x-large shield boosters and amp for shield boost, you want active hardeners for best resists and maybe a cap recharge. This is done as needed and not automatically. You boost shield and cap as needed rather than on auto. For low slots you want a balance between bcs's and pds's to improve damage and cap recharge, for rigs the same.
Success with the Raven is dependent on the use of cap, its big and meaty, recharges quick out of the store. Apply your skills for best results.
Truth is Truth |

Pwett
Minmatar QUANT Corp. QUANT Hegemony
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Posted - 2007.10.31 05:11:00 -
[697]
Very well said, Belca _______________ Pwett CEO, Founder, & Executor <Q> QUANT Hegemony
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Belce
Caldari ADAMA Corps Division of Eden
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Posted - 2007.10.31 05:29:00 -
[698]
I really think that these and other what you should equip threads should have a the strength of this ship is like in the Raven its cap and what it can be used for.
Truth is Truth |

Dragy
Caldari Royal Hiigaran Navy
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Posted - 2007.11.04 19:19:00 -
[699]
is me setup good ? here it goes :
6 cruise 2 nos
x-large shield booster 3 rat specific hardeners 2 cap recharger
3 capacitor flux coil 2 balistic control system
3x ccc rig
cap : 4078 recharge : 116s
good good ?
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snafu 2
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Posted - 2007.11.05 15:36:00 -
[700]
What are the opinions of what effect the changes on torps is going to make on mission running and even 0.0 ratting in a Raven? 
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Dragy
Caldari Royal Hiigaran Navy
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Posted - 2007.11.05 16:26:00 -
[701]
Originally by: snafu 2 What are the opinions of what effect the changes on torps is going to make on mission running and even 0.0 ratting in a Raven? 
Tbh i'm happy as hell. That change was the best thing that could have been done to caldari. Our ships were always treated like low-pve ships with good tanks and ****ty dps. Now it has changed. Mission runners and npcs have worse times, but finally caldari bs's have good dps potencial and faction bs's are in line with other, when before the changes they were called : perfect pve ships
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Tallann
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Posted - 2007.11.05 21:25:00 -
[702]
Edited by: Tallann on 05/11/2007 21:25:17 The question seems to be this for me: We have 6 mids and 5 lows, and we want to get the best combination of tank and gank that can be actually fit. Assuming Max skills(obviously few if any have the maxed relevant skills) and 3x CCC
It seems to me that we almost definitely want to use 1BCU and 3 rat specific hardeners.(If your tanking both EM and Thermal your two naturally lowest possibly 4)
So that leaves 3 mids, and 4 lows to make the strongest combination of boosters/amps/cfc/cpr/pds/cap recharger/extra bcu. If you can get a Gist XL booster that makes it a lot easier since it consumes considerably less cap, with roughly the same boost as a t2. A tad expensive though.
I don't seem to see the ultimate use in the PDU's, they add a negligable amount of cap, powergrid that doesn't seem necessary if your using cruises, and about 10dps tankable per unit with good resists. This is my opinion obviously, but i just don't see the value when the numbers are actually put into EFT.
This is in addition to the 1xbcu/3x hardener
Mid 2x Shield Boost Amp II's 1x XL shield Boost 2
Low 3x Cpr 2 1x PDU 2
This gives from 650ish(EM/Thermal swap a amplifier for another hardener) to 1100ish(explosive + kinetic) dps tankable depending on the 2 damage types and a permarunning capacitor.
So a Final build of 6x Arbi Siege
3x t2 hardener 2x t2 Shield boost amps 1x t2 Shield Boost
1x BCU 3x cpr 2 1x pds 2
It fits very easily, with only a few levels in WU and electronics, and permaruns everything.
I don't like limiting builds, but if someone more experienced with shields can come up with better dps tankable without using Gist/Pith XL boosters, and without using a cap booster.
Am I waaay off here? Many of the builds I have seen tank absolutely pathetic dps, and can't sustain cap so they can't run the shield booster all the time.
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Aprudena Gist
Caldari Capital Development and Security Industries
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Posted - 2007.11.06 04:35:00 -
[703]
recently i've started to run into those mutli-damage types missions alot and came up with a new config for it
6x Arb Torps
1xX-Large Booster II 2xInvunerabilty Field II's 2xSBA II's 1xCap Recharger II
1xBCU II 4xCFC II
3xCCC
has a perm run tank 48.3 EM 58.6 Therm 69.0 Kenetic 78.4 Explosive
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Aurora Tagan
Viziam
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Posted - 2007.11.06 08:43:00 -
[704]
Edited by: Aurora Tagan on 06/11/2007 08:43:05 Here's hoping the Raven is still the level 4 win ship? I was tempted to buy an abaddon seeing as my ammar skills are next to maxed....but . Did I do the right thing and buy the Raven?
Also which works better, cap flux or pdu's? I see many are going for flux over pdu's. -- |

Dangerously Cheesey
GoonFleet GoonSwarm
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Posted - 2007.11.06 17:28:00 -
[705]
Its been a few months but this is what I used to run with...
6x Arby Cruise 1x Salvager 1x Tractor Beam
1x T2 X-Large Shield Booster 1x Caldari Navy SBA 4x T2 Resists (Some combination of resist specific or invuls depending on mission)
2x BCU 2x PDU 1x Best Named DC
Works just fine.
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svedas
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Posted - 2007.11.06 19:58:00 -
[706]
Hello people :) I'm doing 4 lvl mission with dominix, it's not bad tank and drone dps. But i tired playing with dominix, so now learning caldary skills for Raven. I love effect explosion of torpedos :D And how i read little abaut raven, what he good tank and very good DPS :) So what you recomend skill and what fit, my drones: T2 and cap recharge is hight :) shield medium, can use t2 hardener.. rocket: heavy...
Thx for help and sorry for poor english
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Pew Reynolds
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Posted - 2007.11.08 12:43:00 -
[707]
Raven Navy Setup (Level 4 Missions)
Any critisms or advice would be happily recieved.. Thanks
High 7x Cruise Launchers 1x Heavy Energy Vampire
Mid 1x Invulnerability Hardener 2x Rat Specific Hardeners 1x X-Large Shield Booster 1x Shield Boost Amplifier 1x Large Capacitor Battery
Low 3x Power Diagnostic Units 2x Ballistic Control Units
Rigs 3x Semiconductor Memory
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Sikakuhc
Caldari Deep Core Mining Inc.
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Posted - 2007.11.08 17:18:00 -
[708]
My setup
6x Arbalest Cruiser 1x Drone Link Augmentor 1x Heavy Nosferatu
1x X-Large Shield Booster II 3x Rat Specific Hardener 1x Large Shield Booster 1x Cap Recharger II
3x Capacitor Power Relay II 2x Ballistic Control System II
3x CCC Rigs **************
Can Perma-Tank with this setup, still working on my skills.
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diska
Caldari Heavy Industry INC
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Posted - 2007.11.09 13:14:00 -
[709]
Sikakuhc, I`m not sure that you correct with fitting two SB: XL and L, their both can end your cap with 1-2 minutes. If you fit Large Capacitor Battery II (not even need, just let it be), you can get an infinite shieldboost.
Best way for Raven, to have the infinite shield tank with very good defence, is to fit Deadspace equipment. For your fit, omni defence is about 350+, and simple changing SB to one of Gist XL series, can raise defence up to 750+
My personal setup: High: 6x Arbalest Cruise I, 2x 425 mm Scout hybrids Med: Gist A-type XL SB, Caldari NAVY SBA, 2x Invuls, 2x Cap recharger II Low: 2x PDU II, 3x Ballistic Control II Rig: 3x CCC
omni defence is about 630 dps with my skills. With the next changes: Low: 3x PDU II, 1x Damage Control II, 1x Bal.Con II, defence is about 723. It`s much better than my passive shield Drake, which can easy tank any 4 lvl miss. I can raise defence even more, if change Invuls II to Caldari Navy ones.
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Lucas Edge
|
Posted - 2007.11.09 15:21:00 -
[710]
The problem with the Gist Types is they cost 1+ BILL! Most players here who are questioning a setup (myself included) are new(ish) to the game, thus the reason for asking here anyway. So you can be sure that most of us aren't going to have a billion to throw around on a module that can still be lost if the ship gets destroyed.
After a year or more of playing IÆm sure the gist types will be feasible especially if 0.0 ratting yields one from a wreck (highly doubtful but after years of playing, this is certainly possible).
The best thing for a newer player (less than 1 year old) is probably a Caldari Navy XL booster because it can be bought with around 60000 LPs or for 100mil isk which is much more reasonable than 1 bil (1.5bil for the gist x-types!).
I really donÆt think the very mention of the gist types should be brought up here anymore because itÆs quit pointless and any info on them has already been exhausted.
-just my 2 iskies
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Elsism
|
Posted - 2007.11.13 21:24:00 -
[711]
Originally by: Tallann Edited by: Tallann on 05/11/2007 21:25:17 Am I waaay off here? Many of the builds I have seen tank absolutely pathetic dps, and can't sustain cap so they can't run the shield booster all the time.
It's been said time an time again in this thread that you don't need a setup that you can just turn on and forget about. It's not exactly a chore to turn on your booster as and when it's required.
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Kitty N
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Posted - 2007.11.14 03:57:00 -
[712]
Why not stick to the tried and tested:
6 x Cruise launcher II 1 x Heavy Diminishing Nos
1 x XL SB II 1 x Shield Amp II 4 x Active Shield Hardener II's
3 x BCS II 1 x CPU II 1 x PDS II
3 x CCC Rigs
Good damage, Plenty Cap for Tanking + NOS for extra
Works fine for all Level 4's, just swap out the hardeners according to the Mission.
If you can't fit it, get those skills training!
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Jenah Torell
Caldari Damned Legion
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Posted - 2007.11.14 11:04:00 -
[713]
Ive been running lvl 4's for quite some time now and have settles with the shield tank an run the following on a standard Raven:
lows Damage Control II Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II
mids Caldari Navy X-Large Shield Booster Dread Guristas Magnetic Scattering Amplifier Dread Guristas Heat Dissipation Amplifier Dread Guristas Invulnerability Field Dread Guristas Kinetic Deflection Amplifier Dread Guristas Magnetic Scattering Amplifier
highs 'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher Drone Link Augmentor I Dread Guristas Large Graviton Smartbomb
rigs Core Defence Field Purger I Core Defence Field Purger I Core Defence Field Purger I
drones 7 x Hammerhead II's
The only warp out I had was in Enemies Abound 5/5 which I can now complete by swapping a shield amp for a 100 Afterburner.
I get all round resists of around the 80% mark but can be changed depending on what mission you are running to make this more 88/90% focused on primary/secondary damage taken
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Gefex
|
Posted - 2007.11.14 15:17:00 -
[714]
Originally by: Lucas Edge The problem with the Gist Types is they cost 1+ BILL! Most players here who are questioning a setup (myself included) are new(ish) to the game, thus the reason for asking here anyway. So you can be sure that most of us aren't going to have a billion to throw around on a module that can still be lost if the ship gets destroyed.
They are a lot less common now due to the fact that the complexes are harder to find. They don't drop from rats, only deadspaces afaik.
I bought one about eight months ago for just over 100m, its now worth 950m. Thats some inflation.
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Jezabel2
|
Posted - 2007.11.14 15:19:00 -
[715]
Originally by: Aurora Tagan Edited by: Aurora Tagan on 06/11/2007 08:43:05 Here's hoping the Raven is still the level 4 win ship? I was tempted to buy an abaddon seeing as my ammar skills are next to maxed....but . Did I do the right thing and buy the Raven?
Also which works better, cap flux or pdu's? I see many are going for flux over pdu's.
The abaddon slaughters Blood raider/ sansha missions better than any other ship, else than that go with the raven.
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L0st S0ul
Caldari
|
Posted - 2007.11.16 13:19:00 -
[716]
I'm about to buy a Raven tonight to do level 4 missions with.
Although this is not my thread I'd like to thank people for posting with setups and reasons, this is going to help me a lot along with the ship setup index.
 -----------------------------------------------
Come on you apes, you wanna live forever?
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diska
Caldari Heavy Industry INC
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Posted - 2007.11.16 13:51:00 -
[717]
L0st S0ul, good luck to you with your first 4 lvl.
Dont make my mistakes, and don`t try to perform any 4 lvl without having some knowledge about what awaiting you there. Read carefully http://eve-survival.org/missions/ And if you can`t to finish with your Raven, try to use passive shield tank Drake. With small amount of your SP, it can survive longer, because no capacitor need.
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Mike Vandenberg
|
Posted - 2007.11.16 17:07:00 -
[718]
Edited by: Mike Vandenberg on 16/11/2007 17:11:44
CNR active or passive shielding? I've done lvl3s in a Drake so far, and just copied the fitting which served me pretty well there to the CNR. I'd like to fly my CNR into lvl4 missions with the following passive shield setup (I will exchange the T2 modules with Caldari Navy modules as I get the LPs for them):
High: 7x Arbalest Cruise Launchers, 1x Drone Augmentation Link
Mid: 3x Large Shield Extender II 3x Shield Hardeners II as required by missions
Low: 2x Power Diagnostic System II 1x Ballistic Control System II 1x Shield Power Relay II 1x Damage Control II
Rigs: 3x Capacitor Control Circuit I
Drones: 5x med scout drones according to race 5x small tracking disrupter drones
With this setup I have more then 26,000 shield (and over 50,000 HP shield + Armor + Structure), with a rechargerate of 1193 sec. The SPR reduces the Capacitor (5,857) recharge to 641 sec, what should be more then sufficient to keep the hardeners running.
Since I mostly see fittings with Shield Boosters, I'm wondering what the advantage is of a shield booster setup compared to my shield extender setup.
Mike Vandenberg
This pilot will be sold in Spring 2008! Klick here for skills and stats! |

twelvea
Minmatar
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Posted - 2007.11.16 19:06:00 -
[719]
Originally by: Mike Vandenberg Edited by: Mike Vandenberg on 16/11/2007 17:11:44
Since I mostly see fittings with Shield Boosters, I'm wondering what the advantage is of a shield booster setup compared to my shield extender setup.
Mike Vandenberg
The difference is that a raven with a shield booster will tank a hell of a lot more damage than a passive setup. If you use that setup in level 4s you'll get popped pretty quick. Just a comparison: your setup would tank about 250-300 dps against guristas. The average T2 booster setup tanks 4 times that.
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girlybabe
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Posted - 2007.11.17 09:03:00 -
[720]
Forgot to tell that the 6 siege launchers are Caldari Siege launchers and require 75 CPU.
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Giribaldi
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Posted - 2007.11.22 08:54:00 -
[721]
I'm sorry, But everyone YOUR FITS ARE NOOBISH this fit is garentied to work already tested it it tanked every level 4 mission solo. EXPET WORLDS COLLIDE had to warp out once.
OK this is fitting
High Slots -------------------------- 6 - Zw-4100 2 - 720 artillery or Wahtever you want to fit hter for eztra dmg
Mid Slots -------------------------- 1 - XL Shield Booster II 2 - Race Specific hards I or II 2 - Race specific hards I or II 1 - Invulnerbility I or II or instead of invul 1 - Target Pianter(best named)
Low Slots ----------------------------- 5 Capacitor Power Relay II must be t2
Rigs ----------------------------- 3 Capacitor Control Circuit
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Jezabel2
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Posted - 2007.11.22 15:58:00 -
[722]
wouldn't 5 CPR gimp ur shield boosting to smitherens???
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Nid Hoggur
Minmatar
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Posted - 2007.11.22 21:11:00 -
[723]
Edited by: Nid Hoggur on 22/11/2007 21:11:03
Originally by: Giribaldi I'm sorry, But everyone YOUR FITS ARE NOOBISH
* Noobish fitting *
 
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Phallus Barnacles
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Posted - 2007.11.23 05:27:00 -
[724]
I'm new to this mission stuff, I am just finishing training for a raven to do sansha lvl4 missions.
Can anyone suggest a setup for me so I can solo them, I cant play 2 accounts at the same time so no support.
I also cant afford faction mods (yet), so only t2 or best named stuff. If anyone can help me out here I would be very grateful.
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Darener
Knash Inc
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Posted - 2007.11.23 10:56:00 -
[725]
Edited by: Darener on 23/11/2007 11:03:35 Im just starting out on Lv'4s. Never really been my thing before, plus im a gallente spec char. I can fly the raven and have got a few shield skills to 4, hopefully enough to hold a tank. My question is this.. it's very hard to run a X-L booster constant without the use of Capacitor power relays, so would it be better to use a large booster and run it constantly?
This is the set-up i have come up with, according to EFT my cap will run forever, I would really like to know if this could handle most of the lv4's.
High Slots:
6x Malkuth cruise launchers (can be swapped for Siege) 2x 150mm Railguns II (frig killers)
Mid Slots
1x Large C5-L Emergency Shield Overload 4x Rat Specific hardners II 1x Cap Recharger II
Low Slots
3x Capacitor Flux Coil II 1x Damage Control II 1x Ballistic Control system I
Rigs
3x Capacitor Control Circuit
Comments would be appreciated.
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Monk Fish
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Posted - 2007.11.26 00:47:00 -
[726]
I bought a raven for level 4 running, thanks in part you all of your worldly wisdom (upgraded from a drake I have been doing all the level 4's in, but the dps sux and it took me ages to get though some missions).
Just though I would mention at the current prices (end of November 07) I was able to get the ship, all the equipment and ammo for 150m (give or take 10). Than includes multiple types of tech II active and passive hardeners.
ALSO of important note I was able to test my ship configurations out on the test server where all the modules, rigs and ships cost 100 isk each. So I build a few ships and tryed mission running in them.
I have to say I was pleased with the performance a Rokh gave me and I think long term I will have an Abaddon and a Blasta-Rokh for mission running once I get fed-up with this new raven. However I now have my eyes on a Nightmare.
My Current Configuration:
High: 6xarb cruse, (soon to be replaced with Caldari Navy ones.) 2xE500 vamps (might replace with tech II ones, or drop one for a tractor)
Med: 1 X-Large booster II (will replace most things here with better as cash allows) 1 shield Amp II 2 Active hardeners II 2 Passive hardeners II
Low: 1 Damage Control II (might drop this for a second BCU II) 1 Ballistic Control Unit II X* Power Diagnostic System II
Rigs: None, not sure what I want yet, thinking 1 missile rig and two cap rigs. (should I go for speed or dmg missile rigs?)
Drones: 1 Berserker SW-900 5 Hammerhead II
*the X is because I forget how many low slots a raven has.
As you may of noticed from my setup I have quite a wide choice of skillz, however my battle ship skillz all sux. BS level 4, cruse missile level 3 (only for the next 2 days) however most of my other skillz are top notch.
Is there any suggestions you would make for future upgrades? (bearing in mind I plan a rokh, abaddon & nightmare.)
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Lighthugger
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Posted - 2007.11.29 02:52:00 -
[727]
Forgive I am still relativly new, Just wondering, I assume you would use a Raven to run 0.0 Complexes? If not, what would you use? If so what loadout? Also If not what loadout on the ship you would use?
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Zabeth Achura
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Posted - 2007.11.29 04:38:00 -
[728]
HI 6x Cruise Launchers (Meta 2-3 are fairly cheap) 1x Heavy Nosferatsu 1x Empty
MID Lg Cap Booster (Meta 3 or 4) w/ 18x Cap Booster 800 in cargo XL Shield Boost T2---VERY vital Shield Boost Amplifier 3 Hardeners--mission specific, T2 if you can
LOW 2x BCS (T2 if you can use, very large increase; don't waste money on the metas) 3x Cap Power Relays (Meta 3 will do)
RIGS I run a mish mash of rigs favoring the Cap capcity and recharge rate ones.
Why Lg Cap Booster? Re: This lets you turn on your XL T2 shield booster almost constant for 5 minutes straight for those super tough missions. And if you need to loot space them...they are only 5-8k each so no big loss.
Why Cap Pwr Relays? Re: I've tried both Cap Pwr Relays and Power Diag Units (PDU) and it seems like a tossup. But I like using the Cap Pwr Relays and watching the Capacitor shoot up steadily versus the slower rate/sec of using PDU's. Also the Shield boost penalty of using Cap Pwr Relays is stacking nerfed...so the effect gets lessened with each additional module. I may have to keep the Shield Booster on longer but my cap recharge rate will make it easier to keep it supplied with Cap.
How to deal with Frigates? RE: Ignore them. Your drones will take them out faster than you so lock up 2 or 3 and sic your drones on them while you concentrate on the big boys. The only exception are the Warp-Scrambling frigates. Memorize their names and if they lock you, immediately double-team them with missiles/drones.
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Pimasz
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Posted - 2007.12.02 05:07:00 -
[729]
Originally by: Lucas Edge Hate to beat this dead horse further but can somebody check out my setup below? It's very similar to others except I'm using cap relays instead of flux coils. I get much higher cap recharge using the relays over the fluxes but at the expense of shield boosting. However, I have fitted a xlarge named booster which can still boost 300+ sp every 4 seconds even after the cap relay penalty. I can swap one of the hardeners for a boost amp (which will null the cap penalty) but figured an extra hardener would suite better and would enable me to keep the booster off longer to recharge the cap, although I can run for a long time with the booster perma running around 30% cap.
I will be testing this fitting with some corp mates later to see how long my sheild can sustain damage before (if) they break my tank but just thought I'd get some opinions here before wasting my time and/or making a fool of myself.
Bio - 3.5 month old character with 3.7mil in mostly combat skills (missiles, navigation, shield/cap regen, and some drones) as well as the following attributes: Intel 17, Perc 20, Char 9, Willpwr 22, Mem 17.
Thanks!
guys whats this program and where can i download?
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Polly Prissypantz
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Posted - 2007.12.02 11:40:00 -
[730]
http://oldforums.eveonline.com/?a=topic&threadID=548883
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Polly Prissypantz
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Posted - 2007.12.02 11:42:00 -
[731]
Cap power relays with shield boosters. Just say 'no' kids.
If you need cap in the low slot, put in a Power Diagnostic System.
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Polly Prissypantz
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Posted - 2007.12.04 06:19:00 -
[732]
Originally by: Zabeth Achura Why Lg Cap Booster? Re: This lets you turn on your XL T2 shield booster almost constant for 5 minutes straight for those super tough missions. And if you need to loot space them...they are only 5-8k each so no big loss.
If you do the math (or let EFT do it for you), you'll find that, although you have a bigger overall pool of cap to use, your cap recharge efficiency is actually lower with a large cap battery on a battleship than if you just stick a cap recharger on - and they're easier to fit.
A better recharge rate will, generally, keep you alive a lot longer than a bigger cap pool. This is because large cap batteries simply don't give a big enough total % increase to a battleship's capacitor.
About the only time that having more cap is better than faster cap recharge is if you're getting NOSed and really, really need to keep stuff running. Although, with the new NOS system, you're still better off with a smaller, faster cap since you want your % cap lower than your target if they're NOSing you.
Note that the above only really applies to battleships. Battlecruisers sort of break even between batteries and rechargers - sometimes you'll get a bit more cap recharge if you combine the two. Cruisers benefit more from a large cap battery than a recharger, although it takes up a fair bit of fitting space.
Quote: Why Cap Pwr Relays? Re: I've tried both Cap Pwr Relays and Power Diag Units (PDU) and it seems like a tossup. But I like using the Cap Pwr Relays and watching the Capacitor shoot up steadily versus the slower rate/sec of using PDU's. Also the Shield boost penalty of using Cap Pwr Relays is stacking nerfed...so the effect gets lessened with each additional module. I may have to keep the Shield Booster on longer but my cap recharge rate will make it easier to keep it supplied with Cap.
You're running an active shield tank. The amount of shields you repair per cycle pretty much directly translates to how much cap you use. Cap power relays, whether stacking nerfed or not, are going to mean you need to run your shield booster for longer, burning more cap. It also means that you're not going to be able to tank as much sustained DPS since you're boosting less per cycle (and the harder levels 4's can throw out a lot more than what an XL SB2 can handle even if perma-running).
Using my main characters skills in EFT I get the following (no other fittings added):
Raven with 1 XL SB2, 1 Boost Amp I and 2 PDS2 will rep 22308 before the cap runs dry in 143 seconds. Raven with 1 XL SB2, 1 Boost Amp I and 2 CPR2 will rep 18332.63 before the cap runs dry in 146 seconds.
Raven with the above and a 3rd PDS2: 24648 in 158 seconds (with 21 seconds left over to let the capacitor recover a bit). Raven with the above and a 3rd CPR2: 21065.43 in 179 seconds.
As you can see, you're far better off using PDS (that's Power Diagnostic System for those playing at home) over CPR as you can tank more damage overall, and more damage per second. Lets also not forget that PDS increases your total shield and your shield regen rate, which I haven't even factored in.
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Meirre K'Tun
Commonwealth Mercenaries
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Posted - 2007.12.12 11:32:00 -
[733]
Hello, i'm tying around with my raven setup, that's the best i've come up with yet:
high: -x6 limos cruise, will be replaced by t2 soon -x1 tractor -x1 salvager
mid: -best named xl-booster, to be replaced by t2 -best named boost amp, to be replaced by t2 -x2 invul field II -t2 em hardener II -t2 therm hardener II
low: -dcu II -x2 BCU II -x2 named PDS
rigs: x3 CCC I
Resists are: 75/80/72/82 EM/Therm/Kin/Ex
drones: x5 hammerhead Ii, x5 hobogoblin II (might switch for a mix of target painter and web drones)
The drones kill everything cruiser-sized and below pretty fast, so i'm nut sure if there's a point in switching the tractor/salvager for arti/rails.
any suggestions for improvement?
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MellaRinn
Gallente Veto. Veto Corp
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Posted - 2007.12.12 13:36:00 -
[734]
Originally by: Meirre K'Tun Hello, i'm tying around with my raven setup, that's the best i've come up with yet:
high: -x6 limos cruise, will be replaced by t2 soon -x1 tractor -x1 salvager
mid: -best named xl-booster, to be replaced by t2 -best named boost amp, to be replaced by t2 -x2 invul field II -t2 em hardener II -t2 therm hardener II
low: -dcu II -x2 BCU II -x2 named PDS
rigs: x3 CCC I
Resists are: 75/80/72/82 EM/Therm/Kin/Ex
drones: x5 hammerhead Ii, x5 hobogoblin II (might switch for a mix of target painter and web drones)
The drones kill everything cruiser-sized and below pretty fast, so i'm nut sure if there's a point in switching the tractor/salvager for arti/rails.
any suggestions for improvement?
I'd ditch the DCU and whack another BCU or pds on, depending on your skills, piloting technique or mission difficulty :)
✖Veto Corp. Training Officer✖ Click the sig 4 my vids |

Meirre K'Tun
Commonwealth Mercenaries
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Posted - 2007.12.12 14:48:00 -
[735]
wouldn't that gimp my tank too much? according to EFT the dps gain of a third BCU would be next to non-existant.
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Lucas Edge
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Posted - 2007.12.12 16:00:00 -
[736]
Along with 3 other shield hardeners, a DCU isn't going to give much more resitance to shields. A DCU is really only an asset to armor tankers. It significantly increases the over-all tankabiliy by increasing your armor and structure resistance however, as a sheild tanker, you really should warp out before your sheilds fall below 10-15%. A DCU might get you out of situations where your sheilds completely fail and you need extra time to warp out but if you're keen to your shield level, then a DCU is a waste of a low slot. Another PDS is probably the best alternative.
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Darth Nerf
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Posted - 2007.12.12 17:28:00 -
[737]
Originally by: Meirre K'Tun Hello, i'm tying around with my raven setup, that's the best i've come up with yet *snip*
Switch hardners according to the rats you face in mission. A Suitcase II i low is only really useful if you face omnidmg rats.
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Beaty Swollocks
Perkone
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Posted - 2007.12.14 01:49:00 -
[738]
Are crystal implants worth getting for doing missions in?
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The Maker
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Posted - 2007.12.14 14:28:00 -
[739]
Originally by: Meirre K'Tun Hello, i'm tying around with my raven setup, that's the best i've come up with yet:
high: -x6 limos cruise, will be replaced by t2 soon -x1 tractor -x1 salvager
mid: -best named xl-booster, to be replaced by t2 -best named boost amp, to be replaced by t2 -x2 invul field II -t2 em hardener II -t2 therm hardener II
low: -dcu II -x2 BCU II -x2 named PDS
rigs: x3 CCC I
Resists are: 75/80/72/82 EM/Therm/Kin/Ex
drones: x5 hammerhead Ii, x5 hobogoblin II (might switch for a mix of target painter and web drones)
The drones kill everything cruiser-sized and below pretty fast, so i'm nut sure if there's a point in switching the tractor/salvager for arti/rails.
any suggestions for improvement?
Silly question from a newbie, i've been playing with EFT and for the life of me i can't find hardeners that fit in mid slots! what am i missing here? What is the correct name for these items? Cheers.
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Beaty Swollocks
Perkone
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Posted - 2007.12.14 15:06:00 -
[740]
Originally by: The Maker
Silly question from a newbie, i've been playing with EFT and for the life of me i can't find hardeners that fit in mid slots! what am i missing here? What is the correct name for these items? Cheers.
Under shield > Shield Hardeners > EM///therm//exp//kin//inv
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Kaisho
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Posted - 2007.12.14 15:10:00 -
[741]
Originally by: Beaty Swollocks
Originally by: The Maker
Silly question from a newbie, i've been playing with EFT and for the life of me i can't find hardeners that fit in mid slots! what am i missing here? What is the correct name for these items? Cheers.
Under shield > Shield Hardeners > EM///therm//exp//kin//inv
Thank you! 
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Helena Suul
Caldari Eternity INC. Mercenary Coalition
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Posted - 2007.12.27 06:19:00 -
[742]
Originally by: Polly Prissypantz
Originally by: Zabeth Achura Why Lg Cap Booster? Re: This lets you turn on your XL T2 shield booster almost constant for 5 minutes straight for those super tough missions. And if you need to loot space them...they are only 5-8k each so no big loss.
If you do the math (or let EFT do it for you), you'll find that, although you have a bigger overall pool of cap to use, your cap recharge efficiency is actually lower with a large cap battery on a battleship than if you just stick a cap recharger on - and they're easier to fit.
A better recharge rate will, generally, keep you alive a lot longer than a bigger cap pool. This is because large cap batteries simply don't give a big enough total % increase to a battleship's capacitor.
About the only time that having more cap is better than faster cap recharge is if you're getting NOSed and really, really need to keep stuff running. Although, with the new NOS system, you're still better off with a smaller, faster cap since you want your % cap lower than your target if they're NOSing you.
Note that the above only really applies to battleships. Battlecruisers sort of break even between batteries and rechargers - sometimes you'll get a bit more cap recharge if you combine the two. Cruisers benefit more from a large cap battery than a recharger, although it takes up a fair bit of fitting space.
Quote: Why Cap Pwr Relays? Re: I've tried both Cap Pwr Relays and Power Diag Units (PDU) and it seems like a tossup. But I like using the Cap Pwr Relays and watching the Capacitor shoot up steadily versus the slower rate/sec of using PDU's. Also the Shield boost penalty of using Cap Pwr Relays is stacking nerfed...so the effect gets lessened with each additional module. I may have to keep the Shield Booster on longer but my cap recharge rate will make it easier to keep it supplied with Cap.
You're running an active shield tank. The amount of shields you repair per cycle pretty much directly translates to how much cap you use. Cap power relays, whether stacking nerfed or not, are going to mean you need to run your shield booster for longer, burning more cap. It also means that you're not going to be able to tank as much sustained DPS since you're boosting less per cycle (and the harder levels 4's can throw out a lot more than what an XL SB2 can handle even if perma-running).
Using my main characters skills in EFT I get the following (no other fittings added):
Raven with 1 XL SB2, 1 Boost Amp I and 2 PDS2 will rep 22308 before the cap runs dry in 143 seconds. Raven with 1 XL SB2, 1 Boost Amp I and 2 CPR2 will rep 18332.63 before the cap runs dry in 146 seconds.
Raven with the above and a 3rd PDS2: 24648 in 158 seconds (with 21 seconds left over to let the capacitor recover a bit). Raven with the above and a 3rd CPR2: 21065.43 in 179 seconds.
As you can see, you're far better off using PDS (that's Power Diagnostic System for those playing at home) over CPR as you can tank more damage overall, and more damage per second. Lets also not forget that PDS increases your total shield and your shield regen rate, which I haven't even factored in.
um he didnt say anything about a large cap battery, he said a large cap BOOSTER! (the one you put 800 cap charge in)
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Anehra
Perkone
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Posted - 2007.12.27 15:27:00 -
[743]
About to start lv4's, gonna bring my main with shield repper drones in a Myrmi initially just to make sure I'm fine, just want to hear your thoughts on my setup for soloing. I read this thread + a couple in the ship setup section as well, fitted my Raven like this;
6x Arbalest Cruise Heavy Nos / 150mm
Shield Boost Amplifier II Large Shield Booster II 2x Rat Specific Hardener II 2x Rat specific Hardener II (alt. 2x Invuln Field II + 1/1 rat specific for hybrid damage)
2x BCU II 3x PDU II
5x Hammerhead II's
My skills are somewhat low still, I have BS 4 with 3mil skillpoints in Engineering/Missiles - currently working on Missile skills. Made sure to pick Scout Drone Op 5 and Drone Interfacing 3 with t2 Hammerheads purely for smaller ships in mission running. Energy Management 5, Energy System Ops 4. Shield Management/Upgrades/Ops 5, most support 4 and compensations at 2-3 atm (using active, would make it 4-5 if I went passive).
Thoughts?
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Laylah
Caldari Provisions
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Posted - 2007.12.31 15:05:00 -
[744]
Anyone tried using t2 siege launchers with javelin torps since trinity came out.
My current setup on my raven is:
High 6 t2 siege 2 x dual 150mm proto
Medium Caldari Navy XL Shield Booster Caldari Navy Shield Boost Amplifier T2 Cap charger 3 x Rat specific Shield Hardners (t2 or faction)
Low 3 x Caldari Navy Ballistic Control Units 1 x Power Diagnostic System II 1 x Dread Guristas Co-Processor
Rigs 1 x Hydraulic Bay Thrusters 2 x Rocket Fuel Cache Partition
Am still playing with it , thinking bout getting rid of the hybrid guns and the Co-pro, and just sticking with t2 med drones for small stuff. The main point being - my rof using t2 siege launchers is 5.52 secs (bout 1 sec faster than I could squeeze out of Caldari Cruise Launchers) T2 javelin torpedo range boosted by missile skills , hardwiring and rigs comes to 71km - which i reckon is useable for lvl4 missions. Damage to hull with T2 javelin torps is just under 700 - also more than with cruise.
So if you have the skills and are able to use rigs - T2 Javelin torps tend to have an edge on cruise missiles in terms of Damage and Rate of Fire, but not their range.
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Zeknichov
Life. Universe. Everything.
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Posted - 2007.12.31 17:00:00 -
[745]
Originally by: Laylah Anyone tried using t2 siege launchers with javelin torps since trinity came out.
My current setup on my raven is:
High 6 t2 siege 2 x dual 150mm proto
Medium Caldari Navy XL Shield Booster Caldari Navy Shield Boost Amplifier T2 Cap charger 3 x Rat specific Shield Hardners (t2 or faction)
Low 3 x Caldari Navy Ballistic Control Units 1 x Power Diagnostic System II 1 x Dread Guristas Co-Processor
Rigs 1 x Hydraulic Bay Thrusters 2 x Rocket Fuel Cache Partition
Am still playing with it , thinking bout getting rid of the hybrid guns and the Co-pro, and just sticking with t2 med drones for small stuff. The main point being - my rof using t2 siege launchers is 5.52 secs (bout 1 sec faster than I could squeeze out of Caldari Cruise Launchers) T2 javelin torpedo range boosted by missile skills , hardwiring and rigs comes to 71km - which i reckon is useable for lvl4 missions. Damage to hull with T2 javelin torps is just under 700 - also more than with cruise.
So if you have the skills and are able to use rigs - T2 Javelin torps tend to have an edge on cruise missiles in terms of Damage and Rate of Fire, but not their range.
If you do the math the time saved using torps over cruise (in terms of dps) does not provide enough isk to offset the price you pay for t2 torps over t1 cruise. Meaning although you're killing things faster with torps you're making less isk then with cruise so there's no point. Use cruise.
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Laylah
Caldari Provisions
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Posted - 2008.01.02 14:18:00 -
[746]
Yes but the more time I save the more missions I can do , and thus the more LP I can build up , then I get more isk from selling stuff from the LP market.
Also I have all the connections skills so get 50% more LP from my agents. So its prolly worth it for me.
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marie claude
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Posted - 2008.01.03 02:33:00 -
[747]
the xl booster is un needed i use a large t2 all the othe slots have t2 active resist and 1 t2 invull 3 cpr in lows 2 t2 bcu 3 ccc rigs can tank any lv 4 mission 6 cruise launchers a drone aug 1400 mm arti 5 med t2 drones 5 lt t2 rat specific
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Atom Annie
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Posted - 2008.01.08 17:05:00 -
[748]
I was flying Torpedo Raven before the torpedo change. I tried to cruises but their damage is just so small. For soloing cruises are safer, but if you have a friend flying primary tank (Drake or a well tanked battleship)then torps are way to go. Damage is addictive:) This is pretty high damage and relatively inexpensive. It is also pretty light on skills. It should fit with weapon upgrades IV. Range is up to 40+ km.
[Raven, Arby Torp mission] Co-Processor II Power Diagnostic System II (DCUII or 4th BCU) Ballistic Control System II Ballistic Control System II Ballistic Control System II
Shield Boost Amplifier II X-Large Shield Booster II Rat specific hardener Rat specific hardener Phased Weapon Navigation Array Generation Extron 100MN Afterburner II
'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher Lasers, Rails, Autocannons, smart bombs. Depending on fitting skills or if some high cpu parts are traded to faction parts. Tons of grid avail CPU is the limiting factor.
Hydraulic Bay Thrusters I Hydraulic Bay Thrusters I Rocket Fuel Cache Partition I
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Defenestratus
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Posted - 2008.01.10 22:51:00 -
[749]
My Raven Setup that is able to solo all the missions except Pot and Kettle and WC
Highs: 6x cruise launchers 2x whatever else, it doesn't matter (I put a big ole railcannon on there for more DPS)
Mids: 1 XL Shield Booster II, 2 Rat-spec T2 Hardeners, 3x Boost Amp 2
Lows: 5x Beta CPR's (don't use t2 there are pens)
Rigs: I have two CCC's and one Missile ROF
You can run the boost nonstop. At my skill level (nothing to brag about) you'll never drop below 40% cap and you'll regenerate 1200+ shp per cycle. Pretty tough to beat.
Also I've have 4 Heavy NOS's on me at once and was still able to run the booster and hardeners indefinitely.
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Alexandrej Kerensky
Minmatar The Department of Justice
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Posted - 2008.01.12 20:43:00 -
[750]
Originally by: Gummi75 High 6x Siege 2x 250mm rail --------------- Medium 1x Sensor Booster II 1x Xlarge tech II shield booster 1x shield boost amplifiers 3x named tech II hardners
--------------- Low 3x PDS II 1x BCS II 1x Cpu II
5x med drone tec 2
There is no such thing as a named tech 2 hardener.
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Byzan Zwyth
Dark Centuri Inc. Firmus Ixion
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Posted - 2008.01.14 02:12:00 -
[751]
well, to the dark side. I never wanted to sit in this ship as everyone uses it but for good reason, ability to pick damage type and tank well not worrying about tracking are the boons of this ship.
Training Caldari BS 2 now, Apart from this skill and sorry missile skills I have everything else. Good shield tanking skills, missile skills wont take too long to train. Cruse skill to 4 and missile support skills to 3-4 and I'll be set.
once I can sit in the ship I will have this kit ready to fit
6x arby cruise, 2x 720mm II (have to fit something)
1x Caldari Navy XL booster 1x best Named Amp 3x Active hardeners depending on mission 1x cap recharger II
2x BCS II 3x PDU II
3x CCC rigs
bay full of hammerhead I (too easy to lose T2 drones)
Since the CN booster boosts faster and uses cap faster I may remove the amp for another cap recharger II depending on how testing goes. I'll also have to test PDU vs CFC for the lows CN XL looks cap hungry. May need some switching on/off. ---------------------- Rank: Tech 1 and a 1/2 cannon fodder
|

oplus
|
Posted - 2008.01.16 11:43:00 -
[752]
I've only recently started doing level 4's. As long as you can manage aggro there pretty easy. Just wanted some advice on my setup. Not sure if its very good or not all high slots are going to t2 and dropping heavy's for cruise when missile skills improve.
high 4 Arba Cruise t1 2 heavy launchers t1(for those pesky cruisers and below) 2 heavy nos t1
med
xl sb t2 shield amp t2 4 hardners t2(rat specific)
low
2 BCU t2 2 PDU t2 1 CPU t2
rigs
3 CCC
Gallente t2 medium drones
|

Saarjuk Khan
Caldari Incoherent Inc Otaku Invasion
|
Posted - 2008.01.17 12:15:00 -
[753]
6 x Arbalest Cruise Launcher 1 x Tractor 1 x Salvager ------------------------------------ 1 XL-Shieldbooster T2 (to be changed for faction SB) 1 Shield Boost Amplifier T2 (to be changed for a faction SBA) 2 Invul T2 2 Hardeners T2 ----------------------------------- 5 Cap Flux Coils T2 ----------------------------------- 3 CCC Rigs
Tank runs indefinitely, Resists are 80 to 83% and has a defence of 660 on EFT.
Suggestions welcome to increase DPS tho Anger is a Gift |

Saarjuk Khan
Caldari Incoherent Inc Otaku Invasion
|
Posted - 2008.01.17 17:32:00 -
[754]
Originally by: Byzan Zwyth
6x arby cruise, 2x 720mm II (have to fit something)
1x Caldari Navy XL booster 1x best Named Amp 3x Active hardeners depending on mission 1x cap recharger II
2x BCS II 3x PDU II
3x CCC rigs
with 3 hardeners your resists will be too low i think. Also a cap recharger is a wasted slot imo.
Anger is a Gift |

Poision Kevin
|
Posted - 2008.01.17 19:12:00 -
[755]
Edited by: Poision Kevin on 17/01/2008 19:14:37 i use this setup:
HIGH
6 t-2 launchers or arbalast if possible, and 2 medium or large autocannons.
i prefare best named med autocannons or t-2 large
MED
1 XL shield booster best or t-2 and 1 100mn ab t-2 and 4 shield hardners t-2 for mission typ or u can do like this instead in your MED slot:3 large shiel extenders and 3 spefic hardners
LOW
1Damage controll t-2 1 ballastic controll unit t-2 and 3 power diagnostic systems t-2 or best
rigs:
shield hardner 1 thermenal and 1 EM and 1 ccc
|

Krylon Rhae
|
Posted - 2008.01.20 08:03:00 -
[756]
Although I have been in EVE for about 14 months, I just now have gottten around to getting my first Raven. I managed to pickup a good deal on a contract for a fully fitted and rigged Raven and wanted to check what everyone's feedback was on the setup...
Hi Slots: 6 Arby cruise 2 empty slots at the moment
Mid Slots: 1 XL T2 shield booster 1 T2 shield boost amp 2 T2 shield resist amps (mission specific) 2 T2 cap rechargers (this baby does not hold a cap charge to save its soul - I am use to the infinte passive tank of the drake)
Low slots: 1 BCS 1 WCS 3 PDS
Rigs: 1 Bayloader accelerator 1 Warhead Flare Cat 1 Warhead Rigor Cat
In the mid-slots I was thinking of dropping the XL booster and replaceing with a large T2 Booster and putting in 4 shield resist amps (2 of each rat specific type) and 1 cap recharger...
Any Thoughts on the setup and possible changes would be greatly appreciated.
BTW... my shield, mechanic and drone skills are awesome but missile skills are still in need of short term work.
|

recoil serenity
|
Posted - 2008.01.20 11:46:00 -
[757]
Edited by: recoil serenity on 20/01/2008 11:46:13 This is a raven set-up that i have used and it is fine for level 4 missions
top 6 caldari cruise launchers 2 1200 republic fleet artillery can change one for tractor beam
medium 1 caldari XL sheild booster 1 caldari shield boost amp 2 caldari shield hardeners (mission specific) 1 Invul T2 1 T2 cap booster
low 2 dark blood PDU's 3 caldari BCS's
I run the same set-up on my CNR with 7 launchers and a 1400 rep fleet artillery it work a treat 
|

Elissa
|
Posted - 2008.01.24 10:41:00 -
[758]
Originally by: Saarjuk Khan 6 x Arbalest Cruise Launcher 1 x Tractor 1 x Salvager ------------------------------------ 1 XL-Shieldbooster T2 (to be changed for faction SB) 1 Shield Boost Amplifier T2 (to be changed for a faction SBA) 2 Invul T2 2 Hardeners T2 ----------------------------------- 5 Cap Flux Coils T2 ----------------------------------- 3 CCC Rigs
Tank runs indefinitely, Resists are 80 to 83% and has a defence of 660 on EFT.
Suggestions welcome to increase DPS tho
There is no way that your tank runs indefinitely. That booster takes 368 energy over 5 secs = requires 73.6 cap recharge per second to maintain. Add to that your 2 hardeners and 2 invulns... No way!
|

Miki Sawaguchi
|
Posted - 2008.01.25 23:06:00 -
[759]
Edited by: Miki Sawaguchi on 25/01/2008 23:10:11 I'm using
6x arb cruise I's 2x hvy dim nos - 1x invuln field t2 2x ballistic deflection field t2 1x heat dis t2 2x cap recharger - 2x power diagnostic system t2 3x Ballistic control system t2 - Rigs 3x capacitor control circuit I -
Suggestions?
Note: I cant use xl shield boosters.. would have to use a reg one if i get one.
Also.. when people say hardeners... I suppose the mean shield ones.. like the heat dissipation right.. not "armor kenetic hardener II's" because i use shields.. and that wouldnt help me.. (or would it? srry im a newb)
|

Lil Mina
Caldari FireTech Pure.
|
Posted - 2008.01.27 21:36:00 -
[760]
Edited by: Lil Mina on 27/01/2008 21:37:29
Originally by: Miki Sawaguchi Edited by: Miki Sawaguchi on 25/01/2008 23:33:59 I'm using
6x arb cruise I's 2x hvy dim nos - 1x invuln field t2 2x ballistic deflection field t2 1x heat dis t2 2x cap recharger - 2x power diagnostic system t2 3x Ballistic control system t2 - Rigs 3x capacitor control circuit I -
Suggestions?
Note: I cant use xl shield boosters.. would have to use a reg one if i get one.
Also.. when people say hardeners... I suppose the mean shield ones.. like the heat dissipation right.. not "armor kenetic hardener II's" because i use shields.. and that wouldnt help me.. (or would it? srry im a newb)
If i toss in a large shield booster t2(swap out 1 cap recharger2), and run them all at once i can last like 8 1/2 mins lol. (doing missions for caldari navy, usually meeting gurista varients)
gives me 88kin / 72exp / 73therm resists(shields)
if you have to ask simple questions like that while flying a BS, you really shouldn't waste your time running those missions, but instead try and find a decent corp that will teach you well.
no offense mate
*edit - pm me ingame if you are looking for a decent corp, i might be able to point you in the right direction
|
|

Xionex
|
Posted - 2008.01.31 08:49:00 -
[761]
So what do you gurus of this forum think of using Semiconductors instead of CCC rigs to give a Pvp aspect to the Raven??? Yes, I know these are 40+ million ISK apiece...
|

Will Tippin
Frontier Inc.
|
Posted - 2008.02.03 16:34:00 -
[762]
Edited by: Will Tippin on 03/02/2008 16:34:49 Been flipping through the pages here, but can't say I find any that really satisfy me. This is what I've been using for a long time. Worlds collide can be a bit tough, but I've always manged it with this setup:
High: 6x t2 cruise launchers 1x Heavy diminishing 1x Drone Augmentor
Med: 1x t2 XL Shield booster 1x t2 shield boost amp 1x t2 passive EM hardener 1x t2 passive kinetic hardener 1x t2 passive thermal hardener 1x t2 invulnerability field
Lows: 1x t2 Co-Proc (if possible, i would put a BCU/PDU here and leave the two last hi-slots empty, but my skills won't allow it 2x t2 BCU 2x t2 PDU
Rigs: 1x EM-screen 2x CCC
I change drones depending on what I need for the mission.
I never have to change this setup, because the resists are all fairly high, and the shield booster can run for ages (not indefinately, but for a really really long time). I find the drone augmentor extremely useful, compared to an extra heavy diminishing or a tractor beam. If things get too tough, you can swap the hardeners around to be mission specific, but I haven't had to do that for a long time. Not after I finished training the shield compensation resistance skills.
|

U93AJAX
|
Posted - 2008.02.04 09:55:00 -
[763]
Often found the T2 Heavy Cap Booster(w/800s) a real bonus in a mid for the heavy hitting Lvl4s...saves having to warp out and in when shields are taking a pounding.Otherwise for the easier Missions use a T2 Cap Recharger which frees up enough CPU for a Smartbomb or something else. Otherwise my set up pretty standard- Arby Cruises T2 XL Booster,named amp,3 T2 Hardeners 3 BCU2s 2PDU2s 3xCCC
|

avalanches
|
Posted - 2008.02.04 11:22:00 -
[764]
Highslot: 6x CN cruisemissile launchers (usually just tech 1 .. because lets face it lvl 4 is not that hard). 1x drone agu unit 1x tractor(named if you like).
Medium Slot: 1x gist a-type Large shield booster 1x Active tech 2 invul field 2x Active CN shield harderner (usually like 2 heat and 2 kin and so on... you know depending on what mission I run). 2x CN shield booster amplifier(usually T1 x 2)
Lowslot: 1x pds 1x warp stablizer (yes it have saved my ships many times from warpscrambling frigs). 3x bcs's.
rig: ccc1 x 3
Pack medium drones for close defence with the blaster...
I do most missions solo, missions I have had problem with is missions like Right hand of Zazzmatazz.. and a couple of others, usually just warp out a few times. No problem taking out 2 mill rats with this one, and a few modification and you even fight PvP with this one.
|

SheriffFruitfly
Caldari FlyinPenguin Enterprises
|
Posted - 2008.02.04 14:19:00 -
[765]
Originally by: Saarjuk Khan
Originally by: Byzan Zwyth
6x arby cruise, 2x 720mm II (have to fit something)
1x Caldari Navy XL booster 1x best Named Amp 3x Active hardeners depending on mission 1x cap recharger II
2x BCS II 3x PDU II
3x CCC rigs
with 3 hardeners your resists will be too low i think. Also a cap recharger is a wasted slot imo.
I do just fine with 3 hardners. Not incl EA5, of course.
|

Novgond Galathil
Caldari Freelancing Corp Confederation of Independent Corporations
|
Posted - 2008.02.05 04:09:00 -
[766]
Edited by: Novgond Galathil on 05/02/2008 04:11:32 wanted to post an idea for my raven before i go and buy the stuff... What do you guys think?
[Highs] 6 Arbalest Cruise (missiles to specific enemy) 1 Heavy NOS - T2 won't fit
[Mid] 2 T2 Shield Boost Amp 1 T2 X-Large Shield Booster 1 T2 Heavy Capacitor Booster with +200 Charges 2 T2 Invulnerability Field (or rat specific hardeners)
[Low] 3 T2 Capacitor Flux Coil 2 T2 Ballistic Control System
[Rigs] You guessed it 3 CCCs (thats Capacitor Control Circuit for those not in the know...)
From what I can deduce this will more or less perma-run, does good damage and has about 215 shields boosted a second.
I've had a really hard time thinking about how to fit this. I come from using a passively tanked Drake and am trying to justify upgrading to a Raven... It does about 20% more damage, which is big, but I want it to tank as well or better... At first this was a long term project but then I just lost my Drake to some darn warp scrambling buggers on a particularly hard mission.
Anywho it takes a lot of skills to fit this, but I am only a few hours away from having them.
Thoughts, comments, and criticisms welcome!
|

Stocktons
|
Posted - 2008.02.05 10:54:00 -
[767]
I use the following:
highs: 6x arbi cruise 1x salvager 1x empty
Mids: 1x XL-shield booster II 1x Shield boost amp II 4x rat specific hardeners (2 each)
lows: 3x BCU II 2x PDU II
Rigs: 3x CCC
Drones: Rat specific dmg type, 2 heavy 2 med 1 small.
It doesn't perma run this set-up but I didn't find any mission that gave me a problem tanking so far (lvl 4 ofc). 1-2 volleying cruisers and bc's. Bs's go down fast aswell, but depends on faction. frigates go down in 1 volley unless there around you, then drones come in handy.
I didn't bother training cruise missile spec yet, but all my other missile skills are at lvl 5, as well as all shield skills and caldari bs.
Any suggestions for improvement, I read above that 3 hardeners are sufficiant enough aswell, I might switch one hardener for...(insert your idea?)
|

Leathlord
The Iron Wolves
|
Posted - 2008.02.05 15:58:00 -
[768]
Hi I just wanted some feedback on this one:
Hi: 6 Torpedo Launchers (probably tech 2 for the anti-frig torpedoes)
Medium: Tech 2 XL shield booster Tech 2 shield amp passive(or active) em hardener passive (or active) thermal hardener passive (or active) kinetic hardener
low: 1-4x BCU 1-4x pds 1x Damage control II
tell me what you think
|

Caelus Heliodromus
|
Posted - 2008.02.07 16:45:00 -
[769]
I also have a fit to toss in the ring for evaluation.
I have yet to run a Level 4, and my primary experience has been a passive Drake. I run my missions in Minmatar space against the Angel Cartel & Amarr Empire, primarily.
Hi: 6x Arby Cruises 1x Salvager & 1x Tractor (Useless?)
Mid: 1x T2 XL Shield Booster 1x T1 Shield Amplifier (until I get shield management up) 2x T2 Hardeners 1x T2 Invul Field 1x T2 Heavy Cap Booster (800s)
Lows: 3x T2 BCU 1x T2 PDU 1x T2 DC
Rigs: 1x CCC 1x Core Defense Sa***uard
With my skills:
Shield Resists EM-77.7, Th-76.6, Kin-63, Expl-75.4
With the cap booster I can perma-run the shield booster for an EFT defense rating of 598.
257 DPS from missiles, a bit more with my mediocre T1 drones. That's only 40 DPS higher than my dual-BCU Drake. EFT defense rating is a ~150 higher, but requires a lot of cap charges to maintain.
|

Oblit3rat1on
|
Posted - 2008.02.07 21:54:00 -
[770]
What would be your perfect money no object Raven lvl 4 setup?
|
|

Ong
|
Posted - 2008.02.08 10:29:00 -
[771]
Ok so Im just about to start doing lvl 4's did a few in a Maelstrom but it took ages as as soon as they get inside your optimal the damage drops way down. so I decided to get a Raven as it seems to be 'the' lvl 4 ship. I was wanting some input on the setup and figures please:
Rigs: 3ccc
Low: Capacitor Flux Coil II x3 Beta Reactor Control: Capacitor Power Relay I x2
Midd: X-Large Shield Booster II 5a Prototype Shield Boost Support I (will be tech 2 soon) Tech 2 Active rat specific hardener x4
High: XT-9000 Cruise Launcher x6 Either 200mm Vulcan Autocannon II x2 or x1 with a Drone Link augmentor I
This perma-runs and can tank 1194dps against Angels which is the main Rat where I mission, and does 2059 per volly. So what do you think? Will it be able to do most lvl 4's? |

voxen
Es and Whizz Hedonistic Imperative
|
Posted - 2008.02.08 12:28:00 -
[772]
Originally by: Ong Ok so Im just about to start doing lvl 4's did a few in a Maelstrom but it took ages as as soon as they get inside your optimal the damage drops way down. so I decided to get a Raven as it seems to be 'the' lvl 4 ship. I was wanting some input on the setup and figures please:
Rigs: 3ccc
Low: Capacitor Flux Coil II x3 Beta Reactor Control: Capacitor Power Relay I x2
Midd: X-Large Shield Booster II 5a Prototype Shield Boost Support I (will be tech 2 soon) Tech 2 Active rat specific hardener x4
High: XT-9000 Cruise Launcher x6 Either 200mm Vulcan Autocannon II x2 or x1 with a Drone Link augmentor I
This perma-runs and can tank 1194dps against Angels which is the main Rat where I mission, and does 2059 per volly. So what do you think? Will it be able to do most lvl 4's?
if you're running against angels mainly your tank is overkill. (already have nice exp resists on the raven).
you can run them easily with a large t2 shield booster and t2 (or faction) amp plus 4 hardeners.
Replace lows by 3 pds and 2 bcu II's and due to less cap requirements you can go with 1 or 2 ccc's and fit a hardener or dmg mod rig.
|

Seraphim Cherub
|
Posted - 2008.02.09 16:02:00 -
[773]
I agree. I have been playing w/ this setup on EFT and I can get it to run indefinitely w/ 2 invlun II's, but not 2 additional hardeners. To get it to work w/ the Invuln II's, you need 2 Cap Recharger II's as well as a Nos.
I would like to hear how your setup runs indefinitely..... Please explain.
Originally by: Elissa
Originally by: Saarjuk Khan 6 x Arbalest Cruise Launcher 1 x Tractor 1 x Salvager ------------------------------------ 1 XL-Shieldbooster T2 (to be changed for faction SB) 1 Shield Boost Amplifier T2 (to be changed for a faction SBA) 2 Invul T2 2 Hardeners T2 ----------------------------------- 5 Cap Flux Coils T2 ----------------------------------- 3 CCC Rigs
Tank runs indefinitely, Resists are 80 to 83% and has a defence of 660 on EFT.
Suggestions welcome to increase DPS tho
There is no way that your tank runs indefinitely. That booster takes 368 energy over 5 secs = requires 73.6 cap recharge per second to maintain. Add to that your 2 hardeners and 2 invulns... No way!
|

mercyonman
|
Posted - 2008.02.10 07:43:00 -
[774]
ok this is my complete raven layout and i can go on just fine
high: 4x cruise (of anykind) 2x seige (up in there face weapons) 1x cloak (when your sheilds get low) 1x (tractor)
med: 2x T2 feild extenders 2x hardenrs needed T2 1x sheild booster T2 cap recharger
low: 5x PDU T2 1x caldari BCU
rig:
feild extender 1 feild extender 1 rocket fuel cache 1
it gets me through the day oh and
skills: all sheild things to 5 cap to 5 energy grid to 5 missles to 5 on both money         
|

Akyr
|
Posted - 2008.02.10 11:45:00 -
[775]
Originally by: mercyonman ok this is my complete raven layout and i can go on just fine
high: 4x cruise (of anykind) 2x seige (up in there face weapons) 1x cloak (when your sheilds get low) 1x (tractor)
med: 2x T2 feild extenders 2x hardenrs needed T2 1x sheild booster T2 cap recharger
low: 5x PDU T2 1x caldari BCU
rig:
feild extender 1 feild extender 1 rocket fuel cache 1
it gets me through the day oh and
skills: all sheild things to 5 cap to 5 energy grid to 5 missles to 5 on both money         
WTB Raven with 6x low slots
 
|

Mr Abbadon
Illuminati Mining Inc.
|
Posted - 2008.02.10 15:05:00 -
[776]
I find it very hard to hold cap.
at the moment i have:
rigs: 3xCCC
High: 6xArbalest Sieg launchers 1xtractor beam 1x(dont know what to put there)
Med: XL shield booster T2 2x invul field T2 2x spec rat hardeners T2 (should they be active or passive?) 1x (dont know what to put there)
Low: 1x Damage control T2 2x power diagnostic system T2 2x Capacitator flux coil T2
I want to survive lv4 missions to be able to tank them pretty well, hints and suggestions please?
_______________________________________________________________ Quote: [22:28] <Druid> as far as I know the BPO's were gotten legitimately.
|

HellSpeed
Garoun Investment Bank
|
Posted - 2008.02.12 20:05:00 -
[777]
Originally by: mercyonman 1x cloak (when your sheilds get low)
You have some sort of cloak-when-aggroed-and-about-to-die sort of skill?
|

Zanjutsu
Caldari Caldari Provisions
|
Posted - 2008.02.12 21:15:00 -
[778]
[Raven, Raven Setup] Ballistic Control System II Ballistic Control System II Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II
Shield Boost Amplifier I Large Shield Booster II Kinetic Deflection Amplifier II Kinetic Deflection Amplifier II Heat Dissipation Amplifier II Heat Dissipation Amplifier II
'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile [empty high slot] [empty high slot]
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
What does everyone think of this setup? I'm fairly low skilled mind you.
|

EthicsGradient
|
Posted - 2008.02.13 23:16:00 -
[779]
I'm using something similar:-
Lo: 2 T2 BCU 2 T2 PDS 1 T2 Cap Flux Coil
Med: LG T2 Shield Booster Shield Boost Amp (using Domi as don't have the skills for T2 yet) 2 T2 Kin hdnrs 2 T2 Therm hdnrs
Hi: 6 cruise 2 1200mm arties
(Pack 7 medium drones - they will take care of frigs ok)
With skills at 4/5 perma runs and tanks just over 600dps which seems to be enough for most L4's if you research the triggers on the spawns.
|

Xalorous
War Dawgs Cursed Nemesis
|
Posted - 2008.02.17 16:34:00 -
[780]
Originally by: Ong Ok so Im just about to start doing lvl 4's did a few in a Maelstrom but it took ages as as soon as they get inside your optimal the damage drops way down. so I decided to get a Raven as it seems to be 'the' lvl 4 ship. I was wanting some input on the setup and figures please:
Rigs: 3ccc
Low: Capacitor Flux Coil II x3 Beta Reactor Control: Capacitor Power Relay I x2
Midd: X-Large Shield Booster II 5a Prototype Shield Boost Support I (will be tech 2 soon) Tech 2 Active rat specific hardener x4
High: XT-9000 Cruise Launcher x6 Either 200mm Vulcan Autocannon II x2 or x1 with a Drone Link augmentor I
This perma-runs and can tank 1194dps against Angels which is the main Rat where I mission, and does 2059 per volly. So what do you think? Will it be able to do most lvl 4's?
CPR is a BAD thing for any shield boosting ship, put anything else there.
Xalorous --- I hold no position of authority. All comments are my own, and I take sole responsibility for them.
|
|

Xalorous
War Dawgs Cursed Nemesis
|
Posted - 2008.02.17 16:38:00 -
[781]
Originally by: Mr Abbadon I find it very hard to hold cap.
at the moment i have:
rigs: 3xCCC
High: 6xArbalest Sieg launchers 1xtractor beam 1x(dont know what to put there)
Med: XL shield booster T2 2x invul field T2 2x spec rat hardeners T2 (should they be active or passive?) 1x (dont know what to put there)
Low: 1x Damage control T2 2x power diagnostic system T2 2x Capacitator flux coil T2
I want to survive lv4 missions to be able to tank them pretty well, hints and suggestions please?
Damage Control not necessarily a BAD THING on Raven but there are much better. PDS will increase your tank, another CFC will increase cap regen.
Oh, and for goodness sake get a Ballistic Control System mounted on there ASAP. Preferrably 3 or 4. Nothing like killing the enemy to keep them from killing you. :)
Xalorous --- I hold no position of authority. All comments are my own, and I take sole responsibility for them.
|

Pantaloon McPants
|
Posted - 2008.02.17 17:15:00 -
[782]
Originally by: Mr Abbadon I find it very hard to hold cap.
at the moment i have:
rigs: 3xCCC
High: 6xArbalest Sieg launchers 1xtractor beam 1x(dont know what to put there)
Med: XL shield booster T2 2x invul field T2 2x spec rat hardeners T2 (should they be active or passive?) 1x (dont know what to put there)
Low: 1x Damage control T2 2x power diagnostic system T2 2x Capacitator flux coil T2
I want to survive lv4 missions to be able to tank them pretty well, hints and suggestions please?
Hey, my suggestions would be the following...
Lows; Lose the flux coils + DCU, In lows all you really want is a mix of PDU's & Ballistic Control units, this should be balanced out according to your skills.
Mid; One XL booster,shield amp, 1 invlul 2+specific hardners or 3+specific harders. If your having cap problems i would probably lose the shield amp and add a cap recharger.
High; cruiiiiise (siege is a big waste of time trust me, you might kill those 3-4 bs in 2 seconds but then spend the next 12hrs killing the 30+ frigs/cruisers). Also you can snipe agro and kill npcs as they slow boat to you, it truly beats siege hands down. If your still having cap problems maybe try a NOS (if you can squeeze it in).
If or when you end up with some isk to throw around, invest in a Gist c-x xl booster, perma-tank ftw :) Means you can chock your lows with BCUs and do missions in super fast isk printing time. GL.
Also one last thing, if your not already using it i suggest you download Eve Fitting TOol asap.
|

Cersei
4S Corporation Morsus Mihi
|
Posted - 2008.02.18 01:53:00 -
[783]
Edited by: Cersei on 18/02/2008 01:53:30 [Raven, mission raven] Ballistic Control System II Ballistic Control System II Ballistic Control System II Co-Processor II Beta Reactor Control: Diagnostic System I
Ditrigonal Thermal Barrier Crystallization I Non-Inertial Ballistic Screen Augmentation I Non-Inertial Ballistic Screen Augmentation I Heavy Electrochemical Capacitor Booster I, Cap Booster 800 X-Large C5-L Emergency Shield Overload I LiF Fueled I Booster Rockets
Siege Missile Launcher II, Caldari Navy Juggernaut Torpedo Siege Missile Launcher II, Caldari Navy Juggernaut Torpedo Siege Missile Launcher II, Caldari Navy Juggernaut Torpedo Siege Missile Launcher II, Caldari Navy Juggernaut Torpedo Siege Missile Launcher II, Caldari Navy Juggernaut Torpedo Siege Missile Launcher II, Caldari Navy Juggernaut Torpedo [empty high slot] [empty high slot]
Hydraulic Bay Thrusters I Hydraulic Bay Thrusters I Rocket Fuel Cache Partition I
3% pg implant and it fits.
|

RetroVertigo
RONA Corporation RONA Alliance
|
Posted - 2008.02.19 13:13:00 -
[784]
So ive personally noticed a increase in high sec mission gankers, people after those gist and faction mods, and in reality you dont need them, t2 fitted runs just fine and solo tanks any mission your up against, as long as you play smart you do fine.
High: 6x Arba / T2 Cruise 1x DLA 1x NOS II
Med: X-Large Booster II Heavy Cap Booster II 1x Invul II 2x Rat Specific II Target Painter / Boost Amp
Low: 2x BCU II 3x PDU II
Rigs: 3x CCC
essentially you sit there with 80-85% resists and eat away at your enemies from as far away as you can, and this honestly works well enough without faction mods that might get you ganked.
|

Menefrego
|
Posted - 2008.02.20 11:04:00 -
[785]
hi all! this is my actually fitting: hight: 6 cruise missile launche T2 (skill heavy spec at 5) 2 heavy nos
medium: 1 shield ext T2 1 large shield booster T2 4 rat specific hardner T2 (vs guristas 2 heat and 2 kinetic) or invulnerability T2 plus 3 hardner in other cases.
low: 1 BCS T2, 1 BCS domination, 3 PDS T2vs guristas or 2 PDS plus DCS T2 in other cases. no rigs
absolutely no problems vs guristas, but vs all kind damege npcs i have to warp out many times to recharge shield and cap. so i'm looking for a fitting that allow me to tank without warp out. i'm thinking to put an xl shield booster but i'm worry about cap. Any solutions? remember that i have all the rigs free so i can use them for the all-kind fitting.
|

Drakknarr
|
Posted - 2008.02.26 14:19:00 -
[786]
Ok so i just recently upgraded from a BC to a BS and i cant do any level 4 missions because my shield tank dies to fast i am using the following
High XT-9000 cruse launchers (x6)
Med Large shield booster II LIF Fuled booster rockes Shield boost amplifer I Shield Recharger I M51 Iterative Shield Regen Large F-59 Regolith SHield induction
Low Large armor rep BCS II RCU I Local power planet manager I
im really hoping that im not under skilled so if anyone could offer any suggestions that would be very much appriciated thank you.
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Stern Maxwell
Caldari Deep Core Mining Inc.
|
Posted - 2008.02.26 22:46:00 -
[787]
I just lost my Raven to Lvl 4 NPC's (didn't know they could warp scramble, I just started doing lvl4's two days ago.) I had this set-up and it kills the cap in 2m, 51s, which worked fine, till I ran out of cap (as when I fought I needed the booster on 100% of the time.) I got the set-up in this thread. It follows.
3 CCC's
1 BCS II 4 PDS II
1 X-Large Booster II 1 Shield Boost Amp II 2 Invuln Field II's 1Magnetic Scatering Amp II 1Heat Dissipation Amp II
6 XT-9000 Cruise
I was playing around in EFT for a new set-up and got this one.
3 CCC's
5 PDS II
2 Cap Recharger II's 1 Shield Boost Amp II 2 Invuln Field II's 1 X-Large Shield Booster II
6 XT-9000 Cruise
Cap drain -81.6 Cap Regen 87.3
This new set-up I designed has lower resists, but I can maintain the Shield Booster running 100% of the time according to EFT. How does anyone feel about this? Are my resists too low? With drones I can kill everything fairly quickly with the old set-up, BS's still take the longest to kill. The loss of the BCS hurts, but with one less PDS II my cap lasts for less than 10 minutes.
Thanks for any input! ___________________________________________
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Dr Jamius
|
Posted - 2008.02.27 12:02:00 -
[788]
My current Navy Raven setup:
[Raven Navy Issue, Raven Navy Issue] Beta Reactor Control: Capacitor Flux I Beta Reactor Control: Capacitor Flux I Ballistic Control System II Ballistic Control System II Ballistic Control System II
Ballistic Deflection Field II Ballistic Deflection Field II Heat Dissipation Field II Dread Guristas Invulnerability Field Dread Guristas Shield Boost Amplifier Dread Guristas X-Large Shield Booster
Caldari Navy Cruise Missile Launcher, Wrath Cruise Missile Caldari Navy Cruise Missile Launcher, Wrath Cruise Missile Caldari Navy Cruise Missile Launcher, Wrath Cruise Missile Caldari Navy Cruise Missile Launcher, Wrath Cruise Missile Caldari Navy Cruise Missile Launcher, Wrath Cruise Missile Caldari Navy Cruise Missile Launcher, Wrath Cruise Missile Caldari Navy Cruise Missile Launcher, Wrath Cruise Missile Small Tractor Beam I
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Never had to warp out, goes through missions easily. Added performance with some cheap implants for cruise/launcher rof/damage/shield recharge/shield boost (boosts 951 per cycle)
My previous Raven setup, very rarely had to warp out, never lost one, works fine:
[Raven, Raven Mission] Power Diagnostic System II Power Diagnostic System II Beta Reactor Control: Diagnostic System I Muon Coil Bolt Array I Ballistic Control System II
Ballistic Deflection Field II Ballistic Deflection Field II Heat Dissipation Field II Invulnerability Field II Shield Boost Amplifier II X-Large Shield Booster II
'Arbalest' Cruise Launcher I, Wrath Cruise Missile 'Arbalest' Cruise Launcher I, Wrath Cruise Missile 'Arbalest' Cruise Launcher I, Wrath Cruise Missile 'Arbalest' Cruise Launcher I, Wrath Cruise Missile 'Arbalest' Cruise Launcher I, Wrath Cruise Missile 'Arbalest' Cruise Launcher I, Wrath Cruise Missile Heavy Diminishing Power System Drain I Small Tractor Beam I
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
|

Menefrego
|
Posted - 2008.02.27 13:13:00 -
[789]
Edited by: Menefrego on 27/02/2008 13:15:43 good fitting... but how does it cost? i find this two type of fitting: vs guristas: 3 ccc 6 cruise ml t2 + 2 railgun 250mn uranium charge (help with frig. If you don't have 3 ccc, you can put 2 heavy nos to help cap recharge). 1 shield ext t2, large shield boost t2, 4 hardner t2. 1 bcu t2,3 pdu t2, 1 damage controlt2. this way never warp out and 85% damage resistence.
other fitting that i use vs mercs is: hight: 6 cruise lanucher t2 + 2 hevy nos t2 + the help of 5 drones t1. medium: 1 x-l shield boost t2, 1 cap rech t2, 4 hardner t2 (2 em, 1 bal, 1 heat). low: 4 pdu t2, damege control t2.
i'm new to the raven but i don't understand why the most of you use a couple of inv field instead of the specific hardner.. raven has a big sig radius, so every enemy have a good/excellent hit on us so hight res are fundamental. imho 
|

buckoroo
|
Posted - 2008.03.04 22:31:00 -
[790]
I'm wondering what anyone thinks about this fitting for PvE on Raven. This is my current fitting and i would change out the *shield hardner for specific rat types. any suggestions or insight on this fitting would greatly be appreciated.
Current Fitting with my current skill and budget-
high slots : XT-9000 cruise launcher x6 Drone Link Augmenter x2
Mid slots: Large Shield Extender II *Ditrigonal Thermal Barrier Crysalization I X-Large C5-L Emergency Shield Overload I Shield Boost Amplifier I Cap Recharger II V-M15 Braced Multispectral Shield Matrix
Low Slots: Ballistic Control System II Mark I Generator Refitting: Diagnostic System x3 F85 Peripheral Damage System I
Complement of different types of cruise missiles including FoF and Defenders.
Drones: Vespa II x5 and Hornet II x5
|
|

Servant 56
|
Posted - 2008.03.07 09:13:00 -
[791]
THE Ultimate Raven setup for L4's, Select raven from hanger, hit repackage, get a Nighthawk. The only downside is when you have to kill a big structure. In that case, select raven, unpack, fit with torps and pop the structure.
And remember, "Tanks" dont run, so get those godaweful AB's off and tank. 3 ccc's? i would run 2 resists and 1 ccc or even shield regen rig, opens up different resist items for mid's. ( hence max 1 and fit 3 )I will take resists over anything as a tank should. You cant have both tank and gank. Dont use super uber faction items, they make you a target for a well played out gank.
Regen + Resists is your tank, boosters are for when when your tank fails or to keep you in the "sweetspot".
If you have to run from 2 or 3 npc battleships, chances are good you shouldnt be in one.
|

Jazz Bord
Federal Navy Academy
|
Posted - 2008.03.18 12:27:00 -
[792]
Hope this isn't a dumb question but I'll be buying my main (Caldari) character a raven in around a week. Had enourmous success with a passively shielded Drake but the vast majority of setups in this thread seem to rely on shield boosters - I take it that passive tanks in ravens don't work - anyone care to tell me why?
Cheers
|

Hanneshannes
Caldari Provisions
|
Posted - 2008.03.18 12:37:00 -
[793]
I use:
6 Arbies with faction missiles, whatever the mission requires. 1 Drone Link Aug I 1 Tractor
4 Hardeners (Mission specific and T2) 1 5a Prototype Shield Support 1 Large Booster (Dunno if I should use XL, ppl tell me use XL, but L is fine for me)
2 PDS II 2 BCS II 1 DCU II
3 CCC Rigs
|

Hanneshannes
Caldari Provisions
|
Posted - 2008.03.18 12:39:00 -
[794]
Originally by: Jazz Bord Hope this isn't a dumb question but I'll be buying my main (Caldari) character a raven in around a week. Had enourmous success with a passively shielded Drake but the vast majority of setups in this thread seem to rely on shield boosters - I take it that passive tanks in ravens don't work - anyone care to tell me why?
Cheers
Drake has a better shield recharge and it is quite possible that around lower SP, a passive drake outtanks an active raven.
I've tried passive tanking a raven and the most I got was 1 hp/s less than the drake for recharge with absolutely no BCS or other damage increasing things.
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Jazz Bord
Federal Navy Academy
|
Posted - 2008.03.18 12:47:00 -
[795]
Originally by: Hanneshannes
Drake has a better shield recharge and it is quite possible that around lower SP, a passive drake outtanks an active raven.
I've tried passive tanking a raven and the most I got was 1 hp/s less than the drake for recharge with absolutely no BCS or other damage increasing things.
Thanks - very clear response
|

Hanneshannes
Caldari Provisions
|
Posted - 2008.03.18 13:18:00 -
[796]
If you first get into a raven, don't be disappointed when you see the shield going down quickly and hardly recharging. The raven simply works different than the drake and you have to watch what you are doing. It is best to work with powerful resists and do only turn your booster on when your shields hit 50% and turn it off when the cap hits 40-50%.
This way, you can see if your tank his holding pretty well and if it isn't, consider a different approach to your mission.
|

Jolliejoe
Quad Tech Industries
|
Posted - 2008.03.18 14:51:00 -
[797]
Torps are virtually useless now with trinity and the dramatic decrease in torp range... Only use cruise missiles.
Don't use more than 2x BCS, it is no use because of the stacking penalty. 3x PDS and 2x BCS is perfect for a raven. Depending of course on your skills in energy management and such.. For the rest 1x large shield extender II and 4 rat specific hardners or 2x invul II+2 rat specific hardners and a X-Large SB II is nice.
|

Hanneshannes
Caldari Provisions
|
Posted - 2008.03.18 15:30:00 -
[798]
I've seen a couple ppl put NOS in there.
NOS don't help against NPCs. You will only get 2 cycles off them, after that all it does is give you a nice animation but no ectra cap or anything.
|

Duncan Storne
Rogen's Heroes
|
Posted - 2008.03.19 10:06:00 -
[799]
Originally by: Drakknarr Ok so i just recently upgraded from a BC to a BS and i cant do any level 4 missions because my shield tank dies to fast i am using the following
High XT-9000 cruse launchers (x6)
Med Large shield booster II LIF Fuled booster rockes Shield boost amplifer I Shield Recharger I M51 Iterative Shield Regen Large F-59 Regolith SHield induction
Low Large armor rep BCS II RCU I Local power planet manager I
im really hoping that im not under skilled so if anyone could offer any suggestions that would be very much appriciated thank you.
No one answered you so, here goes.
Hi Looks fine. You might want to put a tractor beam on there for those missions where you have to retrieve something, though.
Med Skip the afterburner. With cruise missiles, you will not usually need to move. Just sit there and destroy everything. In a some missions, there is a bit of distance from where you start to the next gate. Just start moving toward it right away and by the time you kill everything, you will be fairly close in most cases.
Upgrade to a XL shield booster. C5-L is a good choice. Your large booster can't keep up with the damage.
It looks like you are trying to do some kind of hybrid passive/active tank. The Raven should be fit with an active tank only; you are wasting slots on shield regen. Drop all your shield regen modules and replace them with hardeners matched to the damage types you will face in the mission.
In your last slot, either put a fourth hardener or a cap injector. I suggest the injector for now as it gives you some cushion while you get a feel for how the Raven tanks.
T2 shield boost amplifiers are nice.
Low Drop the armor rep. You are shield tanking.
The BCS is good.
Put Power Diagnostic System IIs in the rest of your low slots. This leans you toward defense. If your tank is doing fine, try switching one PDS for a second BCS, that shifts your more toward offense.
I can't really speak to how skilled you are, but the primary problem you have with the fitting you listed is the lack of resistances. The secondary problem is limited shield boosting.
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Jolliejoe
Quad Tech Industries
|
Posted - 2008.03.19 12:25:00 -
[800]
Edited by: Jolliejoe on 19/03/2008 12:26:11 NO-NO-NO-NO-NO
No cap injector on a PVE mission RAVEN. That is just plain wrong... Not only will you be spending isk on getting the charges, they take up way too much space and are not very effective. You want to use 3x CCC rigs to make sure you have a decent cap tank. Put 3 power diagnostic II's in your low and 2 Ballistic control units. And what the heck do you put a armor repper on a shield tanked ship? Obviously skills like energy managent to lvl 5 is vital to have any sort of tank for this kind of setup.
With low or moderate skills to fly the raven you should not be attempting higher level LVL4 missions solo because you will die.
|
|

dwiekaski
Pator Tech School
|
Posted - 2008.03.19 12:41:00 -
[801]
Edited by: dwiekaski on 19/03/2008 12:45:39 Edited by: dwiekaski on 19/03/2008 12:44:50 Edited by: dwiekaski on 19/03/2008 12:44:01 Edited by: dwiekaski on 19/03/2008 12:43:07
Low: Capacitor Flux Coil II Capacitor Flux Coil II 'Pandemonium' I Ballistic Enhancement 'Pandemonium' I Ballistic Enhancement 'Pandemonium' I Ballistic Enhancement
Med: Dread Guristas Large Shield Booster Gist B-Type Shield Boost Amplifier 3xShield Hardener (depends of rats) Cap Recharger II
High: 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile [empty high slot] Drone Link Augmentor I
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
On high put nosferatu ;)
Drones tech II
On this setup i have stable cap sth about 10min 50sec (without nosferatu!), defence in EFT 350, dps 352 ;) Its enough to do lvl 4 missions alone.
If u have problems with cap, dont use PDS!... use capacitor flux coil II. If u cant use II then use PDS. Use 3xBCS (with 2 - dps is not sufficient for all missions :P)
And my latest setup (raven navy issue)
Low: Capacitor Flux Coil II Capacitor Flux Coil II Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Med: Gist A-Type Large Shield Booster Gist B-Type Shield Boost Amplifier Photon Scattering Field II(depends of rats) Invulnerability Field II(depends of rats) Heat Dissipation Field II(depends of rats) Phased Weapon Navigation Array Generation Extron (or F-90 Positional Sensor Subroutines or sensor booster for guristas ;))
High: Caldari Navy Cruise Missile Launcher, Caldari Navy Wrath Cruise Missile Caldari Navy Cruise Missile Launcher, Caldari Navy Wrath Cruise Missile Caldari Navy Cruise Missile Launcher, Caldari Navy Wrath Cruise Missile Caldari Navy Cruise Missile Launcher, Caldari Navy Wrath Cruise Missile Caldari Navy Cruise Missile Launcher, Caldari Navy Wrath Cruise Missile Caldari Navy Cruise Missile Launcher, Caldari Navy Wrath Cruise Missile Caldari Navy Cruise Missile Launcher, Caldari Navy Wrath Cruise Missile Drone Link Augmentor I
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Drones tech II
Stable cap, 383 def and 558 dps. Its not bad i think ;)
I do all lvl 4 mission alone with no problems.
If u have questions write here or in game (character Shhaq)
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Hanneshannes
Caldari Provisions
|
Posted - 2008.03.19 16:48:00 -
[802]
Originally by: Jolliejoe Edited by: Jolliejoe on 19/03/2008 12:26:11 NO-NO-NO-NO-NO
No cap injector on a PVE mission RAVEN. That is just plain wrong... Not only will you be spending isk on getting the charges, they take up way too much space and are not very effective. You want to use 3x CCC rigs to make sure you have a decent cap tank. Put 3 power diagnostic II's in your low and 2 Ballistic control units. And what the heck do you put a armor repper on a shield tanked ship? Obviously skills like energy managent to lvl 5 is vital to have any sort of tank for this kind of setup.
With low or moderate skills to fly the raven you should not be attempting higher level LVL4 missions solo because you will die.
If you are careful it's nps at all. I have most of them cap skills around lvl 3-4 and shield around 3-4 as well, use 4 hardeners and 1 dcu fortank, 2 pds and 2 bcs, works very well, unless i go pop on all triggers before doing anythging else.
|

Darwin Duck
Ark Royals
|
Posted - 2008.03.21 11:47:00 -
[803]
What are the penalties for using more then one of say for instance BCU? It's doesn't say, is it 10% 20% 50%? How much more boost using another give? Also with the active hardners II that give +55%, if I use 2 I realize I don't get 110%, but what will I get +70% or something like that?
|

Boz Well
|
Posted - 2008.04.01 20:15:00 -
[804]
Hi all =) I'm hoping to start missioning this week with my Raven, I've tried to wait until I can fit it with mostly t2 gear before attempting a level 4 mission. Here's my theoretical setup (below). I know people say 'no no no', lol, but I'm thinking about fitting one mid slot with a cap booster and 800's. My thought is that I will be using another ship to salvage my missions, and so looting/inventory isn't a huge concern (I also imagine I will be able to find all the 800's I need from the missions, so no cash spent). Also, I feel I can get a little extra security out of this, since it would let me run the shield booster indefinitely as opposed to for about 3m45secs. One alternative I see is to fit an invuln II (or another specific hardener) in the place of the booster, which would drain the cap even faster but provide a bit more resistance upfront. I just wanted to get some feedback on this setup, especially from anyone that's actually used a booster and their thoughts on that experience. Thanks ! :)
[Raven, cruise] Ballistic Control System II Ballistic Control System II Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II
Ballistic Deflection Field II Ballistic Deflection Field II Heat Dissipation Field II Heavy Capacitor Booster II, Cap Booster 800 X-Large C5-L Emergency Shield Overload I 'Copasetic' I Particle Field Acceleration
'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile Medium Diminishing Power System Drain I Heavy Diminishing Power System Drain I
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Hobgoblin I x1 Hammerhead I x2 Ogre I x2
|

Lunch Money
|
Posted - 2008.04.01 21:05:00 -
[805]
Originally by: Dr Jamius My current Navy Raven setup:
[Raven Navy Issue, Raven Navy Issue] Beta Reactor Control: Capacitor Flux I Beta Reactor Control: Capacitor Flux I Ballistic Control System II Ballistic Control System II Ballistic Control System II
Ballistic Deflection Field II Ballistic Deflection Field II Heat Dissipation Field II Dread Guristas Invulnerability Field Dread Guristas Shield Boost Amplifier Dread Guristas X-Large Shield Booster
Caldari Navy Cruise Missile Launcher, Wrath Cruise Missile Caldari Navy Cruise Missile Launcher, Wrath Cruise Missile Caldari Navy Cruise Missile Launcher, Wrath Cruise Missile Caldari Navy Cruise Missile Launcher, Wrath Cruise Missile Caldari Navy Cruise Missile Launcher, Wrath Cruise Missile Caldari Navy Cruise Missile Launcher, Wrath Cruise Missile Caldari Navy Cruise Missile Launcher, Wrath Cruise Missile Small Tractor Beam I
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Never had to warp out, goes through missions easily. Added performance with some cheap implants for cruise/launcher rof/damage/shield recharge/shield boost (boosts 951 per cycle)
My previous Raven setup, very rarely had to warp out, never lost one, works fine:
[Raven, Raven Mission] Power Diagnostic System II Power Diagnostic System II Beta Reactor Control: Diagnostic System I Muon Coil Bolt Array I Ballistic Control System II
Ballistic Deflection Field II Ballistic Deflection Field II Heat Dissipation Field II Invulnerability Field II Shield Boost Amplifier II X-Large Shield Booster II
'Arbalest' Cruise Launcher I, Wrath Cruise Missile 'Arbalest' Cruise Launcher I, Wrath Cruise Missile 'Arbalest' Cruise Launcher I, Wrath Cruise Missile 'Arbalest' Cruise Launcher I, Wrath Cruise Missile 'Arbalest' Cruise Launcher I, Wrath Cruise Missile 'Arbalest' Cruise Launcher I, Wrath Cruise Missile Heavy Diminishing Power System Drain I Small Tractor Beam I
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Dude, never tell on public forum how much pimp is your raven, becouse there are a lot of childish grifiers what will gank you in hi sec just for your loot. I mean Shinra. they do it all the time
|

SerialThrilla
|
Posted - 2008.04.02 03:51:00 -
[806]
I think it would be easier to just scan their ship than bother looking on forums. If you see a Navy Raven, there's a pretty good chance it has faction fittings, so scan it and find out.
|

pyus
|
Posted - 2008.04.15 19:41:00 -
[807]
I need some advice for doing a Raven perma-tank (non-faction). First, is it possible for most(90% of missions)?
If it is possible, it would be worth it for someone like me because I like to fly relatively AFK sometimes and don't want to worry about popping a booster on/off.
So below is a setup I did on EFT. I haven't actually run a lvl4 yet because I'm a little fearful I might be screwing up here.
Highs: 6x 'Arbalest' Cruise Launcher 1's 2x Whatever
Mids: 1x X-Large Shield Booster Tech 2 1x Shield Boost Amplifier Tech 1 2x Rat-specific Hardners Tech 2 2x Invulnerability Field Tech 2's
Lows: 4x Capacitor Power Relay Tech 2's 1x Ballistic Control System Tech 2
Rigs: 3x Capacitor Control Circuit Tech 1's
With this setup and my character's skills, EFT says I have 434 for both sustained and reinforced shield efficiency (Cap recharge is greater than usage +89.8/-85.6). Effective HP is 49,434.
Is the constant 434 shield boost enough for most lvl 4 missions if run permanently? Obviously, having another BCS would help with DPS and EFT says my cap would last 3min., 25sec. with that setup (shield efficiency is 353/446, sustained/reinforced). Effective HP 49,434.
If I run 4x PDU tech 2's instead of the CPR's, my shield efficiency is 368/609 - sustained/reinforced. But under this setup my cap is gone in 2min. 46sec. Effective HP 56,109
Running 3x PDU 2's and 2 BCS 2's gives me a shield efficiency of 311/599. Effective HP is: 54,317.
Anyway, I'm fairly new to the game and would appreciate input on the whole perma-tank idea. Also, let me know if I'm understanding EFT correctly and what's important to be concerned with as far as Effective HP Vs. Reinforced efficiency?
|

Matting
NQX Innovations
|
Posted - 2008.04.16 05:25:00 -
[808]
Originally by: Jolliejoe Edited by: Jolliejoe on 19/03/2008 12:26:11 NO-NO-NO-NO-NO
No cap injector on a PVE mission RAVEN. That is just plain wrong... Not only will you be spending isk on getting the charges, they take up way too much space and are not very effective. You want to use 3x CCC rigs to make sure you have a decent cap tank. Put 3 power diagnostic II's in your low and 2 Ballistic control units. And what the heck do you put a armor repper on a shield tanked ship? Obviously skills like energy managent to lvl 5 is vital to have any sort of tank for this kind of setup.
With low or moderate skills to fly the raven you should not be attempting higher level LVL4 missions solo because you will die.
Cap Injectors are fine for the right setup! Unless you are looting your mission while going through it who cares if it uses a bit of room, you will have plenty left over for missiles.
Its also great for those "ohh shiat" moments when you agro something wrong (It happens more than most would like to admit). Not sure if you have tried it but it certainly allows for more gank and is great for speed runners.
Also 3-4 BCU's are fine for speed runners and after you are comfortable with your tank, 50+ DPS extra could be more in real DPS to the rats than you think.
I feel the Raven does need a few skills to fly it well but if you specialise for a month in training for it there should be no problem with majority of level 4's
|

t1mmeh
|
Posted - 2008.04.16 11:01:00 -
[809]
Edited by: t1mmeh on 16/04/2008 11:03:48 Edited by: t1mmeh on 16/04/2008 11:02:19 I use one of 2 setups,
This is a 'lazy' setup which can perm run an XL Shield booster at 39% cap stable with 3xhardners on.
Hi 6 x Cruise IIs 1 Tractor beam 1 Large Smartbomb
Med 1 x XL Shield booster II 1 x Invulnrability field II 2 x Rat spec hardeners II 2 x Cap Recharger II
Low 1 x BCU II all the rest PDU IIs
Rigs 3xCCC
Drones Mix of VespaII and HammerheadII
I only put the SB in as I had no idea what to do with the last hi-slot (I'm not bothering with salvaging with this ship)
Like I said, with the XL and the 3xhardeners running this will never drop below 39% cap - If you drop the BCU and add another PDU it will be stable at around 50% (can't remember, I'm at work).
If I need more DPS and I'm not doing these missions semi-AFK, I'll fit up to 3xBCU IIs in the lows and drop one of the Cap Recharger IIs for a Shield Boost Amp II and the other for a Target Painter II (sometimes). I will also need a Co-processor II and/or offline the SB or TB with this setup.
It's also skill affected but the above works for me very well - Enemies abound 5 will still require some concentration though (assuming it's still 2min spawns since the last patch- lol)
Just my 2 pence, hope this helps somebody.
|

Carniflex
Caldari Fallout Research Fallout Project
|
Posted - 2008.04.16 13:15:00 -
[810]
Originally by: Cutie Chaser
Originally by: Jolliejoe Edited by: Jolliejoe on 19/03/2008 12:26:11 NO-NO-NO-NO-NO
No cap injector on a PVE mission RAVEN. That is just plain wrong... Not only will you be spending isk on getting the charges, they take up way too much space and are not very effective. You want to use 3x CCC rigs to make sure you have a decent cap tank. Put 3 power diagnostic II's in your low and 2 Ballistic control units. And what the heck do you put a armor repper on a shield tanked ship? Obviously skills like energy managent to lvl 5 is vital to have any sort of tank for this kind of setup.
With low or moderate skills to fly the raven you should not be attempting higher level LVL4 missions solo because you will die.
The reason that you think so many lvl 5 skills are vital is BECAUSE you don't use injectors.
Injected tanks are great. You can easily carry 18-20 800's in your cargo hold, which you shouldn't be using for anything else anyways! Don't loot in a Raven ffs, get a crappy destroyer or something to do that.
[Easy to fit, easy to fly injected Raven] High: 6x Cruise launcher
Mid: 1x X-Large Shield Booster 1x Shield Boost amp 1x Heavy Injector 3x Mission-specific Hardener
Low: 1x DCU 3x BCU 1x whatever(I use a 4th BCU, but CPU may be an issue)
3x rigs - CCC (or Core Defense capacitor sa***uards if you are cheap)
---
The tank is so solid I often just fit an omnitank(2x invuln 1x em) and have no issues with ANY lvl 4.
20x cap boosters will run you 60k ISK.... thats a single cruiser.
This setup combines a awesome tank with great dps(4x BCU possible). The only downside is that you have to pay attention.
Quite reasonable L4 Raven setup I must admit. Altho if you are running on injector there are few other rigs that can do also wonders (like 2x of those that make your shield booster take less capacitor and one of those that makes it's cykle shorter). For those missions where there is those long 50 - 70 km trips between gates fit afterburner instead shield boost amp, it will rise your isk/h considerably. Anyone fitting less than 3x BCU's in his raven is wasting his time in lev 4 missions btw in my opinion.
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Caj1n
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Posted - 2008.04.17 07:26:00 -
[811]
Edited by: Caj1n on 17/04/2008 07:33:31 Edited by: Caj1n on 17/04/2008 07:30:21 Edited by: Caj1n on 17/04/2008 07:30:01 Edited by: Caj1n on 17/04/2008 07:28:09
"Med 1 x XL Shield booster II 1 x Invulnrability field II 2 x Rat spec hardeners II 2 x Cap Recharger II"
I have questuion to this guy. When you do Mercs or Drones what are your resists with this build ?:P
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Caryna
Caldari
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Posted - 2008.04.17 09:19:00 -
[812]
mercs deal most heavy kin / therm --> invu II / therm II / kin II therm ~ 75%, kin ~ 80%
drones most kin / exp --> kin 80%, exp ~ 85%
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Gentle Bra
State War Academy
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Posted - 2008.04.17 09:48:00 -
[813]
^^ Beat me 
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Chiefs
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Posted - 2008.04.17 14:27:00 -
[814]
Originally by: marie claude the xl booster is un needed i use a large t2 all the othe slots have t2 active resist and 1 t2 invull 3 cpr in lows 2 t2 bcu 3 ccc rigs can tank any lv 4 mission 6 cruise launchers a drone aug 1400 mm arti 5 med t2 drones 5 lt t2 rat specific
i love you.
biggest thing i cant get over is why so many ppl choose XL over just a large booster. EFT shows with a large booster and CPRs, cap is sustainable forever. (unless you get NOSd, but if you get NOSd with an XL youre in much bigger trouble)
sure XL gives more but even if you can kill everything in 2 minutes youre gonna be standing around waiting for the cap to recharge possibly at a bad moment. seems XL always has you dancing with the on/off button and going low on cap and requires alot of attention. maybe when i get to some missions where my large booster isnt enough to regen my incoming damage i'll be forced to change my setup. til then i'd rather not worry about running out of cap every other minute.
if youre in that much trouble that you need an XL in the first place then your gonna be in trouble when you find out its only sustainable for 2 1/2 minutes on average and you wont have a full cap when the next group warps in on you.
grant it some pros have no issues and are fine, and choose to swap out type specific hardeners per mission, but what if you want to run several missions at a time w/o going off to refit all the time.
and if starting out new to battleship, you dont wanna see that pretty new expensive thing get destroyed. its smart to use 1 dcu just til you know you can handle things and know your setup works in the field. it will suck if you have to warp out and you dont have 1 dcu when the stuff hits the fan. seeing 1/2 the ppl posting here are new to the battleship, thats the best advice you can take.
XL/amp = 381/875 defense for 2 mins large/CPRs = 734/734 forever and ever
you'll do 20% less damage but you will be able to go longer than 2 minutes.
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t1mmeh
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Posted - 2008.04.18 12:51:00 -
[815]
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Nobues
Gallente Nomadic Wayfarer Syndicate Carpe Universitas
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Posted - 2008.04.18 17:14:00 -
[816]
Originally by: Voin To all those who writening PDU! Please, stop to give out incorrect name of item...
We don't have unit!!! But we have System in EVE (PDS). Don't mess with name of item, u recomending for.
My setup are:
5 x T2 Siege 1 x Arbalest Cruise 2 x Heavy diminishing nos
Pith B-type Large SB Dread Guristas Amp Cap Recharger II 3 x T2 Hardeners (dependse of faction of npc's)
5 x PDS II
In drone bay ( 5 x Hornet II in one group and 5 x Vespa II in other group)
stupid noobs they been called PDU's before you even know what eve was and there stay that way.. Now go away. Webhosting, teamspeak and Killboard for you, your corp, and your Alliance Click me for more info |

Nobues
Gallente Nomadic Wayfarer Syndicate Carpe Universitas
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Posted - 2008.04.18 17:25:00 -
[817]
First Stop using torps in missions, why, well the range. Take off the AB's you save more time using this setup
hi - slots 6x 'Arbalest' CRUSE 1x Tracker beam 1x Salvager --------------- mid - slots 1x T2 XL-Shield Boster 3x Hardners (mission spec) 2x T2 Cap rechargers --------------- Lo - Slots 4x T2 PDU 1x Cap Relay --------------- Rig - Slots 3x CCC's
with this setup you can run you XL boster forever, kill everything, and be out of the missions before any torp raven can think about, issue with torp raven is you have to AB all the time to your target.. Just sit back at any range and have fun.
salvage as you go.
This same setup applys to a CNR but take out the cap relay and say a BCU or something, or a 5th PDU. Webhosting, teamspeak and Killboard for you, your corp, and your Alliance Click me for more info |

Velasi
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Posted - 2008.04.18 17:32:00 -
[818]
I just started level 4's and am having serious problems with them...
6 arb cruise-use rat specific ammo(standard) 2 hvy dim nos
XL shield boost II L Shield extender II 2 invul II 2 rat specific
PDS II BCS II x3 co-processor( had to fit this to fit everythign else out)
3 CCC
The issues I am having is I am unable to kill anything quick enough before my cap runs out thus I have to flee and come back.
I currently have around 6.7mil sp's...is that my problem? to run level 4's efficiently do you need much higher skill levels?
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Nobues
Gallente Nomadic Wayfarer Syndicate Carpe Universitas
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Posted - 2008.04.18 17:41:00 -
[819]
Edited by: Nobues on 18/04/2008 17:45:11 one post about yours use that setup..
Originally by: Velasi I just started level 4's and am having serious problems with them...
6 arb cruise-use rat specific ammo(standard) 2 hvy dim nos
XL shield boost II L Shield extender II 2 invul II 2 rat specific
PDS II BCS II x3 co-processor( had to fit this to fit everythign else out)
3 CCC
The issues I am having is I am unable to kill anything quick enough before my cap runs out thus I have to flee and come back.
I currently have around 6.7mil sp's...is that my problem? to run level 4's efficiently do you need much higher skill levels?
first take off the noss, stop using them there useless for any ship that is smaller than yours, lose the extender, drop down to only 1 invul , add cap rechangers in the 2 free mids slots.
take out the 2nd and 3rd BCU they dont give you any real bost after 1 due to stacking crap, take out the the co CPU you wont be using the 2x hvy nos so you dont need it.
add a cap ralay in your low, JUST ONE!, full the other 2 free slots with PDU's
everything else is good. Webhosting, teamspeak and Killboard for you, your corp, and your Alliance Click me for more info |

Velasi
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Posted - 2008.04.18 17:48:00 -
[820]
no bcs? doesn't that gimp your dps some? and drones...I have been using valk II's but they seem to die fast...even after I get initial aggro
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Nobues
Gallente Nomadic Wayfarer Syndicate Carpe Universitas
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Posted - 2008.04.18 18:37:00 -
[821]
Originally by: Velasi no bcs? doesn't that gimp your dps some? and drones...I have been using valk II's but they seem to die fast...even after I get initial aggro
no you have to control your drones and not let them get away from ya, pick there targets and not let me them there own.
with out a BCS it does dampen my DPS a little but not enough, I can still kill things faster than a trop raven due to I dont have to fly to the target, torp ravens do.
its a win/win, I know I can go afk if need be and when I come back my raven will still be there. Webhosting, teamspeak and Killboard for you, your corp, and your Alliance Click me for more info |

Annie Gardet
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Posted - 2008.04.22 11:31:00 -
[822]
Originally by: Nobues with out a BCS it does dampen my DPS a little but not enough, I can still kill things faster than a trop raven due to I dont have to fly to the target, torp ravens do.
its a win/win, I know I can go afk if need be and when I come back my raven will still be there.
I would use raven only for faster missioning as gallente. To be afk, you can use passive shielded myrmidon, drake, dominix.. whatever.
Maybe I'm wrong but when I check raven setup in EFT (level 5 skills, 6x cruise for comparison): No BCS - 245dps, 1 BCS - 301dps, 2 BCS - 360dps, 3 BCS - 405dps,
Can I understant that 3 BCS = 40% more dps = 40% faster mission ? |

Raging Taurus
Dark Cross Industries
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Posted - 2008.04.22 15:13:00 -
[823]
Hi
This is the raven setup I used before moving to the Raven Navy Issue (a step which I would strongly recommend, especially since it can now be bought for less than 500M):
HIs 6x Cruise Missile Launcher IIs 2x Heavy Diminishing Power System Drain I
Meds: 1x Calday Navy XL-Shield Booster (have to be due to CPU, or sacrifice a BCU for a Co-processor) 2x Shield boost amplifier II 1x Invulnerability Field II 2x Rat specific Hardeners II (in instances when all dmg types is dealt, use another Invul II and an EM hardener II)
Lows: 1xCo-processor II 1xPOwer Diagnostic System II 3x Ballistic Control Unit II
Rigs 3x Core Defence Capacitor Sa***aurd (not CCC! not due to isk, but these are more effective when using an X-L Booster as you can run the longer with these, than with CCCs)
Drones: 1xLight, 2xMed , 2 Heavies
I read several arguments for a Large Shield Booster. It certainly needs less attention as one can perma run it, however perma running means that the ship is producing more cap than what is being used. In an active tank, (and in my opinion ofc :)) this means that the ship has the potential to tank more DPS than it actually is. Of course, it cannot do so permanently but afterall, with 3xBCUs and those drones, one can reduce the DPS quickly enough to avoid the need to warp out (not always, but in most cases).
My point: With an X-L booster, 2xShield boost amps (to add more boost) and 3xcore cap def rigs (To use less cap per boost), the end result is that you'll need to warp out less frequently (in lvl 4 missions ofc), when compared to using a large shield booster.
RT
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Sturmwolke
School of Applied Knowledge
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Posted - 2008.04.24 00:50:00 -
[824]
Edited by: Sturmwolke on 24/04/2008 00:52:44
Originally by: Raging Taurus
My point: With an X-L booster, 2xShield boost amps (to add more boost) and 3xcore cap def rigs (To use less cap per boost), the end result is that you'll need to warp out less frequently (in lvl 4 missions ofc), when compared to using a large shield booster.
This jogs my mind so I went down to EFT to check the figures. It doesn't give you real-time figures of incoming dps VS cap VS shield boost VS time in one nice graph, I wished that it did though. It'll be so much easier to find the sweet spot.
The configs on the spotlight are : 3 x CCC (4 Hardeners, 1 SB) 3 x CCC (3 Hardeners, 2 SB))
3 x CDCS (4 Hardeners, 1 SB) 3 x CDCS (3 Hardeners, 2 SB)
Measurement is via cap transferred to boost shields in realtime at peak recharge.
[3 x CCC (4 Hardeners, 1 SB)] peak cap recharge +41.1 shield boost efficiency = 816/360 = 2.27 shield HP/cap sustainable peak boost rating = 41.1 * 2.27 = 93.3
[3 x CCC (3 Hardeners, 2SB)] peak cap recharge +41.1 shield boost efficiency = 1071/360 = 2.98 shield HP/cap sustainable peak boost rating = 41.1 * 2.98 = 122.5 [3 x CDCS (4 Hardeners, 1SB)] peak cap recharge +25.2 shield boost efficiency = 816/262.4 = 3.11 shield HP/cap sustainable peak boost rating = 25.2 * 3.11 = 78.4
[3 x CDCS (3 Hardeners, 2SB)] peak cap recharge +25.2 shield boost efficiency = 1071/262.4 = 4.09 shield HP/cap sustainable peak boost rating = 25.2 * 4.09 = 103.1
Of course, the figures above ignores the ~5K cap buffer that the Raven starts off initially before it reaches peak cap recharge. This more or less translates to an EXTRA 5K shield HP buffer for the CDCS setup before it goes into sustained mode.
In conclusion, utilizing CDCS over CCC is akin to a Drake with CDFE over CDFP. It's a buffer tank in disguise  |

Raging Taurus
Dark Cross Industries
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Posted - 2008.04.24 16:12:00 -
[825]
Originally by: Sturmwolke Edited by: Sturmwolke on 24/04/2008 01:19:09 Edited by: Sturmwolke on 24/04/2008 01:12:27
Originally by: Raging Taurus
My point: With an X-L booster, 2xShield boost amps (to add more boost) and 3xcore cap def rigs (To use less cap per boost), the end result is that you'll need to warp out less frequently (in lvl 4 missions ofc), when compared to using a large shield booster.
This jogs my mind so I went down to EFT to check the figures. It doesn't give you real-time figures of incoming dps VS cap VS shield boost VS time in one nice graph, I wished that it did though. It'll be so much easier to find the sweet spot.
The configs on the spotlight are : 3 x CCC (4 Hardeners, 1 SB) 3 x CCC (3 Hardeners, 2 SB))
3 x CDCS (4 Hardeners, 1 SB) 3 x CDCS (3 Hardeners, 2 SB)
Measurement is via cap transferred to boost shields in realtime at peak recharge.
[3 x CCC (4 Hardeners, 1 SBA)] peak cap recharge +41.1 shield boost efficiency = 816/360 = 2.27 shield HP/cap sustainable peak boost rating = 41.1 * 2.27 = 93.3
[3 x CCC (3 Hardeners, 2SBA)] peak cap recharge +41.1 shield boost efficiency = 1071/360 = 2.98 shield HP/cap sustainable peak boost rating = 41.1 * 2.98 = 122.5 [3 x CDCS (4 Hardeners, 1SBA)] peak cap recharge +25.2 shield boost efficiency = 816/262.4 = 3.11 shield HP/cap sustainable peak boost rating = 25.2 * 3.11 = 78.4
[3 x CDCS (3 Hardeners, 2SBA)] peak cap recharge +25.2 shield boost efficiency = 1071/262.4 = 4.09 shield HP/cap sustainable peak boost rating = 25.2 * 4.09 = 103.1
CDCS is definitely worse off than CCC if you're fighting in sustained mode. Of course, the figures above ignores the ~5K cap buffer that the Raven starts off initially before it reaches peak cap recharge. Deriving from shield boost efficiency comparison, it translates to an EXTRA ~5K shield HP buffer for the CDCS setup before the Raven goes into sustained mode.
In conclusion, utilizing CDCS over CCC is akin to a Drake with CDFE over CDFP. It's a buffer tank in disguise Now, a PVP Raven with Cap Boosters and CDCS will do very well indeeed 
you certainly have an interesting point, but our conclusions differ because we are starting off with a different premis - we have a different understanding of what is effective. I agree that in sustained mode, CCC is better (check figs below). Furthermore, in PvP, the philosophy will be completely different anyway. My setup is geared to run missions effectively and my idea of doing so is to complete it in the least time possible. Increasing the damage dealt is one way, however minimising warp outs is also signficant.
I went back to EFT and used my setup as a basis. I compared the changes in EFT reading when i swapped the rig type. In both cases, the X-L shield booster would boost 1071.3 HP every 4 secs (with two shield boosters II).
3xCCC Sustained defence: 252 reinforced defence 781 Max Cap regen +35.8(excluding NoS) Max Cap usage -107.2(all active mods active) Cap lasts for: 1m 25s
3xCDCS Sustained defence: 190 reinforced defence 781 Max Cap regen +22(excluding NoS) Max Cap usage -80.1(all active mods on) Cap lasts for: 1m 48s
As you said, 3xCDCS are worse than 3xCCC in sustained mode, however, 3xCDCS would give 23 more secs. Add the effect of nos, and the difference would shoot up to 40 secs (between both setups). During that time, I will be able to kill a couple more rats and thus, increase the likeliness that I'll be able to tank the dps sustainably.
RT
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Pwett
Minmatar QUANT Corp. QUANT Hegemony
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Posted - 2008.04.24 17:20:00 -
[826]
The problem with the CDCS is not that it's an ineffective rig, it's just that since CCCs are not stacking nerfed, you get a much better end-result by sticking with them.
_______________ Pwett CEO, Founder, & Executor <Q> QUANT Hegemony
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Sturmwolke
School of Applied Knowledge
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Posted - 2008.04.25 01:02:00 -
[827]
Originally by: Raging Taurus
you certainly have an interesting point, but our conclusions differ because we are starting off with a different premis - we have a different understanding of what is effective. I agree that in sustained mode, CCC is better (check figs below). Furthermore, in PvP, the philosophy will be completely different anyway. My setup is geared to run missions effectively and my idea of doing so is to complete it in the least time possible. Increasing the damage dealt is one way, however minimising warp outs is also signficant.
It wasn't really an argument between CDCS and CCC but more of an academic discourse so that one's aware of the advantages/disadvatanges that they afford. To an extent, the knowledge can be probably applied across the board for many shield tankers.
I personally think the CDCS idea have merits, based on the amount of extra time it buys you to defeat incoming DPS (as per your prev post). I'll defintely be testing it out to get the feel for it.
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General Tsar
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Posted - 2008.04.28 19:29:00 -
[828]
I just got a Raven and plan on doing Lvl 4s. I only have 300k sp in engerineering and missiles launcher. Is this enough to go lvl 4s in? Also is there any difference between Siege Launchers and Cruise Launchers, if I'm going to use cruise launchers? Or do Cruise Missiles only fit in Cruise Launchers?
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Trinity McAlt
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Posted - 2008.04.28 20:26:00 -
[829]
Originally by: General Tsar I just got a Raven and plan on doing Lvl 4s. I only have 300k sp in engerineering and missiles launcher. Is this enough to go lvl 4s in? Also is there any difference between Siege Launchers and Cruise Launchers, if I'm going to use cruise launchers? Or do Cruise Missiles only fit in Cruise Launchers?
300k?? thats barely enough missile skills to fly a kestrel effectivly  
hope this is just a troll 
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Velasi
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Posted - 2008.04.28 23:53:00 -
[830]
well tried out the cap heavy recharging build...against bs spawns it is great...but against frig swarms....that warp jam = dead raven. What do you guys do agains tthe swarms of frig's that warp jam? I have heard some people say use smartbombs...but I am not too keen on that...any other suggestions? drones work well of course but are thier any other suggestions?
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CogInTheWheel
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Posted - 2008.04.29 00:57:00 -
[831]
Originally by: Velasi well tried out the cap heavy recharging build...against bs spawns it is great...but against frig swarms....that warp jam = dead raven. What do you guys do agains tthe swarms of frig's that warp jam? I have heard some people say use smartbombs...but I am not too keen on that...any other suggestions? drones work well of course but are thier any other suggestions?
t2 small drones are all you will ever need to deal with them.
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Velasi
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Posted - 2008.04.29 01:44:00 -
[832]
useing valk II's but they just do not seem to do the punch I need...I am gonna train up some more skills in drones to see if they make a bigger difference there...any suggestions on must have skills for drones?
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Boaz Netopalis
Caldari
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Posted - 2008.04.29 09:44:00 -
[833]
Friend of mine swears by Drone Interfacing -- at level 5 it doubles the damage of your drones. At 4 it's still a nice 80% boost -- 5 drones hit like 9.
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Gartan Trask
Gallente Aristos Enterprises
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Posted - 2008.05.01 15:23:00 -
[834]
What's the current consensus on what goes in the leftover two high slots? Salvager/TB is out, too much tubbing it about when a buddy in a Salvage destroyer is so much faster. Smartbombs, or NOS? Something else? - - - Please - blow up my Velator. There're more where it came from. How much does your ammo cost? |

MaidMarion
The SMITE Brotherhood
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Posted - 2008.05.01 18:28:00 -
[835]
Edited by: MaidMarion on 01/05/2008 18:29:13
Originally by: Gartan Trask What's the current consensus on what goes in the leftover two high slots? Salvager/TB is out, too much tubbing it about when a buddy in a Salvage destroyer is so much faster. Smartbombs, or NOS? Something else?
If ya got good skills you might never need em, but a pair of NOS, whatever fits, for emergency cap you may be able to get from NPCs, nothin else really to put if youve got dedicated salvager.
Smartbombs are generally a bad idea in high sec.
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Kallria
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Posted - 2008.05.06 03:51:00 -
[836]
Not sure why I don't see this more often, but I use some hybrid guns, a 450 and a 350 proto rail. Tractors and salvagers are pointless when you have an alt on a second PC following you around salvaging.
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Chiefs Fan
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Posted - 2008.05.06 10:52:00 -
[837]
ok so im going to test this setup out
6 arbalest cruise 1 drone aug 1 tractor
1 large (not XL) sb named 2 shield booster amps I 3 active hardeners II (mission specific invul, kin, therm) 1 cap recharger II
3 bcs II 2 pds II
3 ccc rigs
4 medium hammerhead I drones +3 extras in bay
eft shows 6 minutes 19 seconds of cap with this sb on, so its almost perma, i need to test the lvl 4 missions to see if it can keep up with the incoming damage and my resist not being perfect. with the xl named sb i get about 2 minutes 11 seconds of cap but i have to drop a 3rd bcs to do that and 2 mins isnt that great.
my alternate setup would obviously be gist xl sb for easy mode that runs for 5 minutes, or perma depending on other modules... but its 900mil
i wish my drones were better. frigs die noticably slow. im only at 3.5 mil total sp
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lord riffraff
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Posted - 2008.05.09 18:00:00 -
[838]
Does anyone like to go with 3x Core Defence Field Purger in the rigs and try a setup similar to a Drake's?
Mid slots would be 3x hardeners, 3x shield exenders, low slots 2x BCS, 1x Shield power relay, 2x PDU
I haven't done missions in a long time but was about to start up again and was wondering if I should stick with a setup like this or tear the rigs out, put in CCC's and put a shield booster on.
Thoughts?
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Hanneshannes
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Posted - 2008.05.09 18:09:00 -
[839]
The base recharge is too low on the raven and the drake usually gets more shield HP, thus more recharge.
A drake outtanks a raven pretty well really.
To make it work in any way on the raven, you need all lows fitted with SPRs, which severely hurts your DPS.
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Pan Zhu'Liang
Caldari State War Academy
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Posted - 2008.05.11 03:52:00 -
[840]
Originally by: lord riffraff Does anyone like to go with 3x Core Defence Field Purger in the rigs and try a setup similar to a Drake's?
Mid slots would be 3x hardeners, 3x shield exenders, low slots 2x BCS, 1x Shield power relay, 2x PDU
I haven't done missions in a long time but was about to start up again and was wondering if I should stick with a setup like this or tear the rigs out, put in CCC's and put a shield booster on.
Thoughts?
you can make this work with a CNR if you really want to. the thing is it wont tank as much dps as a permarunning booster setup, so what's the point?
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Ekibyougami
Caldari Interstella 5555
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Posted - 2008.05.15 01:05:00 -
[841]
High{ 6x Cruise Missle Launcher II's
Mid{ 1x XL Shield Booster II 1x Invulnerability Field II 2x Damage Specific Shield Hardener II's 1x Shield Boost Amplifier II 1x Cap Recharger II
Low{ 2x Ballistic Control System II's 1x Damage Control II 2x Power Diagnostic Sytem II's
Drones{ 7X Medium II's
Notes{ [Extra CPU]If you want to fit Energy Vampires or anything else in the high slots you will have to switch out the shield booster for a faction or better to supply you with the needed cpu.
[XL Vs. Large]This has been debated over heavily. The way I see it, what good does having cap do for you when your damage uptake is greater than what your shield booster can keep up with? Using the XL boosteryou have the extra boost to sustain you through heavy damage loads. You activate it, let it boost your shields, and then deactivate it. Your capacitor will recharge all the while.
[High Slots]Energy vampires are conceptually great items to have. I however, don't find alot of places to use them in PVE. In the majority of missions the battleships orbit no less than 28km, and so sapping small amounts of power from the few cruisers and frigates that venture close enough isn't worth the bother IMO.
----------------------------------------------- So, your're going down hill in a conoe and the tire falls off. How many pancakes does it take to shingle a dog house? |

Thorek Ironbrow
Ironbrow Industries Co.
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Posted - 2008.05.24 10:54:00 -
[842]
Originally by: Grey Area Edited by: Grey Area on 14/02/2006 16:52:29 Strongly recommend switching to Cruise rather than Torps, for the following reason.
1. Torps are gimped against smaller targets even worse than cruise, particularly because the Guided Missile Precision skill does NOT affect Torps.
2. Factoring in rate of fire and the "gimping" your DPS with cruise will be only fractionally lower than Torps
3. More flexibility in terms of range...fit a sensor booster and pound your enemy from 150 km plus!
4. When you get to T2, you will find it hard to fit 6 T2 siege, but six T2 cruise is a doddle (interestingly I can find NO sensible setup that will allow me to fit SEVEN T2 siege launchers on a Caldari Navy Raven...again, 7 T2 cruise fit easily)
5. In general for missions, even when there are BS present, there are more hitpoints worth of cruisers (and smaller ships) "on screen" than hitpoints worth of battleships - thus if your main weapon is Torps, you are at a comparative disadvantage for more than half of the damage you are doing.
6. There are no FOF Torps, and if you fight Guristas a lot, FOFs are a VERY nice solution to their target jamming trick (use caution in deadspace though...the targetting priorities for FOFs are JUST as stupid as for drones...)
Comment about drones is well made...T2 ones are awesome in combat (expect a nerf soon ) but I can't use them yet .
My setup;
Hi's 6 x T2 Cruise (I use Wraths most of the time, but there is the odd mission that requires variation (Enemies Abound for instance, where both Thermal and Explosion are required at various points in the series) 2 x Heavy Nosferatu
Med's Gisti 100MN Afterburner T2 Sensor Booster Caldari Navy Shield Boost Amp 2 x T2 or named hardeners (type depends on enemy) Gist X-type Extra Large Shield Booster (ker-CHING!)
Low's 3 x Caldari Navy BCUs 2 x T2 Power Diags
The afterburner is an offensive weapon...if you can actively close the distance to a target, you kill it faster (I can prove it, but just trust me, ok?). The sensor booster means that on Vengeance I can target and kill the gate guns IMMEDIATELY...they are just out of range for most BS, being just over 100km away. With this setup and my skills, the cruise hit for 551.4 points on hull (but I do have nearly 10 mill SP in missiles alone).
Thanks for this, it was very useful, especially coming from someone with the most skill points in Missile Launcher Operation on ineve.net But anyway, back to the point... I'm awesome :D |

General Tsar
|
Posted - 2008.06.01 03:12:00 -
[843]
Edited by: General Tsar on 01/06/2008 03:13:38 Edited by: General Tsar on 01/06/2008 03:12:39 My setup is
Highs -6 Named Cruise Launchers -1 Heavy named NOS -1 Drone link augmentor
Medium -1 X-Large C5-L Emergency Shield Overload I, 1 Shield Boost Ampilfer, 3 rat specific hardeners t2, t2 invul field
Low -CPR t2, 2 BCS t2, 1 PDS t2, 1 Quantum Co-Processor I
Drones -5 small t2 drones -5 medium t2 drones These drones polish off cruisers and frigates quickly
And there might be some other stuff, just trying to remember off the top of my head. I only have 577k sp in engineering and 577k sp in missile launcher and i can do most lvl 4s without warping out alot.
|

Rolf Smith
Royal Hiigaran Navy
|
Posted - 2008.06.03 19:02:00 -
[844]
Tech 2 drones will make a huge difference to your dps against smaller ships. I carry 5 light and 5 medium damage specific drones on level 4's.
Two Drone Link Augmentors in the spare highs of my Raven mean drone target acquisition at 85km. Plenty of time to deal with incoming tackle inty's and other assorted frigates.
Once the inty's and frigates are popped, recall the lights and deploy the mediums. They will kill anything up to an npc BC solo. Mine have finished off BS's in structure while I reload, and can solo npc HAC's. It just takes them a while.
Best of luck.
|

Anaalys Fluuterby
|
Posted - 2008.06.09 18:19:00 -
[845]
Edited by: Anaalys Fluuterby on 09/06/2008 18:19:52 I'm curious why no one in this thread is using any Capacitor Flux Coils for cap recharge rather than PDS modules. I setup the tank much like I would my Claymore; after as many lag-outs as I've had I prefer something that can run as long as possible.
With my cap/shield skills (not all at 5, many level 4s) 5 Capacitor Flux Coil 2s, 3 CCCs and one Cap Recharger 2 will perma-run a Raven's tank with an XL Booster, Boost amp and 3 T2 resists. Dropping one Cap Flux for a BCU still gives a higher cap recharge than using PDSs instead. With perfect skills you can drop the recharger or 2 flux coils and still maintain perma-run. You have a slightly higher peak defense with PDSs, but you can sustain a lot longer with Flux's.
Originally by: CCP Wrangler
Not it isn't, people should be encouraged to get out in low sec space, but never forced to do so.
|

Chillshock
|
Posted - 2008.06.13 13:53:00 -
[846]
4x Ballistic Control System II 1x Damage Control II
1x Heat Dissipation Field II 1x Invulnerability Field II 1x Ballistic Deflection Field II 2x Pithi B-Type Small Shield Booster 1x Dread Guristas Shield Boost Amplifier
6x 'Arbalest' Cruise Launcher I, Caldari Navy Wrath Cruise Missile 1x Drone Link Augmentor I 1x Small Tractor Beam I
3x Capacitor Control Circuit I
5x Hammerhead II x5
Cap stable permatank awesomeness. And relatively cheap, too (those boosters are like 20 Mill, making the Boost Amp the expensive part, but well worth the moneys)
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Chillshock
|
Posted - 2008.06.13 14:00:00 -
[847]
Originally by: Grey Area (interestingly I can find NO sensible setup that will allow me to fit SEVEN T2 siege launchers on a Caldari Navy Raven...again, 7 T2 cruise fit easily)
Following the line of my previous post:
2x Capacitor Flux Coil II 1x Damage Control II 2x Ballistic Control System II
1x Caldari Navy Heat Dissipation Field 1x Invulnerability Field II 1x Caldari Navy Ballistic Deflection Field 2x Pithi B-Type Small Shield Booster 1x Caldari Navy Shield Boost Amplifier
7x Siege Missile Launcher II
1x Hydraulic Bay Thrusters II 1x Rocket Fuel Cache Partition I 1x Hydraulic Bay Thrusters I
5x Hammerhead II
This is rather expensive, and really - honestly - the CNR was made for Cruise Missiles. But this beast tanks cap stable and puts out serious hurt on any BS. No room for a painter, tho :( 47 km Range with Tech I Torps - 71 with Javelins.
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Viqtoria
Groping Hand Social Club
|
Posted - 2008.06.13 14:05:00 -
[848]
small shield boosters riiight
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Chillshock
|
Posted - 2008.06.13 14:07:00 -
[849]
Edited by: Chillshock on 13/06/2008 14:08:26
Originally by: Viqtoria small shield boosters riiight
Thats exactly what I thought - until I tried it. :) Flying this for some time now. :)
(actually the CNR with cruises)
|

Cpl Felix
Dark Tide Rising Rule of Three
|
Posted - 2008.06.14 01:59:00 -
[850]
Ok with my setup i tackle any L4 mission with ease, i do them all solo, i only warped out maybe once when i ****ed off every single mob, and even then i took out half the entire armada before warping out for a second. With my setup, my capacitor lastsabout 7-8mins runing all modules, and it runs infintly if i got the NOSes activated. I tank pretty much anything and have about 60-75% on all resistances and about 11k shields. So this is my setup
Hi: 6x Cruise Missile Launcher II (preferably) If you dont have the skill, use arbalest cruise MLs 2x Heavy NOS
Med:
1x X-Large shield booster II 2x Invulnerability Field II 1x Shield Boost Amplifier I 1x Cap Recharger II 1x Magnetic Scattering field II (for EM defense)
Low:
5x PDUs
Rigs:
3x Capactitor Control Circuit I
Now, if you don't have the skills for certain items, named is always good, but T2 is preferred, also if you dont have the skills for CPU and PG, and are lacking, get the imaplnts for it (lower launcher CPU requirements or PG requirements for shield mods...etc)
But with this setup i never have any problem with any mission, L4s are quick and easy. Granted your DPS isnt going to be like 700 lol, but you're defense is so good that you're good to go, almost never have to warp out
|
|

Lia Darklotus
Hematite Rose Bionic Dawn
|
Posted - 2008.06.14 02:46:00 -
[851]
Once I get my T2 shield booster amp training done this will be my final setup. I can perma run the shield booster and hardners all day long. If you like you could add another BCS and switch out both DLA's for 1 large energy vamp to increase the dps and still keep the perma tank. EFT gives this setup 604 defense with all skills to level 5 but with my skills I get 603 defense. :P
Raven - Level 4 Missions
[Low Slots]
Ballistic Control System II Capacitor Flux Coil II Capacitor Flux Coil II Capacitor Flux Coil II Capacitor Flux Coil II
[Med Slots]
Cap Recharger II Shield Boost Amplifier II Shield Boost Amplifier II X-Large Shield Booster II Invulnerability Field II Invulnerability Field II
[High Slots]
'Arbalest' Cruise Launcher I, Wrath Cruise Missile 'Arbalest' Cruise Launcher I, Wrath Cruise Missile 'Arbalest' Cruise Launcher I, Wrath Cruise Missile 'Arbalest' Cruise Launcher I, Wrath Cruise Missile 'Arbalest' Cruise Launcher I, Wrath Cruise Missile 'Arbalest' Cruise Launcher I, Wrath Cruise Missile Drone Link Augmentor I Drone Link Augmentor I
[Rigs]
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
|

Siona Windweaver
|
Posted - 2008.06.14 12:22:00 -
[852]
Edited by: Siona Windweaver on 14/06/2008 12:24:06 In my opinion you dont need an uber tank for L4s, even on hardest missions, you'll need more DPS than tank.
Quote: [Raven, Raven L4] Ballistic Control System II Ballistic Control System II Ballistic Control System II Power Diagnostic System II Power Diagnostic System II
X-Large C5-L Emergency Shield Overload I Invulnerability Field II Ballistic Deflection Field II Heat Dissipation Field II Heat Dissipation Field II Shield Boost Amplifier I
'Arbalest' Cruise Launcher I, Cataclysm Cruise Missile 'Arbalest' Cruise Launcher I, Cataclysm Cruise Missile 'Arbalest' Cruise Launcher I, Cataclysm Cruise Missile 'Arbalest' Cruise Launcher I, Cataclysm Cruise Missile 'Arbalest' Cruise Launcher I, Cataclysm Cruise Missile 'Arbalest' Cruise Launcher I, Cataclysm Cruise Missile Heavy Diminishing Power System Drain I [empty high slot]
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
I use this setup on my alt with less than average skills (most of them at L3 with some shield skills at L4). I have 300 DPS with this setup, and can tank 500 sustained, with 940 reinforced max.
Cap lasts about 3 mins, but this is not a perma run setup, you just need to micro manage it, i even dont need a nos at L4 missions anymore, usually forgot about it while i'm doing missions. My last warp out was 6 months ago i think.
No one uses flux coils because it reduces max cap storage, which means you have to dedicate most of your lows (and even some meds) to become effective as a normal PDS setups. Only people that wants to have a perma-tank fits flux coils.
|

Not1k
|
Posted - 2008.06.15 11:33:00 -
[853]
Hi, Im amarr specced, i have amarr bs and large turret at 4. Yesterday i ran into mission called the Assault (guristas). I fly abaddon and setup is:
7x DH modulated pulse energy beams I (no isk for best named yet)
1x AB 2x cap rechger II 1x Tracking enchancer
1x LAR II 1x DCU II 1x EANM 3x Rat specific active hardeners(in that mission 2xkinetic/1xthermal) 1x Cap power relay II
I can tank for about 3-4minutes, before i get close to structure. But the main problem is I can hardly kill guristas bs, i mean it takes me about 5-7min to kill one...(with ultraviolet, with microwave/radio its like 10min minimum) So is it worth cross training for revan or i just need some sort of skills or maybe some tweaks in setup?
|

Karasuman
|
Posted - 2008.06.15 18:24:00 -
[854]
Edited by: Karasuman on 15/06/2008 18:32:18 Edited by: Karasuman on 15/06/2008 18:30:05
Originally by: Not1k Hi, Im amarr specced, i have amarr bs and large turret at 4. Yesterday i ran into mission called the Assault (guristas). I fly abaddon and setup is:
7x DH modulated pulse energy beams I (no isk for best named yet)
1x AB 2x cap rechger II 1x Tracking enchancer
1x LAR II 1x DCU II 1x EANM 3x Rat specific active hardeners(in that mission 2xkinetic/1xthermal) 1x Cap power relay II
I can tank for about 3-4minutes, before i get close to structure. But the main problem is I can hardly kill guristas bs, i mean it takes me about 5-7min to kill one...(with ultraviolet, with microwave/radio its like 10min minimum) So is it worth cross training for revan or i just need some sort of skills or maybe some tweaks in setup?
Don't cross train, you'll be spending a lot of time just to find out that the abaddon is just as good, if not better, at running missions.
First step is you need to have a great tank, then you can work on damage. I don't know too much about amarr ships but in my Domi I use:
mids - 5 CRIIs Low - 1 CpRII, 2 LAR IIs and 4 mission spec hardners. Rigs - 1 CCC, 2 Aux Nano Pumps
With this setup I can perma tank without running out of cap.
Now I am not suggesting this is what you do but this is more of an example. But as an armor tanker, I do suggest that you use 2 LARs.
|

Chillshock
|
Posted - 2008.06.16 12:51:00 -
[855]
I have crosstrained to Amarr for fun at some time, and this is what I flew:
2x Large Armor Repairer II 2x Dark Blood Armor Kinetic Hardener 1x Dark Blood Armor Thermic Hardener 2x Capacitor Power Relay II
1x Domination 100MN Afterburner 3x Cap Recharger II
8x Mega Modulated Energy Beam I, Multifrequency L
1x Ancillary Current Router I 2x Capacitor Control Circuit I
5x Hammerhead II
You can fire all guns and keep one repper running indefinately. You can turn off the guns and run 2 reppers AND the AB indefinately.
So you do have a "backup" for tight moments and can dictate the range and Transversal. It's lovely for Missionrunning and has quite the Style. :D
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Misanth
Electro Fuels
|
Posted - 2008.06.26 18:58:00 -
[856]
Edited by: Misanth on 26/06/2008 19:02:13 Both above posts are a bit off-topic, seeing as this is the Raven setup thread.. but it's a bit fun, I came here to check out Raven-setups as Amarr is having a hard time against certain damage types. Just have to reply;
First off, you should never run missions for any other faction than Amarr, if you're flying Amarr ships. Second off, even with t2 guns and most skills maxed out, there's still certain ships you can't break the tank on. I go from doing one Sansha mission shooting regular shots for 6-800 per laser to Angel Extravagnza, where I'm firing for 40-80. I even have to swap out my Hammerhead II's (near max drone skills) for Valkyries to break the tank on some bonus-room battleships, and it still takes 5-10mins (which also go hard on your cap). DO NOT RUN MISSIONS FOR OTHER FACTIONS THAN AMARR! Turn down those few you get that isn't Sansha, Blood Raider or Drone-missions.
Both you guys above are wrong btw, don't use dual reppers on an Abaddon. You got a resistance (tank) bonus on the ship, utilize the lows for damage instead. I'm running this;
7x Tachyons Drone Link Augmentor
4x Cap Recharger II
LAR II 2x Heat Sink II 2+2 Active Hardeners, mission specific (in omni/multi-damage, go 2x EAN + 1+1 Active)
5x Hammerhead II (rare cases use Valkyrie II) 5x Warrior II
2x Capacitor Control Circuit Auxiliary Nano Pump
Considering you won't fire non-stop - swapping crystals, locking new targets, etc - you can basicly perma-run the LAR. There's not a single mission I can't tank with this, and not a single mission I have to warp out on. The problems with this ship is two tho: - 1) You can't chose damage type, and thus, you're screwed in given missions. I do better in my Dominix (with lv3 Gallente BS and no guns - yes, no guns) than my Abaddon if it's wrong tank type. - 2) Angel Extravaganza bonus room. Breaking the tank of the battleships generally takes a few minutes, certain cruisers are even harder. I usually have to warp out once because I cap out here, and I really need the second repper. This is also the only mission where I have to swap out my Tachyons for Megapulses.
The reason I'm reading/posting in this thread is those two above. My alt with pure t1 Raven does all non-Amarr missions faster than I can, no matter skills. But meh, we were off-topic, so back to the thread, shall we? 
I like my Raven something like this;
6x 'Arbalest' Cruise Heavy Nosferatu II
1+1 Active Hardeners (mission specific) X-Large Shield Booster Shield Boost Amplifier II Sensor Booster II 100mn Afterburner II (if you need heavier tank, go 2+1 or 2+2 active hardener) (omnitank missions; swap out SB+AB for 2x Invuln + 2 Active Hard)
4x Ballistic Control System II Power Diagnostic System II
3x Capacitor Control Circuit
5x Hammerhead II
You might want more tank in some situations, but the AB+SB should give you tools to run missions faster and with less tank used. Either to stay at range/kite, or to rush in there and thus cut down missile flight time. Don't sit still, at the very least orbit the next jumpgate or the beacon where you jump in.
|

PinkyPie
|
Posted - 2008.06.27 12:29:00 -
[857]
My setup when i m doing solo missions:
Ballistic Control System II * 3 Power Diagnostic System II Co-Processor II
Three Active Shield Hardeners(Mission Specific) Shield Boost Amplifier II X-Large Shield Booster II Heavy Capacitor Booster II, Cap Booster 800
XT-9000 Cruise Launcher(Working towards Tech 2) * 6 Heavy Diminishing Power System Drain I Small Tractor Beam I
Rigs: Core Defence Capacitor Sa***uard I * 3
Hammerhead II x7
With this setup i haven't had problems in any mission that i do solo.
When i am doing some tough missions i don't take chances, gang up with my corp mates and bring out mt remote repper Raven, its setup is:
Ballistic Control System II * 3 Co-Processor II * 2
Three Active Shield Hardeners(Mission Specific) Shield Boost Amplifier II X-Large Shield Booster II Heavy Capacitor Booster II, Cap Booster 800
XT-9000 Cruise Launcher*6 Large 'Regard' I Power Projector Large S95a Partial Shield Transporter
Rigs: Core Defence Capacitor Sa***uard I * 3
Hammerhead II x7
This is pretty good, just take care and don't rep NPCs or you will get concordokken.
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Ryeni Assaeto
|
Posted - 2008.07.28 15:28:00 -
[858]
Edited by: Ryeni Assaeto on 28/07/2008 15:29:00 Raven Navy Issue as Tank for lvl 4 Missions (Allone)
High 7 x Caldari Navy Cruise Missile Launcher
Medium 1 x Gist B-Type X-Large Shield Booster 2 x Faction shield Hardener and 2 x Tec II Shield Hardner 1 x Dread Guristas Shield Boost Amplifier
Low 2 x Caldari Navy Ballistic Control System 2 x True Sansha Power Diagnostic System 1 x Tech II Power Diagnostic System
Rigs 3 x Capacitor Control Circuit I
Drones 5 x Medium Tec II Drone
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Nadjar
Lords Of Kaos
|
Posted - 2008.07.28 16:13:00 -
[859]
I use this setup for missions. I can perma run the XL booster with it being cap stable at about 40%. It will tank all lvl4s. The reason i use Beta CPRs is because they are better than T2. With drones on a target and non faction ammo i get just over 600dps with current skills.
[Raven Navy Issue, Mission] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Beta Reactor Control: Capacitor Power Relay I Beta Reactor Control: Capacitor Power Relay I Beta Reactor Control: Capacitor Power Relay I
X-Large Shield Booster II Caldari Navy Shield Boost Amplifier Invulnerability Field II Heat Dissipation Field II Ballistic Deflection Field II Cap Recharger II
Caldari Navy Cruise Missile Launcher Caldari Navy Cruise Missile Launcher Caldari Navy Cruise Missile Launcher Caldari Navy Cruise Missile Launcher Caldari Navy Cruise Missile Launcher Caldari Navy Cruise Missile Launcher Caldari Navy Cruise Missile Launcher
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Hammerhead II x5
_____________ No sig here, move along. |

Ne0SHNIK
|
Posted - 2008.07.28 16:22:00 -
[860]
All of you, guys, with a lot of faction and especially deadspace gear should also post the system you usually mission in and the times you usually play ;)
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|

Nadjar
Lords Of Kaos
|
Posted - 2008.07.28 16:29:00 -
[861]
Just go to any caldari mission hub and you'll be surrounded by navy ravens kitted with expensive gear.
_____________ No sig here, move along. |

Ne0SHNIK
|
Posted - 2008.07.28 16:31:00 -
[862]
Originally by: Nadjar Just go to any caldari mission hub and you'll be surrounded by navy ravens kitted with expensive gear.
thats why you constantly see whining posts about ganking in high sec
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HappyBonusFish
|
Posted - 2008.08.12 07:00:00 -
[863]
How do you guys think this build would fair in a quiet lowsec or 0.0 system? I already know it can tank pretty much any belt spawn but I'm wondering about its survivability against single hostile players that warp in. Would it have a chance to fight off angry people enough to warp off?
This build is very cap stable w/o xl booster running and has room to spare to run the neuts and scram when needed.
[Raven, ratting] Ballistic Control System II Ballistic Control System II Capacitor Flux Coil II Capacitor Flux Coil II Damage Control II
X-Large C5-L Emergency Shield Overload I Invulnerability Field II Invulnerability Field II Invulnerability Field II 'Copasetic' I Particle Field Acceleration Warp Disruptor II
'Arbalest' Cruise Launcher I, Caldari Navy Wrath Cruise Missile 'Arbalest' Cruise Launcher I, Caldari Navy Wrath Cruise Missile 'Arbalest' Cruise Launcher I, Caldari Navy Wrath Cruise Missile 'Arbalest' Cruise Launcher I, Caldari Navy Wrath Cruise Missile 'Arbalest' Cruise Launcher I, Caldari Navy Wrath Cruise Missile 'Arbalest' Cruise Launcher I, Caldari Navy Wrath Cruise Missile Heavy Unstable Power Fluctuator I Heavy Unstable Power Fluctuator I
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Hammerhead II x5
|

Sheph
Gallente Supernova Security Systems
|
Posted - 2008.08.14 00:44:00 -
[864]
Edited by: Sheph on 14/08/2008 00:50:33 Everyone seems to have much and such the same set up here.
I'm totally differant, i just leave my faction XL on perma tank, never goes below 60% cap,
Navy Raven :
7 x Tech II Cruise Bay. 1 x Drone link module.
Thon's XL Shield Boost. 2 x Faction Active Resistance Shields. 3 x Cap boosters II
1 x Damage Control II 4 x Cap Flux Coil II.
6 x Medium drones
3 x Cap Rigs With my skills my Cap recharge is 81 seconds, like i say, just leave my XL on perma tank, cap never drops past 60%, shield never goes below 95%. I just sit there and pop everything. Job done. Supernova Security Systems |

Chillshock
|
Posted - 2008.08.14 13:34:00 -
[865]
I stick to my 2 small or 1 medium Pith* boosters. It's plenty of tank for any Mission and keeps the low slots free of cap-recharge crap. Giving you 4 BCUs.
Honestly... overtanking is just too easy on the Raven. EFT tends to worsen the setups.
You dont want MAXIMUM tank, you want SUFFICIENT tank - and everything else should be gank. Really.
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Strom Kryos
Gallente
|
Posted - 2008.08.15 03:11:00 -
[866]
I chucked the shield amp for a 4th hardner a long time ago.. which was replaced with a painter. Don't think you really need the amp.. like the last post, you want to finish the mission faster and have enough tank to last it out, not overtank and spend more time shooting.
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Ambien Torca
|
Posted - 2008.08.19 10:48:00 -
[867]
Originally by: Chillshock 4x Ballistic Control System II 1x Damage Control II
1x Heat Dissipation Field II 1x Invulnerability Field II 1x Ballistic Deflection Field II 2x Pithi B-Type Small Shield Booster 1x Dread Guristas Shield Boost Amplifier
6x 'Arbalest' Cruise Launcher I, Caldari Navy Wrath Cruise Missile 1x Drone Link Augmentor I 1x Small Tractor Beam I
3x Capacitor Control Circuit I
5x Hammerhead II x5
Cap stable permatank awesomeness. And relatively cheap, too (those boosters are like 20 Mill, making the Boost Amp the expensive part, but well worth the moneys)
Interesting setup but you¦d be better off with medium faction shield booster of same grade. Same tanking and free slot for another SBA/TP/whatever. Fittings are not a problem. Also if you have very good cap and shield skills you can remove one CCC I and insert missile or shield rig instead and still run perma. |

Chillshock
|
Posted - 2008.08.19 13:21:00 -
[868]
Originally by: Ambien Torca
Interesting setup but you¦d be better off with medium faction shield booster of same grade. Same tanking and free slot for another SBA/TP/whatever. Fittings are not a problem. Also if you have very good cap and shield skills you can remove one CCC I and insert missile or shield rig instead and still run perma.
Indeed - One medium would be better - but ALOT more expensive. As stated - one of those small ones can be had for 20 Mill. If you check for same grade medium it will be at about 700-900 Mill. In that case you might prefer to upgrade to a CNR with some fancy faction mods. And stick to the small boosters. |

Craiss
|
Posted - 2008.08.19 15:30:00 -
[869]
for a CNR here is a setup well worth the money!
i have recently set this up and i wont ever look back, no setup you post will sway me otherwise!
hi's 7x Caldari Navy Cruise Launcers
Mid's 3x Caldari Navy Invul Fields 1x Caldari Navy XL shield Booster 1x Heavy Cap Booster with 800's as charges
lows 3x Caldari Navy Ballistic Control 2x T2 Power Diagnostic Systems
Rigs 3x CCC
ok expensive setup but guys for missions its insane! you will love it trust me. I personally have an ALT i use for following behind and salvaging...so i dont ever fit shit like tractor beams or afterburners! |

Garat Mant
Minmatar Moons of Pluto
|
Posted - 2008.08.20 18:12:00 -
[870]
Originally by: Craiss for a CNR here is a setup well worth the money!
i have recently set this up and i wont ever look back, no setup you post will sway me otherwise!
1x Heavy Cap Booster with 800's as charges
3x CCC
Why cap recharge rigs with a cap booster? |
|

Spider Silva
|
Posted - 2008.08.20 19:09:00 -
[871]
Originally by: Craiss for a CNR here is a setup well worth the money!
i have recently set this up and i wont ever look back, no setup you post will sway me otherwise!
hi's 7x Caldari Navy Cruise Launcers
Mid's 3x Caldari Navy Invul Fields 1x Caldari Navy XL shield Booster 1x Heavy Cap Booster with 800's as charges
lows 3x Caldari Navy Ballistic Control 2x T2 Power Diagnostic Systems
Rigs 3x CCC
ok expensive setup but guys for missions its insane! you will love it trust me. I personally have an ALT i use for following behind and salvaging...so i dont ever fit shit like tractor beams or afterburners!
sorry but this is epic fail, for a start thats almost a billion isk just on 3 cal navy invul fields, use 2 of each specific hardener tech 2 for just a few mills, cap booster is more fail, swap that for a shield boost amplifier, use 1 cn invul and 1 of each hardener along with a cap recharger 2 in a medslot to help create a permarun setup. |

Velasi
|
Posted - 2008.08.20 19:53:00 -
[872]
hi's Caldari Navy Cruise Missile Launchers X 7 Small Tractor Beam
Mids XL Shield Booster (get named if possible) Invul II 2 Mission SPecific Hardeners Cap Recharge II Caldari navy Shield Boost Amp
Lows Caldari navy Ballistic Control System X 3 Capacitor Flux Coils II X 2
Win Win
|

Xiana Zen
Gallente Balls of Cotton Delta.Green
|
Posted - 2008.08.20 21:26:00 -
[873]
Chillshock, I must say your Raven setup with 2x Pith Small boosters is really awesome! I used an xl with flux coils, cap recharchers and shit, overtanked so badly..
But now, with the same setup as you, I have about ~85% resistance in the two specific tanked resistances I need for lets say Angel Extra, and ONLY when I accidently hit 2 triggers and the screen is getting crowded, I need to activate the 2nd Small booster..
Love it mate, thanks alot!
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Spider Silva
|
Posted - 2008.08.22 18:55:00 -
[874]
i second that, im using 2 pithi small boosters on my mission golem, it is amazing and its saved me billions, give that man chillshock a cigar
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A Spy
|
Posted - 2008.08.23 01:38:00 -
[875]
High 2x Limos torpedo launcher 4x Malkuth cruise missile launcher 2x heavy nosferatu I --------------- Medium 2x Medium shield booster II 2x Large shield extender II 1x Webifier 1x PWNAGE target painter --------------- Low 2x PDS II 3x Large armor rep ---------------
best setup. can tank many battleships.
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Shootem Dead
|
Posted - 2008.08.24 15:40:00 -
[876]
@ A spy
Dude, I really hope you are joking 'bout that setup:)
that's gotta be the biggest fail I've ever seen. No dmg and you are bound to run out of cap before you even enter a fight:)
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Poast Warrior
Imperial Academy
|
Posted - 2008.08.24 18:21:00 -
[877]
This one is easy and some of your setups are so bad:
[Raven, Mission1] Ballistic Control System II Ballistic Control System II Ballistic Control System II Power Diagnostic System II Damage Control II
Heat Dissipation Field II Heat Dissipation Field II Ballistic Deflection Field II Ballistic Deflection Field II Shield Boost Amplifier II X-Large C5-L Emergency Shield Overload I
Cruise Missile Launcher II, Caldari Navy Wrath Cruise Missile Cruise Missile Launcher II, Caldari Navy Wrath Cruise Missile Cruise Missile Launcher II, Caldari Navy Wrath Cruise Missile Cruise Missile Launcher II, Caldari Navy Wrath Cruise Missile Cruise Missile Launcher II, Caldari Navy Wrath Cruise Missile Cruise Missile Launcher II, Caldari Navy Wrath Cruise Missile [empty high slot] [empty high slot]
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Swap to arbies if you can't fit T2. Swap the hardners for w/e rat type obviously.
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Sidus Isaacs
|
Posted - 2008.08.30 15:48:00 -
[878]
Edited by: Sidus Isaacs on 30/08/2008 15:49:35
Originally by: Poast Warrior This one is easy and some of your setups are so bad:
[Raven, Mission1] Ballistic Control System II Ballistic Control System II Ballistic Control System II Power Diagnostic System II Damage Control II
Heat Dissipation Field II Heat Dissipation Field II Ballistic Deflection Field II Ballistic Deflection Field II Shield Boost Amplifier II X-Large C5-L Emergency Shield Overload I
Cruise Missile Launcher II, Caldari Navy Wrath Cruise Missile Cruise Missile Launcher II, Caldari Navy Wrath Cruise Missile Cruise Missile Launcher II, Caldari Navy Wrath Cruise Missile Cruise Missile Launcher II, Caldari Navy Wrath Cruise Missile Cruise Missile Launcher II, Caldari Navy Wrath Cruise Missile Cruise Missile Launcher II, Caldari Navy Wrath Cruise Missile [empty high slot] [empty high slot]
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Swap to arbies if you can't fit T2. Swap the hardners for w/e rat type obviously.
Drop the damage control for another PDS II for missions. This is almost the same as what I use:
[Raven, PvE] Ballistic Control System II Ballistic Control System II Ballistic Control System II Power Diagnostic System II Power Diagnostic System II
Shield Boost Amplifier I (working on skills for better) X-Large C5-L Emergency Shield Overload I (working on skills for better) Rat Hardener II Rat Hardener II Rat Hardener II Cap Recharger II
'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 425mm Compressed Coil Gun I, Antimatter Charge L (why not? :P) Drone Link Augmentor I
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
and this holds up rather nicely.
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Betray
Caldari The Substitutes
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Posted - 2008.08.31 10:58:00 -
[879]
 
Originally by: Chillshock 4x Ballistic Control System II 1x Damage Control II
1x Heat Dissipation Field II 1x Invulnerability Field II 1x Ballistic Deflection Field II 2x Pithi B-Type Small Shield Booster 1x Dread Guristas Shield Boost Amplifier
6x 'Arbalest' Cruise Launcher I, Caldari Navy Wrath Cruise Missile 1x Drone Link Augmentor I 1x Small Tractor Beam I
3x Capacitor Control Circuit I
5x Hammerhead II x5
Cap stable permatank awesomeness. And relatively cheap, too (those boosters are like 20 Mill, making the Boost Amp the expensive part, but well worth the moneys)
I like this:) I probably will replace the DG amp with amp II:) [Yes i got the skillz] probably replace the tractor beam with another Drone Link...I got other people in my corp to salvage for me 
ehh...other than that...pack 5 light 5 med drones:) and i feel all good...its a surprisingly high tank!!
Thanks for posting it!
-Betray- |

Anna Tilton
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Posted - 2008.08.31 17:52:00 -
[880]
Need good skills, but I've grown to love this setup:
6x t2 Cruise 1xHeavy dim Nos 1xAuto Targeter I (don't turn this on, +2 targets is nice)
1x t2 Xl-shield Booster 1x t2 Cap Booster w/800's 2x T2 Invul fields (to avoid swapping hardners, tank is not as good as below but more than enough for many lvl 4's) 2x t2 SBA's
3x t2 BCU's 1x t2 Co Pro 1x Domination BCU (if want DPS, t2 won't fit - but it's pretty cheap) or t2 DC (if want tank or have less than max skills)
If want to swap hardners then set up mids: 1x t2 XL-booster 1x t2 Cap Booster w/800's 1x T2 Invul field 2x t2 Mission specific Hardners 1x t2 SBA
of course: 3xCCC I's 5x t2 Hammerheads
Advantages:
1) Cheap - not really worth ganking 2) Good DPS especially w/4xBCU's - I only use DC II when soloing very DPS heavy missions 3) Tank will last as long as cap boosters do and a very long time using the Nos (the only mission I consistently use boosters on is AE bonus room)
You can swap out for faction and lose the CoPro, but then you're bringing ganking back into the picture. That might be worth it after the next patch, but in the motsu/dodi areas ganking will probably still be popular.
Inevitably, everyone overtanks the raven at first, sacrificing DPS and then complaining about performance. This setup can't handle full stage aggro in Mordus HH4, second room, but with controling aggro, it can handle every mission, no matter where the agent is.
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Robban77
Caldari State Protectorate
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Posted - 2008.09.01 09:42:00 -
[881]
I agree them frigs are annoying. I use this fit currently, i realize it's an immensely expensive setup, but then again i reinvest my mission cash and LP into faction gear. As i c it the only really sensible way to deal with frigs are to leave the ones my drones don't chew thrue for last then retract my drones and activate my smarties. That finishes them of quickly and easy. As some will notice, this is basically a Perma tank run T2 fit, that has been replaced by Faction Gear as i could afford em. If u dont want to spend this amount of cash, then no problem just replace the faction gear with their T2 versions, as that is what this setup originated from.
My Fit: (High) 6x Caldari Navy Cruise Launcher. 2x Caldari Navy Large Graviton Bomb.
(Medium) 1x Caldari Navy X-Large Shield Booster 2x Caldari Navy Shield Boost Amplifier 2x Caldari Navy Invulnerability Field 1x Cap recharger II
(Low) 2x Capacitor Flux Coil II 3x Caldari Navy Ballistic Control System
(Rigs) 3x Capacitor Control Circuit I |

Gun Hog
Caldari Ardent Industrial Hydra Alliance
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Posted - 2008.09.16 03:11:00 -
[882]
This is my CNR fit:
Highs: Cruise Missile Launcher II x7 (I use furies whenever possible) Small Tractor Beam I
Mediums: X-Large Shield Booster II 2x T2 specific hardners Caldari Navy Shield Boost Amplifier Eutectic I Capacitor Charge Array x2
Lows: Ballistic Control System II x2 Power Diagnostic System II x3
Rigs: Semiconductor Memory Cell I Capacitor Control Circuit I x2
It is not working very well, despite that nearly all of my shield skills are level 5. The DPS is fine, but even with level 5 cap skills, the tank just does not hold out. I cannot afford any fancy faction mods...Could someone help me get a perma-tanking setup that will last though most of the level 4s? _______________________________________________ The Original Ultranoob 0.0 Carebear!!
Originally by: CCP Wrangler
I think I just trolled against my own company though... 
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Rsorh Nalozigur
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Posted - 2008.09.16 12:40:00 -
[883]
you dont need perma tanking ship for doing missions, once you adjust with this thought everything would be ok. Learn to use cap boosters, they are cheap and raven has big cargo space, so carrying like 10-12 in cargo won't hurt, plus 5 would be in the booster itself, this will help you do almost all missions.
here is a sample setup to get you going, swap hardeners for mission specific rats.
[Raven, Mission XL Injector] Ballistic Control System II Ballistic Control System II Ballistic Control System II Power Diagnostic System II Co-Processor II
Ballistic Deflection Field II Ballistic Deflection Field II Heat Dissipation Field II Shield Boost Amplifier II X-Large Shield Booster II Heavy Capacitor Booster II, Cap Booster 800
Cruise Missile Launcher II, Paradise Cruise Missile Cruise Missile Launcher II, Paradise Cruise Missile Cruise Missile Launcher II, Paradise Cruise Missile Cruise Missile Launcher II, Paradise Cruise Missile Cruise Missile Launcher II, Paradise Cruise Missile Cruise Missile Launcher II, Paradise Cruise Missile Heavy Diminishing Power System Drain I Small Tractor Beam I
Core Defence Capacitor safeguard I Core Defence Capacitor safeguard I Core Defence Capacitor safeguard I
Hammerhead II x5 Hammerhead II x2
try it, you will like it.
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Stems
Trade Consortium
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Posted - 2008.09.17 01:23:00 -
[884]
I can't believe my old thread is still alive 2 and a half years later 
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Jennia Ca'Ladium
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Posted - 2008.09.25 05:55:00 -
[885]
Originally by: Stems I can't believe my old thread is still alive 2 and a half years later 
Now you've played and learned for two and a half years, maybe you can share your knowledge and experience with everyone who was in your shoes right now like you were two and a half years ago 
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Jon Neeley001
Caldari Notorious Organization of Brothers
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Posted - 2008.09.26 07:09:00 -
[886]
Originally by: Gun Hog This is my CNR fit:
Highs: Cruise Missile Launcher II x7 (I use furies whenever possible) Small Tractor Beam I
Mediums: X-Large Shield Booster II 2x T2 specific hardners Caldari Navy Shield Boost Amplifier Eutectic I Capacitor Charge Array x2
Lows: Ballistic Control System II x2 Power Diagnostic System II x3
Rigs: Semiconductor Memory Cell I Capacitor Control Circuit I x2
It is not working very well, despite that nearly all of my shield skills are level 5. The DPS is fine, but even with level 5 cap skills, the tank just does not hold out. I cannot afford any fancy faction mods...Could someone help me get a perma-tanking setup that will last though most of the level 4s?
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Spucix Q
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Posted - 2008.10.19 11:40:00 -
[887]
hei peeeps what you think about folloring Setup ?
[Raven] Ballistic Control System II Ballistic Control System II Ballistic Control System II Power Diagnostic System II Damage Control II
Shield Boost Amplifier I X-Large C5-L Emergency Shield Overload I Invulnerability Field II Heat Dissipation Field II Photon Scattering Field II Ballistic Deflection Field II
Cruise Missile Launcher II, Wrath Cruise Missile Cruise Missile Launcher II, Wrath Cruise Missile Cruise Missile Launcher II, Wrath Cruise Missile Cruise Missile Launcher II, Wrath Cruise Missile Cruise Missile Launcher II, Wrath Cruise Missile Cruise Missile Launcher II, Wrath Cruise Missile
Anti-Thermal Screen Reinforcer I Anti-Thermal Screen Reinforcer I Anti-EM Screen Reinforcer I
Hammerhead II x5 Hammerhead II x2
with this i get folloring ressits
EM 75,7% Therm 82,2% Kin 82,4% EXP 75,4% good vs mercs if i get a mission vs Guristats i will ofcourse change the Photon for an 2nd ballistic Field my idea about this setup is to set the ressits so high as possible and reduce the incoming damage. someone an usefull idea to this setup ? 
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Stems
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Posted - 2008.10.19 16:13:00 -
[888]
Originally by: Jennia Ca'Ladium
Originally by: Stems I can't believe my old thread is still alive 2 and a half years later 
Now you've played and learned for two and a half years, maybe you can share your knowledge and experience with everyone who was in your shoes right now like you were two and a half years ago 
I don't know about a Raven fit anymore seeing as I'm mainly Gallente spec . Though I fly a Golem occasionally 
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Captain Au
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Posted - 2008.10.28 16:29:00 -
[889]
Originally by: 000Hunter000 Having problems with fast npc friggies in ur raven?
Just stick a couple of T2 med drones in ur dronebay and see them npc's dissapear!!! 
U can even use race specific drones too.
One of the most Noobish things I have seen in a while, Drones must be cool, what do they do?
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Churizo
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Posted - 2008.10.30 04:38:00 -
[890]
My current setup...
[Raven Navy Issue, CNR] Capacitor Flux Coil II Capacitor Flux Coil II Capacitor Flux Coil II Capacitor Flux Coil II Internal Force Field Array I
X-Large C5-L Emergency Shield Overload I Caldari Navy Invulnerability Field Invulnerability Field II 'Stalwart' I Particle Field Magnifier Cap Recharger II Cap Recharger II
Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Drone Link Augmentor I
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Hammerhead II x5
My DPS isn't that great with this setup, but I am cap stable with everythig running (46%), with my current skills.
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Guioki
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Posted - 2008.11.02 10:49:00 -
[891]
[Raven, New Setup 5] Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II Power Diagnostic System II
Pithi B-Type Small Shield Booster Pithi B-Type Small Shield Booster Shield Boost Amplifier II Heat Dissipation Field II Ballistic Deflection Field II Invulnerability Field II
Siege Missile Launcher II, Caldari Navy Inferno Torpedo Siege Missile Launcher II, Caldari Navy Inferno Torpedo Siege Missile Launcher II, Caldari Navy Inferno Torpedo Siege Missile Launcher II, Caldari Navy Inferno Torpedo Siege Missile Launcher II, Caldari Navy Inferno Torpedo Siege Missile Launcher II, Caldari Navy Inferno Torpedo [empty high slot] [empty high slot]
Capacitor Control Circuit I Rocket Fuel Cache Partition I Hydraulic Bay Thrusters I
Hammerhead II x5
Fits with my skills, instead of buying alot of fancy faction/deadspace gears that gankers love to loot, I bought myself most of a LG Crystal set.
Using the 3% range/rof implants and the 3% damage implant I get 41.4 range with 923 torp dps. Using the same with jav's I get 678 dps at 62.1 range.
Tanks approx 650 dps, can improve that by playing with the hardners/boost amps. Cap stable at 38%. Total ship cost under 200m.
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Encon
Caldari Deep Core Mining Inc.
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Posted - 2008.11.02 11:02:00 -
[892]
Edited by: Encon on 02/11/2008 11:02:39 6x 'Arbalest' Cruise Launcher I 2x Heavy Nosferatu I
3x Ballistic Deflection Field II Large Shield Booster I Large Shield Extender II Heat Dissipation Field II
3x Power Diagnostic System II 2x Ballistic Control System II
Anti-EM Screen Reinforcer I Capacitor Control Circuit I
thats my current setup for lvl4 (Guristas version). I want to buy 1 more CCC rig. any comments? thx in advance. no use for a sig |

kc9402
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Posted - 2008.11.02 12:54:00 -
[893]
Originally by: A Spy High 2x Limos torpedo launcher 4x Malkuth cruise missile launcher 2x heavy nosferatu I --------------- Medium 2x Medium shield booster II 2x Large shield extender II 1x Webifier 1x PWNAGE target painter --------------- Low 2x PDS II 3x Large armor rep ---------------
best setup. can tank many battleships.
umm hmmm makes you wonder if he knows its a SHIELD tank lol |

Horatio Nately
Caldari 808 Enterprises
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Posted - 2008.11.03 00:29:00 -
[894]
My Mission running raven setup. Tanked for guristas, but change as need ofc.
[Raven, Mission] Power Diagnostic System II Power Diagnostic System II Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
X-Large Shield Booster II Shield Boost Amplifier II Ballistic Deflection Field II Ballistic Deflection Field II Heat Dissipation Field II Cap Recharger II
'Arbalest' Cruise Launcher I, Devastator Cruise Missile 'Arbalest' Cruise Launcher I, Devastator Cruise Missile 'Arbalest' Cruise Launcher I, Devastator Cruise Missile 'Arbalest' Cruise Launcher I, Devastator Cruise Missile 'Arbalest' Cruise Launcher I, Devastator Cruise Missile 'Arbalest' Cruise Launcher I, Devastator Cruise Missile Small Tractor Beam I Small Tractor Beam I
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Hammerhead II x5 Hobgoblin II x5
---------------------------------------
CEO 808 Enterprises, A Hawaii, USA Playercorp
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Chvck Norris
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Posted - 2008.11.03 01:22:00 -
[895]
And after the missile nerf ? 
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Lady Ninn
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Posted - 2008.11.03 08:04:00 -
[896]
Originally by: Chvck Norris And after the missile nerf ? 
[Raven, PvE - Post Patch] Ballistic Control System II Ballistic Control System II Ballistic Control System II Power Diagnostic System II Damage Control II
X-Large Shield Booster Cap Booster Rat Hardener II Rat Hardener II Rat Hardener II Rat Hardener II
'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile Drone Link Augmentor I
Warhead Flare Catalyst I Warhead Flare Catalyst I Warhead Flare Catalyst I
Tested on SiSi, works fine.
But the golem will be better (can fit a target painter without sacrificing tank / 7 mid slots ftw).
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Horatio Nately
Caldari 808 Enterprises
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Posted - 2008.11.03 15:59:00 -
[897]
why even bother with a damage control. if you need it you're probably already screwed. also cap boosters + missions = laffo ---------------------------------------
CEO 808 Enterprises, A Hawaii, USA Playercorp
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Lady Ninn
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Posted - 2008.11.03 17:38:00 -
[898]
Originally by: Horatio Nately why even bother with a damage control. if you need it you're probably already screwed. also cap boosters + missions = laffo
Yeah, try your 3 x ccc raven on sisi & post patch : your damage output will be pathetic. you need explosion velocity or explosion radius rigs.
Without ccc cap booster is necessary in order to tank with a XL booster. and i like the extra resist that the DC give me.
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Reyna Neens
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Posted - 2008.11.03 20:44:00 -
[899]
Originally by: Chillshock 4x Ballistic Control System II 1x Damage Control II
1x Heat Dissipation Field II 1x Invulnerability Field II 1x Ballistic Deflection Field II 2x Pithi B-Type Small Shield Booster 1x Dread Guristas Shield Boost Amplifier
6x 'Arbalest' Cruise Launcher I, Caldari Navy Wrath Cruise Missile 1x Drone Link Augmentor I 1x Small Tractor Beam I
3x Capacitor Control Circuit I
5x Hammerhead II x5
Cap stable permatank awesomeness. And relatively cheap, too (those boosters are like 20 Mill, making the Boost Amp the expensive part, but well worth the moneys)
I have to agree with the Pith B boosters (2 small or 1 medium). It's more than enough to tank the level 4 missions (the few I've done since I got the raven a few days ago). I've had to use a PDU2 to maintain cap stability but that's only because my skills are too low at the moment.
As far as hardeners go, I like 1 Photon Scattering 2 and 2 Invulnerability Field 2s if I'm assuming 3-4 different damage types. Otherwise, I adjust to rat-specific hardeners for missions.
Also, I like 5 light drones (for frigates) and 2 heavy drones (for battleships).
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Cece Cline
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Posted - 2008.11.06 12:27:00 -
[900]
Originally by: Chvck Norris And after the missile nerf ? 
After the patch we do 30 more pages!
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Harrent
Caldari
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Posted - 2008.11.06 12:39:00 -
[901]
Originally by: Spider Silva
Originally by: Craiss for a CNR here is a setup well worth the money!
i have recently set this up and i wont ever look back, no setup you post will sway me otherwise!
hi's 7x Caldari Navy Cruise Launcers
Mid's 3x Caldari Navy Invul Fields 1x Caldari Navy XL shield Booster 1x Heavy Cap Booster with 800's as charges
lows 3x Caldari Navy Ballistic Control 2x T2 Power Diagnostic Systems
Rigs 3x CCC
ok expensive setup but guys for missions its insane! you will love it trust me. I personally have an ALT i use for following behind and salvaging...so i dont ever fit **** like tractor beams or afterburners!
sorry but this is epic fail, for a start thats almost a billion isk just on 3 cal navy invul fields, use 2 of each specific hardener tech 2 for just a few mills, cap booster is more fail, swap that for a shield boost amplifier, use 1 cn invul and 1 of each hardener along with a cap recharger 2 in a medslot to help create a permarun setup.
Nitpicking FTW. Your just arguing to use Cap recharge instead of resistance. He has greater tank capability with the resistance and cap setup that he has, although it is an expensive one.
Just leave it as, "Way too expensive man."
=----------=
Semper Fi |

Rosetterial
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Posted - 2008.11.06 12:43:00 -
[902]
Can a raven be setup a passive tank like the drake, rather than active tanking?...
is there a reason why active tanking is in favor for the Raven?
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On3 Peace
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Posted - 2008.11.12 10:12:00 -
[903]
hei now where the Quantum is the T2 Torpedos (javelin) got incrased 50% so is it now again usefull to use torpedos in lvl 4 Eft is atm not up to date.. atm i do with eft a range of 39km did someone tested some fittings with Torps right now ?   
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Mik Nostrebor
Minmatar CEO Alliance Reserve Bank 24 Coalition of the ExtraOrdinary
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Posted - 2008.11.12 23:04:00 -
[904]
Edited by: Mik Nostrebor on 12/11/2008 23:04:50 OK Now that QR has hit and there have been some *changes* I was wondering what a basic t2 fitted level 4 mission runner active tank raven might look like. I have not yet tried this fit but I wondered what people thought. Note that the tank is a lot less than before but I thought that trying the AB might reduce some of the BS damage.
[Raven, New Setup] Damage Control II Power Diagnostic System II Co-Processor II Ballistic Control System II Ballistic Control System II
LiF Fueled I Booster Rockets Peripheral Weapon Navigation Diameter (t1 target painter) X-Large Shield Booster II Heavy Capacitor Booster II, Cap Booster 800 Invulnerability Field II Shield Boost Amplifier II
Cruise Missile Launcher II, Paradise Cruise Missile Cruise Missile Launcher II, Paradise Cruise Missile Cruise Missile Launcher II, Paradise Cruise Missile Cruise Missile Launcher II, Paradise Cruise Missile Cruise Missile Launcher II, Paradise Cruise Missile Cruise Missile Launcher II, Paradise Cruise Missile Domination Large Proton Smartbomb 720mm 'Scout' Artillery I, Nuclear M
Anti-EM Screen Reinforcer I Capacitor Control Circuit I Capacitor Control Circuit I
Warrior TP-300 x5 (target painters) Hobgoblin II x5 Note: these are all small drones. Not sure which type should be medium...
resists: em 54.7, th 51, kin 63.3, exp 69.4
What do people think?
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Kerfira
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Posted - 2008.11.12 23:45:00 -
[905]
Originally by: Mik Nostrebor What do people think?
Power Diagnostics Systems has NO place on an actively tanked Raven (unless you NEED the powergrid). What you want is Capacitor Flux coils!
The PDS provide a lot of bonus, but only the Cap recharge is really useful for an active tanker, and it is pretty minimal. The flux coil has a great cap recharge rate, and it MORE than makes up for the drop in absolute cap.
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Strom Kryos
Gallente
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Posted - 2008.11.13 01:10:00 -
[906]
Edited by: Strom Kryos on 13/11/2008 01:10:59 Same setup I used before QR.. well I use a CNR for past month instead of raven but mids are the same
High 7x Arb Cruise 1x Heavy Diminishing NOS
Mid 1x XL C5L Sheild Booster 1x Phased something or other target painter 1x Invun Field II 3x Assorted Gist B type hardners
Low 1x DCU II 4x BCU II
5 Hammerhead IIs
Still rips through lvl 4s
For Raven used 2 nos and swapped a bcu for rcu if I remember correctly. (still beyond words why anyone uses a shield boost amp, the target painter I used for over a year on my raven in place of it)
EDIT: forgot 3 ccc for the rigs
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padshiiangel
R.U.S.T. Triumvirate.
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Posted - 2008.11.23 17:06:00 -
[907]
Originally by: Kerfira Edited by: Kerfira on 13/11/2008 00:01:21
Originally by: Mik Nostrebor What do people think?
Power Diagnostics Systems has NO place on an actively tanked Raven (unless you NEED the powergrid). What you want is Capacitor Flux coils!
The PDS provide a lot of bonus, but only the Cap recharge is really useful for an active tanker, and it is pretty minimal. The flux coil has a great cap recharge rate, and it MORE than makes up for the drop in absolute cap.
The co-proc is a big no-no too. You're wasting a slot that could be used for another flux'er. You may think you need it for the cap booster, but you could replace that with a hardener or cap recharger.
Your tank is too light for L4's. Traditionally 4 NPC specific hardeners, or 3 faction invulns are used.
Essentially, you're trying to do too much. High damage, good cap, going fast. That'll not work.... You have to choose... First you should fit the tank you NEED to survive (hardeners/cap/shield booster), then the Gank needed (bcs/painter), then unimportant things like speed.
I would probably go with something like this: [Raven, T2 Mission] Ballistic Control System II Ballistic Control System II Damage Control II Capacitor Flux Coil II Capacitor Flux Coil II
X-Large Shield Booster II Ballistic Deflection Field II Ballistic Deflection Field II Heat Dissipation Field II Phased Weapon Navigation Array Generation Extron Shield Boost Amplifier II
Cruise Missile Launcher II, Paradise Cruise Missile Cruise Missile Launcher II, Paradise Cruise Missile Cruise Missile Launcher II, Paradise Cruise Missile Cruise Missile Launcher II, Paradise Cruise Missile Cruise Missile Launcher II, Paradise Cruise Missile Cruise Missile Launcher II, Paradise Cruise Missile [empty high slot] [empty high slot]
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
(switch hardeners as needed)
this fit is **** 
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Cpl Felix
Caldari Perkone
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Posted - 2008.11.24 20:32:00 -
[908]
Edited by: Cpl Felix on 24/11/2008 20:33:22 Anyways, if you want to do solo L4 missions, you have to be able to fit T2. My setup is as follow:
2x Diminishing Heavy Nos 6X T2 Cruise MLs
XL T2 shield booster T2 shield Amp T2 invul. field 2 passive hardners (depending on the mission) T2 cap recharger
2x T2 Ballistic 3x T2 PDU's
3X CCCs
5x medium drones
i do pretty much every mission without anyone helping me, once in a while ill get swarmed but otherwise ive been doin missions with setup solo for a while, and its worked great for me
keep in mind though i also have implants installed
implants: Gypsy KMB 50 Squire GU4 Squire CC4 Deadeye ZMM 100
let me know what you think
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Ankira Demonshroud
Caldari State Protectorate
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Posted - 2008.12.03 13:25:00 -
[909]
Edited by: Ankira Demonshroud on 03/12/2008 13:25:53 I'm currently in a Drake working my way up to a Raven so I can run L4 missions. This is my planned loadout - I'd appreciate any thoughts on this please before I spend money on it all...!
(My main concern is that DPS doesn't seem to be too high)
Type-D Attenuation Signal Augmentation Capacitor Flux Coil II Capacitor Flux Coil II Capacitor Flux Coil II Capacitor Flux Coil II
X-Large Shield Booster II Ballistic Deflection Field II Ballistic Deflection Field II Ballistic Deflection Field II 'Copasetic' I Particle Field Acceleration M51 Iterative Shield Regenerator
Cruise Missile Launcher I, Paradise Cruise Missile Cruise Missile Launcher I, Paradise Cruise Missile Cruise Missile Launcher I, Paradise Cruise Missile Cruise Missile Launcher I, Paradise Cruise Missile Cruise Missile Launcher I, Paradise Cruise Missile Cruise Missile Launcher I, Paradise Cruise Missile Salvager I Heavy Diminishing Power System Drain I
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
(Obviously I'll swap the hardeners for whatever's suitable)
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chupaky
|
Posted - 2008.12.08 16:10:00 -
[910]
this is my corrent setup:
Quote: [Raven Navy Issue, CNR] ___Low___ Ballistic Control System II Ballistic Control System II Damage Control II Power Diagnostic System II Power Diagnostic System II
___Medium___ X-Large C5-L Emergency Shield Overload I 5a Prototype Shield Support I 'Anointed' I EM Ward Reinforcement Ditrigonal Thermal Barrier Crystallization I Invulnerability Field II Heavy Capacitor Booster II, Cap Booster 800
___High____ Cruise Missile Launcher II, Cataclysm Cruise Missile Cruise Missile Launcher II, Cataclysm Cruise Missile Cruise Missile Launcher II, Cataclysm Cruise Missile Cruise Missile Launcher II, Cataclysm Cruise Missile Cruise Missile Launcher II, Cataclysm Cruise Missile Cruise Missile Launcher II, Cataclysm Cruise Missile Cruise Missile Launcher II, Cataclysm Cruise Missile Heavy Diminishing Power System Drain I
___Rigs___ Core Defence Capacitor safeguard II Core Defence Capacitor safeguard II Core Defence Operational Solidifier I
___Drones___ Hammerhead II x5 Hobglobin II x5
In EFT says that this fit has 291/594 tank (without capboost on) and 503 DPS with my corrent skills
I don't like to change hardeners acording to missions, so I use this in ALL my L4's
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Hiro Apropos
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Posted - 2008.12.09 13:35:00 -
[911]
My set up is like this:
[Raven, Raven II] Ballistic Control System II Ballistic Control System II Damage Control II Capacitor Flux Coil II Capacitor Flux Coil II
X-Large Shield Booster II 5a Prototype Shield Support I 'Anointed' I EM Ward Reinforcement Invulnerability Field II Invulnerability Field II Medium Capacitor Booster II, Cap Booster 800
XT-9000 Cruise Launcher, Paradise Cruise Missile XT-9000 Cruise Launcher, Paradise Cruise Missile XT-9000 Cruise Launcher, Paradise Cruise Missile XT-9000 Cruise Launcher, Paradise Cruise Missile XT-9000 Cruise Launcher, Paradise Cruise Missile XT-9000 Cruise Launcher, Paradise Cruise Missile Heavy Diminishing Power System Drain I [empty high slot]
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Hammerhead II x1 Hornet II x3 Berserker TP-900 x1 Hammerhead II x1 Hornet II x2 Hornet II x1
This has an effective EFT ranking of 390/596 without the cap booster working. So far this has done suprisingly well in level 4 missions.
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Trangias
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Posted - 2008.12.13 01:36:00 -
[912]
Here's what I'm looking at stuffing into my Raven, would this have enough tank and dps for L4s?
Lows: Ballistic control system II Ballistic control system II F85 perpheral damage system I Cap flux coil II Cap flux coil II
Meds: X-large shield booster Shield boost amp I cap recharger II therm shield hardener kinetic shield hardener invul field I
Highs: 6x cruise launcher heavy nos large smartbomb
Rigs: capacitor control circuit I warhead calefaction cat I Core defense cap safeguard I
Plus bunch of T2 drones. I'm wondering should I just replace some of the active hardeners for passive ones so my cap would last longer... or should I put a use cap booster instead of recharger? Just for pve...Opinions? ________________________________________ I don't have a signature |

Lathlrilanq
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Posted - 2008.12.17 19:17:00 -
[913]
I've recently started doing lvl 4's in a Raven and i'm trying to get a relativley cheap setup which won't cost that much as i'm short of cash, this is my current setup and any cheap changes would be greatly appreciated High: 6 x Malkuth CML Mids: 1 x Shield Boost Amp I 2 x Named active resists 1 x Named invun field 1 x heavy cap booster (named, 800 charges) 1 x XL CL 5 emergency blah, blah blah shield booster Lows: 2 x BCU I 3 X PDS
I'm kinda worried as on the 2 missions i've done i've had to warp out loads of times in order to just stay alive. (P.S> : my skills aren't that good) Cheers
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Valandria Koshun
Caldari Atum Nocturnem
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Posted - 2008.12.17 19:46:00 -
[914]
i normally use this on a cnr:
7x caldari navy cruise launcher
caldari navy invufield caldari navy shieldboost amplifier xlarge shieldbooster t2 2 specific hardener t2
4pds t2 1 bcu t2
its good enough for a lot of missions but atm i prefer a golem or a drake for lvl4 missions
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tdcr
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Posted - 2008.12.21 11:06:00 -
[915]
Hello,
My L4 Raven fitting is:
[Raven, PvE] Ballistic Control System II Ballistic Control System II Ballistic Control System II Ballistic Control System II Power Diagnostic System II
X-Large C5-L Emergency Shield Overload I Invulnerability Field II Invulnerability Field II Invulnerability Field II Phased Weapon Navigation Array Generation Extron Heavy Electrochemical Capacitor Booster I, Cap Booster 800
'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile E500 Prototype Energy Vampire [empty high slot]
Core Defence Capacitor safeguard I Core Defence Capacitor safeguard I Core Defence Capacitor safeguard I
Vespa II x5 Hornet II x5
Not using CCC rigs because they are way too expensive compared to the ones I have. Also, I get better cap stability with these 3.
The NOS is there just to fill a slot. It's cap stable even without it. If you want T2 launchers you have to unfit it anyway.
I can do just about all the L4 missions and I rarely have to warp out (mostly when I am doing something wrong). The DPS is around ~350 (missile) + ~100 (drones), so enough to clean everything fast enough. Obviously, the tank will hold only as long as you can run the cap booster, but I have never run out of booster charges until now.
Opinions? :)
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Hormone1971
Caldari Firman AB 101010 Alliance
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Posted - 2008.12.22 06:08:00 -
[916]
My raven is as Follows: Low have 3 x Delonghi toasters, 1 x Phillips kettle and 1 x Sunbeam Iron. Mids consist of 2 x Portable Evaporative air conditioners (any brand), 1 x Pioneer Amp and 1 x George Forman grill (the new model not the old) Hi slots are 6 x Smeg 700mm ovens and a large outdoor gas heater. Rigs are expensive - so to keep costs down i sew them on with may Janomi T700 sewing machine station.
Hope this helps?
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Trangias
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Posted - 2008.12.25 20:27:00 -
[917]
It's me again :)
I'm trying to get get more dps out of this, suggestions welcome. I just bought it and before that I did L4s in a drake and to be honest I'm disappointed a bit how slow it eats throw the cruisers and bcs on average missions. The tank is fine i think, no need for more of that but dps-wise it's not too good :/.
I have 4 bcus, but the difference between cn and t2 are so small after the 2 first ones so I saved a bit and put a mix there of two of each. I'm not looking for permarun tank, more gank is what it needs imho... but then again I'm not going to put hundreads of millions on it just few 20% more of something, especially not on the tank :).
[Raven Navy Issue, t1/t2] Power Diagnostic System II Ballistic Control System II Ballistic Control System II Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Ditrigonal Thermal Barrier Crystallization I Non-Inertial Ballistic Screen Augmentation I Shield Boost Amplifier I Large Shield Booster II Cap Recharger II Cap Recharger II
Caldari Navy Cruise Missile Launcher, Wrath Cruise Missile Caldari Navy Cruise Missile Launcher, Wrath Cruise Missile Caldari Navy Cruise Missile Launcher, Wrath Cruise Missile Caldari Navy Cruise Missile Launcher, Wrath Cruise Missile Caldari Navy Cruise Missile Launcher, Wrath Cruise Missile Caldari Navy Cruise Missile Launcher, Wrath Cruise Missile Caldari Navy Cruise Missile Launcher, Wrath Cruise Missile [empty high slot] <- maybe some 1400mm artillery here?
Anti-Kinetic Screen Reinforcer I Capacitor Control Circuit I Capacitor Control Circuit I
Hobgoblin II x5
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tdcr
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Posted - 2008.12.26 10:55:00 -
[918]
Only 2 hardeners and large shield extender. You will lose your CNR at the first EM/Therm mision
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Chillshock
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Posted - 2008.12.26 12:52:00 -
[919]
[Raven, Missions] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Power Diagnostic System II Damage Control II
Caldari Navy Shield Boost Amplifier Pithi B-Type Small Shield Booster Pithi B-Type Small Shield Booster Caldari Navy Ballistic Deflection Field Caldari Navy Heat Dissipation Field Caldari Navy Invulnerability Field
Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Drone Link Augmentor I Heavy Pulse Laser II, Xray M
Warhead Flare Catalyst I Capacitor Control Circuit I Warhead Rigor Catalyst I
Hammerhead II x5 Hobgoblin II x5
- Cap stable with cheap implants. Tanks level 4. finishes them quickly. For CNR swap laser for +1 launcher. *shrugs* At some point I stopped even wanting to improve this ship anymore. (Flying regular raven as mx CNR got scanned a little too often and ganking that sucker would actually pay off ^^)
Now I hardly fly it anymore. Instead I'm running through level 4's in cheap cheap tech II fitted maelstrom, abaddon or apoc and the like. Imho guns win now due to the ability to instapop anything small flying towards you.
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Ashmira
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Posted - 2008.12.26 18:16:00 -
[920]
Okay, I've ran thousands of missions on several chars over the last few years, these are the setups I'd recommend:
Low-skill rookie mission boat:
hi:
6x cruise launcers 2x heavy nos(optional, if fitting skills allow)
med:
Gistii b-type small shield booster (cheap and amazing) any XL shield booster Shield boost amplifier 1x invul field 2x rat hardeners
Low:
3xpdu's 1xdcu 1xbcu
Rigs: 3x ccc
The above setup offers a combination of amazing features for the new missioner: Cheap shields through the small sb (permaruns easily), an xl booster for when you need the extra shields, and a relatively good damage buffer. The amazing defense (tailored to save a newbie's azz) comes at a price of reduced damage, but it should serve anyone who'd like to learn the ropes with the smallest possible risk.
Intermediate level raven/cnr hi:
6-7 faction cruise launchers 1-2 tractor beams
med:
CN XL shield booster CN shield boost amplifier CN invul field 3x rat hardeners
Low:
2-3x PDU 2-3x BCU
Rigs: 3xccc.
The above setup has pretty good damage and should pretty much tank every lvl4 out there with half-decent skills. It makes an excellent mid-point between the uber mission boat and the rookie ship, and a veritable cash-cow.
Endgame worry-free CNR/golem:
hi:
4/7 faction launchers 1/2tractor beams Drone link augmentor (golem)
med:
Pith A-type medium shield booster Deadspace shield boost amp 3x CN invul fields 1x deadspace EM field (golem) bonus slot, may use afterburner, cap injector for blood raiders, target painter or whatever
Lows:
5/4 CN BCU's
Rigs:
Depending on your skills/implants, it would require a different amount of CCC/CCC2's to permarun the setup. For me it's a single CCC2, and I use bay loading accelerators on the other slots, but warhead rigor catalysts would also be nice.
The above setup is in the billions, and god knows that sky's the limit when buying raven mods, but the point of it is to offer a worry-free mission running experience to the veteran missioneer.
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Niko Takahashi
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Posted - 2008.12.27 06:05:00 -
[921]
I use this its rather cheapish but works good enough for the moneys
Highs 6 Arbys Cruises 1 Nos 1 Drone link Mids 2 x Domination large shield boosters 3 x Hardeners Any combination of invuls and racial t2 1 PWNAGE
lows Cap flux t2 BCU T2
Usually 2 bcus 3 fluxes
rigs CCC's Cap stable at 50 % with one booster running. I pump the other one when needed can run about minute or so maybe more with all of it on with my skills. Then you stop one booster and it recharges back to 50 % fairly quick. Works for me and the 2 boosters when going have same hp per sec as an XL or very close. Has ****load of free grid and cpu so you might actually put some Autocannons or arties and take away the nos and drone upgrades.
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Bret Caliaro
harrasment ltd.
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Posted - 2008.12.30 03:22:00 -
[922]
Originally by: Rosetterial Can a raven be setup a passive tank like the drake, rather than active tanking?...
is there a reason why active tanking is in favor for the Raven?
It's very possible, I do it because I'm extremely lazy and like to work with EVE in the background. It's great cos it can permatank lvl 4's but the only problem is **** poor dmg. But tbh I've completed a couple of missions (after destroying the main force) by leaving it with FoFs and passive tank lol. Here's wot i got
hi's 6x cruise t2 2x heavy nos
Mid's 3x hardners t2 2x large sheild extenders t2 1x target painter
lows 5x sheild power relay x2
Rigs 1x shield extending thingy 1x em booster 1x therm booster
and drones
takes moderate shield skills am playing around with different set-ups to get more dmg but this is "safe" set-up which i can fall alseep using and be ok :P
CTD while flagged, possibly the most fun I've ever had in my life. |

Lockheed19
Gallente Quadrophenia.
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Posted - 2009.01.04 17:16:00 -
[923]
Originally by: Hormone1971 My raven is as Follows: Low have 3 x Delonghi toasters, 1 x Phillips kettle and 1 x Sunbeam Iron. Mids consist of 2 x Portable Evaporative air conditioners (any brand), 1 x Pioneer Amp and 1 x George Forman grill (the new model not the old) Hi slots are 6 x Smeg 700mm ovens and a large outdoor gas heater. Rigs are expensive - so to keep costs down i sew them on with may Janomi T700 sewing machine station.
Hope this helps?
Lmao.
Superb.
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Typhis Gall
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Posted - 2009.01.05 10:08:00 -
[924]
I just fitted out my new raven, I can permarun this, I will be trading out PDS for BCS when I have skills to perma run with less, and upgrading to tech 2 as skills allow. Just wondering if this would be enough def to tank lv 4 missions solo.
Hi: 6 x Arb Cruise
Med: Shield Boost Amp I Med Shield Boost I Med Shield Boost I 3x Rat Spec Hardners I
Lo: 5x PDS I 
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Shadowed Arashi
Caldari Veteran's Department
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Posted - 2009.03.28 04:21:00 -
[925]
Okay so i just got blown up on my worlds collide mission and im looking for a raven fit that will tank good and not die! and is cheap still gotta get other stuff : D thanks

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Korrakas
Caldari Legion of Ascension Beyond Ascension
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Posted - 2009.03.28 18:39:00 -
[926]
Im not sure how much DPS you need to tank in L4 missions but i can tank L4s for a few mins in a drake with 350DPS resists so here is a raven fit i use:
Highs: Arbalest Cruise x 6 Drone Link Augmentor x 1
Mids: Cap Recharger II x 2 "Primary damage specific active hardener" x 2 "Secondary damage specific active hardener" x 1 X-Large Shield Booster II x 1
Lows:
BCS x 2 Cap Flux Coils x 3
Rigs: CCC x 2 Warhead Calefaction Catalyst or Warhead Rigor Catalyst
Tanks 518DPS damage specific and is permarunning cap stable DPS is 319 and Volley of 2730 with Calefaction Catalyst  
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