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Smets
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Posted - 2007.01.27 00:11:00 -
[391]
Edited by: Smets on 27/01/2007 00:07:48 I'm shocked this old thread is still going Keep the setups coming 
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Lara Renquist
Minmatar The Phoenix Confederacy
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Posted - 2007.01.29 18:44:00 -
[392]
ive been browsing alot in this tread and i must have missed it or whatever, but what is best for mission running really?
I heard torps are best for pvp but does this count for pve aswell, i've been using torps a while on my tempest and altough there damage is quite nice there awfully slow, on my temp they where just extra damage since the 1400's mostly did the job, so i didn'tmatter to much on it but since raven is all missiles i guess this could be a prob.
imo cruise would be better cause of there speed basicly, better to snipe?
Anyways im not sure on this and would like some comments from people who know more then me.
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Egil Kolsto
Caldari Collwood Collective
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Posted - 2007.01.29 21:10:00 -
[393]
Originally by: Lara Renquist ive been browsing alot in this tread and i must have missed it or whatever, but what is best for mission running really?
I heard torps are best for pvp but does this count for pve aswell, i've been using torps a while on my tempest and altough there damage is quite nice there awfully slow, on my temp they where just extra damage since the 1400's mostly did the job, so i didn'tmatter to much on it but since raven is all missiles i guess this could be a prob.
imo cruise would be better cause of there speed basicly, better to snipe?
Anyways im not sure on this and would like some comments from people who know more then me.
It all depends on what you are trying to achieve and how much Isk you have at hand. For the ultimate setups go with Torpedos but the tag is around 10B and you use a CNR base with full officer items.
Personally I use Tech II cruise and do ok, there are a few others who use cruise due to lack of the huge capital to move into the Uber Trop group. Cruise seems to be slightly beneficial for missions where you get a lot of smaller ships and is a LOT easier to fit than a full Damage torpedo setup!
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Radames
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Posted - 2007.01.30 16:36:00 -
[394]
high slot 6x siege 1x dimishing heavy nos (1x med turret together drones for webber frig) med slot 1x gist b-type x-large booster, 2xinvul 2x active hardener choice for mission damage, 1x shield booster amphlifier t2 or faction alternate med slot 1x t2 x-large shield boost, 2x invul, 2x passive hardener, 1x shield booster amp.. low slot 2x bcs 3x pdu and t2 med drones for frig.. and get all lvl4 missions
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Ralara
Caldari Perkone
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Posted - 2007.02.04 03:48:00 -
[395]
Originally by: Krxon Blade My l4 missions raven setup:
hi: 6 arb cruise + 2 heavy NOS med: 3 t2 shield hardeners or 3 t2 inv fields + XL sh booster + 30% sh boost enhancer + t2 target painter low: 3 PDU II + 2 BCU II
I can kill every BS with that and target painter helps alot against frigs or cruisers. For frigs I use 5 med interceptor drones.
I allways NOS 2 targets - close frigs or cruisers and BS at end.
Killing order: warpjammng frigs -> cruisers -> BSes -> rest of frigs -> sentries
I have two setups that I go between, one is very similar to yours.
The shield boost amp one I use is:
6x Arb cruise launchers 2x heavy diminishing nos (I think that one - the 25km one anyway)
1x X-L shield booster II 1x Dread shield amp (37.5%) 3x rat-specific hardners II 1x phased navigation target painter
3x Ballistic control unit II 2x beta power diagnostic system
For my other setup it's identical except the mid slots:
4x rat specific hardners (2x of each) II 1x X-L shield booster II 1x phased navigation target painter
I also have a low grade crystal set (going to save up for the standard crystal set shortly, about 700m to go )
I'm not sure which setup I prefer, so I'm experimenting with both to see what's best. After I find the best one I suppose I just start adding stuff like Gisti boosters and all that. In the mean time, Evemon has given me a 432 day plan for getting every missile, engineering and all the skills associated with all the items, to level 5. I should at that point be on par with the best ratter in the game \o/
(oh except drones. I've not counted them yet, that's about 190 days lol) I am a corp thief. Don't ever let me in your corp, else I'll rob you all. |

Ralara
Caldari Perkone
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Posted - 2007.02.04 04:32:00 -
[396]
Originally by: Captin ShadowHawk There are some expensive looking setups in this thread can anyone give the best cost effective "bang for buck" setup?
my above setup (the one without the dread amp) will cost you about 200 million isk including Raven if you shop around a little (not in Jita, its more expensive there). Motsu and Saila are good for prices, I got my last raven for 101m and that was... 3 days ago. The most expensive things on there are the tech 2 ballistics and the EM hardners (I buy 2 of each type and 2 invulns, and swap as necessary). Actually the invulnerability fields will add a bit more, if you choose those (and I rarely use them except for against Angels sometimes) look at another 30-40m. I am a corp thief. Don't ever let me in your corp, else I'll rob you all. |

Nabu
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Posted - 2007.02.04 09:39:00 -
[397]
6x T2 Cruise 2x E500 Heavy Nosf
3x Inv Field T2 1x Gist B-Type SB amp 1x Gist A-Type Small SB 1x Gist B-Type XL SB
3x PDS T2 1x BCS T2 1x Emergency Damage Control
Could switch the damage control for a 2nd BCS, but I like the extra resists it gives.
I have the small sb going all the time, giving 76 boost every 2 sec for only 11 energy. Almost never have to use the xl booster, only on some mission like Pirate Slaughter where I might get full room agro 
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Ralara
Caldari Perkone
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Posted - 2007.02.04 15:32:00 -
[398]
Originally by: Nabu 6x T2 Cruise 2x E500 Heavy Nosf
3x Inv Field T2 1x Gist B-Type SB amp 1x Gist A-Type Small SB 1x Gist B-Type XL SB
3x PDS T2 1x BCS T2 1x Emergency Damage Control
Could switch the damage control for a 2nd BCS, but I like the extra resists it gives.
I have the small sb going all the time, giving 76 boost every 2 sec for only 11 energy. Almost never have to use the xl booster, only on some mission like Pirate Slaughter where I might get full room agro 
why not use heavy diminishing nos? I think they fit better, and they have a 25km range / 120 energy. I am a corp thief. Don't ever let me in your corp, else I'll rob you all. |

Kaptein Trefot
Caldari Calista Industries
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Posted - 2007.02.04 16:34:00 -
[399]
Originally by: Nabu 6x T2 Cruise 2x E500 Heavy Nosf
3x Inv Field T2 1x Gist B-Type SB amp 1x Gist A-Type Small SB 1x Gist B-Type XL SB
3x PDS T2 1x BCS T2 1x Emergency Damage Control
Could switch the damage control for a 2nd BCS, but I like the extra resists it gives.
I have the small sb going all the time, giving 76 boost every 2 sec for only 11 energy. Almost never have to use the xl booster, only on some mission like Pirate Slaughter where I might get full room agro 
Fit 3 ccc rigs and a cap recharger II for the small booster and you can prob permarun the XL booster.
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Cavtrooper
Caldari Hades Ascent
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Posted - 2007.02.04 23:02:00 -
[400]
6 Tech II cruise, one tractor beam, one heavy nos II X large Shield Boost II 4 Hardeners 1 Large Shield Extender 2BCS 2PDS 1 Damage Control 5 med drones
Need a jump clone? Tired of jumping 30 jumps to hang out with friends? Try our new Jump Clone Service! |
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Castor Dei
Caldari Calista Industries
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Posted - 2007.02.05 13:26:00 -
[401]
Originally by: Cavtrooper 6 Tech II cruise, one tractor beam, one heavy nos II X large Shield Boost II 4 Hardeners 1 Large Shield Extender 2BCS 2PDS 1 Damage Control 5 med drones
Why the shield extender? Surely an amp would make more sense.
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Fesara
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Posted - 2007.02.06 05:25:00 -
[402]
Below is my current setup. Any tips to make it a little better. My char has 4.5m SP right now. I been on level 4 missions helping a friend. I kinda fall short on power on those long fighting missions. I dont have a ton of ISK. But I can buy me something little nice here and there.
High Slots 6 - Arbalest Cruise Launcher I 2 - Heavy Nos I
Mids 1 - X-Large C5-L Emergency Shield Overload I 1 - Gist C-Type Shield Boost Amplifier 2 - Ballistic Deflection Field II 1 - Heat Deflection Field II 1 - Cap Recharger II
Lows 3 - Power Diagnostic System II 2 - Ballistic Control System II
Rigs 3 - Capacitor Control Circuit I
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Georges Monluc
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Posted - 2007.02.06 16:23:00 -
[403]
Originally by: Fesara Below is my current setup. Any tips to make it a little better. My char has 4.5m SP right now. I been on level 4 missions helping a friend. I kinda fall short on power on those long fighting missions. I dont have a ton of ISK. But I can buy me something little nice here and there.
High Slots 6 - Arbalest Cruise Launcher I 2 - Heavy Nos I
Mids 1 - X-Large C5-L Emergency Shield Overload I 1 - Gist C-Type Shield Boost Amplifier 2 - Ballistic Deflection Field II 1 - Heat Deflection Field II 1 - Cap Recharger II
Lows 3 - Power Diagnostic System II 2 - Ballistic Control System II
Rigs 3 - Capacitor Control Circuit I
The PDU/rig setup's great; maybe it's a SP issue? IE, getting your cap and shield skills maxed in terms of recharge rate and capacity. Also, in the meds - is this specifically anti-Serpantis/Gurista? Otherwise the hardeners ought to be rat-specific if you're just going to have 3 specific ones.
On a related note, I was wondering about my own med slots atm:
6 XT-9000 Cruise 1 Heavy Diminishing Nos 1 Tractor beam
T2 XL SB T1 (training T2) SBA 4x rat specific T2 hardener
3 PDU2 2 BCU2
5x Med rat specific drones 5x Sm rat specific drones 1 (soon to be 3) CCC
Now, this is working pretty well for me on L4s, I must say, but I've been told once or twice that I should swap out some hardening for cap recharger IIs. I'm wondering if that's really the case, in the era of CCCs? I could go 3 Invuln II + 1 cap charger II, but I figure running Gallente missions I'd mostly be wasting resources permanently tanking EM and Exp that I barely ever see. I've got around 10m SP, 2+ of it in learning and maybe a mil in currently unused Gallente and Gunnery skills.
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Fesara
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Posted - 2007.02.06 20:38:00 -
[404]
Originally by: Georges Monluc
Originally by: Fesara Below is my current setup. Any tips to make it a little better. My char has 4.5m SP right now. I been on level 4 missions helping a friend. I kinda fall short on power on those long fighting missions. I dont have a ton of ISK. But I can buy me something little nice here and there.
High Slots 6 - Arbalest Cruise Launcher I 2 - Heavy Nos I
Mids 1 - X-Large C5-L Emergency Shield Overload I 1 - Gist C-Type Shield Boost Amplifier 2 - Ballistic Deflection Field II 1 - Heat Deflection Field II 1 - Cap Recharger II
Lows 3 - Power Diagnostic System II 2 - Ballistic Control System II
Rigs 3 - Capacitor Control Circuit I
The PDU/rig setup's great; maybe it's a SP issue? IE, getting your cap and shield skills maxed in terms of recharge rate and capacity. Also, in the meds - is this specifically anti-Serpantis/Gurista? Otherwise the hardeners ought to be rat-specific if you're just going to have 3 specific ones.
On a related note, I was wondering about my own med slots atm:
6 XT-9000 Cruise 1 Heavy Diminishing Nos 1 Tractor beam
T2 XL SB T1 (training T2) SBA 4x rat specific T2 hardener
3 PDU2 2 BCU2
5x Med rat specific drones 5x Sm rat specific drones 1 (soon to be 3) CCC
Now, this is working pretty well for me on L4s, I must say, but I've been told once or twice that I should swap out some hardening for cap recharger IIs. I'm wondering if that's really the case, in the era of CCCs? I could go 3 Invuln II + 1 cap charger II, but I figure running Gallente missions I'd mostly be wasting resources permanently tanking EM and Exp that I barely ever see. I've got around 10m SP, 2+ of it in learning and maybe a mil in currently unused Gallente and Gunnery skills.
Yea, those hardners are for Serpantis/Gurista rats. I do have more skill learning to do. Which I'm working on as of now. Very well could be a SP issue about my power.
Long I turn on/off the XL shield booster by hand. I can stay in the battle for a little while. But cant stay in there the whole time.
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Georges Monluc
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Posted - 2007.02.06 21:49:00 -
[405]
Well, XLs never 'stay on' at our level. You could try a second Thermal T2 hardener instead of the cap charger and see if it was better or worse; I'm still not quite positive what 'perfect tanking is,' apart from the fact that shields and cap both get their best regeneration in the range 30-60%, so I try to keep a rough balance with neither one of them higher or lower than that range if possible. Mousing over gives you the percentage of either better than just guesstimating. My operating theory right now is "balance the two at the start when they're both high, then when they're in the 30-65 range, boost when either the shield gets below 35-40 or the cap creeps back up to 65." For stuff on the level of Zazzmatazz (starting at long range) or the Blockade it's been trivially safe so that I can focus on getting stuff dead as quickly as possible.
(But I'd welcome expert commentary on 'optimal' tanking in terms of balancing regen rates with a margin of safety.)
How many of your SP are in learning and how many in combat? I didn't even try L4s without a T2 XL SB, but I'm a cautious person. So long as you take care not to lose your ship, you'll probably be better off for starting early though. On the other hand, if you don't have Adv. Learning IV in attributes other than Cha, that probably should be a priority. (I only say that because I think I was in a BC or something at your SP level)
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Leandro Salazar
Aeon Industries Confederation of Independent Corporations
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Posted - 2007.02.07 13:29:00 -
[406]
What I consider the ultimate mission runner within reasonable isk value:
CNR
High: 5* Domi Siege (for CPU issues), 2* T2 Siege, 1 Corpum med nos Med: Gist B XL Shield Booster, 2* DG Invul, 1* Gist/Pith Specific Hard, 2* PWNAGE painter Low: 1 IFFA or DCU2, 1 DB/TS PDU, 3 DG BCU
3* Hydraulic bay thruster rigs
Tanks everything, and pwns very very fast. You just can't go afk since you have to manage your tank. Never use siege in L4s without painters though, you will do better with cruise then. And basically this means never use Siege in L4s without a Gist XL booster lol. --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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Thorkor
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Posted - 2007.02.07 16:03:00 -
[407]
im mission running in a CNR right now and i can do a lot of the missions i am given but I am trying to figure out if i can do some of the harder missions like "the blockade" and "worlds collide" with the following setup and am looking for some feedback. thanks.
hi: 7xT2 cruise, 1 Nos (cant remember the name,25km range).
Med:Gist X-Type XL SB, 100 mn AB II (i switch this out for an Invuln II if i dont need the AB on a mission) 4x combination of mission specific active shield hardeners (one of which is usally a DG Photon hardener).
Lo: 2 bcu, 2 pdu, 1 co-proc II.
3 x cap circuit rig I 5x mission specific T2 medium drones
if this wont work for the harder missions i mentioned, please let me know what you suggest.
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Joseph Dredd
UK Corp Lotka Volterra
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Posted - 2007.02.07 16:56:00 -
[408]
Set up for Lvl4 missions in a Raven, can do all missions and never run out of cap and tank everything. Can run the booster forever with 40% cap left
High 6 t2 cruise 1 salvager 1 heavy nos (dont really need) Mid gist btype x large booster, 3 t2 hardeners, 1 cap recharger 2, 1 inv field 2 Lows 3 bcu2 and 2 pdu2
rigs 3 cap recharger no drones
The missions with long gate distances are the pain but just warp in head towards them and kill stuff on the way Sig : I managed to get destroyed by my own side because I targeted a friendly because "he had a piraty sounding name" (Players name withheld) |

Thorkor
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Posted - 2007.02.07 17:16:00 -
[409]
i noticed you referenced a gist "b" type shield mod, would an X-type XL such as the one i have not be viable?
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Kaptein Trefot
Caldari Calista Industries
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Posted - 2007.02.07 17:30:00 -
[410]
Edited by: Kaptein Trefot on 07/02/2007 17:28:08
Originally by: Thorkor im mission running in a CNR right now and i can do a lot of the missions i am given but I am trying to figure out if i can do some of the harder missions like "the blockade" and "worlds collide" with the following setup and am looking for some feedback. thanks.
hi: 7xT2 cruise, 1 Nos (cant remember the name,25km range).
Med:Gist X-Type XL SB, 100 mn AB II (i switch this out for an Invuln II if i dont need the AB on a mission) 4x combination of mission specific active shield hardeners (one of which is usally a DG Photon hardener).
Lo: 2 bcu, 2 pdu, 1 co-proc II.
3 x cap circuit rig I 5x mission specific T2 medium drones
if this wont work for the harder missions i mentioned, please let me know what you suggest.
My setup is in mid/low:
dg invuln, 2 gist x rat specific hardeners, 1 cap recharger II, gist B xl-booster and a dg amp.
Low 3 bcu IIs and 2 PDS II.
Can permarun the XL booster and can more or less perma tank every level IV mission.
With your ship and setup every mission is a walk in the park, tho I would personally change modules so you can permarun the booster for safety. This way you have no worries if the client crash or you dissconnect.
Edit: There is no problem swaping the amp for an AB in the slowboat missions.
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Trotski II
Rasta Tropical Club
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Posted - 2007.02.07 23:23:00 -
[411]
Rasta Farian (my alter ego) recently lost a CNR doing Angel Extravaganza on first stage (no it wasnŠt because i suck and instantly released drones alhtought i think without fear of lag i could tank it) with:
CNR with 2 CCC and 1 Warhead Rigor Catalyst 7 CML II 1 Tractor Beam 1 Gist C-Type X-Large, 1 Dread Guristas SBA, 1 Painter, 1 Dread Guristas Inv,1 Gist B Explosive and 1 Kinetic 1 DC II, 1 PDS II, 2 DG BCS, 1 BCS II
Fortunally God heard my prayers every night before i went to sleep and the GM could easily see that the loss was due to technicall problems and not my fault.
Now im gonna go with a diferent setup:
CNR with 3 Warhead Rigor Catalyst 7 CML II 1 Tractor Beam 1 Pithum A Medium Shield Booster ( sold the Gist...around same price),2 SBA II, Cap Rec II, 1 Dread Gurista Inv and 1 specific hardener. 1 DC II, 1 PDS II, 2 DG BCS, 1 BCS II
Tanks run forever and will have around same boost as Gist A Type Large SB but with less then 70% of capacitor needed.
Should be enouth and no more jumping into mission without booster running.
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Nackle
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Posted - 2007.02.08 02:59:00 -
[412]
My mission whoring CNR...
HIGH
7 Dread Guristas Siege Launchers 1 Drone Control Thingy
MED
Gist X XL Booster 2x Gist X Amps 2x T2 Invuls Target Painter
LOW
3x Dread Guristas BCU's Estamels Modified Co-Processor Internal Forcefield DCU
RIGS
3x Cap Control Circuits
Full High Grade Crystal Implants allow 2000+ boosted every 4 sec With good skills and 5% ROF implants ROF is sub 7 sec
Can and has solo'd every lvl 4 mission.
This ship is still a work in progress... next step is an officer Invul Field and adding an extra target painter... not that the missions really need to get any easier. |

Joseph Dredd
UK Corp Lotka Volterra
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Posted - 2007.02.08 11:24:00 -
[413]
Edited by: Joseph Dredd on 08/02/2007 11:21:54
Originally by: Thorkor i noticed you referenced a gist "b" type shield mod, would an X-type XL such as the one i have not be viable?
Yes mate an X type would work even better, just could not stretch to the cost at the time 
Edit Spelling Sig : I managed to get destroyed by my own side because I targeted a friendly because "he had a piraty sounding name" (Players name withheld) |

Stems
Trade Consortium
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Posted - 2007.02.11 22:54:00 -
[414]
Push to the top for those that need the info 
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Stocktons
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Posted - 2007.02.12 12:51:00 -
[415]
well here is my level 4 raven set-up, but before I post it a question: Why does everyone use NOS on there mission ravens?! I really can't see the point, cause if you run low on cap, your doing something wrong here...
My set-up: high: 5x arby cruise 1x arby assault 1x small tracktor beam 1x salvager
mids: 1x XL shield booster T2 1x SBA (yes just a normal one, nothing named or T2) 4x hardeners
lows: 5x best named PDU
I don't use rigs yet, but they will be on there in a little while. I am a char with a bit under 7.8 mill SP; 2.4 mill in missile launcher, 1,5 mill in engineering.
I can do every lvl 4 mission I have done in the last 3 months without having to warp out. So to come back on my question: why do you need a heavy nos on your mission raven?
Hope I helped some with my fitting. 
Greetz Stocktons |

Leandro Salazar
Aeon Industries Confederation of Independent Corporations
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Posted - 2007.02.12 13:54:00 -
[416]
Edited by: Leandro Salazar on 12/02/2007 13:54:02 Edited by: Leandro Salazar on 12/02/2007 13:52:06
Originally by: Stocktons [stuff and horribly inefficient fitting] So to come back on my question: why do you need a heavy nos on your mission raven?
Because most professional runners fit not to simply be able to run the missions, but to run them as fast as possible. Which means at least two, better yet 3 BCUs in the lowslots, which means you will need the NOS to supply cap to a non-faction XL booster. Your fitting with only 6 cruise and no damage mods is horrible on the efficiency side. Plus what else to fit in those slots, fitting salvager and tractor beam like you do is also terribly inefficient, you either don't loot/salvage at all or come back in a ship specifically fitted for that.
And lastly, even with 5 PDUs I doubt your tank will last you through the really hard missions without a cap injector, especially since your lack of DPS makes the reduction of incoming damage way too slow.
If you really ran missions for 3 months with that setup, you have been doing something very wrong. (Unless you run like one per week or so lol). --------- There is no 'n' in turret There is no 'r' in faction There is no 'a' in Kestrel
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Darth Mouse
Caldari Deep Core Mining Inc.
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Posted - 2007.02.13 17:54:00 -
[417]
My setup :)
His: 2 Cruise Launchers 4 Torp (both named) 1 Drone Link Aug
Mids: 1 Gist-B Extender 1 Gist-B Amp 1 Cap Recharger II 3 Slots for active shield Hardeners.. (Tech 2 perfered)
Lows: 3 PDU (T2) 2 BCU (T2)
Drones: 5 Caldari Light (T2) 5 Caldari Mediums (T2) (Tech ones fine too!)
Rigs: 3 Cap Control Circuits ..
--- Expensive setup yer, but with reasonable drone skills (1 mil sp's tech 2 lights). you'll find you can / almost can boost forever whilst tanking extreme DPS. Cruise missiles are for CPU reasons and a little more punch should you need to swap down to Cruiser targets. Frigs = Drone fodder Cruiser = bit of both Battleships = Primary above BS's since they do good DPs and die easier :) Battleships = Primary for torps and cruises, afterwards unles you need to drop DPS then kill Cruisers!
Know i'll get flamed for the setup, but drone aug is SOOO handy, 65km drone engagement range helps kill frigs before they arrive ... I've almost got a second one on too 85k drone range will mean once I have aggro they can go about there business :)
Mouse
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Egil Kolsto
Caldari Collwood Collective
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Posted - 2007.02.13 18:43:00 -
[418]
No reason to flame Darth, fly whatever your heart desire.
Personally for missions I would never mix launchers unless some extreme desire to pop a structure without docking. Naah, even then I'd go 7x Siege launcher.
Drone aug in high-slot, no flame for that, I use the same and find it VERY handy. A few missions you gotta keep them drones in line to avoid agro where they are not supposed to go and could not without the extra range but drones are always like that.
I have never been comfortable about omni tanks for missions, always feel you better off with missions specific hardeners/aplifier.
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Darth Mouse
Caldari Feral Tendency Ratel Alliance
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Posted - 2007.02.14 03:27:00 -
[419]
Originally by: Egil Kolsto No reason to flame Darth, fly whatever your heart desire.
Personally for missions I would never mix launchers unless some extreme desire to pop a structure without docking. Naah, even then I'd go 7x Siege launcher.
Drone aug in high-slot, no flame for that, I use the same and find it VERY handy. A few missions you gotta keep them drones in line to avoid agro where they are not supposed to go and could not without the extra range but drones are always like that.
I have never been comfortable about omni tanks for missions, always feel you better off with missions specific hardeners/aplifier.
Indeed, even with Infi tank I'll use the 3 mid slots to talior for a mission, glad it got such a positive responce... Next aim is to find a reasonable PvP setup for this thing ... doesnt have to do do everything.
I for one never saw an issue with a player warping away mid fight with me ... I'm happier combats over :D
Mouse
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Hel Zilwiki
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Posted - 2007.02.14 07:27:00 -
[420]
Having just read through most of these got to admit I laughed a lot. Sure u can load a raven or CNR up w/ faction mods and be fine on any mish... and spend billions doing it. x6 cruise (btw no matter ur skills u will ALWAYS fire 3 cruise missiles for every 2 torps.. guess which does more damage?) except for slaver 2 of 2 when I do put nos on I use x2 435mm protos.. why? u ask.. simple.. at range a few shots kill any frig or destroyer.. in close the drones can chew on them and they work great in killing cruisers while my missiles are busy exploding something else. in mids use x4 T2 rat specific hardners, XL sb (t1 is fine) cap 2 or painter depending on mish. x3 PDS II and x2 BCU II. recently added cap rigs and rarely use cap 2 anymore.. w/ the above I have solo'd every mish and not warped out, this includes zazz and gurista's side of WC for gallente missioners. lol but hey whatever floats your boat works fine. javascript:insertsmilie(' ','WebPost','text'); Laughing  |
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