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Marduk Starkiller
Twilight Symphony
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Posted - 2007.04.20 22:22:00 -
[511]
I really don't think you need perma boost tank to do missions. I run them with t2 gear(except launchers)and i have no problems. Sure, sometimes it might get a little tricky, but if you have the right hardners and you don't go Rambo style and aggro the whole stage, you should be fine. Also, i see a lot of people doing the mistake of using the booster when their shield is barely damaged (like 10-20%). Thats stupid imho; take advantage of the passive recharge and don't start to panic when you're at 50% shields or stuff like that.
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JagGator
United Freeloaders
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Posted - 2007.04.20 23:20:00 -
[512]
For me, perma-boosting is a safety net. I don't want the lag monster to hit me right when I need to flip on that booster, or a disconnect to happen at an inopportune time (even though you might be able to get a GM to reimburse the latter case, it isn't worth the risk). I also tend to alt-tab over to my looter/salvage monkey during the mission too, and I don't want to alt-tab back to a dead main.
I like being able to click on all my hardeners plus the booster during the warp-in, and know that I am 100% safe as long as I don't screw up the aggro.
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Miss Time
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Posted - 2007.04.24 09:27:00 -
[513]
Ok, why cruises not torps? I apologise for my horrendous ignorance but i`ve always used torps (very casual lvl 4mission runner so i totally accept i could have been wrong!) and can see the benefit vs frigs etc but against bs and bc in my head torps still seem the way forward. If someone could spare a moment to explain, much appreciated :)
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Andrue
Amarr
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Posted - 2007.04.24 09:45:00 -
[514]
Edited by: Andrue on 24/04/2007 09:42:30
Originally by: Marduk Starkiller I really don't think you need perma boost tank to do missions. I run them with t2 gear(except launchers)and i have no problems. Sure, sometimes it might get a little tricky, but if you have the right hardners and you don't go Rambo style and aggro the whole stage, you should be fine. Also, i see a lot of people doing the mistake of using the booster when their shield is barely damaged (like 10-20%). Thats stupid imho; take advantage of the passive recharge and don't start to panic when you're at 50% shields or stuff like that.
I agree about not panicking until you get below 40% but if I can keep shield and cap above 75% I will do so. It provides a little safety net in case of dropped connections or client crashes.
NB:When I say '..keep above..' I mean constantly. If you can only do it once then you shouldn't do it but in a lot of cases I can keep hitting the booster during the battle and maintain my shields above 75% without my cap ever dropping below 75%. -- (Battle hardened industrialist)
[Brackley, UK]
Please don't read this signature. |
Feardealer
Caldari
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Posted - 2007.04.24 21:00:00 -
[515]
My actuall fitting
6 arba Cruise 1 med dim nos
3 Invul II 1 XL SB II 2 SBA II
1 DCU II 2 BCU II 2 PDU II
5 Hammerhead 5 Hobgoblin
3 CCC Rigs
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Zaal Nubar
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Posted - 2007.04.25 03:10:00 -
[516]
I have been looking into buying a Gist x-large shield booster, but they appear to be selling c-types for 600 million, roughly 4 times more than a month and a half ago (at least according to a post in this thread a couple days ago)
Am I somehow searching contracts incorrectly or have prices increased that much? |
kill0rbunny
Alpha-Hirogen The Pentagram
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Posted - 2007.04.25 06:36:00 -
[517]
Originally by: Zaal Nubar I have been looking into buying a Gist x-large shield booster, but they appear to be selling c-types for 600 million, roughly 4 times more than a month and a half ago (at least according to a post in this thread a couple days ago)
Am I somehow searching contracts incorrectly or have prices increased that much?
The have increased but where the same a month and a half ago. That post was rubbish.
Pew Pew!
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Ralara
Caldari Lilandri Foundation
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Posted - 2007.04.25 12:56:00 -
[518]
are you sure it wasn't a gisti c type large shield booster? Theyr'e abotu 150-160m which places it 4 less than the ctype xl?
I'm a corp thief. And remember, I only do it because I like your robot.
Nice Isk. I'll take it. |
Ralara
Caldari Lilandri Foundation
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Posted - 2007.04.25 13:01:00 -
[519]
If it's this post:
http://oldforums.eveonline.com/?a=topic&threadID=294722&page=16#453
he was indeed refering to a large and not an X-large.
I'm a corp thief. And remember, I only do it because I like your robot.
Nice Isk. I'll take it. |
Hugh Hefner
Paxton Industries
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Posted - 2007.04.25 16:33:00 -
[520]
Am I alone in using torp-launchers more and more often with the latest patches? Sure cruisers breaks BS-tanks easily, let me point out that heavy missiles do to eventually =P, but torps cut through BS like butter, and the rof aint THAT much worse with 3 upgrades on both setups. Throw in a painter and its even more effective. = time-effective. Sure I only got a million sp in missiles-area, but my skills on torps and crusiers are equally bad =P(most support-skills to IV)
Just wanted to protect the honor of my arbalest siege-launchers, now you can continue posting your over-tanked 5-15 billion isk - setups
Anyone using a Moros in non-deadspace-missions btw? (a bit un-related to topic perhaps, I agree )
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Craig Ankers
Caldari
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Posted - 2007.04.26 14:22:00 -
[521]
Im seriously thinking of testing the water finally, ive never solo'd a lvl4 before but have run team lvl4 - im kinda not looking forward to my first raven lose at this point tho. i needed a setup to be confident and all in all it will cost 450m isk including ship/insurance.
high slots: 6x t2 cruise 2x 350mm proto hybrid
med slots: 1x t2 xlarg shield booster 2x t2 active raceial res 1x t2 passive reacial res (44%) 2x t2 cap rechargers
low slots: 1x t2 bcu 4x t2 pdu
drones - 5 light 5 med rigs - 3x 10% better cap recharge imps - full set of low grade cystal (200+mill) 1x 3% less cap usage for turrets (cheap)
i get a cap recharge with all active running forever including the shield booster, recharge 82.87 and usage 81.895, the booster pumps 151.5 hp/s if i got the imp calc right.
u think this is a good solo fitting, i know the res wont be up2 much but with the booster running from the v start it might be ok. and which mish should i not do for the start while getting used to lvl4's?
thx
Regards Craig Ankers Former COO - Si-Fi Si-Fi Website
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Ralara
Caldari Lilandri Foundation
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Posted - 2007.04.26 20:42:00 -
[522]
Originally by: Hugh Hefner Am I alone in using torp-launchers more and more often with the latest patches? Sure cruisers breaks BS-tanks easily, let me point out that heavy missiles do to eventually =P, but torps cut through BS like butter, and the rof aint THAT much worse with 3 upgrades on both setups. Throw in a painter and its even more effective. = time-effective. Sure I only got a million sp in missiles-area, but my skills on torps and crusiers are equally bad =P(most support-skills to IV)
Just wanted to protect the honor of my arbalest siege-launchers, now you can continue posting your over-tanked 5-15 billion isk - setups
Anyone using a Moros in non-deadspace-missions btw? (a bit un-related to topic perhaps, I agree )
I dont use cruise missiles either. I find missions are faster with torpedos.
I'm a corp thief. And remember, I only do it because I like your robot.
Nice Isk. I'll take it. |
Ria Denas
PERKONE Industies
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Posted - 2007.05.10 10:09:00 -
[523]
High 6x T2 Cruise Launchers 2x Heavy Dimin Nos --------------- Medium Vespas Large Shield Booster Shield Boost Amp T2 (Dread are very cheap) 1x Large Shield Extender T2 2x Invun Hardners T2 1x (Rat) Hardner --------------- Low 3x PDS II 2x BCS II
Rigs 2x Cap recharge Rigs 1x Em shield Rig
Drones Rat Specific T1 or T2 Mediums
Outcome Sustains cap with all active for over 10 minutes, perminant if nosing targets. Very nice damage with Tech 2 launchers. Vespas Large Shield Booster is a live saver, excellent boost for next to no cap. I'm at around 456 for 114 every 3.2 secs.
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FMarshal Montgomery
Caldari Mean Anglo-Danes
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Posted - 2007.05.11 00:50:00 -
[524]
Outcome Sustains cap with all active for over 10 minutes, perminant if nosing targets. Very nice damage with Tech 2 launchers. Vespas Large Shield Booster is a live saver, excellent boost for next to no cap. I'm at around 456 for 114 every 3.2 secs.
Kudos on the Faction equpiment! nice to see a raven pilot who aint a cheapo! But 456 for a vespa? seems a bit low? i can get over 360 with a standard T2 Booster Also id drop the shield extender, lol you shouldnt need it! put a cap booster in its place, then you can free up the 2 nos in your high slot and fit some Guns!!! My lowest Faction standing is with......Caldari, bugger it 'The Forge' is full of noobs!! Pirates are pussies in Real Life - FACT! |
Ria Denas
PERKONE Industies
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Posted - 2007.05.11 10:15:00 -
[525]
Originally by: FMarshal Montgomery Outcome Sustains cap with all active for over 10 minutes, perminant if nosing targets. Very nice damage with Tech 2 launchers. Vespas Large Shield Booster is a live saver, excellent boost for next to no cap. I'm at around 456 for 114 every 3.2 secs.
Kudos on the Faction equpiment! nice to see a raven pilot who aint a cheapo! But 456 for a vespa? seems a bit low? i can get over 360 with a standard T2 Booster Also id drop the shield extender, lol you shouldnt need it! put a cap booster in its place, then you can free up the 2 nos in your high slot and fit some Guns!!!
will do. i'll give it a test over the weekend see how she holds up ...
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stoicfaux
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Posted - 2007.05.12 14:44:00 -
[526]
Originally by: Sylaan There are several missions where your Large shield booster (be it faction or not) may simply not cope with the incoming DPS. It won't matter you can run it forever. And there are other missions where, if you **** up, the Large booster will *definitely* not help you and you will just die. Whole room aggro Serpentis pocket in Serpentis/Guristas Worlds Colide anyone ?
However, in WC, a perma-tanked LSB II + Shield Amp can cope with with a single group's worth of aggro. Just don't do anything to trigger the whole room (no smartbombs, no drones, and only target that which targets you.)
I'm pretty sure I don't need the shield amp, but I need to test that again.
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Fitz VonHeise
United Connection's
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Posted - 2007.05.14 19:42:00 -
[527]
Well here is mine:
Raven Domination Cruise Missile Launcher Domination Cruise Missile Launcher Domination Cruise Missile Launcher Domination Cruise Missile Launcher Domination Siege Missile Launcher Domination Siege Missile Launcher Small Tractor Beam I
Pith X-Type Ballistic Deflection Field Pith X-Type Explosion Dampening Field Pith X-Type Heat Dissipation Field Pith X-Type X-Large Shield Booster Pith X-Type Shield Boost Amplifier Heavy Capacitor Booster II
Domination Ballistic Control System Domination Ballistic Control System Domination Ballistic Control System Damage Control II F-89 Synchronized Signal Amplifier
Rigs: Capacitor Control Circuit I Capacitor Control Circuit I Core Defence Capacitor Safguard I
This is for fighting Gallente. If only two hardners are needed I might put in an extra hardner or maybe a shield recharger II depending on my mood.
I don't use three CCC's as I found that with the above setup... all things being the same I can last 11 seconds more with my setup then with 3 CCC's. (This is timed not using the cap booster)
I've found that as long as I feed the cap booster I my shield will never fail. So for mission running I have a hauler with Cap Booster 800's around.
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stoicfaux
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Posted - 2007.05.15 12:21:00 -
[528]
Torpedos do seem to be faster than cruise missiles. However, you have to micromanage torps due to their slow speed. I normally have 2-3 torp salvos in flight, so if you don't retarget them, you wind up with several salvos of wasted overkill. Killing a battleship normally about 8 torp salvos versus 12 of cruise. Battlecruisers require two torp salvos versus three for cruise. The target painter does boost damage against Domi and Megathron NPC battleships which have a 360m sig radius.
High: 6x Arbalest Seige 1x Drone Link Augmentor (+20km to drone range) 1x Unused due to lack of CPU
Mid: 4x Hardeners II, 1x Target Painter II, 1x Large Shield Booster II
Low: 2x BCS, 3x Beta Ractor Control: Capacitor Flux I
Rigs: 3 x Capacitor Control Circuit I
Drones: 7x Vespa II (although I really should carry 5 x Med II and 5 x Light II. Light drones really tear up frigates.)
Does all level 4 missions. Permaboosts the LSBII which makes things a lot easier. The drone range extender is nice since drones can add up to 29% to my DPS.
The Beta Cap Flux module provides a 19.7% cap recharge boost and allows me to permaboost the LSBII. I used to use 3xPDS II. The beta modules are much cheaper than tech IIs for only a 2% loss in efficiency.
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Xplained
Caldari Ticon Enterprises
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Posted - 2007.05.16 13:18:00 -
[529]
High 6x Arbalest Cruise Launchers 1x Heavy Diminishing Nos 1x Drone Augementation --------------- Medium Pith X-type X-Large Shield Booster T2 Heavy Cap Booster 4x T2 Hardeners (rat specific) --------------- Low 2x PDU II 2x BCS II 1x Damage Control II
Rigs 2x CCC I 1x Core defence I
+T2 Med Drones for frigs, destroyer, cruisers..
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Leandro Salazar
The Blackguard Wolves
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Posted - 2007.05.16 14:11:00 -
[530]
Edited by: Leandro Salazar on 16/05/2007 14:10:54
Originally by: stoicfaux Torpedos do seem to be faster than cruise missiles. However, you have to micromanage torps due to their slow speed. I normally have 2-3 torp salvos in flight, so if you don't retarget them, you wind up with several salvos of wasted overkill. Killing a battleship normally about 8 torp salvos versus 12 of cruise. Battlecruisers require two torp salvos versus three for cruise. The target painter does boost damage against Domi and Megathron NPC battleships which have a 360m sig radius.
High: 6x Arbalest Seige 1x Drone Link Augmentor (+20km to drone range) 1x Unused due to lack of CPU
Mid: 4x Hardeners II, 1x Target Painter II, 1x Large Shield Booster II
Low: 2x BCS, 3x Beta Ractor Control: Capacitor Flux I
Rigs: 3 x Capacitor Control Circuit I
Drones: 7x Vespa II (although I really should carry 5 x Med II and 5 x Light II. Light drones really tear up frigates.)
Does all level 4 missions. Permaboosts the LSBII which makes things a lot easier. The drone range extender is nice since drones can add up to 29% to my DPS.
The Beta Cap Flux module provides a 19.7% cap recharge boost and allows me to permaboost the LSBII. I used to use 3xPDS II. The beta modules are much cheaper than tech IIs for only a 2% loss in efficiency.
Missile velocity rigs are the torp users friend. Plus my torps kill battleships in 3-5 volleys '(maybe 6 on the top end ones, not sure), but I use a CNR and 3 BCUs, 2 of them DG ones. Also kills BCs in one volley, which is a huge factor in ganking missions quicker.
Torp setup is definitely faster, but requires a lot more/better faction gadgets. -
Thank you SkyFlyer!
There is no 'n' in turret
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Ma Hensu
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Posted - 2007.05.26 21:19:00 -
[531]
I'm coming back to eve and have been reading this post lots for fitting a Raven. TY all
I have a question .....what skills do i need for the CCC rigs and what are they...where do u get them?
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Ma Hensu
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Posted - 2007.05.26 21:42:00 -
[532]
Edited by: Ma Hensu on 26/05/2007 21:42:30 Edited by: Ma Hensu on 26/05/2007 21:41:15
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Neon Ghost
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Posted - 2007.05.26 23:25:00 -
[533]
Originally by: Ma Hensu I have a question .....what skills do i need for the CCC rigs and what are they...where do u get them?
Minor point but it's useful info - the skills are only needed to fit the rigs to the ship. You don't need any extra skills to fly a ship with those rigs fitted (so you can get someone else to fit them for you).
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Ma Hensu
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Posted - 2007.05.27 02:37:00 -
[534]
ty for the info..... I can;t afford them outright (the ones I need ofcourse)...
O
If I have the req. skill for the part...I can fit them right?
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Nostic
Republic Military School
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Posted - 2007.05.27 05:36:00 -
[535]
What is the best combination of Rigor and Flare Catalyst rigs to maximize mission speed? I learned the hard way that damage/rof rigs have a stacking penalty with BCS so they're quite ineffective.
I run a second client to shield rep my Raven so tanking isn't an issue.
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Okane Man
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Posted - 2007.05.27 15:42:00 -
[536]
I have another question about Torps vs. Cruise.
I understand Torps are the quickest way to get through missions, and I'm building an alt to use a Gist-Raven that will probably use them.
A Uber-tanked faction/deadspace Raven obviously doesn't have to worry about warping out in 99% of missions so only the DPS is a factor to him, but what about using Torps in a lower-tanked ravens, like a T2/T1, or even a Gist XLSB/T1 mixed tank?
It seems to me a Raven without a OMGWTF tank using Torps is a lot more vulnerable in missions, since he can't kill tackling frigs as easily as a Cruise Raven, and you just aren't going to use drones period in some missions (Guristas and Serp Rooms in WC,for example).
How do non-uber tank Tor Raven users approach missions with scramblers/drone aggro trouble? Do you just rely on your tank to hold through until only the scramblers are left and then release drones? Do Torps + 1 painter seem to help enough to kill off frigates when things turn sour?
I've flown gunships and Torp Phoons on lvl4s before, and I hated the helpless feeling I got when I was worrying about my tank holding through and praying my t2 drones would finish off the last tackler before my tank broke (especially in missions where releasing those very drones just got me whole room aggro). That isn't something I get in my Drake, since Hvy Missiles have no trouble killing frigs.
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Gahjek
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Posted - 2007.05.27 19:46:00 -
[537]
i have
6 T2 cruise 2 heavy dimminishing power drain
4 T2 hardeners (2 of each sort, or 2 inv sheilds) 1 T2 large shield booster
3 T2 PDS, 1 T2 BCS, 1 T2 cap recharger 1 T2 DCU
rigs 1* bay loading thruster 2* ccc
pretty good for L4's, leave booster running all the time, cap never runs out
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Cory Amash
Seriously Corrupt Information Industries Hydra Alliance
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Posted - 2007.05.28 17:37:00 -
[538]
Originally by: Gahjek *gibberish*
Dude, since when did the raven have 6 lows?
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Gahjek
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Posted - 2007.05.30 14:01:00 -
[539]
ok slight mistake, the cap recharger T2 is in the mid slot
and its a basic Raven, not navy or state raven
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Captain Crimson
Deep Core Mining Inc.
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Posted - 2007.05.31 11:42:00 -
[540]
6 torps
XL booster Boost amp 3 mission specific hardeners target painter
Mix of PDS and BCU
CCC rigs
Spend as much as you can on each.
Originally by: Tuxford I have already expressed my personal opinion on this and it was very positive (something about happy in the pants).
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