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dan santhums
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Posted - 2006.12.08 13:51:00 -
[361]
most missions i use
6 named cruise
4 hardners t2 boost amp C5 XL booster
2 bcu 2 pdu
Im pretty new to level 4s so just building up the isk to invest in doing them quicker. Next upgrade, il go for t2 BCUs and maybe swap a PDU for a BCU.
I usually dont bother with nos as most mission BS stay out of range, I switch out 3 cruise for 3 seige on missions like due of death that are mainly BS.
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Iced Casing
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Posted - 2006.12.08 14:04:00 -
[362]
i have a quick question .. how many of the people that use t2 cruise launchers actually fire t2 ammo ... because if you are not usig that the arby's are better from every way .. same fire rate and lower ftting requirements
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Peter Stuyvesant
Amarr
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Posted - 2006.12.08 14:06:00 -
[363]
Originally by: Iced Casing i have a quick question .. how many of the people that use t2 cruise launchers actually fire t2 ammo ... because if you are not usig that the arby's are better from every way .. same fire rate and lower ftting requirements
FYI, The T2 launchers gain increased rate of fire per level of the cruise specialisation skill.
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Egil Kolsto
Caldari Collwood Collective
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Posted - 2006.12.08 15:20:00 -
[364]
Originally by: Iced Casing i have a quick question .. how many of the people that use t2 cruise launchers actually fire t2 ammo ... because if you are not usig that the arby's are better from every way .. same fire rate and lower ftting requirements
Look up the launchers in-game. There is this new awesome feature called compare in-game under the contract. Tech II cruise are slightly better than DG if you use tech II ammo, if not they are in line with all the other items. Slightly better than best named.
Safe flying
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Zakgram
Apocalyptic Raiders Maelstrom Alliance
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Posted - 2006.12.08 17:14:00 -
[365]
Take a look at the SBA II; they're dirt cheap at the moment and almost as good as the gist sba (36% vs. 37.5).
I'm getting their with my fit - though I've been doing level 4s for a long time now:
6 x cruise 2's 2 x heavy diminishing
1 x dg invuln 1 x invuln 2 2 x rat specific hardner 1 x sba 2 1 x gist large sb
3 x pdu 2 2 x bcs 2
Once rigs are finally available I intend to fit a couple of cap rigs and see if I can run the large forever - it already runs a long time. When that happens I'll be more confident to switch another pdu for a bcs.
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AFTRUNX
Caldari Human Liberty Syndicate
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Posted - 2006.12.20 16:42:00 -
[366]
Edited by: AFTRUNX on 20/12/2006 16:43:43 Hi,
has someone tested this config?
HIGH 6x Siege T2 2x What ever you like
MED 1x Gist X-Type Large Booster 2x Amplifier 3x Hardener II (dipending on the mission)
LOW 2x PDS II 3x BCU II
DRONEBAY 5x Light T2 drones 5x Medium Painter drones
Wondering if the painter drones work good enough for small Targets (cruisers)
AFTRUNX It's great to be a Caldari....
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Kella DelRae
Ammu-Nation
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Posted - 2006.12.20 17:16:00 -
[367]
Edited by: Kella DelRae on 20/12/2006 17:16:22 5x Valkyrie TP-600s...
I don't know how painters stack so I'll jsut do it flat 8% ea. x 5 = 40% signature increase.
Average cruise is 120-140 in sig radius so were looking at a max of adding 45sig. radius.
A unmodified torp has an explosion raius of 400m so were looking at an overall increase in damage of appx. 10%, thats with every drone on the cruiser... 10% of an unmodded torp is 30 dmg... so an extra 180 dmg every 10-15 seconds (depending on your ROF mdos etc)or 10 dps... 5 med drones would do much more damage in that time frame...
It would help more with BSes but still, imho, not worth it. |
Sarcasmotron
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Posted - 2006.12.21 00:23:00 -
[368]
I have a question about the gist shield boosters. Large vs X-large - I see some people using b or c-type large boosters, but most using the x-larges, which are drastically more expensive. Comparing the b-type large and x-large, the large gives 2.45 shield/cap and the x-large gives 3.08. Not a huge difference in efficiency considering the gap in cost. However the large booster boosts about half the shield over time as the x-large.
So I guess my question is, are gist b-type large shield boosters sufficient for soloing basically any level 4, and x-larges are overkill? Or are there really certain situations where you do need that extra shield/sec that the x-large gives?
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Darkenral
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Posted - 2006.12.21 01:43:00 -
[369]
Gisti Large SB'ers wont cut it on several missions where you get full room agro. The XLG usually does along with providing an even larger margin for error. I would STRONGLY recommend the xlg.
Dark
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Kayden Drake
Caldari
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Posted - 2006.12.21 07:58:00 -
[370]
Lol, your using a raven, any non-retarded setup will work for missions. But to your question about frigs, fit a target painter instead of an AB or just use drones. Dont waste cruise or torps on them if they are orbiting w/o painting them or you are desperate.
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AFTRUNX
Caldari Human Liberty Syndicate
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Posted - 2006.12.21 08:36:00 -
[371]
Originally by: Kella DelRae Edited by: Kella DelRae on 20/12/2006 17:16:22 5x Valkyrie TP-600s...
I don't know how painters stack so I'll jsut do it flat 8% ea. x 5 = 40% signature increase.
Average cruise is 120-140 in sig radius so were looking at a max of adding 45sig. radius.
A unmodified torp has an explosion raius of 400m so were looking at an overall increase in damage of appx. 10%, thats with every drone on the cruiser... 10% of an unmodded torp is 30 dmg... so an extra 180 dmg every 10-15 seconds (depending on your ROF mdos etc)or 10 dps... 5 med drones would do much more damage in that time frame...
It would help more with BSes but still, imho, not worth it.
thx for your answer... i have used Medium because i like to have also attack drone in my bay.. 3 Heavy Painter drones are great, but i cant use nothing else then.. :(
About the Gist Boosters... I Use a Gist X-Type Large... mith 2 normal Amplifiers at the moment.. training to T2... with 2 T2 Amplifiers you will have a really god tank like 500 Shield al 4 sec. with a Cap use of 90.
But i have do yesterday A World Collide... the first step is easy... but i dont know why, in the Second step they go agro.. and the Boost ammount was not enough to tank all, so i warped out...
So my suggestion ist to buy a Gist B-Type X-Large if you can effort one.. i have pay 400M i think for my X-Type Large.. the difference to a B-Type XL is not mutch. It help's me out for the most Missions, but i will swap also to a XL.
AFTRUNX It's great to be a Caldari....
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Sokratesz
Guardians of Hell's Gate Tactical Narcotics Team
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Posted - 2006.12.21 12:29:00 -
[372]
Originally by: Darkenral Gisti Large SB'ers wont cut it on several missions where you get full room agro. The XLG usually does along with providing an even larger margin for error. I would STRONGLY recommend the xlg.
Dark
With proper skills, good resists and a good SBA it will ALWAYS cut it, provided you kill things (and not let it sit there). Using a large booster instead of an Xlarge one gives you SO MUCH MORE fitting freedom, in fact, it's impossible to come up with a sensible CNR fitting with 7x torp T2 launchers and an Xlarge booster.
Basilisk Fitting Link |
Exlegion
Legion's Knight
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Posted - 2006.12.21 14:19:00 -
[373]
Edited by: Exlegion on 21/12/2006 14:21:03 I own both a CNR and semi-T2 Raven. Although my CNR is pimped out with faction gear, I use my regular Raven to run missions (The Law of 'Never Fly What You Can't Afford' and all). Here's my post-Revelations setup (which so far has worked on all missions accepted):
High 6x 'Arbalest' Siege Missile Launchers 2x Heavy Diminishing Power System Drain
Med 1x Phased Weapon Navigation Array Generation Extron 1x XL Shield Booster II 1x Shield Boost Amplifier II 2x Rat-specific shield hardeners II 1x Heat Dissipation Field II
Low 2x Ballistic Control System II 1x Co-processor II 2x Power Diagnostic System II
Drones 7x Medium rat-specific drones II
Rigs 2x Ancillary Current Router I 1x Capacitor Control Circuit I
Exlegion
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Tradesman Mcgee
Caldari Gnomes Inc.
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Posted - 2006.12.23 00:21:00 -
[374]
Edited by: Tradesman Mcgee on 23/12/2006 00:21:29 Rigs has made a big difference for my PVE raven setup. It might look abit...unconventional, but it works pretty nice.
High 6 x Arba cruise 2 x 800mm Autocannons (meds atm, 800mms after I get one more skill trained) - no cap use unlike hybrids. No need for NOS since tank runs forever without.
------------ Medium Gist B type XL shield booster 3 rat specific hardeners (gist C / B mostly) 2 Dread Guristas Shield Boost Amplifiers
----------- Low 1 PDS II 2 best named (local I think) Capacitor Power Relay 2 BCS II
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Rigs 2 x Core Defence Capacitor Sa***uard I 1 x Capacitor Control Circuit I
------------
With this I can keep hardeners and shieldbooster running literally forever, boosting at around 1000 per 4 sec (a few pieces of crystal implants), and cap stabilizes at 45% or so. If I should need more grid for whatever is in highs, and keep a perma-tank, I could change one CPR for a PDS, and the second shield boost amp for a cap recharger II, and perma-boost 900++ / 4sec
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Thorgest
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Posted - 2006.12.28 00:08:00 -
[375]
Originally by: Galea Wildfang
Originally by: Tomas Nuerin
WTB: Raven with six low slots
It's called 'Rattlesnake' and looks like a scorp
No... I believe it's called Corvus.
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Xaintrix
The Shadow Order The Shadow Ascension
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Posted - 2006.12.28 00:18:00 -
[376]
Right now I run:
6 Arbalest Cruise 1 Heavy Dim Nos 1 Drone Link Augmentor (Will adjust for another NOS once the skills set in properly)
1 XL CL-5 Shield Booster (2 days until T2) 1 Shield Boost Amp I 3 Rat Specficic T2 Hardners 1 Named Large Cap Booster w/ 800s
2 BCS II 3 PDS II
7 x Medium T2 Drones
Now I have been trying to figure out where to go from here. I'm taking quite a pounding out there, but the missions are still managable. Just finished Retribution for the first time and while I had a tough time with that 2.5 million rat, the rest was pretty managable. I did chew through a number of 800 boosters, but honestly it did save me out there.
I was thinking of going with 3 x CCC for the rigs, but am unsure. They're cheap and seem to be effective by the posts I've seen, but I have yet to play around with it on SiSi. Of course I'd love a Gisti booster, but I don't have nearly the funds. :/
Any suggestions?
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NeboGlory
Gallente
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Posted - 2007.01.05 22:58:00 -
[377]
For those who may want a cost-effective design..
High 3x Named Cruises 3x Named Sieges 1x Named Large Nos 1x Named Rat Specific Large Smartbomb
Med 4x Named Rat Specific Hardeners 1x Boost Amplifier I 1x Named XL Shield Booster
Low 2x BCU 2X PDU 1x Named DC
So you pound away with rat specific ammo and use the nos on anything within that 20km range. Keep DC/Hardeners activated at all times and boost when necessary and you should be set ^^
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DEFF DSP
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Posted - 2007.01.07 01:03:00 -
[378]
High 3x Arbalest siege 3x Arbalaset cruise 2x 350 railguns named
Medium 4-5 hardeners T2 1-2 target painters T2
Low 2x PDS T2 3x BCS T2
my alt is supporting me with shield 100 hp/s
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Amarrrrr
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Posted - 2007.01.15 14:25:00 -
[379]
Quote: BCU's and DPS: 1st BCU I: +15.66% DPS 1st BCU II: +22.91% DPS
2x BCU I: +~30-33% DPS (cannot remember exact) 2x BCU II: +~50% DPS (same)
3xBCU III: +~60-66% DPS (same)
Question, if I look up de specs on a BCU2, it only gives 10% extra dmg and using more then 1 gives penalties. If I look at the stats above, BCUI gives 23% en then 50% for 2bcuII???
or how does this work?
thxn
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Barbicane
The Gun Club
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Posted - 2007.01.15 17:42:00 -
[380]
Originally by: Amarrrrr
Quote: BCU's and DPS: 1st BCU I: +15.66% DPS 1st BCU II: +22.91% DPS
2x BCU I: +~30-33% DPS (cannot remember exact) 2x BCU II: +~50% DPS (same)
3xBCU III: +~60-66% DPS (same)
Question, if I look up de specs on a BCU2, it only gives 10% extra dmg and using more then 1 gives penalties. If I look at the stats above, BCUI gives 23% en then 50% for 2bcuII???
or how does this work?
thxn
DPS = Damage Per Second Take another look at the stats and you'll see the BCU gives a boost to damage as well as rate of fire. These combine to give you an increase to the damage you do over time. For the BCU2, it comes down to 1.10 / .895 = 1.2291 (+22.91%)
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Baru Pel
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Posted - 2007.01.15 17:46:00 -
[381]
Edited by: Baru Pel on 15/01/2007 17:43:33 ^^ I believe that he is calc'ing the RoF of the BCUs into the the increase in DPS. That is why the % looks high
{edit} beaten again!
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Betray
Caldari Royal Enterprise
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Posted - 2007.01.16 23:19:00 -
[382]
I personally use this setup: 4 x Cruise launcher II (use standard missiles when no BS, use Fury missiles when BS present) 2 x DG Cruise launcher 2 x TS large smart bomb
1 Gist B-type AB 1 DG large shield booster(saving for deadplace ones) 1 DG shield boost amp 2 Cap recharger II 1 Domi Invul field(kinda lazy to change around.)
2 local hull overdriver 1 local hull inertia stab 1 damage controll II 1 BCU II
With speedfit simulation, I can run my Shield booster with invul field for 5 minute strat... Still saving my money for better mods=\ >>><<<>>><<< Merry Christmas to all--now you all gonna die! -Weird Al- |
Asteryos
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Posted - 2007.01.17 10:01:00 -
[383]
Edited by: Asteryos on 17/01/2007 09:58:29 I use this setup for 0.0 mission running.
6x Cruise Missile Launcher T2 2x NOS (best named, dimishing)
1x SBA T2 1x XL SB T2 1x CAP Booster T2 (with 800 charges) 3x RAT specific hardeners T2
3x BCU T2 1x PDU 1x CO-Processor T2
Even with Weapon Upgrades 5 i couldn't seem to fit the XL T2 (they eat cpu RARW)without slapping on a co-proc. Does all the mission, just don't do enemies abound 5/5 and the Angel Extravaganza *BONUS* room (around 1500 dps tossed at ya). Managed to do all the rest with ease.
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R34PER
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Posted - 2007.01.17 13:03:00 -
[384]
I am soon starting to run my very first level 4's, my setup is as follows but i need advice if it is good enough
6 Arbalest siege launchers 1 Heavy diminishing nos 1 Small tractor ray
1 Large shield booster T2 (saving for gist a-type xlarge booster) 1 Shield boost amplifier I (working sometime to get T2 version, for now there are more important skills to get higher) 1 Cap recharger T2 3 Rat specific hardeners T1 (5% difference for T2 barely makes a difference, and getting tactical shield management IV ftl)
5x PDU T2 1x BCU I
This one holds with my skills for 4 and half minutes for the cap to drop to ~30% and is completely dead bit earlier than six minutes mark. With nos constantly running it can hold out practically forever though. What bothers me is that this booster only gives 78 shields/s when my passive drake can archieve the same, with higher resists. Is that really enough, and if not, what missions should i avoid?
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Egil Kolsto
Caldari Collwood Collective
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Posted - 2007.01.17 19:49:00 -
[385]
Originally by: R34PER Edited by: R34PER on 17/01/2007 14:11:37 Edited by: R34PER on 17/01/2007 13:09:32 I am soon starting to run my very first level 4's, my setup is as follows but i need advice if it is good enough
6 Arbalest cruise launchers 1 Heavy diminishing nos 1 Small tractor ray
1 Large shield booster T2 (saving for gist a-type xlarge booster) 1 Shield boost amplifier I (working sometime to get T2 version, for now there are more important skills to get higher) 1 Cap recharger T2 3 Rat specific hardeners T1 (5% difference for T2 barely makes a difference, and getting tactical shield management IV ftl)
5x PDU T2 1x BCU I
edit: if i add one cap capacity and one cap recharge rig, it can hold forever at 50% cap.
Well, I have a slightly different setup. Offense is the best defense: LOW: 3x BCU IIs 1x Damage Control 1x PDS II Mid: 4x Rat specific hardern Tech II !!! Your math is off by a lot, the 5% is not really 5% as the tankability versus the Drake clearly point out. Two tech 1 give kinetic resists of 84.99 and 800 raw damage reduced to 120. Two Tech 2 give kinetic resists of 87.53 and 800 raw damage reduced to 99.76 A damage reduction of almost 17%
Safe flying
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R34PER
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Posted - 2007.01.19 20:10:00 -
[386]
I modified my setup a bit, i took out power diagnostics and put beta cap fluxes instead. Now i can run my T2 large booster infinitely at 40% cap. After i get energy systems operation and energy management IV, and one cheap cap recharge rig from my corp mates, i can also run 3 hardeners along the booster. That makes NOS unneccessary, so i could replace it with another tractor or put some railgun in there against frigates as i cannot use drones yet (so damn much to train first).
Not to mention i am really satisfied with the changes
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AKULA UrQuan
Caldari STK Scientific
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Posted - 2007.01.19 22:38:00 -
[387]
H: 6x Arbi cruise, 2x named heavy nos. M: Large sield booster II, boost amp II, 3x T2 hardners, Heavy cap booster II. L: 2x PDU2, DCU2, 2x BCU2
-Need advanced weapon upgrades trained to level 4. -Shield booster is just a hair too small. Pith A-Type is what's really needed. -The T2 damage control will save your bacon and 225M+ isk worth of ship.
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Judar
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Posted - 2007.01.20 11:33:00 -
[388]
Edited by: Judar on 20/01/2007 11:44:28 heres what I run with
6x arby siege 2x tractor
4x DG hardners 1x Best target painter 1x DG x-large shield booster
4 x Domi BCU (the last one still nest you 8% more damage 1 x Damage control
Though i cant afford it - idealy (not including officer mods)
Navy raven
7x DG siege 1 x tractor beam
4x hardners(best you can get) 1x best target painter 1x gist XL booster(best you can get)
4x DG BCU 1x DG co-processor
All fits, can also fit a heavy nos if you trade out a BCU for a PDU(though you would probably be running with 3 capacitor rigs already)Its a tight fit, its 1 CPU short for fitting a damage control 2 with DG hardners so have to use a DG co-processor. So might as well use better hardners since you will have alot of CPU to spare, as well as leaves space for officer mods.
Judar
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Cividari
Caldari Shiva Morsus Mihi
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Posted - 2007.01.24 15:31:00 -
[389]
How do you all think something like this would work:
6 arb siege (cant use t2 and not really planning on training for them either) 2 something (maybe tractorbeams if they fit)
1 Pith X-type Large shieldbooster (Think it should be able to boost enough to tank most/all missions) 1 boost amp 3 hardeners 1 Cap recharger/painter
2 BCUs 2 PDUs 1 DCU
Rigs: Some rigs to help the torps hit smaller ships better(cant remember their names) and maybe a cap rig.
Atm im using a cheap cruise missile setup with just named gear but I was thinking of upgrading abit. Reason for the pith booster is that its quite cheap and easy to fit so I can get those rigs on there without running out of cpu.
Any input? Anyone tried using a pith large booster and know if its enough? Are the missile rigs worth it?
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R34PER
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Posted - 2007.01.26 12:39:00 -
[390]
Originally by: Cividari
Any input? Anyone tried using a pith large booster and know if its enough?
If my T2 booster can tank easier missions, faction boosters are ofc enough. Though i doubt you can run your booster and hardeners infinitely with that setup, which is important.
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