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Lela Space
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Posted - 2007.02.28 02:31:00 -
[451]
Anyone ever try fitting say caldari navy passive resistance you know the 40% ones with oh say lvl 3 -4 shield comp skills for a tank instead of all these active setups?
And, how about a estemals large smartbomb in one of the highs that would take care of the frigs np!
Just let me know what you think!
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kill0rbunny
Chimera Intelligence Agency
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Posted - 2007.02.28 09:17:00 -
[452]
Originally by: Lela Space Anyone ever try fitting say caldari navy passive resistance you know the 40% ones with oh say lvl 3 -4 shield comp skills for a tank instead of all these active setups?
And, how about a estemals large smartbomb in one of the highs that would take care of the frigs np!
Just let me know what you think!
Have you ever tried doing Level 4 Missions? Don't think so.
Killboard
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Gefex
Thunderbolts
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Posted - 2007.03.01 10:54:00 -
[453]
All these setups with 600 mill isk boosters, well out of range of someone just starting out.
This setup costs about 350 mill in total, can pretty much boost forever without the need for Nos.
Highs: 6 Arbalest Cruise Launchers 2 Medium Rails
Mids: 1 Gist C-Type Large Shield Booster (20% more boost than a T2 and uses half the cap ~150 mill in Jita) 3 T2 Hardeners 1 T2 Invuln 1 Shield Boost Amp
Lows: 1 T2 BCU 3 T2 PDS 1 Named Damage Control
Rigs: 1 CCC 2 Shield Resist Rigs (I actually have 1 Therm & 1 Kin)
Drones: 1 Light 2 Meds 2 Heavys
11k shields and really high resists, especially when i'm tanked out for kin/therm, plus the DC gives a nice margin for error. Not the cheapest of setups, but I like the fact I can put my booster on before I start and not have to worry about cap.
Do have some problems breaking tanks on certain rats sometimes but for those I have an alt fly in and add some dps. Training up for T2 cruise at the moment which should help.
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Sylaan
Caldari Rakeriku Otaku Invasion
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Posted - 2007.03.01 13:04:00 -
[454]
There are several missions where your Large shield booster (be it faction or not) may simply not cope with the incoming DPS. It won't matter you can run it forever. And there are other missions where, if you **** up, the Large booster will *definitely* not help you and you will just die. Whole room aggro Serpentis pocket in Serpentis/Guristas Worlds Colide anyone ?
I personally prefer to use a XL booster (faction if you can) and work on cap skills/modules/rigs to support it. You may not be able to support it forever but it should keep up long enough to kill some of the DPS dealers.
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Ghan Tylous
Caldari The Graduates Ivy League
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Posted - 2007.03.01 13:40:00 -
[455]
Originally by: Gefex All these setups with 600 mill isk boosters, well out of range of someone just starting out.
This setup costs about 350 mill in total, can pretty much boost forever without the need for Nos.
Highs: 6 Arbalest Cruise Launchers 2 Medium Rails
Mids: 1 Gist C-Type Large Shield Booster (20% more boost than a T2 and uses half the cap ~150 mill in Jita) 3 T2 Hardeners 1 T2 Invuln 1 Shield Boost Amp
Lows: 1 T2 BCU 3 T2 PDS 1 Named Damage Control
Rigs: 1 CCC 2 Shield Resist Rigs (I actually have 1 Therm & 1 Kin)
Drones: 1 Light 2 Meds 2 Heavys
11k shields and really high resists, especially when i'm tanked out for kin/therm, plus the DC gives a nice margin for error. Not the cheapest of setups, but I like the fact I can put my booster on before I start and not have to worry about cap.
Do have some problems breaking tanks on certain rats sometimes but for those I have an alt fly in and add some dps. Training up for T2 cruise at the moment which should help.
Why not 3 C rigs? Your T2 hardeners give you enough resists so why resist rigs? IMO its more important to have a higher cap recharge. --- It have always fallen to a few to sacrifice for the good of many |
Gefex
Thunderbolts
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Posted - 2007.03.01 13:51:00 -
[456]
Originally by: Sylaan There are several missions where your Large shield booster (be it faction or not) may simply not cope with the incoming DPS. It won't matter you can run it forever. And there are other missions where, if you **** up, the Large booster will *definitely* not help you and you will just die. Whole room aggro Serpentis pocket in Serpentis/Guristas Worlds Colide anyone ?
I personally prefer to use a XL booster (faction if you can) and work on cap skills/modules/rigs to support it. You may not be able to support it forever but it should keep up long enough to kill some of the DPS dealers.
The top end Gist boosters, are well out of a lot of peoples price range, my setup is really aimed at the mid level mission runners who havent got a small fortune to spend. Its a good runner while your saving up for a XL Gist which are just insanely nice.
The only way you can sustain use on an XL booster, bar using one of the top end Gist ones, is to invest heavily in cap modules/rigs.
What do you take out, resists? no way? The way I see it, the difference between XL and L, is basically double, if you take cap out of the equasion. XL will boost twice what a L will.
I get 90% thermal, and 90% kinetic, if i drop my rigs, or invuln for come cap mods to support an XL (which even then i couldnt sustain) my resists drop to 80% and i'm taking twice the damage I was before. Nothings changed, except that now i'm running out of cap 3-4 mins into the fight.
Being able to boost constantly right from the start, with resists that high, even on the really tough missions, it buys you a lot of time.
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Sylaan
Caldari Rakeriku Otaku Invasion
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Posted - 2007.03.01 14:21:00 -
[457]
I don't deny your setup works, I am sure it does. I just don't like to put resist rigs on my ship. It increases the signature radius and the rat's torps will hit for more. I am not entirely sure the increased resists compensate but I have not done any math, to be honest. Also, what happens when you need other resists ? You have to rely only on hardners/booster again.
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Gefex
Thunderbolts
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Posted - 2007.03.01 16:34:00 -
[458]
I'd have thought torpedoes would hit a battleship for pretty much full damage anyway? But yeah with shield rigging at lvl 4 your sig would be 12% bigger. So 12% more damage from torps, its still less than is gained by resists, and its not like torps make up the majority of incoming damage.
Its true, my EM resist is pretty poor, but with two EM hardeners and an invuln I can still get 85% odd, with another resist slot spare for another damage type.
If i could run my booster constantly without the cap rig, i'd put another resist in there in a heartbeat.
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Dolly Parton
Amarr 5punkorp Interstellar Starbase Syndicate
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Posted - 2007.03.01 17:40:00 -
[459]
Highs: 6 Arbalest Cruise Launchers 2 Heavy Diminishing NOS
Mids: 1 T2 XL Shield Booster 3 T2 Rat Specific Hardeners 1 Shield Boost Amp 1 T2 Sensor Booster or T2 Cap Charger
Lows: 1 T2 BCU 4 T2 PDS
Rigs: 1 Cap Recharge Rate 1 Shield Boost Cap reduction (no 100% on this, was a present) 1 Missile ROF (I like the PDS more shield support)
Drones: 5 T2 Light 5 T2 Meds
15 days for T2 cruise then I might tweak the PDS and add another BCS not sure. After that shield management 5 for the T2 shield boost amplifiers. I can handle every mission I do all except i avoid Enemies Abound (faction hit), Worlds i do sometimes, and right hand and last stage of AE.
I am looking for suggestions on how to boost my Tank and damage output so I can do those listed above and get ready for lvl 5's. Reasonable faction item suggestion please, no 2 bil isk shield boosters if you know what I mean, 200 - 400 mil tops per item.
*** Any comments made are mine and mine alone! *** |
Sylaan
Caldari Rakeriku Otaku Invasion
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Posted - 2007.03.02 13:09:00 -
[460]
Originally by: Gefex I'd have thought torpedoes would hit a battleship for pretty much full damage anyway?
You know what ? I was mistaken. A normal torpedo has a 400m explosion radius and the only way it will do more damage is if the target's signature radius is less than 400m. This IS true for most rat battelships, which means a painter will help the torpedo do more damage. But for some reason, player battleships have bigger signature radius (480 in the case of Ravens) so a NPC torpedo will do always full damage. Of course, this assuming the stats on NPC torps (in particular the the explosion radius) is the same as for player torps ;) Which might not be true.
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Sylaan
Caldari Rakeriku Otaku Invasion
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Posted - 2007.03.02 13:15:00 -
[461]
Originally by: Dolly Parton
I am looking for suggestions on how to boost my Tank and damage output so I can do those listed above and get ready for lvl 5's. Reasonable faction item suggestion please, no 2 bil isk shield boosters if you know what I mean, 200 - 400 mil tops per item.
Well, I would say a Gist B-type XL booster with a Dread Guristas Shield Boost amplifier will make your tank a lot more efficient. Since it's faction it will have reduced CPU requirements which will help you when you move to T2 Cruise Launchers. Also, you could invest in crystal implants, low-grade probably to be somewhat affordable.
I personally can boost about 980 per pulse with that booster, amplifier and an almost complete low-grade crystal set. That coupled with the low cap usage of the booster makes for a quite efficient tank.
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Georges Monluc
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Posted - 2007.03.06 15:24:00 -
[462]
Had a thought the other day - I currently fit
6x Cruise, HvyDim Nos, Tractor T2 XL SB, SBA, 4x T2 Rat specific hardeners 3x PDU2 2x BCU2
However, without changing the BCU/PDU mix I could be running:
6x Cruise, tractor, 1x whatever T2 XL SB, 2x T2 Rat specific hardeners, 3x Cap Charger II 3x PDU2 2x BCU2
Assuming I'm doing a 2 damage rat type like Serpantis, that gives me 73 kin and 64 thermal, which isn't great, but then I'd have an XL SB turned on at all times. I'd be safe in the event of connection troubles etc.
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Georges Monluc
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Posted - 2007.03.06 20:53:00 -
[463]
Alternatively, maybe swapping out a cap recharger for an SBA2 would be smarter than doing without an amp altogether; on the other hand that would make the tank non-permanent (although it'd last quite a while) unless you swap out a BCU2 for a PDU 2, bringing the total to 1:4, when I'd really rather be moving in the other direction.
With my skills that'd boost 816/5 163.2 hp/s forever, plus natural regen which would be another 21.68/s max - of course, I can't really just add on the max since I'd really rather not be at 30% shields with no ability to increase tanking. So, say 163+10=173/s.
Given 73% vs. Kin and 64% vs. Therm, that'd give me 640.74/s of raw kin only tanking, 480/s of thermal, or somewhere in between for a mixture, correct? This is assuming that I correctly understand resistances to mean that I simply disregard 73% and 64% of those damage types; I was a bit confused because of the math people have used to work out stacking penalties or precisely calculating combined tanking ability for mixes of damage, but assuming I know my 'raw number' for each damage type I can probably work out the average in my head.
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Roland San
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Posted - 2007.03.07 07:15:00 -
[464]
I spent ages fitting out my Raven last night after getting new Cruise Launcher IIs. My setup as of last night:
High: 6x Cruise II 1x Heavy Diminishing NOS 1x Tractor Beam
Mid: 1x Gist-B XL SB 1x Shield Boost Amp I 2x Gist-X hards 2x T2 hards
Lows: 2x BCS II 1x IFF Damage Control 2x PDS II
Rigs: 1x CCC
I was worried about the fit because the Arbies I was using had a CPU requirement of 48tf, and the Cruise IIs needed 66tf. Completely forgotten I had Weap Upg to V, so the end result of the above is 874/875 CPU :)
I haven't salvaged enough to build more rigs for myself, as I've been selling pretty much all I've made, except that 1. Spent ages last night calculating the CCC vs SMC benefits, and it looks like faster recharge wins over more cap.
Anyways, I've been adding and building on this setup for the past 6 months. It's been a natural progression, not something I just went out and bought. The Shield Boost Amp and Damage Control are next on the list to be upgraded, but with nearly no CPU left I think I'll have to get some Dread G BCSes to free some up.
Gonna try this against Rachen tonight and see how it goes :)
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Sahga7
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Posted - 2007.03.10 14:36:00 -
[465]
Im doing lvl 3's in my Raven atm because i didnt feel confident enough for 4's So i would like some advice on my setup.
High 6x XT9000 cruise launchers 1x Heavy Nosferatu (thinking of buying another for the open slot) ------------- Mid X-Large Shield booster II Shield boost amplifier I 4x passive hardeners ------------- Low 2x PDS I 2x WCS I 1x (deactivated untill needed) WCS
All advice very appreciated. And also curious if your cap doesnt run dry fast when using active hardeners.
Is this enough for lvl 4's?
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Kery Nysell
Caldari Nysell Incorporated
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Posted - 2007.03.10 15:39:00 -
[466]
Originally by: Sahga7 Im doing lvl 3's in my Raven atm because i didnt feel confident enough for 4's So i would like some advice on my setup.
High 6x XT9000 cruise launchers 1x Heavy Nosferatu (thinking of buying another for the open slot) ------------- Mid X-Large Shield booster II Shield boost amplifier I 4x passive hardeners ------------- Low 2x PDS I 2x WCS I 1x (deactivated untill needed) WCS
All advice very appreciated. And also curious if your cap doesnt run dry fast when using active hardeners.
Is this enough for lvl 4's?
Please remove those WCSs, they're hurting you more than they help ... -50% max locking range and scan resolution PER WCS is horrible ...
I'd swap the 3 WCSs for 3 BCUs, and maybe use 2 pairs of "active+passive" hardeners, depending on the mission ...
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Stems
Trade Consortium
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Posted - 2007.03.10 15:41:00 -
[467]
Originally by: Sahga7 Im doing lvl 3's in my Raven atm because i didnt feel confident enough for 4's So i would like some advice on my setup.
High 6x XT9000 cruise launchers 1x Heavy Nosferatu (thinking of buying another for the open slot) ------------- Mid X-Large Shield booster II Shield boost amplifier I 4x passive hardeners ------------- Low 2x PDS I 2x WCS I 1x (deactivated untill needed) WCS
All advice very appreciated. And also curious if your cap doesnt run dry fast when using active hardeners.
Is this enough for lvl 4's?
You'll definitely want to switch those passive hardeners for tech 2 actives and work your way up to a tech 2 shield amp. Try to also get some Arbalest Seige Launchers as well. Your lows generally should look something like 3 PDS II, 2 BCU II. Skill dependent of course. Invest in some rigs and you may be good to go! Although if you are still unsure just try your setup on test first Hope that helped.
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Sahga7
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Posted - 2007.03.10 15:51:00 -
[468]
whoops Low 2x PDS I 2x WCS I 1x (deactivated untill needed) WCS
Should be Low 2x PDS I 2x BCS I 1x (deactivated untill needed) WCS
But as i understand, just take the risk and dont use WCS?
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Kery Nysell
Caldari Nysell Incorporated
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Posted - 2007.03.10 16:02:00 -
[469]
Originally by: Sahga7 But as i understand, just take the risk and dont use WCS?
It depends on where you do your missions, but basically, yes.
Ideally, you'll want to be able to tank the NPC scramblers (and everything else) while you kill the heavy-hitters, and when the "big baddies" are dead you'll deal with the scrambling frigates using your drones and perhaps 2 Small guns.
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Roy Gordon
Caldari The Star Wolves
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Posted - 2007.03.11 01:35:00 -
[470]
Edited by: Roy Gordon on 11/03/2007 01:32:02 THere are so many different Raven lvl 4 setups that you could have a career writing books about it! I have experiemented with various setups and use these versions which I find do the job-
Highs 6 x Arbalest Cruise/Torps 1 x Tractor beam 1 x 150mm Proto rail/Heavy diminishing NOS
Meds 1 X True Sansha Cap Recharger 1 x Dread Gurista Large SB 1 X T2 Large Shield Extender 1 X T2 Specific Shield Hardener 2 x T2 Invul Fields
Lows 3 x T2 PDU 2 x T2 BCU or 3 x T2 PDU 1 x T2 BCU 1 x T2 Dam Control
3 x CCC rigs
I might consider buying a faction X Large shield booster in the future when I can afford it. That which does not kill us makes us stronger. The Universe is ruled by three basic principles- Matter, Energy and Enlightened Self-Interest! |
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Fallaize
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Posted - 2007.03.13 02:33:00 -
[471]
Ok Boys and Girls The Cookie Cutter Raven setup for level 4 Mission
Highs: 6x Cruise Missile Launchers (Best you can use) 1x Heavy Nos 1x Tractorbeam
Mids: 1xTech II Large Shield Booster 1x Shield Boost Amp 4x Rat Specific hardners (Named or tech II)
Lows: 2x Ballistic Controls 3x Power Diagnostics (best you can use)
Rigs 3x Cap Control Circuits
With Reasonable skills (800K in Engineering) this setup can just leave the Shield booster running and it will take a very long time for your cap to run out. Use the Nos and it is sustainible 23/7
Always use Medium Drones. Tech II are better. Remember not to release your drones until you feel you can tank the remaining damage of the mission. Use drones to Target Frigates and then Cruisers. Use your Missiles to take out Battleships and BattleCruisers First and then Cruisers Do not waste them on the Frigates. (in fact go for the BC's first as they Die quicker thus reducing the incoming DPS quicker.
Do not worry about the Frigates. yes they May have warp Scrambled you but their DPS is such that they can be Ignored until the bigger ships are down and your incoming DPS is down to a manageable level.
Always set your hardners up for the rats you are going against and match your damage type to to the rats weakest reists. There are guides online which can help.
Remember Range and tactics are your Friend. if you are worried about a particular spawn and it does not aggro on warpin get some range between youself and them. To the limit of your targetting if need be.
I might be a little cautious when I do missions but following these guidelines has always kept me safe. Feel free to upgrade your fitting with Tech II items or faction for the above setup but for best results just replace like for like and you will have an awesome Mission runner.
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ENiX 4141
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Posted - 2007.03.14 04:16:00 -
[472]
6 Arba Cruise launchers 2 heavy nosses 1 Gist C type large 2 Shield boost amps 1 Invul 2 2 mission specific T2 hardners 3 T2 BDUs 2 T2 BCUs 2 loading acelerators
should get you 70-80 resistences 370 ish shield for 80 cap every 3 seconds and a 8.9 second refire rate. with Cruise missels spec 5 its somthing like 6-7 second refire rate
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Omniscient Fury
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Posted - 2007.03.14 12:54:00 -
[473]
I'm currently a Domi pilot moving to a raven (about 30 more days of trianing for the following setup) and I'm looking to see if this fit seems okay with you Raven vets ;)
Highs: 6x Cruise Missile Launcher II 1x Heavy Diminshing PDrain
Meds 4x T2 Rat specific Hardeners (2 Kin, 2 Thermal - serps) 1x X-Large Clarity Ward Booster (Move to Gist C-Type ASAP > money allowing) 1x Shield Boost Amp II
Lows 2x BCSII 3x PDUII
Rigs Anti-Kinetic Screen Reinforcer I Anti-Thermal Screen Reinforcer I Capacitor Control Curcuit I
Drones (yay my Domi skills come in to play.. Drone interfacing 5 etc, pew pew) 5x Hammerhead II 5x Warrior II
That gives me about 86/82 Kin/Thermal resistance which seems 'okay' to me for serps. It is less than my Domi which has its lows entirely devoted to armour, but as I understand it this brute force style tanking isn't required to the same extent on a Raven, so I'm thinking of dropping a hardener for a Cap Charger II. Insight!?
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kill0rbunny
Chimera Intelligence Agency
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Posted - 2007.03.14 13:32:00 -
[474]
Originally by: Omniscient Fury I'm currently a Domi pilot moving to a raven (about 30 more days of trianing for the following setup) and I'm looking to see if this fit seems okay with you Raven vets ;)
Highs: 6x Cruise Missile Launcher II 1x Heavy Diminshing PDrain
Meds 4x T2 Rat specific Hardeners (2 Kin, 2 Thermal - serps) 1x X-Large Clarity Ward Booster (Move to Gist C-Type ASAP > money allowing) 1x Shield Boost Amp II
Lows 2x BCSII 3x PDUII
Rigs Anti-Kinetic Screen Reinforcer I Anti-Thermal Screen Reinforcer I Capacitor Control Curcuit I
Drones (yay my Domi skills come in to play.. Drone interfacing 5 etc, pew pew) 5x Hammerhead II 5x Warrior II
That gives me about 86/82 Kin/Thermal resistance which seems 'okay' to me for serps. It is less than my Domi which has its lows entirely devoted to armour, but as I understand it this brute force style tanking isn't required to the same extent on a Raven, so I'm thinking of dropping a hardener for a Cap Charger II. Insight!?
Unless you want to quit any mission that's not about thermal and kinetic damage, which are quite many, resistance rigs on a mission raven are quite useless. They also stack with the Hardeners. Use rigs that help your cap, or reduce shield booster cap usage instead. With a Gist Booster and decent skills you can make a setup that runs forever, but that's only possible by using 3 Capacitor Control Circuits.
Killboard
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Omniscient Fury
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Posted - 2007.03.14 13:48:00 -
[475]
Edited by: Omniscient Fury on 14/03/2007 13:52:29
Originally by: kill0rbunny Unless you want to quit any mission that's not about thermal and kinetic damage, which are quite many, resistance rigs on a mission raven are quite useless. They also stack with the Hardeners. Use rigs that help your cap, or reduce shield booster cap usage instead. With a Gist Booster and decent skills you can make a setup that runs forever, but that's only possible by using 3 Capacitor Control Circuits.
I thought that might be the case. So much training, hehe. Witrh a Gist C-Type and two CDCSI (guessing IIs a bit expensive for me right now) then cap would very rarely be an issue if I understand these #s correctly. Question is, how much do C-Types usually go for and do I just hunt contracts? :X
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Jitah Junkeh
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Posted - 2007.03.15 00:46:00 -
[476]
Originally by: Omniscient Fury I thought that might be the case. So much training, hehe. Witrh a Gist C-Type and two CDCSI (guessing IIs a bit expensive for me right now) then cap would very rarely be an issue if I understand these #s correctly. Question is, how much do C-Types usually go for and do I just hunt contracts? :X
The CDCS I rig is a good one if you have a booster that eats 400 cap every 4 seconds... if you have one of the boosters that uses less cap than that, you'd be better off with capacitor rigs.
I picked up a booster that has a base 400 every 4 seconds and with one CSCS I and shield compensation 4 it uses 331 every 4 seconds for 660 boost. This is very nice and in a couple of weeks of about 10 level 4's a day I've had to warp out once since I got a full stage agro on Worlds Collide in the Serpentis pocket, but I really wasn't in any trouble since I had plenty of time to kill the scrambling frigs and warp out thanks to a heavy capacitor booster. Usually carry 15 charges of that, I can tank for quite some time before getting in any real trouble.
Picked up two other rigs, one for capacitor capacity and one for recharge. If you have a habit of carrying fury cruise the recharge rig will mostly offset the penalty of loading them into the launchers. It also let me go to 3 BCU II instead of 2, which makes more difference than I would have thought (5% rof, 5% damage, basically).
If I really had to toughen the tank I could still switch out for more PDU II. Haven't had to so far. I'd avoid the resistance rigs... unless maybe you have a very expensive booster with low cap use and even then only fit the EM rig.
Most cases I'd say you're better off with cap rigs, 2x capacitor and 1x recharge, or what I'm using, 1x capacitor, 1x recharge, and 1x CDCS I.
I'm not about to put a billion isk into a shield booster, especially with changes coming to mission running.
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Omniscient Fury
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Posted - 2007.03.15 06:50:00 -
[477]
Originally by: Jitah Junkeh
Originally by: Omniscient Fury I thought that might be the case. So much training, hehe. Witrh a Gist C-Type and two CDCSI (guessing IIs a bit expensive for me right now) then cap would very rarely be an issue if I understand these #s correctly. Question is, how much do C-Types usually go for and do I just hunt contracts? :X
The CDCS I rig is a good one if you have a booster that eats 400 cap every 4 seconds... if you have one of the boosters that uses less cap than that, you'd be better off with capacitor rigs.
I picked up a booster that has a base 400 every 4 seconds and with one CSCS I and shield compensation 4 it uses 331 every 4 seconds for 660 boost. This is very nice and in a couple of weeks of about 10 level 4's a day I've had to warp out once since I got a full stage agro on Worlds Collide in the Serpentis pocket, but I really wasn't in any trouble since I had plenty of time to kill the scrambling frigs and warp out thanks to a heavy capacitor booster. Usually carry 15 charges of that, I can tank for quite some time before getting in any real trouble.
Picked up two other rigs, one for capacitor capacity and one for recharge. If you have a habit of carrying fury cruise the recharge rig will mostly offset the penalty of loading them into the launchers. It also let me go to 3 BCU II instead of 2, which makes more difference than I would have thought (5% rof, 5% damage, basically).
If I really had to toughen the tank I could still switch out for more PDU II. Haven't had to so far. I'd avoid the resistance rigs... unless maybe you have a very expensive booster with low cap use and even then only fit the EM rig.
Most cases I'd say you're better off with cap rigs, 2x capacitor and 1x recharge, or what I'm using, 1x capacitor, 1x recharge, and 1x CDCS I.
I'm not about to put a billion isk into a shield booster, especially with changes coming to mission running.
Hrm, I haven't been keeping up with the changes (had a two month break in fact, go go cruise missiles 5). What changes are coming?
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Ixus
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Posted - 2007.03.15 08:36:00 -
[478]
HI guys, hope noone minds a noob asking what is probably a silly questions ...
Im currently doing level3 missions but am very close to getting access to level4's. Ive still got a bit of work to do with drone skills first and a couple of others before ill tempt a level4 mission. Ive got a question regarding my mids though, atm im using 4 named rat specific hardeners, a T2 XL Sheild Booster and a Dread Shield Amp.
Some guy suggested dropping a hardener in favour of another Dread Shield Amp. Just wondering what people think of this, pros/cons etc.
Thanks
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Gefex
Thunderbolts
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Posted - 2007.03.15 10:06:00 -
[479]
Originally by: Ixus HI guys, hope noone minds a noob asking what is probably a silly questions ...
Im currently doing level3 missions but am very close to getting access to level4's. Ive still got a bit of work to do with drone skills first and a couple of others before ill tempt a level4 mission. Ive got a question regarding my mids though, atm im using 4 named rat specific hardeners, a T2 XL Sheild Booster and a Dread Shield Amp.
Some guy suggested dropping a hardener in favour of another Dread Shield Amp. Just wondering what people think of this, pros/cons etc.
Thanks
Okay say you have a total 1,000dps coming at you, 500 kinetic, 500 thermal.
Your current resists with the 4 hardeners are 80% therm and 85% kin. (2 of each sort)
So .. 20% of the 500dps thermal is hitting you, 100dps 15% of the 500dps kinetic is hitting you, 75dps
Total of 175dps
You drop a kinetic hardener, you are now at 73% kinetic, so now you have 135dps kinetic hitting you.
Combined total of 235dps
An XL T2 Shield booster with a dread boost amp will boost 165dps.
The second one with stacking penalty will up it to 187dps ish boosted.
I'll leave you to determine which sounds better.
Take that to the extreme though, and say 90% each resist, your now taking a total of 100dps.
Which is roughly what a Large T2 booster and boost amp will do.
You'll have to excuse my rough maths, but you can see my point.
In my honest opinion, prevention is better than the cure.
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Ixus
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Posted - 2007.03.15 20:48:00 -
[480]
Thanks Gefex :D
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