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Author |
Thread Statistics | Show CCP posts - 27 post(s) |
Tanhar
Gallente Tides of Silence
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Posted - 2009.03.09 11:57:00 -
[901]
Originally by: Nyota Sol Edited by: Nyota Sol on 09/03/2009 11:50:03
CCP Grey & Others:
1. we absolutely need some means to archive/see history of sites for w-space to be remotely compelling. only the most dedicated folks with astro 5 have any business scanning down 15+ sites in w-space.
2. we absolutely need a keybind option for adding bookmarks. now is the time.
3. when you have multiple probes near a target and they only produce split red spheres, consider adding a new indicator... something that represents a messed up signal when probes are too close.
/signed
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Arkady Sadik
Minmatar Gradient Electus Matari
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Posted - 2009.03.09 12:25:00 -
[902]
Originally by: Tanhar
Originally by: Arkady Sadik Just had some great "fun" with a 100% hit, warp - nothing. Rescan, 100% hit, warp - nothing. Can we at least get the deviation on 100% results out? Deviation on intermediate results is annoying enough :-]
Concur this. 100% warpable hits still deviate, in my case by a few thousand kilometers. There is no way around apart rescan, warp to just another location, check, repeat. I finally hit the site at 10th or so attempt, but giving random nature it may as well been 100th. Tweaking probes further around will not help, as you have no further indication of progress - hey, you already have that 100% green dot ! Outright stupid.
According to Greyscale, this is a bug and is going to be fixed: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1016970&page=2#57
\o/
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Tanhar
Gallente Tides of Silence
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Posted - 2009.03.09 12:45:00 -
[903]
Originally by: Arkady Sadik
According to Greyscale, this is a bug and is going to be fixed: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1016970&page=2#57
\o/
Just found it myself :) Thanks though.
Greyscale says "fixed soon" :) they got one day...
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Lyvanna Kitaen
Minmatar Noonday Sun Corp
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Posted - 2009.03.09 12:54:00 -
[904]
While it would be nice to be able to filter results for WH only, I've found that it's not all that hard to scan down a WH in W-space. I was averaging about 5 minutes starting from the time I entered a system with the latest build last night. Some tips:
1)Don't scan the whole system at once. Scan at each planet starting @ 8au.
2)Only use one probe for the initial scanning and move it around and narrow down the scan radius to get maximum signal before deploying others. This stops you from getting multiple hits for single sites.
3)If you are searching for wormholes, ignore everything except unknowns. If you see an unknown in w-space it is always a WH.
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achoura
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Posted - 2009.03.09 12:56:00 -
[905]
Originally by: Lyvanna Kitaen
What I've taken to doing when I'm looking for a WH in w-space is to just use one probe and move it around each planet starting @ 8au. You can follow the increased signal strength direction until you get a 25% hit. If you find an unknown, it's a WH. Ignore the others. Greyscale said that the only unknowns in w-space are wormholes. That way you don't have to completely scan down every hit you get. I've been using a Deep space probe for this, but is should work with a core probe with just a bit more work.
I though so too until i went looking for a wh to get into wh space, probed down the unknown i found and got a drone plex...
Also sites spawn within 4au of planets (unless that changed) ***The EVE servers and their patches*** |
Neddy Fox
Gallente Paxton Industries Paxton Federation
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Posted - 2009.03.09 13:32:00 -
[906]
Originally by: Lyvanna Kitaen While it would be nice to be able to filter results for WH only, I've found that it's not all that hard to scan down a WH in W-space. I was averaging about 5 minutes starting from the time I entered a system with the latest build last night. Some tips:
1)Don't scan the whole system at once. Scan at each planet starting @ 8au.
2)Only use one probe for the initial scanning and move it around and narrow down the scan radius to get maximum signal before deploying others. This stops you from getting multiple hits for single sites.
3)If you are searching for wormholes, ignore everything except unknowns. If you see an unknown in w-space it is always a WH.
1. Doing that already, and yes, it's 8 AU AFAIK now.
2. After doing all planets, and pinning down every sig, there was no WH, and only the centre (sun) left. 20 hits, which one should I close in to?
3. Doesn't say unknown until you're actually closing in on one, see 2)
---- [PXIN Recruiter]
PXIN Recruitement thread |
Lyvanna Kitaen
Minmatar Noonday Sun Corp
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Posted - 2009.03.09 13:35:00 -
[907]
Originally by: achoura
Originally by: Lyvanna Kitaen
What I've taken to doing when I'm looking for a WH in w-space is to just use one probe and move it around each planet starting @ 8au. You can follow the increased signal strength direction until you get a 25% hit. If you find an unknown, it's a WH. Ignore the others. Greyscale said that the only unknowns in w-space are wormholes. That way you don't have to completely scan down every hit you get. I've been using a Deep space probe for this, but is should work with a core probe with just a bit more work.
I though so too until i went looking for a wh to get into wh space, probed down the unknown i found and got a drone plex...
Also sites spawn within 4au of planets (unless that changed)
I was going by what CCP Greyscale said: unknowns in w-space are always WH. I have yet to find any other type of unknowns there, but it wouldn't surprise me if there were a few.
I generally start @ 8au so I don't have to be exact in positioning my probes at the planets. It's quicker for me to just get "sorta centered" and proceed from there.
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achoura
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Posted - 2009.03.09 13:45:00 -
[908]
Originally by: Lyvanna Kitaen While it would be nice to be able to filter results for WH only, I've found that it's not all that hard to scan down a WH in W-space. I was averaging about 5 minutes starting from the time I entered a system with the latest build last night. Some tips:
1)Don't scan the whole system at once. Scan at each planet starting @ 8au.
2)Only use one probe for the initial scanning and move it around and narrow down the scan radius to get maximum signal before deploying others. This stops you from getting multiple hits for single sites.
3)If you are searching for wormholes, ignore everything except unknowns. If you see an unknown in w-space it is always a WH.
Unfortunately, you can do the same thing in 10 lowsec systems over the coarse of a couple days and get nothing but drones and grav sites. The majority ov eve players are casual (70% are in empire no?) and of the ones in 0.0, a good portion of them also cant afford 5 hours a day for scanning and even if they could, why would they do it over something they enjoy?
It takes me on average 6-7 min to tell the type of site im probing, times by 15 in system that's well over two hours.
when the last probe system came in, we got given the ability to tell what types of sites were in a system because someone recognized people simply wasted their time searching for stuff they weren't looking for (and would eventually not bother). Today, it seems someone decided that person was wrong, that knowing if whats were actually searching for is in system and being able to search for it specifically (be it through specific probes or a simple scan filter) is wrong.
For well over a year we have had probes who's sole purpose it to allow the user to search for a specific site, now that there's only 1 probe a scanner filter would be logical but hasn't happened. If i find 20 sigs in a lowsec system i don't know that 20 of them were grav/rada/ladar until i waste 3 hours of my time and need to log.
People were ment to get lost in wh space (good thing, and fun) but people arn't getting lost, they're getting stuck not because of the systems, but because the most basic scanning function they always had is gone causing them to waste so many hours. If we can't have grav/radar/ladar/mag specific probe back then the need that functionality inside the scanner filter.
On tranquillity, a skilled pilot can get a sig in about 4 min, on singularity the same pilot can do it in about 5, except here he spends his time probing for what is almost certainly not the type of sig he wants. Sound like a step backwards in design toy you?
Ccp initially said the new scanner/systems was ment to mean that wormhole space would be easy to access for everyone, this is far from the case simply because the current build/design is lacking a basic feature we have had for 2 years. Please, consider fixing this. Pity scanning wont be completely ready in the 12 hours to patching, it's (lack of types aside) an improvement.
***The EVE servers and their patches*** |
Lyvanna Kitaen
Minmatar Noonday Sun Corp
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Posted - 2009.03.09 13:48:00 -
[909]
Originally by: Neddy Fox
Originally by: Lyvanna Kitaen While it would be nice to be able to filter results for WH only, I've found that it's not all that hard to scan down a WH in W-space. I was averaging about 5 minutes starting from the time I entered a system with the latest build last night. Some tips:
1)Don't scan the whole system at once. Scan at each planet starting @ 8au.
2)Only use one probe for the initial scanning and move it around and narrow down the scan radius to get maximum signal before deploying others. This stops you from getting multiple hits for single sites.
3)If you are searching for wormholes, ignore everything except unknowns. If you see an unknown in w-space it is always a WH.
1. Doing that already, and yes, it's 8 AU AFAIK now.
2. After doing all planets, and pinning down every sig, there was no WH, and only the centre (sun) left. 20 hits, which one should I close in to?
3. Doesn't say unknown until you're actually closing in on one, see 2)
For the center of a system, I just move the probe around until I've got enough signal (25%) on individual hits to ID them. Granted I haven't scanned a boatload of W-systems, but I have yet to see more than 3 WH hits in one 8au scan (one of which was the WH I entered the system with). Sometimes it helps to decrease the scan range a bit to decrease the # of hits and increase your scan strength.
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Azuse
Veto. Veto Corp
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Posted - 2009.03.09 13:51:00 -
[910]
On a related note.
Why, may i ask, does the sisters scan probes give a 10% increase in scan strength, but the scan probe launcher only give a 5% increase in scan strength?
Tranquillity, the probes give roughly a 15% time decrease while the launcher a 25% time decrease. Considering there's almost zero benefit in flying a cov ops now (pvp r.i.p), why have the bonuses been switched, making probes more preferable than the launcher? -------------------------
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achoura
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Posted - 2009.03.09 13:57:00 -
[911]
Originally by: Lyvanna Kitaen
For the center of a system, I just move the probe around until I've got enough signal (25%) on individual hits to ID them. Granted I haven't scanned a boatload of W-systems, but I have yet to see more than 3 WH hits in one 8au scan (one of which was the WH I entered the system with). Sometimes it helps to decrease the scan range a bit to decrease the # of hits and increase your scan strength.
Your missing the point. We have had, since the introduction of exploration probes, the ability to tell what type of sig we've got before probing to save us wasting our time probing for something we wont do/use. "Someone" has removed this function, which combined with the huge number of sites, stop's the system be openly accessible for people who have less than afew spare days to get anywhere. It is no longer a case of logging in one day, deciding to go probe for site type Y an running it.
Worse, there's almost no benefit in flying a cov ops over an unbonused ship while doing it and the patch is in just over 12 hours. It's not ready ***The EVE servers and their patches*** |
Lyvanna Kitaen
Minmatar Noonday Sun Corp
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Posted - 2009.03.09 14:05:00 -
[912]
Originally by: achoura
Originally by: Lyvanna Kitaen While it would be nice to be able to filter results for WH only, I've found that it's not all that hard to scan down a WH in W-space. I was averaging about 5 minutes starting from the time I entered a system with the latest build last night. Some tips:
1)Don't scan the whole system at once. Scan at each planet starting @ 8au.
2)Only use one probe for the initial scanning and move it around and narrow down the scan radius to get maximum signal before deploying others. This stops you from getting multiple hits for single sites.
3)If you are searching for wormholes, ignore everything except unknowns. If you see an unknown in w-space it is always a WH.
Unfortunately, you can do the same thing in 10 lowsec systems over the coarse of a couple days and get nothing but drones and grav sites. The majority ov eve players are casual (70% are in empire no?) and of the ones in 0.0, a good portion of them also cant afford 5 hours a day for scanning and even if they could, why would they do it over something they enjoy?
It takes me on average 6-7 min to tell the type of site im probing, times by 15 in system that's well over two hours.
when the last probe system came in, we got given the ability to tell what types of sites were in a system because someone recognized people simply wasted their time searching for stuff they weren't looking for (and would eventually not bother). Today, it seems someone decided that person was wrong, that knowing if whats were actually searching for is in system and being able to search for it specifically (be it through specific probes or a simple scan filter) is wrong.
For well over a year we have had probes who's sole purpose it to allow the user to search for a specific site, now that there's only 1 probe a scanner filter would be logical but hasn't happened. If i find 20 sigs in a lowsec system i don't know that 20 of them were grav/rada/ladar until i waste 3 hours of my time and need to log.
People were ment to get lost in wh space (good thing, and fun) but people arn't getting lost, they're getting stuck not because of the systems, but because the most basic scanning function they always had is gone causing them to waste so many hours. If we can't have grav/radar/ladar/mag specific probe back then the need that functionality inside the scanner filter.
On tranquillity, a skilled pilot can get a sig in about 4 min, on singularity the same pilot can do it in about 5, except here he spends his time probing for what is almost certainly not the type of sig he wants. Sound like a step backwards in design toy you?
Ccp initially said the new scanner/systems was ment to mean that wormhole space would be easy to access for everyone, this is far from the case simply because the current build/design is lacking a basic feature we have had for 2 years. Please, consider fixing this. Pity scanning wont be completely ready in the 12 hours to patching, it's (lack of types aside) an improvement.
My character has pretty high skills (astrometrics V, covert ops V, other scan skills @IV) along with implants and a Sister's launcher. With these skills, I've found that I can often ID the majority of sites at a location with one scan. Typically, if I put a probe in the center of the system @8au, I might get 10 hits, 7 of which have signal strength above 25%. So I don't have to track down each site individually, I can eliminate a lot of them with a single scan. Being able to use deep space probes helps a lot.
I haven't tried scanning with a lower skilled character to be able to tell how much difference it makes. All I know is, with my character, it's not taking me anywhere near 3 hours to find a WH in w-space. I've invested a lot of time and isk in getting my scanning skills up, so maybe this is the payoff?
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.03.09 14:14:00 -
[913]
Edited by: Tonto Auri on 09/03/2009 14:14:14 Just got impossible reading.
this just can't be true. Two spheres can't intersect that far from axis that passing through their centers. "Deviation" you said? Deviation affecting distance from signal source to the EACH probe SEPARATELY, not distance from signal source to probed reading. Circle could be bigger or smaller, closer to one probe or another, but it WILL BE centered on the same axis. -- Thanks CCP for cu |
Gadrin Demarr
Gallente
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Posted - 2009.03.09 14:51:00 -
[914]
Originally by: Neddy Fox The trouble will be : You don't know where the WH will lead you. it might even be a new W-space system.
Devs said you could get LOST, not STUCK. The issue at hand is that there are casual players, who can spend 1-2 hours per day in eve. This would mean that they would be forced to spend weeks in W-space. If they're able to at least find WH's in a reasonable amount of time, even if that means it's leading to Delve, straight into a pos busting fleet, that is no problem. The problem is fruitelessly grinding your way through stuff you don't want to find.
I understand that the die-hards will love it, but just realize people like me explore only to be able to lose ships in 0.0 So : Casual. Even if it means we take 5 BS's in, to get some goodies, it's still casual. It will be enough to sustain our PvP-ing, but we also NEED to do it casual since our main task is defending our little pocket.
An answer could be : "Then W-space is not for you", but that is NOT what the devs said. They want to have it easy accessible (which means in ฿nd out in my eyes).
We want to go in for an hour, have fun, then head back.
I don't know if I see the distrinction between lost and stuck. E.g. "I am lost in the woods; I'll be stuck here until someone finds me."
If you are referring to Abathurs recent dev-blog, he wrote this: "The mechanic is deliberately designed so that you can get lost and it may take some time for you to escape back to K-space with whatever treasures you've managed to salvage. The only sure fire option that will get you where you want to go is to eject in your pod and clone jump home the old fashioned way."
Upon reading that it does not seem to me that he meant that you can hop between k-space and w-space at your leisure. Note that he wrote that "it may take some time" and that he implied the possibility of giving up and clone jumping back. Now admittedly this should be the prospect of the die-hard crowd while there should be an easier option for the casual explorer. Point is though: if you're always able to pinpoint a w-hole in 10 mins, this effectively removes the option of getting stuck even for the "diehard" crowd. I.e. it will be absolutely trivial getting in and out for any and all. Not to mention that once the challenge of finding them is gone, people will be able to sweep entire regions of wormholes in no time at all (Drop DSP, wait 10 secs, move on/profit!) leaving few for the rest of us to find.
In my opinion, the easier or casual option in w-space already exists: Simply don't bring enough mass to make the WH collapse and you can just pop back the same way you came. (5 bs may be pushing it, though) If you're really unlucky and the wormhole expires on you, the worst thing is that you may have to log out in w-space and try again tomorrow. It doesn't seem like a biggie to me.
Now, there _are_ problems with being able to sort out the great abundance of signatures which exists in WH space. This results in people scanning down the same signature several times and makes finding the way out even harder. This calls for something like the archive and an ability to exclude those "known" signatures. That is more in the line of making it less frustrating while still keeping it challenging. The ability to immediately scan for what you want removes the exploration aspect completely.
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Neddy Fox
Gallente Paxton Industries Paxton Federation
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Posted - 2009.03.09 15:00:00 -
[915]
Your points makes much sense. I've read the dev blog a little different though : The problem getting lost is when you're not prepared (ie. no prober available). This will result in the option to ask someone in local, or pod home.
It does not mention ANYWHERE that the PROBING will be hard. No, in contrary : the devs stated they want probing to be accessible easier.
When you come unprepared, lose your ship without teammembers with probing ships, THEN you have the chance of getting lost/stuck.
So it's just a different view of what the devs stated. I still hope we get a dev statement on this all, it's going on for days and days now without an actual statement.
---- [PXIN Recruiter]
PXIN Recruitement thread |
Archimedes XVII
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Posted - 2009.03.09 15:19:00 -
[916]
Edited by: Archimedes XVII on 09/03/2009 15:22:39 I have to say i am incredibly disappointed with the new probe system.
I have long been an advocate for the replacement of the "push button dumb freddy" system that is currently in game.
But this "updated" interface in particulare makes those on my old Commodore 64 seem desirable.
a) Incredibly primitive "box" movement system in unbelievably messy and difficult to operate. Havent' they figured that out from the POS setups or Vic-20 games? b) click in space and you never know what you will select, ship, system object, probe, scan probe range edge... whatver it is, it's not what you want it to be c) clearly dev's use nothing less that 24inch screens. I cannot click on stuff in space because the window is just utterly full of windows.
People have been complaining about the quality of the EVE user interface now for a very very long time.
It's not getting better.
It's just getting more and more cluttered.
And primitive.
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Gadrin Demarr
Gallente
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Posted - 2009.03.09 15:42:00 -
[917]
Edited by: Gadrin Demarr on 09/03/2009 15:43:28
Originally by: Neddy Fox Your points makes much sense. I've read the dev blog a little different though : The problem getting lost is when you're not prepared (ie. no prober available). This will result in the option to ask someone in local, or pod home.
It does not mention ANYWHERE that the PROBING will be hard. No, in contrary : the devs stated they want probing to be accessible easier.
When you come unprepared, lose your ship without teammembers with probing ships, THEN you have the chance of getting lost/stuck.
So it's just a different view of what the devs stated. I still hope we get a dev statement on this all, it's going on for days and days now without an actual statement.
Well, that's true. I didn't read it that way, but I certainly see what you mean.
What worries me is that filtering for exactly what you want would hurt the exploration experience too much. Instead of a building excitement as you're closing in on a site which you believe to be a WH, it would be more like: "Click, Yay!" or "Click, Nay..." and rather anticlimactic. I think knowing the type at 25% signal strength is fairly reasonable. You have to scan for a bit, but not excessively so, before you know. It could be adjusted a bit if people find it too hard.
Now, this is not much of a problem in k-space where the signatures are few and you know roughly what signal strength you're looking for. In w-space, however, the difficult grows almost exponentially when you start to confuse the different signatures with eachother. I would consider outright reducing the number of non-WH signatures (remove half of the grav?) in order to keep the number and density of sites manageable. Maybe introduce something which prevents sites from spawning too close to eachother. Another option would be to allow us to tag or exclude signature which we deem "uninteresting". Either because we think they have the wrong signal strength, or because we scanned them down to 25% and and know that they are not what we want. I just feel that filtering at any signal strength is a feature too powerful to be an option.
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achoura
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Posted - 2009.03.09 15:59:00 -
[918]
Originally by: Gadrin Demarr
Well, that's true. I didn't read it that way, but I certainly see what you mean.
What worries me is that filtering for exactly what you want would hurt the exploration experience too much. Instead of a building excitement as you're closing in on a site which you believe to be a WH, it would be more like: "Click, Yay!" or "Click, Nay..." and rather anticlimactic.
Funny. Knowing what type of site your probing on tranquillity is currently the way that keeps people interested. I can understand why someone wants sense of exploring the unknown, but it has to balance practically with the time peple can commit to the game which is why tranquillity lets you probe for specific sites.
You long in, decide then go look for s specific site and run it, log off. Not being able to do this changes it to the point where, if you simply don't have time you don't do it. Or if you do eventually you get tired of the massive increase in time spent over the same reward and stop doing it.
For space that was ment to be so accessible for everyone, it seems you find it easier getting a visa for it than probing ***The EVE servers and their patches*** |
StJamesofSorrow
Amarr Viziam
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Posted - 2009.03.09 16:05:00 -
[919]
New scanning system kicks, vastly improved over the old. Haven't fallen asleep once while scanning :)
However I do have a wish list..
1/Spread signatures in w - space around a bit more, they're all clustered in the middle. 3/Found sites, now that they are known it would be nice if they could be filtered out. 4/Bookmark found sites remotely (ie you don't have to go there) 5/Less deviation
Otherwise great job guys :)
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Andrew Riviera
Caldari Fearghul Corp The Dominion Empire
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Posted - 2009.03.09 16:07:00 -
[920]
The ability to assign contact 'reporting names' would be beautiful, in the same vein that a submarine doesn't have the Russian nuclear battlecruiser Prince Charming on sonar, it's got Sierra Twelve, as the twelfth sonor contact it's been chasing down.
Sierra (Number) - unidentified contact Lima (Number) - LADAR contact Romeo (Number) - RADAR contact Golf (Number) - Gravimetric contact Mike (Number) - Magnetometric contact Delta (Number) - Deadspace contact Whiskey (Number) Wormhole contact
Or just allow them to be named like we currently name bookmarks. Heck, treat them like bookmarks, so you could say 'Bah, I don't have the skills to localize this contact, here, have all my information about it' and drop it in a can for your buddy to have a shot at.
I'm rather concerned about the W-space scan clutter, as you can see; I can forsee extensive notes.
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Miranda Matari
key tech limited
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Posted - 2009.03.09 16:35:00 -
[921]
Originally by: achoura
Worse, there's almost no benefit in flying a cov ops over an unbonused ship while doing it and the patch is in just over 12 hours. It's not ready
Oh, yes there is a big benefit - you don't have to use the fiddly core probes ... not ever ... Deep Space Probes all the way ! -- Miranda Matari of the key tech limited |
DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.03.09 17:20:00 -
[922]
with latest patch there are no more anomalies/cosmic sigs... all you can scan are ships.
scanned 7 systems and nothing to be found ________________________________________________
CCP, WHY DID YOU HAVE TO KILL PVP PROBING! |
DeTox MinRohim
Madhatters Inc. The Initiative.
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Posted - 2009.03.09 17:26:00 -
[923]
Originally by: DeepBlue with latest patch there are no more anomalies/cosmic sigs... all you can scan are ships.
scanned 7 systems and nothing to be found
Wormhole in Arzi if you want... just got out of it (after getting out of Fountain).
I can't seem to get closer back to home ------ This sig space is Read-only ! omgalink - Online Skillsheet |
Creat Posudol
Gallente Federal Defence Union
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Posted - 2009.03.09 17:27:00 -
[924]
A lot of people are asking for the functionality of multispectrals back, but quite frankly that wouldn't cut it. The problem isn't only that you don't know if what you're looking for is actually there, but rather that even if you just trust it is there you have no way whatsoever to find it in the whole mess of gravimetric sites. The only way a filter wouldn't be necessary would be to drastically reduce the number of grav sites (and boosting their yield proportionaly). I think it's just totally out of balance that there seem to be 5-10 times as many grav sites as any other type.
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Cyberus
Caldari Final Destination.
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Posted - 2009.03.09 17:29:00 -
[925]
Originally by: DeepBlue with latest patch there are no more anomalies/cosmic sigs... all you can scan are ships.
scanned 7 systems and nothing to be found
same here. its seems there is completely nothing more in space or scaner is just broken again. I cant even pick up cosmic anomalys trough prob ===== * Your signature file is broken. Please use one that will display - Fallout |
Cyberus
Caldari Final Destination.
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Posted - 2009.03.09 17:31:00 -
[926]
Edited by: Cyberus on 09/03/2009 17:31:23
Originally by: DeTox MinRohim Edited by: DeTox MinRohim on 09/03/2009 17:27:23
Originally by: DeepBlue with latest patch there are no more anomalies/cosmic sigs... all you can scan are ships.
scanned 7 systems and nothing to be found
Wormhole in Arzi at the moment if you want... just got out of it (after getting out of Fountain). Plenty of it but since it's an "average" to have them every 3 systems, it's normal that sometimes, there are a bigger hole in an area.
I can't seem to get closer back to home
Lol. yesterday it took me fly trough 21 system before i could find one. though there is something with diterbution tbh. ===== * Your signature file is broken. Please use one that will display - Fallout |
Alex Harumichi
Gallente Gradient Electus Matari
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Posted - 2009.03.09 17:50:00 -
[927]
Originally by: Cyberus
Originally by: DeepBlue with latest patch there are no more anomalies/cosmic sigs... all you can scan are ships.
scanned 7 systems and nothing to be found
same here. its seems there is completely nothing more in space or scaner is just broken again. I cant even pick up cosmic anomalys trough prob
Same. Either scanning is broken once again, or no exploration locations have been seeded. I'm getting zero hits on all systems, using deep space probe (same with core probe).
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DeTox MinRohim
Madhatters Inc. The Initiative.
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Posted - 2009.03.09 17:52:00 -
[928]
My bad, no clue if there are some. I didn't notice the patch that popped up after I landed in Arzi. So forget what I said, unconfirmed.
------ This sig space is Read-only ! omgalink - Online Skillsheet |
Frits McDonal
Gallente
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Posted - 2009.03.09 18:52:00 -
[929]
I actually found a wormhole from Providence to Black rise. What a disapointment, hope there aren't many that lead you from k-space to k-space.
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Gadrin Demarr
Gallente
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Posted - 2009.03.09 19:03:00 -
[930]
Originally by: achoura
Funny. Knowing what type of site your probing on tranquillity is currently the way that keeps people interested. I can understand why someone wants sense of exploring the unknown, but it has to balance practically with the time peple can commit to the game which is why tranquillity lets you probe for specific sites.
You long in, decide then go look for s specific site and run it, log off. Not being able to do this changes it to the point where, if you simply don't have time you don't do it. Or if you do eventually you get tired of the massive increase in time spent over the same reward and stop doing it.
For space that was ment to be so accessible for everyone, it seems you find it easier getting a visa for it than probing
Not to mention how the current TQ implementation allows people to become well-read while they scan.
I would think that most don't find the current implementation very interesting. You know if you have found what you were looking for as soon as your multispectral is done and from then on it's mostly a waiting game. Not very thrilling. In the new implementation there is (at least) a bit of excitement for each site you scan down and a player with average skill can probably scan down a few sites in the same time as an average player previously could scan down a single one.
I guess is boils down to how much time one feels it is reasonable to spend searching for what we want. Obviously, if it is too easy it won't leave a sense of satisfaction when we find it and just feel like 'meh' and if it is too difficult people will give up in frustration.
I'll reserve my final say on the difficulty of new system until I've had the chance to try it in the long run, but I'd guess that it is not much more time consuming than before.
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