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Esmenet
Gallente
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Posted - 2009.03.19 23:00:00 -
[901]
Originally by: Koloch
and just to note on your web comment. people fly mixed gangs for a reason. points and webs are spread out. yeah you'll get doubling up on targets, but it's not like 10 guys warp in on 10 and everyone puts a point and web on primary.
Blaster megas are worthless in a mixed RR gang.
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Childstar
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Posted - 2009.03.19 23:07:00 -
[902]
Originally by: Esmenet
Originally by: Koloch
and just to note on your web comment. people fly mixed gangs for a reason. points and webs are spread out. yeah you'll get doubling up on targets, but it's not like 10 guys warp in on 10 and everyone puts a point and web on primary.
Blaster megas are worthless in a mixed RR gang.
That is why they used the "mega only gang" scenario as in a mixed gang they would be nothing more than a remote rep ship doing close to no damage while the ships with longer range were the only ones doing good damage.
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Esmenet
Gallente
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Posted - 2009.03.19 23:12:00 -
[903]
Originally by: Childstar
Originally by: Esmenet
Originally by: Koloch
and just to note on your web comment. people fly mixed gangs for a reason. points and webs are spread out. yeah you'll get doubling up on targets, but it's not like 10 guys warp in on 10 and everyone puts a point and web on primary.
Blaster megas are worthless in a mixed RR gang.
That is why they used the "mega only gang" scenario as in a mixed gang they would be nothing more than a remote rep ship doing close to no damage while the ships with longer range were the only ones doing good damage.
Yes i know. I'd love to find some of these mega only gangs for some easy kills.
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Electric Universe
Minmatar The Choir
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Posted - 2009.03.19 23:12:00 -
[904]
Edited by: Electric Universe on 19/03/2009 23:14:09 Edited by: Electric Universe on 19/03/2009 23:12:29
Originally by: Esmenet
Originally by: Koloch
and just to note on your web comment. people fly mixed gangs for a reason. points and webs are spread out. yeah you'll get doubling up on targets, but it's not like 10 guys warp in on 10 and everyone puts a point and web on primary.
Blaster megas are worthless in a mixed RR gang.

This is a joke right?.
Originally by: Childstar Edited by: Childstar on 19/03/2009 23:04:24
Originally by: Electric Universe
Originally by: Childstar Pulse use more cap than blasters but the mega needs to run a mwd just hit hit well let alone hard.
It's still 125% more cap usage than Neutrons . And believe me, your cap goes down quite fast after some mins with shooting.
13.65 cap per gun cycle x 7 guns = 95.55 + 276 per 4.6 seconds from the mwd = 371.55 cap per 4.6 second gun cycle or 80.7 cap per second.
The geddon uses 15 cap per gun cycle x 7 = 105 per 3.4 seconds or 30.88 cap per second.
The abaddon uses 30 cap per gun cycle x 8 = 240 per 4.3 second cycle or 55.81 cap per second.
ODD how you claim the megas cap lasts a "LOOOOOOOOOOONG" time with a mwd......and yet a lasers ships cap that actually lasts lot longer you claim runs out "quite fast".
Have you been taking gourmindong lessons in baised perspective and contradictory posting?...
Yeah that's with the MWD running.
But only compate with the guns only.
Then what does the numbers get within two minutes?.
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Esmenet
Gallente
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Posted - 2009.03.19 23:13:00 -
[905]
Originally by: Electric Universe Edited by: Electric Universe on 19/03/2009 23:12:29
Originally by: Esmenet
Originally by: Koloch
and just to note on your web comment. people fly mixed gangs for a reason. points and webs are spread out. yeah you'll get doubling up on targets, but it's not like 10 guys warp in on 10 and everyone puts a point and web on primary.
Blaster megas are worthless in a mixed RR gang.

This is a joke right?.
Try pvp once outside sisi.
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Electric Universe
Minmatar The Choir
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Posted - 2009.03.19 23:15:00 -
[906]
Edited by: Electric Universe on 19/03/2009 23:14:58
Originally by: Esmenet
Originally by: Electric Universe Edited by: Electric Universe on 19/03/2009 23:12:29
Originally by: Esmenet
Originally by: Koloch
and just to note on your web comment. people fly mixed gangs for a reason. points and webs are spread out. yeah you'll get doubling up on targets, but it's not like 10 guys warp in on 10 and everyone puts a point and web on primary.
Blaster megas are worthless in a mixed RR gang.

This is a joke right?.
Try pvp once outside sisi.
Try coming with some facts instead of lies and bull****.
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Julie Thorne
14th Legion
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Posted - 2009.03.19 23:18:00 -
[907]
Originally by: Childstar
The geddon fit i used 113ehp, mwd, large injector, point or web, 1077dps out to 15km and 923 out to 45km (inc drones) and a single RR.
Please post your setup.
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Liang Nuren
No Salvation Blackguard Coalition
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Posted - 2009.03.19 23:21:00 -
[908]
Originally by: Julie Thorne
Originally by: Childstar
The geddon fit i used 113ehp, mwd, large injector, point or web, 1077dps out to 15km and 923 out to 45km (inc drones) and a single RR.
Please post your setup.
Hi Julie! Good to still see you on the forums! I'm surprised you had the patience to read this thread (and hell, the only reason I peaked in was seeing your name.. lol) o7
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

Esmenet
Gallente
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Posted - 2009.03.19 23:22:00 -
[909]
Originally by: Electric Universe
Haven't you readed all of the 100 replies from me in this topic at all?.
Yes why bother repeating the 100 times you have been shown to be wrong. Good luck troll.
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Childstar
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Posted - 2009.03.19 23:22:00 -
[910]
Edited by: Childstar on 19/03/2009 23:23:05
Originally by: Electric Universe
Yeah that's with the MWD running.
But only compate with the guns only.
Then what does the numbers get within two minutes?.
It gets the mega dead having done sod all damage as it did not get into dmg range of any of the targets.
Oh and FYI, in mixed RR BS gangs the blaster mega has to choose between approaching close to the primary to do damage or staying within RR range.
As such the gang either does low dps cos the megas are out of range for most of the fight and the ENTIRE gang needs to approach each primary or the megas burn ahead to do damage and die cos they cannot be RR'd.
If you had ever flown in mixed RR gangs you would know that.
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Childstar
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Posted - 2009.03.19 23:34:00 -
[911]
Originally by: Julie Thorne
Originally by: Childstar
The geddon fit i used 113ehp, mwd, large injector, point or web, 1077dps out to 15km and 923 out to 45km (inc drones) and a single RR.
Please post your setup.
7 x MP2 1 X Large solace RR.
1 x MWD best named/low cpu. 1 x heavy injector best named/low cpu. 1 x point or web best named/low cpu.
1 x dcu II 2 x heat sink II 2 x ANP II 3 x 1600 reinforced rolled tungsten plates
1 x t1 pg rig. 2 x t1 trimarks.
5 x ogreII's
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Electric Universe
Minmatar The Choir
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Posted - 2009.03.19 23:34:00 -
[912]
Originally by: Childstar Oh and FYI, in mixed RR BS gangs the blaster mega has to choose between approaching close to the primary to do damage or staying within RR range.
As such the gang either does low dps cos the megas are out of range for most of the fight and the ENTIRE gang needs to approach each primary or the megas burn ahead to do damage and die cos they cannot be RR'd.
If you had ever flown in mixed RR gangs you would know that.
Hey, the other RR Megas can go after the same target maybe?, they don't need to stay still. As long the other Megas are within the 8.5 km range then they are fine.
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Gevic
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Posted - 2009.03.19 23:47:00 -
[913]
LOL, when comparing cap usage between hybrids and lasers, people *DO* know that the only ship that uses significantly uses more cap is the Abaddon right?
And that cap use between the Geddon/Apoc and the Mega/Hype in terms of guns is fairly equal, especially when you factor in the Amarr ships superior cap and cap recharge right?
Quote:
Hey, the other RR Megas can go after the same target maybe?, they don't need to stay still. As long the other Megas are within the 8.5 km range then they are fine.
And if they have other targets near, then they can web the other targets to as long they are within 10 km. So it gets easier to close in to them later when we have killed the primary or whatever.
Also, lol at MWDing and RRing and using guns. Like I said before, I hope you have a hauler a jump out with cap charges or something, and that you don't run out mid fight.
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Childstar
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Posted - 2009.03.19 23:48:00 -
[914]
Originally by: Electric Universe Edited by: Electric Universe on 19/03/2009 23:37:01
Originally by: Childstar Oh and FYI, in mixed RR BS gangs the blaster mega has to choose between approaching close to the primary to do damage or staying within RR range.
As such the gang either does low dps cos the megas are out of range for most of the fight and the ENTIRE gang needs to approach each primary or the megas burn ahead to do damage and die cos they cannot be RR'd.
If you had ever flown in mixed RR gangs you would know that.
Hey, the other RR Megas can go after the same target maybe?, they don't need to stay still. As long the other Megas are within the 8.5 km range then they are fine.
And if they have other targets near, then they can web the other targets to as long they are within 10 km. So it gets easier to close in to them later when we have killed the primary or whatever.
A RR gang with megas in it loses the DPS of ALL those megas until they finally get into hit range of each ship the gang goes after. As well as the fact that the ENTIRE gang will need to use their MWD's as well as weapons or be out of RR range of the blaster ships.
Now you were the one talking about laser cap issues so i suggest you ask a amarr pilot how he would feel about needing to MWD after a mega while firing AND remote repping.....
I hope you are not easily offended by bad launguage if you do...
While the gang with longer range and no blaster ships to burn after lays down hard DPS from all its ships from the start AND has to RR less as its taking less dmg.....
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Electric Universe
Minmatar The Choir
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Posted - 2009.03.19 23:51:00 -
[915]
Originally by: Childstar
Originally by: Electric Universe Edited by: Electric Universe on 19/03/2009 23:37:01
Originally by: Childstar Oh and FYI, in mixed RR BS gangs the blaster mega has to choose between approaching close to the primary to do damage or staying within RR range.
As such the gang either does low dps cos the megas are out of range for most of the fight and the ENTIRE gang needs to approach each primary or the megas burn ahead to do damage and die cos they cannot be RR'd.
If you had ever flown in mixed RR gangs you would know that.
Hey, the other RR Megas can go after the same target maybe?, they don't need to stay still. As long the other Megas are within the 8.5 km range then they are fine.
And if they have other targets near, then they can web the other targets to as long they are within 10 km. So it gets easier to close in to them later when we have killed the primary or whatever.
A RR gang with megas in it loses the DPS of ALL those megas until they finally get into hit range of each ship the gang goes after. As well as the fact that the ENTIRE gang will need to use their MWD's as well as weapons or be out of RR range of the blaster ships.
Yes but it pays off that they can rep each other all the time.
Megathrons have to use a bit of cap that way yes, but they have better chance to survive to by doing that so it pays off by using a bit more cap. So it's all after what you choose to do. But if it had been my gang, i would have the rest of the RR Megas to follow me to RR me if i'm getting shoot and shoot the target i'm telling as primary or secondary or whatever.
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Electric Universe
Minmatar The Choir
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Posted - 2009.03.19 23:59:00 -
[916]
Originally by: Gevic LOL, when comparing cap usage between hybrids and lasers, people *DO* know that the only ship that uses significantly uses more cap is the Abaddon right?
And that cap use between the Geddon/Apoc and the Mega/Hype in terms of guns is fairly equal, especially when you factor in the Amarr ships superior cap and cap recharge right?
Quote:
Hey, the other RR Megas can go after the same target maybe?, they don't need to stay still. As long the other Megas are within the 8.5 km range then they are fine.
And if they have other targets near, then they can web the other targets to as long they are within 10 km. So it gets easier to close in to them later when we have killed the primary or whatever.
Also, lol at MWDing and RRing and using guns. Like I said before, I hope you have a hauler a jump out with cap charges or something, and that you don't run out mid fight.
First. A Megathron have more capacitor than the geddon, but the geddon have a little lower recharge time than the Mega.
And an Abaddon is really a ship that you should compare to a Hyperion if it's about the capacitor and cap recharge time.
A Hyperion have more cap than an Abaddon have to.
To the last thing, you don't really need to MWD all the time, but when some of your gang mates are getting shoot, you better be within the 8.5 km range so they can rep you anyways.
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Gabriel Karade
Gallente Celtic Anarchy Force Of Evil
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Posted - 2009.03.20 00:00:00 -
[917]
Wow this is still going on...
Pre-QR the Blasterthron (for example) was a good solo boat but far from 'overpowered' - jam it, neut it, keep it at arms length, don't try to go toe-to-toe with it in a slugging match unless you want to die or have the numbers to take it out quickly. It was pretty straighforward, and I dare anyone here to show me crys of 'nerf' from that time period.
Personally, as someone who flew it for 3 years solo in 0.0, I'd like to see some of that role restored. Post-QR it's too vulnerable unless you are certain you will only be fighting another Battleship, or maybe a pair of Battlecruisers (hello flashy flashy targets in low sec) but for numbers beyond that, and if you're in a gang, bring something more useful i.e a Dominix, or fly another races ships.
In 0.0 that ship is now a lame duck - oh sorry I forgot, it can sometimes come near the top of offline POS killmails... --------------
Video - 'War-Machine' |

Electric Universe
Minmatar The Choir
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Posted - 2009.03.20 00:09:00 -
[918]
Edited by: Electric Universe on 20/03/2009 00:13:07
Originally by: Gabriel Karade Wow this is still going on...
Pre-QR the Blasterthron (for example) was a good solo boat but far from 'overpowered' - jam it, neut it, keep it at arms length, don't try to go toe-to-toe with it in a slugging match unless you want to die or have the numbers to take it out quickly. It was pretty straighforward, and I dare anyone here to show me crys of 'nerf' from that time period.
Personally, as someone who flew it for 3 years solo in 0.0, I'd like to see some of that role restored. Post-QR it's too vulnerable unless you are certain you will only be fighting another Battleship, or maybe a pair of Battlecruisers (hello flashy flashy targets in low sec) but for numbers beyond that, and if you're in a gang, bring something more useful i.e a Dominix, or fly another races ships.
In 0.0 that ship is now a lame duck - oh sorry I forgot, it can sometimes come near the top of offline POS killmails...
Yeah, for 0.0 space things get quite different than it is in low sec and empire for the Megathron.
In 0.0 space, you are using 425mm guns on a Megathron anyways in most situations, so the setups gets different then. Ofc there are some few times that there are some Blaster Megas with RR fitted in 0.0 space to, but those are usually gate huggers anyways. So they don't move around alot.
It's in low sec and empire the Megathron is really good in gangs with Blasters. Specially when they have RR fitted
EDIT: When it's about POS killing, then Tempest's with Quake L fitted is known for getting on top of the killmails .
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Childstar
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Posted - 2009.03.20 00:12:00 -
[919]
Edited by: Childstar on 20/03/2009 00:14:46
Originally by: Electric Universe
That setup is way out of CPU.
And the MWD and Cap injector only lower you powergrid usage if your going for t1 named.
You have to use a Quad Lif MWD to be able to fit the setup, because with a Quad Lif MWD your using 22606 out og 22687.5 powergrid.
But that setup with the Quad LIF MWD and the best t1 named Warp Disruptor use 631.25 out of 606.25 CPU.
It doesn't help with some lower CPU usage on turrets implant here either.
With a -5% lower CPU usage on turrets implant, your still using 617.34 out of 606.25 CPU. Yes this is with all skills on level 5.
I did not use the slot 10 -5% turret cpu reduction implant i used the cheaper -3% one and the slot 6 +3% cpu one. Although the slot 6 +5% one gives enough cpu for the fit so it depends on what is cheaper on the market or if you only wanna use one slot instead of two.
The fit uses 622.9/624.44 cpu and 22431/22687 pg using the two 3% implants.
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Trader20
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Posted - 2009.03.20 00:13:00 -
[920]
Originally by: Esmenet
Originally by: Koloch
and just to note on your web comment. people fly mixed gangs for a reason. points and webs are spread out. yeah you'll get doubling up on targets, but it's not like 10 guys warp in on 10 and everyone puts a point and web on primary.
Blaster megas are worthless in a mixed RR gang.
WTF? Explain urself.
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Trader20
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Posted - 2009.03.20 00:15:00 -
[921]
Lol I find it funny that ppl keep comparing the abaddon (tier 3) and the mega (tier 2)...maybe the hype needs a little boost??? (Don't say nerf the abaddon either)
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Electric Universe
Minmatar The Choir
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Posted - 2009.03.20 00:16:00 -
[922]
Originally by: Childstar
Originally by: Electric Universe
That setup is way out of CPU.
And the MWD and Cap injector only lower you powergrid usage if your going for t1 named.
You have to use a Quad Lif MWD to be able to fit the setup, because with a Quad Lif MWD your using 22606 out og 22687.5 powergrid.
But that setup with the Quad LIF MWD and the best t1 named Warp Disruptor use 631.25 out of 606.25 CPU.
It doesn't help with some lower CPU usage on turrets implant here either.
With a -5% lower CPU usage on turrets implant, your still using 617.34 out of 606.25 CPU. Yes this is with all skills on level 5.
I did not use the slot 10 -5% turret cpu reduction implant i used the cheaper -3% one and the slot 6 +3% cpu one. Although the slot 6 5% gives enough cpu for the fit so it depends on what is cheaper on the market or if you only wanna use one slot.
The fit uses 622.9/624.44 cpu and 22431/22687 pg using the two 3% implants.
Alright .
But if your using 2x CPU implants, then it depends on what other implants you could have used in the Slot 6, if there is something that is way more important than that CPU implant on SLot 6, i will ofc use something else.
Btw, how much does the Slot 6 CPU implant cost?.
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Trader20
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Posted - 2009.03.20 00:20:00 -
[923]
Originally by: Esmenet
Originally by: Electric Universe Edited by: Electric Universe on 19/03/2009 23:12:29
Originally by: Esmenet
Originally by: Koloch
and just to note on your web comment. people fly mixed gangs for a reason. points and webs are spread out. yeah you'll get doubling up on targets, but it's not like 10 guys warp in on 10 and everyone puts a point and web on primary.
Blaster megas are worthless in a mixed RR gang.

This is a joke right?.
Try pvp once outside sisi.
Maybe you should try it first, have you ever had a blaster mega land 5 km from you....oh I guess none of the missions you run have any mega's warpin ontop of you. 
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Childstar
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Posted - 2009.03.20 00:27:00 -
[924]
Originally by: Electric Universe
But if your using 2x CPU implants, then it depends on what other implants you could have used in the Slot 6, if there is something that is way more important than that CPU implant on Slot 6, then i will ofc use something else than the Slot 6 CPU implant. Or it really depends tbh.
Is there a point to that waffle or are you just babbling because you were wrong?.
Originally by: Electric Universe Btw, how much does the Slot 6 CPU implant cost?.
Well its a +3 so i doubt its much and certainly not something a player looking to fly 3 races of marauders and faction fitted navy megas into combat would worry about.
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Electric Universe
Minmatar The Choir
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Posted - 2009.03.20 00:43:00 -
[925]
Edited by: Electric Universe on 20/03/2009 00:47:00
Originally by: Childstar
Originally by: Electric Universe
But if your using 2x CPU implants, then it depends on what other implants you could have used in the Slot 6, if there is something that is way more important than that CPU implant on Slot 6, then i will ofc use something else than the Slot 6 CPU implant. Or it really depends tbh.
Is there a point to that waffle or are you just babbling because you were wrong?.
Originally by: Electric Universe Btw, how much does the Slot 6 CPU implant cost?.
Well its a +3 so i doubt its much and certainly not something a player looking to fly 3 races of marauders and faction fitted navy megas into combat would worry about.
Well it's pretty funny anyways that you have to use 2x CPU implants to be able to fit a normal t1 named / t2 passive setup with Mega Pulse II's on a geddon.
Ofc, if you have to then you have to. Nothing more to say about that.
But still, it's not gonna make the geddon any better than Megas when it's about RR and doing DPS. And how often do you see geddons with a remote rep fitted?. It's not often.
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Childstar
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Posted - 2009.03.20 01:00:00 -
[926]
Edited by: Childstar on 20/03/2009 01:04:06
Originally by: Electric Universe
Originally by: Childstar
Originally by: Electric Universe
But if your using 2x CPU implants, then it depends on what other implants you could have used in the Slot 6, if there is something that is way more important than that CPU implant on Slot 6, then i will ofc use something else than the Slot 6 CPU implant. Or it really depends tbh.
Is there a point to that waffle or are you just babbling because you were wrong?.
Originally by: Electric Universe Btw, how much does the Slot 6 CPU implant cost?.
Well its a +3 so i doubt its much and certainly not something a player looking to fly 3 races of marauders and faction fitted navy megas into combat would worry about.
Well it's pretty funny anyways that you have to use 2x CPU implants to be able to fit a normal t1 named / t2 passive setup with Mega Pulse II's on a geddon.
Ofc, if you have to then you have to. Nothing more to say about that.
But still, it's not gonna make the geddon any better than Megas when it's about RR and doing DPS.
It does what it does and the geddon and the baddon are each already so much more better in gang combat with or without RR than the mega or hype that they do not need to be any more so.
MWD + RR + GUNS...damn i remeber flying in a RR blaster BS..you did crap damage for most of the fight and if you did try to burn close to targets to do more you burned up your cap like a sod and either did not get repped, or if the whole gang moved with you it was reeeeaaal slow and quite bumpy as well as cap destroying...
And boy did the amarr pilots love us blaster boys for making them keep up and use there MWD's along with their RR and lasers.....
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Electric Universe
Minmatar The Choir
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Posted - 2009.03.20 01:28:00 -
[927]
Edited by: Electric Universe on 20/03/2009 01:31:12 Meh, as long your doing everything right in a gang THAT warps on top of the other enemies gang, they are still gonna pwn the enemies as long the enemies are close to each others.
It's all about doing things right and warp in at the right time.
The story is something else if every of the enemies are spread alot around. I will agree to some point that a Laser BS will have some advantages there. But it still doesn't mean that the Laser BS'es are any better overall in general than Blaster Megas, it all depends on so many things.
But it wont help if the Blaster Mega gang warps in and lands on top of all of the enemies that are close to each others .
It will get pretty nasty for the enemies then.
Originally by: Childstar And boy did the amarr pilots love us blaster boys for making them keep up and use there MWD's along with their RR and lasers.....
Yeah, isn't Amarr the lazy man race that just have to press F1-F8 and watch the laser show like i have told here earlier heh?.
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Koloch
Amarr
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Posted - 2009.03.20 02:37:00 -
[928]
Originally by: Childstar
The geddon fit i used 113ehp, mwd, large injector, point or web, 1077dps out to 15km and 923 out to 45km (inc drones) and a single RR.
The mega fit had the 115ehp, mwd, point, web, large injector and does 1148dps at 4.5km and has a single RR.
geddon with that setup is actually 112.5 not 113.
well my mega setup has slighly lower dmg of 1096, but has 120.5 ehp with a lot higher resists
with that setup the Geddon has a resist of 57.1 kin 62.8thrm
Mega is; 75.1 em 67.6 thrm
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2009.03.20 04:45:00 -
[929]
Originally by: Childstar
The geddon gets 606 raw gun dps out to 45km optimal (760 gun dps out to 15km) with good EHP and a RR fitted.
Or if you decide to fit one on your abaddon you get 639 raw gun dps out to 45km optimal (802 raw gun dps out to 15km) and a massive EHP tank and has RR.
You're doing something wrong
Armageddon: 8 low slots, 7 Turrets, 33% effective DPS bonus Abaddon with an RR: 7 low slots, 7 turrets, 25% effective DPS bonus
Your numbers are impossible to reconcile.
Also, an RR Geddon does not have "good" EHP, it has about as much EHP as a rail fit mega. Unless you're saying the rail fit mega has good EHP...
Also, you can fit an RR on a rail fit mega.(Though you drop from 108k EHP to 94k EHP pending me thinking of a better fit which is very likely to exist)
Originally by: Cohkka
I won't get into your cap/mwd argument as it's obviously wrong to assume Amarr have to constandly use mwds. Fact is you have to run your heavy cap booster almost nonstop in a fight with a blasterboat.
I did not assume that you have to constantly use your MWD's i assumed that
A; Blaster boats do not have to constantly use their MWD's
B: Laser boats need to shoot their lasers constantly
and i added an aside that said
"The people who argue the other side of this issue are claiming that laser ships will be using their MWD".
I am not saying they are saying it needs to be used all the time, just saying that they are saying its going to be used.
If you're saying that you have to constantly use your Heavy Cap booster in a blaster ship then in any laser ship you must have to more than constantly use your heavy cap booster
Quote: Appart from the fact that for more than 99% of the EVE population solo combat in a BS is nonexistant, do you really believe what you're saying?
The only thing preventing small gang/solo bs combat is people going out in small gangs or solo battleships. Ironically you going out more in them will encourage others to do the same.
P.S. 2 years ago people said "omg fly your amarr ships in a gang" when people complained when they were bad[P.P.S. one of those people was me]
Originally by: Childstar
All ships can overheat
That is true, so why are you not considering it in your figures?
Consider some things
1. Overheating favors the aggressor. I.E. it favors the guy who takes the initial action. Now, if a laser ship takes the initial action he can get out of his tackle range.(I.E. he burns away while the other ship simply leaves) Or he risks overheating with no purpose(since he doesn't need to yet). But when a blaster ship overheats the other ship is likely to end up tackled.
2. Overheating magnifies any differences by raw value increases. If a laser ship goes 700m/s and a blaster ship 900m/s then the difference between them is 200m/s and the blaster ship closes at 200m/s. When overloaded that changes to 300m/s, 50% faster, because the blaster ships speed increases to 1100m/s while the laser ship only increases to 800m/s. To give some real numbers...
Plated Tri-marked Blaster Gank Hyperion(865/1237m/s) Plated Tri-marked Pulse Gank Abaddon(678/968m/s)
Differences of 187/269m/s.
By overloading the Hyperion your speed advantage increases by 43%.
Quote:
Correct the abaddon actually does more dmg than the mega even after resists at all but a tiny range.
/quote]
This is a lie.
Quote:
No they do not, ALL the megas in a gang need to be almost constantly running MWDing to catch the primary or at least get into a range that they can do reasonable damage.
The only laser ship that needs to run its mwd is the single one they are after and maybe those close to it to gain distance, the rest can just burn at normal speed.
Spread your points...(this includes webs). There are very few times where any of that will actually come into play.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2009.03.20 05:00:00 -
[930]
Quote:
The reason why the Blaster ships are going to be primary is because they have lower ehp and will be well within the optimal range of all the oposing gang and so will be getting hit by more ships and harder than ships at longer range.
Laser ships will also be in the optimal range of all the opposing gang supposing the opposing gang is using laser ships and long range fit battleships...
The only reason to primary a blaster ship is if its expected DPS/EHP ratio makes it useful to be primaried... The only reason its DPS/EHP ratio is going to be valuable to make it primary is if you expect it to do 30% less DPS or more over the entire fight as a laser ship.(roughly).
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