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Thread Statistics | Show CCP posts - 3 post(s) |

Dhanni Kerns
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Posted - 2009.11.21 07:34:00 -
[1651]
Originally by: S'T'A'L'K'E'R
Originally by: John MacCoy Edited by: John MacCoy on 21/11/2009 04:25:10 Cancel Dominion.
There I said it.
This whole thing is a shambles. You dont have a clue what you're doing anymore. You had changes that everyone loved and because everyone loved them you thought something was wrong therefore they had to be changed. You then realised that everyone hated the newer changes so you then made even more changes that everyone hated. Now everyone is really p****d so you decide to reverse all changes to one thing and completely mess up the other changes to something that resembles the defence of luxemburg in World War Two.
Dominion in 1st Dec is OK - new planets is ready, new sov system is ready too (i hope). Just cancel all capital changes, work at them and put it on TQ later - with New Eden stuff for example. Presented capital rebalance is clueless crap.
CCP did nail the new mail interface, browser and planets though. The Sov system looks promising, but everything else is iffy, so I would err on caution for everything else.
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Jonathan Priest
Merch Industrial GoonSwarm
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Posted - 2009.11.21 07:50:00 -
[1652]
Originally by: CCP Hammer We werenĘt entirely happy with the direction and balancing of MOMs before development of Dominion began. Even during the SISI tests they still werenĘt falling into place for us. They were potentially too powerful and that would have resulted in a small minority having a lot of fun at the cost of thousands who would be instapopped in 0.0. So we tried to tune them again to a point we felt was balanced, but then the role of the ships wasnĘt clear once we started to lower the damage. Instead, they started to blur with dreads and carriers.
Well, that's at least an explanation about what happened to motherships. The original changes would have been cool because they would have allowed alliances to take much bigger risks (and possibly lead to epic and decisive fights) by committing supercaps, but this won't make 0.0 warfare any worse at least. This was handled poorly though.
What about the changes to capital missiles and the naglfar? Have you looked at the effect split weapons have on damage with X damage mods fit vs single weapon dreads with X damage mods fit? Have you looked at capital missile damage against motherships, carriers, dreads and even titans when in siege?
Originally by: Eheufaucan
Damage reduction because of the high eploxions radius:
Naglfar 27% Revelation 24% Moros 23% Phoenix 21%
Damage reduction because of the slow explosion velocity: (numbers in brackets are the damage reduction if the ship uses a T2 100mn AB and a T2 Overdrive)
Ragnarok 18% (33%) Erebus 2% Avatar full damage (10%) Leviathan full damage (5%)
Hel 36% (51%) Nyx 26% Aeon 15% Wyvern 11%
Nidhoggur 85% (89%) Thanatos 81% Archon 81% Chimera 78%
The AB thing probably won't happen because it only helps against the weaker two dreads, but still; If this is how it goes live I suppose its a good thing I'm training amarr... |

Nye Jaran
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Posted - 2009.11.21 07:56:00 -
[1653]
Originally by: CCP Hammer Stuff...
I believe the problem, bigger than any gameplay issues, is that the "Why" of these changes has not yet been fully explained and the "What" left people upset over perceived ignorance (a la, TP'ing a sieged Dread). Also, while I'm sure it was unintended, Nozh's posts were off-target in that they seldom directly answered the most common questions. Instead, they attempted to explain the "Why" using examples already cited in the "What" (problematic considering people's reactions the first time through).
We all know that Eve players are extremely detail oriented. Unfortunately for CCP, that means a generic glossed over answer will only annoy the masses. It also means you'll have people picking over every detail and number, verifying them and testing alternate conditions. Instead of being given some basic concrete numbers, fluff answers were given. When actual information arrived, it was not an apples to apples comparison and it comprised of seemingly impractical real-life applications as dictated by current use. No explanation was giving for what appeared to be glaring errors in the data.
If the Devs felt that the previously tested changes were not acceptable for the current / future vision of Eve, that's fine. Detailed communication prior to the massive revisions that occurred recently would have eliminated some of the frustration. People would still have strong opinions of the new changes, but some of the vitriol would be missing, I believe.
In sum, a lack of communication (in the areas of timing, frequency, and depth of information) have made a bad situation significantly worse. Communication always seems to be the hardest thing to get right and among the easiest of things to screw up. Unfortunately, players feel they've experienced much of the latter and very little, if any, of the former.
PS: Please fix the Nag, I don't want to train Amarr. 
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Vaerah Vahrokha
Minmatar Dark-Rising IT Alliance
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Posted - 2009.11.21 08:09:00 -
[1654]
Quote:
How can you allow system development to so substantially go off the rails as to have to admit failure and start again? Who is going to be held accopuntable for these horrendous misjudgments and pay the price?
You answered yourself.
If this was Blizzard with LolKalgan or Mythic with that other idiot whose name does not deserve to ever be mentioned or SOE, they'd stick to their ill tracks and would *anyway* implement their garbage.
CCP are capable to admit they borked it hard.
Quote:
Hmmm...Where did it go wrong? I think a "Hey guys, thanks for all the months of testing, but we just aren't happy with where we're heading" post, which hopefully contained "since we're unhappy, we're going in some new directions on Sisi, but don't freak, these aren't getting tossed into Dominion at the last moment" would have greatly eased tensions.
I think somewhere around the road, EvE team got asked to act with the DUST team (or the EvE programmers are put on DUST and others had to replace them to fill in the "hole") but without giving the former any time to actually prepare a good expansion. So they are hastily tossing out what they come up in the little time they have to spare. Basically the story of my life.
Quote:
So i get the ship building, get a load of pimp mods etc for it.
You made the same mistake 95% of the RL traders do and then lose lots of money: you did not have patience to wait and gambled. And lost.
And now blame a third party (CCP) for your lack of prudence.
They borked it hard, you borked it hard.
Quote:
PS: Please fix the Nag, I don't want to train Amarr.
THIS
I am stuffed to be told "LOL you just had to not train an inferior race".
- Auditing and consulting
Before asking for investors, please read http://tinyurl.com/n5ys4h and http://tinyurl.com/lrg4oz
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Medidranda Livoga
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Posted - 2009.11.21 08:30:00 -
[1655]
Would it be possible to just have skill called "Citadel launchers" which covers both Citadel torpedoes and cruises? If you go ahead with these changes you'll force another 1 month train on phoenix and naglfar pilots. Talk about kicking people who are down already. 
And save Naglfar.
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Quadratko
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Posted - 2009.11.21 08:35:00 -
[1656]
Quote: In siege mode it's reduced to 12m/s and in my opinion thats a bigger problem than the high explosion radius.
The very big problem is explosion velosity equal 12 m/s. For example every sprinter can to overtake it.
The problem is what CCP has going to sink with their's theoretical gameplay models without any practical and natural mechanics.
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Holy Cheater
Abyss Restless Rebellion Alliance
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Posted - 2009.11.21 08:48:00 -
[1657]
Yeah, let players sit in this undockable useless 15bn crap which can be blown up by a single titan for another year. A very intelligent design decision.
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Jordan Musgrat
H A V O C Against ALL Authorities
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Posted - 2009.11.21 09:05:00 -
[1658]
Originally by: Sertan Deras
Originally by: Ghuarran
Quote: First, IĘd like to say that a single developer cannot come in and unilaterally change everything with no oversight. People are spewing a lot of hate at CCP Nozh but instead itĘs a case of shooting the messenger. He is just doing his job trying to improve the game and explain the reasoning for why changes were made. We work as a team and agree on the direction things are taking. We want the game to be balanced and fun for everyone to play. We also think about the future of the game and how it will be in years to come after our changes weighing the medium- and long-term repercussions.
I respect your position, I really do. But it's kind of disturbing that such a director could publish changes as sweeping as this, referencing mechanics that simply do not work in game, and have the team not notice or care. Surely a team of developers would notice that you cannot target paint supercaps, or seiged dreadnaughts. Shouldn't that thing have been caught?
If there is one thing I've learned about CCP, it's that they have very little regard for how the game actually works. Instead, they have a fantasy in their head about how they think it should work, and they project that fantasy on to the player base that actually plays the game. In their mind, you should be using target painters, and they are going to balance with that in mind.
That's a great way of putting it.
First, thank you Hammer for your response. It helps to know you're watching. Now, all there is left for you, is for you guys to start answering questions, and making sense. Mothership buffs were one of the ways you were selling this patch. Please don't allow them to stay useless for more months and years. Their role as anticapital killers is about as good as it will get. They would be very diverse, powerful, and a great tool that would actually be used in sov warfare.
Also, we need to know why the Phoenix is being balanced around target painters, which do not work in normal capital battles. Also, we need to know why the Naglfar is being nerfed so soon after its recent buff which made it attractive. Is this a "lol you didn't just train Naglfar did you? Because we're nerfing it again" troll? -----------
Primary is family values, secondary is 0.0... |

Julio Torres
Phantom Squad Atlas Alliance
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Posted - 2009.11.21 09:05:00 -
[1659]
Thank you Hammer for posting a serious reply.
But I still want to see the issue with Titan's being addressed. Our ships is still completely useless. While the original ideas for Titan's stated for them to be on the front line, the last changes to us took away all incentives to do anything beside sitting in a POS doing Jump Bridges. And occasionally gank a Jump Freighter on a hostile Cyno Gen Array.
With the new changes, nano-fit is still the way to go for a Titan.
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Eheufaucan
VIRTUAL LIFE VANGUARD Initiative Mercenaries
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Posted - 2009.11.21 09:13:00 -
[1660]
CCP Nozh' comment at the Pandemic Legion killboard about a recent Titan takedown:
"I trust the Naglfars made use of their Target Painters and this battle happened at long range."
If this comment was really done by him at least he has some kind of humor.
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Jaron Terrkin
Biotronics Inc. Majesta Empire
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Posted - 2009.11.21 09:18:00 -
[1661]
Just release the HP boost and the jumprange boost and everybody will be satisfied till u work that Fighterbomberstuff out.So we are at least able to use our ships.
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easylad
Quam Singulari
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Posted - 2009.11.21 09:31:00 -
[1662]
CCP Nozh are you trying to kill eve?
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Khors
Amtek Inc
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Posted - 2009.11.21 09:36:00 -
[1663]
Originally by: Eheufaucan CCP Nozh' comment at the Pandemic Legion killboard about a recent Titan takedown:
"I trust the Naglfars made use of their Target Painters and this battle happened at long range."
If this comment was really done by him at least he has some kind of humor.
Im confident in that nozh is out on PL's killboard out of all places, making jokes
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stylo11
Gallente Quam Singulari
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Posted - 2009.11.21 09:54:00 -
[1664]
Edited by: stylo11 on 21/11/2009 09:54:19 Why should i buy a ship, that i spend billions and billions on for a nice fitting be able to be 1 shotted (litterly) by a titan, who just as to push 1 button.
The hp bonous, if nothing else was something that the supercarrier needs
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Destination SkillQueue
Are We There Yet
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Posted - 2009.11.21 10:10:00 -
[1665]
Well I can't really blame you for scrapping the changes, since your team clearly hasn't got a clue what you want to achieve with the capitals at this point. It seems pretty boring to me as it is now anyway, since you can count all the cap ship types with the fingers of your hand.
You might want to consider broadening the options people will have in your future plan. I know you want very specific roles for everything now, but i feel that with the current design mentality, we would have a maximum of 2 ships per every T1 class and only one battlecruiser. Even minor differences in ships can make them useful for different people and purposes. They don't have to be totally unique in all aspects to be worth implementing and flying. The wide variation in smaller ship classes is one of the best things about them. Just something to keep in mind, when designing your plan for the new capital warfare theater.
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easylad
Quam Singulari
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Posted - 2009.11.21 10:10:00 -
[1666]
CCP stop being childish with the deleting of posts oh BTW
CCP Nozh are you trying to kill eve?
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Zaiyo Modi
Minmatar
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Posted - 2009.11.21 10:12:00 -
[1667]
CCP Nozh "As we said, roles are what matter. With these changes we hope to achieve a more balanced battlefield and synergy between the capital ship classes."
Zaiyo Modi "Think of the synergies people."
---
Hi, Zaiyo Modi You have received a notice regarding the post below which appeared in our forum on 21/11/2009 09:58:24. Spamming, as defined in our forum guidelines, is the repetitive posting of the same text or a nonsensical post; this behavior is not permitted on the forum. Continuing to disregard the guidelines may result in the suspension or cancellation of your posting privileges.
(...)
*Think of the synergies people.
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Aleutian II
Caldari FireStar Inc
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Posted - 2009.11.21 10:29:00 -
[1668]
here is my opinion on supercarriers from what i have read so far
if the reason for removing fighter bombers is that to many of them caused, lag or to much damage or some other problem i cant think of then there is a simple solution
just increase there bandwidth so that you can only use 10-12 of them or another balanced number
give them the hit point boost at least because if you don't there easy killing for multiple titans
and for citadel missiles revert them back to current tq status, or have the siege and triage mods increase the signature radius of the dreads and carriers so it can hit for full damage on them, (i am not a capital pilot so i do not know if this last part is viable)
do not delay dominion because if you delay dominion till every person is happy then it will never be released
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Sannye
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Posted - 2009.11.21 10:39:00 -
[1669]
Why did my posts get deleted?
They were constructive, and could be used for the devs to figure out what went wrong.
And why wasnt i notified that my post were modded/deleted?
Fine, have it your way, i dont even want to enter a constructive dialoge with the devs anyways - why should we? It's YOU that gets payed, not us.
If you want to delete a troll, then do it by your own rules.
Trolling is the word used to describe a post that is deliberately designed for the purpose of angering and insulting the players. Posts of this nature are disruptive and do not contribute to the sense of community we want for our forums.
There, as you can clearly see, Nozh is a troll by definition. Go delete his dev blog, his replyes and give him a bloody warning.
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Draahk Chimera
Priory Of The Lemon Atlas Alliance
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Posted - 2009.11.21 10:42:00 -
[1670]
I'm self destructing my phoenix on december 2. True story. I think it would be the best statement if most caldari and minnie pilots did this. Take out platinum insurance and self destruct your dread after Dominion nerfs the 2 worst dreads and keeps the 2 good ones the way they are. Then use the money to get a carrier or a rev.
And I'm signing in with the chorus here. Why did you remove the changes the entire community was happy with? Did you get a chock from having such a huge positive responce to an expansion for once?
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Darriele
Minmatar
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Posted - 2009.11.21 10:46:00 -
[1671]
Edited by: Darriele on 21/11/2009 10:51:42
Originally by: CCP Hammer Hi, everyone We have been carefully watching this thread and I want to set the record straight on a few misconceptions.
First, IĘd like to say that a single developer cannot come in and unilaterally change everything with no oversight. People are spewing a lot of hate at CCP Nozh but instead itĘs a case of shooting the messenger. He is just doing his job trying to improve the game and explain the reasoning for why changes were made. We work as a team and agree on the direction things are taking. We want the game to be balanced and fun for everyone to play. We also think about the future of the game and how it will be in years to come after our changes weighing the medium- and long-term repercussions.
We werenĘt entirely happy with the direction and balancing of MOMs before development of Dominion began. Even during the SISI tests they still werenĘt falling into place for us. They were potentially too powerful and that would have resulted in a small minority having a lot of fun at the cost of thousands who would be instapopped in 0.0. So we tried to tune them again to a point we felt was balanced, but then the role of the ships wasnĘt clear once we started to lower the damage. Instead, they started to blur with dreads and carriers.
You all made your voices clear with important feedback, we listened and reverted things back to like they are on TQ while we take more time to reassess. We could have tried to put out ōsomethingö just because we have been talking about it, but then we would be in a situation where players are getting into ships that might very well change again in a coming patch. Given the amount of work to get one of these we just didnĘt feel that was the right thing to do.
Stuff about Sisi.
Please remember that we are here to make a game that you all love to play. None of us comes to work thinking of ways to enrage the playerbase. As the Lead Game Designer, I take my responsibility seriously and that includes taking responsibility for any decisions made by our team. To me, EVE is much more than a job, itĘs something IĘm passionate about constantly improving. I promise you I want EVE to thrive just as much as you do.
Thanks for listening CCP Hammerhead Lead Game Designer
Someone correct me if I'm wrong. So, you basically wasted precious amount of time actually accomplishing nothing (regarding capitals) and also you succeded to "enrage" a good portion of eve playerbase in the process. Way to go.
I was gonna say something ugly about this: "They were potentially too powerful and that would have resulted in a small minority having a lot of fun at the cost of thousands who would be instapopped in 0.0" , but I'm gonna say only this: tests on paper (and in lab) will always yield different results compared to real life usage. You reached a point where proposed "attributes" (as seen previously on Sisi) made a good impression and got "a little seal of approval" from majority of playerbase, but, I guess you got way too scared when you looked on paper results and those nice useless graphs. Let us judge if "They were potentially too powerful" since we play the game, trust me, if your fears about "too powerful" proves to be true, nobody will have a grudge on you when trying to rebalance it, since you will get the feedback directly from us, the players who actually play this game.
Better throw the dead cat in our courtyard and make us happy instead of getting your courtyard dirty and your house filled with unnecessary expired tomatoes and eggs. And probably you will be entitled to "I've told you so" too.
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Verifarita Goshiaku
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Posted - 2009.11.21 10:47:00 -
[1672]
Originally by: CCP Hammer Hi, everyone
We have been carefully watching this thread and I want to set the record straight on a few misconceptions.
First, IĘd like to say that a single developer cannot come in and unilaterally change everything with no oversight. People are spewing a lot of hate at CCP Nozh but instead itĘs a case of shooting the messenger. He is just doing his job trying to improve the game and explain the reasoning for why changes were made. We work as a team and agree on the direction things are taking. We want the game to be balanced and fun for everyone to play. We also think about the future of the game and how it will be in years to come after our changes weighing the medium- and long-term repercussions.
We werenĘt entirely happy with the direction and balancing of MOMs before development of Dominion began. Even during the SISI tests they still werenĘt falling into place for us. They were potentially too powerful and that would have resulted in a small minority having a lot of fun at the cost of thousands who would be instapopped in 0.0. So we tried to tune them again to a point we felt was balanced, but then the role of the ships wasnĘt clear once we started to lower the damage. Instead, they started to blur with dreads and carriers.
You all made your voices clear with important feedback, we listened and reverted things back to like they are on TQ while we take more time to reassess. We could have tried to put out ōsomethingö just because we have been talking about it, but then we would be in a situation where players are getting into ships that might very well change again in a coming patch. Given the amount of work to get one of these we just didnĘt feel that was the right thing to do.
The other misconception I want to address is about our public test server. SISI is there so we can have as many people as possible looking for bugs. We think it best to put things out in the public as soon as possible regardless of whether or not itĘs final so we get more eyes on it. This just makes sense to us from a QA standpoint because EVE is an extremely complex piece of software. SISI isnĘt really meant to be a place to try new fittings, do FFA battles or preview upcoming features, although we know people use it for that and we really donĘt mind because more load on our test server helps us find bugs. ItĘs also not a guarantee as to what will be in the next expansion. There have been plenty of times when we dropped a feature that was partially complete on SISI. Arenas and storefronts are two recent examples. ItĘs highly probable that we like pulling features from a release even less than you do but sometimes it cannot be helped. So while supercarriers were on the test server and had gone through plenty of testing it still wasnĘt guaranteed to end up on TQ in that exact state. Only what lands on TQ on patch day is guaranteed.
Please remember that we are here to make a game that you all love to play. None of us comes to work thinking of ways to enrage the playerbase. As the Lead Game Designer, I take my responsibility seriously and that includes taking responsibility for any decisions made by our team. To me, EVE is much more than a job, itĘs something IĘm passionate about constantly improving. I promise you I want EVE to thrive just as much as you do.
Thanks for listening CCP Hammerhead Lead Game Designer
Thanks for replying! Can we in the future maybe get more DEV responses to hot topics like this? From the perspective of a normal working day, replying within a day after a threadnought like this appears may seem "fast", but from our perspective it's like waiting forever.
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New ones
Caldari Koln united
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Posted - 2009.11.21 11:00:00 -
[1673]
http://www.eve-search.com/thread/1217073/page/50#1492
page 50 there, with 1500 replys...
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Astal Atlar
Caldari Priory Of The Lemon Atlas Alliance
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Posted - 2009.11.21 11:08:00 -
[1674]
Quote: Just do this. Motherships Get Dread Jump range. Motherships get 20 Drones at Lvl 5 carrier. Citadel torps AND Cruise get 1500 Explosion Radius, Torps (and compact get roughly 60ms explo velocity). Motherships get a EHP buff. Fighter Bombers (with 20 fighter bombers and lvl 5 fighter bomber) do roughly 8000 dps+ Motherships cant dock Motherships dont get build costs reduced Motherships lose triage and clone vat to balance the increased damage. Titans Get 5minute DD timer. Titans get the same damage as 2-3 Dreads (8-12k dps) with lvl 5 Titan. Naglfars dont get a split weapon bonus (the dread with 4! weapons should be doing the most damage. Currently the Nags artys with EMP (20 shots) has to reload every 5 mins, which is sooner than every other dread and it requires carrying more ammo types). Phoenix should get a 5% ROF damage bonus and a 5% bonus to ALL missile damage types. Cit Cruise and torps should have 1500m explo raduis, being make smaller with skills for the cruise so they are effective against large pos mods and small pos. Right now Turret ships can still hit medium and small pos mods for massive damage while missile dreads FAIL extremely FAIL at this. Do this and ALL problems will go away. Everything will be good. Harmony will spread out among the player base. This is TESTED BY THE PLAYERBASE and everyone was in agreement. Only your shortsighted Egomania felt that Capships being used aggressively was a bad idea. Also- I think you are out of line starting your post with a 'Lets see' as if the players are all idiots and have missed something. You CANNOT impliment ANY of these Titan changes if you are going to leave motherships as they are. You have also forgotten to do any work on Triage- It was said originally that Triage duration would be cut to 5mins and strontium consumption would be reduced. Why you feel Torpedos need something so bizarre as a 3000+ explo radius ive no clue, you are terrible for causing more problems with your problem ideas.
listen this man he speaks the truth!
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BanMeAgainPlz
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Posted - 2009.11.21 11:16:00 -
[1675]
Edited by: BanMeAgainPlz on 21/11/2009 11:15:39
Originally by: New ones http://www.eve-search.com/thread/1217073/page/50#1492
page 50 there, with 1500 replys...
It's actually 56 pages long and almost 1700 replies but 200 seem to be missing along with 8 of mine http://www.eve-search.com/thread/1217073/page/56
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Mashashige
Minmatar Eternal Perseverance Hellstrome Alliance
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Posted - 2009.11.21 11:17:00 -
[1676]
Originally by: New ones http://www.eve-search.com/thread/1217073/page/50#1492
page 50 there, with 1500 replys...
AFAIK eve search caches the forums every 10-15 minutes, meaning that any posts deleted between caches will not show up on eve search - considering that people who gave post numbers showed tens of posts between original post number and new post number, and the fact that CCP Zyru (Z-man) is p. damn good at deleting trolls/serious posts/whatever he wants in under 3 minutes (I checked when we were fighting him in the fight of see and pee - free mitnal!), you could assume that 100 or more posts have been deleted since the thread started. Most were prob trolls, but regardless, there is strong moderation at work - the question of whether we are turning in a fascist forum community or not can't be answered by me though.
Anyhow, just my 2c. =======================================
"Never underestimate the power of human stupidity." |

RoCkEt X
Hostile.
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Posted - 2009.11.21 11:20:00 -
[1677]
current sisi build is fairly well balanced i think, (at least for momships)
fighterbombers limited to 15 due to bandwidth, but can still launch 20 fighters with carrier 5.
ironically however, the fighterbombers @ 15 is pure fluke, considering the MS's have now had thier original bandwidth restored.
also, fighterbombers are now ineffective on sisi (damage has been reduced to 0.0):
"11:19:19 Combat Compact Purgatory Torpedo I belonging to RoCkEt X hits you, doing 0.0 damage."
**[.-H-.] Hostile.**
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Sarah Norbulk
Dawn of a new Empire The Initiative.
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Posted - 2009.11.21 11:22:00 -
[1678]
Originally by: CCP Hammer Hi, everyone
Damage Control
Thanks for listening CCP Hammerhead Lead Game Designer
First of all, thank-you for the response. The fact that getting a response from a Dev seemed to take ages and the responses that we're given were more or less total nonsense was really worrying.
On to the changes. If motherships were introduced with the jump range extension and HP, I see them in no way being over powered and hardly game breaking.Given the current changes on SiSi any confirmation on if those will stay or not would be greatly appreciated.
As for dreadnoughts, the nerf to missile sig radius was the worst justified change I've seen in my 3 years in game. Pointing to target painters as a valid tactic in capital fights suggests to an incompetence and lack of understanding of game mechanics and no real reason has yet been given for the change. Likewise, the Naglfar(soon to be Naglfail again) change seems harsh and uncalled for. Minimitar pilots pushed for years for that change and within months of it being implemented it was removed, not only to pre-boost levels, but actually worse than in its previous fail configuration.
After reading all 50 posts(not counting deleted posts, of those not sure how many were constructive and how many were free Abathur), After the initial outcry against shelving motherships and concerns that they would be put on the back burner once again, most of the posts were concerned with the general lack of understanding of game mechanics. this was further fueled by the Nozh's response which was condescending and again featured target painters being utilized against EWar immune ships as a justification for damage changes and 5 DCU mothership setups for damage comparison. The general lack of understanding was frightening for myself, personally, as well as most other 0.0 players who were experienced capital pilots.
In closing, the way that the information about these large changes were being made could have been handled much better. There are still unanswered questions and capital launchers and Naglfars are desperately in need of attention as they currently are on Sisi. It is good to see that at least some Devs are still watching this.
-Sarah Norbulk The Initiative.
P.S. Pls don't delete this post.
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Zxmagus
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Posted - 2009.11.21 11:27:00 -
[1679]
Delay the patch please i don't care about waiting a few more months been playing eve for years i'd much rather have everything 80% of the way there rather then a half assed patch of features that don't work right.
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Tappits
Priory Of The Lemon Atlas Alliance
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Posted - 2009.11.21 11:29:00 -
[1680]
Originally by: Sidus Sarmiang The changes to titans and motherships had the potential to change this around. With a tier of ships above dreadnaughts, the possibility of escalating a conflict above a mere capship fight became possible. Imagine an enemy is sieging your POS. You have engaged their subcap fleet, they responded by bringing in dreadnaughts and carriers, you countered them with a hotdrop. You have a slight advantage, but one large enough to win.
Up until the original plan for Dominion, that would've been the end of it. You would win the battle, an important battle, but odds are the war would continue. The titan and mothership changes introduced a new possibility and level to the conflict. Instead of the battle ending with your victory, another cyno opens and suddenly five of the enemy's titans and twice that many motherships supported by repping carriers drop onto the field. The risks and the rewards of the battle have changed. The possibility to lose your dreadnaught fleet in a spectacular manner now exists, but in return the enemy has given you the chance to destroy a good chunk of their supercapital force, which, due to the cost and long construction time, compounded by the lack of sov 4, would effectively destroy them. In order to take advantage of this, though, you have to risk your own supercapitals and the possibility of crippling your own alliance.
This is a hell of a lot more interesting than any type of warfare before it.
You had a chance to give us this.
Instead you want to give us super-rorquals and 18 billion isk titan-bait POS-huggers.
Just fing epic post right there....................... ---------------------------------------------- I fail At forums ٩๏̯͡๏)۶ |
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