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Author |
Thread Statistics | Show CCP posts - 23 post(s) |
SolarKnight
Gallente ORIGIN SYSTEMS Shadows of Light
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Posted - 2010.01.06 03:27:00 -
[661]
Posting to say, that I don't think the supercarriers should become big command ships, they have had their +1 warfare link per level bonus removed already.
I think this is a pretty big clue that CCP do not want motherships to become another massive command ship.
We already have battlecruisers, command ships, T3 cruisers, Carriers and Titans that can fit them in addition to motherships(supercarriers).
These different hulls all use the same warfare links too, so the only variety between these existing hulls is the size of the ship, how many links they can fit, and how effective the links are.
The only real ship in the supercarrier line that doesn't have a final bonus is the Hel and that needs to be an offensive bonus or something to do with minmatar flexibility, the other ships look set in stone for the most part.
I guess what i'm trying to say, is that before we shoehorn this ship class into another gang bonus ship, why don't we consider the fact that we can instead make an entirely new ship class to do that.
For example a T2 carrier (There was previously a news post about a newly built NPC command carrier, think it belonged to the mordu's legion).
Lets just leave these supercarriers as offensive Anti - Capital ship weapons, and forget the extra gang bonuses please. The Light in the Darkness
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ByFstugan
Big Shadows Atlas Alliance
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Posted - 2010.01.06 03:39:00 -
[662]
Originally by: EdFromHumanResources Do any of you routinely fly command ships and think "Man I feel worthwhile being on grid with the massive fleet fight". No? I didn't think so. Please don't campaign to turn MS into pos hugging supercapital command ships.
Well, there are quite a difference in EHP between a BC-sized Command Ship and a XL Carrier with massive HP-buff to begin with. The reason MS's been POS-huggers isn't that it could fit ganglinks earlier - it's that they were far to easy killed in todays version of EVE.
I'm rather sure most MS pilots have been longing for taking this ships to the Battlefields, but until now (after Dominion 1.1 kicks in) it's been plain stupid to risk this ships on the field. But from now on they will be shown there, and the pilots that trained them will not need to hide in any POS, more less will they want to :)
To Compare Command Ships and Dominion 1.1 SC's is useless, and it simply wouldn't make an SC-pilot not wanna use their Fighter Bombers - that still will be it's main thing even if it could get some extra bonuses to some ganglink that might be fitted. So in same way the old POSSIBILITY to fit gangmods wasn't the reason they were POS-huggers they will not become that after Dominion 1.1 due to the POSSIBILITY to fit gangmods with extra percental boost. They will instead due to massive EHP and Fighter Bombers be on the Battlefield henceforth.
Don't confuse what's the reason of something and what's an sideissue.
Originally by: Kraken Kill I dont like the extra use of gang bonuses on supercarriers. If they are going to be supercarriers which are going to be used offensively I think the added gangbonuses would go to waste, its still going to be titans giving out big HP buffs and people in dedicated commandships running actual links. I cant see any way id want to fit anymore than 1 link at the most on a supercarrier in precious highslots when a commandship can be full of them insted.
There are already gangmod bonus ships out there.
The Titans indeed are a special kind of gangbooster, but they got their own bonuses that's passive and no extra bonuses to warfare links.
The miners have their smaller ship with 3% bonus and a Capital version that gives 5% bonus per level to mining-links. There is no such alternative to the warfare links, and that's what suggested here.
However - the SC's main task will never be gang-boosters, but capital-killers and e-peens for the extra rich. So it's just an alternative for those who want to deliver some gangbonuses they might have trained - not something that's likelly to be main purpose in any way.
Perhaps mostly this bonuses will go to waste (as you say), as many bonuses are on other ships also, but this would just open an alternative to do something a littlebit better that's free to use or not for every pilot. It would effect your personal way of using your Hel like zero unless U fit a gangmod of skirmishtype, then it would boost your function there somewhat. It's however nothing that ruins anything, just might reinforce something slightly.
I do however think that would make Aeons and Wyverns to get a small extra edge when they with one highslot can give 51 or 255 pilots more tank in same way as they are a couple of the best tankers in game. This would make them more intresting compared to the Nyx with it's extra damage (that hopefully also is given the Hel in a good way).
So in all - it ruins nothing, just opens a door to do something very narrow (since it's race based) slightly better for those who might want to. _______________________________
The wise knows what he knows not. |
EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2010.01.06 04:09:00 -
[663]
Edited by: EdFromHumanResources on 06/01/2010 04:14:22 Congrats Atlas dude you argued a point I didnt make. I never said the reason current MS are in danger was because of command mods. They are even retaining their ability to use them in the expansion. Read earlier in the thread to see I fully understand why they are not acceptable without the EHP buff this thread puts forth.
Originally by: SolarKnight Posting to say, that I don't think the supercarriers should become big command ships, they have had their +1 warfare link per level bonus removed already.
I think this is a pretty big clue that CCP do not want motherships to become another massive command ship.
Originally by: CCP Abathur
Motherships --> Supercarriers
After careful consideration and further balancing, we will be reintroducing Supercarriers for Dominion 1.1. This will include:
ò Fighter Bombers ò Hit Point boost ò Jump Range increase ò Removal of Triage usage ò Removal of Jump Clone usage
A special comment on the Hel û we realize that among these ships, the HelÆs bonus to repair might be seen as a bit æmehÆ. The other school of thought is that considering how useful remote repair is, especially when it comes to carrier combat, perhaps the HelÆs bonus is not so bad. So, what would you like to see here? Would an additional boost to the current RR bonus be welcomed? Ponies?
Please read the above quote carefully, the gang link +1 per level is not being removed, the MS simply does not receive a bonus to their use just as they currently do not. I do not believe MS would gain much by having this bonus as it would very likely cost them an existing bonus.
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SolarKnight
Gallente ORIGIN SYSTEMS Shadows of Light
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Posted - 2010.01.06 05:00:00 -
[664]
I was actually referring to the link here:
http://www.eveonline.com/devblog.asp?a=blog&bid=696
Where in Abathur's original changes, the +1 gang link per level bonus is being removed.
I figured that the original changes were the changes going through, maybe CCP would like to C/D this? The Light in the Darkness
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ByFstugan
Big Shadows Atlas Alliance
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Posted - 2010.01.06 05:01:00 -
[665]
Originally by: EdFromHumanResources Do any of you routinely fly command ships and think "Man I feel worthwhile being on grid with the massive fleet fight". No? I didn't think so. Please don't campaign to turn MS into pos hugging supercapital command ships.
Originally by: EdFromHumanResources Edited by: EdFromHumanResources on 06/01/2010 04:14:22 Congrats Atlas dude you argued a point I didnt make. I never said the reason current MS are in danger was because of command mods. They are even retaining their ability to use them in the expansion. Read earlier in the thread to see I fully understand why they are not acceptable without the EHP buff this thread puts forth.
You compared the SC (if it got some gangbonuses to warfare links) with a Command Ship and made a point out of them being useless on the battlefield - then warned us/me for trying to make this ship a POS-hugging supercapital command ship.
I just pointed out they will not be due to the EHP-buff and the Fighter Bombers and that a small possibility to get some extra leadership boost on racial ganglinks won't change that at all.
If I misunderstood you, plz explain how the suggestion with some gangbonuses to racial links risks SC's to turn into POS-huggers. What pushes them into POS's that you have in mind?
I did however not say you opposed to the EHP-buff, and I think one need to be very slow in the head to oppose to that - much like in the same level as to propose to keep the old bonus to the Hel after Dominion 1.1. Which neither you or me suggested - just saying ^^ _______________________________
The wise knows what he knows not. |
ByFstugan
Big Shadows Atlas Alliance
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Posted - 2010.01.06 05:11:00 -
[666]
Edited by: ByFstugan on 06/01/2010 05:14:02
Originally by: SolarKnight I was actually referring to the link here:
http://www.eveonline.com/devblog.asp?a=blog&bid=696
Where in Abathur's original changes, the +1 gang link per level bonus is being removed.
I figured that the original changes were the changes going through, maybe CCP would like to C/D this?
Much has happened back and forth since then, and those ain't the present suggestion, it's the one EdFromHumanResources pasted to you in post #660. Between this and the one you posted they got and lost the ability to dock and got reduced build cost by 40% and back again (besides the CVB that goes and cuts 1B+ from buildcost). They got drones reduced to 2 per level and then back up to 3 again. And the Hel bonus was tried to be made intresting, and back to square one again and then another square back to minus one since it looses triage (logistics turbo) and keeps a puny logistics bonus. I don't even recall all that's happened, but since start of this thread all that's been it's just memorys not very important to remember.
Many off us wish to hear from CCP in this matter, espcially when it comes to the SC changes - but last weeks there been mostly silence. _______________________________
The wise knows what he knows not. |
SolarKnight
Gallente ORIGIN SYSTEMS Shadows of Light
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Posted - 2010.01.06 05:29:00 -
[667]
Edited by: SolarKnight on 06/01/2010 05:30:15 AFAIK the only SC without a clear role was the Hel, due to the missing bonus.
But being an Anti - capital ship is a decent enough role, it does more DPS then a dread, but the DPS is destructible, which is balanced in theory.
The Light in the Darkness
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Bobbeh
Minmatar Navy of Xoc Wildly Inappropriate.
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Posted - 2010.01.06 06:53:00 -
[668]
Well until they rectify the Implants for Shields vs Armor, the Resistance bonus on the Wyvern is nice but not half as great as for the Aeon. On Sisi The Armor tanks ships can get 2 to 3 times the hp that a Shield Tanker can. Some will say hey but shield tanks regen... Sure they do and when you are taking 300k damage from a dd you wont regen that fast enough. And once that shield goes your done no if ands or butts. Armor ships have that regenning buffer tank called a shield.
Anyways The Hel bonus is definitely an issue, but imo i dunno if id rather a EHP bonus or a Combat bonus.
My Beef with the shield tank comes at the fact that 3 titans dd you and your primary tank is completely gone, after that you drop like a fly and thats in a wyvern not a hel, tho the shield tankers can have a pretty decent active tank. It just boils down to give us an implant set that either increases shield regen or raw hp, and if your worried about mission runners abusing it make it only applicable on capital ships.
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RoCkEt X
Hostile.
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Posted - 2010.01.06 10:08:00 -
[669]
Originally by: Bobbeh Well until they rectify the Implants for Shields vs Armor, the Resistance bonus on the Wyvern is nice but not half as great as for the Aeon. On Sisi The Armor tanks ships can get 2 to 3 times the hp that a Shield Tanker can. Some will say hey but shield tanks regen... Sure they do and when you are taking 300k damage from a dd you wont regen that fast enough. And once that shield goes your done no if ands or butts. Armor ships have that regenning buffer tank called a shield.
Anyways The Hel bonus is definitely an issue, but imo i dunno if id rather a EHP bonus or a Combat bonus.
My Beef with the shield tank comes at the fact that 3 titans dd you and your primary tank is completely gone, after that you drop like a fly and thats in a wyvern not a hel, tho the shield tankers can have a pretty decent active tank. It just boils down to give us an implant set that either increases shield regen or raw hp, and if your worried about mission runners abusing it make it only applicable on capital ships.
or just make the implant set have shield hp bonuses and penalties to shield recharge so that it dosent recharge any faster than normal, but has more hitpoints...
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Bobbeh
Minmatar Navy of Xoc Wildly Inappropriate.
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Posted - 2010.01.06 10:12:00 -
[670]
Originally by: RoCkEt X
or just make the implant set have shield hp bonuses and penalties to shield recharge so that it dosent recharge any faster than normal, but has more hitpoints...
That could definitely work aswell, still tho they will be way more expensive cause they affect CNR's NH's and such
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Mirigua
Fujin Ltd.
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Posted - 2010.01.06 11:18:00 -
[671]
Originally by: Bobbeh
Originally by: RoCkEt X
or just make the implant set have shield hp bonuses and penalties to shield recharge so that it dosent recharge any faster than normal, but has more hitpoints...
That could definitely work aswell, still tho they will be way more expensive cause they affect CNR's NH's and such
They could just make they shield amount bonus be a capital ship only.
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Xue Slick
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Posted - 2010.01.06 11:46:00 -
[672]
Originally by: Mirigua
Originally by: Bobbeh
Originally by: RoCkEt X
or just make the implant set have shield hp bonuses and penalties to shield recharge so that it dosent recharge any faster than normal, but has more hitpoints...
That could definitely work aswell, still tho they will be way more expensive cause they affect CNR's NH's and such
They could just make they shield amount bonus be a capital ship only.
Then while you are at it please also add a passive recharge to Armor and remove the ability for capitals to use shield boost amps.
Then we are balanced. They are balanced as they are. Stop whining about the shield implants.
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2010.01.06 12:35:00 -
[673]
Originally by: RoCkEt X
Originally by: Bobbeh Well until they rectify the Implants for Shields vs Armor, the Resistance bonus on the Wyvern is nice but not half as great as for the Aeon. On Sisi The Armor tanks ships can get 2 to 3 times the hp that a Shield Tanker can. Some will say hey but shield tanks regen... Sure they do and when you are taking 300k damage from a dd you wont regen that fast enough. And once that shield goes your done no if ands or butts. Armor ships have that regenning buffer tank called a shield.
Anyways The Hel bonus is definitely an issue, but imo i dunno if id rather a EHP bonus or a Combat bonus.
My Beef with the shield tank comes at the fact that 3 titans dd you and your primary tank is completely gone, after that you drop like a fly and thats in a wyvern not a hel, tho the shield tankers can have a pretty decent active tank. It just boils down to give us an implant set that either increases shield regen or raw hp, and if your worried about mission runners abusing it make it only applicable on capital ships.
or just make the implant set have shield hp bonuses and penalties to shield recharge so that it dosent recharge any faster than normal, but has more hitpoints...
Ya! **** the six weeks it already takes to regen your shields. We should all have carrier fleets on standby to triage us every time we log or do anything.
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Mendolorian Girl
Caldari Conflagration. Wildly Inappropriate.
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Posted - 2010.01.06 13:30:00 -
[674]
Originally by: EdFromHumanResources Do any of you routinely fly command ships and think "Man I feel worthwhile being on grid with the massive fleet fight". No? I didn't think so. Please don't campaign to turn MS into pos hugging supercapital command ships.
My Main (obv. not my MS pilot) has 14m in Leadership and 3 out of 4 Racial Cruiser lvl5's so can fly a huge range of ships... and yes, he flies Command ship 95% of the time because I know that giving ~30% extra resists and ~30% extra rep (or whatever other bonuses) to up to 255 other pilots makes it the most important ship in the fleet.
Don't make assumptions about people you have no idea about :).
I think a Capital lvl Command ship would be a great thing and I wouldn't be upset to see the Mothership become that.. however maybe you're right and it would be better that happens as an additional ship or T2 variant.
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Mirigua
Fujin Ltd.
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Posted - 2010.01.06 13:45:00 -
[675]
Originally by: Xue Slick
Originally by: Mirigua
Originally by: Bobbeh
Originally by: RoCkEt X
or just make the implant set have shield hp bonuses and penalties to shield recharge so that it dosent recharge any faster than normal, but has more hitpoints...
That could definitely work aswell, still tho they will be way more expensive cause they affect CNR's NH's and such
They could just make they shield amount bonus be a capital ship only.
Then while you are at it please also add a passive recharge to Armor and remove the ability for capitals to use shield boost amps.
Then we are balanced. They are balanced as they are. Stop whining about the shield implants.
Or maybe they should jsut remove slaves effect from capital ships... Would make them up to date with the crystals then.
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Xue Slick
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Posted - 2010.01.06 14:19:00 -
[676]
Originally by: Mirigua
Originally by: Xue Slick
Originally by: Mirigua
Originally by: Bobbeh
That could definitely work aswell, still tho they will be way more expensive cause they affect CNR's NH's and such
They could just make they shield amount bonus be a capital ship only.
Then while you are at it please also add a passive recharge to Armor and remove the ability for capitals to use shield boost amps.
Then we are balanced. They are balanced as they are. Stop whining about the shield implants.
Or maybe they should jsut remove slaves effect from capital ships... Would make them up to date with the crystals then.
Core Defence Field Extenders == Trimark Armor Pumps Core Defence Field Purger == No rigs for this Core Defence Operational Solidifier == No rigs for this
Shield has a recharge == Armor Doesn't Sheild Boost Amps == Armor has no mod or rig for this
Slave sets equal the difference.
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Zeveron
Destructive Influence IT Alliance
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Posted - 2010.01.06 14:36:00 -
[677]
Quote: Core Defence Field Extenders == Trimark Armor Pumps Core Defence Field Purger == No rigs for this Core Defence Operational Solidifier == No rigs for this
Shield has a recharge == Armor Doesn't Sheild Boost Amps == Armor has no mod or rig for this
Slave sets equal the difference.
Yeah bcs all those rigs/mods you listed here realy matter on capitals and super capitals. My shield needs more than 6h to passive recharge my own 37.5% bonus. And as arbathur states in this thread, active boosting on super caps is not recomended. And bcs shield tanked super caps are so uber, you can get 50m ehps on a leviathan while an erebus or an avatar with erebus bonus more than 70m.
Applying a bonus on a bonus just make things inbalanced, when there is no bonus for the other side. ________________________________________________
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davet517
Raata Invicti Undivided
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Posted - 2010.01.06 16:06:00 -
[678]
Edited by: davet517 on 06/01/2010 16:17:56
Originally by: Ardetia
completely agree.. set and forget is not a weapon at all but, im gonna go ahead and say that ccp doesnt make features based on that "there will be lag" even though its something thats probably gonna be in eve to the bitter end
Which is ridiculous, given their stance that lag, excuse me, "spacial distortions" is/are essentially part of the game. I don't think it's unreasonable for them to consider how things are going to balance when everybody's screen is frozen and nobody can do anything.
In that scenario, any system (like a smart bomb) that can cycle forever without user input is going to be overpowered compared to systems (like FBs) that do require user input, and glib answers like "you can just recall them" or "lernz2play wit your dronez n00b" aren't helpful when we're talking about "drones" that are this expensive.
Abathur, if you feel like you must balance these against officer smarties, at least consider making smart-bombs incapable of auto-repeat.
What would be cool, but hard to implement I suppose, would be to have them orbit at a wide range, and then "dive bomb" close in when they were going to launch. That way a bomber gang would have to time it, and wouldn't hit a full rack of them with one volley of bombs.
I still think the best solution is just to have them orbit at up to torp range. If you want to kill something that expensive you should have to target it for the most part. ---------------- We're recruiting quality players. Check us out. |
Kazellis
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Posted - 2010.01.06 16:34:00 -
[679]
Make the orbit range 30+ km, problem solved. No single smartbomb or Bomb attack can kill all of them in one go. Thats fair is it not?
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davet517
Raata Invicti Undivided
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Posted - 2010.01.06 16:35:00 -
[680]
One more thing I'd like to add here, if you're considering nerfing stealth bombers (which it sounds like you are) I think its a mistake. They are the only viable form of asymetrical warfare in the game right now. There should be more of those, not less.
Moar (more isk, more numbers) shouldn't always be better. A hundred man RR BS gang (which doesn't require a whole lot of skill from anyone other than the FC) should be vulnerable to a highly skilled gang of 15 bombers. There should be more of that in the game. Tactics and skilled coordination should be > teh zerg. Beyond a certain size, zerg fleets should be big juicy targets waiting to be picked apart. It would be good for the servers, and good for the game. Keep the bombers, and introduce more things like them. ---------------- We're recruiting quality players. Check us out. |
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LoveKebab
Caldari Caldari Provisions
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Posted - 2010.01.06 16:44:00 -
[681]
Originally by: Zeveron
And bcs shield tanked super caps are so uber, you can get 50m ehps on a leviathan while an erebus or an avatar with erebus bonus more than 70m.
u can make 74m or so ehp on leviathan NOT overloaded and like 140mil with overload (and that's not with estamel invuls ...)
xVid4PSP MKV Encoding Tutorial |
Bobbeh
Minmatar Navy of Xoc Wildly Inappropriate.
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Posted - 2010.01.06 19:31:00 -
[682]
Sure LK but you can get the same armor EHP spending half as much isk, and without waiting half as long to find the mods.
Who uses Deadspace/Officer Armor mods = Cap Pilots Pretty Exclusively, maybe the odd Faction BS pilot and such. Who Uses Deadspace/Officer Shield mods = High Sec Mission Runners, Plexer's, Cap pilots.
Originally by: Xue Slick
Core Defence Field Extenders == Trimark Armor Pumps Core Defence Field Purger == No rigs for this Core Defence Operational Solidifier == No rigs for this
Shield has a recharge == Armor Doesn't Sheild Boost Amps == Armor has no mod or rig for this
Slave sets equal the difference.
Ok one sec here let me enlighten you Core Defence Operational Solidifier: This ship modification is designed to reduce the duration of shield booster cycles at the expense of increased signature radius. Nanobot Accelerator: This ship modification is designed to reduce a ship's armor repair cycle duration at the expense of max velocity.
hmmmm they look P.Similar
Auxiliary Nano Pump: This ship modification is designed to increase a ship's armor repairer repair amount at the expense of max velocity. Is Effectively An Armor Amp Rig **Note doesn't work on Cap Mods*
Boost Amp meet Regenerative Plate/ Energized Regenerative Plates One Increases Rep amount one increases the amount of HP by a percent(Shield Tankers don't have that ability out side of rigs) Armor Tanks also have 2 ways to Passively increase their Resistances. Also Their Their Local Reps arent as Fitting expensive (PG and Cpu wise) as Shield Tanks
Finally Lets Not Forget The Evil twin of Shield Mods is Capacitor Mods, some of which specifically prohibit the use of them on a shield tanker due to reducing boost amount or shield HP.
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Jomanda
Madhatters Inc. The Initiative.
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Posted - 2010.01.06 22:21:00 -
[683]
I do not know if it has been asked before, since I have not read all 23 pages, but what has been decided on the dronebay sizes of the SC's? Will they remain the same and/or will there be a fighter/FB bay, separate from the dronebay? |
ByFstugan
Big Shadows Atlas Alliance
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Posted - 2010.01.06 22:28:00 -
[684]
Originally by: Jomanda I do not know if it has been asked before, since I have not read all 23 pages, but what has been decided on the dronebay sizes of the SC's? Will they remain the same and/or will there be a fighter/FB bay, separate from the dronebay?
I think I've read all, but not sure if I missed somthing. But as far as I heard their plan is to make separate drone bay and fighter bay in order to prevent the silly amount of regular/smaller drones you otherwise could have. From what I recall they have not mentioned any numbers so far - and I'm not sure if they planned to fix this so it's implemented in Dominion 1.1. _______________________________
The wise knows what he knows not. |
LoveKebab
Caldari LOST IDEA C0VEN
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Posted - 2010.01.07 01:07:00 -
[685]
Originally by: Bobbeh Sure LK but you can get the same armor EHP spending half as much isk, and without waiting half as long to find the mods.
well if u r ok with having all meds for hardeners and **** u can make 62mil with cn invuls and xtype hardeners :>
xVid4PSP MKV Encoding Tutorial |
Bobbeh
Minmatar Navy of Xoc Wildly Inappropriate.
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Posted - 2010.01.07 02:40:00 -
[686]
Edited by: Bobbeh on 07/01/2010 02:47:06
Originally by: LoveKebab
well if u r ok with having all meds for hardeners and **** u can make 62mil with cn invuls and xtype hardeners :>
You denying the fact that Shield mods are much much more expensive than armor mods cause of their application in the missioning plexing side of the game? Edit** Hit enter to soon I personally Love the idea of Cap only implants, it would provide some of the needed balancing and avoid the expenses tacked on with being a shield mod that can be used for missioning and plexing.
With CCP expecting most super caps to be Buffer fit shouldnt those buffers be some what balanced? and Also shouldnt the ability to fit said buffers relatively similar not be price prohibitive.
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2010.01.07 02:56:00 -
[687]
Edited by: EdFromHumanResources on 07/01/2010 02:59:00 God you're a bunch of babies. CCP gives you a nice meal on a golden platter but you say **** that you want it on a platinum one with rubies encrusted or its not good enough.
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Bobbeh
Minmatar Navy of Xoc Wildly Inappropriate.
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Posted - 2010.01.07 03:14:00 -
[688]
Not at all Ed, im Happy with what CCP is doing, just discussing something that Was brought up and admitted by the dev's; The Implants situation. If the Changes came out tomorrow i would still fly my Wyvern, and enjoy it as i have been for the last few months.
Im also P.sure that LK isnt unhappy with the changes either, Discussing something that has been mentions as something that needs to be looked at by the Team working on it, Is Constructive and Productive we aren't asking for Platinum and rubies, just brainstorming and using constructive criticism produce better ideas.
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2010.01.07 03:33:00 -
[689]
I'm not talking about the folks discussing EHP and implants, thats all well and logical and even the devs have admitted they will look at it. Im talking about these campaigns for alternate MS changes people should have made a year ago when they started considering ideas.
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Ap0ll0n
Gallente Lone Star Joint Venture Wildly Inappropriate.
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Posted - 2010.01.07 03:47:00 -
[690]
Pith x-type em hardener = 500mill.
Core x-type explosive hardener = 450mill.
Caldari navy invul = 370mill.
Centum a-type EANM = 465mill.
I fail to see why shield mods are more expensive than armor
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