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Thread Statistics | Show CCP posts - 23 post(s) |
Bobbeh
Minmatar Navy of Xoc Wildly Inappropriate.
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Posted - 2010.01.07 03:59:00 -
[691]
Well said Apol I revoke my point its been a while since i looked at armor mods. Last i checked they werent that expensive :P Maybe it has to do with Dominion and all the armor tanking supercap pilots wanting mods
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Lee Kin
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Posted - 2010.01.07 05:49:00 -
[692]
So the people who want it perfectly even between shield/armor super caps:
Neither one would passively recharge. The shield boost amp would be void on super caps. The capital shield booster would= cap armor rep stats exactly. Slaves would affect super cap shields with exact same hit points as armor. Shield hardeners would be identical % as armor counterparts.No overload allowed for invul fields.
They would be exactly the same then, right?
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Bobbeh
Minmatar Navy of Xoc Wildly Inappropriate.
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Posted - 2010.01.07 06:00:00 -
[693]
Ok and you think that its ok that armor tanks can get their EHP 40-50% more than shield tankers.... Would Making a shield hp Implant completely unbalance the system? Shield Regen plays no factor on the Cap battle field cause it doesnt regen even close to the damage capital ships deal
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Lee Kin
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Posted - 2010.01.07 06:16:00 -
[694]
Edited by: Lee Kin on 07/01/2010 06:23:10
Originally by: Bobbeh Ok and you think that its ok that armor tanks can get their EHP 40-50% more than shield tankers.... Would Making a shield hp Implant completely unbalance the system? Shield Regen plays no factor on the Cap battle field cause it doesnt regen even close to the damage capital ships deal
I was just looking at a way to make them exactly the same.Like having slaves effect super cap shield tankers.The passive regen doesn't help much in the fight, but both would need to be repped afterwards. Shields can get roughly the same ehp as it is. I was only looking at a way to make it exactly the same amount. Of course in doing so you would have to be sure to not let them gain an edge in resistances. You would also have to remove overloading invuls and remove passive recharge on shields to match armor. They would be equal then?
well if u r ok with having all meds for hardeners and **** u can make 62mil with cn invuls and xtype hardeners :>
Well said Apol I revoke my point its been a while since i looked at armor mods. Last i checked they werent that expensive :P Maybe it has to do with Dominion and all the armor tanking supercap pilots wanting mods
Wait, you're just goofing around now, right. You did this a page ago too.Yeah, you got me.
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Bobbeh
Minmatar Navy of Xoc Wildly Inappropriate.
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Posted - 2010.01.07 06:24:00 -
[695]
Edited by: Bobbeh on 07/01/2010 06:31:47 Yea your right, Exactly the same would be boring.... But needless to say the argument for sup caps is, Shield sis Short Burst Huge active dps tank, armor is about Large buffer and constant repping over time. The same cant be said for Caps and Super caps, As active tanking doesnt really save you from Dreads or titans. regen,boosting. neither matter when your staring at dreads. resistances matter and Raw hp matter, So if an armor tank can get nearly the same resistances and twice or 3 times the raw hp... they are going to be much prefered to shield tanks when it comes to the cap battlefield.
*** Edit*** Its kinda hard to read the last part of your post but im not joking around with you if it felt like that im sorry. My Main MS/SC toon can fly Both Aeons and Wyverns. When i did testing on both i quiet enjoyed the WYvern but when it came to the cap arena the Aeon just survives longer. Once the Wyverns shields are down, it dropped like a fly and that only took 3 titans ddin, which isnt uncommon at all. The aeon on the other hand could take 1 dd to the shields and another 4 to the armor before being into structure. In the end i chose the wyvern cause im vain and i like the way it looks over the aeon.
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Lee Kin
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Posted - 2010.01.07 06:36:00 -
[696]
twice or 3 times the raw hp... ehp's being the same, it will still take the exact same firepower to kill you.
It might all be for not anyway. The test server doesn't reflect any of this now, and dev posts have stopped. They might have decided to scrap it again. Maybe they read the lack of mothership losses lately as meaning"they're good enough" as opposed to just not logging in?
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Ilshavoh Zthuee
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Posted - 2010.01.07 06:59:00 -
[697]
Erebus max ehp with 4x active hardeners, 2x 28%, DCU2, Slave + Akemon in its own gang = roughly 60M EHP Leviathan max ehp with 6x active hardeners 64%, 2x CN Invuls, 4x CN PDUs + KVA2000 implant (5%)+ Slave + Akemon = 61.6M EHP and 5,6k passive recharge Leviathan as above without slave and akemon = 60,6M EHP and 5,6k passive recharge.
Leviathan is fine. Has roughly the same EHP as a Erebus without fitting officer invuls. can use +5 implants instead of slaves. And just not getting slaves and akemon pays for the extra shield hardeners.
the only thing thats a problem is the fact that its bonus must be recharged / healed upon jumping/logging in.
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2010.01.07 08:16:00 -
[698]
There is absolutely no reason not to put officer invulns on your titan. |
Ilshavoh Zthuee
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Posted - 2010.01.07 08:47:00 -
[699]
Yes, but my point was that its not true that Leviathan pilots need to spend much more ISK compared to Armor tankers to get a comparable tank.
If you fit officer invuls then suddenly a Levis EHP becomes comparable to that of an Avatar with and Erebus in gang.
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2010.01.07 09:12:00 -
[700]
Originally by: Ilshavoh Zthuee Yes, but my point was that its not true that Leviathan pilots need to spend much more ISK compared to Armor tankers to get a comparable tank.
If you fit officer invuls then suddenly a Levis EHP becomes comparable to that of an Avatar with and Erebus in gang.
This is only true because of the very very recent drop in Shield tanking modules. For both my first and second wyvern X type hardeners were in excess of 1.3b isk a piece. At the same time X type armor hardeners remained about where they are today. The price probably dropped due largely to dominion speculation. If CCP truly wants to see X Type and Officer prices come in line with eachother simply allow them to be on the market and not just on contract.
There will still be a rift between shield and armor tankers due to the fact that shield tanking is wildly more popular in highsec but it will be much easier for a lazy ****(like most shoppers) to compare prices
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Saman Ayan
Minmatar Lazy.
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Posted - 2010.01.07 10:22:00 -
[701]
Originally by: EdFromHumanResources This is only true because of the very very recent drop in Shield tanking modules. For both my first and second wyvern X type hardeners were in excess of 1.3b isk a piece. At the same time X type armor hardeners remained about where they are today. The price probably dropped due largely to dominion speculation. If CCP truly wants to see X Type and Officer prices come in line with eachother simply allow them to be on the market and not just on contract.
There will still be a rift between shield and armor tankers due to the fact that shield tanking is wildly more popular in highsec but it will be much easier for a lazy ****(like most shoppers) to compare prices
Or, the contracts UI is improved. At the moment it's very slow and unwieldy to use, making it easy to manipulate the prices.
While there is higher demand for shield mods thanks to all the CNRs in highsec, only Guirstas produces the best shield hardeners, with the Angel hardeners less cap-intensive but worse resists. Serpentis, Blood Raiders and Sanshas all have exactly the same armor hardeners, so supply for those is better. Changing Gist X-Type hardeners to be the same as Pith X-Types and letting Angel officers drop active shield hardeners would make them a bit less expensive.
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hatchette
Caldari Destructive Influence
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Posted - 2010.01.07 11:15:00 -
[702]
Still no changes on SiSi :(
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Zeveron
Destructive Influence IT Alliance
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Posted - 2010.01.07 23:01:00 -
[703]
Edited by: Zeveron on 07/01/2010 23:04:31
Quote: Leviathan max ehp with 6x active hardeners 64%, 2x CN Invuls, 4x CN PDUs + KVA2000 implant (5%)+ Slave + Akemon = 61.6M EHP and 5,6k passive recharge Leviathan as above without slave and akemon = 60,6M EHP and 5,6k passive recharge.
I think I am doing somthing wrong bcs I am getting 43m ehps with 4 officer pdus w/o the leviathan bonus. 58m with the bonus. And the passive recharge you mention is not 5.6k. The defence on EFT is how much damage you can sustain but not the passive recharge of your shields, which is 200/s at arround 73% of your shields (more with lower shields and pick at 30%). ________________________________________________
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Letifer Deus
Total Mayhem. Cry Havoc.
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Posted - 2010.01.07 23:34:00 -
[704]
Originally by: Zeveron I think I am doing somthing wrong bcs I am getting 43m ehps with 4 officer pdus w/o the leviathan bonus. 58m with the bonus.
CN PDUs give +6% shield hp, officer give +5%. Switch to CN PDUs and your w/levi bonus amount should be right at 61.6m
Quote: And the passive recharge you mention is not 5.6k. The defence on EFT is how much damage you can sustain but not the passive recharge of your shields, which is 200/s at arround 73% of your shields (more with lower shields and pick at 30%).
I believe it is fairly obvious by "5.6K passive recharge" he actually didn't mean it was recharging 5.6K hp/s. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |
ExcellciuM
Unknown Research Ventures
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Posted - 2010.01.08 01:33:00 -
[705]
Any news on the Hels bonus yet? ------------
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Cheekything
Gallente Dark-Rising IT Alliance
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Posted - 2010.01.08 01:42:00 -
[706]
Any Chance that Advanced Drone Interfacing might be changed to just effect fighter and fighter bomber damage rather than adding an extra drone to what in generally a lagfested fight?
I'm asking because it seems it might be useful with the current patch to train it to 5 however it creates the issue of making high slots useless which I'm not sure supercarrier pilots can afford to lose.
I came to the idea that maybe you could change the skill to alter the damage and rather than leaving a redundant module in the game change it to give a bonus to drone and fighter hp to give it a use or maybe just throw it away but it about high time for a good old fashioned change.
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Typhado3
Minmatar
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Posted - 2010.01.08 02:19:00 -
[707]
Just a thought but how about for the hell
20% bonus to ecm burst range and strength per level.
Currently the radiua is 20km and jam strength is 25. With this you could get it up to 40km and 50 jam strength. Not sure how useful this would be though thanks to triage mode and siege mode making capitals immune but it would be a unique role. ------------------------------ God is an afk cloaker |
EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2010.01.08 02:46:00 -
[708]
Except ECM is sort of a caldari thing.
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McFly
C0LDFIRE
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Posted - 2010.01.08 03:56:00 -
[709]
Originally by: EdFromHumanResources Except ECM is sort of a caldari thing.
<rp crap> maybe there's been some spying and scientist snatching goin on in Faction Warfare.... </stupid crap>
all 4 moms currently use the Remote ECM burst anyway. This module has potential, much like the clone vat bay it just wasn't implemented well.
Also, on the R-ECM. I've not messed with it for sometime, but I believe if the MS pilot bursts something with himself in the burst radius it disrupts the mothership's locks as well. If this is true, does it work on sieged dreads/triaged carriers? If it does on both counts and gets a little tweaking the R-ECM could be a quite valuable asset to have in a fight.
An idea I've kicked around for a few years with friends, would be not just a lock breaking burst, but a temporary (20sec ish) Sensor Damp Effect maybe? Regular ECM knocks out the target for 20 seconds, why is it the Remote ECM Burst only breaks the locks? and doesn't have the 20sec timer.
A 20sec lock break on a triaged carrier repping a support fleet would be quite valuable. Not to mention the lock and 20sec timer on the ships in range of the target. R-ECM should be painful to the recipient, currently it's barely a nuisance. I was spending some time in FFA2 recently with some Moms on the field, and everytime they burst I just relocked my targets and my Archon's RR was broken for 2-3 seconds tops. For the cost of a highslot, the massive capacitor use and cooldown timer, I just think it should be a wee bit more worthwhile.
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Xing Fey
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Posted - 2010.01.08 05:36:00 -
[710]
^On that note it would be neat if we could get racial super-ewar-burst mods instead of only ECM
Buff the R-ECMburst to a 20 second lock-break, restrict to wyvern
Add a "remote interdiction field" for the nyx that basicly sticks a HIC bubble to the target ship (continuous, not burst effect)
Add a super-neut thing for the aeon that has significant "alpha-cap-drain" ina wide area(burst effect)
Add a remote webber bubble to the Hel. (Continous effect, not burst)
And then give the hel 10% drone and fighter and fighter-bomber HP/level or something...
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Ptinoz
Big Shadows Atlas Alliance
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Posted - 2010.01.08 06:50:00 -
[711]
Originally by: CCP Abathur Hello, everyone. WeÆve made a few changes that we would like to give you a heads up about and get your feedback on. We will attempt to be as active in this thread as we can and reply to your feedback / answer questions. So, here is a short list of the important bits which will change from what is currently on TQ and appear on SiSi very soon: ... ... All of this will be going to SiSi in the next couple days. While future iteration on capitals is still possible, all of the above is what we consider to be updates and fixes to current issues. We look forward to your constructive and always enthusiastic feedback.
CCP? Can't Come Post?
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Bobbeh
Minmatar Navy of Xoc Wildly Inappropriate.
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Posted - 2010.01.08 07:10:00 -
[712]
Edited by: Bobbeh on 08/01/2010 07:11:37 ^^^^ They are Prolly Fighting the monster Known as lag :P
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Ptinoz
Big Shadows Atlas Alliance
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Posted - 2010.01.08 07:14:00 -
[713]
Edited by: Ptinoz on 08/01/2010 07:14:49
Originally by: CCP Abathur
Originally by: NedFromAssembly For those who have missed it, the HP buff is on sisi, nothing else about it seems to be yet.
(Posted - 2009.12.29 00:24:00)
All changes in the OP should now be on SiSi. If something didn't make it or there are market seeding issues, etc... please bring it to our attention.
More replies later.
Hmm - I think it's been said a bunch of times that the Fighter Bombers ain't seeded yet, but nothing been heard from CCP since this time. From what I saw the SC's still isn't fully updated besides the HP buff.
CCP - do you concider the brainstorming to Domionon 1.1 to be over and you got nothing more to say and really don't need to test everything on the testserver before launch or what's happening - why this silence?
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Igor 77
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Posted - 2010.01.08 07:15:00 -
[714]
CCP silence in the thread means that the decision are now made. Save your breath for round 2 after we get these promises delivered into Dominion 1.1. or the alternative continue rabbling until CCP withdraws all changes again.
Round one ends, Ding ding!
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Ptinoz
Big Shadows Atlas Alliance
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Posted - 2010.01.08 07:20:00 -
[715]
Originally by: Bobbeh Edited by: Bobbeh on 08/01/2010 07:11:37 ^^^^ They are Prolly Fighting the monster Known as lag :P
Well - if so that's probably the by far best thing they can do - however I don't see why that would take 100% of the staff and couldn't mean they could assign at least one person to the Domionion 1.1 brainstorming in this thread. I've started to feel like my girlfriend - craving for attention :p
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Zeveron
Destructive Influence IT Alliance
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Posted - 2010.01.08 07:37:00 -
[716]
Quote: CN PDUs give +6% shield hp, officer give +5%. Switch to CN PDUs and your w/levi bonus amount should be right at 61.6m
Ok then you should type it: 61m ehps after 6h of session change or that -37.5% bcs of how leviathan gang bonus works. And that nowhere near the erebus or avatar with erebus bonus (they get instant 70-80m ehps w/o dual tanking bcs of the slaves) ________________________________________________
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Bobbeh
Minmatar Navy of Xoc Wildly Inappropriate.
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Posted - 2010.01.08 07:59:00 -
[717]
Yep Its great to Jump into a system and Have a good portion of your primary tank is gone, or when the Booster changes....
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Mendolorian Girl
Caldari Conflagration. Wildly Inappropriate.
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Posted - 2010.01.08 09:39:00 -
[718]
Originally by: Letifer Deus CN PDUs give +6% shield hp, officer give +5%. Switch to CN PDUs and your w/levi bonus amount should be right at 61.6m
now that's a pro tip, nice one :)
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Ezekiel Sulastin
Gallente Shiva Morsus Mihi
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Posted - 2010.01.08 11:10:00 -
[719]
So let's nerf slaves because CCP fails at ensuring gang bonuses are applied fairly?
Why not just fix gang bonus application?
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Tenk
Caldari
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Posted - 2010.01.08 11:18:00 -
[720]
Edited by: Tenk on 08/01/2010 11:18:12 Imo, all of the logistical bonuses on motherships should be removed in favour of some unique repair module. I just don't see the 50km remote rep range on a mothership really fitting with its new role as a pretty high damage supercap and it invites the idea of mothership blobs a bit too much (with little or no support).
Some ideas I see are: -focussed rep for 4m EHP e.g. a reverse DD with similar penalties. -gang wide resists booster but short term to negate the usefulness of DD, something like 30 second duration, every 15 minutes for 80% on all resists to all gang members on grid without a stacking penalty. with DD like penalties.
As for Hel's secondary bonus I think it should just get fighter damage bonus the same as Thanatos providing that applies to fighter bombers also.
As a lot of other ppl said, the Remote ecm burst should also bee looked at because its not useful at the moment.
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