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Mag's
the united Negative Ten.
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Posted - 2010.09.16 16:55:00 -
[421]
Nothing wrong with cloaks, but I'm loving this thread so far.
Carry on. 
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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Mark Hadden
Amarr Intergalactic Serenity Ev0ke
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Posted - 2010.09.16 17:21:00 -
[422]
Originally by: Rhadia
I love how you repeatedly pretend to know who I am. You'd need a lot more than 2 alts to camp even just my alliance Sov Space, and to be honest...8
BCA - Black Core Alliance Main system 85-B with a station, a neighbour system YZ- is carebeared and upgrade also. You only have those 2 ****ty systems and whine about cloaks because you rent only those 2.
Why I know this? Because what you describe, applies to their behavior very exactly, no one other alliance/place.
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Rhadia
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Posted - 2010.09.16 17:55:00 -
[423]
Sadly... No. Even your intel about BCA is wrong, though I don't think I'll gratify you with what you want to know.
Though I admit your guessing game will be fun for your weird following that has spawned here, you're not going to get far naming off random members of the DekCoalition.
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Rhadia
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Posted - 2010.09.16 18:17:00 -
[424]
Edited by: Rhadia on 16/09/2010 18:21:40 Edited by: Rhadia on 16/09/2010 18:20:08
Originally by: Xorv
Originally by: Rhadia
If you want to know my personal opinion of the matter, it's always been my preference that Cloaks instead require a fuel source as their only limitation, making the danger of prolonged cloaked activity require a supply line back to a hub, or a a cloaky hauler (yes, bringing logistics into the equation as it should be) to supply the ships.
Not really, but since you gave it... Seems like you now want to make Cloaking be yet another activity in EVE that either requires an alt account or being part of a big zerg alliance. Of course if you add to that a means to detect cloaked ships, it won't matter as pretty much no one will use them anyway.
Considering most people will probably end up using an alt for AFKing, they'll be running out alts fairly quickly if they've got to use one to supply the small amount of fuel, anyways.
Also, I don't see how covert activity would ever require "a big zerg alliance". Last I checked, Cloaking is one of the few effective tactics in this game that doesn't require a large number of people to function properly, meaning the logistics of providing fuel to long term cloaked operators would be a small task easily managed by a single blockade runner (giving them another viable use). Stealth Bombers that would wish to carry multiple bombs in their cargo would have to sacrifice space for fuel, or be forced to do shorter operations. The small CovOps ships would have a negligible fuel cost considering I always intended a fuel cost to be based upon ship size, regardless.
The proposition is passive, easy to alter so that long term cloaking isn't altered significantly, and even promotes and introduces a new role for transports to function along side a fleet of CovOps/Recons other than carting bombs/torps. The intention is not to make one playstyle obsolete, but simply to make it mortal- and in addition provide a new role to be fulfilled by other players further promoting teamwork in Eve, even in Covert Operations.
Mark Hadden would still be able to hunt carebears, and very little would change- There would simply be a little more thought as to how long you were going to remain in one location without resupply, which is reasonable enough.
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Earthan
Gallente GREY COUNCIL Nulli Secunda
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Posted - 2010.09.16 20:58:00 -
[425]
Interesting idea with fuel for cloaks.
I still think my idea about some kind of captcha every 30 m,inutes of cloaking would solve the whole afk locking system lame tactic (i also used it in past:) ).If you dont enter correctly captcha during next 10 minutes within 10 tries , you decloak.
No change to any other existing gameplay whatsover.
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Rhadia
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Posted - 2010.09.16 21:13:00 -
[426]
Originally by: Earthan Interesting idea with fuel for cloaks.
I still think my idea about some kind of captcha every 30 m,inutes of cloaking would solve the whole afk locking system lame tactic (i also used it in past:) ).If you dont enter correctly captcha during next 10 minutes within 10 tries , you decloak.
No change to any other existing gameplay whatsover.
Yes, but that also totally breaks immersion as well by introducing an outside source of security in-game. Better form of an implementation like that would simply be a log-out timer that most games implement, but that is easily avoided using the most basic types of external programs.
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Brandrsun
Caldari
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Posted - 2010.09.16 22:06:00 -
[427]
not again.
/cloaks up
I'm not here. You didnt see me. This never happend. And dont forget to dock up cause I'm an invisable threat.
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GoGo Rens
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Posted - 2010.09.21 12:47:00 -
[428]
how does somebody whos afk stop you doing anything?
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Robert Caldera
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Posted - 2010.09.21 13:56:00 -
[429]
Edited by: Robert Caldera on 21/09/2010 13:56:45
Originally by: GoGo Rens how does somebody whos afk stop you doing anything?
its how psy warfare works. You could be not afk once a day and kill someone.
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Illrean
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Posted - 2010.09.21 18:25:00 -
[430]
Not all that big a PvPer, but everyone keeps going on about how they want to blow up everyone elses ship. Therefor wouldn't a way to find someone who is, in fact, way AFK sitting undocked and cloaked in a system to blow his ass up be something you would want?
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