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Diesel47
Deep Core Mining Inc. Caldari State
71
|
Posted - 2012.08.15 22:49:00 -
[271] - Quote
Baron vonDoom wrote:The problem with offgrid boosting in general is power creep.
People keep arguing how it helps them soloing gatecamps and fighting superior numbers, but will people turn their offgrid alts off as soon as they're not fighting superior ships and numbers? I guess not.
Eventually, having a booster alt will divide characters interested in solo and small gang pvp in those having one and those not having one, making offgrid boosting alts a quasi-prerequisite to do either, since everyone will assume a solo pilot or small gang has one and properly blob them as a consequence.
Whilst it helps solo/small gang in the short run at the moment, it raises the entry barrier for successful solo and small gang pvp and thus, hurts that segment of the game in the long run.
While that is a semi-valid point,
It simply isn't worth the effort to drag a booster alt with you everywhere you go, for every single 1v1 and whatnot.
Plus, if you are interested in making pvp videos and putting them in the forums, the ones that have no boosters/implants get more praise.
A booster alt isn't like an implant that requires no effort to use, every time you jump a gate.. you have to jump twice. If you want to boost you need a make a SS in a system before you do so.. Unless you are OK with boosting on a planet in your half-a-billion 10k ehp ship. The SS deal is a pain if you decide to roam.
What a OGB is best for are situations where you spot a pirate gate camp or a 0.0 blob camp and you can set up a SS before hand and plan your attack. If you plan to use in on a roaming basis which is more like solo pvp... It is a hassle and not worth it imo. |

Tau Cabalander
Retirement Retreat Working Stiffs
924
|
Posted - 2012.08.15 22:53:00 -
[272] - Quote
Diesel47 wrote:1. No boosting inside a POS bubble (this is just downright unfair) Future POS probably won't have a force field. See CSM minutes.
Diesel47 wrote:2. T3s can only boost for around 5 pilots or so, limiting their use to small gangs only. Buff to small gang warfare, which is never a bad thing. Unless you are a blobbing noob. T3 are likely to get a nerf to the 5%, probably 3% plus a secondary bonus (example: 2% of any other links).
Diesel47 wrote:3. Fleet Command ships keep their 3% bonus, but also can give bonuses to the entire fleet. Maybe even buff their survivability a bit. Hopefully they'll fix the wing commanders not getting boosts. |

Liang Nuren
Heretic Army Heretic Nation
1862
|
Posted - 2012.08.15 22:57:00 -
[273] - Quote
Baron vonDoom wrote:The problem with offgrid boosting in general is power creep.
People keep arguing how it helps them soloing gatecamps and fighting superior numbers, but will people turn their offgrid alts off as soon as they're not fighting superior ships and numbers? I guess not.
Eventually, having a booster alt will divide characters interested in solo and small gang pvp in those having one and those not having one, making offgrid boosting alts a quasi-prerequisite to do either, since everyone will assume a solo pilot or small gang has one and properly blob them as a consequence.
Whilst it helps solo/small gang in the short run at the moment, it raises the entry barrier for successful solo and small gang pvp and thus, hurts that segment of the game in the long run.
Again, solo PVP has no room in this discussion. Getting to the meat of your point: this is true of all gang bonuses. The primary reason for that is because gang bonuses are so strong as a whole - so really the only way that you're going to avoid this fate is via a catastrophic nerf for all gang bonuses (off grid or not).
-Liang
Ed: Note that I'd be ok with the complete removal of gang bonuses from Eve despite the fact that I have several well skilled leadership characters. Even if I didn't get any reimbursement. The real key for me is that blobs don't have that strong of an advantage over small gangs. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Marlona Sky
Caldari Provisions Caldari State
1216
|
Posted - 2012.08.15 23:24:00 -
[274] - Quote
Shame there is not any sov or hq related pvp mechanics. So the further you are in light years from your hq, the worse the gang bonuses are. At least for the top notch bonuses. Or even some that can be 'juiced' and fit on smaller ships then deteriorate over time catering to the smaller gang style of guerilla warfare. Dunno, just another terrible idea from the bad corner.
Remove local, structure mails and revamp the directional scanner! |

Diesel47
Deep Core Mining Inc. Caldari State
71
|
Posted - 2012.08.15 23:49:00 -
[275] - Quote
Marlona Sky wrote:Shame there is not any sov or hq related pvp mechanics. So the further you are in light years from your hq, the worse the gang bonuses are. At least for the top notch bonuses. Or even some that can be 'juiced' and fit on smaller ships then deteriorate over time catering to the smaller gang style of guerilla warfare. Dunno, just another terrible idea from the bad corner.
If it doesn't buff blob gameplay... it can't be that bad can it?  |

LilRemmy
Synaptic Void AAA Citizens
11
|
Posted - 2012.08.16 00:02:00 -
[276] - Quote
Diesel47 wrote:Kahega Amielden wrote:Quote: Oh? So I can't have implants? I'm not entitled to use them?
What about faction fits? I thought you said I should faction fit everything? Lol?
How dare I have an advantage?! You are right, I should start every fight with an ibis... That way I won't ever have any advantages over other players. This game is all about fairness after al
Already answered; the statistical advantages from invisible things like faction mods are minor. Even the statistical advantages of things like implants are pretty small relative to cost. Regardless, there's little point in continuing this since apparently everyone's bitty. CCP and the CSM have already spoken, and OGBs are not going to be here for very long. You go girl. Next up "Should ISK be removed from the game?"
You sound desperate now. |

Diesel47
Deep Core Mining Inc. Caldari State
71
|
Posted - 2012.08.16 00:07:00 -
[277] - Quote
LilRemmy wrote:Diesel47 wrote:Kahega Amielden wrote:Quote: Oh? So I can't have implants? I'm not entitled to use them?
What about faction fits? I thought you said I should faction fit everything? Lol?
How dare I have an advantage?! You are right, I should start every fight with an ibis... That way I won't ever have any advantages over other players. This game is all about fairness after al
Already answered; the statistical advantages from invisible things like faction mods are minor. Even the statistical advantages of things like implants are pretty small relative to cost. Regardless, there's little point in continuing this since apparently everyone's bitty. CCP and the CSM have already spoken, and OGBs are not going to be here for very long. You go girl. Next up "Should ISK be removed from the game?" You sound desperate now. Yeah you are right, I should take the guy/girl that thinks Implants should be removed because they are "OP" seriously.
get real.  |

Baron vonDoom
Scorn.
34
|
Posted - 2012.08.16 00:46:00 -
[278] - Quote
Diesel47 wrote:[ While that is a semi-valid point,
It simply isn't worth the effort to drag a booster alt with you everywhere you go, for every single 1v1 and whatnot.
I wouldn't consider it an effort "to drag them around". On the contrary - I think they're quite useful as a cov ops scout with increased survivability compared to a cov ops frig due to more EHP and an interdiction nullifier.
Quote:A booster alt isn't like an implant that requires no effort to use, every time you jump a gate.. you have to jump twice. If you want to boost you need a make a SS in a system before you do so.. Unless you are OK with boosting on a planet in your half-a-billion 10k ehp ship. The SS deal is a pain if you decide to roam.
Either I already have a safespot in a system i roam in or I want to make at least a couple on the run before I even jump the cavalry into the system.
A cloaked interdiction nullified T3 is perfect for that. It's not an "effort", it's something I'd even use over the cov ops frigs I used to use before the introduction of T3s if I couldn't fit gang links on it.
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Diesel47
Deep Core Mining Inc. Caldari State
73
|
Posted - 2012.08.16 00:49:00 -
[279] - Quote
Baron vonDoom wrote:Diesel47 wrote:[ While that is a semi-valid point,
It simply isn't worth the effort to drag a booster alt with you everywhere you go, for every single 1v1 and whatnot.
I wouldn't consider it an effort "to drag them around". On the contrary - I think they're quite useful as a cov ops scout with increased survivability compared to a cov ops frig due to more EHP and an interdiction nullifier. Quote:A booster alt isn't like an implant that requires no effort to use, every time you jump a gate.. you have to jump twice. If you want to boost you need a make a SS in a system before you do so.. Unless you are OK with boosting on a planet in your half-a-billion 10k ehp ship. The SS deal is a pain if you decide to roam. Either I already have a safespot in a system i roam in or I want to make at least a couple on the run before I even jump the cavalry into the system. A cloaked interdiction nullified T3 is perfect for that. It's not an "effort", it's something I'd even use over the cov ops frigs I used to use before the introduction of T3s if I couldn't fit gang links on it.
Well I guess our playstyles differ.
But I wouldn't take an OGB everywhere I go for every fight, I see it more as a tool to be used in situations rather than an extension of my main. |

Ziranda Hakuli
Relativity Holding Corp Relativity Alliance
133
|
Posted - 2012.08.16 00:56:00 -
[280] - Quote
Diesel47 wrote:Alot of people whining about off grid boosters being OP and unfair, even though they have been around for a very long time.  I don't think CCP is ready to pull the plug on off grid boosting, because the fact of the matter is ... There many accounts being plexed and paid for just so they can provide the boosts. CCP is a business afterall and it isn't good for business to be making changes that will reduce their income. I for one don't really feel too strongly how this matter is resolved, but I will unsub my OGB toon if they remove off grid boosting. Thats $15 a month less income for CCP. I'm sure many other OGB alt owners feel the same. I have a reasonable solution though. If I worked at CCP I would do the following: 1. No boosting inside a POS bubble (this is just downright unfair) 2. T3s can only boost for around 5 pilots or so, limiting their use to small gangs only. Buff to small gang warfare, which is never a bad thing. Unless you are a blobbing noob. 3. Fleet Command ships keep their 3% bonus, but also can give bonuses to the entire fleet. Maybe even buff their survivability a bit. POS whiners are happy, Small gangs are happy, and command ship pilots can perform their role without T3s getting in the way. Unsubs are minimal, and gameplay/balance/whatever is fixed. EDIT:I see alot of people agreeing with my second suggestion, the one which has the T3 only boost for a limited amount of people. I honestly think that is a great idea and would like to see CCP do that if they do infact want to change the boosting mechanics. Anybody that thinks this is a bad idea I just assume to be a blobbing noob that can't stand small gang pvp. It seems like the community (Forums, anyways..) are completely against anything that somehow effects their style of play without considering the other players who are also playing the same game. Look a couple threads over and people are raging about ASB and how they can't just blob somebody to make them go away. The threads are endless. I encourage everybody in this thread to stop thinking about only your playstyle and instead think of how you can improve the game for everybody with a meaningful compromise.
#1 i just toss out. its called home ground advantage. suck it up if you are invading. Or plan ahead. #2 just reduce the affectiveness. should never have out performed a REAL Command Ship |
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Cearain
Imperial Outlaws
568
|
Posted - 2012.08.16 01:03:00 -
[281] - Quote
Diesel47 wrote: I only have plans to use my OGB to fight outnumbered.
Using it in a 1v1 (2v1) like you talk about so much is like killing a noob in an ibis. No adrenaline, no fun.
Welcome to eve. Most people are not going to turn off their boosts for a 1v1 just so they get a fair fight and more adrenaline. Hell I admit that if I start using the alt I am working on I will not do that either any more than if a frigate engages my cruiser i won't off line a mid slot mod.
That is why what Baron vonDoom said is already happening in groups that do allot of small gang and solo pvp like faction war. Everyone needs to bring your booster alt to a plex or don't bother fighting for it. I'm not saying it happens in every system but it definetely happens in a few systems already. And the number of systems is growing. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Diesel47
Deep Core Mining Inc. Caldari State
74
|
Posted - 2012.08.16 01:11:00 -
[282] - Quote
Cearain wrote:Diesel47 wrote: I only have plans to use my OGB to fight outnumbered.
Using it in a 1v1 (2v1) like you talk about so much is like killing a noob in an ibis. No adrenaline, no fun.
Welcome to eve. Most people are not going to turn off their boosts for a 1v1 just so they get a fair fight and more adrenaline. Hell I admit that if I start using the alt I am working on I will not do that either any more than if a frigate engages my cruiser i won't off line a mid slot mod. That is why what Baron vonDoom said is already happening in groups that do allot of small gang and solo pvp like faction war. Everyone needs to bring your booster alt to a plex or don't bother fighting for it. I'm not saying it happens in every system but it definetely happens in a few systems already. And the number of systems is growing.
The meta will keep changing. If OGBs are gone then the new meta will be to bring RR alts, or falcons... and if you don't do that then you will suck. Then we will see whines about that.
But removing OGBs in general is just a bad idea, because we believe it will making fighting outnumbered a thing of the past.
If your problem is that enemy will always try to bring some sort of advantage... well you can't change that.. 
But if your problem is that you want blobs to become even stronger than they are... well you suck as a human being.  |

Cearain
Imperial Outlaws
568
|
Posted - 2012.08.16 01:34:00 -
[283] - Quote
Diesel47 wrote:Cearain wrote:Diesel47 wrote: I only have plans to use my OGB to fight outnumbered.
Using it in a 1v1 (2v1) like you talk about so much is like killing a noob in an ibis. No adrenaline, no fun.
Welcome to eve. Most people are not going to turn off their boosts for a 1v1 just so they get a fair fight and more adrenaline. Hell I admit that if I start using the alt I am working on I will not do that either any more than if a frigate engages my cruiser i won't off line a mid slot mod. That is why what Baron vonDoom said is already happening in groups that do allot of small gang and solo pvp like faction war. Everyone needs to bring your booster alt to a plex or don't bother fighting for it. I'm not saying it happens in every system but it definetely happens in a few systems already. And the number of systems is growing. The meta will keep changing. If OGBs are gone then the new meta will be to bring RR alts, or falcons... and if you don't do that then you will suck/lose/die Then we will see whines about that.
They can do that now but its easy to see they are doing that. So they get a reputation for it, and find they get very few fights after that. Plus since these ships have to be on grid people can bait them and kill their rr or falcon.
Booster ships are like remote reps that arent even on grid so its hard to know they are even there. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Diesel47
Deep Core Mining Inc. Caldari State
75
|
Posted - 2012.08.16 01:40:00 -
[284] - Quote
Cearain wrote:Diesel47 wrote:Cearain wrote:Diesel47 wrote: I only have plans to use my OGB to fight outnumbered.
Using it in a 1v1 (2v1) like you talk about so much is like killing a noob in an ibis. No adrenaline, no fun.
Welcome to eve. Most people are not going to turn off their boosts for a 1v1 just so they get a fair fight and more adrenaline. Hell I admit that if I start using the alt I am working on I will not do that either any more than if a frigate engages my cruiser i won't off line a mid slot mod. That is why what Baron vonDoom said is already happening in groups that do allot of small gang and solo pvp like faction war. Everyone needs to bring your booster alt to a plex or don't bother fighting for it. I'm not saying it happens in every system but it definetely happens in a few systems already. And the number of systems is growing. The meta will keep changing. If OGBs are gone then the new meta will be to bring RR alts, or falcons... and if you don't do that then you will suck/lose/die Then we will see whines about that. They can do that now but its easy to see they are doing that. So they get a reputation for it, and find they get very few fights after that. Plus since these ships have to be on grid people can bait them and kill their rr or falcon. Booster ships are like remote reps that arent even on grid so its hard to know they are even there.
Try using d-scan real quickly.. see if there is a random tengu or loki on your scan when the fight is happening..
if you don't want to pay attention to it.. just scan once during the fight and you can look at it later.
Just look for weird things... If a drake points you and hes like 30km away then that could mean a booster. Not alot of people faction point drakes.
If you have speed on your overview (which you should) you can tell if you look at ships and notice their speeds. Just have a rough idea of what ships go what speed with and without boosters. Try EFT, takes like 2 minutes, you can even write it on a slip of paper and tape it on your monitor if u have to. 
Once you do these few things and determine they have a booster... just have a trusty scanner next time you want to fight and nab yourself a tasty 600mil+ killmail, The booster should die in like 3 volleys. 
it's not like its impossible to know who has a booster.. you just have to look for the right things.
But if the whiners get their way, enjoy your simplified eve. I heard somewhere that there is a conspiracy by CCP to make the game so easy that the people quitting WoW would actually want to play.  |

Large Collidable Object
morons.
1901
|
Posted - 2012.08.16 18:41:00 -
[285] - Quote
Diesel47 wrote:
Try using d-scan real quickly.. see if there is a random tengu or loki on your scan when the fight is happening..
Pro-tip: make your boosting SS >14 AU away from the ship you're boosting.
Quote:Once you do these few things and determine they have a booster... just have a trusty scanner next time you want to fight and nab yourself a tasty 600mil+ killmail, The booster should die in like 3 volleys. 
Only works if the guy operating the booster is a total failure in eve who doesn't know how to use Dscan/make probes appear on it.
Quote:But if the whiners get their way, enjoy your simplified eve. I heard somewhere that there is a conspiracy by CCP to make the game so easy that the people quitting WoW would actually want to play. 
Kinda like you ground up/paid for your 'I-win button-easymode-purple-epic-mount' just to make things simpler for you? You know... morons. |

Tamiya Sarossa
Hedion University Amarr Empire
180
|
Posted - 2012.08.16 19:15:00 -
[286] - Quote
I use OGB extensively, and hate them. They take time to set up properly before fights - off scan, etc, which takes away from the fluidity of combat when both sides are hesitant to engage before their boosters are in place. When using OGBs, you're either fighting other people with OGB's, in which case parity is maintained, or you're screwing with a blob of relatively incompetent players. I'll gladly take the nerf to fighting dumb blobs for not having to haul around a link alt just to keep up in goodfites with competent PvPers.
As for probing, people rarely try to probe OGB's if you set up the safespots properly, and if they do you've got plenty of time to see them coming and hop around safes. It's not hard to hit D-scan every 30 seconds or so in a fight.
Lastly, I have a lot of linked BC fits I'm dying to try out. Three man gang with Wing Commander/Squad Commander/Squad member a fleet can have two of their favorite links going on-grid on BC hulls without significant fitting nerfs, which sounds a hell of a lot more fun for everyone involved. |

Sentamon
172
|
Posted - 2012.08.16 19:16:00 -
[287] - Quote
Diesel47 wrote:But if the whiners get their way, enjoy your simplified eve. I heard somewhere that there is a conspiracy by CCP to make the game so easy that the people quitting WoW would actually want to play. 
http://i655.photobucket.com/albums/uu275/jbritt67/tin-foil-hat.jpg ~ Professional Forum Alt -á~ |

Jean Luc Retard
Federal Navy Academy Gallente Federation
3
|
Posted - 2012.08.16 22:07:00 -
[288] - Quote
Tamiya Sarossa wrote:I use OGB extensively, and hate them. They take time to set up properly before fights - off scan, etc, which takes away from the fluidity of combat when both sides are hesitant to engage before their boosters are in place. When using OGBs, you're either fighting other people with OGB's, in which case parity is maintained, or you're screwing with a blob of relatively incompetent players. I'll gladly take the nerf to fighting dumb blobs for not having to haul around a link alt just to keep up in goodfites with competent PvPers.
As for probing, people rarely try to probe OGB's if you set up the safespots properly, and if they do you've got plenty of time to see them coming and hop around safes. It's not hard to hit D-scan every 30 seconds or so in a fight.
Lastly, I have a lot of linked BC fits I'm dying to try out. Three man gang with Wing Commander/Squad Commander/Squad member a fleet can have two of their favorite links going on-grid on BC hulls without significant fitting nerfs, which sounds a hell of a lot more fun for everyone involved.
Your a troll - post with your main. OGB is teh only thing saving eve from becoming bobs online. If you can't fiedl one, get you're own. Jaelous bastards. |

Liang Nuren
Heretic Army Heretic Nation
1880
|
Posted - 2012.08.16 22:17:00 -
[289] - Quote
Tamiya Sarossa wrote:I use OGB extensively, and hate them. They take time to set up properly before fights - off scan, etc, which takes away from the fluidity of combat when both sides are hesitant to engage before their boosters are in place. When using OGBs, you're either fighting other people with OGB's, in which case parity is maintained, or you're screwing with a blob of relatively incompetent players. I'll gladly take the nerf to fighting dumb blobs for not having to haul around a link alt just to keep up in goodfites with competent PvPers.
As for probing, people rarely try to probe OGB's if you set up the safespots properly, and if they do you've got plenty of time to see them coming and hop around safes. It's not hard to hit D-scan every 30 seconds or so in a fight.
Lastly, I have a lot of linked BC fits I'm dying to try out. Three man gang with Wing Commander/Squad Commander/Squad member a fleet can have two of their favorite links going on-grid on BC hulls without significant fitting nerfs, which sounds a hell of a lot more fun for everyone involved.
I admit that this is a valid viewpoint, and the commentary on shuffling your gang boosts around is definitely one of the things that makes me somewhat eager to get gang boosts only on grid. However, I feel that simply moving them on grid is going to work out like this: - Blob vs Blob: Kinda meaningless - Blob vs Small Gang: Great for blob, catastrophic for small gang - Small gang vs Small gang: Great for stand and fight gangs like the Damnation fits in to and crappy for everyone else. - ****** experience for whoever is gang boosting because the ships that fit them are kinda crap and very unengaging. It'll probably still be altsville.
And that's why I'd be more in favor of the outright removal of all gang bonuses than simply moving them on grid - despite the fact I have ~25M SP in leadership and have repeatedly trained CS5. So let's do something about the problems and then I think most people will be happy.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
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Sheynan
Lighting the blight
40
|
Posted - 2012.08.16 22:42:00 -
[290] - Quote
A blob of some noobtards that has not brought OGBs now will clearly be even less likely to have the organisation/skills to bring on-grid boosts after the change, therefore the mystical small-gang vs blob warfare will still be possible and far off from a catastrophy.
Fitting an Interdiction Maneuvers II Link instead of neuts works without problems on a Hurricane, throw a mindlink into your head and you can boost 90% of what an offgrid Loki would boost with it. You can't tell me that 10% loss are that much of a terrible catastrophy.
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Liang Nuren
Heretic Army Heretic Nation
1885
|
Posted - 2012.08.16 22:45:00 -
[291] - Quote
Sheynan wrote:A blob of some noobtards that has not brought OGBs now will clearly be even less likely to have the organisation/skills to bring on-grid boosts after the change, therefore the mystical small-gang vs blob warfare will still be possible and far off from a catastrophy.
Fitting an Interdiction Maneuvers II Link instead of neuts works without problems on a Hurricane, throw a mindlink into your head and you can boost 90% of what an offgrid Loki would boost with it. You can't tell me that 10% loss are that much of a terrible catastrophy.
Your assertion that blobs won't have boosters is about as true as the assertion that Titans won't be widespread because they cost too much. Why so much resistance to fixing the problem? Let's fix the problem and then move them on grid.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Large Collidable Object
morons.
1902
|
Posted - 2012.08.16 22:46:00 -
[292] - Quote
Liang Nuren wrote:
I admit that this is a valid viewpoint, and the commentary on shuffling your gang boosts around is definitely one of the things that makes me somewhat eager to get gang boosts only on grid. However, I feel that simply moving them on grid is going to work out like this: - Blob vs Blob: Kinda meaningless - Blob vs Small Gang: Great for blob, catastrophic for small gang - Small gang vs Small gang: Great for stand and fight gangs like the Damnation fits in to and crappy for everyone else. - ****** experience for whoever is gang boosting because the ships that fit them are kinda crap and very unengaging. It'll probably still be altsville.
And that's why I'd be more in favor of the outright removal of all gang bonuses than simply moving them on grid - despite the fact I have ~25M SP in leadership and have repeatedly trained CS5. So let's do something about the problems and then I think most people will be happy.
-Liang
I absolutely agree that there has to be any advatage to bring smaller numbers instead of a blob - be it mass-based spool timers on gates or anything else.
I think it's a historical thing - band of devs owned goons using bigger ships and T2, goons took over, monopolized the T2 market and called for nerfs to anything big.
Bigger numbers remained entirely unaffected by this and helped any meaningful pvp to become the brainless 'ctrl+click broadcast list, hit F1' fiasco we currently have.
Yes - offgrid boosting is an equalizer for the numberwise over-exponential fleet effectivity we curently face, but hurts even smaller/newer groups way more.
By keeping it for the time being, you're killing off an entire generation of new eve pilots that didn't join via SA forums. You know... morons. |

Liang Nuren
Heretic Army Heretic Nation
1885
|
Posted - 2012.08.16 22:47:00 -
[293] - Quote
Large Collidable Object wrote:By keeping it for the time being, you're killing off an entire generation of new eve pilots that didn't join via SA forums.
Then delete leadership bonuses entirely. I'm fine with that.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
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Large Collidable Object
morons.
1902
|
Posted - 2012.08.16 22:48:00 -
[294] - Quote
Liang Nuren wrote:Large Collidable Object wrote:By keeping it for the time being, you're killing off an entire generation of new eve pilots that didn't join via SA forums. Then delete leadership bonuses entirely. I'm fine with that. -Liang
Might be a viable hotfix - I can agree to that. You know... morons. |

Diesel47
Deep Core Mining Inc. Caldari State
99
|
Posted - 2012.08.16 22:54:00 -
[295] - Quote
Large Collidable Object wrote:Liang Nuren wrote:
I admit that this is a valid viewpoint, and the commentary on shuffling your gang boosts around is definitely one of the things that makes me somewhat eager to get gang boosts only on grid. However, I feel that simply moving them on grid is going to work out like this: - Blob vs Blob: Kinda meaningless - Blob vs Small Gang: Great for blob, catastrophic for small gang - Small gang vs Small gang: Great for stand and fight gangs like the Damnation fits in to and crappy for everyone else. - ****** experience for whoever is gang boosting because the ships that fit them are kinda crap and very unengaging. It'll probably still be altsville.
And that's why I'd be more in favor of the outright removal of all gang bonuses than simply moving them on grid - despite the fact I have ~25M SP in leadership and have repeatedly trained CS5. So let's do something about the problems and then I think most people will be happy.
-Liang
I absolutely agree that there has to be any advatage to bring smaller numbers instead of a blob - be it mass-based spool timers on gates or anything else. I think it's a historical thing - band of devs owned goons using bigger ships and T2, goons took over, monopolized the T2 market and called for nerfs to anything big. Bigger numbers remained entirely unaffected by this and helped any meaningful pvp to become the brainless 'ctrl+click broadcast list, hit F1' fiasco we currently have. Yes - offgrid boosting is an equalizer for the numberwise over-exponential fleet effectivity we curently face, but hurts even smaller/newer groups way more. By keeping it for the time being, you're killing off an entire generation of new eve pilots that didn't join via SA forums.
I'm not sure it is as extreme as you think it is. An entire generation of new eve pilots being killed off? lol ok.
Personally I don't care if OGBs exist or not. The only thing I care about (and most of the pro-ogb pilots here) is the changes effect on small gang pvp. If CCP can somehow fix this problem without buffing blobs then I'd be happy with it. Even if they removed boosting entirely. But we both know that is unlikely to happen,
I don't particularly like boosting at all, but if CCP is going to go forward with this balancing of boosting then I think they should do something along the lines of my OP. Unless there is a better idea that anybody has which doesn't give another unneeded buff to blobs then I won't change my mind. |

Sheynan
Lighting the blight
40
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Posted - 2012.08.16 23:04:00 -
[296] - Quote
Or they just make it on-grid as the "boost" to blobs will be barely noticable.
P.S: More examples of how the blob is catastrophically boosted pls  |

Liang Nuren
Heretic Army Heretic Nation
1885
|
Posted - 2012.08.16 23:06:00 -
[297] - Quote
Sheynan wrote:Or they just make it on-grid as the "boost" to blobs will be barely noticable. P.S: More examples of how the blob is catastrophically boosted pls 
Look how stupid you are.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
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Diesel47
Deep Core Mining Inc. Caldari State
101
|
Posted - 2012.08.16 23:06:00 -
[298] - Quote
Sheynan wrote:Or they just make it on-grid as the "boost" to blobs will be barely noticable. P.S: More examples of how the blob is catastrophically boosted pls 
lmfao, so wrong.
Try kiting a blob when they all have skirmish links and you don't.
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Large Collidable Object
morons.
1903
|
Posted - 2012.08.16 23:20:00 -
[299] - Quote
Diesel47 wrote:
Personally I don't care if OGBs exist or not. The only thing I care about (and most of the pro-ogb pilots here) is the changes effect on small gang pvp. If CCP can somehow fix this problem without buffing blobs then I'd be happy with it.
Even if they removed boosting entirely I'd be cool. But we both know that is very unlikely.
I don't particularly like boosting at all, but if CCP is going to go forward with this balancing of boosting then I think they should do something along the lines of my OP. Unless there is a better idea that anybody has which doesn't give another unneeded buff to blobs then I won't change my mind and I'll keep posting until my keyboard turns to dust (514).
Any numbers limit you put on ingame fleets will easily be circumvented breaking down the fleet into multiple small gangs, neglecting any disadaventage using OOG comms. Hence your proposal is naive and futile.
Nevertheless, offgrid boosting hurts the smallest guy first and is flat out a wrong and abusive mechanic. I can live with a complete removal of any gangboosts, but offgrid boosting has to die.
(And in case I didn't mention it before, I have 2 characters with close to perfect leadership skills (never really bothered with information warfare links), CS V and flying multiple T3s with all subsystems @ V). You know... morons. |

Liang Nuren
Heretic Army Heretic Nation
1885
|
Posted - 2012.08.16 23:23:00 -
[300] - Quote
Large Collidable Object wrote: Any numbers limit you put on ingame fleets will easily be circumvented breaking down the fleet into multiple small gangs, neglecting any disadaventage using OOG comms. Hence your proposal is naive and futile.
Nevertheless, offgrid boosting hurts the smallest guy first and is flat out a wrong and abusive mechanic. I can live with a complete removal of any gangboosts, but offgrid boosting has to die.
(And in case I didn't mention it before, I have 2 characters with close to perfect leadership skills (never really bothered with information warfare links), CS V and flying multiple T3s with all subsystems @ V).
Realistically, they are not going to remove gang boosting. Thus, I feel that we'd all be best off if we collected a list of things that they should fix at the same time. I want the ships to really fit into the gangs that they're supposed to boost and have compelling gameplay. Some people want the fleet bonuses to rearrange themselves when the bonus giver dies.
I'm sure there's a lot of things that could be better. Why are you so dead set on ruining the play style that I want to have?
-Liang
Ed: And just to be clear: I'm talking about simply deleting ~25M SP off my accounts if that's what it takes to sustain the play style. But giving boosts to only the blob is.. well, simply unacceptable. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
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