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Thread Statistics | Show CCP posts - 12 post(s) |

Count of MonteCylon
MonteCylon Money Acquisition and Demolition Ltd.
11
|
Posted - 2012.11.06 08:22:00 -
[331] - Quote
I am sad that we are losing mining cruisers, I feel like they have a lot of potential. |

Jason Sirober
The Riot Formation Unclaimed.
1
|
Posted - 2012.11.06 12:37:00 -
[332] - Quote
Ok here's a nice easy cheap fit without trying too hard.
[NEW Exequror, Large RR setup] Reactor Control Unit II Power Diagnostic System II Power Diagnostic System II Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II
Experimental 10MN Afterburner I Cap Recharger II Cap Recharger II Cap Recharger II
Large 'Solace' Remote Bulwark Reconstruction Large 'Solace' Remote Bulwark Reconstruction NEW Small 'Solace' Remote Bulwark Reconstruction
Medium Ancillary Current Router I Medium Ancillary Current Router I Medium Ancillary Current Router I
Medium Armor Maintenance Bot I x5
This setup reps 269 hp/s out to 92km and has 12.3k ehp, while the medium setup would rep 202 hp/s out to 66km and could fit a 24k ehp tank. Considering you would rep in pairs, a pair of Exequrors sitting at 90+ km away with 5 medium armor repping drones on each of them could easily stay alive throughout a fight. You could then switch your small repper onto your buddy to keep him alive through intense attempts to remove you from the field. Even removing the AB to fit more cap chargers. I will post the equivalent medium fit after this. |

Reaver Glitterstim
Dromedaworks inc
221
|
Posted - 2012.11.06 15:03:00 -
[333] - Quote
Jason Sirober wrote:This setup reps 269 hp/s out to 92km and has 12.3k ehp, while the medium setup would rep 224 hp/s out to 66km and could fit a 29.5k ehp tank. 12.3k EHP will get you killed very quickly. In most any situation in which you need the 20% faster repping, you're going to need the 29.5k EHP a lot more. There's a reason t2 logistics ships can go around or over 50k EHP with a full rack of large reps. It's because that one guy who has only 35-40k EHP is always the first one to die, then he gets fleet members killed when the cap chain breaks.
20-30k EHP should suffice for tech 1 logis, but only because there will be more of them and fleet commanders will expect them to die and plan accordingly. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Sean Parisi
Project Cerberus Caldari State Capturing
19
|
Posted - 2012.11.06 15:18:00 -
[334] - Quote
The changes look good, rather standardized which I do not necessarily have an issue with to be honest. I like the fact it provides pilots with a chance to provide cheap logistic support that does not have the staying power of its tech 2 variant. This will provide them with the practice needed before they attempt to use more expensive hulls. As well as to act to provide a playstyle to people who may have otherwise had to indulge in a more expensive ship.
One thing I would not object to seeing though is the addition of a sub roll to each one based on its races "Support" platform. For example - Trackinglinks, Remote Sensor Boosters, ECCM, Etc.
This would provide a further utility bonus to these ships and diversify them to a degree. For example I often times fly with sniping fleets as our specialty. It would be nice to have a bonused ship that if brought along would open up our own mid slots as it has a bonus to applying the boosting effects. Though this may provide the ship with too many possibilities, at least keep it in mind for new ship creation. |

Reaver Glitterstim
Dromedaworks inc
221
|
Posted - 2012.11.06 15:25:00 -
[335] - Quote
Sean Parisi wrote:Though this may provide the ship with too many possibilities, at least keep it in mind for new ship creation. I don't think it does, because you have to consider that it also needs capacitor and tank. If it fits a full high rack of reps and a full mid rack of support, all it has left for tank and capacitor is the lows. It really narrows down its survivability unless the pilot picks out what not to bring. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Sean Parisi
Project Cerberus Caldari State Capturing
19
|
Posted - 2012.11.06 15:30:00 -
[336] - Quote
Reaver Glitterstim wrote:Sean Parisi wrote:Though this may provide the ship with too many possibilities, at least keep it in mind for new ship creation. I don't think it does, because you have to consider that it also needs capacitor and tank. If it fits a full high rack of reps and a full mid rack of support, all it has left for tank and capacitor is the lows. It really narrows down its survivability unless the pilot picks out what not to bring.
Yes exactly. It also comes down to the idea that many people may say "Well there were ships that had this bonus before but it was never used" - That isn't because it is a 'bad' idea, as much as it was having a ship with split utility that could not focus what its purpose was. For example the Scythe "3.5% bonus to tracking links per level" - It doesn't really encourage us to bring a scythe along for just that. But should these ships have the ability to provide reps as well, or to alternatively provide a utility bonus such as longer firing ranges, targeting ranges. Then I would definitely bring one along, even the frigate variant!
I would enjoy bringing along a ship dedicated to improving the impact of my current fleet outside that of E-War and Remote repairing. Allowing more flexibility with how we fit our ships built for an extreme role. Should we lose this ship we would be at an advantage, but that is risk we take for more utility. |

Jason Sirober
The Riot Formation Unclaimed.
2
|
Posted - 2012.11.06 16:01:00 -
[337] - Quote
Reaver Glitterstim wrote:Jason Sirober wrote:This setup reps 269 hp/s out to 92km and has 12.3k ehp, while the medium setup would rep 224 hp/s out to 66km and could fit a 29.5k ehp tank. 12.3k EHP will get you killed very quickly. In most any situation in which you need the 20% faster repping, you're going to need the 29.5k EHP a lot more. There's a reason t2 logistics ships can go around or over 50k EHP with a full rack of large reps. It's because that one guy who has only 35-40k EHP is always the first one to die, then he gets fleet members killed when the cap chain breaks. 20-30k EHP should suffice for tech 1 logis, but only because there will be more of them and fleet commanders will expect them to die and plan accordingly. But 12.3k will get you alphaed by 1-2 ships. You'll die so fast the enemy fleet members will think you vanished. Yes you are right mate, of course large reps is simply not feasable at all. I have been fooling myself all along. |

Alice Katsuko
Terra Incognita Intrepid Crossing
146
|
Posted - 2012.11.06 17:12:00 -
[338] - Quote
CCP Fozzie wrote:To help provide some more distinction between the Support Cruisers and Logistics Cruisers we're dropping the rep amount bonus on the hulls slightly to 12.5% per level. These changes are not in the latest Duality build yet but they'll be in the next public build after that. Probably a good decision. It should silence all the complaints about tech-1 support cruisers outrepping their tech-2 counterparts, and hopefully won't degrade performance so much as to make them useless outside for most purposes. I don't think that having repping output comparable to T2 Logistics was a bad thing; repping output is not the only factor to consider when designing a Logistics fit, and for a number of purposes repping power will be sacrificed for additional buffer or resistances. But time will tell. Definitely looking forward to these ships hitting the live server come December. I do hope that you'll keep an eye on how these ships are used, and will tweak up or down as necessary.
As always, I must note that the 'fantasy' large-repper fits ignore either cap, resistances, buffer, or prop mod. And sometimes all four. Especially with the reduction in fitting, which was definitely a good decision. E.g.: the post on the previous page with a 'kiting' Exequror that has no buffer, awful resistances, and an AB instead of an MWD. A kiting ship that can't keep range isn't a kiting ship; it's a wreck waiting to happen. A brawler (which is any support cruiser with an AB) with no buffer and low resistances isn't a brawler, because it will melt so fast under fire that other support cruisers won't have time to lock onto it, and if they get a lock, it won't have the resistances to make any use of the inbound reps. Such fittings will have their place, but they are not going to be used outside a few narrow situations, like camping high-sec and low-sec gates perhaps.
|

Jason Sirober
The Riot Formation Unclaimed.
2
|
Posted - 2012.11.06 17:40:00 -
[339] - Quote
Alice Katsuko wrote:CCP Fozzie wrote:To help provide some more distinction between the Support Cruisers and Logistics Cruisers we're dropping the rep amount bonus on the hulls slightly to 12.5% per level. These changes are not in the latest Duality build yet but they'll be in the next public build after that. Probably a good decision. It should silence all the complaints about tech-1 support cruisers outrepping their tech-2 counterparts, and hopefully won't degrade performance so much as to make them useless outside for most purposes. I don't think that having repping output comparable to T2 Logistics was a bad thing; repping output is not the only factor to consider when designing a Logistics fit, and for a number of purposes repping power will be sacrificed for additional buffer or resistances. But time will tell. Definitely looking forward to these ships hitting the live server come December. I do hope that you'll keep an eye on how these ships are used, and will tweak up or down as necessary. As always, I must note that the 'fantasy' large-repper fits ignore either cap, resistances, buffer, or prop mod. And sometimes all four. Especially with the reduction in fitting, which was definitely a good decision. E.g.: the post on the previous page with a 'kiting' Exequror that has no buffer, awful resistances, and an AB instead of an MWD. A kiting ship that can't keep range isn't a kiting ship; it's a wreck waiting to happen. A brawler (which is any support cruiser with an AB) with no buffer and low resistances isn't a brawler, because it will melt so fast under fire that other support cruisers won't have time to lock onto it, and if they get a lock, it won't have the resistances to make any use of the inbound reps. Such fittings will have their place, but they are not going to be used outside a few narrow situations, like camping high-sec and low-sec gates perhaps. Which 'kiting' Exequror fit are you on about? |

Alice Katsuko
Terra Incognita Intrepid Crossing
146
|
Posted - 2012.11.06 21:05:00 -
[340] - Quote
Jason Sirober wrote:Ok here's a nice easy cheap fit without trying too hard.
[NEW Exequror, Large RR] Reactor Control Unit II Reactor Control Unit II Power Diagnostic System II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II
Experimental 10MN Afterburner I Cap Recharger II Cap Recharger II Cap Recharger II
Large 'Solace' Remote Bulwark Reconstruction Large 'Solace' Remote Bulwark Reconstruction NEW Small 'Solace' Remote Bulwark Reconstruction
Medium Remote Repair Augmentor I Medium Ancillary Current Router I Medium Ancillary Current Router I
Medium Armor Maintenance Bot I x5
This kiting Exequror. It has no buffer, awful resistances even without comparing them to the Oneiros, and no MWD to establish or maintain range. It has all the downsides of a kiting ship, without the ability to maintain range, which is what keeps a kiting ship alive. It'll also be permajammed by half a Blackbird due to low sensor strength. AND it now reps less than an Oneiros even with max skills. It's a fun fit for camping highsec gates, or perhaps in lowsec if your opponents aren't too good. But it'll die if forced to go through a hostile gate, or if someone gets a point on it so it can't warp off. |

Jason Sirober
The Riot Formation Unclaimed.
2
|
Posted - 2012.11.06 21:23:00 -
[341] - Quote
Alice Katsuko wrote:Jason Sirober wrote:Ok here's a nice easy cheap fit without trying too hard.
[NEW Exequror, Large RR] Reactor Control Unit II Reactor Control Unit II Power Diagnostic System II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II
Experimental 10MN Afterburner I Cap Recharger II Cap Recharger II Cap Recharger II
Large 'Solace' Remote Bulwark Reconstruction Large 'Solace' Remote Bulwark Reconstruction NEW Small 'Solace' Remote Bulwark Reconstruction
Medium Remote Repair Augmentor I Medium Ancillary Current Router I Medium Ancillary Current Router I
Medium Armor Maintenance Bot I x5 This kiting Exequror. It has no buffer, awful resistances even without comparing them to the Oneiros, and no MWD to establish or maintain range. It has all the downsides of a kiting ship, without the ability to maintain range, which is what keeps a kiting ship alive. It'll also be permajammed by half a Blackbird due to low sensor strength. AND it now reps less than an Oneiros even with max skills. It's a fun fit for camping highsec gates, or perhaps in lowsec if your opponents aren't too good. But it'll die if forced to go through a hostile gate, or if someone gets a point on it so it can't warp off.
Just saying, I didn't call it a kiting fit though :) |

Circumstantial Evidence
45
|
Posted - 2012.11.06 22:29:00 -
[342] - Quote
Medium shield transporter activation cost is different, between tech 1 and tech 2.
Activation Cost: Medium S95a (meta 4) / Medium tech 2 132 / 120
But it's the same amount (280) for both tech 1 and tech 2 on large transporters.
I wish either large or medium would change its activation cost pattern.
Give us another reason to like Tech 2 shield transporters on Tech 2 logistics (lower activation cost matching the pattern seen with medium size modules.)
-or-
Put another small nerf on the current Tech 1 logistics design, for players wanting to use Tech 2 medium shield transporters, so the only advantage to tech 2 is faster cycle times, like the large modules currently. |

Sheynan
Lighting the blight
111
|
Posted - 2012.11.06 22:32:00 -
[343] - Quote
I'm ok with that Exequoror, it reps 3,3 large reps up to 68km with the ehp of a frigate and a mediocre speed. |

Jason Sirober
The Riot Formation Unclaimed.
2
|
Posted - 2012.11.07 16:39:00 -
[344] - Quote
Moving along from the Large RR row, I was thinking that one of these could happily sit 24km behind 2 Guardians (or Oneiros) and basically be their backup incase they get grief. Remote ECCM and up to 3 extra reps on them incase **** goes south. This role can easily be assigned to a non-logi pilot if you're running low.
[NEW Exequror, Med RR Logi backup] 800mm Reinforced Steel Plates II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Warded Magnetometric Backup Cluster I Beta Reactor Control: Capacitor Power Relay I Damage Control II
Experimental 10MN Afterburner I Conjunctive Magnetometric ECCM Scanning Array I Phased Muon ECCM Caster I Phased Muon ECCM Caster I
NEW Medium 'Solace' Remote Bulwark Reconstruction NEW Medium 'Solace' Remote Bulwark Reconstruction NEW Medium 'Solace' Remote Bulwark Reconstruction
Medium Remote Repair Augmentor I Medium Remote Repair Augmentor I Medium Remote Repair Augmentor I
Medium Armor Maintenance Bot I x5
Clever idea or totally stupid?
|

Strange Shadow
Hedion University Amarr Empire
25
|
Posted - 2012.11.08 03:02:00 -
[345] - Quote
Jason Sirober wrote:Moving along from the Large RR row, I was thinking that one of these could happily sit 24km behind 2 Guardians (or Oneiros) and basically be their backup incase they get grief. Remote ECCM and up to 3 extra reps on them incase **** goes south. This role can easily be assigned to a non-logi pilot if you're running low.
[NEW Exequror, Med RR Logi backup] 800mm Reinforced Steel Plates II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Warded Magnetometric Backup Cluster I Beta Reactor Control: Capacitor Power Relay I Damage Control II
Experimental 10MN Afterburner I Conjunctive Magnetometric ECCM Scanning Array I Phased Muon ECCM Caster I Phased Muon ECCM Caster I
NEW Medium 'Solace' Remote Bulwark Reconstruction NEW Medium 'Solace' Remote Bulwark Reconstruction NEW Medium 'Solace' Remote Bulwark Reconstruction
Medium Remote Repair Augmentor I Medium Remote Repair Augmentor I Medium Remote Repair Augmentor I
Medium Armor Maintenance Bot I x5
Clever idea or totally stupid?
Thats exactly why i wanted more 'support' bonuses than just plain logistic ones for tech1 hulls, but looks like it wont happen, and all you get is tracking links bonus for scimitar and oneiros.
Also why tech1 hulls have bonuses for both shield and armor drones, while tech2 are restricted to either one? Is it me, or training from tech1 to tech2 logi looks more like downgrade now, with lost versatility (tech1 have choice between tank or range) and reduced bonuses (replaced by that tracking links stuff nobody uses since titans was fixed) traded only for some buffer for yourself? |

Maximus Andendare
Future Corps Sleeper Social Club
5
|
Posted - 2012.11.08 08:36:00 -
[346] - Quote
Strange Shadow wrote:Thats exactly why i wanted more 'support' bonuses than just plain logistic ones for tech1 hulls, but looks like it wont happen, and all you get is tracking links bonus for scimitar and oneiros.
Also why tech1 hulls have bonuses for both shield and armor drones, while tech2 are restricted to either one? Is it me, or training from tech1 to tech2 logi looks more like downgrade now, with lost versatility (tech1 have choice between tank or range) and reduced bonuses (replaced by that tracking links stuff nobody uses since titans was fixed) traded only for some buffer for yourself? T2 Logi can still fit large reppers with ease, and that's gonna make them the upgrade you're wanting. They have better tank, better rep, better range, etc. Those all sound like upgrades to me.
|

Reaver Glitterstim
Dromedaworks inc
227
|
Posted - 2012.11.08 11:56:00 -
[347] - Quote
Strange Shadow wrote:Also why tech1 hulls have bonuses for both shield and armor drones, while tech2 are restricted to either one? Is it me, or training from tech1 to tech2 logi looks more like downgrade now, with lost versatility (tech1 have choice between tank or range) and reduced bonuses (replaced by that tracking links stuff nobody uses since titans was fixed) traded only for some buffer for yourself? It's not just you. Tech 1 is supposed to be more general. I'm actually worried that the tech 1 versions won't be any more flexible than the tech 2 already are.
The tech 2 are more specific, but more powerful. When you consider their CPU and powergrid cost reduction for fitting the logistics modules, you can see how tech 2 is an upgrade. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Ammzi
Infinite Covenant Tribal Band
1061
|
Posted - 2012.11.08 18:00:00 -
[348] - Quote
I have managed to fit an exequror with over 9000 armor hitpoints, reps 957 hp/5s with 75, 67, 67, 76 in resists, topspeed of 600 m/s (ab fit) and over 4 min. cap stable (fully cap stable in the event of a fleet fight with pulsing the reppers not considering neuts).
Damn it's hot. So many newbros in so many logi ships :D quote CCP Spitfire
"Hello Im Blue,"
|

Sean Parisi
Project Cerberus Caldari State Capturing
31
|
Posted - 2012.11.08 18:50:00 -
[349] - Quote
Strange Shadow wrote:Jason Sirober wrote:Moving along from the Large RR row, I was thinking that one of these could happily sit 24km behind 2 Guardians (or Oneiros) and basically be their backup incase they get grief. Remote ECCM and up to 3 extra reps on them incase **** goes south. This role can easily be assigned to a non-logi pilot if you're running low.
[NEW Exequror, Med RR Logi backup] 800mm Reinforced Steel Plates II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Warded Magnetometric Backup Cluster I Beta Reactor Control: Capacitor Power Relay I Damage Control II
Experimental 10MN Afterburner I Conjunctive Magnetometric ECCM Scanning Array I Phased Muon ECCM Caster I Phased Muon ECCM Caster I
NEW Medium 'Solace' Remote Bulwark Reconstruction NEW Medium 'Solace' Remote Bulwark Reconstruction NEW Medium 'Solace' Remote Bulwark Reconstruction
Medium Remote Repair Augmentor I Medium Remote Repair Augmentor I Medium Remote Repair Augmentor I
Medium Armor Maintenance Bot I x5
Clever idea or totally stupid?
Thats exactly why i wanted more 'support' bonuses than just plain logistic ones for tech1 hulls, but looks like it wont happen, and all you get is tracking links bonus for scimitar and oneiros. Also why tech1 hulls have bonuses for both shield and armor drones, while tech2 are restricted to either one? Is it me, or training from tech1 to tech2 logi looks more like downgrade now, with lost versatility (tech1 have choice between tank or range) and reduced bonuses (replaced by that tracking links stuff nobody uses since titans was fixed) traded only for some buffer for yourself?
Agreed, Agreed, Agreed! I want to see logistics no just sporting reppers but also pushing the use of Remote Sensor Boosters, Tracking Links, Remote ECCM and whatever else. This would provide a more dynamic use for both Logistics vessels, helping to differentiate the hulls further and allowing them to adopt either a fire power assistance role or a defensive repping role.
|

Sean Parisi
Project Cerberus Caldari State Capturing
31
|
Posted - 2012.11.08 18:52:00 -
[350] - Quote
Reaver Glitterstim wrote:Strange Shadow wrote:Also why tech1 hulls have bonuses for both shield and armor drones, while tech2 are restricted to either one? Is it me, or training from tech1 to tech2 logi looks more like downgrade now, with lost versatility (tech1 have choice between tank or range) and reduced bonuses (replaced by that tracking links stuff nobody uses since titans was fixed) traded only for some buffer for yourself? It's not just you. Tech 1 is supposed to be more general. I'm actually worried that the tech 1 versions won't be any more flexible than the tech 2 already are. The tech 2 are more specific, but more powerful. When you consider their CPU and powergrid cost reduction for fitting the logistics modules, you can see how tech 2 is an upgrade.
This I agree with too. Assuming they were to add another bonus to the tech 1 hulls (For electronic fire power support) then they could even possibly have a new Tech 2 support hull that focuses on said roles. While logistics focus on the defensive role of repping. |

Alice Katsuko
Terra Incognita Intrepid Crossing
147
|
Posted - 2012.11.11 19:06:00 -
[351] - Quote
Jason Sirober wrote:Moving along from the Large RR row, I was thinking that one of these could happily sit 24km behind 2 Guardians (or Oneiros) and basically be their backup incase they get grief. Remote ECCM and up to 3 extra reps on them incase **** goes south. This role can easily be assigned to a non-logi pilot if you're running low.
[NEW Exequror, Med RR Logi backup] 800mm Reinforced Steel Plates II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Warded Magnetometric Backup Cluster I Beta Reactor Control: Capacitor Power Relay I Damage Control II
Experimental 10MN Afterburner I Conjunctive Magnetometric ECCM Scanning Array I Phased Muon ECCM Caster I Phased Muon ECCM Caster I
NEW Medium 'Solace' Remote Bulwark Reconstruction NEW Medium 'Solace' Remote Bulwark Reconstruction NEW Medium 'Solace' Remote Bulwark Reconstruction
Medium Remote Repair Augmentor I Medium Remote Repair Augmentor I Medium Remote Repair Augmentor I
Medium Armor Maintenance Bot I x5
Clever idea or totally stupid?
It's not a terrible idea, but it won't be used in the way you suggest, for two reasons.
First, armor logistics anchor with the main fleet, except for some specialty MWD fits that don't see much use. Not going to explain the reasons in detail. It's mostly because AB-fit armor ships can't control range too well. So an Exequror will be sitting on top of the fleet, along with everyone else, because sitting 24km 'behind' the fleet just means that the opposing force will skirt around it and paste the Exequror blob.
Second, Exequror medium reppers have a range of 66km. Range-tanking logistics anchor around 50km behind the friendly fleet, which gives them a 20km margin of error for folk who don't know how to orbit. An Exequror sitting 24km behind the Guardian/Oneiros blob will probably wind up out of range of most of the fleet (50+24 = 74 | 74 > 66). So at best, it will still anchor with the Logistics. But armor Logistics don't normally range tank, so it doesn't matter much.
I did consider a kiting Exequror:
Quote:[Exequror, exequror] 800mm Reinforced Rolled Tungsten Plates I Damage Control II Armor Explosive Hardener II Energized Adaptive Nano Membrane II Capacitor Power Relay II Energized Adaptive Nano Membrane II
Experimental 10MN MicroWarpdrive I Cap Recharger II Cap Recharger II Cap Recharger II
Medium 'Solace' Remote Bulwark Reconstruction Medium 'Solace' Remote Bulwark Reconstruction Medium 'Solace' Remote Bulwark Reconstruction
Medium Remote Repair Augmentor I Medium Remote Repair Augmentor I Medium Trimark Armor Pump I
It's still bloody slow, although sadly enough it's not slower than an MWD Basilisk. But it can maintain range fairly well. Which will probably be very necessary, since it has a pathetic 24k EHP and self-reps for 698EHP/s pre-nerf and with max skills. For comparison, a Guardian has 48k EHP and self-reps for 1720EHP/s. |

Ioci
Bad Girl Posse
225
|
Posted - 2012.11.13 10:43:00 -
[352] - Quote
I haven't checked Exeq yet but winmatar got a punch in the face on this one.
Osprey and Augy are the clear winners. Augy being the hands down first prize for T1 Logi.
triple ECCM fit with 28K EHP lows tank, large transfer array and 4 med remote Armor repair. Drones for Logi or some T2 Hobs for Killmail piggy backing.
I can get much better if I use T2 Ancillary R.I.P. Vile Rat |

Robert Fish
AQUILA INC Verge of Collapse
1
|
Posted - 2012.11.13 19:50:00 -
[353] - Quote
Changes look good and makes me wonder when we will get faction logi ships as currently the tier 1 faction cruisers are useless and need to be looked at.
At the moment the only faction logi is an etana which you can get a chance of winning here. https://forums.eveonline.com/default.aspx?g=posts&t=171333&find=unread
shameless plug over. |

Idicious Lightbane
Angry Mustellid Iron Oxide.
25
|
Posted - 2012.11.21 10:14:00 -
[354] - Quote
Think they might be a bit overpowered, Augoror and Exequror can get close to 80% resist line before boosts, augoror's pairing up keeping eachother stable and exequror cap boosted. Augoror reps almost the same amount as a cheap fit guardian, can get a much higher sensor strength. The Exequror can dual prop quite easily as well.
Downside ofc is the resist line which really isn't bad for t1, and the 20 higher base sig, you can still get it down to below 50 with lg halo's, loki/claymore and x-instinct standard.
Scythe has issue's with not being able to fit eccm or a decent resist line, without the base t2 minmatar resists there simply aren't enough slots to get it anywhere near decent. It does about what the scimi does (perma mwd + reps) but does it with FAR lower resists and no eccm.
Haven't tested out the caldari one yet. |

Major Killz
Chaotic Tranquility Casoff
108
|
Posted - 2012.11.30 23:33:00 -
[355] - Quote
I have not tried these out. However, I'm against more logistics ships in game. [SMUG]-áSORRY for party rocking! v0v
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CCP Ytterbium
C C P C C P Alliance
1351

|
Posted - 2012.12.04 10:39:00 -
[356] - Quote
Unsticking, let's make some space for future threads. |
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LT NeoxsiT
Three White Moons Red Alliance
0
|
Posted - 2012.12.05 09:33:00 -
[357] - Quote
can't you just learn mimatar crusier to 5 and get a real ship ? or are you one of the high sec noobs who flies cruiser 5 years in the row :( |
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