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CCP Fozzie
C C P C C P Alliance
1228

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Posted - 2012.09.11 12:32:00 -
[1] - Quote
Hello all you wonderful post-ladies and post-gentlemen out there! Got another batch of ships for your perusal. This is the first set of the tech one cruisers that we're rebalancing for the Winter. CCP Ytterbium released his newest dev blog today going over the general overviews of what we're up to with ship balancing, and this forum is the place to be for the details and discussion.
These are the Support Cruisers, tech one remote repair ships designed to operate alongside or instead of the famous T2 Logistics ships. Our goal with these ships is to continue what we're starting with the Logi Frigates and provide a complete path for new players all the way into T2 Logistics ships. With the skill requirements relaxed for barges and the ORE mining frigate coming in the winter, there's no more need for racial ships with mining bonuses. These ships are distinctly weaker than their T2 versions, but they are designed to be capable in the ways that really count for participation in a mixed T1/T2 fleet.
If we've done our job right then when a newer player shows up to your Armour Hac fleet saying "I've got an Augoror how can I help?" the FC will respond with "xxxxx is our logistics channel, the guys in there will get you set up with the cap chain and anchor", rather than "LOLN00B come back with a real ship".
Towards this goal these ships are very close to their T2 counterparts in range, speed/agility, cap chain ability, and cap stability. They should be able to hang out with the rest of your Logi crew and do their thing at reduced effectiveness. They also rely more strongly on role bonuses than skill bonuses so that they will continue to be viable even without Cruiser 5. The downside for their cheapness and low skill requirements will mainly be rep amount (at most 2/3 of a T2 Logi), sig radius, sensor strength and ehp/resists.
Just like the Logi frigate balance pass we're hitting the modules at the same time, reducing some fitting requirements on medium remote reps significantly:
MetatypeNamepowercpu 0Medium Remote Armor Repair System I12020 1Medium I-ax Regenerative Projector12019 2Medium Coaxial Regenerative Projector12018 3Medium 'Arup' Remote Bulwark Reconstruction12017 4Medium 'Solace' Remote Bulwark Reconstruction12016 5Medium Remote Armor Repair System II13224 7Love' Medium Remote Armor Repair system I10516 11Centum C-Type Medium Remote Armor Repair System18124 11Corelum C-Type Medium Remote Armor Repair System13224 12Centum B-Type Medium Remote Armor Repair System18724 12Corelum B-Type Medium Remote Armor Repair System13224 13Centum A-Type Medium Remote Armor Repair System19224 13Corelum A-Type Medium Remote Armor Repair System13224 0Medium Shield Transporter I4070 1Medium Asymmetric Barrier Transpositioner I4066 2Medium Murky Shield Screen Transmitter I4063 3Medium 'Atonement' Ward Projector4056 4Medium S95A Partial Shield Transporter4060 5Medium Shield Transporter II5084 11Gistum C-Type Medium Shield Transporter5084 11Pithum C-Type Medium Shield Transporter50108 12Gistum B-Type Medium Shield Transporter5084 12Pithum B-Type Medium Shield Transporter50111 13Gistum A-Type Medium Shield Transporter5084 13Pithum A-Type Medium Shield Transporter50115
Now shipstats:
Augoror: Cruiser skill bonuses: 15% bonus to Remote Armor Repair amount 5% reduction in Remote Armor Repair cap use Role Bonus: 1000% bonus to the range of Remote Armor Repairers and Energy Transfers 200% bonus to Energy Transfer Array transfer amount Slot layout: 5 H (+1), 3 M (+1), 5 L, 3 turrets Fittings: 650 PWG (+175), 275 CPU (+50) Defense (shields / armor / hull) : 1000(+140) / 1650(+321) / 1550(+221) Capacitor (amount / recharge rate / average cap per second): 1500(+562.5) / 300s(-35s) / 5 (+2.2015) Mobility (max velocity / agility / mass / align time): 210(+57) / 0.68(+0.055) / 10730000 / 6.8s (+0.5) Drones (bandwidth / bay): 20(+15) / 20(+15) Targeting (max targeting range / Scan Resolution / Max Locked targets): 62.5km(+20) / 385(+57) / 8(+3) Sensor strength: 14 Radar (+3) Signature radius: 90 (-20) Cargo capacity: 465
Osprey: Cruiser skill bonuses: 15% bonus to Shield Transporter boost amount 5% reduction in Shield Transporter cap use Role Bonus: 1000% bonus to the range of Shield Transporters and Energy Transfers 200% bonus to Energy Transfer Array transfer amount Slot layout: 5 H (+1), 5 M (+1), 3 L, 1 turret (-2), 2 launchers Fittings: 425 PWG (-50), 440 CPU (+165) Defense (shields / armor / hull) : 1650(+477) / 1000(+24) / 1450(+356) Capacitor (amount / recharge rate / average cap per second): 1375(+531.25) / 275s(-26.25s) / 5 (+2.2) Mobility (max velocity / agility / mass / align time): 200(+47) / 0.59(+0.085) / 11230000 / 6.2s (+0.9) Drones (bandwidth / bay): 20 / 20 Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km(+12.5) / 350(+39) / 8(+3) Sensor strength: 16 Gravimetric (+2) Signature radius: 95 (-30) Cargo capacity: 485
Exequror: Cruiser skill bonuses: 15% bonus to Remote Armor Repair amount 5% reduction in Remote Armor Repair cap use Role Bonus: 1000% bonus to the range of Remote Armor Repairers 100% bonus to Logistic Drone (both armor and shield) rep amount Slot layout: 3 H (-1), 4 M, 6 L (+3), 3 turrets (-1) Fittings: 610 PWG (+110), 275 CPU (+25) Defense (shields / armor / hull) : 1000(+101) / 1400(+227) / 1600(+506) Capacitor (amount / recharge rate / average cap per second): 1375(+375) / 264s(-92.25s) / 5.2 (+2.4) Mobility (max velocity / agility / mass / align time): 240(+81) / 0.61 / 11020000 / 6.3s Drones (bandwidth / bay): 50(+10) / 50(+10) Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km(+7.5) / 365(+43) / 8(+3) Sensor strength: 15 Magnetometric (+2) Signature radius: 80 (-40) Cargo capacity: 495 (-105)
Scythe: Cruiser skill bonuses: 15% bonus to Shield Transporter boost amount 5% reduction in Shield Transporter cap use Role Bonus: 1000% bonus to the range of Shield Transporters 100% bonus to Logistic Drone (both armor and shield) rep amount Slot layout: 3 H (-2), 5 M (+2), 5 L (+2), 2 turrets (-1), 1 launcher (-1) Fittings: 330 PWG (-95), 415 CPU (+190) Defense (shields / armor / hull) : 1400(+424) / 1100(+1... Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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Scaugh
Blue Republic RvB - BLUE Republic
32
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Posted - 2012.09.11 12:43:00 -
[2] - Quote
First!!!!
edit: Yes I am |

Guillome Renard
EVE University Ivy League
14
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Posted - 2012.09.11 12:45:00 -
[3] - Quote
While the loss of the other ship-to-ship support (tracking links) and the exeq's cargo bonus are (minorly) regrettable, I do like that the T1 boats are now proper training hulls for the T2 logistics. That's a big win. As a long-time advocate for the use of the Osprey and Exeq as T1 training logi, it's great that Amarr and Minnie pilots can get into it much more easily now.
I wonder if we'll see any ships that are going to be bonused for tracking links/resebo and other such fun, ideally at low-skill requirements. Such roles are wonderful for folks who (like many of my friends) have literally no combat skills, being dedicated miners, researchers, and industrialists. I will be the first to confess that this is an infraniche need but it has allowed me to bring friends along on fleets to which they could not have contributed in any other way. (And they can still do it, just now without bonuses.) |

Inepsa1987
Trojan Trolls
12
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Posted - 2012.09.11 12:46:00 -
[4] - Quote
This is gonna be fun  Spaceship Pilot. |

Lord Azori
Team Pizza
13
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Posted - 2012.09.11 12:52:00 -
[5] - Quote
I like this, A LOT. |

Harvey James
Prospero's Sight
12
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Posted - 2012.09.11 12:55:00 -
[6] - Quote
why does the scythe and exqueror to a lesser extent have so many lows? |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
45
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Posted - 2012.09.11 12:56:00 -
[7] - Quote
Nice!
Now where is my Maller? O.o |

Galphii
Sileo In Pacis THE SPACE P0LICE
61
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Posted - 2012.09.11 12:56:00 -
[8] - Quote
I love reading about ship improvements like this, it makes my day 
People might actually use the augoror now - shocking! I think it gained the most from this update.
The numbers look pretty good, I'll leave it to the math geniuses to figure out the details tho, keep 'em coming fozzie  |

Zarnak Wulf
Imperial Outlaws
559
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Posted - 2012.09.11 12:57:00 -
[9] - Quote
Crude math - 1000% range bonus is 60km. Daaaaamn! |

Arbiter Reformed
Analog Folk SRS.
52
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Posted - 2012.09.11 12:59:00 -
[10] - Quote
Harvey James wrote:why does the scythe and exqueror to a lesser extent have so many lows?
I imagine its because they are forced to use natural regen for cap
also what does this mean for the Navy versions of the ships if anything? |
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Harvey James
Prospero's Sight
12
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Posted - 2012.09.11 13:03:00 -
[11] - Quote
Arbiter Reformed wrote:Harvey James wrote:why does the scythe and exqueror to a lesser extent have so many lows? I imagine its because they are forced to use natural regen for cap also what does this mean for the Navy versions of the ships if anything?
Yes i was thinking cap relays or nano's but the T2 logi don't get so many lows or need them to be cap stable was curious as too why design a ship that needs so many cap relays too work |

Gilbaron
Free-Space-Ranger Ev0ke
319
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Posted - 2012.09.11 13:03:00 -
[12] - Quote
one of the main reasons why i dont like flying logis is the absolute terrible interface.
is there any chance that we will see improvements there ? |

Unforgiven Storm
Eternity INC. Goonswarm Federation
115
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Posted - 2012.09.11 13:10:00 -
[13] - Quote
100% bonus to Logistic Drone (both armor and shield) rep amount
 
nobody uses drones on logistic ships in battle situations.
fleets now a days are warped arround the battlefields on a nonstop basis, you put your drones out, you lose them 1 minute later... As a logistic pilot I not even put logi drones in my ship, only combat ones to try to ***** on killmails, normally I lose them all 2 minutes after the battle starts...
the drones are too slow to move, normally logis are at the edge of drone range 40-50 away from main fleet, what makes its operation a problem. So you have to lock someone, send the drone command to move, by the time they arrive the target is dead...
unless the logi drones speed and range usability gets a huge boost I can't see mutch usage for them...
Allow us to change characters of the same account without the need to logout and put the password again. |

Idrissil
Pator Tech School Minmatar Republic
0
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Posted - 2012.09.11 13:11:00 -
[14] - Quote
Dronebonus is not rly cool. Flashied ****** up with them, cause they cant use them on Gates, cause sentries penetrate them easily within seconds.
Whats about the faction cruisers? Are they getting new support role too? |

Harvey James
Prospero's Sight
12
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Posted - 2012.09.11 13:14:00 -
[15] - Quote
im a little concerned about the speed 1500k/ms with mwd roughly if my calculations are in the right area i was hoping for closer to 2000k/ms as a benchmark for cruisers but maybe the attack cruisers will hopefully |

Deena Amaj
Community for Justice Resurrection by Election
33
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Posted - 2012.09.11 13:18:00 -
[16] - Quote
This is just great - Seriously :)!
For Scythe, it was damn necessary. It was half mining cruiser, half nothing. For it being some sort of Support Cruiser with Tracking Links bonuses, it simply lacked Medslots.
Quote:I wonder if we'll see any ships that are going to be bonused for tracking links/resebo and other such fun, ideally at low-skill requirements. Such roles are wonderful for folks who (like many of my friends) have literally no combat skills, being dedicated miners, researchers, and industrialists.
^This. Sticking to Tracking Links topic, One may assume that Tracking Links would be more useful for people if it had a base 20km range of some sort. I must say though that I would not want Tracking Links to receive a higher range without a ship bonus, because then we would have the same effect like Painters on Drakes, where everybody just uses it as a tool just to make more dmg, rather than people who devoted themselves to flying that particular ship.
I always had a stash of Scythes but never really got to use them since they only had 3 Medslots (minus one for the propulsion mod; btw, this is why I made that aux civilian medslot idea...)
I would love to see another T1 ship (be it Frigate or Cruiser) that actually applies Tracking Link/Remote Sebo/Remote ECCM/etc bonuses. Or *gasp* Give these cruisers here a third role bonus. It would not hurt that much. With these being T1 Support Cruiser exclusives, one would really want to take them along. :> confirthisposmed
I'm probably typing on a Tablet too, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them. |

Bad Messenger
Nasranite Watch
252
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Posted - 2012.09.11 13:27:00 -
[17] - Quote
Zarnak Wulf wrote:Crude math - 1000% range bonus is 60km. Daaaaamn!
WITH CIVILIAN REPAIRER IT IS 150km ! |

JetCord
The Brony Herd Lost Obsession
4
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Posted - 2012.09.11 13:29:00 -
[18] - Quote
few question that need answers
1) when will the changes occurs in test server (sisi or bucky) 2) will the support cruiser follow the T2 logi doctrine - amarr/caldari - need logi partner / gallente/minmatar - cap stable at logi 5? 3) if it does follow the same as the t2 version - the question of why scythe and exequror - has too many lows or CCP expect us to armor tank both of them.
i do agree that giving drone bonus to the scythe and exeequror are wasted - most fleet are moving here and there - unless your were thinking of using them for PVE
BTW love these changes and keep them rolling |

Li Charen-Teng
13
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Posted - 2012.09.11 13:33:00 -
[19] - Quote
All those newbies in huge alliances will love this.  Checking EVE GATE every few minutes... |

Hoarr
RPS holdings
36
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Posted - 2012.09.11 13:39:00 -
[20] - Quote
Fozzie, I think that the augeror and the osprey can too easily be gamed to be used exclusively for cap feeding right now. It looks like you can fit 2 large cap relays on them fairly easily (w/ acr and rcu) which will half rep a battleship capacitor per cycle from about 90k. I understand why you chose to use the bonus that you did to make them a viable part of a cap chain, but you might want to consider a different bonus to keep them a workable member of a cap chain while preventing that kind of abuse.
As far as the drone bonus goes, maybe replacing it with a cap recharge bonus or an MWD cap reduction bonus to help them do their jobs without a cap buddy. |
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Marcel Devereux
Aideron Robotics
148
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Posted - 2012.09.11 13:51:00 -
[21] - Quote
While I love the focus on drones for the Exequror, is there going to be any change to the skill requirements for Repair Drones (specifically T2)? Also armor rep bots suck balls. They have to fly to the target and then wait until the end of the rep cycle before applying the reps. To put it another way if the Logi group lands 50km from the fleet (if I did may math correctly these have a max range of 60km) they to launch the drones, move them to the target for rep, and apply the rep you are looking at over 21 seconds for this to happen. Even at a range of 20km it will be over 12 seconds before the ship is repped.
Thoughts? |
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CCP Fozzie
C C P C C P Alliance
1242

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Posted - 2012.09.11 13:59:00 -
[22] - Quote
The drones are definitely something more useful for PVE and repping i between fights. We very well could replace the drone bonus with a tracking link bonus, but we'll see. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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Zakuak
The Terrifying League Of Dog Fort Get Off My Lawn
12
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Posted - 2012.09.11 14:02:00 -
[23] - Quote
This is awesome! |

Omnathious Deninard
Extrinsic Operations
86
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Posted - 2012.09.11 14:03:00 -
[24] - Quote
Love the new exequror stats |

Harvey James
Prospero's Sight
12
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Posted - 2012.09.11 14:03:00 -
[25] - Quote
CCP Fozzie wrote:The drones are definitely something more useful for PVE and repping i between fights. We very well could replace the drone bonus with a tracking link bonus, but we'll see.
This yes although you might want to stack the mids more unless it needs so many lows for cap relays?
|

Malcanis
Vanishing Point. The Initiative.
4572
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Posted - 2012.09.11 14:11:00 -
[26] - Quote
Marcel Devereux wrote:While I love the focus on drones for the Exequror, is there going to be any change to the skill requirements for Repair Drones (specifically T2)? Also armor rep bots suck balls. They have to fly to the target and then wait until the end of the rep cycle before applying the reps. To put it another way if the Logi group lands 50km from the fleet (if I did may math correctly these have a max range of 60km) they to launch the drones, move them to the target for rep, and apply the rep you are looking at over 21 seconds for this to happen. Even at a range of 20km it will be over 12 seconds before the ship is repped.
Thoughts?
Armour rep bots are more useful after a fight. They're handy for Shield logis to carry for this purpose. As you say, rep bots are too slow and fragile to be useful in anything but edge-case combat scenarios (eg: carrier keeping it's cyno ship alive) Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Dagda Morr
Sabotage Incorporated Executive Outcomes
3
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Posted - 2012.09.11 14:13:00 -
[27] - Quote
Awesome work - really like the look of these as trainer ships for newer players/cheap logis for slosh fleets. |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2872
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Posted - 2012.09.11 14:13:00 -
[28] - Quote
I approve this message.  Vice Secretary of the 7th Council of Stellar Management.
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Omnathious Deninard
Extrinsic Operations
86
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Posted - 2012.09.11 14:14:00 -
[29] - Quote
CCP Fozzie wrote:The drones are definitely something more useful for PVE and repping i between fights. We very well could replace the drone bonus with a tracking link bonus, but we'll see. Why would it be better to use logi drones after the fight, when you have remore reps on your ship? i like it as is |

Deerin
Murientor Tribe Defiant Legacy
13
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Posted - 2012.09.11 14:16:00 -
[30] - Quote
This will need serious testing. Make them too powerful and t2 logis will be obsolote. Make them too weak and people won't fly them. Striking a balance will be hard.
Good luck! |
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impli
Tr0pa de elite. Against ALL Authorities
17
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Posted - 2012.09.11 14:20:00 -
[31] - Quote
Art pictures ? maybe ? :D new hull designs .. ? maybe ? |

Hoarr
RPS holdings
38
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Posted - 2012.09.11 14:27:00 -
[32] - Quote
If drones are only useful after a fight, why give a bonus to them at all? I would rather have something I can use during the fight, then just take extra time afterwards to rep up. |

War Kitten
Panda McLegion
1147
|
Posted - 2012.09.11 14:46:00 -
[33] - Quote
CCP Fozzie wrote:The drones are definitely something more useful for PVE and repping i between fights. We very well could replace the drone bonus with a tracking link bonus, but we'll see.
Give the drones the same relative optimal range bonus that the ship gets... it would make them useful during combat, and also give them better survivability vs. smartbombs.
I find that without a good mob to provide one for them, most people would have no mentality at all. |

Pinky Denmark
The Cursed Navy
196
|
Posted - 2012.09.11 14:54:00 -
[34] - Quote
I am very happy with logistic ships being the slowest ship in their class because as scimitars and other logis show they can be impossible to touch when backing eachother up or easily dictating range... Logistics capable of outrunning all dangers makes for poor gameplay and plenty other options are available for making them usefull. This could be with a low signature just like T2 logis and/or a decent amount of hitpoints since they have no resist bonus.
Pinky |
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CCP Fozzie
C C P C C P Alliance
1254

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Posted - 2012.09.11 14:54:00 -
[35] - Quote
Making sure ships aren't too overpowered is always something we have to keep in mind. Sometimes ships get bonuses that are less powerful than other bonuses could have been, and that's intentional.
That's not to say that the bonus can't be changed, but I want to make it clear that we didn't give them the rep drone bonus thinking "This will be the best bonus we could ever give these ships". It was a "This is a bonus that is useful in certain circumstances, provides a clear link to the T2 version and doesn't make these powerful ships too good". Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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Unforgiven Storm
Eternity INC. Goonswarm Federation
115
|
Posted - 2012.09.11 14:57:00 -
[36] - Quote
CCP Fozzie wrote:The drones are definitely something more useful for PVE and repping i between fights. We very well could replace the drone bonus with a tracking link bonus, but we'll see.
you can use this oportunity to give some love to logi drones...
question: how many pilots train logi drones t2 and use them?
some sugestions:
- review the skill training time - review logi drones speed - review logi drone rep range - review logi drone area of operation Allow us to change characters of the same account without the need to logout and put the password again. |

Kesthely
Fleet of the Damned Happy Endings
1
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Posted - 2012.09.11 14:57:00 -
[37] - Quote
At first glance they look good, i-Ĥm just concerned with the sig radius of these ships |

Fon Revedhort
Monks of War DarkSide.
765
|
Posted - 2012.09.11 14:58:00 -
[38] - Quote
So apparently your entire train of thought was based on tech2 logistics being balanced as they are? Do you really believe that's the case? 14 |

Lord Helghast
Dirty Old Bastards Nulli Secunda
115
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Posted - 2012.09.11 15:01:00 -
[39] - Quote
I wonder if CCP will remember there are Navy versions of these ships they have to account for lol |

Benny Ohu
Chaotic Tranquility Kraken.
303
|
Posted - 2012.09.11 15:04:00 -
[40] - Quote
Fon Revedhort wrote:So apparently your entire train of thought was based on tech2 logistics being balanced as they are? Do you really believe that's the case? I don't quite follow but I hope you are bearing in mind Crimewatch changes are likely to have logistics gain the same aggression timer as whoever they're repping |
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Dwindlehop
Stimulus Rote Kapelle
3
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Posted - 2012.09.11 15:05:00 -
[41] - Quote
I just wanted to add that repair drones are useful for small gangs. If you bring only two support cruisers to a fight, repair drones make them substantially more ECM resistant. Their utility is reduced as fleet size grows, however. |

Fon Revedhort
Monks of War DarkSide.
765
|
Posted - 2012.09.11 15:07:00 -
[42] - Quote
Benny Ohu wrote:Fon Revedhort wrote:So apparently your entire train of thought was based on tech2 logistics being balanced as they are? Do you really believe that's the case? I don't quite follow but I hope you are bearing in mind Crimewatch changes are likely to have logistics gain the same aggression timer as whoever they're repping Logistics are imbalanced stats-wise, the repping mechanics is a whole another story. So that's the question: why make another class based on false assumptions, when you inevitably will have to deal with them both in the future  14 |

Zhilia Mann
Tide Way Out Productions
648
|
Posted - 2012.09.11 15:14:00 -
[43] - Quote
Any chance we'll see updated stats on energy transfer arrays in addition to RARs and STAs? |

Bloodpetal
Mimidae Risk Solutions
838
|
Posted - 2012.09.11 15:16:00 -
[44] - Quote
#1 - Are you concerned about someone putting a MONO-Large Remote Repper on these?
An Exequror can fit a Large Remote rep, which with your bonuses would mean it can reach 84km and with L5 skills do 1.75x a large repper.
#2 - The tracking bonus has always been a "meh" for me, and with the Exequror+Scythe, the Exequror is more likely to use it since the scythe needs the mids for shield tanking, so really - it's not a fairly balanced bonus to give to the Scythe which will always want more tank than tracking links at the end of the day in most fleet scenarios.
I could see the Exeq's getting a tracking bonus however and would help the blaster boats in a realistic fashion.
Mimidae Risk Solutions Recruiting |

Hoarr
RPS holdings
39
|
Posted - 2012.09.11 15:20:00 -
[45] - Quote
Bloodpetal wrote:
I could see the Exeq's getting a tracking bonus however and would help the blaster boats in a realistic fashion.
Blasters already track really well. |

Hoarr
RPS holdings
39
|
Posted - 2012.09.11 15:22:00 -
[46] - Quote
CCP Fozzie wrote:Making sure ships aren't too overpowered is always something we have to keep in mind. Sometimes ships get bonuses that are less powerful than other bonuses could have been, and that's intentional.
That's not to say that the bonus can't be changed, but I want to make it clear that we didn't give them the rep drone bonus thinking "This will be the best bonus we could ever give these ships". It was "This is a bonus that is useful in certain circumstances, provides a clear link to the T2 version and doesn't make these powerful ships too good".
Well that's fair enough, then. |

Bloodpetal
Mimidae Risk Solutions
838
|
Posted - 2012.09.11 15:23:00 -
[47] - Quote
Hoarr wrote:Bloodpetal wrote:
I could see the Exeq's getting a tracking bonus however and would help the blaster boats in a realistic fashion.
Blasters already track really well.
I was thinking more for optimal range bonuses.
Mimidae Risk Solutions Recruiting |

Tsubutai
The Tuskers
109
|
Posted - 2012.09.11 15:23:00 -
[48] - Quote
330 PG (412.5 with Engineering V) on the Scythe looks rather tight - T2 medium shield transporters take 100 PG each and a meta 2 MWD is 150, meaning you'd be over on PG before fitting anything else and would need multiple reactor controls or ancillary current routers to get a large shield extender on. |

Hoarr
RPS holdings
39
|
Posted - 2012.09.11 15:27:00 -
[49] - Quote
Bloodpetal wrote:Hoarr wrote:Bloodpetal wrote:
I could see the Exeq's getting a tracking bonus however and would help the blaster boats in a realistic fashion.
Blasters already track really well. I was thinking more for optimal range bonuses.
That's just a function of the weapon. No reasonable range bonus is going to help that. |

Pinky Denmark
The Cursed Navy
196
|
Posted - 2012.09.11 15:29:00 -
[50] - Quote
Plz make it possible to fit these ships 100% for combat if you should want to... A full rack of 3 guns/launchers doesn't have the bonus so shouldn't cause any issues even with plenty lowslots for damage mods? Making themed ships a bit more versatile would nothing but promote variety and enable fun WTF moments. Just because other ships are better doesn't mean you should exclude other roles?
People should not be able to guess the pilots intent with a ship based entirely on the ship type...
If Osprey = no dps logistic every time -> Eve = boring If Osprey = often a no dps logistic -> Eve = a little bit more interesting |
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Hoarr
RPS holdings
39
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Posted - 2012.09.11 15:32:00 -
[51] - Quote
Tsubutai wrote:330 PG (412.5 with Engineering V) on the Scythe looks rather tight - T2 medium shield transporters take 100 PG each and a meta 2 MWD is 150, meaning you'd be over on PG before fitting anything else and would need multiple reactor controls or ancillary current routers to get a large shield extender on.
See module fitting changes. Also, you use the meta 4s, not the T2s. |

Tsubutai
The Tuskers
109
|
Posted - 2012.09.11 15:40:00 -
[52] - Quote
Hoarr wrote:Tsubutai wrote:330 PG (412.5 with Engineering V) on the Scythe looks rather tight - T2 medium shield transporters take 100 PG each and a meta 2 MWD is 150, meaning you'd be over on PG before fitting anything else and would need multiple reactor controls or ancillary current routers to get a large shield extender on. See module fitting changes. Also, you use the meta 4s, not the T2s. Yeah, I completely overlooked that, which was pretty dumb. Not sure why you'd use meta 4 over T2 given adequate fitting room, though - the better heat tolerance of the meta 4 reps doesn't really compensate for the shorter cycle time of the T2 reps/transporters, which will fit just fine on the new hulls as long as you're not a stupid who ignores changes in their PG requirements. |

Alekseyev Karrde
Noir. Noir. Mercenary Group
633
|
Posted - 2012.09.11 15:41:00 -
[53] - Quote
To all the "CSM isn't doing anything crowd":
Cruiser rebalance WAY ahead of schedule. T1 Logi cruisers your logistics FCs wont turn away from fleets. You're welcome "Alekseyev Karrde: mercenary of my heart."-á -Arydanika, Voices from the Void
CSM7 rep, CSM 4 vet Noir./Noir. Academy Recruiting: www.noirmercs.com |

Aprudena Gist
GoonWaffe Goonswarm Federation
3
|
Posted - 2012.09.11 15:42:00 -
[54] - Quote
Alekseyev Karrde wrote:To all the "CSM isn't doing anything crowd":
Cruiser rebalance WAY ahead of schedule. T1 Logi cruisers your logistics FCs wont turn away from fleets. You're welcome The CSM didnt do this or ask for it this was all because of ccp fozzie aka Rive that pilot who knows things about the game unlike everyone on the CSM. |

Alekseyev Karrde
Noir. Noir. Mercenary Group
633
|
Posted - 2012.09.11 15:44:00 -
[55] - Quote
Aprudena Gist wrote:Alekseyev Karrde wrote:To all the "CSM isn't doing anything crowd":
Cruiser rebalance WAY ahead of schedule. T1 Logi cruisers your logistics FCs wont turn away from fleets. You're welcome The CSM didnt do this or ask for it this was all because of ccp fozzie aka Rive that pilot who knows things about the game unlike everyone on the CSM. Well duh we're not programmers or game designers. But accelerated rebalancing efforts were a major push by the CSM.
Soooo yes we did ask for it. "Alekseyev Karrde: mercenary of my heart."-á -Arydanika, Voices from the Void
CSM7 rep, CSM 4 vet Noir./Noir. Academy Recruiting: www.noirmercs.com |

Fon Revedhort
Monks of War DarkSide.
765
|
Posted - 2012.09.11 15:46:00 -
[56] - Quote
Alekseyev Karrde wrote:To all the "CSM isn't doing anything crowd":
Cruiser rebalance WAY ahead of schedule. T1 Logi cruisers your logistics FCs wont turn away from fleets. You're welcome That's the whole point: all we hear is fleets, fleets, fleets.
Any intentions of improving solo and small-scale combat? And no, introduction of uttely OP ASB is not what sane people call an improvement.
Things like: - cynoes and hot-drops - overtanking - ease of intel
come to mind. Also, as said above, introduction of cheap-ass version of logistics, which already were quite dominant in EVE, is hardly a step in right direction.
Anyway, I'd like to see what Fozzie himself thinks about it. 14 |

Ruareve
Applied Creations The Fendahlian Collective
74
|
Posted - 2012.09.11 15:49:00 -
[57] - Quote
Alekseyev Karrde wrote:Aprudena Gist wrote:Alekseyev Karrde wrote:To all the "CSM isn't doing anything crowd":
Cruiser rebalance WAY ahead of schedule. T1 Logi cruisers your logistics FCs wont turn away from fleets. You're welcome The CSM didnt do this or ask for it this was all because of ccp fozzie aka Rive that pilot who knows things about the game unlike everyone on the CSM. Well duh we're not programmers or game designers. But accelerated rebalancing efforts were a major push by the CSM. Soooo yes we did ask for it.
Yep, jump in front of the herd and point to how you are leading the charge. Typical politics.
As for the changes. I really like the looks of them. I've used the Osprey as a pure Logi bird even though it truly was horrible at the job. With these changes I can see risking an Osprey instead of a T2 bird while learning how to operate in a fleet better or when funds are tight.
Thank you CCP Yet another blog about Eve- http://ruar-eve.blogspot.com/ |

Gypsio III
Chemikals Ministry of Inappropriate Footwork
340
|
Posted - 2012.09.11 15:59:00 -
[58] - Quote
Unforgiven Storm wrote:100% bonus to Logistic Drone (both armor and shield) rep amount   nobody uses drones on logistic ships in battle situations. fleets now a days are warped arround the battlefields on a nonstop basis
Other types of fleet exist. Smaller ones, more like gangs, possibly called "small-gangs", where tactical warping is rarer. In these situations the repper drones would be useful - although I acknowledge that you could quite easily argue that ECM drones would be more useful. It' also worth noting that ECM and RSDs are more potent in small-gang environments, and that repper drones offer a way of continuing to apply RR in an ewar-heavy environment.
So maybe not the greatest bonus, but not useless either. Regarding a tracking link bonus, I think we should be wary of ways that increase a ship's tracking or range with short-range weapons too much, "blapping" can easily become excessive. |

Marcel Devereux
Aideron Robotics
149
|
Posted - 2012.09.11 16:01:00 -
[59] - Quote
The Exequror makes a better combat shield tanker than it does a armor logi:
[Exequror, Armor Tanking Is A Joke!]
Damage Control II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Overdrive Injector System II Tracking Enhancer II
Experimental 10MN Microwarpdrive I Large Shield Extender II Adaptive Invulnerability Field II Faint Epsilon Warp Scrambler I
220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M
Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Anti-EM Screen Reinforcer I
Medium Shield Maintenance Bot II x5
All V the PG/CPU would be 762.5/343.75. This fit only takes up 577.8/337.5. I'm sure you can tweak this more to have better tank and damage output (currently 209) as I did this by hand.
The reps on the drones is 360 raw hitpoints every 5 seconds, just under one T2 armor rep on the Augoror or Exequror. Still a better tackler than a armor logi. Also this thing is faster than the current Rupture (1,644.49 vs 1,591.35). Hmm. Maybe this will fit into the Alpha Rupture fleets. Reps+DPS. Let's poor another one out for our Armor hommies. |

Liang Nuren
Heretic Army Heretic Nation
2100
|
Posted - 2012.09.11 16:03:00 -
[60] - Quote
CCP Fozzie wrote: They also rely more strongly on role bonuses than skill bonuses so that they will continue to be viable even without Cruiser 5.
I believe that the range role bonus is fine but the drone rep amount/energy transfer role bonus is going too far. I'll look at the ship stats soon. :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|
|

Liang Nuren
Heretic Army Heretic Nation
2100
|
Posted - 2012.09.11 16:08:00 -
[61] - Quote
CCP Fozzie wrote:The drones are definitely something more useful for PVE and repping i between fights. We very well could replace the drone bonus with a tracking link bonus, but we'll see.
I despise that tracking link bonus. Seriously, active tank bonuses for the ships that are designed to be the solo logi in a gang.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

JamesUtah
Dreddit Test Alliance Please Ignore
0
|
Posted - 2012.09.11 17:00:00 -
[62] - Quote
How will this affect Alliance tournaments? Will we be able to field field both a T2 logi and a T1 logi? |

Omnathious Deninard
Extrinsic Operations
86
|
Posted - 2012.09.11 17:02:00 -
[63] - Quote
JamesUtah wrote:How will this affect Alliance tournaments? Will we be able to field field both a T2 logi and a T1 logi? Sure you could field both ship hulls but only one can have RR on it |

jonnykefka
Adhocracy Incorporated Adhocracy
113
|
Posted - 2012.09.11 17:05:00 -
[64] - Quote
Soooo it's a little to easy to fit some large-size reps and ETs on one of these under the current changes. Not inherently a bad thing, that kind of flexibility is part of EVE, but with the bonuses as phrased they can out-range the reps and ET of the t2 logi ships with larges and that seems a wee bit overpowered.
My recommendation for the easy fix (which I think has been suggested already) is make the roles bonuses specific to MEDIUM RR and ET modules. You can still fit the big stuff on there for sheer rep and transfer amount, but you won't be sitting out at 100 and repping in a t1 hull.
|

MeBiatch
Republic University Minmatar Republic
547
|
Posted - 2012.09.11 17:10:00 -
[65] - Quote
Exequror: Cruiser skill bonuses: 15% bonus to Remote Armor Repair amount 5% reduction in Remote Armor Repair cap use Role Bonus: 1000% bonus to the range of Remote Armor Repairers 100% bonus to Logistic Drone (both armor and shield) rep amount Slot layout: 3 H (-1), 4 M, 6 L (+3), 3 turrets (-1) Fittings: 610 PWG (+110), 275 CPU (+25) Defense (shields / armor / hull) : 1000(+101) / 1400(+227) / 1600(+506) Capacitor (amount / recharge rate / average cap per second): 1375(+375) / 264s(-92.25s) / 5.2 (+2.4) Mobility (max velocity / agility / mass / align time): 240(+81) / 0.61 / 11020000 / 6.3s Drones (bandwidth / bay): 50(+10) / 50(+10) Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km(+7.5) / 365(+43) / 8(+3) Sensor strength: 15 Magnetometric (+2) Signature radius: 80 (-40) Cargo capacity: 495 (-105)
oh g-d thats damn sexy...
3 medium tech II RR
10mn II ab 2 eccm II and a cap injector
then 800 plate
dcu II
2 energised II
ex hardner
(something not sure maybe small armor rep II)
then what ever rigs fit Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Omnathious Deninard
Extrinsic Operations
86
|
Posted - 2012.09.11 17:11:00 -
[66] - Quote
Maybe it is just me, but why would want to fit ONE large remote rep on the amarr ship when you could fit 5 medium remote reps, and have the same amount of power grid left, rep almost 2x the amount and rep 5 ships at once if needed |

Rayner Vanguard
EVE University Ivy League
0
|
Posted - 2012.09.11 17:12:00 -
[67] - Quote
CCP Fozzie wrote: Exequror: Cruiser skill bonuses: 15% bonus to Remote Armor Repair amount 5% reduction in Remote Armor Repair cap use Role Bonus: 1000% bonus to the range of Remote Armor Repairers 100% bonus to Logistic Drone (both armor and shield) rep amount Slot layout: 3 H (-1), 4 M, 6 L (+3), 3 turrets (-1) Fittings: 610 PWG (+110), 275 CPU (+25) Defense (shields / armor / hull) : 1000(+101) / 1400(+227) / 1600(+506) Capacitor (amount / recharge rate / average cap per second): 1375(+375) / 264s(-92.25s) / 5.2 (+2.4) Mobility (max velocity / agility / mass / align time): 240(+81) / 0.61 / 11020000 / 6.3s Drones (bandwidth / bay): 50(+10) / 50(+10) Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km(+7.5) / 365(+43) / 8(+3) Sensor strength: 15 Magnetometric (+2) Signature radius: 80 (-40) Cargo capacity: 495 (-105)
Scythe: Cruiser skill bonuses: 15% bonus to Shield Transporter boost amount 5% reduction in Shield Transporter cap use Role Bonus: 1000% bonus to the range of Shield Transporters 100% bonus to Logistic Drone (both armor and shield) rep amount Slot layout: 3 H (-2), 5 M (+2), 5 L (+2), 2 turrets (-1), 1 launcher (-1) Fittings: 330 PWG (-95), 415 CPU (+190) Defense (shields / armor / hull) : 1400(+424) / 1100(+124) / 1300(+324) Capacitor (amount / recharge rate / average cap per second): 1250(+468.75) / 240s(-38.75s) / 5.2 (+2.4) Mobility (max velocity / agility / mass / align time): 250(+47) / 0.6(+0.095) / 11110000 / 6.2s (+0.9) Drones (bandwidth / bay): 45 (+40) / 45 (+40) Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km(+15) / 400(+55) / 8(+2) Sensor strength: 13 Ladar (+2) Signature radius: 75 (-25) Cargo capacity: 475 (+35)
I'm not sure if relying on drones to repair is a nice idea While, they may have their use in pve, it might be not efficient for pvp
Logi will usually be primary target, which is why they have to bounce a lot to a nearby planets to avoid targeting
The other can simply bounce and back, lock the fleetmates and start repairing again
But, the drone logi? They have to get all the drones first, bounce and back, get all of your drones, targeting, wait for the drones to arrive at their target, start repairing
The logi will have the risk of being destroyed while taking the drones
What if they just bounce off and leave the drones? The enemies can simply destroy the drones and they will do that many times until the logi doesn't have anything beside the 3 remote repair in the high slot |

Omnathious Deninard
Extrinsic Operations
86
|
Posted - 2012.09.11 17:15:00 -
[68] - Quote
Rayner Vanguard wrote:CCP Fozzie wrote: Exequror: Cruiser skill bonuses: 15% bonus to Remote Armor Repair amount 5% reduction in Remote Armor Repair cap use Role Bonus: 1000% bonus to the range of Remote Armor Repairers 100% bonus to Logistic Drone (both armor and shield) rep amount Slot layout: 3 H (-1), 4 M, 6 L (+3), 3 turrets (-1) Fittings: 610 PWG (+110), 275 CPU (+25) Defense (shields / armor / hull) : 1000(+101) / 1400(+227) / 1600(+506) Capacitor (amount / recharge rate / average cap per second): 1375(+375) / 264s(-92.25s) / 5.2 (+2.4) Mobility (max velocity / agility / mass / align time): 240(+81) / 0.61 / 11020000 / 6.3s Drones (bandwidth / bay): 50(+10) / 50(+10) Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km(+7.5) / 365(+43) / 8(+3) Sensor strength: 15 Magnetometric (+2) Signature radius: 80 (-40) Cargo capacity: 495 (-105)
Scythe: Cruiser skill bonuses: 15% bonus to Shield Transporter boost amount 5% reduction in Shield Transporter cap use Role Bonus: 1000% bonus to the range of Shield Transporters 100% bonus to Logistic Drone (both armor and shield) rep amount Slot layout: 3 H (-2), 5 M (+2), 5 L (+2), 2 turrets (-1), 1 launcher (-1) Fittings: 330 PWG (-95), 415 CPU (+190) Defense (shields / armor / hull) : 1400(+424) / 1100(+124) / 1300(+324) Capacitor (amount / recharge rate / average cap per second): 1250(+468.75) / 240s(-38.75s) / 5.2 (+2.4) Mobility (max velocity / agility / mass / align time): 250(+47) / 0.6(+0.095) / 11110000 / 6.2s (+0.9) Drones (bandwidth / bay): 45 (+40) / 45 (+40) Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km(+15) / 400(+55) / 8(+2) Sensor strength: 13 Ladar (+2) Signature radius: 75 (-25) Cargo capacity: 475 (+35)
I'm not sure if relying on drones to repair is a nice idea While, they may have their use in pve, it might be not efficient for pvp Logi will usually be primary target, which is why they have to bounce a lot to a nearby planets to avoid targeting The other can simply bounce and back, lock the fleetmates and start repairing again But, the drone logi? They have to get all the drones first, bounce and back, get all of your drones, targeting, wait for the drones to arrive at their target, start repairing The logi will have the risk of being destroyed while taking the drones What if they just bounce off and leave the drones? The enemies can simply destroy the drones and they will do that many times until the logi doesn't have anything beside the 3 remote repair in the high slot And if your enemies are shooting your drones what are they not shooting?
|

ReK42
Dreddit Test Alliance Please Ignore
53
|
Posted - 2012.09.11 17:23:00 -
[69] - Quote
CCP Fozzie wrote:The drones are definitely something more useful for PVE and repping i between fights. We very well could replace the drone bonus with a tracking link bonus, but we'll see.
I'd actually rather see a buff to logi drones. They've been essentially useless outside of very specific and uncommon circumstance (the AT for example) for a long time. This suggestion does involve changes to their AI but I think it would make them much more viable in a lot of situations without creating an imbalance:
Make logi drones into a sort of hybrid sentry. They would have a base rep range of 55km which is affected by Drone Sharpshooting for 66km at level 4, 68.75km at 5. Unlike sentries, however, these drones are also able to microwarp like usual. When launched they orbit your ship. When you order them to repair something they will begin to repair it while still orbiting you if it is in range. If it is not in range they will MWD out and maintain a position that is 5km within their rep range but as close to you as possible.
The main issue with logi drones is that modern fleets are not often on the same grid for very long and you rarely have time to recall them when you need to warp. This would solve that issue. There would still be a delay in warping when using them but it will be vastly reduced. It also avoids rising making them overpowered by directly buffing their rep amount or hp and they will still be very vulnerable to AOE damage from bombs and smartbombs. |

MeBiatch
Republic University Minmatar Republic
547
|
Posted - 2012.09.11 17:27:00 -
[70] - Quote
Liang Nuren wrote:CCP Fozzie wrote:The drones are definitely something more useful for PVE and repping i between fights. We very well could replace the drone bonus with a tracking link bonus, but we'll see. I despise that tracking link bonus. Seriously, active tank bonuses for the ships that are designed to be the solo logi in a gang. -Liang
tell that to my fox cat fleet...
i would rather see the tracking link replaced with a remote ECCM...
now that would be an ill bonus! Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |
|

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
283
|
Posted - 2012.09.11 17:32:00 -
[71] - Quote
How in the world did a Gallente T1 ship end up with more low-slots than its Amarr counterpart? Wouldn't that Exeq low be more appropriate as a high?
Bloodpetal wrote:#1 - Are you concerned about someone putting a MONO-Large Remote Repper on these?
An Exequror can fit a Large Remote rep, which with your bonuses would mean it can reach 84km and with L5 skills do 1.75x a large repper which is equal to 4 unbonused medium reps I believe..... So you gain ~30km range at the expense of only being able to assist a single target at a time with less repping power than you would using mediums .. if people are willing to make those sacrifices then peace be with them 
Pinky Denmark wrote:Plz make it possible to fit these ships 100% for combat if you should want to... I'll second that. Hate sitting in a Guardian for that reason, sure it can be challenging but for the most part it is just clicking a button once in a while .. would love for a combat fit to be viable, doesn't need damage bonuses, just ability to mount the hardware.
Alekseyev Karrde wrote:To all the "CSM isn't doing anything" crowd:... You probably are doing something, just hard to judge for the most part. 
As for taking credit for the Logistics Frigs .. I take it you were either lobbying for them 5+ years ago or in FW a few weeks after it launched when we started clamouring for and discussing the possibilty? Either way, unless the CSM has a direct hand in CCP's HR department and a vote in who they should hire then you have had very little to do with the progress so far (as far as can be seen from the bleachers) .. seems like getting the Fozzman on-board is what has made the whole thing possible ... just sayin'
PS: Politicking in these threads are extremely bad form, you should be ashamed. Hope the ISD nerfs your entries!
|

Nikuno
Atomic Heroes The G0dfathers
62
|
Posted - 2012.09.11 17:34:00 -
[72] - Quote
Love the principle, hate the detail.
Energy transfer bonus is great and widely used. It helps power a logi chain, or it keeps heavy cap-use combat set-ups running.
Drone bonus is appalling in most in-game uses - the idea that it might help as a pve function is so naive it makes me doubt the otherwise good ideas you guys have put forward so far.
The notion of replacing it with a tracking link bonus is even worse ! This is such a niche use I can recall the one and only time I ever tried to use this function, laughed at how utterly ineffective it was and never tried again.
Please, try a bonus that will actually have some widespread benefit for the ROLE that these ships will have, don't just shoehorn some crappy second function just because something has to be added to make it seem balanced when we all know otherwise.
Give these ships a new module and let them remotely boost resists (1 for amour, 1 for shields); that fits well with the role and creates a new and interesting twist for freighter convoys and the like. Or something along those lines. But please, not what you've mentioned so far.  |
|

CCP Fozzie
C C P C C P Alliance
1278

|
Posted - 2012.09.11 17:35:00 -
[73] - Quote
Rayner Vanguard wrote: I'm not sure if relying on drones to repair is a nice idea While, they may have their use in pve, it might be not efficient for pvp
Logi will usually be primary target, which is why they have to bounce a lot to a nearby planets to avoid targeting
The other can simply bounce and back, lock the fleetmates and start repairing again
But, the drone logi? They have to get all the drones first, bounce and back, get all of your drones, targeting, wait for the drones to arrive at their target, start repairing
The logi will have the risk of being destroyed while taking the drones
What if they just bounce off and leave the drones? The enemies can simply destroy the drones and they will do that many times until the logi doesn't have anything beside the 3 remote repair in the high slot
Do not worry, these ship don't rely on drones to repair any more than current Scimitars and Oneiros' do. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
|

MeBiatch
Republic University Minmatar Republic
547
|
Posted - 2012.09.11 17:37:00 -
[74] - Quote
Nikuno wrote:Love the principle, hate the detail. Energy transfer bonus is great and widely used. It helps power a logi chain, or it keeps heavy cap-use combat set-ups running. Drone bonus is appalling in most in-game uses - the idea that it might help as a pve function is so naive it makes me doubt the otherwise good ideas you guys have put forward so far. The notion of replacing it with a tracking link bonus is even worse ! This is such a niche use I can recall the one and only time I ever tried to use this function, laughed at how utterly ineffective it was and never tried again. Please, try a bonus that will actually have some widespread benefit for the ROLE that these ships will have, don't just shoehorn some crappy second function just because something has to be added to make it seem balanced when we all know otherwise. Give these ships a new module and let them remotely boost resists (1 for amour, 1 for shields); that fits well with the role and creates a new and interesting twist for freighter convoys and the like. Or something along those lines. But please, not what you've mentioned so far. 
i second that leave the drone bonus for a tech II version of the logi frigs... and replace with remote ECCM bonus... that would be mega sick!
CCP Fozzie wrote: Do not worry, these ship don't rely on drones to repair any more than current Scimitars and Oneiros' do.
even better reason to scrap drone bonus and replace with a usefull one like remote ECCM bonus! Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
547
|
Posted - 2012.09.11 17:46:00 -
[75] - Quote
new bonus
Exequror: Cruiser skill bonuses: 15% bonus to Remote Armor Repair amount 5% reduction in Remote Armor Repair cap use Role Bonus: 1000% bonus to the range of Remote Armor Repairers 250% bonus to range of ECCM Projectors Slot layout: 3 H (-1), 4 M, 6 L (+3), 3 turrets (-1) Fittings: 610 PWG (+110), 275 CPU (+25) Defense (shields / armor / hull) : 1000(+101) / 1400(+227) / 1600(+506) Capacitor (amount / recharge rate / average cap per second): 1375(+375) / 264s(-92.25s) / 5.2 (+2.4) Mobility (max velocity / agility / mass / align time): 240(+81) / 0.61 / 11020000 / 6.3s Drones (bandwidth / bay): 50(+10) / 50(+10) Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km(+7.5) / 365(+43) / 8(+3) Sensor strength: 15 Magnetometric (+2) Signature radius: 80 (-40) Cargo capacity: 495 (-105)
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Omnathious Deninard
Extrinsic Operations
86
|
Posted - 2012.09.11 17:56:00 -
[76] - Quote
It would make more sense for T2 logistic ships to get that kind of bonus, the drone bonus would be useful |

Marcel Devereux
Aideron Robotics
149
|
Posted - 2012.09.11 18:00:00 -
[77] - Quote
MeBiatch wrote:new bonus
Exequror: Cruiser skill bonuses: 15% bonus to Remote Armor Repair amount 5% reduction in Remote Armor Repair cap use Role Bonus: 1000% bonus to the range of Remote Armor Repairers 250% bonus to range of ECCM Projectors Slot layout: 3 H (-1), 4 M, 6 L (+3), 3 turrets (-1) Fittings: 610 PWG (+110), 275 CPU (+25) Defense (shields / armor / hull) : 1000(+101) / 1400(+227) / 1600(+506) Capacitor (amount / recharge rate / average cap per second): 1375(+375) / 264s(-92.25s) / 5.2 (+2.4) Mobility (max velocity / agility / mass / align time): 240(+81) / 0.61 / 11020000 / 6.3s Drones (bandwidth / bay): 50(+10) / 50(+10) Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km(+7.5) / 365(+43) / 8(+3) Sensor strength: 15 Magnetometric (+2) Signature radius: 80 (-40) Cargo capacity: 495 (-105)
I will one up you:
1000% bonus to the range of Remote Armor Repairers 250% bonus to range of ECCM Projectors 50% bonus to range of Remote Sensor Booster
Put the Warfare in Information Warfare. |

MeBiatch
Republic University Minmatar Republic
547
|
Posted - 2012.09.11 18:02:00 -
[78] - Quote
Marcel Devereux wrote:MeBiatch wrote:new bonus
Exequror: Cruiser skill bonuses: 15% bonus to Remote Armor Repair amount 5% reduction in Remote Armor Repair cap use Role Bonus: 1000% bonus to the range of Remote Armor Repairers 250% bonus to range of ECCM Projectors Slot layout: 3 H (-1), 4 M, 6 L (+3), 3 turrets (-1) Fittings: 610 PWG (+110), 275 CPU (+25) Defense (shields / armor / hull) : 1000(+101) / 1400(+227) / 1600(+506) Capacitor (amount / recharge rate / average cap per second): 1375(+375) / 264s(-92.25s) / 5.2 (+2.4) Mobility (max velocity / agility / mass / align time): 240(+81) / 0.61 / 11020000 / 6.3s Drones (bandwidth / bay): 50(+10) / 50(+10) Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km(+7.5) / 365(+43) / 8(+3) Sensor strength: 15 Magnetometric (+2) Signature radius: 80 (-40) Cargo capacity: 495 (-105)
I will one up you: 1000% bonus to the range of Remote Armor Repairers 250% bonus to range of ECCM Projectors50% bonus to range of Remote Sensor BoosterPut the Warfare in Information Warfare.
i litterally just came you owe me new pants there buddy... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Omnathious Deninard
Extrinsic Operations
86
|
Posted - 2012.09.11 18:05:00 -
[79] - Quote
MeBiatch wrote:Marcel Devereux wrote:MeBiatch wrote:new bonus
Exequror: Cruiser skill bonuses: 15% bonus to Remote Armor Repair amount 5% reduction in Remote Armor Repair cap use Role Bonus: 1000% bonus to the range of Remote Armor Repairers 250% bonus to range of ECCM Projectors Slot layout: 3 H (-1), 4 M, 6 L (+3), 3 turrets (-1) Fittings: 610 PWG (+110), 275 CPU (+25) Defense (shields / armor / hull) : 1000(+101) / 1400(+227) / 1600(+506) Capacitor (amount / recharge rate / average cap per second): 1375(+375) / 264s(-92.25s) / 5.2 (+2.4) Mobility (max velocity / agility / mass / align time): 240(+81) / 0.61 / 11020000 / 6.3s Drones (bandwidth / bay): 50(+10) / 50(+10) Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km(+7.5) / 365(+43) / 8(+3) Sensor strength: 15 Magnetometric (+2) Signature radius: 80 (-40) Cargo capacity: 495 (-105)
I will one up you: 1000% bonus to the range of Remote Armor Repairers 250% bonus to range of ECCM Projectors50% bonus to range of Remote Sensor BoosterPut the Warfare in Information Warfare. i litterally just came you owe me new pants there buddy... Why not just a whole line of information warfare ships? Make it a secondary logistic ship, kinda like how recon is Force recon stealth recon make logistic ships and information warfare ships |

Harvey James
Prospero's Sight
13
|
Posted - 2012.09.11 18:07:00 -
[80] - Quote
OP comes to mind tracking link bonus would be fine the module might get used outside of incursions then but you would need 6 mids prob on scythe to get tank prop and a couple of spares for tracking links then and add one to meds on exqueror |
|

Marcel Devereux
Aideron Robotics
149
|
Posted - 2012.09.11 18:12:00 -
[81] - Quote
Harvey James wrote:OP comes to mind tracking link bonus would be fine the module might get used outside of incursions then but you would need 6 mids prob on scythe to get tank prop and a couple of spares for tracking links then and add one to meds on exqueror
If we are talking about rebalance, I would actually like to explore other options. Just because the T2 versions have it doesn't mean that we need to keep it and/or mirror it to the T1. I would also like to argue for the demolishing of symmetry that is happening. Why create a armor/shield that is mirrored across the races? I would much rather the logis be more like the ECM where each race has their own unique use. |

Warde Guildencrantz
TunDraGon
29
|
Posted - 2012.09.11 18:27:00 -
[82] - Quote
Marcel Devereux wrote:
I will one up you:
50% bonus to range of Remote Sensor Booster
Put the Warfare in Information Warfare.
No, we will not un-nerf supercaps in any way <_<
That means no tracking link bonus either!
The ECCM bonus sounds like a good idea however. Would help the effort of lessening the annoyance of ECM in smaller fleets. Or, perhaps a bonus to heat consumption on reppers so they can run heated for a long time. |

Marcel Devereux
Aideron Robotics
149
|
Posted - 2012.09.11 18:33:00 -
[83] - Quote
Warde Guildencrantz wrote:Marcel Devereux wrote:
I will one up you:
50% bonus to range of Remote Sensor Booster
Put the Warfare in Information Warfare.
No, we will not un-nerf supercaps in any way <_< That means no tracking link bonus either! The ECCM bonus sounds like a good idea however. Would help the effort of lessening the annoyance of ECM in smaller fleets. Or, perhaps a bonus to heat consumption on reppers so they can run heated for a long time.
Oh yeah. I forgot that you can't put RSB's on any other ship and get within 40km of a SC. You totally need this change to have T1 cruisers be able to booster from 60km. How silly of me to forget this. |

Omnathious Deninard
Extrinsic Operations
88
|
Posted - 2012.09.11 18:47:00 -
[84] - Quote
Warde Guildencrantz wrote:Marcel Devereux wrote:
I will one up you:
50% bonus to range of Remote Sensor Booster
Put the Warfare in Information Warfare.
No, we will not un-nerf supercaps in any way <_< That means no tracking link bonus either! The ECCM bonus sounds like a good idea however. Would help the effort of lessening the annoyance of ECM in smaller fleets. Or, perhaps a bonus to heat consumption on reppers so they can run heated for a long time. If supers are so bad that they cant consider buffing t1 cruisers without it breaking supercaps then maybe supercaps need to be flagged for NO assistance of any kind. |

Alara IonStorm
3126
|
Posted - 2012.09.11 18:58:00 -
[85] - Quote
CCP Fozzie why did you cut the PG for the Scythe and Osprey.
Osprey: Fittings: 425 PWG (-50) Scythe: Fittings: 330 PWG (-95)
They are hard enough to fit as it is. |

Marcel Devereux
Aideron Robotics
149
|
Posted - 2012.09.11 19:02:00 -
[86] - Quote
Alara IonStorm wrote:CCP Fozzie why did you cut the PG for the Scythe and Osprey.
Osprey: Fittings: 425 PWG (-50) Scythe: Fittings: 330 PWG (-95)
They are hard enough to fit as it is.
That is so you can't fit two LSE II's and all your reps/ETA's. |

Alara IonStorm
3126
|
Posted - 2012.09.11 19:08:00 -
[87] - Quote
Marcel Devereux wrote:Alara IonStorm wrote:CCP Fozzie why did you cut the PG for the Scythe and Osprey.
Osprey: Fittings: 425 PWG (-50) Scythe: Fittings: 330 PWG (-95)
They are hard enough to fit as it is. That is so you can't fit two LSE II's and all your reps/ETA's. Link to Dev Post please, I could not find where he said that. |

Warde Guildencrantz
TunDraGon
29
|
Posted - 2012.09.11 19:11:00 -
[88] - Quote
Omnathious Deninard wrote:Warde Guildencrantz wrote:Marcel Devereux wrote:
I will one up you:
50% bonus to range of Remote Sensor Booster
Put the Warfare in Information Warfare.
No, we will not un-nerf supercaps in any way <_< That means no tracking link bonus either! The ECCM bonus sounds like a good idea however. Would help the effort of lessening the annoyance of ECM in smaller fleets. Or, perhaps a bonus to heat consumption on reppers so they can run heated for a long time. If supers are so bad that they cant consider buffing t1 cruisers without it breaking supercaps then maybe supercaps need to be flagged for NO assistance of any kind.
Immunity to Ewar should mean immunity to support ewar as well, then other classes can stop being held back because of the fact they would make supers OP once again. |

Marcel Devereux
Aideron Robotics
149
|
Posted - 2012.09.11 19:11:00 -
[89] - Quote
Alara IonStorm wrote:Marcel Devereux wrote:Alara IonStorm wrote:CCP Fozzie why did you cut the PG for the Scythe and Osprey.
Osprey: Fittings: 425 PWG (-50) Scythe: Fittings: 330 PWG (-95)
They are hard enough to fit as it is. That is so you can't fit two LSE II's and all your reps/ETA's. Link to Dev Post please, I could not find where he said that.
He didn't. That is what I am saying. The PG requirements for the MST2's have been cut in half (50 instead of 100). This means if they weren't reduced you could fit a much larger tank (a LSE2 only takes 124 pg and you are gaining 150 on the Scythe). |

MeBiatch
Republic University Minmatar Republic
548
|
Posted - 2012.09.11 19:12:00 -
[90] - Quote
Omnathious Deninard wrote:Warde Guildencrantz wrote:Marcel Devereux wrote:
I will one up you:
50% bonus to range of Remote Sensor Booster
Put the Warfare in Information Warfare.
No, we will not un-nerf supercaps in any way <_< That means no tracking link bonus either! The ECCM bonus sounds like a good idea however. Would help the effort of lessening the annoyance of ECM in smaller fleets. Or, perhaps a bonus to heat consumption on reppers so they can run heated for a long time. If supers are so bad that they cant consider buffing t1 cruisers without it breaking supercaps then maybe supercaps need to be flagged for NO assistance of any kind.
i second that! Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |
|

Bloodpetal
Mimidae Risk Solutions
838
|
Posted - 2012.09.11 19:17:00 -
[91] - Quote
This fit is horrible, it clearly needs Dual Large Ancillary Shield Boosters like my Oneiros does.
Marcel Devereux wrote:The Exequror makes a better combat shield tanker than it does a armor logi:
[Exequror, Armor Tanking Is A Joke!]
Damage Control II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Overdrive Injector System II Tracking Enhancer II
Experimental 10MN Microwarpdrive I Large Shield Extender II Adaptive Invulnerability Field II Faint Epsilon Warp Scrambler I
220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M
Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Anti-EM Screen Reinforcer I
Medium Shield Maintenance Bot II x5
All V the PG/CPU would be 762.5/343.75. This fit only takes up 577.8/337.5. I'm sure you can tweak this more to have better tank and damage output (currently 209) as I did this by hand.
The reps on the drones is 360 raw hitpoints every 5 seconds, just under one T2 armor rep on the Augoror or Exequror. Still a better tackler than a armor logi. Also this thing is faster than the current Rupture (1,644.49 vs 1,591.35). Hmm. Maybe this will fit into the Alpha Rupture fleets. Reps+DPS. Let's poor another one out for our Armor hommies.
EDIT: The speed was without taking the Overdrive into account. Just All V and with a microwarp. Mimidae Risk Solutions Recruiting |

Lili Lu
416
|
Posted - 2012.09.11 19:40:00 -
[92] - Quote
Some people have mentioned swapping out the rep drone bonuses on the Scythe and Exequror for range and/or strength bonuses to remote eccm and remote sensor boosters. This would be something new to the game, and would be a power the tech II logis presently lack. Now one could later buff the tech II logis to retain this bonus.
However, the problem comes that then these ships would quite possibly not get use as logis but instead as gate camper support ships. Also, it would mean bonusing mods that go in mids, which has always been a problem with the present tracking link bonuses on tech II logis. Mids that are effectively in short supply on either ship for differing reasons. Also that is a bonus which is largely ignored except for incursion runners. And well if we are going to determine ship bonuses based on incursion runners wishes then let's just call the game Incursions Online.
Therefore, I think the rep drone bonus is actually about the best that can be done. Of course rep drones could use a buff to speed and durability. That might give the bonus some meaningful use. |

MeBiatch
Republic University Minmatar Republic
548
|
Posted - 2012.09.11 19:48:00 -
[93] - Quote
Instead of two internal eccm on the ex you get two projected eccm... Works fine for me... The minnie might need an extra mid but thats ok for me... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
548
|
Posted - 2012.09.11 20:12:00 -
[94] - Quote
Scythe: Cruiser skill bonuses: 15% bonus to Shield Transporter boost amount 5% reduction in Shield Transporter cap use Role Bonus: 1000% bonus to the range of Shield Transporters 250% bonus to range of projected ECCM 50% bonus to range of remote sensor booster Slot layout: 3 H (-2), 6 M (+3), 4 L (+1), 2 turrets (-1), 1 launcher (-1) Fittings: 330 PWG (-95), 415 CPU (+190) Defense (shields / armor / hull) : 1400(+424) / 1100(+124) / 1300(+324) Capacitor (amount / recharge rate / average cap per second): 1250(+468.75) / 240s(-38.75s) / 5.2 (+2.4) Mobility (max velocity / agility / mass / align time): 250(+47) / 0.6(+0.095) / 11110000 / 6.2s (+0.9) Drones (bandwidth / bay): 45 (+40) / 45 (+40) Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km(+15) / 400(+55) / 8(+2) Sensor strength: 13 Ladar (+2) Signature radius: 75 (-25) Cargo capacity: 475 (+35)
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

I'm Down
Macabre Votum Against ALL Authorities
65
|
Posted - 2012.09.11 20:16:00 -
[95] - Quote
Exequror in particular looks silly OP and would beg the question, why ever use a t2 armor logistic again. Keep in mind these things get an extra rig slot to make up for resist gap. |

Marcel Devereux
Aideron Robotics
149
|
Posted - 2012.09.11 20:25:00 -
[96] - Quote
*sigh* Another reason to remove armor tanking from the game. It has no place compared to shield tanking. Actually can we just remove armor and have shield + hull?
Bloodpetal wrote:This fit is horrible, it clearly needs Dual Large Ancillary Shield Boosters like my Oneiros does. Marcel Devereux wrote:The Exequror makes a better combat shield tanker than it does a armor logi:
[Exequror, Armor Tanking Is A Joke!]
Damage Control II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Overdrive Injector System II Tracking Enhancer II
Experimental 10MN Microwarpdrive I Large Shield Extender II Adaptive Invulnerability Field II Faint Epsilon Warp Scrambler I
220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M
Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Anti-EM Screen Reinforcer I
Medium Shield Maintenance Bot II x5
All V the PG/CPU would be 762.5/343.75. This fit only takes up 577.8/337.5. I'm sure you can tweak this more to have better tank and damage output (currently 209) as I did this by hand.
The reps on the drones is 360 raw hitpoints every 5 seconds, just under one T2 armor rep on the Augoror or Exequror. Still a better tackler than a armor logi. Also this thing is faster than the current Rupture (1,644.49 vs 1,591.35). Hmm. Maybe this will fit into the Alpha Rupture fleets. Reps+DPS. Let's poor another one out for our Armor hommies.
EDIT: The speed was without taking the Overdrive into account. Just All V and with a microwarp.
|

Omnathious Deninard
Extrinsic Operations
91
|
Posted - 2012.09.11 20:27:00 -
[97] - Quote
I'm Down wrote:Exequror in particular looks silly OP and would beg the question, why ever use a t2 armor logistic again. Keep in mind these things get an extra rig slot to make up for resist gap. Because this is only the First round of balances, they did state they are going to do alll T1 ships first starting with frigates, destroyers cruisers battlecrusiers battle ships (capitals i think) then T2 ships |

Ana Fox
Center for Advanced Studies Gallente Federation
16
|
Posted - 2012.09.11 20:32:00 -
[98] - Quote
Omnathious Deninard wrote:I'm Down wrote:Exequror in particular looks silly OP and would beg the question, why ever use a t2 armor logistic again. Keep in mind these things get an extra rig slot to make up for resist gap. Because this is only the First round of balances, they did state they are going to do alll T1 ships first starting with frigates, destroyers cruisers battlecrusiers battle ships (capitals i think) then T2 ships So we will get even mote OP T2 ships?And than eve stronger capital ships? |

I'm Down
Macabre Votum Against ALL Authorities
65
|
Posted - 2012.09.11 20:32:00 -
[99] - Quote
Omnathious Deninard wrote:I'm Down wrote:Exequror in particular looks silly OP and would beg the question, why ever use a t2 armor logistic again. Keep in mind these things get an extra rig slot to make up for resist gap. Because this is only the First round of balances, they did state they are going to do alll T1 ships first starting with frigates, destroyers cruisers battlecrusiers battle ships (capitals i think) then T2 ships
As if Tech 2 logistics aren't silly powerful? |

Ana Fox
Center for Advanced Studies Gallente Federation
16
|
Posted - 2012.09.11 20:34:00 -
[100] - Quote
I'm Down wrote:Omnathious Deninard wrote:I'm Down wrote:Exequror in particular looks silly OP and would beg the question, why ever use a t2 armor logistic again. Keep in mind these things get an extra rig slot to make up for resist gap. Because this is only the First round of balances, they did state they are going to do alll T1 ships first starting with frigates, destroyers cruisers battlecrusiers battle ships (capitals i think) then T2 ships As if Tech 2 logistics aren't silly powerful?
That is point ,if you make T1 ones silly ,that you need to make T2 one viable so they need to buff them.That is not balancing that is kinda lame.
|
|

MeBiatch
Republic University Minmatar Republic
548
|
Posted - 2012.09.11 20:36:00 -
[101] - Quote
I'm Down wrote:Omnathious Deninard wrote:I'm Down wrote:Exequror in particular looks silly OP and would beg the question, why ever use a t2 armor logistic again. Keep in mind these things get an extra rig slot to make up for resist gap. Because this is only the First round of balances, they did state they are going to do alll T1 ships first starting with frigates, destroyers cruisers battlecrusiers battle ships (capitals i think) then T2 ships As if Tech 2 logistics aren't silly powerful?
i hope they nerf tech II logi so it cant use large armor reps and replace the tracking link bonus for a ECCM Projector bonus...
sure this would reduce tech II logi effectiveness but ffs they are op as hell... a logi ship should slow down killing not stop it together...
then i would make a 4th bs that is a logi ship that can use large reps and a tech II version aswell...
i think if you are going to get fleet crushing RR you should be in a fleet ship! Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Terry Gardner
Inter Stellare Kaufmannsgilde
0
|
Posted - 2012.09.11 20:37:00 -
[102] - Quote
Poor Exequror,
i like his cargo bonus quite a lot, use him as fast transport / light Industrial also as salvage boat and for my pi. In future, this will be history
*tears* |

I'm Down
Macabre Votum Against ALL Authorities
65
|
Posted - 2012.09.11 20:46:00 -
[103] - Quote
Exequror in particular is going to be so close to t2 in strength that why would you ever ask people to fly a more expensive option again.
Loki/Legion Bonus 52 sig, 81.8% lowest resistance, ~ 40000 EHP, ~ 810 m/s speed
[Exequror, New Setup 1] Armor Kinetic Hardener II Armor Thermic Hardener II Armor Explosive Hardener II Energized Adaptive Nano Membrane II 800mm Reinforced Steel Plates II Damage Control II
10MN Afterburner II Medium Capacitor Battery II Cap Recharger II Cap Recharger II
Medium Remote Armor Repair System II Medium Remote Armor Repair System II Medium Remote Armor Repair System II
Medium Anti-EM Pump I Trimark Armor Pump I Trimark Armor Pump I
Only question mark is CPU, which I think might be overcome with a centi c-type adaptive and a 3% implant. |

Ana Fox
Center for Advanced Studies Gallente Federation
16
|
Posted - 2012.09.11 20:50:00 -
[104] - Quote
I'm Down wrote:Exequror in particular is going to be so close to t2 in strength that why would you ever ask people to fly a more expensive option again.
Funny you will not need logistic skill for that .So you will be able to make cheep logi T1 alt and be so good "solo" pvp player.
|

Michael Harari
The Hatchery Team Liquid
285
|
Posted - 2012.09.11 21:18:00 -
[105] - Quote
Go go power creep and making solo harder
Edit: EVE needs less "press button receive damage mitigation" and more "pilot your ship very well and receive damage mitigation" |

Nalha Saldana
Eternity INC. Goonswarm Federation
302
|
Posted - 2012.09.11 21:23:00 -
[106] - Quote
Why are some of them faster then their T2 variation? |

Michael Harari
The Hatchery Team Liquid
285
|
Posted - 2012.09.11 21:25:00 -
[107] - Quote
Nalha Saldana wrote:Why are some of them faster then their T2 variation?
Power creep, and to make soloing harder. |

Michael Harari
The Hatchery Team Liquid
285
|
Posted - 2012.09.11 21:33:00 -
[108] - Quote
Goddamn, these changes just keep getting worse and worse.
Whats next, giving blackbirds an extra mid and shield resist bonus? web strength on rapiers? |

Omnathious Deninard
Extrinsic Operations
92
|
Posted - 2012.09.11 21:42:00 -
[109] - Quote
I'm Down wrote:Exequror in particular is going to be so close to t2 in strength that why would you ever ask people to fly a more expensive option again.
Exequror reps 252 HP/s from RR and 70 HP/s from drones Oneiros reps 384 HP/s from RR and 70 HP/s from drones
That's 132 HP/s difference.
So I still say the oneiros is better |

I'm Down
Macabre Votum Against ALL Authorities
65
|
Posted - 2012.09.11 22:28:00 -
[110] - Quote
Omnathious Deninard wrote:I'm Down wrote:Exequror in particular is going to be so close to t2 in strength that why would you ever ask people to fly a more expensive option again.
Exequror reps 252 HP/s from RR and 70 HP/s from drones Oneiros reps 384 HP/s from RR and 70 HP/s from drones That's 132 HP/s difference. So I still say the oneiros is better
with Legion, it's 315 per second with an Exequor with t2 Medium Mods.
with Legion, its 394 per sec with 3 large T2 (much more unlikely than solace) for an Oneiros.
With Solace, it drops down to 355. Not nearly as large of a gap for the massive cost difference. Not to mention the encouragement to horde t1 variants in large numbers over t2 due to cost causing drastic increase in reshipping and a major logistics wall.
T1 version also does not require Logistics training, and relies instead only on lvl 5 cruiser for the cap bonus, which lets face it, most people are much more willing to train.
Massive downgrade to barriers for entry and resupply, and T1 variants can easily be built in mass on location rather than shipped from empire.
Also causes a massive reduction in cost to T1 fleets of any sort because of the reliance on T1 cost ships rather than T2 cost ships. So every T1 BC fleet just got a massive cost advantage over any T2 fleet as logistics always were the one negative cost. |
|

Gevlin
SMANews.net SpaceMonkey's Alliance
192
|
Posted - 2012.09.11 22:36:00 -
[111] - Quote
I really like the idea of the bonuses for opposite drones. As those are often used to top up off tank inbetween battles. L
For tacklers I usually leave drones on them as repairing them is I possible... Though logistic frigate may specials here Some day I will have the internet and be able to play again. |

Omnathious Deninard
Extrinsic Operations
92
|
Posted - 2012.09.11 22:45:00 -
[112] - Quote
I'm Down wrote:Omnathious Deninard wrote:[quote=I'm Down]Exequror in particular is going to be so close to t2 in strength that why would you ever ask people to fly a more expensive option again.
Exequror reps 252 HP/s from RR and 70 HP/s from drones Oneiros reps 384 HP/s from RR and 70 HP/s from drones That's 132 HP/s difference. So I still say the oneiros is better
with Legion, it's 315 per second with an Exequor with t2 Medium Mods.
with Legion, its 394 per sec with 3 large T2 (much more unlikely than solace) for an Oneiros. /quote] I did read all of it but this is what stuck out the most You are basing your stats with all 3 medium reps and a off grid t3 booster for the exequror and com pairing it to 3 large reps despite the oneiros being able to use 4 remote reps which spreads the gap quite a bit, especially with a off grid booster. Or we you thinking about a energy transfer for the oneiros? If so then why would the exequror not use an energy transfer as well? That would make them comparable ships again. Point being their is still a big difference between the ships. |

I'm Down
Macabre Votum Against ALL Authorities
65
|
Posted - 2012.09.11 22:54:00 -
[113] - Quote
Omnathious Deninard wrote:I'm Down wrote:Omnathious Deninard wrote:[quote=I'm Down]Exequror in particular is going to be so close to t2 in strength that why would you ever ask people to fly a more expensive option again.
Exequror reps 252 HP/s from RR and 70 HP/s from drones Oneiros reps 384 HP/s from RR and 70 HP/s from drones That's 132 HP/s difference. So I still say the oneiros is better with Legion, it's 315 per second with an Exequor with t2 Medium Mods. with Legion, its 394 per sec with 3 large T2 (much more unlikely than solace) for an Oneiros. /quote] I did read all of it but this is what stuck out the most You are basing your stats with all 3 medium reps and a off grid t3 booster for the exequror and com pairing it to 3 large reps despite the oneiros being able to use 4 remote reps which spreads the gap quite a bit, especially with a off grid booster. Or we you thinking about a energy transfer for the oneiros? If so then why would the exequror not use an energy transfer as well? That would make them comparable ships again. Point being their is still a big difference between the ships.
Almost nobody in 0.0 doe a 4 large rep Oneiros due to fittings. |

Omnathious Deninard
Extrinsic Operations
92
|
Posted - 2012.09.11 22:57:00 -
[114] - Quote
I'm Down wrote:Omnathious Deninard wrote:I'm Down wrote:Omnathious Deninard wrote:[quote=I'm Down]Exequror in particular is going to be so close to t2 in strength that why would you ever ask people to fly a more expensive option again.
Exequror reps 252 HP/s from RR and 70 HP/s from drones Oneiros reps 384 HP/s from RR and 70 HP/s from drones That's 132 HP/s difference. So I still say the oneiros is better with Legion, it's 315 per second with an Exequor with t2 Medium Mods. with Legion, its 394 per sec with 3 large T2 (much more unlikely than solace) for an Oneiros. /quote] I did read all of it but this is what stuck out the most You are basing your stats with all 3 medium reps and a off grid t3 booster for the exequror and com pairing it to 3 large reps despite the oneiros being able to use 4 remote reps which spreads the gap quite a bit, especially with a off grid booster. Or we you thinking about a energy transfer for the oneiros? If so then why would the exequror not use an energy transfer as well? That would make them comparable ships again. Point being their is still a big difference between the ships. Almost nobody in 0.0 doe a 4 large rep Oneiros due to fittings. So then why do you thing the exequror will be any different? Also there are more areas in the game than 0.0 not everything has to be based around it, but everywhere as a whole |

MeBiatch
Republic University Minmatar Republic
548
|
Posted - 2012.09.11 23:00:00 -
[115] - Quote
I'm Down wrote:
Almost nobody in 0.0 doe a 4 large rep Oneiros due to fittings.
true... but CCP has a plan... much like the cylons...
tech II logi ships will have their day... but that day is not today...
let the age of Tech I logi begin!
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

I'm Down
Macabre Votum Against ALL Authorities
65
|
Posted - 2012.09.11 23:05:00 -
[116] - Quote
Omnathious Deninard wrote: So then why do you thing the exequror will be any different? Also there are more areas in the game than 0.0 not everything has to be based around it, but everywhere as a whole
I'm going to chalk this comment up to inexperience. There are 3 standard fits for an oneiros:
3 rep MWD 3 rep AB 4 rep empire gank
The only time a 4 rep setup is ever used is for empire short duration small fights because it's super hard to make it cap stable and fit for tank.
In most common use, the Oneiros only ever fits 3 reps because it's the best fittings option.
The 3 rep fit as I showed before is only marginally better than the 3 medium rep Exeq. But when you consider general gaming strategy, there is an obvious reason why the masses of players would chose one ship over another. In this case, I spelled it out above.
It's a horrible implementation of an idea when you devalue any reason why players would chose the "superior ship" when that ship gets marginalized so much. This is especially true for dedicated logistics pilots who can look at 2 options, a 220 mil ship+ fit or a 25 mil ship + fit that's only slightly worse and far less skill intensive.
The other 3 races are much more in balance than the Exeq because they are much tighter on fittings and limited in their ability to maximize full utility. The Exeq as proposed does not have the limitations of the other 3. It's vastly superior and OP as ****. |

Omnathious Deninard
Extrinsic Operations
92
|
Posted - 2012.09.11 23:14:00 -
[117] - Quote
Well then by all means please show this 0.0 oneiros fit. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
16
|
Posted - 2012.09.11 23:24:00 -
[118] - Quote
I hate everything. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
16
|
Posted - 2012.09.11 23:43:00 -
[119] - Quote
Was the infinite cap thing on basilisks and guardians actually intentional? I had always assumed it was accidental, because of how bad it is. |

Alekseyev Karrde
Noir. Noir. Mercenary Group
642
|
Posted - 2012.09.12 00:11:00 -
[120] - Quote
4 rep AB Onieros are not as uncommon as above poster would lead you to believe. Still cap stable ;) "Alekseyev Karrde: mercenary of my heart."-á -Arydanika, Voices from the Void
CSM7 rep, CSM 4 vet Noir./Noir. Academy Recruiting: www.noirmercs.com |
|

Obsidiana
White-Noise
182
|
Posted - 2012.09.12 00:12:00 -
[121] - Quote
Homogenization IGÇÖm not surprised, but this does make the game less interesting. I think there needs to be a wild card ship class. Too much structure. I cannot tell you how many different ways I used an Exequror (salvager, miner, hauler with teeth). Sadly, this is typical and has happened in the past.
Off beat, valuable bonuses let players decide what to do with them. All in all, good show, though. T1 logistic ships are needed. Mining cruisers are a relic. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
16
|
Posted - 2012.09.12 00:17:00 -
[122] - Quote
Alekseyev Karrde wrote:4 rep AB Onieros are not as uncommon as above poster would lead you to believe. Still cap stable ;)
I do 4 with mwd and be cap stable with it all on. Runs on a cap booster and 2 rep rigs. |

Bouh Revetoile
Barricade.
59
|
Posted - 2012.09.12 00:36:00 -
[123] - Quote
I'm Down wrote: I'm going to chalk this comment up to inexperience. There are 3 standard fits for an oneiros:
3 rep MWD 3 rep AB 4 rep empire gank
The only time a 4 rep setup is ever used is for empire short duration small fights because it's super hard to make it cap stable and fit for tank.
You are wrong.
My last alliance used a 4 rep oneiros fit, but anyway guardian were prefered, as often for 0.0 fleet duty.
The point is, you are wrong, and that's not even considering all the others advantages of the oneiros over this exequror like sensor strength, T2 resists, raw hp, targeting range, sig radius ; that is some kind of list I think... If you cannot find some use for all these things, well, just fly a T1 logi until you learn that... |

MotherMoon
Blue Republic RvB - BLUE Republic
1123
|
Posted - 2012.09.12 00:40:00 -
[124] - Quote
CCP Fozzie wrote:Rayner Vanguard wrote: I'm not sure if relying on drones to repair is a nice idea While, they may have their use in pve, it might be not efficient for pvp
Logi will usually be primary target, which is why they have to bounce a lot to a nearby planets to avoid targeting
The other can simply bounce and back, lock the fleetmates and start repairing again
But, the drone logi? They have to get all the drones first, bounce and back, get all of your drones, targeting, wait for the drones to arrive at their target, start repairing
The logi will have the risk of being destroyed while taking the drones
What if they just bounce off and leave the drones? The enemies can simply destroy the drones and they will do that many times until the logi doesn't have anything beside the 3 remote repair in the high slot
Do not worry, these ship don't rely on drones to repair any more than current Scimitars and Oneiros' do.
Here's an idea. Fix warp times and then give tech 1 cruiser logitisics a 50% increase to warp speed instead of drone repair amount. Giving them a role to fill. Can't heal for as much, but are able to get back into the fight faster than their bulky older sisters.
http://dl.eve-files.com/media/1206/scimi.jpg |

I'm Down
Macabre Votum Against ALL Authorities
65
|
Posted - 2012.09.12 00:54:00 -
[125] - Quote
Alekseyev Karrde wrote:4 rep AB Onieros are not as uncommon as above poster would lead you to believe. Still cap stable ;)
They are highly rare when you consider the lack of lvl 5 logistic and repair pilots out there compared to the rest of the game. And when you consider the relative ease of getting many more logistics into a fight b/c of the skill diminishment, who the **** cares anyways.
The moment you start to go 4 repairer route, you diminish everything else the ship has to offer in combat including the EHP and resistance edges. So yeah, you can do it, but don't bullshit the thread by saying it's an advantage when you aren't conceding the tradeoffs of doing it.
This is how power creeps happen. The Exeq. caters heavily to power by numbers and replenishment by ease while being way too powerful. |

Oraac Ensor
School of Applied Knowledge Caldari State
43
|
Posted - 2012.09.12 01:01:00 -
[126] - Quote
If the Exequror is to lose its cargo bonus what alternative will trial accounts have for hauling? |

I'm Down
Macabre Votum Against ALL Authorities
65
|
Posted - 2012.09.12 01:06:00 -
[127] - Quote
Oraac Ensor wrote:If the Exequror is to lose its cargo bonus what alternative will trial accounts have for hauling?
you do see it got 3 additional low slots right? At cruiser lvl 1 post change, it's got he potential for 3232 cargo space with 6 local expanders and 3 t1 rigs. |

Omnathious Deninard
Extrinsic Operations
93
|
Posted - 2012.09.12 01:44:00 -
[128] - Quote
While I cannot provide an exact number I do know there are a lot of triage carrier pilots out there. And again could you show this 3 rep oneiros fit? https://forums.eveonline.com/default.aspx?g=posts&m=1909550#post1909550 |

MeBiatch
Republic University Minmatar Republic
548
|
Posted - 2012.09.12 03:02:00 -
[129] - Quote
Omnathious Deninard wrote:While I cannot provide an exact number I do know there are a lot of triage carrier pilots out there. And again could you show this 3 rep oneiros fit?
this is the one i use
[Oneiros, New Setup 1] Damage Control II 800mm Reinforced Steel Plates II Armor Explosive Hardener II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II
10MN Afterburner II ECCM - Magnetometric II ECCM - Magnetometric II Medium Capacitor Booster I, Cap Booster 800
Large 'Solace' Remote Bulwark Reconstruction Large 'Solace' Remote Bulwark Reconstruction Large 'Solace' Remote Bulwark Reconstruction Drone Link Augmentor I
Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Medium Armor Maintenance Bot II x5
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Omnathious Deninard
Extrinsic Operations
93
|
Posted - 2012.09.12 03:17:00 -
[130] - Quote
MeBiatch wrote:Omnathious Deninard wrote:While I cannot provide an exact number I do know there are a lot of triage carrier pilots out there. And again could you show this 3 rep oneiros fit? this is the one i use [Oneiros, New Setup 1] Damage Control II 800mm Reinforced Steel Plates II Armor Explosive Hardener II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II 10MN Afterburner II ECCM - Magnetometric II ECCM - Magnetometric II Medium Capacitor Booster I, Cap Booster 800 Large 'Solace' Remote Bulwark Reconstruction Large 'Solace' Remote Bulwark Reconstruction Large 'Solace' Remote Bulwark Reconstruction Drone Link Augmentor I Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Armor Maintenance Bot II x5 Then you must be having capacitor issues because you have plenty of power grid for a 4th meta RR, but with the cap booster on there that should be OK too. And there is no shortage of CPU either, so I don't understand why only 3 RR https://forums.eveonline.com/default.aspx?g=posts&m=1909550#post1909550 Drone Improvement Ideas |
|

Omnathious Deninard
Extrinsic Operations
93
|
Posted - 2012.09.12 03:34:00 -
[131] - Quote
Exequror: Cruiser skill bonuses: 15% bonus to Remote Armor Repair amount 5% reduction in Remote Armor Repair cap use Role Bonus: 1000% bonus to the range of Remote Armor Repairers 100% bonus to Logistic Drone (both armor and shield) rep amount Slot layout: 3 H (-1), 4 M, 6 L (+3), 3 turrets (-1) Fittings: 610 PWG (+110), 275 CPU (+25) Defense (shields / armor / hull) : 1000(+101) / 1400(+227) / 1600(+506) Capacitor (amount / recharge rate / average cap per second): 1375(+375) / 264s(-92.25s) / 5.2 (+2.4) Mobility (max velocity / agility / mass / align time): 240(+81) / 0.61 / 11020000 / 6.3s Drones (bandwidth / bay): 50(+10) / 50(+10) Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km(+7.5) / 365(+43) / 8(+3) Sensor strength: 15 Magnetometric (+2) Signature radius: 80 (-40)
With the extra low slots I am looking forward to putting a t2 DDA on it and 2 sentry drones in the hold and applying some long range damage with this:-) https://forums.eveonline.com/default.aspx?g=posts&m=1909550#post1909550 Drone Improvement Ideas |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
283
|
Posted - 2012.09.12 05:45:00 -
[132] - Quote
Kind of off-topic, but since there are so many 'meh' exclamations regarding secondary bonuses on Scythe/Exequror perhaps cooking up a new eWar system is the way to go (recycle of 5-6 year old idea):
Mass Packet Ejector: By chipping off shards from a contained singularity and ejecting them through a gauss array, the relative mass of a hostile ship can be increased. Effect is temporary as the ejected mini-singularities evaporate over time. - Increases mass of target ship by XX%, that and range, fitting, etc. can be assigned as necessary. - Can be set to use cap charges as ammo (compress it to feed singularity, duh!), similar to the much loved ASB. NB: Figure that a double hit should be approx. equivalent to a 1600 plate or so.
If Scythe/Exequror are to be the faster options designed for small gang action, then the ability to slow an enemy down from afar ... all is of course moot if CCP already has a plan being worked on to re-do the eWar in Eve in which case an "old" bonus would suffice  |

Iam Widdershins
Sebiestor Tribe
720
|
Posted - 2012.09.12 06:50:00 -
[133] - Quote
Seems a bit strong to me, I would probably knock down the Augoror and Osprey by 1 high slot; as you have them here they can rep about eighty percent as far and eighty percent as hard as a T2 logistic, but they're still able to do it from outside midrange. Lobbying for your right to delete your signature |

Calsys
Monks of War
77
|
Posted - 2012.09.12 07:09:00 -
[134] - Quote
meh
CCP what are doing? kills logy pilots and boost noobs are you really think thats a good idea?
Today's Basilisk Large ST T2 - 384 - 71,4 km Medium ST T2 - 192 - 51km
Future's Osprey Large ST T2 - 672 - 92,4 km Medium ST T2 - 336 - 66 km
oO wtf
   |

Nalha Saldana
Eternity INC. Goonswarm Federation
303
|
Posted - 2012.09.12 07:44:00 -
[135] - Quote
Calsys wrote:meh CCP what are you doing? kills logy pilots and boost noobs are you really think thats a good idea? Today's Basilisk Large ST T2 - 384 - 71,4 km Medium ST T2 - 192 - 51km Future's Osprey Large ST T2 - 672 - 92,4 km Medium ST T2 - 336 - 66 km oO wtf   
Thats not how you compare numbers
Basi: 3 large, 1152hp/s Future Osprey: 3 medium, 1008hp/s
You made it look like the osprey will rep more which it wont but its a bit too close.. |

Roime
Shiva Furnace Dead On Arrival Alliance
1169
|
Posted - 2012.09.12 07:48:00 -
[136] - Quote
Cool stuff, but it's still better to bring one more dps ship instead of T1 logi and put ASBs on everything.
First things first! Gallente - the choice of the interstellar gentleman |

Calsys
Monks of War
77
|
Posted - 2012.09.12 07:55:00 -
[137] - Quote
Nalha Saldana wrote:
Thats not how you compare numbers
Basi: 3 large, 1152hp/s Future Osprey: 3 medium, 1008hp/s
You made it look like the osprey will rep more which it wont but its a bit too close..
what your problem to fit TWO LST meta4 ? and you got about 1300 per cycle....
ahahahaa |

Juniorama
State War Academy Caldari State
6
|
Posted - 2012.09.12 08:53:00 -
[138] - Quote
Lili Lu wrote:Therefore, I think the rep drone bonus is actually about the best that can be done. Of course rep drones could use a buff to speed and durability. That might give the bonus some meaningful use. And the general drone interface needs to be simplified. Right clicking and scrolling to engage target is slower than a sinlgle click or f button for the remote reppers. The delay from the interface and the travel time is why rep drones lack favor. But if these issues can be addressed the rep drone bonus is a good secondary bonus for these 2 ships.
There already is a shortcut for drone engagement, the regular ol' "F" key; as in the one in between "D" and "G". |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
283
|
Posted - 2012.09.12 09:35:00 -
[139] - Quote
Another alternative to scoffed at secondary bonuses on Scythe/Exequror:
Bonuses to remote hull repairers.
Again, ties into the concept of the Gallente/Minmatar logistics designed to support roams and/or smaller gangs. |

I'm Down
Macabre Votum Against ALL Authorities
67
|
Posted - 2012.09.12 10:27:00 -
[140] - Quote
Point of the whole arguement is this:
They come out and say, oh, the ships have lower resistances.... not true on the Exeq that has an extra low and an extra rig slot.
They say it has lower sig... after bonus/pil, the Exeq is only 6 more sig.
They say it will have lower repair abilities.... but it goes to show the developers lack of knowledge of use.
And not once do they even consider the massive skill and cost withdrawl that will impact choice when considering the very diminished tradeoff.
Just move a low slot to a high slot please for the love of god on the Exeq. it's going to force it to chose between capstability and tank or power repairing and not allow it nearly as much freedom. Stop with the cookie cutter bullshit where Scythe has 3 highs, so Exeq must also. |
|

Frood Frooster
EVE University Ivy League
8
|
Posted - 2012.09.12 10:44:00 -
[141] - Quote
I for one would prefer skill level based bonuses over ship hull bonuses. |

Spugg Galdon
APOCALYPSE LEGION
185
|
Posted - 2012.09.12 11:03:00 -
[142] - Quote
Oh lord! Iam gonna have so much fun ganking these things out and fitting XL-ASB's to them. YES!!! |

Bouh Revetoile
Barricade.
59
|
Posted - 2012.09.12 11:17:00 -
[143] - Quote
I'm Down wrote:Point of the whole arguement is this:
They come out and say, oh, the ships have lower resistances.... not true on the Exeq that has an extra low and an extra rig slot.
They say it has lower sig... after bonus/pil, the Exeq is only 6 more sig.
They say it will have lower repair abilities.... but it goes to show the developers lack of knowledge of use.
And not once do they even consider the massive skill and cost withdrawl that will impact choice when considering the very diminished tradeoff.
Just move a low slot to a high slot please for the love of god on the Exeq. it's going to force it to chose between capstability and tank or power repairing and not allow it nearly as much freedom. Stop with the cookie cutter bullshit where Scythe has 3 highs, so Exeq must also. And here you kill your whole argumentation : oneiros can too get bonuses and pills ; and an exequror with pills kill the whole idea of a noob logi crowd.
And extra low+extra rig *don't* make for the resist : it's called stacking penalty, it cannot achieve the same resist of a T2 hull even with full rack of resist mods. Infact, extra low slot + rig don't even make for tank at all because of one simple thing : put an ACR on the oneiros, and it have TWICE the PG of this exequror. TWICE. Tank on these ships is not even comparable.
As for the third rig, an armor rig it will be most of time, reducing the speed to the level of the oneiros with 1600 plate.
And the sensor strength and lock range don't seem very important to you.
Oh, and this oneiros is barely capstable "all 5" too. I admit cruiser 5 is easier than logi 5, but still, you need all the associated skills to get a cap stable exequror, and the remote repair augmentor rig.
By the way, the same argument goes for logi frigates : a swarm of logi require peoples, a lot of them. A logi pilot is not shooting enemies, and shooting ennemies is the first goal of a fleet. There's no point in bringing a logi fleet if you have nobody to shoot at things.
So, to sum this up : fleet won't bring more logi, because they have a limited number of people ; this exequror *is* less effective than an oneiros, even a 3 reper one. Hence, replace oneiros or any T2 logi by a T1 one, and your fleet lose remote rep power.
We could say that this would hurt small gang warfare, but I think falcon are still better. |

Deena Amaj
Community for Justice Resurrection by Election
33
|
Posted - 2012.09.12 11:48:00 -
[144] - Quote
CCP Fozzie wrote:The drones are definitely something more useful for PVE and repping i between fights. We very well could replace the drone bonus with a tracking link bonus, but we'll see.
That... actually sounds like a good idea. A dedicated ship would be cool, but that's probably better. Just please please please don't make the drone with lousy buffing stats. If the value is too low, people won't use it. And I'd almost say, have it be a heavy or med drone.
*pokes index fingers together* Was hoping you could also make the tracking link module into a spherical buff-aura like how warp disruption bubbles are, too ...
confirthisposmed
I'm probably typing on a Tablet too, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them. |

I'm Down
Macabre Votum Against ALL Authorities
67
|
Posted - 2012.09.12 11:51:00 -
[145] - Quote
Bouh Revetoile wrote:I'm Down wrote:Point of the whole arguement is this:
They come out and say, oh, the ships have lower resistances.... not true on the Exeq that has an extra low and an extra rig slot.
They say it has lower sig... after bonus/pil, the Exeq is only 6 more sig.
They say it will have lower repair abilities.... but it goes to show the developers lack of knowledge of use.
And not once do they even consider the massive skill and cost withdrawl that will impact choice when considering the very diminished tradeoff.
Just move a low slot to a high slot please for the love of god on the Exeq. it's going to force it to chose between capstability and tank or power repairing and not allow it nearly as much freedom. Stop with the cookie cutter bullshit where Scythe has 3 highs, so Exeq must also. And here you kill your whole argumentation : oneiros can too get bonuses and pills ; and an exequror with pills kill the whole idea of a noob logi crowd. And extra low+extra rig *don't* make for the resist : it's called stacking penalty, it cannot achieve the same resist of a T2 hull even with full rack of resist mods. Infact, extra low slot + rig don't even make for tank at all because of one simple thing : put an ACR on the oneiros, and it have TWICE the PG of this exequror. TWICE. Tank on these ships is not even comparable. As for the third rig, an armor rig it will be most of time, reducing the speed to the level of the oneiros with 1600 plate. And the sensor strength and lock range don't seem very important to you. Oh, and this oneiros is barely capstable "all 5" too. I admit cruiser 5 is easier than logi 5, but still, you need all the associated skills to get a cap stable exequror, and the remote repair augmentor rig. By the way, the same argument goes for logi frigates : a swarm of logi require peoples, a lot of them. A logi pilot is not shooting enemies, and shooting ennemies is the first goal of a fleet. There's no point in bringing a logi fleet if you have nobody to shoot at things. So, to sum this up : fleet won't bring more logi, because they have a limited number of people ; this exequror *is* less effective than an oneiros, even a 3 reper one. Hence, replace oneiros or any T2 logi by a T1 one, and your fleet lose remote rep power. We could say that this would hurt small gang warfare, but I think falcon are still better.
hey ******, i compared them equally. Both had the same buffs
|
|

CCP Fozzie
C C P C C P Alliance
1305

|
Posted - 2012.09.12 12:58:00 -
[146] - Quote
Like all changes posted in this forum, everything here has more tweaking to do. We're going to continue looking at all the support cruisers between now and release, to make sure they strike the proper balance of being good enough to use without eclipsing the T2 Logis.
If we balance them down, expect it to be in areas such as fittings, resilience, sig radius and rep power rather than in rep range, speed or cap stability (which we consider to be the minimum requirements to operate in a mixed fleet alongside logistics ships).
Also please refrain from name calling in my balance threads. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
|

Bloodpetal
Mimidae Risk Solutions
841
|
Posted - 2012.09.12 13:09:00 -
[147] - Quote
CCP Fozzie wrote: Also please refrain from name calling in my balance threads.
You're a mean one, Mr. Grinch You really are a heel, You're as cuddly as a cactus, you're as charming as an eel, Mr. Grinch, You're a bad banana with a greasy black peel!
You're a monster, Mr. Grinch, Your heart's an empty hole, Your brain is full of spiders, you have garlic in your soul, Mr. Grinch, I wouldn't touch you with a thirty-nine-and-a-half foot pole!

I think these changes are great as long as T2 logi gets a bit of a tweak and adjustment as with all of the T2 ships are getting an order of magnitude closer to T1 ships with the buffs (which is good).
I think the scimi should keep the drone rep bonus and exeq should get the tracking link bonus - simple reason is to not compete for mid slots. Maybe that breaks your schema for things, but I think it does incorporate it into the T1 version enough that it makes people get the idea of it. Mimidae Risk Solutions Recruiting |

Fon Revedhort
Monks of War DarkSide.
766
|
Posted - 2012.09.12 13:59:00 -
[148] - Quote
Michael Harari wrote:Goddamn, these changes just keep getting worse and worse.
Whats next, giving blackbirds an extra mid and shield resist bonus? web strength on rapiers?
Michael Harari wrote:Go go power creep and making solo harder
Edit: EVE needs less "press button receive damage mitigation" and more "pilot your ship very well and receive damage mitigation"
As usual, these concerns are likely to be ignored. Instead they find it interesting to channel attention to things such as drones and bonuses, while the real question to be asked is:
are current tech2 logistics really OK? 14 |

Omnathious Deninard
Extrinsic Operations
94
|
Posted - 2012.09.12 14:02:00 -
[149] - Quote
T2 logistic cruisers using T2 modules are fine, the question is is the drop rate of dead space and officer mods too high https://forums.eveonline.com/default.aspx?g=posts&m=1909550#post1909550 Drone Improvement Ideas |
|

CCP Fozzie
C C P C C P Alliance
1306

|
Posted - 2012.09.12 14:28:00 -
[150] - Quote
FYI I have absolutely no intention to buff T2 logistics at any point. They're really amazingly powerful as they are and do not need any buffs.
Current T2 logistics are well balanced for some aspects of the game (most obviously fleet warfare) and are probably too powerful for others (Mr. Revedhort's preferred solo play for instance). Improving solo options without either killing fun aspects of group play or making solo too easymode is definitely a goal of ours, but the solution there isn't to keep the learning cliff facing support pilots. The biggest reason that I believe these Support Cruisers will not significantly compound the problems Logistics cause for soloers is that T1 cruisers are far far easier to kill. It's the great difficulty killing a T2 Logi combined with their repping power that really causes the most issues and if these Support Cruisers prove too powerful, survivability is one of the first areas in which I'll nerf them. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
|
|

MeBiatch
Republic University Minmatar Republic
548
|
Posted - 2012.09.12 14:39:00 -
[151] - Quote
So what do you think about a bonus for projected ECCM?
Instead of the drone bonus? Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Harvey James
Prospero's Sight
13
|
Posted - 2012.09.12 14:45:00 -
[152] - Quote
CCP Fozzie wrote:FYI I have absolutely no intention to buff T2 logistics at any point. They're really amazingly powerful as they are and do not need any buffs.
Current T2 logistics are well balanced for some aspects of the game (most obviously fleet warfare) and are probably too powerful for others (Mr. Revedhort's preferred solo play for instance). Improving solo options without either killing fun aspects of group play or making solo too easymode is definitely a goal of ours, but the solution there isn't to keep the learning cliff facing support pilots. The biggest reason that I believe these Support Cruisers will not significantly compound the problems Logistics cause for soloers is that T1 cruisers are far far easier to kill. It's the great difficulty killing a T2 Logi combined with their repping power that really causes the most issues and if these Support Cruisers prove too powerful, survivability is one of the first areas in which I'll nerf them.
But don't these new T1 logi have more slots than the T2 logi? if the T2 logi is too good rebalance them |

Zor'katar
Matari Recreation
14
|
Posted - 2012.09.12 14:53:00 -
[153] - Quote
Has any thought been given to turning any of the revamped cruisers into explorers (scanning bonus along with utility highs and mids), or is that generally considered to be the domain of frigates (and T3)? |
|

CCP Fozzie
C C P C C P Alliance
1310

|
Posted - 2012.09.12 15:04:00 -
[154] - Quote
MeBiatch wrote:So what do you think about a bonus for projected ECCM?
Instead of the drone bonus? Definitely something to consider.
Harvey James wrote: But don't these new T1 logi have more slots than the T2 logi? if the T2 logi is too good rebalance them even destroyers have more slots than T2 logi whats up with that?
T2 Logi, T1 Support cruisers and Destroyers all have 13 slots.
Zor'katar wrote:Has any thought been given to turning any of the revamped cruisers into explorers (scanning bonus along with utility highs and mids), or is that generally considered to be the domain of frigates (and T3)? I think that would ideally be a role for a new ship someday rather than for one of these ships. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
|

Harvey James
Prospero's Sight
13
|
Posted - 2012.09.12 15:13:00 -
[155] - Quote
Harvey James wrote: But don't these new T1 logi have more slots than the T2 logi? if the T2 logi is too good rebalance them even destroyers have more slots than T2 logi whats up with that?
T2 Logi, T1 Support cruisers and Destroyers all have 13 slots.
ah fair enough my mistake but should they all be on par? seems a bit odd to me especially in comparison to others and also since cruisers are 14max does this mean bc's will have less say 16 or 17? |

Fon Revedhort
Monks of War DarkSide.
766
|
Posted - 2012.09.12 15:18:00 -
[156] - Quote
CCP Fozzie wrote:FYI I have absolutely no intention to buff T2 logistics at any point. They're really amazingly powerful as they are and do not need any buffs.
Current T2 logistics are well balanced for some aspects of the game (most obviously fleet warfare) and are probably too powerful for others (Mr. Revedhort's preferred solo play for instance). Improving solo options without either killing fun aspects of group play or making solo too easymode is definitely a goal of ours, but the solution there isn't to keep the learning cliff facing support pilots. The biggest reason that I believe these Support Cruisers will not significantly compound the problems Logistics cause for soloers is that T1 cruisers are far far easier to kill. It's the great difficulty killing a T2 Logi combined with their repping power that really causes the most issues and if these Support Cruisers prove too powerful, survivability is one of the first areas in which I'll nerf them. That's exactly what I'm saying: current T2 logistics already are way too good, some even might say overpowered and thus deserve a nerf.
You basically can not assemble a solid gang without relying on logtistics - how is it balanced? One ship can mitigate the damage dealt by 5 or even 10 specialized damage dealers. Name me another ship class being required that much and one of the few items you could come up with are gang-boosters, OP-factor of which is pretty much aknowledged all over EVE.
Another thing is AT - you artifically restriced logistics to just one per team, invariably admitting logistics are way too strong. Some pharisees surely can argue, saying it was done merely to save time and make matches more interesting for the viewers, but the same principles do apply to TQ PvP - we are there to have our damn fun and our time is also damn limited due to possibility of reinforcements and so on.
How can you reject such things?
Do note, please: I'm not even talking about solo PvP here. 14 |

MIrple
BSC LEGION Tactical Narcotics Team
106
|
Posted - 2012.09.12 15:26:00 -
[157] - Quote
If I have missed this I apologize. Will the mineral build amounts change on the new Support Cruisers. If so can we expect the same role out as we had with the Procurer? The base mineral amount will change but the reprocessing values will stay the same until a time when CCP feels its safe to change it? |

Omnathious Deninard
Extrinsic Operations
94
|
Posted - 2012.09.12 15:34:00 -
[158] - Quote
Fon Revedhort wrote:CCP Fozzie wrote:FYI I have absolutely no intention to buff T2 logistics at any point. They're really amazingly powerful as they are and do not need any buffs.
Current T2 logistics are well balanced for some aspects of the game (most obviously fleet warfare) and are probably too powerful for others (Mr. Revedhort's preferred solo play for instance). Improving solo options without either killing fun aspects of group play or making solo too easymode is definitely a goal of ours, but the solution there isn't to keep the learning cliff facing support pilots. The biggest reason that I believe these Support Cruisers will not significantly compound the problems Logistics cause for soloers is that T1 cruisers are far far easier to kill. It's the great difficulty killing a T2 Logi combined with their repping power that really causes the most issues and if these Support Cruisers prove too powerful, survivability is one of the first areas in which I'll nerf them. That's exactly what I'm saying: current T2 logistics already are way too good, some even might say overpowered and thus deserve a nerf. You basically can not assemble a solid gang without relying on logtistics - how is it balanced? One ship can mitigate the damage dealt by 5 or even 10 specialized damage dealers. Name me another ship class being required that much and one of the few items you could come up with are gang-boosters, OP-factor of which is pretty much aknowledged all over EVE. Another thing is AT - you artifically restriced logistics to just one per team, invariably admitting logistics are way too strong. Some pharisees surely can argue, saying it was done merely to save time and make matches more interesting for the viewers, but the same principles do apply to TQ PvP - we are there to have our damn fun and our time is also damn limited due to possibility of reinforcements and so on. How can you reject such things? Do note, please: I'm not even talking about solo PvP here. i think you missed the point, thay are not going to give the nerf bat to the new t1 support cruisers, unless they prove to be too tanky, just because T2 logistics are OP in certan situations
https://forums.eveonline.com/default.aspx?g=posts&m=1909550#post1909550 Drone Improvement Ideas |

Archdaimon
NorCorp Enterprise No Holes Barred
89
|
Posted - 2012.09.12 15:37:00 -
[159] - Quote
Fon Revedhort wrote: Whine
Because a game balance that depends on different kinds of ships is better than the alternative.
Almost every other game have a setup where support/healer/whatever is needed. Why? Because it incetivises group play.
I know you like your pure drake fleet but really?
Logistics require tactics. lets not nerf brain requirements.
|

Fon Revedhort
Monks of War DarkSide.
766
|
Posted - 2012.09.12 15:53:00 -
[160] - Quote
Archdaimon wrote:Fon Revedhort wrote: Solid stuff
Because a game balance that depends on different kinds of ships is better than the alternative. Almost every other game have a setup where support/healer/whatever is needed. Why? Because it incetivises group play. Yeah, promote team play in the same way SOV structures of gazillion EHP do - bring more numbers.
I doubt the healers of abovementioned games are even half as powerful as those of EVE.
Isn't it ironic how you mention an alternative and yet imply logistics being a must-have item is ok for the game?
Just for your information: Monks of War were using logistics before they were even allowed to use large reps. Something being OP is not the same as something being just viable. Those old logistics were viable already, buffing them to current state was a flaw. 14 |
|

Whisperen
That's Not A Knife Flatline.
12
|
Posted - 2012.09.12 16:13:00 -
[161] - Quote
Looks good keep up the good work. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
46
|
Posted - 2012.09.12 16:16:00 -
[162] - Quote
I personally think these guys are a bit too good considering how cheep they will be..
It will be fine in larger scale conflicts since the lack of res will make them pop really easily
But as it is they will be way to good at cheap loltactics in small gang warfare.. |

Oraac Ensor
School of Applied Knowledge Caldari State
44
|
Posted - 2012.09.12 16:17:00 -
[163] - Quote
Never mind - missed the point. |

Kuehnelt
Devoid Privateering
282
|
Posted - 2012.09.12 16:20:00 -
[164] - Quote
Oraac Ensor wrote:I'm Down wrote:They come out and say, oh, the ships have lower resistances.... not true on the Exeq that has an extra low and an extra rig slot. Eh? 
T1 ships have 3 rig slots. T2 ships have 2 rig slots. |

Harvey James
Prospero's Sight
13
|
Posted - 2012.09.12 16:25:00 -
[165] - Quote
A 1000% bonus just seems like too much if that what it needs to be competitive with T2 logi it makes me think that T2 logi is too good and their destroyer like sig radius is too low |

mine mi
Hispania Armored Forces Vera Cruz Alliance
8
|
Posted - 2012.09.12 16:48:00 -
[166] - Quote
I would like to see greater flexibility, not just two versions of the same, the Amarr are large consumers of cap, it would be nice to see that reflected in their logistics, the Gallente may depend entirely on their logistic drones while in their high slots, weapons might can destroy taclers, or Minmatar, a sig radius bonus, to have dual propulsion and also be consistent with the philosophy of hit and run.
|

Omnathious Deninard
Extrinsic Operations
94
|
Posted - 2012.09.12 16:57:00 -
[167] - Quote
I will reluctantly agree that logi drones are not the best for these, as it takes almost as much time to train T2 armor tank and T2 medium RR, as it takes to train T2 logi drones. A remote ECCM bouns would creat a unique nich fot the ship makeing it useful even after you could use T2 logi https://forums.eveonline.com/default.aspx?g=posts&m=1909550#post1909550 Drone Improvement Ideas |

Harvey James
Prospero's Sight
13
|
Posted - 2012.09.12 17:01:00 -
[168] - Quote
and what use is a eccm bonus on a ship who will be instantly targeted by the ecm ship knowing full well the eccm bonus would hamper his job jamming more ships? |

Omnathious Deninard
Extrinsic Operations
94
|
Posted - 2012.09.12 17:08:00 -
[169] - Quote
Harvey James wrote:and what use is a eccm bonus on a ship who will be instantly targeted by the ecm ship knowing full well the eccm bonus would hamper his job jamming more ships? Well again it comes down to if the eccm ship is being jammed that is one less combat ship being jammed https://forums.eveonline.com/default.aspx?g=posts&m=1909550#post1909550 Drone Improvement Ideas |

MeBiatch
Republic University Minmatar Republic
548
|
Posted - 2012.09.12 17:13:00 -
[170] - Quote
CCP Fozzie wrote:MeBiatch wrote:So what do you think about a bonus for projected ECCM?
Instead of the drone bonus? Definitely something to consider.
you sir are the best dev eva... well amoung the best... but def like top 3!
the thing about drone is they dont do alot of repping and as stated logi ships do lots of wapring around so the bonus is kinda a waist on this great ships...
but think about that new sexy logi frig you got...
i am one of those vets who found out about faction warfare and a tech II version navitas that has a drone rep bonus would work awesome for plexes...
drone bonus makes sense for small scale pvp but for bigger fleets (something i think the updated crusiers are being placed for) does not really fit that well...
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |
|

MeBiatch
Republic University Minmatar Republic
548
|
Posted - 2012.09.12 17:21:00 -
[171] - Quote
Harvey James wrote:and what use is a eccm bonus on a ship who will be instantly targeted by the ecm ship knowing full well the eccm bonus would hamper his job jamming more ships?
same thing with a ET bonus...
one up and one down...
it would make a eccm chain like you see et chains... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Harvey James
Prospero's Sight
13
|
Posted - 2012.09.12 18:13:00 -
[172] - Quote
MeBiatch wrote:Harvey James wrote:and what use is a eccm bonus on a ship who will be instantly targeted by the ecm ship knowing full well the eccm bonus would hamper his job jamming more ships? same thing with a ET bonus... one up and one down... it would make a eccm chain like you see et chains...
Point being it kind of nerfs the use of the ship in that respect where as a tracking link bonus would actually be useful as a support skill especially for gallente blaster boats without attracting the same amount of attention.
|

Lilan Kahn
The Littlest Hobos En Garde
39
|
Posted - 2012.09.12 18:19:00 -
[173] - Quote
as a logi 5 pilot this fleels like a massive **** slap to the face.
|

MeBiatch
Republic University Minmatar Republic
548
|
Posted - 2012.09.12 18:40:00 -
[174] - Quote
Harvey James wrote:MeBiatch wrote:Harvey James wrote:and what use is a eccm bonus on a ship who will be instantly targeted by the ecm ship knowing full well the eccm bonus would hamper his job jamming more ships? same thing with a ET bonus... one up and one down... it would make a eccm chain like you see et chains... Point being it kind of nerfs the use of the ship in that respect where as a tracking link bonus would actually be useful as a support skill especially for gallente blaster boats without attracting the same amount of attention.
Tracking link is a niche bonus hardly used outside of incursions... A bonus to eccm projectors is more of a pvp bonus which has much more applications... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Harvey James
Prospero's Sight
13
|
Posted - 2012.09.12 18:42:00 -
[175] - Quote
Quote:Tracking link is a niche bonus hardly used outside of incursions... A bonus to eccm projectors is more of a pvp bonus which has much more applications...
All the more reason to put it on the pvp map im sure a brutix would love a nice range boost especially mine :) |

Omnathious Deninard
Extrinsic Operations
96
|
Posted - 2012.09.12 18:48:00 -
[176] - Quote
Lilan Kahn wrote:as a logi 5 pilot this fleels like a massive **** slap to the face.
Logi 5 is still better than these, yo can run cap stable and rep more HP/s and more ship. If they are given a remote tracking bonus then it would be a real slap in the face as these are cheaper, and do 70~80% of a t2 logo ship. If they got a remote eccm bound they would make a nice addition to existing logi fleets. https://forums.eveonline.com/default.aspx?g=posts&m=1909550#post1909550 Drone Improvement Ideas |

MeBiatch
Republic University Minmatar Republic
548
|
Posted - 2012.09.12 18:51:00 -
[177] - Quote
Harvey James wrote:Quote:Tracking link is a niche bonus hardly used outside of incursions... A bonus to eccm projectors is more of a pvp bonus which has much more applications... All the more reason to put it on the pvp map im sure a brutix would love a nice range boost especially mine :)
And before incursions how often were they used? Pretty much non existent... There is a good reason they are hardly used for pvp...
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Harvey James
Prospero's Sight
13
|
Posted - 2012.09.12 18:53:00 -
[178] - Quote
MeBiatch wrote:Harvey James wrote:Quote:Tracking link is a niche bonus hardly used outside of incursions... A bonus to eccm projectors is more of a pvp bonus which has much more applications... All the more reason to put it on the pvp map im sure a brutix would love a nice range boost especially mine :) And before incursions how often were they used? Pretty much non existent... There is a good reason they are hardly used for pvp...
Because the 2 ships with the bonus's lack enough slots and secondary use to be worth using |

Marcel Devereux
Aideron Robotics
150
|
Posted - 2012.09.12 18:59:00 -
[179] - Quote
Lilan Kahn wrote:as a logi 5 pilot this fleels like a massive **** slap to the face.
Only a slap in the face? This was suppose to be more like a sweep-your-legs-out-from-under-you-then-stomp-you-in-the-face change. I guess Fozzie was using a slap to the face as a distraction for that. Hmm. Maybe you were moving too much. Please stand still. Go Fozzie Go!
As someone who has multiple characters with Logi V and all races cruisers trained, this is a welcome change. Getting new players/low skill point players into logi roles sooner without long skill trains is a good thing. Sorry you invested all those skillpoints in ships that will still be better. Can I haz your stuff? |

MeBiatch
Republic University Minmatar Republic
548
|
Posted - 2012.09.12 19:04:00 -
[180] - Quote
Harvey James wrote: Because the 2 ships with the bonus's lack enough slots and secondary use to be worth using
you could have 8 mids and it still would not be used...
people would just use more tank for the minnie one or more eccm or cap injectors for the gal one... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |
|

Omnathious Deninard
Extrinsic Operations
97
|
Posted - 2012.09.12 19:06:00 -
[181] - Quote
Harvey James wrote:MeBiatch wrote:Harvey James wrote:Quote:Tracking link is a niche bonus hardly used outside of incursions... A bonus to eccm projectors is more of a pvp bonus which has much more applications... All the more reason to put it on the pvp map im sure a brutix would love a nice range boost especially mine :) And before incursions how often were they used? Pretty much non existent... There is a good reason they are hardly used for pvp... Because the 2 ships with the bonus's lack enough slots and secondary use to be worth using And they have the same number of slots as t1 support ships. It all comes down to which one, both could be used, a tracking link ship is already in the game. A eccm projector is just there as of now. This could help counteract the ECM is OP group as now there is a ship that can defend against it. https://forums.eveonline.com/default.aspx?g=posts&m=1909550#post1909550
Drone Improvement Ideas |

Krell Kroenen
Miners In Possession Brothers of Apocrypha.
30
|
Posted - 2012.09.12 21:52:00 -
[182] - Quote
As CCP Fozzie hinted at a ECM changes in the disruption frig thread and in his recent podcast interview. I am not so sure about promoting a ECCM bonus till I knew what those changes might bring. It might be a larger 5th wheel than a Drone Rep bonus when it is all said and done.
|

Lili Lu
421
|
Posted - 2012.09.12 23:12:00 -
[183] - Quote
I see people are still hating on the proposed rep drone bonuses for the Exeq and Scythe. So I'm gonna quote my earlier post, because it got 4 likes 
Lili Lu wrote:Some people have mentioned swapping out the rep drone bonuses on the Scythe and Exequror for range and/or strength bonuses to remote eccm and remote sensor boosters. This would be something new to the game, and would be a power the tech II logis presently lack. Now one could later buff the tech II logis to retain this bonus.
However, the problem comes that then these ships would quite possibly not get use as logis but instead as gate camper support ships. Also, it would mean bonusing mods that go in mids, which has always been a problem with the present tracking link bonuses on tech II logis. Mids that are effectively in short supply on either ship for differing reasons. Also that is a bonus which is largely ignored except for incursion runners. And well if we are going to determine ship bonuses based on incursion runners wishes then let's just call the game Incursions Online.
Therefore, I think the rep drone bonus is actually about the best that can be done. Of course rep drones could use a buff to speed and durability. That might give the bonus some meaningful use. And the general drone interface needs to be simplified. Right clicking and scrolling to engage target is slower than a sinlgle click or f button for the remote reppers. The delay from the interface and the travel time is why rep drones lack favor. But if these issues can be addressed the rep drone bonus is a good secondary bonus for these 2 ships. Scythes need their mids for their own tank. If they were given a remote tracking, eccm, or sensor boosting bonus they would have to use mids for this. If then CCP reworked the stats for more mids and cpu then the possiblities come in for ultra shield tanking (asbs or extenders/resists) as well as simply making these ships gate camping gankers dream ships instead of logis.
And the Exeq needs it's mids for cap rechargers or batteries or injectors plus propulsion and local eccm or sensor booster. To throw mid slot mod bonuses will only upset the cap situation for it (again assuming anyone would really care about it's repping and wouldn't just instead make it a remote ganker's best friend).
I certainly am not thrilled with a drone bonus, because I'm not happy with the drone interface, ai, and performance. But, those are things that hopefully can be improved (hint ). The drone bonust would keep all the tech I logis as repping ships and not as ewar boosters that might only create new imbalances. One has to look at the health of the game as a whole. And not let one's dissatisfaction with the drone interface lead to a move away from using drones and instead creating a mess with radically new bonuses. |

MIrple
BSC LEGION Tactical Narcotics Team
107
|
Posted - 2012.09.12 23:14:00 -
[184] - Quote
Maybe an easier idea would be to just allow for the recon ships to apply there bonuses to both so the Rook would be ECM and ECCM. The Curse would be tracking disrupt and tracking bonus. The Lanchese would be Sensor Damp and Remote Sensor Booster. Now the Huginn only has one ECM mod Target painting. Could CCP make a target masking mod or would this be way OP. In my mind this would be way OP. Just a though and that would also free up another bonuses for the Scimi and Onerios. Just a though but this would make more sense when looking at the lines of ship duty. |

Lili Lu
421
|
Posted - 2012.09.12 23:18:00 -
[185] - Quote
Nice post Mlrple. Yes. Any kind of a remote sensor boosting, eccm, or tracking bonus really should be on another ship, which could be a recon. Added bonus is that then the recon could misclick and end up ecm-ing his own fleet mate instead of shoring up his eccm, etc.
However, even if such a bonus were to be doled out to those ships CCP would have to be very careful about not creating the next Falcon alt problem.
In any case, these bonuses really don't belong on dedicated tech I logis. |

MIrple
BSC LEGION Tactical Narcotics Team
107
|
Posted - 2012.09.12 23:32:00 -
[186] - Quote
I am not trying to derail this thread this is just an idea on how to make this work for ships. I mean if they want T1 to be more general then T2 would focus on one or the other. The Celestis for example could have for example bonuses to both Sensor Dampeners and Remote Sensor Boosters but when you transition into T2 the Recons are dedicated aggressive EWAR and either a new ship class would have to emerge to take the friendly EWAR slot or just leave it so T1 ships have more of a role to fit into large fleets. This would help Logistic ships as a whole also the the present bonuses on the Gal and Mimmy secondary bonus is lacking IMO. |

serras bang
Lucien Coven
25
|
Posted - 2012.09.13 00:12:00 -
[187] - Quote
why such a small drone bay on osprey compaired to the others ? |

Omnathious Deninard
Extrinsic Operations
97
|
Posted - 2012.09.13 00:16:00 -
[188] - Quote
While I am not entirely against logistic drone bonuses on the support cruisers, it was stated on the support frigates logistic drones are very skill intensive, and the bonus to them would suggest to rookies trying out cruisers that they should use them as a main RR source, and training for T2 logistic drones takes around 20 days. Very deterring to a new player, I have a whole lot of SP in drones and a bonus of this sort would benefit me very well but a 2~3 month old toon it could be very distracting https://forums.eveonline.com/default.aspx?g=posts&m=1909550#post1909550
Drone Improvement Ideas |

MeBiatch
Republic University Minmatar Republic
549
|
Posted - 2012.09.13 01:08:00 -
[189] - Quote
what if they moved projected ECCM to a high slot? that way it would not mess with mid slot stuff... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Omnathious Deninard
Extrinsic Operations
97
|
Posted - 2012.09.13 03:15:00 -
[190] - Quote
Lili Lu wrote:I see people are still hating on the proposed rep drone bonuses for the Exeq and Scythe. So I'm gonna quote my earlier post, because it got 4 likes  Lili Lu wrote:Some people have mentioned swapping out the rep drone bonuses on the Scythe and Exequror for range and/or strength bonuses to remote eccm and remote sensor boosters. This would be something new to the game, and would be a power the tech II logis presently lack. Now one could later buff the tech II logis to retain this bonus.
However, the problem comes that then these ships would quite possibly not get use as logis but instead as gate camper support ships. Also, it would mean bonusing mods that go in mids, which has always been a problem with the present tracking link bonuses on tech II logis. Mids that are effectively in short supply on either ship for differing reasons. Also that is a bonus which is largely ignored except for incursion runners. And well if we are going to determine ship bonuses based on incursion runners wishes then let's just call the game Incursions Online.
Therefore, I think the rep drone bonus is actually about the best that can be done. Of course rep drones could use a buff to speed and durability. That might give the bonus some meaningful use. And the general drone interface needs to be simplified. Right clicking and scrolling to engage target is slower than a sinlgle click or f button for the remote reppers. The delay from the interface and the travel time is why rep drones lack favor. But if these issues can be addressed the rep drone bonus is a good secondary bonus for these 2 ships. Scythes need their mids for their own tank. If they were given a remote tracking, eccm, or sensor boosting bonus they would have to use mids for this. If then CCP reworked the stats for more mids and cpu then the possiblities come in for ultra shield tanking (asbs or extenders/resists) as well as simply making these ships gate camping gankers dream ships instead of logis. And the Exeq needs it's mids for cap rechargers or batteries or injectors plus propulsion and local eccm or sensor booster. To throw mid slot mod bonuses will only upset the cap situation for it (again assuming anyone would really care about it's repping and wouldn't just instead make it a remote ganker's best friend). I certainly am not thrilled with a drone bonus, because I'm not happy with the drone interface, ai, and performance. But, those are things that hopefully can be improved (hint  ). The drone bonust would keep all the tech I logis as repping ships and not as ewar boosters that might only create new imbalances. One has to look at the health of the game as a whole. And not let one's dissatisfaction with the drone interface lead to a move away from using drones and instead creating a mess with radically new bonuses. Two things that would make the drone bonus on the ship keepable and useful would be, reduce the skill requirement of T2 logistic drones from "Repair Drone Operation V" down to "Repair Drone Operation IV" and have the effects of drone interfacing apply to logistic drones as well.
Ideas for drone improvement |
|

Calsys
Monks of War
77
|
Posted - 2012.09.13 05:46:00 -
[191] - Quote
Calsys wrote:meh CCP what are you doing? kills logy pilots and boost noobs are you really think thats a good idea? Today's Basilisk Large ST T2 - 384 - 71,4 km Medium ST T2 - 192 - 51km Future's Osprey Large ST T2 - 672 - 92,4 km Medium ST T2 - 336 - 66 km   
I havnt received an answer to my question... Can someone answer for it? Why Osprey will be OP than Basilisk? or just restrict LST and LAR at t1 logy.
|

Omnathious Deninard
Extrinsic Operations
97
|
Posted - 2012.09.13 06:56:00 -
[192] - Quote
Calsys wrote:Calsys wrote:meh CCP what are you doing? kills logy pilots and boost noobs are you really think thats a good idea? Today's Basilisk Large ST T2 - 384 - 71,4 km Medium ST T2 - 192 - 51km Future's Osprey Large ST T2 - 672 - 92,4 km Medium ST T2 - 336 - 66 km    I havnt received an answer to my question... Can someone answer for it? Why Osprey will be OP than Basilisk? or just restrict LST and LAR at t1 logy. The T1 ships are set up for medium reps not large. If you have decent fitting skills you can fit 1 large rep on them Ideas for drone improvement |

Calsys
Monks of War
77
|
Posted - 2012.09.13 07:15:00 -
[193] - Quote
Omnathious Deninard wrote: The T1 ships are set up for medium reps not large. If you have decent fitting skills you can fit 1 large rep on them
what?
i can fit TWO large reps at osprey with two LSE meta4, two shield adaptives t2, mwd, dc t2, which is equal T2 logist but MUCH cheaper than t2 logy and repair some more (~1100 (3 reps with 360 each) vs ~1300 (TWO REPS WITH 640 EACH)).
discuss. |

Barrak
Wormhole Engineers Greater Realms
55
|
Posted - 2012.09.13 07:32:00 -
[194] - Quote
One thing that I don't understand with some of the bonuses you chaps give to the ships is 'role' bonuses.
Whilst I appreciate in many cases they are needed, on the T1 ships I think they should simply be tied into the cruiser skills.
1000% increase to Repair range?
Why not simply 200% per cruiser level?
I know that you want them running at similar ranges to the T2 varieties (which I only get 150% per level) but even those are based on the cruiser skill.
Are we so scared of forcing some level 5 skill requirements onto people?
Am I wrong in thinking that a level 1 cruiser will have better range than it's T2 counterpart? (assuming both are using medium reppers).
Barrak |

Juniorama
State War Academy Caldari State
6
|
Posted - 2012.09.13 07:46:00 -
[195] - Quote
I don't see why people keep bashing the drone interface. There is no need to use a drop down menu to make your drones engage. There is no need to recover your drones if you will be returning to grid.
How to engage a drone on a target.
1.) Select Target 2.) Press "F" key (this is not one of the function keys but the actual F key, unless you have altered this shortcut)
How to reconnect to "lost drones" after you warp away.
1.) Warp back to the grid 2.) Right click your ship. 3.) Select reconnect to drones
There are also shortcuts available for drones to return and orbit and drones to return to drone bay.
If you know that your chance of success hinges on the surviability of one drone, then you know it is time to gtfo when that drone goes poof. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
284
|
Posted - 2012.09.13 07:54:00 -
[196] - Quote
What are the primary clients of these things supposed to be?
The logistics frigates have a very clear, albeit narrow, defined role by having enough to matter for frigs/dessies but not enough for larger hulls. T2 logistics cruisers have enough for everything up to but not including capitals. T1 logistics cruisers will have same client pool as the T2 versions .. .. why not reduce repped amount a bit to focus them more on cruisers/BCs to set them apart from the advanced cousins?
@Barrak: Was stated that role bonuses are used in lieu of levelled ditto to make them more newbie friendly, if it was levelled then by the time you have maximized their potential (and is guaranteed a place in fleets) you might as well hop into the better T2 versions.
|

Gypsio III
Chemikals Ministry of Inappropriate Footwork
340
|
Posted - 2012.09.13 09:02:00 -
[197] - Quote
Barrak wrote:
1000% increase to Repair range?
Why not simply 200% per cruiser level?
Because these ships need to be able to fly alongside T2 logi. With a range bonus tied to level, they don't have the same range until V, whereupon you should be in a T2 logi anyway. Much better to make rep amount, resists, sig etc inferior to T2 rather than range.
Re. projected ECCM and remote sensor boosters. I agree that they don't really belong on these ships. I don't think giving a ship a bonus to RSBs is a good idea anyway, its main use would just be in gate camping which is a bad mechanic that should not be encouraged. |

Lunaleil Fournier
StarFleet Enterprises Red Alliance
12
|
Posted - 2012.09.13 09:56:00 -
[198] - Quote
Awesome job planning ahead to make sure that T1 Logis can keep up in fleets. I really like the idea of T1 logistics cruisers in general - it will open up opportunities for more players in fleets.
Since we're talking logistics ships, we should at least discuss the armor vs shield rep issue. Remote armor reps hit at the end of the cycle so a lot of fleets natuarlly gravitate to shield fleets just due to pure practicality of shield repping.
Any thoughts to making remote armor reps hit at the begining of the cycle to level the playing field? |

LePaJ
Fake Empire. DarkSide.
1
|
Posted - 2012.09.13 10:18:00 -
[199] - Quote
How after logistics cruisers rebalance (and T1 frigates and cruisers) will be carrying out their survival with MWD against Tier3 BC. 3 Tornadoes destroy any cruiser, not moving at right angles. Does the option depending on the signature of shield transfer and armor repair from the ship mass parameter to better distinguish the role of logisticians. We have 4 groups now, not 2. Like t2 logi (large) are good vs 150+ signature. T1 ones with 60+ sig. And frigla with all. Capitals with BS+. And how to treat the problem tanking crusers with BS size modules (1600mm, LSE), 1000 shield or 2400 armor are useless to install? |

Deerin
Murientor Tribe Defiant Legacy
14
|
Posted - 2012.09.13 10:20:00 -
[200] - Quote
Let me help you CCP:
---------------- Intercepted Communication -------------------
From: Kasukell Bjaren, Core Complexion To: Mastance Seillaerdt, Roden Subject: Displacement Field Projection Prototype
Dear Mastance,
I'm sending you a prototype of a new unit we've been working on. Most of the work is done by our common friend Oggand. Those Thukker scientists have come up with something useful again. When you first look at the module it looks like a target painter. But they have managed to reverse the flow of particle accelerator inside, which results in the bending of photons in the "Painting" area.
The result is very surprising. The ship that is subjected to this field looks as if it is randomly displacing in an area. As if it is in a warp bubble, but bubble size is as small as ship size. Our test equipment had trouble locking the subject. We thought it was because of a malfunction on our side. But appearently that wasn't the case.
The module causes the signature radius of the subject to get smaller. It is not by a big amount. But the effects show around 5-10% of reduction in signature. We were very excited when the first results came in....but we also noticed that it has a drawback. We don't really think it is possible to use efficiently in all ships. The pod communication routines used by module are very similar to those used in logistics ships. When used by other vessels there is a huge power consumption.
It is no secret that we are working on a new Scythe class Vessel. I also have heard that you guys are working on a new Exequror. I believe incorporating this design will be benefical to our side in waging conflict. I'm attaching some additional data for you to work on.
Best Regards, Kasukell Bjaren, Core Complexion Head Scientist
Attachment:
Displacement Field Projection Module
Power slot: Med Slot Fitting: 1000MW PG 33 TF CPU Activation: 10 Duration: 10 Effect: 7.5% reduction in signature of target (Stacking penalized) Range: 40km + 15km
Affecting skills Frequency Modulation - 5% more falloff per level. Long Distance Jamming - 5% more optimal per level. Signature Focusing - 5% more effectiveness per level. Target Painting - 5% less capacitor cost per level.
Role Bonus for Scythe and Exequror ships: 95% reduction in PG needs of Displacement Field Projection Modules.
------------ End of Intercepted Communication -------------------------- |
|

Bouh Revetoile
Barricade.
59
|
Posted - 2012.09.13 10:56:00 -
[201] - Quote
Omnathious Deninard wrote: If they are given a remote tracking bonus then it would be a real slap in the face as these are cheaper, and do 70~80% of a t2 logo ship.
That become interesting. T1 ship are supposed to be generalized and T2 specialized. I fear these ships will fail at being generalized, their only hope being their slots and turret number ; so what portion of power of their T2 counterpart would allow them to not be obsoleted ? 20-30% is already a large margin. T1 should not only be a steping stone, we should have reasons to fly them, and all the balance difficulty will lie in tweaking this margin correctly. |

Omnathious Deninard
Extrinsic Operations
99
|
Posted - 2012.09.13 11:53:00 -
[202] - Quote
Calsys wrote:Omnathious Deninard wrote: The T1 ships are set up for medium reps not large. If you have decent fitting skills you can fit 1 large rep on them
what? i can fit TWO large reps at osprey with two LSE meta4, two shield adaptives t2, mwd, dc t2, which is equal T2 logist but MUCH cheaper than t2 logy and repair some more (~1100 (3 reps with 360 each) vs ~1300 (TWO REPS WITH 640 EACH)). discuss. And what will youd capacitor useage be like? I know there is no way in hell it will be stable. Ideas for drone improvement |

Deena Amaj
Community for Justice Resurrection by Election
33
|
Posted - 2012.09.13 11:54:00 -
[203] - Quote
Don't forget that the T2 counterparts will also be looked at as well. Right now, changes like these on T1 are damn essential. Logistic Ships will still be the smarter choice for professional fleets. confirthisposmed
I'm probably typing on a Tablet too, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them. |

El'ismhur Khunsiu
Aries Engineering Quasar Generation
0
|
Posted - 2012.09.13 12:28:00 -
[204] - Quote
Remove one low slot too Exequror and scythe and add one high slot.
Make that will be possible to fit only 3 medium rep or 2 medium rep and 2 small rep.
Now the two versions are too much tanking with 10 slot between low and medium.
|

Pinky Denmark
The Cursed Navy
198
|
Posted - 2012.09.13 13:08:00 -
[205] - Quote
Yes T2 logistic ships are overpowered because they are difficult to kill when linked up with even 1-2 other T2 logistics. But they are also overpowered because they can do this 70km away from the action while at least 2-3 of them are very agile and fast.
I know it might be a bigger step than you want to take, but plz give me a few comments of why a rebalanced range of RR modules isn't taken into consideration.
The last nerf to to Falcons because they were sitting at a safe distance jamming people was to reduce their optimal bringing them closer to people... Rebalancing RR module range gives you the oportunity to do the same while still having ranged RR as an option with less hitpoints repaired but will force logistics much closer to the action should they want the maximum available hitpoints repaired.
Pinky |

LePaJ
Fake Empire. DarkSide.
1
|
Posted - 2012.09.13 13:12:00 -
[206] - Quote
Pinky Denmark wrote:Yes T2 logistic ships are overpowered because they are difficult to kill when linked up with even 1-2 other T2 logistics. But they are also overpowered because they can do this 70km away from the action while at least 2-3 of them are very agile and fast. Pinky AB t2 logi: speed 600-700, lock range -90+ km. 2 dampeners and around 30 km lock. Good luck.
|

Pinky Denmark
The Cursed Navy
198
|
Posted - 2012.09.13 13:17:00 -
[207] - Quote
Yeah that will absolutely work at every single scenario... Good luck winning battles by dampening the enemy logistics - Just because they can do it 70km away doesn't mean they wont sit closer? |

MisterNick
The Sagan Clan Pax Romana Alliance
106
|
Posted - 2012.09.13 13:38:00 -
[208] - Quote
Winter's shaping up to be fun  "Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom." |

Omnathious Deninard
Extrinsic Operations
99
|
Posted - 2012.09.13 14:50:00 -
[209] - Quote
Calsys wrote:Omnathious Deninard wrote: The T1 ships are set up for medium reps not large. If you have decent fitting skills you can fit 1 large rep on them
what? i can fit TWO large reps at osprey with two LSE meta4, two shield adaptives t2, mwd, dc t2, which is equal T2 logist but MUCH cheaper than t2 logy and repair some more (~1100 (3 reps with 360 each) vs ~1300 (TWO REPS WITH 640 EACH)). discuss. Now look at the basilisk with 4 LST II and you will rep considerably more 1536 HP or 384 HP/s vs. 2 LST with +15%/level 1344 HP or 336 HP/s. Ideas for drone improvement |

Harvey James
Prospero's Sight
13
|
Posted - 2012.09.13 14:54:00 -
[210] - Quote
I still think T2 logi and these new T1 logi are simply overbonused with tiny sig radius the other support cruisers/ T2 recons etc wont get anywhere near as good a sig radius or as powerful bonuses.
|
|

Heribeck Weathers
The Executioners Capital Punishment.
4
|
Posted - 2012.09.13 18:52:00 -
[211] - Quote
Love buffing them to be very decent logi and making Med shield transporters usefull, but gosh dang it CCP cant you give them a full rack of guns? as some one said earlyer, they will be unbonused so they arnt going to be a serious threat, but making them no longer able to be trap fit to kill frigs thinkign they are getting an easy logi kill is sad, beyond sad really. |

Aaron Greil
Royal Imperial Navy Reserves
21
|
Posted - 2012.09.13 20:15:00 -
[212] - Quote
I'm seeing a running theme, here. "ADD DRONES TO EVERYTHING!"
Ugh, cool, I guess? Feels like homogenization to me. Drones should be gall->amarr->minmnatar->caldari with some exceptions here and there.
I like the full drone bay on the exequror, I don't like the nearly full (and oddly shaped) bay on the scythe. Also, not every ship needs drones. There has been major drone additions across all four races with the new balance. I think its a little much. ease up, especially on the caldari and minmatar. |

Jerick Ludhowe
Toxic Waste Industries
150
|
Posted - 2012.09.14 04:00:00 -
[213] - Quote
When factoring in rigs the t2 variants, logistics ships actually are -1 slot compared to these ships. 
Now is the time for consistency ccp, we don't need glaring foolishness like this lasting for 7+ years like many other oversights. |

Calsys
Monks of War
77
|
Posted - 2012.09.14 05:15:00 -
[214] - Quote
Omnathious Deninard wrote: And what will youd capacitor useage be like? I know there is no way in hell it will be stable.
how about capatransfer at other osprey? |

Calsys
Monks of War
77
|
Posted - 2012.09.14 05:16:00 -
[215] - Quote
Omnathious Deninard wrote: Now look at the basilisk with 4 LST II and you will rep considerably more 1536 HP or 384 HP/s vs. 2 LST with +15%/level 1344 HP or 336 HP/s.
where you see basi w\ 4 LST?
f**king eft warriors :facepalm.jpg: |

Omnathious Deninard
Extrinsic Operations
102
|
Posted - 2012.09.14 06:08:00 -
[216] - Quote
Calsys wrote:Omnathious Deninard wrote: And what will youd capacitor useage be like? I know there is no way in hell it will be stable.
how about capatransfer at other osprey? [Osprey] Winter
Large Shield Transporter II Large Shield Transporter II
Adaptive Invulnerability Field II Adaptive Invulnerability Field II Experimental 10MN Microwarpdrive I Large F-S9 Regolith Shield Induction Large F-S9 Regolith Shield Induction
Damage Control II Reactor Control Unit II Co-Processor II
Medium Ancillary Current Router I Medium Ancillary Current Router I Medium Ancillary Current Router I
This is the only way your fit will work. there is no room for an energy transfer and it caps out in 13 seconds. if you were to use 2 Ospreys why not use medium reps on them both?
Ideas for drone improvement |

Calsys
Monks of War
77
|
Posted - 2012.09.14 06:17:00 -
[217] - Quote
Omnathious Deninard wrote: [Osprey] Winter
Large Shield Transporter II Large Shield Transporter II
Adaptive Invulnerability Field II Adaptive Invulnerability Field II Experimental 10MN Microwarpdrive I Large F-S9 Regolith Shield Induction Large F-S9 Regolith Shield Induction
Damage Control II Reactor Control Unit II Co-Processor II
Medium Ancillary Current Router I Medium Ancillary Current Router I Medium Ancillary Current Router I
This is the only way your fit will work. there is no room for an energy transfer and it caps out in 13 seconds. if you were to use 2 Ospreys why not use medium reps on them both?
LST meta4 x 2 energy transfer meta 4 x 2 plus one empty Hi slot
dont need co-proc because CCP boost osprey's CPU.
anyway - T1 logistics will be more powerfull than T2.... :CCP Style:
|

Omnathious Deninard
Extrinsic Operations
102
|
Posted - 2012.09.14 06:33:00 -
[218] - Quote
Calsys wrote:Omnathious Deninard wrote: [Osprey] Winter
Large Shield Transporter II Large Shield Transporter II
Adaptive Invulnerability Field II Adaptive Invulnerability Field II Experimental 10MN Microwarpdrive I Large F-S9 Regolith Shield Induction Large F-S9 Regolith Shield Induction
Damage Control II Reactor Control Unit II Co-Processor II
Medium Ancillary Current Router I Medium Ancillary Current Router I Medium Ancillary Current Router I
This is the only way your fit will work. there is no room for an energy transfer and it caps out in 13 seconds. if you were to use 2 Ospreys why not use medium reps on them both?
LST meta4 x 2 energy transfer meta 4 x 2 plus one empty Hi slot dont need co-proc because CCP boost osprey's CPU. anyway - T1 logistics will be more powerfull than T2.... :CCP Style:
[Osprey] Winter II
2x Large Shield Transporter II 2x Medium Murky Energy Transmitter I
2x Adaptive Invulnerability Field II Experimental 10MN Microwarpdrive I 2x Large F-S9 Regolith Shield Induction
Damage Control II 2x Reactor Control Unit II
3x Medium Ancillary Current Router I
like this it is 18% over CPU capacity, swap a reactor control for a co-procesor and you end up over by 13% power grid and 4% cpu. it also caps out in merely 13 seconds despite being chained due to the extreme capacior demand from the large transporters. i dont think they are going to give the ship a 20% increase to CPU Ideas for drone improvement |

Calsys
Monks of War
77
|
Posted - 2012.09.14 06:44:00 -
[219] - Quote
Omnathious Deninard wrote:
like this it is 18% over CPU capacity, swap a reactor control for a co-procesor and you end up over by 13% power grid and 4% cpu. it also caps out in merely 13 seconds despite being chained due to the extreme capacior demand from the large transporters. i dont think they are going to give the ship a 20% increase to CPU
skills + boost opsrey's CPU ~ 550 cpu
|

Omnathious Deninard
Extrinsic Operations
102
|
Posted - 2012.09.14 06:54:00 -
[220] - Quote
Calsys wrote:Omnathious Deninard wrote:
like this it is 18% over CPU capacity, swap a reactor control for a co-procesor and you end up over by 13% power grid and 4% cpu. it also caps out in merely 13 seconds despite being chained due to the extreme capacior demand from the large transporters. i dont think they are going to give the ship a 20% increase to CPU
skills + boost opsrey's CPU ~ 550 cpu Level 5 skills were accounted for during these builds. The second fit needs about 660 CPU, which would be an additional 20% from current with max skills. Even with level 5 capacitor skills and dual energy transfer it will cap out in 13 seconds. Ideas for drone improvement |
|

Calsys
Monks of War
77
|
Posted - 2012.09.14 07:04:00 -
[221] - Quote
Omnathious Deninard wrote: Level 5 skills were accounted for during these builds. The second fit needs about 660 CPU, which would be an additional 20% from current with max skills. Even with level 5 capacitor skills and dual energy transfer it will cap out in 13 seconds.
dont forget about imps\boosters\links :) |

BrutalButFair
Fleet of the Damned Happy Endings
17
|
Posted - 2012.09.14 10:21:00 -
[222] - Quote
How nice. Cheap throwaway logi's which almost performes the same as T2 logi's with a much much much smaller sigradius. You wil see these alot in BS engagements as BS's nearly can't hit them :)
To actively reduce your ship's signature radius, you can either use the Skirmish Warfare Link - Evasive Maneuvers, ingest an X-Instinct Booster or employ the use of Halo implants.
these will become very popular for logi pilots i think :) |

Hatsumi Kobayashi
Sniggerdly Pandemic Legion
191
|
Posted - 2012.09.14 19:36:00 -
[223] - Quote
CCP Fozzie wrote:Just like the Logi frigate balance pass we're hitting the modules at the same time, reducing some fitting requirements on medium remote reps significantly
I didn't see the Medium Energy Transfers on that list, was that a deliberate omission or an oversight?
Also, keep up the good work, Fozz. CAUTION
SNIGGS |

LePaJ
Fake Empire. DarkSide.
1
|
Posted - 2012.09.14 19:46:00 -
[224] - Quote
If med transfers A-type will be boosted in PG - it will be possible to make 100k HP capstable basilisk+4 large shield transfers |

Oraac Ensor
School of Applied Knowledge Caldari State
46
|
Posted - 2012.09.14 20:58:00 -
[225] - Quote
I'm Down wrote:Oraac Ensor wrote:If the Exequror is to lose its cargo bonus what alternative will trial accounts have for hauling? you do see it got 3 additional low slots right? At cruiser lvl 1 post change, it's got he potential for 3232 cargo space with 6 local expanders and 3 t1 rigs. Oops. 
I looked at the bonuses and rushed straight into print. What a twerp. |

Ranger 1
Ranger Corp
2419
|
Posted - 2012.09.15 19:18:00 -
[226] - Quote
I only have one, somewhat silly, regret in all this.
I always considered the armor amount bonus that the Augoror got to be a unique and welcome bonus. It saddens me that it will be disappearing from the game.
To me, it seemed like an interesting way to provide a large buffer for an armor tank dedicated ship that didn't involve plates that slowed the ship down hugely. Or if you didn't mind the speed loss and still threw on plates, the bonus made that highly effective.
Perhaps ways could be looked into to tweak the old adaptive armor modules, the ones that raised armor HP to a lesser extent than plates but had no speed penalties, more useful. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Doddy
Excidium. Executive Outcomes
178
|
Posted - 2012.09.15 21:01:00 -
[227] - Quote
Nothing wrong with logi drones tbh, people are just mad cos they use their drones to get killmails so wont see any benefit.
A cycle time bonus rather than rep amount bonus on the drones would be better though, then they can fulfill their true role and keep inties alive between cycles enough for the real reps to hit. |

Doddy
Excidium. Executive Outcomes
178
|
Posted - 2012.09.15 21:06:00 -
[228] - Quote
Ranger 1 wrote:I only have one, somewhat silly, regret in all this.
I always considered the armor amount bonus that the Augoror got to be a unique and welcome bonus. It saddens me that it will be disappearing from the game.
To me, it seemed like an interesting way to provide a large buffer for an armor tank dedicated ship that didn't involve plates that slowed the ship down hugely. Or if you didn't mind the speed loss and still threw on plates, the bonus made that highly effective.
Perhaps ways could be looked into to tweak the old adaptive armor modules, the ones that raised armor HP to a lesser extent than plates but had no speed penalties, more useful.
Navy Augoror .....
|

Alara IonStorm
3148
|
Posted - 2012.09.16 02:39:00 -
[229] - Quote
Ranger 1 wrote: I always considered the armor amount bonus that the Augoror got to be a unique and welcome bonus. It saddens me that it will be disappearing from the game.
I know this thought is going to be well received by pretty much no one but here goes.
Resist Bonuses act as Active Tank Bonus and Logi Bonuses and while some think that they should boost active tanking bonuses or make Active Bonuses count for RR.
I think they should change all non T3 Resist Bonuses into a buffer equivalent. Make them count towards just HP Buffer. |

Kuehnelt
Devoid Privateering
288
|
Posted - 2012.09.16 02:55:00 -
[230] - Quote
Alara IonStorm wrote:I know this thought is going to be well received by pretty much no one but here goes.
...
I think they should change all non T3 Resist Bonuses into a buffer equivalent. Make them count towards just HP Buffer.
I just stole candy from a baby, and used a rude word in front of a lady, and then I took the Lord's name in vain. I'll appreciate it if you not provoke such anger in me any further. Amarr and Caldari get multiply-useful resist bonuses because that's the kind of people they are. Tanky, slow, projecting damage. They're quite unlike Minmatar and Gallente, like any decent people will be. |
|

Alara IonStorm
3148
|
Posted - 2012.09.16 03:41:00 -
[231] - Quote
Kuehnelt wrote:Amarr and Caldari get multiply-useful resist bonuses because that's the kind of people they are. An I want to see that change.
Kuehnelt wrote: Tanky, slow, projecting damage.
They would still be all those things just not for active tanking and RR.
|

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
287
|
Posted - 2012.09.16 10:20:00 -
[232] - Quote
Why in heaven's name would you want to deliberately increase buffer/EHP tanking? .. it is simplistic and boooooring! 
Reg: Current low-tier Navy cruisers. Would be sweet if they were thought to be refurbs of the stock models and retained one or two of the logistic bonuses . .range alone would be enough. Never made much sense to me that the stock is completely different from the derived hull, will be an even greater discrepancy when the stocks are given "pure" roles. |

Alara IonStorm
3148
|
Posted - 2012.09.16 10:30:00 -
[233] - Quote
Veshta Yoshida wrote:Why in heaven's name would you want to deliberately increase buffer/EHP tanking? .. it is simplistic and boooooring!  Do you mean my post about replacing resist bonuses?
If so I don't want to increase it, I want the bonuses to be roughly the same without the boost to RR / Active Tanking. |

Jehan Markow
Militant Mermen LEGIO ASTARTES ARCANUM
27
|
Posted - 2012.09.16 13:56:00 -
[234] - Quote
These changes are overkill, and you don't have my support on them. From the looks of it, you're basically giving all the T1 cruisers the same level and complexity of bonus as the T2, making T2 logi boats nearly obsolete. Instead, I think you need to eliminate the T1 role bonuses and focus on one logistics bonus per ship. Perhaps instead of giving cap consumption bonuses you can just apply range bonuses? I'm thinking range bonuses as follows: Auguror - energy transfer Exequror - armor repair Osprey - shield transfer Scythe - tracking links This keeps T1 ships simple and encourages T2 usage. It means that these ships can focus on one thing and still have room left over for fitting a few guns or drones.
Ditch the drone bonuses. Those things on logi boats are just silly in 80% of combat situations. I barely have enough time to lock the guy whose ass I'm saving, let alone telling my drones to help save his ass, too. Now, if you guys could work on the mechanics so logi drones automatically engage a target that I'm repping from my hi-slots, then the drone bonuses might end up worthwhile. Still, it adds unnecessary complexity to the gameplay.
Also, just keep the current mining bonuses, and add mining bonuses to the Auguror and Exequror which don't currently have them (not sure why you guys did that in the first place). Allow each of these ships to fit 3x turrets, and balance the bonus so they mine slightly less than a Skiff/Procurer at max skills. This allows players to try out mining without having to dedicate time to training barges or the silly ORE frigate. But it also lets them reconfigure their ships for combat, some combination of 3 guns and 4 reppers spread over 5 hi-slots.
Finally, don't call these cruisers "support" because they are just one out of many kinds of "support". Players already use the word "support" incorrectly which causes confusion for us in PVP. They are "logistics" boats. "Support" is a nebulous word with multiple meanings, which is why it gets confusing. If you don't like the word "logistics", call them "medics" or "healers" or "reppers", but not "support". -JM |

Martin0
The Scope Gallente Federation
65
|
Posted - 2012.09.16 18:29:00 -
[235] - Quote
I would replace the 100% bonus to drones with something else. You know, if you want to be on a killmail you will have to carry COMBAT drones. |

Grey Azorria
Federation Industries
211
|
Posted - 2012.09.16 19:15:00 -
[236] - Quote
Martin0 wrote:I would replace the 100% bonus to drones with something else. You know, if you want to be on a killmail you will have to carry COMBAT drones. So don't be a mail hoe then, pretty sure fleets (or small gangs, as the drone bonus seems to be geared towards) would rather have a fully dedicated logi pilot, than a half assed one with a higher KB efficiency.
Also, Fonzie already explained that the drone bonus is deliberately a fairly weak bonus, so as to ensure that the ships were not OP. Do not argue with an idiot. He will drag you down to his level and beat you with experience. |

Bouh Revetoile
Barricade.
61
|
Posted - 2012.09.17 13:18:00 -
[237] - Quote
Drones could be good for a dedicated logi pilot in a small gang. 100% bonused med drones make for 2 unbonused medium remote repair modules, but use no cap ; and once the drones are in place, they take only a few seconds to get to work. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
740
|
Posted - 2012.09.17 18:50:00 -
[238] - Quote
CCP Fozzie wrote: Now shipstats:
Augoror: Cruiser skill bonuses: 15% bonus to Remote Armor Repair amount 5% reduction in Remote Armor Repair cap use Role Bonus: 1000% bonus to the range of Remote Armor Repairers and Energy Transfers 200% bonus to Energy Transfer Array transfer amount Slot layout: 5 H (+1), 3 M (+1), 5 L, 3 turrets Fittings: 650 PWG (+175), 275 CPU (+50) Defense (shields / armor / hull) : 1000(+140) / 1650(+321) / 1550(+221) Capacitor (amount / recharge rate / average cap per second): 1500(+562.5) / 300s(-35s) / 5 (+2.2015) Mobility (max velocity / agility / mass / align time): 210(+57) / 0.68(+0.055) / 10730000 / 6.8s (+0.5) Drones (bandwidth / bay): 20(+15) / 20(+15) Targeting (max targeting range / Scan Resolution / Max Locked targets): 62.5km(+20) / 385(+57) / 8(+3) Sensor strength: 14 Radar (+3) Signature radius: 90 (-20) Cargo capacity: 465
Osprey: Cruiser skill bonuses: 15% bonus to Shield Transporter boost amount 5% reduction in Shield Transporter cap use Role Bonus: 1000% bonus to the range of Shield Transporters and Energy Transfers 200% bonus to Energy Transfer Array transfer amount Slot layout: 5 H (+1), 5 M (+1), 3 L, 1 turret (-2), 2 launchers Fittings: 425 PWG (-50), 440 CPU (+165) Defense (shields / armor / hull) : 1650(+477) / 1000(+24) / 1450(+356) Capacitor (amount / recharge rate / average cap per second): 1375(+531.25) / 275s(-26.25s) / 5 (+2.2) Mobility (max velocity / agility / mass / align time): 200(+47) / 0.59(+0.085) / 11230000 / 6.2s (+0.9) Drones (bandwidth / bay): 20 / 20 Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km(+12.5) / 350(+39) / 8(+3) Sensor strength: 16 Gravimetric (+2) Signature radius: 95 (-30) Cargo capacity: 485
Exequror: Cruiser skill bonuses: 15% bonus to Remote Armor Repair amount 5% reduction in Remote Armor Repair cap use Role Bonus: 1000% bonus to the range of Remote Armor Repairers 100% bonus to Logistic Drone (both armor and shield) rep amount Slot layout: 3 H (-1), 4 M, 6 L (+3), 3 turrets (-1) Fittings: 610 PWG (+110), 275 CPU (+25) Defense (shields / armor / hull) : 1000(+101) / 1400(+227) / 1600(+506) Capacitor (amount / recharge rate / average cap per second): 1375(+375) / 264s(-92.25s) / 5.2 (+2.4) Mobility (max velocity / agility / mass / align time): 240(+81) / 0.61 / 11020000 / 6.3s Drones (bandwidth / bay): 50(+10) / 50(+10) Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km(+7.5) / 365(+43) / 8(+3) Sensor strength: 15 Magnetometric (+2) Signature radius: 80 (-40) Cargo capacity: 495 (-105)
Scythe: Cruiser skill bonuses: 15% bonus to Shield Transporter boost amount 5% reduction in Shield Transporter cap use Role Bonus: 1000% bonus to the range of Shield Transporters 100% bonus to Logistic Drone (both armor and shield) rep amount Slot layout: 3 H (-2), 5 M (+2), 5 L (+2), 2 turrets (-1), 1 launcher (-1) Fittings: 330 PWG (-95), 415 CPU (+190) Defense (shields / armor / hull) : 1400(+424) / 1100(+124) / 1300(+324) Capacitor (amount / recharge rate / average cap per second): 1250(+468.75) / 240s(-38.75s) / 5.2 (+2.4) Mobility (max velocity / agility / mass / align time): 250(+47) / 0.6(+0.095) / 11110000 / 6.2s (+0.9) Drones (bandwidth / bay): 45 (+40) / 45 (+40) Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km(+15) / 400(+55) / 8(+2) Sensor strength: 13 Ladar (+2) Signature radius: 75 (-25) Cargo capacity: 475 (+35)
Let us know what you think!
Me thinks I'm going to start flying these interesting ships at some occasions for fun, and this being said by a space priests/shamans hater means a lot.
Gj on those first stats. brb |

Debir Achen
The Red Circle Inc.
29
|
Posted - 2012.09.18 12:41:00 -
[239] - Quote
CCP Fozzie wrote:If we balance them down, expect it to be in areas such as fittings, resilience, sig radius and rep power rather than in rep range, speed or cap stability (which we consider to be the minimum requirements to operate in a mixed fleet alongside logistics ships). What about a smaller rep range than their T2 brothers, so that the T1 variants need to travel more closely with the pack (eg 20-30km rather than 50-60+)?
I'm concerned that crippling their tank will end up problematic: either they die too quickly to have an effect or they'll hang out of range (like T3 BCs or blackbirds) and force heavy use of fast assets to counter them. Being lower skilled ships, I also think it's more "fun" for newer pilots to have something that is less effective than the T2 version but has the tank to hang around and contribute rather than something that can match (or exceed) the raw output of a T2 ship if you have the finesse skill to stay alive. Aren't Caldari supposed to have a large signature? |

Aiifa
My Little Pony - Friendship Force
46
|
Posted - 2012.09.19 15:20:00 -
[240] - Quote
I hope these changes are reworked totally before being pushed. They're in the right direction, but they're not quite right. The answer to difficult to fly and flimsy ships isn't to throw more slots and fitting at them. It's to balance everything around them. Including gameplay.
I've already whined about this here https://forums.eveonline.com/default.aspx?g=posts&m=692924#post692924
having ewar like tds affect everything and support like tracking links or tes/tcs affect everything as opposed to just turrets homogenises the game. yet again we're approaching a situation in which each class size has a long range and a short range weapons system, each range coming in four different skins |
|

Sieonigh
United Brothers Of Eve Seventh Sanctum.
1
|
Posted - 2012.09.23 15:59:00 -
[241] - Quote
change the drone bonus to projected ECCM, this will good work around of nerfing ECM encouraging players to prepare for potential ECM. ECM still needs to be a game changer if the victims are not prepared.
as for all the whining about making T2 logi redundent, here is a few point on why this wont be the case.
# the focus of a balanced for for these ships is to be fitting med reps( large will only fit 1 maybe 2 and bork the fit, if you want to do that fine) ultimately its not going to overshadow to the rep capability of a 4 large rep logi.
# logi get T2 res reducing the need to fit more taking mods to get the desired tank, tec 1 will have to overcome the lack of this.
# sensor strength and scan res on T2 logi is better, T1 should be counter able with better ease, as to why you wanting to have a T2 ship to have a faster lock time to save lives.
#T2 tend to get better fitting allowing for grater flexibility, the T1 are going to have to make compromises to achieve their desired effect.
as for changes to the specs mentioned,
# max locked targets, reduce to 7 (nerf) # main tank make a little more resistant, (Scythe and Exequror bump main tank to 1500 the other 2 have 1650) (Scythe seems lacking in hull) i ask for more tank to give new players more of a chance and a feeling of self worth. (buff) # Scythe and Exequror are on par with the T2 logi i would reduce them by 10, 35 and 40 respectively this means that the ships can still field 5 drones just fewer replacements. (nerf) |

Malice Redeemer
Redeemer Group Joint Venture Conglomerate
128
|
Posted - 2012.09.26 16:39:00 -
[242] - Quote
This may be the most balance upsetting change we have seen. Logis are too strong, now you can have as many for your fleet as you like as everyone, there alt, and there dog will be able to fly one. its a great idea, but tune the stats down or you are going to see blobs everywhere. |

Thaddeus Rees
Armored Core Strategies
2
|
Posted - 2012.09.27 14:41:00 -
[243] - Quote
So far, I think the proposed changes are fantastic. It's long overdue that t1 cruisers could actually function as effective logistic substitutes.
One thing I'd like to request while you are doing this work, is that you make remote armor repair systems deliver armor at the start of the rep cycle, and not the end.
This is the defining reason shield logistics is more prevalent in large fleet actions, and currently has too large an advantage over armor.... |

Lin-Young Borovskova
Science and Trade Institute Caldari State
761
|
Posted - 2012.09.29 16:15:00 -
[244] - Quote
Malice Redeemer wrote:This may be the most balance upsetting change we have seen. Logis are too strong, now you can have as many for your fleet as you like as everyone, there alt, and there dog will be able to fly one. its a great idea, but tune the stats down or you are going to see blobs everywhere.
It's a better game change than off grid boosting and active people is always better than afk POS kissing alts. Then if someone else can bring T1 logisitc cruisers you should be able too, just make yourself more friends and less alts.
Players like me who really don't like healers in space job will not be flying those anyway or just once in time for lulz. brb |

Stegas Tyrano
GLU CANU Open Space Consultancy
5
|
Posted - 2012.10.06 00:14:00 -
[245] - Quote
Now that the scythe is losing it's Tracking Link bonus, will you introduce new logistics/support ships with different roles (like tracking link boosters)? |

Harvey James
Prospero's Sight
65
|
Posted - 2012.10.06 16:09:00 -
[246] - Quote
Stegas Tyrano wrote:Now that the scythe is losing it's Tracking Link bonus, will you introduce new logistics/support ships with different roles (like tracking link boosters)?
mm.. perhaps tracking link and projected eccm range |

Jaiz Savvy
Science and Trade Institute Caldari State
0
|
Posted - 2012.10.07 15:59:00 -
[247] - Quote
I really love these. As someone who trained up to Logi 5 and have most of the skills that matter to 5 so I could be the best Logi pilot possible I wish these had always been around.
To Solo Whiners: You mean 2 is more effective than one or are you implying that if you caught a single Logi ship you couldn't beat them? I do not understand why solo players in Eve come across as so entitled to their kills. Congrats on not bringing friends. I did. You lose. I win. Maybe I didn't bring Logi but my fleet's 5 DPS ships would like a word with your tank. Maybe I did bring Logi in which case "Hah Hah!" as your hurricane tries to break our tanks. Either way numbers matter. Logi is just another way they matter and numbers should matter. If you chose to go off into the wild black solo in a BC that is your decision. Just stop whining about blobs when you meet people who have friends.
Calsys wrote: where you see basi w\ 4 LST?
Why would you use a Basi with less than 4? Basi and Guardian with Logi 4 can maintain 4 Large Reps with two Large Power Transfers. That is their advantage over the solo ones. They sacrifice working well solo for it.
Ex.
[Basilisk, Basi Fleet] Reactor Control Unit II Reactor Control Unit II
Adaptive Invulnerability Field II Adaptive Invulnerability Field II EM Ward Field II Large Shield Extender II Experimental 10MN MicroWarpdrive I
Large S95a Partial Shield Transporter Large S95a Partial Shield Transporter Large S95a Partial Shield Transporter Large S95a Partial Shield Transporter Large 'Regard' Power Projector Large 'Regard' Power Projector
Medium Core Defense Field Extender I Medium Core Defense Field Extender I
I actually hate this fit because I have Logi 5 and it ties up both of my large Regards to stay cap stable with everything on. Still, it is a fit I have seen used successfully many times. Since I already use T2 Logi I don't plan on using the T1 cruisers in most instances. Stop trying to argue they are equal to the T2s when they really really aren't. They are just a very solid stepping stone. |

Harvey James
Prospero's Sight
65
|
Posted - 2012.10.07 16:10:00 -
[248] - Quote
its odd to see so many large mods on a cruiser it feels wrong to me like they should really be using mediums. and giving ridiculous 1000% bonus's on it shouldn't be happening it tells you the T2 logi are over bonused (and should be using medium reppers) for these T1's to need such a massive bonus to get anywhere near worth using. |

Fidelium Mortis
Quantum Cats Syndicate
119
|
Posted - 2012.10.08 19:38:00 -
[249] - Quote
Will these changes impact the faction variants, or will they remain the same for now? ICRS - Intergalactic Certified Rocket Surgeon |

Verity Sovereign
Pator Tech School Minmatar Republic
235
|
Posted - 2012.10.12 18:24:00 -
[250] - Quote
The faction variants filled a completely different role than the base T1 variant before, so why should that change now? The Navy exeq was more like a thorax in usage... maybe they can change these to another hull model (like they did with the helios a while back, andd recently the SBs), based off the "tier 3" cruisers.
I agree that the drone bonus is lame Suggestions:
Augoror: Cruiser skill bonuses: 15% bonus to Remote Armor Repair amount 5% reduction in Remote Armor Repair cap use Role Bonus: 1000% bonus to the range of Remote Armor Repairers and Energy Transfers 200% bonus to Energy Transfer Array transfer amount
Exequror: Cruiser skill bonuses: 15% bonus to Remote Armor Repair amount *** 5% reduction in Remote Armor Repair cap use-> 7.5% reduction in Remote Armor Repair cap use (or maybe even 10%) Role Bonus: 1000% bonus to the range of Remote Armor Repairers *** 100% bonus to Logistic Drone (both armor and shield) rep amount -> no bonus
As with their T2 brethren, we'd have logi that should be in a cap chain, and logi that don't need to be in a cap chain
Then to the T2 logi, we can think about other things like ewar support as a secondary specialization on top of the repping: ECCM (Gallente, counters their caldari enemy), remote Sebo (Caldari, counters the gallente enemy, aids sniping), remote tracking links (minmatar, counters amarr tracking disruptors), ... uhh something to counter minmatar TPs?
Another thought is to make the exequor a shield and armor logi - Gallente Carriers, ie huge logis, have bonuses to shield and armor transfers. I dislike them trying to shoe gallente into armor. Like minmatar, many gallente ships can be fit well for shields, many can be fit well for armor (yet they seem to insist on putting armor rep bonuses on the good gall shield boats)
T1 logis could go like so: Caldari: Shield transfer bonus, energy transfer bonus Amarr: Armor transfer bonus, energy transfer bonus Gallente: Armor and shield transfer bonus Minmatar: Shield transfer bonus, remote tracking link bonus |
|

Lipbite
Express Hauler
169
|
Posted - 2012.10.14 10:15:00 -
[251] - Quote
2/3 of T2 rep capacity (~ 250hp/sec for T1 vs 380hp/sec for T2) for 1/40 of T2 cruiser price - that's really interesting. Could be nice to see these changes combined with killmails for logistics ships.
P.S. Logi drones are lame. Don't trade them for repper turrets slots, please. |

Syrias Bizniz
Carnivore Company To be Announced.
14
|
Posted - 2012.10.14 14:02:00 -
[252] - Quote
I would really like to see the faction variants of these cruisers to be rolebonused into covert ops support cruisers, like the Etana but without all the steroids and crack.
Also, so far these support cruisers seem to be... awesome :) |

Alice Katsuko
Terra Incognita Intrepid Crossing
136
|
Posted - 2012.10.17 22:29:00 -
[253] - Quote
I assume that the dev team reads this blog, but just in case. Some interesting numbers. I don't agree with the conclusion that these ships are overpowered -- they have to be viable in their own right, and be mere stepping stones for T2 logistics, but it may be worthwhile to pay special attention to the impact of T1 logistics on fleet fights post-Retribution.
|

Elise Randolph
Habitual Euthanasia Pandemic Legion
948
|
Posted - 2012.10.18 04:04:00 -
[254] - Quote
The blog is neat, though Logi V pilots shouldn't fret just yet. The oversized trick only works on the shield logistic cruisers; Logistics ships get a bonus to fitting reps, but the shield Logis only get a CPU fitting bonus and the Scythe/Osprey have a healthy CPU to fall back on. The notion that T1 will be ~30% better~ than T2 is hyperbolic (though great for blog views) - a standard fit AB Scimi would still rep more than an oversized Scythe (though it would only be 10% better), and in fleet warfare I would rather have a ship that can survive than one that can do a hilarious gimmick, but that is my own personal view. In smaller scale things I'd still prefer a Scimi, since (3 of these Scythes could be shut down by 1 Maulus. In a 1v1 situation with a hidden Scythe alt I could indeed wreak havoc, but there would be much more havoc with a Griffin or Crucifier alt (hey these new ewar frigs are balloutrageous). But all of that is beside the point.
The T1 cruiser logistics are designed, if I understand Fozzie correctly, to operate with medium reps. Eve players constantly prove one thing: we're very good at breaking things. A good reason to post these things early )) I do agree that (easily) fitting large reps on a Scythe/Osprey is broken, and it should be rather trivial to bring the mechanic that makes it nonviable for the Augoror/Exequror to play the same trick. I do sort of hope that you can gimp your fit and have a gimmick 90km Scythe that is effectively useless in 95% of the situations but comedic gold in the remaining 5%. ~ |

rodyas
Tie Fighters Inc
784
|
Posted - 2012.10.18 04:11:00 -
[255] - Quote
Elise Randolph wrote:
The T1 cruiser logistics are designed, if I understand Fozzie correctly, to operate with medium reps. Eve players constantly prove one thing: we're very good at breaking things. A good reason to post these things early )) I do agree that (easily) fitting large reps on a Scythe/Osprey is broken, and it should be rather trivial to bring the mechanic that makes it nonviable for the Augoror/Exequror to play the same trick. I do sort of hope that you can gimp your fit and have a gimmick 90km Scythe that is effectively useless in 95% of the situations but comedic gold in the remaining 5%.
Good opinion on blasters, now what do you think about cruiser logi ships? I'm not shitposting. |

S1dy
Twinstar Universal Services Ewoks
0
|
Posted - 2012.10.18 08:05:00 -
[256] - Quote
As said in the blog, too:
Updated attributes with what is announced so far.
But i think Jester took it a little wrong because the rep isn't 40% stronger than with Scimitar. It's just 16,7% compaired directly (1152 to 1344). He should differentiate between the logi's boost and what the boosted ship is able to tank.
Nevertheless, CCP should rework this. But i think it's easy made: The Scythe got too much CPU (Medium Shield Transfer fitted the Scythe only needs 395 of available 518 CPU). They just have to take 100 or 110 CPU away and there is no possibility of fitting 2 Large Shield Transfers. Easy made and with Mediums still a fine and well balanced ship in my opinion.
Elise Randolph wrote:The blog is neat, though Logi V pilots shouldn't fret just yet. The oversized trick only works on the shield logistic cruisers; Logistics ships get a bonus to fitting reps, but the shield Logis only get a CPU fitting bonus and the Scythe/Osprey have a healthy CPU to fall back on. The notion that T1 will be ~30% better~ than T2 is hyperbolic (though great for blog views) - a standard fit AB Scimi would still rep more than an oversized Scythe (though it would only be 10% better), and in fleet warfare I would rather have a ship that can survive than one that can do a hilarious gimmick, but that is my own personal view.
Guess what? There are always guys out there trying exactly this overpowered boosting scythe and will be - i bet on this - victory with it. In the end it's all about the pilots skills in flying ships, not the ship itself. So there should be no possibility to do exactly this Large Shield Transfer fit  |

Bouh Revetoile
Barricade.
101
|
Posted - 2012.10.18 11:32:00 -
[257] - Quote
S1dy wrote:Guess what? There are always guys out there trying exactly this overpowered boosting scythe and will be - i bet on this - victory with it.  In the end it's all about the pilots skills in flying ships, not the ship itself. So there should be no possibility to do exactly this Large Shield Transfer fit  You cannot prevent anything bad to happen and allowing people to be creative at the same time. It's plain impossible. |

Alice Katsuko
Terra Incognita Intrepid Crossing
139
|
Posted - 2012.10.18 14:27:00 -
[258] - Quote
I agree with Elise, and think that Jester is overreacting somewhat, especially when you consider that his fitting requires Minmatar Cruiser V to work, which does not have a trivial training time.
Besides which. An AB Scythe or Osprey will die in a fire if it stays on grid for any length of time, since it cannot maintain range in any meaningful way, unless the pilot has bounce spots all over the grid and no bubbles to stop him from using them.
When fit with MWD, the T1 support cruisers have about 20%-50% less repping power than comparable T2 logistics fittings. A 5/1 Basilisk is absolutely superior to a 4/1 Osprey, for example. Similarly, an AB Scimitar is superior to an AB Scythe in tank and in sustained repping power. Comparing an AB Scythe with an MWD Scimitar is not really all that meaningful, as I tried to point out in comments to Jester's post.
It may be a good idea to release these ships with the currently-proposed stats, and see how they are used. EVE players will find all of the potential exploits quite quickly, and the stats can then be adjusted accordingly. |
|

CCP Fozzie
C C P C C P Alliance
1921

|
Posted - 2012.10.18 16:08:00 -
[259] - Quote
Part of the reason we've been announcing these ships so early is so that we can implement changes based on feedback we receive before release. Thanks to everyone who is putting work into breaking all of these ships and sharing their feedback.
We've been seeing feedback for a while that we need to tighten up the fittings on some of the Support Cruisers and that blog illustrated one of the many examples of why. 
The basic design still appears sound, but don't expect the exact fitting numbers to stay the same between now and release. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
|

Marcel Devereux
Aideron Robotics
166
|
Posted - 2012.10.18 16:36:00 -
[260] - Quote
CCP Fozzie wrote:Part of the reason we've been announcing these ships so early is so that we can implement changes based on feedback we receive before release. Thanks to everyone who is putting work into breaking all of these ships and sharing their feedback. We've been seeing feedback for a while that we need to tighten up the fittings on some of the Support Cruisers and that blog illustrated one of the many examples of why.  The basic design still appears sound, but don't expect the exact fitting numbers to stay the same between now and release.
Fozzie bend your knee and bow to the might and greatness of Ripard Teg! You shall fix the Support Cruisers because he says so! He has defeated you with numbers and shiit. Get to steppin. |
|

Elise Randolph
Habitual Euthanasia Pandemic Legion
949
|
Posted - 2012.10.18 17:00:00 -
[261] - Quote
rodyas wrote:Elise Randolph wrote:
The T1 cruiser logistics are designed, if I understand Fozzie correctly, to operate with medium reps. Eve players constantly prove one thing: we're very good at breaking things. A good reason to post these things early )) I do agree that (easily) fitting large reps on a Scythe/Osprey is broken, and it should be rather trivial to bring the mechanic that makes it nonviable for the Augoror/Exequror to play the same trick. I do sort of hope that you can gimp your fit and have a gimmick 90km Scythe that is effectively useless in 95% of the situations but comedic gold in the remaining 5%.
Good opinion on blasters, now what do you think about cruiser logi ships?
Actually lol'd pretty hard.
~ |

Alice Katsuko
Terra Incognita Intrepid Crossing
140
|
Posted - 2012.10.18 20:00:00 -
[262] - Quote
A thought to consider:
Racial Cruiser V takes 24 days on an omni-specced character with no implants.
In comparison, Logistics V takes 29 days on that same character.
I'm ignoring the time it would take to train the Shield Emission Systems or Remote Armor Repair Systems V, although those make a fair difference as well.
So if you want to put in a time sink before folk can use support cruisers, increase cap use of medium (and small) reppers, then add a Logistics-like cap use bonus to the appropriate racial cruiser skills. So a new player will be able to use a Scythe with only Racial Cruiser IV, but will have to sacrifice tank or somesuch to do so, much as a player currently has to do with the tech-2 logistics.
I don't think this is necessary. These ships will be very useful, especially in cheap cruiser fleets, but they're not going to replace 'real' Logistics ships.
For example. It's all very well to talk about how an AB Scythe will be able to rep at 92km; except that this Scythe will be blown apart on a special priority as soon as it comes within range, because it will have 44% less EHP than a AB Scimitar, and will get 44% less reps than if it and its buddy were Scimitars. And it will have 13% less repping power than a 4-large-repper AB Scimitar, assuming perfect skills.
Overall, playing around with EFT, I've noticed the following, excluding some very specific-use fits. The T1 support cruisers have between 13% and 30% less repping power, about 45% less self-repping power (EHP/s if repped by an identically-fit ship), and between 32% and 54% less EHP, if you're comparing similar fits and ships. That is, if you compare an AB Scythe to an AB Scimitar, or a 5/1 MWD Basilisk to a 4/1 MWD Osprey. It is possible to fit 2 large and 1 medium repper onto an AB Osprey, at the cost of making it absurdly easy to jam or neut. But it will still have 13% less repping power than a similarly-fit 5/1 Basilisk, and half the tank and resilience.
I ran some EFT numbers. The Excel file may be found here. Strongly suggest folk who have not done so play around with the fittings and plug in their numbers, and see what they get. |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3185
|
Posted - 2012.10.18 20:11:00 -
[263] - Quote
There's a lot of talk here about fits that aren't using ECCM, which I consider great folly if you're flying Logistics. I think a much more reasonable comparison can be made when you start factoring this critical module into the equation. Vice Secretary of the 7th Council of Stellar Management.
|

Kai'rae Saarkus
Ganja Labs Exodus.
16
|
Posted - 2012.10.19 00:17:00 -
[264] - Quote
Hans Jagerblitzen wrote:There's a lot of talk here about fits that aren't using ECCM, which I consider great folly if you're flying Logistics. I think a much more reasonable comparison can be made when you start factoring this critical module into the equation.
Absolutely agree: with one best-named ECCM on a Scythe you're looking at a Sensor strength of 25.5 vs 33 for a Scimi. That's Vs a Jam Strength of approximately 10 on a BB (depending on skills, and the precise fit). So you're looking at (rough orders of magnitude) a 2:1 ratio of Sensor Strength to Jam Strength for Scythes and a 3:1 ratio for Scimis.
What's more: fitting an ECCM on a Scimi (with Logi and support skills at 5) is far easier than fitting an ECCM on a Scythe with either Large Reppers or less than perfect skills.
T1 Support cruisers will rep comparably to T2 Logis; however, their survivability and resistance to EWAR are much lower. This means they will work well as Logis but will be easily counterable by a balanced small gang. |

Namamai
Stimulus Rote Kapelle
18
|
Posted - 2012.10.19 00:25:00 -
[265] - Quote
Hans Jagerblitzen wrote:There's a lot of talk here about fits that aren't using ECCM, which I consider great folly if you're flying Logistics. I think a much more reasonable comparison can be made when you start factoring this critical module into the equation. I'll bite.
Here's a fit that uses the Scythe "as intended", that has ECCM, and that still is absurdly good.
Quote:[Scythe, Triple Medium (no nanos)] Damage Control II Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II Power Diagnostic System II
Experimental 10MN MicroWarpdrive I Conjunctive Ladar ECCM Scanning Array I Adaptive Invulnerability Field II Adaptive Invulnerability Field II Large Shield Extender II
Medium Shield Transporter II Medium Shield Transporter II Medium Shield Transporter II
Medium Semiconductor Memory Cell I Medium Semiconductor Memory Cell I Medium Anti-EM Screen Reinforcer I For comparison, here's the typical three-large-rep MWD Scimitar fit I use for small gang logistics. (There are variants out there, mostly revolving around taking various extremes of tank, mobility, and cap stability; this is a good "middle of the road" fit. There are also AB quad-rep Scimitar fits used in large-scale fleet warfare that I won't address here.)
Quote:[Scimitar, MWD Triple-Rep (Standard)] Capacitor Power Relay II Capacitor Power Relay II Power Diagnostic System II Power Diagnostic System II
Experimental 10MN MicroWarpdrive I Conjunctive Ladar ECCM Scanning Array I Adaptive Invulnerability Field II Adaptive Invulnerability Field II Large Shield Extender II
Large S95a Partial Shield Transporter Large S95a Partial Shield Transporter Large S95a Partial Shield Transporter 125mm Gatling AutoCannon II, EMP S
Medium Semiconductor Memory Cell I Medium Semiconductor Memory Cell I How do they stack up? Numbers assume Minmatar Cruiser V, Logistics V, no Siege Warfare gang links, and a squad commander with perfect Leadership skills.
* The Scythe has 97% of the Scimi's repping ability with only 5km range lost: - - Scythe: 1008 HP every 4.5 seconds, or 224 HP/sec, at a max range of 66km - - Scimitar: 1152 HP every 5 seconds, or 230 HP/sec, at a max range of 71km
* The Scythe has 70% of the Scimi's HP: - - Scythe: 25,511 total EHP, 63/64/73/77 shield resists - - Scimi: 34,300 total EHP, 87/79/69/74 shield resists - - (Both are firmly in "gets alphaed by a few Tornados" territory.)
* The Scythe has a minor mobility advantage: - - Scythe: 6sec align time, 2131/3040 m/s on MWD - - Scimi: 6sec align time, 2051/2919 m/s on MWD
* The Scimitar has slightly better sensors: - - Scythe: 72km lock range, 550mm scan resolution, 25.5/29.2 sensor strength - - Scimi: 82km lock range, 550mm scan resolution, 33.3/38.2 sensor strength
* The Scythe has better cap stability: - - Scythe: Lasts 3 minutes running all modules, cap stable if one invuln is turned off or one rep is pulsed. - - Scimi: Lasts 2 min 30 sec running all modules, cap stable only if the MWD is turned off.
To be clear, I think the Scythe is totally awesome in this mode. However, I hope that the Scimitar will remain a superior choice for people who have the skill points to fly it.
I should also note that skilled pilots can improve on this fit by downgrading the LSE and one of the reps to meta-4, and then replacing the Power Diagnostic System with a T2 nanofiber. This will lower its cap stability to roughly equal with the Scimitar, but will give it a significant speed advantage (even over a Scimitar with one nano). |

Malken
The Kairos Syndicate Transmission Lost
49
|
Posted - 2012.10.19 18:38:00 -
[266] - Quote
scythe reps better than basilisk (3 large reps x 75% bonus = 5.25 effective large reps @ 92km range; 2016 shields every 5sec), is cap stable, faster than ab scimi (771m/s), no tank true but has 2 damps against enemy sniper or ecm platform.
[NEW Scythe, 3 large rr] Beta Reactor Control: Capacitor Power Relay I Beta Reactor Control: Capacitor Power Relay I Beta Reactor Control: Capacitor Power Relay I Beta Reactor Control: Capacitor Power Relay I Beta Reactor Control: Capacitor Power Relay I
Experimental 10MN Afterburner I Sensor Booster II, Targeting Range Script Cap Recharger II Phased Muon Sensor Disruptor I, Targeting Range Dampening Script Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
Large S95a Partial Shield Transporter Large S95a Partial Shield Transporter Large S95a Partial Shield Transporter
Medium Ancillary Current Router I Medium Ancillary Current Router I Medium Ancillary Current Router I
why CCP?
G˙+/ /Gûî / \
|

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
321
|
Posted - 2012.10.19 21:35:00 -
[267] - Quote
Didn't YtterbiumGÖÑFozzie say that they are looking at options/ways to prevent the use of large RR mods except as gimmicks?
Can be done quite easily by tweaking fitting reqs for large mods and the attributes of the "proper" (read: T2) logistics as they are the intended abusers/users.
Now lets talk pigeon holes. Why must all logistics be one trick ponies?  |

Sheynan
Lighting the blight
82
|
Posted - 2012.10.19 21:40:00 -
[268] - Quote
What about a "rolebonus" of 40% increased CPU for fitted large shield transporters ?
Might be the easiest way, without gimping large shield transporters on other ships (as rarely as they are used, but still...). |

J A Aloysiusz
Precision Strike Brigade Pirate Coalition
12
|
Posted - 2012.10.19 22:14:00 -
[269] - Quote
drone bonus is next to useless.
- even t1 maintainance drones require drone 5, which is not a priority among logi pilots, especially not newbies - drones take too long to reach the target to be helpful on reps in larger fleets - logi pilots would rather have anti-tackle defence - you need to be able to ***** onto kills ;D
why not keep a tracking link bonus for the scythe and exequror? With crappy skills, the links will easily give around a 30% bonus to tracking. It's an easy way for newer players to support their friendlies in bigger ships. Plus, it maintains that "synergy" with the T2 logi ships, as the scimi and oneiros both get tracking bonuses. Unless maybe there are other ships in mind for a tracking link bonus?
edit: heck, you don't even need the current 3.5% level bonus, just leaving the range role bonus would make more sense than the drones' repping bonus. That way, osprey and augoror get cap and reps range, and scythe and exeq get reps and tracking link range. |

chris elliot
EG CORP Talocan United
51
|
Posted - 2012.10.20 20:08:00 -
[270] - Quote
Hans Jagerblitzen wrote:There's a lot of talk here about fits that aren't using ECCM, which I consider great folly if you're flying Logistics. I think a much more reasonable comparison can be made when you start factoring this critical module into the equation.
Not like it matters to terribly much on any of the t1 hulls anyway. ECM in general is broken as fck so you might as well get as much tank as you can before you get jammed by an ibis. |
|

Kai'rae Saarkus
Ganja Labs Exodus.
16
|
Posted - 2012.10.20 22:53:00 -
[271] - Quote
Malken wrote:scythe reps better than basilisk (3 large reps x 75% bonus = 5.25 effective large reps @ 92km range; 2016 shields every 5sec), is cap stable, faster than ab scimi (771m/s), no tank true but has 2 damps against enemy sniper or ecm platform.
[NEW Scythe, 3 large rr] Beta Reactor Control: Capacitor Power Relay I Beta Reactor Control: Capacitor Power Relay I Beta Reactor Control: Capacitor Power Relay I Beta Reactor Control: Capacitor Power Relay I Beta Reactor Control: Capacitor Power Relay I
Experimental 10MN Afterburner I Sensor Booster II, Targeting Range Script Cap Recharger II Phased Muon Sensor Disruptor I, Targeting Range Dampening Script Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
Large S95a Partial Shield Transporter Large S95a Partial Shield Transporter Large S95a Partial Shield Transporter
Medium Ancillary Current Router I Medium Ancillary Current Router I Medium Ancillary Current Router I
why CCP?
Nice troll.
|

Strange Shadow
Hedion University Amarr Empire
19
|
Posted - 2012.10.21 02:20:00 -
[272] - Quote
Proposed Tech1 logistics looks way overpowered to me:
1. No other Tech1 cruiser hull have FOUR bonuses to it. 2. No other ship in EVE i know of have 1000% bonus to anything at all, not even titans. 3. Both 1 and 2 are embedded in cheap Tech1.
The only thing that could come is total abuse by everybody everywhere. Compared to "specialized" Tech2 logi, there is not much to be gained for 30x times price increase, so as it is they will pretty much become unused, since its way cheaper AND better to bring 10 augorors than 2 guardians (with lack of resists compensated by huge rep power).
Main problem i see here is that ALL of specialized logistics bonuses of Tech2 logi squeezed into Tech1 hull, without dialing down properly. Imagine Bellicose having role bonus of a Huginn (bonus to web range). Who will fly huginn then? Even with better resists etc. huginn will be simply forgotten since its huge price doesnt offer any solid advantage over bellicose.
People here keep saying that these changes are good, but i see them as way too good, and WAY unbalanced with other cruisers changes in other threads.
Suggestions: 1. Make all bonuses to repair restricted to only medium rep modules. Also tone down the range bonus. 2. Remove second logistic bonus at all (e.g. energy transfer from augoror). Or at least dial it down too, as it is, said augoror have same energy bonuses as guardian (+200% here vs -50% there). 3. Maybe add some other combat related bonuses instead. Tech1 hulls supposed to have more broad uses, as opposed to "specialized" Tech2.
In general, please take a look at "Support frigates" thread and do something similar, but for medium rep modules, there is far more sense in that thread than here.
No idea why devs decided that Tech1 logistics should be (almost) as good as specialized Tech2 in usability (while all other cruisers dont) but i think its bad idea. Extra few months of training for logistics V and added price ot Tech 2 becomes simply not worth it for most people. Please rethink these changes from scratch. |

Dread Pirate Pete
Tribal Core Defiant Legacy
79
|
Posted - 2012.10.21 10:23:00 -
[273] - Quote
I think the best way to balance the effectiveness/isk of the t1 logis is simply cutting the range bonus in half. Sure they rep well, but that is mitigated by the fact that you have to defend them from pesky interceptors,etc. |

Lucas Quaan
Sniggerdly Pandemic Legion
44
|
Posted - 2012.10.21 10:57:00 -
[274] - Quote
The rep amount and range bonuses might be a bit too much, but just as the e-war cruisers I like were this is headed. Problem is just what this implies for T2 ships when their time comes. Power creep? |

pussnheels
The Fiction Factory
662
|
Posted - 2012.10.22 06:35:00 -
[275] - Quote
to be honest i hate the idea that i just wasted 24 days on 3 different characters on getting logistics lvl 5 and you are now making t1 support cruiser almost as good as a maxed out logistics pilot and say that you will balance the t2 logistics in the future , what future another 5 years or something ?? not good not good at all I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

Spugg Galdon
APOCALYPSE LEGION
228
|
Posted - 2012.10.22 10:21:00 -
[276] - Quote
pussnheels wrote:to be honest i hate the idea that i just wasted 24 days on 3 different characters on getting logistics lvl 5 and you are now making t1 support cruiser almost as good as a maxed out logistics pilot and say that you will balance the t2 logistics in the future , what future another 5 years or something ?? not good not good at all
I expect that battle cruisers and battleships will be the next ships to be balanced and then T2 hulls will get the balance sweep.
I would guestimate a realistic timeline of about 6 months (summer 2013 expansion) for when they get to rebalancing T2 cruisers. So it's not going to be that long a wait. |

Mizhir
Red Federation RvB - RED Federation
136
|
Posted - 2012.10.22 13:28:00 -
[277] - Quote
Veshta Yoshida wrote:Didn't YtterbiumGÖÑFozzie say that they are looking at options/ways to prevent the use of large RR mods except as gimmicks? Can be done quite easily by tweaking fitting reqs for large mods and the attributes of the "proper" (read: T2) logistics as they are the intended abusers/users. Now lets talk pigeon holes. Why must all logistics be one trick ponies? 
They can easily prevent that by limiting the bonus on the t1 support cruisers to medium sized reppers. |

Onictus
Silver Snake Enterprise Against ALL Authorities
238
|
Posted - 2012.10.22 13:33:00 -
[278] - Quote
pussnheels wrote:to be honest i hate the idea that i just wasted 24 days on 3 different characters on getting logistics lvl 5 and you are now making t1 support cruiser almost as good as a maxed out logistics pilot and say that you will balance the t2 logistics in the future , what future another 5 years or something ?? not good not good at all
You didn't.
The T2s will still have their tiny little sigs and have y'know like a tank.
I'm not crying about my wasted time training logi stuff just yet. I've flown a scimi THROUGH a fleet of 35 oracles and warped out with only 25% shield damage. I doubt I would have managed that with the new T1s.
|

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
325
|
Posted - 2012.10.22 13:53:00 -
[279] - Quote
Mizhir wrote:Veshta Yoshida wrote:Didn't YtterbiumGÖÑFozzie say that they are looking at options/ways to prevent the use of large RR mods except as gimmicks? Can be done quite easily by tweaking fitting reqs for large mods and the attributes of the "proper" (read: T2) logistics as they are the intended abusers/users. Now lets talk pigeon holes. Why must all logistics be one trick ponies?  They can easily prevent that by limiting the bonus on the t1 support cruisers to medium sized reppers. Sure they could, but why utterly remove the option when such drastic measures are not needed?
Large RR has significantly lower fittings than the average BS weapon so the option will still be there for the once-in-a-blue-moon circle-jerking BS swarm even if fittings are increased .. let the T1 logistics keep the ability to use them, just not as for more than lulz/gimmick (kind of like the Heavy Neut Curse)
|

Sheynan
Lighting the blight
88
|
Posted - 2012.10.22 17:30:00 -
[280] - Quote
On the topic of Large Reps, and while rep modules are changed anyway, wouldn't it be interesting to double the standard RR range on all sizes ? (Of course with a 50% range reduction of range boni on logistic ships)
Just to encourage a wider use of RR on unbonused hulls. |
|

Fango Mango
University of Caille Gallente Federation
50
|
Posted - 2012.10.22 22:18:00 -
[281] - Quote
I'm not sure if this has already been brought up, but if it hasn't here we go.
There is a large disparity between Repair systems in terms of Power grid and CPU.
In the existing cruisers, the Exequror can mount 4 cap stable medium remote armor units but the Osprey and count 3 Large Cap stable remote shield units
3 Large Shield >> 4 Medium Armor
The problem only gets worse with the new lineup.
With these changes it will be possible to mount an Osprey with 4 Large Shield Transfer and 1 Large Energy Transfer.
2 of these working together will be cap stable and have 25% MORE repping than two 5/1 fit Basi
-FM |

Pinky Denmark
The Cursed Navy
226
|
Posted - 2012.10.24 11:44:00 -
[282] - Quote
I'd give the scythe -5 or +5 drone bay - that weird single light drone will be in the way anyhow and doesn't really mean anything?
Also I'd still consider allowing them to have a little more offensive stance should you want to. If you fit your support cruiser specifically for combat it should not be an easy prey for a frigate or destroyer.
Apart from this I hope these ships won't be running large RR... Having only large RR modules being effective is against the Eve spirit and I suggested long ago to change so the smaller RR modules have better range/cycle time.
Pinky |
|

CCP Fozzie
C C P C C P Alliance
2030

|
Posted - 2012.10.24 19:46:00 -
[283] - Quote
Some new adjustments to help manage the option of using large reps:
Lowering the CPU of all medium shield transporters by another 10% compared to the earlier proposal: MetatypeNamepowercpu 0Medium Shield Transporter I4063 1Medium Asymmetric Barrier Transpositioner I4059 2Medium Murky Shield Screen Transmitter I4057 3Medium 'Atonement' Ward Projector4050 4Medium S95A Partial Shield Transporter4054 5Medium Shield Transporter II5076 11Gistum C-Type Medium Shield Transporter5076 11Pithum C-Type Medium Shield Transporter5097 12Gistum B-Type Medium Shield Transporter5076 12Pithum B-Type Medium Shield Transporter50100 13Gistum A-Type Medium Shield Transporter5076 13Pithum A-Type Medium Shield Transporter50104
Osprey: -30 cpu Scythe: -20 pg, -100 cpu
OP has been updated. As always thanks to everyone here for providing such great feedback for us.
These and all the other Cruiser, Destroyer and Missile changes are going to be on the Duality public test server this weekend! Come check them out and let us know what you think after flying them for realsies. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
|

Sheynan
Lighting the blight
95
|
Posted - 2012.10.24 20:05:00 -
[284] - Quote
TO THE EFT MOBILE
Nah, looks good so far, medium transporters should finally become standard module and 1/2 larges are still usable for comedy/niche fits. |

Oxandrolone
Bite Me inc
53
|
Posted - 2012.10.25 00:13:00 -
[285] - Quote
CCP Fozzie wrote:Some new adjustments to help manage the option of using large reps:
Lowering the CPU of all medium shield transporters by another 10% compared to the earlier proposal: MetatypeNamepowercpu 0Medium Shield Transporter I4063 1Medium Asymmetric Barrier Transpositioner I4059 2Medium Murky Shield Screen Transmitter I4057 3Medium 'Atonement' Ward Projector4050 4Medium S95A Partial Shield Transporter4054 5Medium Shield Transporter II5076 11Gistum C-Type Medium Shield Transporter5076 11Pithum C-Type Medium Shield Transporter5097 12Gistum B-Type Medium Shield Transporter5076 12Pithum B-Type Medium Shield Transporter50100 13Gistum A-Type Medium Shield Transporter5076 13Pithum A-Type Medium Shield Transporter50104
Osprey: -30 cpu Scythe: -20 pg, -100 cpu
OP has been updated. As always thanks to everyone here for providing such great feedback for us.
These and all the other Cruiser, Destroyer and Missile changes are going to be on the Duality public test server this weekend! Come check them out and let us know what you think after flying them for realsies.
niiiiiiiiiice
|

Sheynan
Lighting the blight
96
|
Posted - 2012.10.25 20:25:00 -
[286] - Quote
In hindsight, this could potentially be the same problem all over again.
I haven't checked the maths yet, but with the lowered cpu of medium shield transporters, how easily can the new Bantam/Burst fit those ? And would it be a similar issue if they could ? |

Deerin
Murientor Tribe Defiant Legacy
31
|
Posted - 2012.10.25 21:43:00 -
[287] - Quote
The changes to mediums does not prevent people from doing something like this:
[Osprey, WTFsprey] Co-Processor II Reactor Control Unit II Reactor Control Unit II
Experimental 10MN MicroWarpdrive I Medium F-S9 Regolith Shield Induction Limited Adaptive Invulnerability Field I Limited Adaptive Invulnerability Field I Conjunctive Gravimetric ECCM Scanning Array I
Large 'Atonement' Ward Projector Large 'Atonement' Ward Projector Large 'Atonement' Ward Projector Medium Energy Transfer Array II Medium Energy Transfer Array II
Medium Processor Overclocking Unit I Medium Ancillary Current Router I Medium Ancillary Current Router I
Yes. With Meds you can free up some slots to get more ehp....but this configuration reps from 90km. This is a serious balance issue and should be adressed |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
340
|
Posted - 2012.10.25 23:16:00 -
[288] - Quote
CCP Fozzie wrote:Some new adjustments to help manage the option of using large reps:... Would you mind walking me through what must be a very fascinating train of thought that brought you to that?
Issue: Possible to use large modules to considerably better effect than mediums. Solution: Tweak requirements of mediums.
Huh!?!
Guessing that you think that by making mediums so cheap to fit that no real restrictions exist will make them preferable .. but that is not how it will play out. The RR cruisers will see heavy use and as such will reach manufacturing cost on the market within weeks of launch, meaning cost to field them will be negligible. They will be spammable (ISK wise) in the extreme and will always "enjoy" a high attrition rate against which no amount of tank will help, but which can be alleviated by range and effect .. what was it again that large reps offered ...
Most curious  |

S1dy
Twinstar Universal Services Ewoks
0
|
Posted - 2012.10.26 08:31:00 -
[289] - Quote
Deerin wrote:The changes to mediums does not prevent people from doing something like this:
[Osprey, WTFsprey] Co-Processor II Reactor Control Unit II Reactor Control Unit II
Experimental 10MN MicroWarpdrive I Medium F-S9 Regolith Shield Induction Limited Adaptive Invulnerability Field I Limited Adaptive Invulnerability Field I Conjunctive Gravimetric ECCM Scanning Array I
Large 'Atonement' Ward Projector Large 'Atonement' Ward Projector Large 'Atonement' Ward Projector Medium Energy Transfer Array II Medium Energy Transfer Array II
Medium Processor Overclocking Unit I Medium Ancillary Current Router I Medium Ancillary Current Router I
Yes. With Meds you can free up some slots to get more ehp....but this configuration reps from 90km. This is a serious balance issue and should be adressed
You need a 5% Implant for more CPU, that's a high investigation for a t1 cruiser, not so viable in my opinion. But the fitting is cheaply possible with an 10MN Afterburner. Then again it has just 12160 EHP with 640 m/s. That's stupid low for a cruiser. A single right placed bomb could nearly kill you even with Invus online (you would end somewhere in the low structures).
Nevertheless, yeah, it looks something like a small problem. Maybe it's better to just restrict Large Shield Transfers on T1 cruisers? Then there is no need to take CPU and Power Grid and everyone could concentrate in tank and capacitor.
|

Deerin
Murientor Tribe Defiant Legacy
31
|
Posted - 2012.10.26 11:38:00 -
[290] - Quote
Quote:You need a 5% Implant for more CPU,
Weird....my EFT shows only 1% implant which is dirt cheap. You sure you used 'Atonement' ones?
Still....that much repping power from 90k range..... |
|

Harvey James
Deep Core Mining Inc. Caldari State
80
|
Posted - 2012.10.26 11:43:00 -
[291] - Quote
CCP do need to think about the overuse of oversized mods on ships you see it all the time with 1600's and LSE's there are two ways of fixing this problem either restrict large mods to large hulls or increase fitting pg and cpu to that of the large ships that should be using them.
I would like to see the T2 logis having to use medium reps instead of large ones also. |

Pinky Denmark
The Cursed Navy
235
|
Posted - 2012.10.26 12:29:00 -
[292] - Quote
It's a good thing but really, really look into the relationship between small, medium and large RR modules: You basically use large or don't bother... Why? Because they have the advantage in not only hitpoints fixed but also in range and no real disadvantage in cycle times. I know it's an extra thing but keeping things like this won't help Eve becoming more interesting and getting back to it's core where bigger isn't always better!! |

Strange Shadow
Hedion University Amarr Empire
19
|
Posted - 2012.10.27 01:17:00 -
[293] - Quote
About updated OP - thats not enough nerfing :)
Please seriously consider to lower repair range bonus to 500% instead of 1000% That way T1 logi would be great for cruiser/battlecruiser roams (cheap fleet=cheap logi) and T2 logi would be required for battleship gangs (for more tank/range, since we already figured out they will have roughly same rep power), so at least both T1 and T2 will have niche roles.
The way they currently posted in OP, they are way overpowered for a cheap T1 hull. |

Deerin
Murientor Tribe Defiant Legacy
31
|
Posted - 2012.10.27 08:43:00 -
[294] - Quote
Strange Shadow wrote:About updated OP - thats not enough nerfing :) Please seriously consider to lower repair range bonus to 500% instead of 1000%
That's a good idea. |

Johnny Aideron
Gal-space
0
|
Posted - 2012.10.29 08:48:00 -
[295] - Quote
Why does the Exequror have less total hp than the Osprey and Augror? Shouldn't it have more, being a Gallente hull? |

pussnheels
The Fiction Factory
677
|
Posted - 2012.10.29 14:07:00 -
[296] - Quote
nice but hey CCP can i have my skillpoints back i invested on training logistics lvl 5 on 3 different characters you pretty made the t2 support cruisers useless for now
Would have been so much better if you had waited till tou were ready to rebalance the t2 cruisers aswell I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

Strange Shadow
Hedion University Amarr Empire
23
|
Posted - 2012.10.31 15:43:00 -
[297] - Quote
pussnheels wrote:nice but hey CCP can i have my skillpoints back i invested on training logistics lvl 5 on 3 different characters you pretty made the t2 support cruisers useless for now
Would have been so much better if you had waited till tou were ready to rebalance the t2 cruisers aswell
Well actually, proposed scythe has more bonuses to shield transfer than current scimitar. Yeah really, go ahead and compare.
I mean seriously, either adjust tech2 logistics accordingly in the same expansion, or seriously reconsider those stats, they are really insane and unbalanced. Up until now, peoples had no other means to properly rep things other than tech2 logi, and now you make all of them so irrelevant in one go..... |

Sheynan
Lighting the blight
105
|
Posted - 2012.10.31 22:24:00 -
[298] - Quote
Strange Shadow wrote:pussnheels wrote:nice but hey CCP can i have my skillpoints back i invested on training logistics lvl 5 on 3 different characters you pretty made the t2 support cruisers useless for now
Would have been so much better if you had waited till tou were ready to rebalance the t2 cruisers aswell Well actually, proposed scythe has more bonuses to shield transfer than current scimitar. Yeah really, go ahead and compare. I mean seriously, either adjust tech2 logistics accordingly in the same expansion, or seriously reconsider those stats, they are really insane and unbalanced. Up until now, peoples had no other means to properly rep things other than tech2 logi, and now you make all of them so irrelevant in one go.....
Just looking at the stats "omg they get a bonus to reps, this'll be sooo terrible" is maybe not the best approach.
With Fozzie's iteration there is no viable Scythe fit that reps more than a Scimitar (You can make one, but it consists of nothing but cap and fitting mods). Ok, you could use something like this: [Scythe, large transfers, MWD, eccm] Capacitor Power Relay II Capacitor Power Relay II Co-Processor II Capacitor Power Relay II Capacitor Power Relay II
Experimental 10MN MicroWarpdrive I Adaptive Invulnerability Field II Cap Recharger II Sensor Booster II, Targeting Range Script Conjunctive Ladar ECCM Scanning Array I
Large S95a Partial Shield Transporter Large S95a Partial Shield Transporter [empty high slot]
Medium Ancillary Current Router I Medium Ancillary Current Router I Medium Capacitor Control Circuit I
Usable, but still horribly gimped, you have about 7,5k ehp, terrible resists, terrible sensor strength and terrible cap. It's usable because it however does rep 17% more than a standard 3rep Scimitar, reps to 90km and goes 3k m/s. But hey, fly this and you'll be happy to survive just one tornado volley... not to speak of any enemy ewar, fast ships or whatever. Even a Taranis could tear this up in notime.
The current iteration and fits like the one posted above leave an interesting niche for logi work. But it's far from being the doom of all T2 logistics. |

Strange Shadow
Hedion University Amarr Empire
25
|
Posted - 2012.11.01 02:30:00 -
[299] - Quote
Sheynan wrote:Strange Shadow wrote:pussnheels wrote:nice but hey CCP can i have my skillpoints back i invested on training logistics lvl 5 on 3 different characters you pretty made the t2 support cruisers useless for now
Would have been so much better if you had waited till tou were ready to rebalance the t2 cruisers aswell Well actually, proposed scythe has more bonuses to shield transfer than current scimitar. Yeah really, go ahead and compare. I mean seriously, either adjust tech2 logistics accordingly in the same expansion, or seriously reconsider those stats, they are really insane and unbalanced. Up until now, peoples had no other means to properly rep things other than tech2 logi, and now you make all of them so irrelevant in one go..... Just looking at the stats "omg they get a bonus to reps, this'll be sooo terrible" is maybe not the best approach. .
Actually it is. Its obvious tech1 logi is way too overpowered with so many bonuses, that even tech2 ships doesnt have that much, especially so specialized in one field.
About fit - somewhat agree, but only somewhat. That fit is actually viable, and will work very well, because of 1000% RANGE BONUS. That scythe will just stay 70k+ behind (it CAN rep upto 84k, right?), and unless you bring something that can reliably shoot that far (which is, in turn, will be gimped ship that will be unable to track up close the entire fleet that is upon it), that logi is totally safe, and WILL REPLACE scimitar in most situation, since its so cheap and does so well with all those bonuses scimitar doesnt have.
So again, nerf range bonus to 500% to enforce some kind of buffer onto tech1 logi, or do something to scimitar (scimitar will have more uses with those tracking link bonuses??? LOL for supposed-to-be tech specialist), because its so way out of balance.
And ofc its not about scythe/scimitar only, same goes for all of them. I really think that make "tech one remote repair ships designed to operate alongside or instead of the famous T2 Logistics ships" (quote from op) is really, REALLY bad idea. PLEASE dont do that. No other ship classes designed like that, for a reason. People with tech2 logi (lots of them) will be so pissed about this, and for a good reason. No sane person will ever pair 200mil guardian with ANY augoror anyway, no matter how its fitted. So PLEASE rethink this concept, i beg of you. As it is, it brings only misuses and abuses of those overpowered bonuses, and will ruin the whole logistics profession.
POSes/other stuff can easily be repped with 500% bonus, so 1000% is totally redundant, same as those secondary bonuses to power transfer. Please, dont replace so-hard-to-manufacture, expensive, reliable ships we all are used to, with.... this.
Pretty please. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
352
|
Posted - 2012.11.01 08:21:00 -
[300] - Quote
Sheynan wrote:...The current iteration and fits like the one posted above leave an interesting niche for logi work. But it's far from being the doom of all T2 logistics. You are right, sort of, provided nothing else changes. Problem that I and others I suppose have is that this great post-Jita-debacle balancing overhaul is in its infancy. What happens when TD become omni-present due to getting applied to missiles, thus nerfing all ranges everywhere? What happens when damps are finally brought up to par and ensures that no dps ever reaches beyond 50km? What happens when ...
You get the idea. Reason why it i important to get these things right (or as close to) in the first pass is that the bulk of stuff is yet to come and having to constantly go back to reiterate on last months changes because otherwise **** wont work in Eve is inefficient as hell ... |
|

Jason Sirober
The Riot Formation Unclaimed.
0
|
Posted - 2012.11.01 13:13:00 -
[301] - Quote
I do believe the T1 logi cruiser changes are a bit TOO much. OK you can leave the range bonus at 1000% to have T1/T2 operate at same distance, but then I think you need to remove the Rep AMMOUNT bonus it will get. If you don't then there will not be a sufficient gap in performance to warrant risking a 200mil isk ship if there isn't sufficient reward for doing so.
Don't get me wrong, I love the new T1's, I could keep another Exequror alive on Duality whilst he tanked 1100DPS focussed on him (he only had 20k ehp). This shouldn't happen with T1's, that should be the preserve of T2 specialised logi. |

Jerick Ludhowe
The Nyan Cat Pirates Nyanpire
188
|
Posted - 2012.11.02 13:34:00 -
[302] - Quote
Going to have to agree with allot of people here and say that the current support cruisers are unquestionably overpowered atm. They currently have more total slots than logis and provide a large fraction of the performance at like 1/15th the cost. The mass proliferation of logistics in fleets will have a very significant negative impact on solo and small scale pilots. |

Alice Katsuko
Terra Incognita Intrepid Crossing
145
|
Posted - 2012.11.03 01:31:00 -
[303] - Quote
I think some folk complaining about these ships being 'overpowered' are missing several very crucial points:
(1) All numbers being thrown about here assume max skills. That means Racial Cruiser V, a 21-day skill. Most folk just getting into the logistics role will not have that skill trained, likely for a very long time. So the real repping output of the tech-1 support cruisers will be lower than the theoretical maximum for most users. But tech-2 logistics cruisers always rep at their maximum potential level, give or take 5% depending on whether the pilot has Remote Repair Systems V or Shield Emissions Systems V.
(2) The tech-1 support cruisers are very fragile. They have only tech-1 resistances, and consequently have barely half the EHP and get only half the benefit of inbound reps. If they become any more fragile, they'll be so easy to destroy that they will not be viable in any real fleet.
(3) The whole point is that these ships be viable in real fleets. That means they have to be somewhat close to their tech-2 counterparts. Because we want new players to have a useful role in PvP fleets other than as fast tackle or scout for the first six months of their existence. Perhaps the self-proclaimed 'bitter vets' have forgotten just how bloody long it takes to skill up for all the nice tech-2 ships we now take for granted. A fleet of Zealots backed by Guardians will still demolish a larger fleet of Omens backed by Augurors, so have no fear -- the forces of the bitter-vets will still prevail.
(4) In EVE, capability was never supposed to scale with price. This is why a pimped Marauder is not ten times better than a battleship for missions, even if it costs ten times more.
(5) As far as cost: if you're worried about cost when flying a Logistics ship, you should not be flying a Logistics ship. Your fleet-mates did not appreciate it when you gimped your fit and reduced your repping power by fitting 'Arup' instead of 'Solace' reppers. They will not appreciate it when you get blown off the field because you're flying a fragile T1 cruiser in a fleet of AHACs or billion-ISK Tengus.
(6) The AB large-repper Scythe that outreps a Scimitar, or the AB large-repper Osprey that matches a Basilisk, are nice in theory. They still have crap tank relative to Tech-2 logistics, and crap speed. So they can't establish or maintain range, and they can't tank nearly as much damage. If your fleet cannot nuke an Osprey, it has bigger issues to worry about than that Osprey.
So on the whole, the sky is not falling, and Logistics V has not become worthless. And even if it will become useless, it's been a good run. Full disclosure: This character has Logistics V, all remote support skills at V, and has nine or so Logistics hulls sitting around ready for use. |

Strange Shadow
Hedion University Amarr Empire
25
|
Posted - 2012.11.03 02:15:00 -
[304] - Quote
Alice Katsuko wrote:I think some folk complaining about these ships being 'overpowered' are missing several very crucial points:
(1) All numbers being thrown about here assume max skills. That means Racial Cruiser V, a 21-day skill. Most folk just getting into the logistics role will not have that skill trained, likely for a very long time. So the real repping output of the tech-1 support cruisers will be lower than the theoretical maximum for most users. But tech-2 logistics cruisers always rep at their maximum potential level, give or take 5% depending on whether the pilot has Remote Repair Systems V or Shield Emissions Systems V.
(2) The tech-1 support cruisers are very fragile. They have only tech-1 resistances, and consequently have barely half the EHP and get only half the benefit of inbound reps. If they become any more fragile, they'll be so easy to destroy that they will not be viable in any real fleet.
(3) The whole point is that these ships be viable in real fleets. That means they have to be somewhat close to their tech-2 counterparts. Because we want new players to have a useful role in PvP fleets other than as fast tackle or scout for the first six months of their existence. Perhaps the self-proclaimed 'bitter vets' have forgotten just how bloody long it takes to skill up for all the nice tech-2 ships we now take for granted. A fleet of Zealots backed by Guardians will still demolish a larger fleet of Omens backed by Augurors, so have no fear -- the forces of the bitter-vets will still prevail.
(4) In EVE, capability was never supposed to scale with price. This is why a pimped Marauder is not ten times better than a battleship for missions, even if it costs ten times more.
(5) As far as cost: if you're worried about cost when flying a Logistics ship, you should not be flying a Logistics ship. Your fleet-mates did not appreciate it when you gimped your fit and reduced your repping power by fitting 'Arup' instead of 'Solace' reppers. They will not appreciate it when you get blown off the field because you're flying a fragile T1 cruiser in a fleet of AHACs or billion-ISK Tengus.
(6) The AB large-repper Scythe that outreps a Scimitar, or the AB large-repper Osprey that matches a Basilisk, are nice in theory. They still have crap tank relative to Tech-2 logistics, and crap speed. So they can't establish or maintain range, and they can't tank nearly as much damage. If your fleet cannot nuke an Osprey, it has bigger issues to worry about than that Osprey.
So on the whole, the sky is not falling, and Logistics V has not become worthless. And even if it will become useless, it's been a good run. Full disclosure: This character has Logistics V, all remote support skills at V, and has nine or so Logistics hulls sitting around ready for use.
1. Thats because we comparing tech1 and tech2 logi. You NEED A LOT of skills trained to 5 to even attempt to fit proper tech2 logi. You ONLY need cruiser to 5 to get into tech1. Most logi pilots already have both though.
2. Fragility compensates by greater range compared by tech2, so most things wont even hit it (even drake range was nerfed lol)
3. Take a look at logistic frigates. Overpowered? - No. Viable? - Yes.
4. Whole point is that tech2 logi with all adjacent skills is about to become mostly irrelevant. Why fly tech2 at all? It has closer range, IT EVEN REP LESS than tech1. All you get for few months training is some buffer for yourself, and some penalties for who you supposed to rep.
5. See p.4 - theres no point to even pay that price, if only to indicate that you are rich egoist.
6. Scythe can have MWD, fits posted few posts above.
So in the whole, the sky is falling, and if this will not be adjusted, tech2 logi will be used only for leets, and not for most fleets, which, coupled by great amount of people already trained for it, will lead for (yet another) outrage.
So please, take a look at this again.
|

Lamhfada
Citadel Tactical Outfit Sentinel Alliance
6
|
Posted - 2012.11.03 09:07:00 -
[305] - Quote
Why not just change the range bonus to only affect Medium remote reps. Pretty much every problem solved. |

Jerick Ludhowe
The Nyan Cat Pirates Nyanpire
188
|
Posted - 2012.11.03 12:33:00 -
[306] - Quote
Lamhfada wrote:Why not just change the range bonus to only affect Medium remote reps. Pretty much every problem solved.
This would solve a whole lot of issues. Personally I think the rep amount bonus should only effect medium reppers as well.
|

Reaver Glitterstim
Dromedaworks inc
218
|
Posted - 2012.11.03 18:41:00 -
[307] - Quote
Lamhfada wrote:Why not just change the range bonus to only affect Medium remote reps. Pretty much every problem solved. It already doesn't have enough powergrid or CPU to fit large reps, and it might as well get a bonus to small reps if a pilot chooses to use them
I like the changes listed here for the most part, and I'm totally psyched that t1 logi is finally getting a rebalance! I'm a long time advocate of allowing tech 1 ships to perform all roles, more than anything because it lets me fly within my budget. Also, when you fly with a smallish gang, then you have a high tendency to lose ships, and so bringing expensive stuff just isn't economical. It gets boring when the only effective ships you can bring are a rifter, merlin, hurricane, or drake.
That being said, I think that the augoror and osprey do not need the cap transfer range bonus. They should be able to reach the repairs to all fleet members, yes, but the new pilots can learn some essential maneuvering when they have to learn to stay close to their cap transfer buddy. Also, it just adds to the advantages of flying the tech 2 without reducing the viability of the tech 1 significantly.
Lastly, I'd like to see the scythe get its tracking link bonus back, and scrap the logi drone bonus. The exequror already gets a logi bonus to both types of logi drone.
Here's an idea: maybe the exequror can double as both a shield and armor repair ship, with a cap recharge bonus along with the drone bonus. Then you can fit a flight of the drones that match your highslot reps, with some backup drones to fill the rest of the bay. Then the scythe could do tracking links, remote sensor boosters, and remote ECCM. After all, sometimes the best defense is a good offense. If it had a lot of mid slots and a small sig radius, with its HP put mostly toward armor, it should work pretty well. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Jason Sirober
The Riot Formation Unclaimed.
0
|
Posted - 2012.11.03 22:54:00 -
[308] - Quote
Reaver Glitterstim wrote:
That being said, I think that the augoror and osprey do not need the cap transfer range bonus. They should be able to reach the repairs to all fleet members, yes, but the new pilots can learn some essential maneuvering when they have to learn to stay close to their cap transfer buddy. Also, it just adds to the advantages of flying the tech 2 without reducing the viability of the tech 1 significantly.
Lastly, I'd like to see the scythe get its tracking link bonus back, and scrap the logi drone bonus. The exequror already gets a logi bonus to both types of logi drone.
Here's an idea: maybe the exequror can double as both a shield and armor repair ship, with a cap recharge bonus along with the drone bonus. Then you can fit a flight of the drones that match your highslot reps, with some backup drones to fill the rest of the bay. Then the scythe could do tracking links, remote sensor boosters, and remote ECCM. After all, sometimes the best defense is a good offense. If it had a lot of mid slots and a small sig radius, with its HP put mostly toward armor, it should work pretty well.
Someone give this guy a job. I really like the idea of an offensive defence with the Shythe but maybe the Exequror should get a remote hull rep bonus instead of shield, since "apparently" Gallente is supposed to hull-tank. While you're at it CCP please fix hull tanking in adition to armour tanking, us Gallente pilots need love too but dont want to pay for it  |

Reaver Glitterstim
Dromedaworks inc
218
|
Posted - 2012.11.04 13:30:00 -
[309] - Quote
Jason Sirober wrote:Exequror should get a remote hull rep bonus instead of shield, since "apparently" Gallente is supposed to hull-tank. While you're at it CCP please fix hull tanking in adition to armour tanking, us Gallente pilots need love too but dont want to pay for it  This could go well with something I've been thinking about. I've noticed pretty much every ship has exactly two skill bonuses. There are plenty of cases, however, when a third could be added without making the ship in any way overpowered. For instance, the Exequror could have both a remote armor repair and a remote hull repair bonus, along with the capacitor bonus. You could then give it its cargo bonus back. That would be 5 bonuses, and only 2 would be getting used at any point in time. It would simply increase the ship's flexibility.
Another example would be to grant the typhoon a third non-weapon bonus in addition to its missile and turret bonus. Since any single weapon installed on it can only be a missile or a turret, and not both at the same time, each high slot can never benefit from more than one of its bonuses at once. Also, since it always is forced to have a mix of the two (only 5 turret and launcher hardpoints), that drawback makes up for the slight advantage of being able to take advantage of either turrets or missiles.
Lastly, you could give the thrasher and cormorant a missile bonus for their one missile slot (based on the old destroyers). If that makes the thrasher overpowered, it's probably because it has way more powergrid than is needed to fit 7 autocannons, and not because it has higher damage output than other destroyers (it'd have the least). -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Jason Sirober
The Riot Formation Unclaimed.
0
|
Posted - 2012.11.05 18:10:00 -
[310] - Quote
Reaver Glitterstim wrote:Jason Sirober wrote:Exequror should get a remote hull rep bonus instead of shield, since "apparently" Gallente is supposed to hull-tank. While you're at it CCP please fix hull tanking in adition to armour tanking, us Gallente pilots need love too but dont want to pay for it  This could go well with something I've been thinking about. I've noticed pretty much every ship has exactly two skill bonuses. There are plenty of cases, however, when a third could be added without making the ship in any way overpowered. For instance, the Exequror could have both a remote armor repair and a remote hull repair bonus, along with the capacitor bonus. You could then give it its cargo bonus back. That would be 5 bonuses, and only 2 would be getting used at any point in time. It would simply increase the ship's flexibility.
That cargo bonus would still be used passively though, rather make it linked to cargo expanders and rigs. It would be awesome to have a heavy cargo cruiser for nullsec duties like installing TCU's and carrying extra suplies for roaming gangs.
CCP calls these 'support cruisers' instead of 'logi cruisers'. At the moment all they do is repairing duties, so they should have extra racial linked 'support' skills like you said in your previous post. For example, the Exequror can get tracking link bonus, Scythe could get remote sensor boosting, Osprey can get remote ECCM and Augoror can retain the energy transfer bonus as its racial bonus as well as getting a bigger drone bay since they are the second drone race. The Osprey can then lose the energy transfer bonus and the Scythe can lose its massive inapropriate drone bay to be the same size as the Osprey's.
I also agree that the Repairing/Transfer range and amount bonuses should be restricted to small/medium modules to retain the usefulness of T2 logi to experienced logi pilots. |
|

serras bang
Lucien Coven
45
|
Posted - 2012.11.05 18:20:00 -
[311] - Quote
you all have to remmember these ships have been balanced t2 counterparts havnt |

Jason Sirober
The Riot Formation Unclaimed.
0
|
Posted - 2012.11.05 18:48:00 -
[312] - Quote
serras bang wrote:you all have to remmember these ships have been balanced t2 counterparts havnt Yes we know, hence why we're talking about T1 here and not T2. Also as CCP Fozzie said earier:
CCP Fozzie wrote:FYI I have absolutely no intention to buff T2 logistics at any point. They're really amazingly powerful as they are and do not need any buffs.
|

Reaver Glitterstim
Dromedaworks inc
219
|
Posted - 2012.11.05 19:17:00 -
[313] - Quote
Jason Sirober wrote:I also agree that the Repairing/Transfer range and amount bonuses should be restricted to small/medium modules to retain the usefulness of T2 logi to experienced logi pilots. It's already restricted to them, just because the large modules cost so much more powergrid and CPU. These ships could fit one or two large logi modules, but you can't make a full fit with them unless your rig and low slots are pretty much just powergrid and CPU enhancers, and even then, you won't have the capacitor needed to run them properly.
It wouldn't be a good idea to take away the capacitor transfer bonus from the osprey, as it is intrinsic to the way that ship works. It creates "free" capacitor by transferring to another osprey or basilisk and paying less than the other ship receives, and the other ship sends capacitor back. This way, they create a "cap chain" that causes them both to gain capacitor quickly. The Augoror and Guardian work the same way. I'm not so familiar with Oneiros and Scimitar logistics, but they seem to be solo logi vessels. They are supposed to be fit to generate their own capacitor, and they have more mid and low slots to allow them to do this, while having fewer high slots, thus there isn't enough room for them to cap chain.
But I like the idea of adding more fleet boosting options. Perhaps even just put them on the Exequror and Scythe. Then those ships could be given more mid slots to either put cap rechargers on or put on the fleet member booster modules. Perhaps both ships could have a role bonus for all 3, while only getting a skill bonus to one of the three. Remote ECCM doesn't really need a skill bonus, but a range role bonus would be great. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Harvey James
Deep Core Mining Inc. Caldari State
92
|
Posted - 2012.11.05 19:21:00 -
[314] - Quote
it would be nice if the T1 logi were a little weaker at repping especially range but gave another bonus that T2's don't like tracking link bonus hull reps etc. Also limit the bonus to med reps/ energy trans to stop excessive ranged large reps being used. |

Reaver Glitterstim
Dromedaworks inc
219
|
Posted - 2012.11.05 19:23:00 -
[315] - Quote
Harvey James wrote:it would be nice if the T1 logi were a little weaker at repping especially range but gave another bonus that T2's don't like tracking link bonus hull reps etc.
Yes, as CCP themselves have stated in the past, tech 1 ships aren't only supposed to be weaker, they're also supposed to be more general and flexible. It would be nice to see a lot more options on the t1 versions than on the t2 versions. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Jason Sirober
The Riot Formation Unclaimed.
0
|
Posted - 2012.11.05 19:33:00 -
[316] - Quote
Reaver Glitterstim wrote:Jason Sirober wrote:I also agree that the Repairing/Transfer range and amount bonuses should be restricted to small/medium modules to retain the usefulness of T2 logi to experienced logi pilots. It's already restricted to them, just because the large modules cost so much more powergrid and CPU. These ships could fit one or two large logi modules, but you can't make a full fit with them unless your rig and low slots are pretty much just powergrid and CPU enhancers, and even then, you won't have the capacitor needed to run them properly. No, you could easily fit 3 large shield transfers on the Osprey, and 2 on an Exequror. The fact that you can do this and rep at 90+ km means you dont have to have a big tank. Also 2 large armor reps outperforms 3 mediums and have 30km extra range-tank. You can also make them easily cap stable.
The fact that you gimp the ship to fit large modules means you know what you are doing and thus not in much danger. |

Reaver Glitterstim
Dromedaworks inc
219
|
Posted - 2012.11.05 20:11:00 -
[317] - Quote
Jason Sirober wrote:No, you could easily fit 3 large shield transfers on the Osprey, and 2 large armor reppers on an Exequror. Maybe all by themselves, but not with any decent tank. Even the large atonement ward projector requires 112tf CPU, so 3 of them costs 336. That leaves just 176.5 to fit out the rest of the ship. Say you fit 2 powergrid rigs, a cpu rig, a large shield extender, 4 shield hardeners, a damage control, and 2 capacitor power relays--you would have a mediocre tank except that you wouldn't have an afterburner. And your ship's capacitor regen would only be able to handle one of the shield transfers, and only if your hardeners were off. I don't see how that's particularly exciting, though it may be a viable fit in some cases.
And similarly with the 2 large armor reppers on the Exequror, that's only if you choose not to fit a 1600mm armor plate. And not fitting that armor plate is pretty much asking to be alpha'ed. You could fit an 800mm plate but you'd still be pretty vulnerable. Similarly, an osprey with only one large shield extender would be pretty vulnerable. So no, the large reps don't fit under normal circumstances and most people wouldn't be fitting them. There's no reason to take away the range bonus from the large reps--it's better to allow players the flexibility to test out many fits and find unique strategies. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Jason Sirober
The Riot Formation Unclaimed.
0
|
Posted - 2012.11.05 20:20:00 -
[318] - Quote
Reaver Glitterstim wrote:Jason Sirober wrote:No, you could easily fit 3 large shield transfers on the Osprey, and 2 large armor reppers on an Exequror. Maybe all by themselves, but not with any decent tank. Even the large atonement ward projector requires 112tf CPU, so 3 of them costs 336. That leaves just 176.5 to fit out the rest of the ship. Say you fit 2 powergrid rigs, a cpu rig, a large shield extender, 4 shield hardeners, a damage control, and 2 capacitor power relays--you would have a mediocre tank except that you wouldn't have an afterburner. And your ship's capacitor regen would only be able to handle one of the shield transfers, and only if your hardeners were off. I don't see how that's particularly exciting, though it may be a viable fit in some cases. And similarly with the 2 large armor reppers on the Exequror, that's only if you choose not to fit a 1600mm armor plate. And not fitting that armor plate is pretty much asking to be alpha'ed. You could fit an 800mm plate but you'd still be pretty vulnerable. Similarly, an osprey with only one large shield extender would be pretty vulnerable. So no, the large reps don't fit under normal circumstances and most people wouldn't be fitting them. There's no reason to take away the range bonus from the large reps--it's better to allow players the flexibility to test out many fits and find unique strategies.
You are right, but the people complaining about the bonuses are the ones who will have the skills and money to spend on exactly that, thus mothballing their T2's for most situations. (and this is what they are complaining about). Personally I won't be fitting large reppers as I like to have a physical tank and not just range as my only defence. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
889
|
Posted - 2012.11.05 20:22:00 -
[319] - Quote
Jason Sirober wrote:Reaver Glitterstim wrote:Jason Sirober wrote:I also agree that the Repairing/Transfer range and amount bonuses should be restricted to small/medium modules to retain the usefulness of T2 logi to experienced logi pilots. It's already restricted to them, just because the large modules cost so much more powergrid and CPU. These ships could fit one or two large logi modules, but you can't make a full fit with them unless your rig and low slots are pretty much just powergrid and CPU enhancers, and even then, you won't have the capacitor needed to run them properly. No, you could easily fit 3 large shield transfers on the Osprey, and 2 large armor reppers on an Exequror. The fact that you can do this and rep at 90+ km means you dont need to have a big tank. Also 2 large armor reps outperforms 3 mediums and have 30km extra range-tank. You can also make them easily cap stable. The fact that you gimp the ship to fit large modules means you know what you are doing and thus not in much danger.
Ship doesn't need any nerf and T2 versions are not buff yet. Then all you need is more dudes in Atrons, Rifters, Condors,Slicers and yell at them "get'em nao !!!"
Of course some players are already theory crafting stuff etc but remember that final SIS whatever server version is probably not the same that will be implemented on TQ. I'll rejoin another poster above by saying those low skill players will not bring the effectiveness of T2 logistic skilled pilots even at current state of T2 logis.
brb |
|

CCP Fozzie
C C P C C P Alliance
2139

|
Posted - 2012.11.05 20:23:00 -
[320] - Quote
To help provide some more distinction between the Support Cruisers and Logistics Cruisers we're dropping the rep amount bonus on the hulls slightly to 12.5% per level. These changes are not in the latest Duality build yet but they'll be in the next public build after that. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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|

Jason Sirober
The Riot Formation Unclaimed.
0
|
Posted - 2012.11.05 20:26:00 -
[321] - Quote
CCP Fozzie wrote:To help provide some more distinction between the Support Cruisers and Logistics Cruisers we're dropping the rep amount bonus on the hulls slightly to 12.5% per level. These changes are not in the latest Duality build yet but they'll be in the next public build after that.
A step in the right direction though thanks Fozzie. Will test them as soon as it's on Duality :) |

Jason Sirober
The Riot Formation Unclaimed.
0
|
Posted - 2012.11.05 20:32:00 -
[322] - Quote
Lin-Young Borovskova wrote:Jason Sirober wrote:Reaver Glitterstim wrote:Jason Sirober wrote:I also agree that the Repairing/Transfer range and amount bonuses should be restricted to small/medium modules to retain the usefulness of T2 logi to experienced logi pilots. It's already restricted to them, just because the large modules cost so much more powergrid and CPU. These ships could fit one or two large logi modules, but you can't make a full fit with them unless your rig and low slots are pretty much just powergrid and CPU enhancers, and even then, you won't have the capacitor needed to run them properly. No, you could easily fit 3 large shield transfers on the Osprey, and 2 large armor reppers on an Exequror. The fact that you can do this and rep at 90+ km means you dont need to have a big tank. Also 2 large armor reps outperforms 3 mediums and have 30km extra range-tank. You can also make them easily cap stable. The fact that you gimp the ship to fit large modules means you know what you are doing and thus not in much danger. Ship doesn't need any nerf and T2 versions are not buff yet. Then all you need is more dudes in Atrons, Rifters, Condors,Slicers and yell at them "get'em nao !!!" Of course some players are already theory crafting stuff etc but remember that final SIS whatever server version is probably not the same that will be implemented on TQ. I'll rejoin another poster above by saying those low skill players will not bring the effectiveness of T2 logistic skilled pilots even at current state of T2 logis. Yes you are also correct as to the effectiveness of lower skilled players, but even if they have an easy racial cruiser 4 and remote repair systems 3, they are already creeping too close to the T2. I like the recent reduction of 2.5% repping power per level, but It might be better to drop them even further to 5% or 7.5%. We wont know how it actually affects things untill we get to test them though. |

fukier
Flatline.
113
|
Posted - 2012.11.05 21:04:00 -
[323] - Quote
CCP Fozzie wrote:To help provide some more distinction between the Support Cruisers and Logistics Cruisers we're dropping the rep amount bonus on the hulls slightly to 12.5% per level. These changes are not in the latest Duality build yet but they'll be in the next public build after that.
any chance you guys will ever take away oversized reps from logi cruisers?
IMO whats missing from Battleships is a support bs... From what i understand about tiericide you will end up with an Ewar bs an attack BS and a Combat BS... whats missing is Support BS.
I would love to see a 4th hull for each race based on support concept... give them the large RR... At the end of the game both the pawn and the Queen go in the same box. |

Harvey James
Deep Core Mining Inc. Caldari State
92
|
Posted - 2012.11.05 21:07:00 -
[324] - Quote
CCP Fozzie wrote:To help provide some more distinction between the Support Cruisers and Logistics Cruisers we're dropping the rep amount bonus on the hulls slightly to 12.5% per level. These changes are not in the latest Duality build yet but they'll be in the next public build after that.
its progress indeed now how about the range? And also the second bonus being more useful like tracking links etc? |

Maximus Andendare
The Scope Gallente Federation
5
|
Posted - 2012.11.05 21:37:00 -
[325] - Quote
CCP Fozzie wrote:To help provide some more distinction between the Support Cruisers and Logistics Cruisers we're dropping the rep amount bonus on the hulls slightly to 12.5% per level. These changes are not in the latest Duality build yet but they'll be in the next public build after that. I thought the primary difference was that Logistics ships could use large reps vs the Support cruisers using only mediums?
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CCP Fozzie
C C P C C P Alliance
2141

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Posted - 2012.11.05 21:39:00 -
[326] - Quote
Maximus Andendare wrote:CCP Fozzie wrote:To help provide some more distinction between the Support Cruisers and Logistics Cruisers we're dropping the rep amount bonus on the hulls slightly to 12.5% per level. These changes are not in the latest Duality build yet but they'll be in the next public build after that. I thought the primary difference was that Logistics ships could use large reps vs the Support cruisers using only mediums?
Support cruisers can only comfortably use mediums, but creative use of larges is fine as long as there's a tradeoff involved. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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Jason Sirober
The Riot Formation Unclaimed.
0
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Posted - 2012.11.05 22:40:00 -
[327] - Quote
CCP Fozzie wrote:Maximus Andendare wrote:CCP Fozzie wrote:To help provide some more distinction between the Support Cruisers and Logistics Cruisers we're dropping the rep amount bonus on the hulls slightly to 12.5% per level. These changes are not in the latest Duality build yet but they'll be in the next public build after that. I thought the primary difference was that Logistics ships could use large reps vs the Support cruisers using only mediums? Support cruisers can only comfortably use mediums, but creative use of larges is fine as long as there's a tradeoff involved. Then dont make shield transporters so very easy to fit. Increase their PG or CPU 'coz at the moment it's just too easy to fit Large ones without much tradeoff |

fukier
Flatline.
113
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Posted - 2012.11.05 22:44:00 -
[328] - Quote
CCP Fozzie wrote:Maximus Andendare wrote:CCP Fozzie wrote:To help provide some more distinction between the Support Cruisers and Logistics Cruisers we're dropping the rep amount bonus on the hulls slightly to 12.5% per level. These changes are not in the latest Duality build yet but they'll be in the next public build after that. I thought the primary difference was that Logistics ships could use large reps vs the Support cruisers using only mediums? Support cruisers can only comfortably use mediums, but creative use of larges is fine as long as there's a tradeoff involved.
i dont think you should be able to fit large reps on them... just increase pg requirements for large RR. At the end of the game both the pawn and the Queen go in the same box. |

Reaver Glitterstim
Dromedaworks inc
219
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Posted - 2012.11.06 00:41:00 -
[329] - Quote
Jason Sirober wrote:You are right, but the people complaining about the bonuses are the ones who will have the skills and money to spend on exactly that, thus mothballing their T2's for most situations. (and this is what they are complaining about). Personally I won't be fitting large reppers as I like to have a physical tank and not just range as my only defence. It's not a money issue. The point I'm making is you CAN'T fit one of these to do a job similar to a t2 logi ship. At best and with excellent skills and maybe a lot of money, you can make it have slightly more than half the logi output of a t2, but at the cost of having even less tank than if you just use medium modules and accept having half the output. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Maximus Andendare
The Scope Gallente Federation
5
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Posted - 2012.11.06 01:49:00 -
[330] - Quote
CCP Fozzie wrote:Maximus Andendare wrote:CCP Fozzie wrote:To help provide some more distinction between the Support Cruisers and Logistics Cruisers we're dropping the rep amount bonus on the hulls slightly to 12.5% per level. These changes are not in the latest Duality build yet but they'll be in the next public build after that. I thought the primary difference was that Logistics ships could use large reps vs the Support cruisers using only mediums? Support cruisers can only comfortably use mediums, but creative use of larges is fine as long as there's a tradeoff involved. I guess you could always have the Support cruisers only bonus medium reppers, if the concern is using large vs mediums.
Personally, though, gimping the ship fit to use large reppers at ridiculous ranges seems like it'd be unbalanced, since the range/thin tank design seems to favor modules that apply at the beginning of the cycle (ECM/shield reppers, etc.). You can primary a thinly tanked, very long range ship off the field, but not before it does it's damage, or in this case, healing/repair. Armor reppers, having to wait until the end of the cycle, would seem, then, to be at a disadvantage if they were similarly primaried, as their reps wouldn't have the chance to land before the ship is alpha'd or has to warp off.
But then again, with MJDing BSs jumping all around, who knows what to think?? :) |
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Count of MonteCylon
MonteCylon Money Acquisition and Demolition Ltd.
11
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Posted - 2012.11.06 08:22:00 -
[331] - Quote
I am sad that we are losing mining cruisers, I feel like they have a lot of potential. |

Jason Sirober
The Riot Formation Unclaimed.
1
|
Posted - 2012.11.06 12:37:00 -
[332] - Quote
Ok here's a nice easy cheap fit without trying too hard.
[NEW Exequror, Large RR setup] Reactor Control Unit II Power Diagnostic System II Power Diagnostic System II Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II
Experimental 10MN Afterburner I Cap Recharger II Cap Recharger II Cap Recharger II
Large 'Solace' Remote Bulwark Reconstruction Large 'Solace' Remote Bulwark Reconstruction NEW Small 'Solace' Remote Bulwark Reconstruction
Medium Ancillary Current Router I Medium Ancillary Current Router I Medium Ancillary Current Router I
Medium Armor Maintenance Bot I x5
This setup reps 269 hp/s out to 92km and has 12.3k ehp, while the medium setup would rep 202 hp/s out to 66km and could fit a 24k ehp tank. Considering you would rep in pairs, a pair of Exequrors sitting at 90+ km away with 5 medium armor repping drones on each of them could easily stay alive throughout a fight. You could then switch your small repper onto your buddy to keep him alive through intense attempts to remove you from the field. Even removing the AB to fit more cap chargers. I will post the equivalent medium fit after this. |

Reaver Glitterstim
Dromedaworks inc
221
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Posted - 2012.11.06 15:03:00 -
[333] - Quote
Jason Sirober wrote:This setup reps 269 hp/s out to 92km and has 12.3k ehp, while the medium setup would rep 224 hp/s out to 66km and could fit a 29.5k ehp tank. 12.3k EHP will get you killed very quickly. In most any situation in which you need the 20% faster repping, you're going to need the 29.5k EHP a lot more. There's a reason t2 logistics ships can go around or over 50k EHP with a full rack of large reps. It's because that one guy who has only 35-40k EHP is always the first one to die, then he gets fleet members killed when the cap chain breaks.
20-30k EHP should suffice for tech 1 logis, but only because there will be more of them and fleet commanders will expect them to die and plan accordingly. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Sean Parisi
Project Cerberus Caldari State Capturing
19
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Posted - 2012.11.06 15:18:00 -
[334] - Quote
The changes look good, rather standardized which I do not necessarily have an issue with to be honest. I like the fact it provides pilots with a chance to provide cheap logistic support that does not have the staying power of its tech 2 variant. This will provide them with the practice needed before they attempt to use more expensive hulls. As well as to act to provide a playstyle to people who may have otherwise had to indulge in a more expensive ship.
One thing I would not object to seeing though is the addition of a sub roll to each one based on its races "Support" platform. For example - Trackinglinks, Remote Sensor Boosters, ECCM, Etc.
This would provide a further utility bonus to these ships and diversify them to a degree. For example I often times fly with sniping fleets as our specialty. It would be nice to have a bonused ship that if brought along would open up our own mid slots as it has a bonus to applying the boosting effects. Though this may provide the ship with too many possibilities, at least keep it in mind for new ship creation. |

Reaver Glitterstim
Dromedaworks inc
221
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Posted - 2012.11.06 15:25:00 -
[335] - Quote
Sean Parisi wrote:Though this may provide the ship with too many possibilities, at least keep it in mind for new ship creation. I don't think it does, because you have to consider that it also needs capacitor and tank. If it fits a full high rack of reps and a full mid rack of support, all it has left for tank and capacitor is the lows. It really narrows down its survivability unless the pilot picks out what not to bring. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Sean Parisi
Project Cerberus Caldari State Capturing
19
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Posted - 2012.11.06 15:30:00 -
[336] - Quote
Reaver Glitterstim wrote:Sean Parisi wrote:Though this may provide the ship with too many possibilities, at least keep it in mind for new ship creation. I don't think it does, because you have to consider that it also needs capacitor and tank. If it fits a full high rack of reps and a full mid rack of support, all it has left for tank and capacitor is the lows. It really narrows down its survivability unless the pilot picks out what not to bring.
Yes exactly. It also comes down to the idea that many people may say "Well there were ships that had this bonus before but it was never used" - That isn't because it is a 'bad' idea, as much as it was having a ship with split utility that could not focus what its purpose was. For example the Scythe "3.5% bonus to tracking links per level" - It doesn't really encourage us to bring a scythe along for just that. But should these ships have the ability to provide reps as well, or to alternatively provide a utility bonus such as longer firing ranges, targeting ranges. Then I would definitely bring one along, even the frigate variant!
I would enjoy bringing along a ship dedicated to improving the impact of my current fleet outside that of E-War and Remote repairing. Allowing more flexibility with how we fit our ships built for an extreme role. Should we lose this ship we would be at an advantage, but that is risk we take for more utility. |

Jason Sirober
The Riot Formation Unclaimed.
2
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Posted - 2012.11.06 16:01:00 -
[337] - Quote
Reaver Glitterstim wrote:Jason Sirober wrote:This setup reps 269 hp/s out to 92km and has 12.3k ehp, while the medium setup would rep 224 hp/s out to 66km and could fit a 29.5k ehp tank. 12.3k EHP will get you killed very quickly. In most any situation in which you need the 20% faster repping, you're going to need the 29.5k EHP a lot more. There's a reason t2 logistics ships can go around or over 50k EHP with a full rack of large reps. It's because that one guy who has only 35-40k EHP is always the first one to die, then he gets fleet members killed when the cap chain breaks. 20-30k EHP should suffice for tech 1 logis, but only because there will be more of them and fleet commanders will expect them to die and plan accordingly. But 12.3k will get you alphaed by 1-2 ships. You'll die so fast the enemy fleet members will think you vanished. Yes you are right mate, of course large reps is simply not feasable at all. I have been fooling myself all along. |

Alice Katsuko
Terra Incognita Intrepid Crossing
146
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Posted - 2012.11.06 17:12:00 -
[338] - Quote
CCP Fozzie wrote:To help provide some more distinction between the Support Cruisers and Logistics Cruisers we're dropping the rep amount bonus on the hulls slightly to 12.5% per level. These changes are not in the latest Duality build yet but they'll be in the next public build after that. Probably a good decision. It should silence all the complaints about tech-1 support cruisers outrepping their tech-2 counterparts, and hopefully won't degrade performance so much as to make them useless outside for most purposes. I don't think that having repping output comparable to T2 Logistics was a bad thing; repping output is not the only factor to consider when designing a Logistics fit, and for a number of purposes repping power will be sacrificed for additional buffer or resistances. But time will tell. Definitely looking forward to these ships hitting the live server come December. I do hope that you'll keep an eye on how these ships are used, and will tweak up or down as necessary.
As always, I must note that the 'fantasy' large-repper fits ignore either cap, resistances, buffer, or prop mod. And sometimes all four. Especially with the reduction in fitting, which was definitely a good decision. E.g.: the post on the previous page with a 'kiting' Exequror that has no buffer, awful resistances, and an AB instead of an MWD. A kiting ship that can't keep range isn't a kiting ship; it's a wreck waiting to happen. A brawler (which is any support cruiser with an AB) with no buffer and low resistances isn't a brawler, because it will melt so fast under fire that other support cruisers won't have time to lock onto it, and if they get a lock, it won't have the resistances to make any use of the inbound reps. Such fittings will have their place, but they are not going to be used outside a few narrow situations, like camping high-sec and low-sec gates perhaps.
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Jason Sirober
The Riot Formation Unclaimed.
2
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Posted - 2012.11.06 17:40:00 -
[339] - Quote
Alice Katsuko wrote:CCP Fozzie wrote:To help provide some more distinction between the Support Cruisers and Logistics Cruisers we're dropping the rep amount bonus on the hulls slightly to 12.5% per level. These changes are not in the latest Duality build yet but they'll be in the next public build after that. Probably a good decision. It should silence all the complaints about tech-1 support cruisers outrepping their tech-2 counterparts, and hopefully won't degrade performance so much as to make them useless outside for most purposes. I don't think that having repping output comparable to T2 Logistics was a bad thing; repping output is not the only factor to consider when designing a Logistics fit, and for a number of purposes repping power will be sacrificed for additional buffer or resistances. But time will tell. Definitely looking forward to these ships hitting the live server come December. I do hope that you'll keep an eye on how these ships are used, and will tweak up or down as necessary. As always, I must note that the 'fantasy' large-repper fits ignore either cap, resistances, buffer, or prop mod. And sometimes all four. Especially with the reduction in fitting, which was definitely a good decision. E.g.: the post on the previous page with a 'kiting' Exequror that has no buffer, awful resistances, and an AB instead of an MWD. A kiting ship that can't keep range isn't a kiting ship; it's a wreck waiting to happen. A brawler (which is any support cruiser with an AB) with no buffer and low resistances isn't a brawler, because it will melt so fast under fire that other support cruisers won't have time to lock onto it, and if they get a lock, it won't have the resistances to make any use of the inbound reps. Such fittings will have their place, but they are not going to be used outside a few narrow situations, like camping high-sec and low-sec gates perhaps. Which 'kiting' Exequror fit are you on about? |

Alice Katsuko
Terra Incognita Intrepid Crossing
146
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Posted - 2012.11.06 21:05:00 -
[340] - Quote
Jason Sirober wrote:Ok here's a nice easy cheap fit without trying too hard.
[NEW Exequror, Large RR] Reactor Control Unit II Reactor Control Unit II Power Diagnostic System II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II
Experimental 10MN Afterburner I Cap Recharger II Cap Recharger II Cap Recharger II
Large 'Solace' Remote Bulwark Reconstruction Large 'Solace' Remote Bulwark Reconstruction NEW Small 'Solace' Remote Bulwark Reconstruction
Medium Remote Repair Augmentor I Medium Ancillary Current Router I Medium Ancillary Current Router I
Medium Armor Maintenance Bot I x5
This kiting Exequror. It has no buffer, awful resistances even without comparing them to the Oneiros, and no MWD to establish or maintain range. It has all the downsides of a kiting ship, without the ability to maintain range, which is what keeps a kiting ship alive. It'll also be permajammed by half a Blackbird due to low sensor strength. AND it now reps less than an Oneiros even with max skills. It's a fun fit for camping highsec gates, or perhaps in lowsec if your opponents aren't too good. But it'll die if forced to go through a hostile gate, or if someone gets a point on it so it can't warp off. |
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Jason Sirober
The Riot Formation Unclaimed.
2
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Posted - 2012.11.06 21:23:00 -
[341] - Quote
Alice Katsuko wrote:Jason Sirober wrote:Ok here's a nice easy cheap fit without trying too hard.
[NEW Exequror, Large RR] Reactor Control Unit II Reactor Control Unit II Power Diagnostic System II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II
Experimental 10MN Afterburner I Cap Recharger II Cap Recharger II Cap Recharger II
Large 'Solace' Remote Bulwark Reconstruction Large 'Solace' Remote Bulwark Reconstruction NEW Small 'Solace' Remote Bulwark Reconstruction
Medium Remote Repair Augmentor I Medium Ancillary Current Router I Medium Ancillary Current Router I
Medium Armor Maintenance Bot I x5 This kiting Exequror. It has no buffer, awful resistances even without comparing them to the Oneiros, and no MWD to establish or maintain range. It has all the downsides of a kiting ship, without the ability to maintain range, which is what keeps a kiting ship alive. It'll also be permajammed by half a Blackbird due to low sensor strength. AND it now reps less than an Oneiros even with max skills. It's a fun fit for camping highsec gates, or perhaps in lowsec if your opponents aren't too good. But it'll die if forced to go through a hostile gate, or if someone gets a point on it so it can't warp off.
Just saying, I didn't call it a kiting fit though :) |

Circumstantial Evidence
45
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Posted - 2012.11.06 22:29:00 -
[342] - Quote
Medium shield transporter activation cost is different, between tech 1 and tech 2.
Activation Cost: Medium S95a (meta 4) / Medium tech 2 132 / 120
But it's the same amount (280) for both tech 1 and tech 2 on large transporters.
I wish either large or medium would change its activation cost pattern.
Give us another reason to like Tech 2 shield transporters on Tech 2 logistics (lower activation cost matching the pattern seen with medium size modules.)
-or-
Put another small nerf on the current Tech 1 logistics design, for players wanting to use Tech 2 medium shield transporters, so the only advantage to tech 2 is faster cycle times, like the large modules currently. |

Sheynan
Lighting the blight
111
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Posted - 2012.11.06 22:32:00 -
[343] - Quote
I'm ok with that Exequoror, it reps 3,3 large reps up to 68km with the ehp of a frigate and a mediocre speed. |

Jason Sirober
The Riot Formation Unclaimed.
2
|
Posted - 2012.11.07 16:39:00 -
[344] - Quote
Moving along from the Large RR row, I was thinking that one of these could happily sit 24km behind 2 Guardians (or Oneiros) and basically be their backup incase they get grief. Remote ECCM and up to 3 extra reps on them incase **** goes south. This role can easily be assigned to a non-logi pilot if you're running low.
[NEW Exequror, Med RR Logi backup] 800mm Reinforced Steel Plates II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Warded Magnetometric Backup Cluster I Beta Reactor Control: Capacitor Power Relay I Damage Control II
Experimental 10MN Afterburner I Conjunctive Magnetometric ECCM Scanning Array I Phased Muon ECCM Caster I Phased Muon ECCM Caster I
NEW Medium 'Solace' Remote Bulwark Reconstruction NEW Medium 'Solace' Remote Bulwark Reconstruction NEW Medium 'Solace' Remote Bulwark Reconstruction
Medium Remote Repair Augmentor I Medium Remote Repair Augmentor I Medium Remote Repair Augmentor I
Medium Armor Maintenance Bot I x5
Clever idea or totally stupid?
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Strange Shadow
Hedion University Amarr Empire
25
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Posted - 2012.11.08 03:02:00 -
[345] - Quote
Jason Sirober wrote:Moving along from the Large RR row, I was thinking that one of these could happily sit 24km behind 2 Guardians (or Oneiros) and basically be their backup incase they get grief. Remote ECCM and up to 3 extra reps on them incase **** goes south. This role can easily be assigned to a non-logi pilot if you're running low.
[NEW Exequror, Med RR Logi backup] 800mm Reinforced Steel Plates II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Warded Magnetometric Backup Cluster I Beta Reactor Control: Capacitor Power Relay I Damage Control II
Experimental 10MN Afterburner I Conjunctive Magnetometric ECCM Scanning Array I Phased Muon ECCM Caster I Phased Muon ECCM Caster I
NEW Medium 'Solace' Remote Bulwark Reconstruction NEW Medium 'Solace' Remote Bulwark Reconstruction NEW Medium 'Solace' Remote Bulwark Reconstruction
Medium Remote Repair Augmentor I Medium Remote Repair Augmentor I Medium Remote Repair Augmentor I
Medium Armor Maintenance Bot I x5
Clever idea or totally stupid?
Thats exactly why i wanted more 'support' bonuses than just plain logistic ones for tech1 hulls, but looks like it wont happen, and all you get is tracking links bonus for scimitar and oneiros.
Also why tech1 hulls have bonuses for both shield and armor drones, while tech2 are restricted to either one? Is it me, or training from tech1 to tech2 logi looks more like downgrade now, with lost versatility (tech1 have choice between tank or range) and reduced bonuses (replaced by that tracking links stuff nobody uses since titans was fixed) traded only for some buffer for yourself? |

Maximus Andendare
Future Corps Sleeper Social Club
5
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Posted - 2012.11.08 08:36:00 -
[346] - Quote
Strange Shadow wrote:Thats exactly why i wanted more 'support' bonuses than just plain logistic ones for tech1 hulls, but looks like it wont happen, and all you get is tracking links bonus for scimitar and oneiros.
Also why tech1 hulls have bonuses for both shield and armor drones, while tech2 are restricted to either one? Is it me, or training from tech1 to tech2 logi looks more like downgrade now, with lost versatility (tech1 have choice between tank or range) and reduced bonuses (replaced by that tracking links stuff nobody uses since titans was fixed) traded only for some buffer for yourself? T2 Logi can still fit large reppers with ease, and that's gonna make them the upgrade you're wanting. They have better tank, better rep, better range, etc. Those all sound like upgrades to me.
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Reaver Glitterstim
Dromedaworks inc
227
|
Posted - 2012.11.08 11:56:00 -
[347] - Quote
Strange Shadow wrote:Also why tech1 hulls have bonuses for both shield and armor drones, while tech2 are restricted to either one? Is it me, or training from tech1 to tech2 logi looks more like downgrade now, with lost versatility (tech1 have choice between tank or range) and reduced bonuses (replaced by that tracking links stuff nobody uses since titans was fixed) traded only for some buffer for yourself? It's not just you. Tech 1 is supposed to be more general. I'm actually worried that the tech 1 versions won't be any more flexible than the tech 2 already are.
The tech 2 are more specific, but more powerful. When you consider their CPU and powergrid cost reduction for fitting the logistics modules, you can see how tech 2 is an upgrade. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Ammzi
Infinite Covenant Tribal Band
1061
|
Posted - 2012.11.08 18:00:00 -
[348] - Quote
I have managed to fit an exequror with over 9000 armor hitpoints, reps 957 hp/5s with 75, 67, 67, 76 in resists, topspeed of 600 m/s (ab fit) and over 4 min. cap stable (fully cap stable in the event of a fleet fight with pulsing the reppers not considering neuts).
Damn it's hot. So many newbros in so many logi ships :D quote CCP Spitfire
"Hello Im Blue,"
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Sean Parisi
Project Cerberus Caldari State Capturing
31
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Posted - 2012.11.08 18:50:00 -
[349] - Quote
Strange Shadow wrote:Jason Sirober wrote:Moving along from the Large RR row, I was thinking that one of these could happily sit 24km behind 2 Guardians (or Oneiros) and basically be their backup incase they get grief. Remote ECCM and up to 3 extra reps on them incase **** goes south. This role can easily be assigned to a non-logi pilot if you're running low.
[NEW Exequror, Med RR Logi backup] 800mm Reinforced Steel Plates II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Warded Magnetometric Backup Cluster I Beta Reactor Control: Capacitor Power Relay I Damage Control II
Experimental 10MN Afterburner I Conjunctive Magnetometric ECCM Scanning Array I Phased Muon ECCM Caster I Phased Muon ECCM Caster I
NEW Medium 'Solace' Remote Bulwark Reconstruction NEW Medium 'Solace' Remote Bulwark Reconstruction NEW Medium 'Solace' Remote Bulwark Reconstruction
Medium Remote Repair Augmentor I Medium Remote Repair Augmentor I Medium Remote Repair Augmentor I
Medium Armor Maintenance Bot I x5
Clever idea or totally stupid?
Thats exactly why i wanted more 'support' bonuses than just plain logistic ones for tech1 hulls, but looks like it wont happen, and all you get is tracking links bonus for scimitar and oneiros. Also why tech1 hulls have bonuses for both shield and armor drones, while tech2 are restricted to either one? Is it me, or training from tech1 to tech2 logi looks more like downgrade now, with lost versatility (tech1 have choice between tank or range) and reduced bonuses (replaced by that tracking links stuff nobody uses since titans was fixed) traded only for some buffer for yourself?
Agreed, Agreed, Agreed! I want to see logistics no just sporting reppers but also pushing the use of Remote Sensor Boosters, Tracking Links, Remote ECCM and whatever else. This would provide a more dynamic use for both Logistics vessels, helping to differentiate the hulls further and allowing them to adopt either a fire power assistance role or a defensive repping role.
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Sean Parisi
Project Cerberus Caldari State Capturing
31
|
Posted - 2012.11.08 18:52:00 -
[350] - Quote
Reaver Glitterstim wrote:Strange Shadow wrote:Also why tech1 hulls have bonuses for both shield and armor drones, while tech2 are restricted to either one? Is it me, or training from tech1 to tech2 logi looks more like downgrade now, with lost versatility (tech1 have choice between tank or range) and reduced bonuses (replaced by that tracking links stuff nobody uses since titans was fixed) traded only for some buffer for yourself? It's not just you. Tech 1 is supposed to be more general. I'm actually worried that the tech 1 versions won't be any more flexible than the tech 2 already are. The tech 2 are more specific, but more powerful. When you consider their CPU and powergrid cost reduction for fitting the logistics modules, you can see how tech 2 is an upgrade.
This I agree with too. Assuming they were to add another bonus to the tech 1 hulls (For electronic fire power support) then they could even possibly have a new Tech 2 support hull that focuses on said roles. While logistics focus on the defensive role of repping. |
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Alice Katsuko
Terra Incognita Intrepid Crossing
147
|
Posted - 2012.11.11 19:06:00 -
[351] - Quote
Jason Sirober wrote:Moving along from the Large RR row, I was thinking that one of these could happily sit 24km behind 2 Guardians (or Oneiros) and basically be their backup incase they get grief. Remote ECCM and up to 3 extra reps on them incase **** goes south. This role can easily be assigned to a non-logi pilot if you're running low.
[NEW Exequror, Med RR Logi backup] 800mm Reinforced Steel Plates II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Warded Magnetometric Backup Cluster I Beta Reactor Control: Capacitor Power Relay I Damage Control II
Experimental 10MN Afterburner I Conjunctive Magnetometric ECCM Scanning Array I Phased Muon ECCM Caster I Phased Muon ECCM Caster I
NEW Medium 'Solace' Remote Bulwark Reconstruction NEW Medium 'Solace' Remote Bulwark Reconstruction NEW Medium 'Solace' Remote Bulwark Reconstruction
Medium Remote Repair Augmentor I Medium Remote Repair Augmentor I Medium Remote Repair Augmentor I
Medium Armor Maintenance Bot I x5
Clever idea or totally stupid?
It's not a terrible idea, but it won't be used in the way you suggest, for two reasons.
First, armor logistics anchor with the main fleet, except for some specialty MWD fits that don't see much use. Not going to explain the reasons in detail. It's mostly because AB-fit armor ships can't control range too well. So an Exequror will be sitting on top of the fleet, along with everyone else, because sitting 24km 'behind' the fleet just means that the opposing force will skirt around it and paste the Exequror blob.
Second, Exequror medium reppers have a range of 66km. Range-tanking logistics anchor around 50km behind the friendly fleet, which gives them a 20km margin of error for folk who don't know how to orbit. An Exequror sitting 24km behind the Guardian/Oneiros blob will probably wind up out of range of most of the fleet (50+24 = 74 | 74 > 66). So at best, it will still anchor with the Logistics. But armor Logistics don't normally range tank, so it doesn't matter much.
I did consider a kiting Exequror:
Quote:[Exequror, exequror] 800mm Reinforced Rolled Tungsten Plates I Damage Control II Armor Explosive Hardener II Energized Adaptive Nano Membrane II Capacitor Power Relay II Energized Adaptive Nano Membrane II
Experimental 10MN MicroWarpdrive I Cap Recharger II Cap Recharger II Cap Recharger II
Medium 'Solace' Remote Bulwark Reconstruction Medium 'Solace' Remote Bulwark Reconstruction Medium 'Solace' Remote Bulwark Reconstruction
Medium Remote Repair Augmentor I Medium Remote Repair Augmentor I Medium Trimark Armor Pump I
It's still bloody slow, although sadly enough it's not slower than an MWD Basilisk. But it can maintain range fairly well. Which will probably be very necessary, since it has a pathetic 24k EHP and self-reps for 698EHP/s pre-nerf and with max skills. For comparison, a Guardian has 48k EHP and self-reps for 1720EHP/s. |

Ioci
Bad Girl Posse
225
|
Posted - 2012.11.13 10:43:00 -
[352] - Quote
I haven't checked Exeq yet but winmatar got a punch in the face on this one.
Osprey and Augy are the clear winners. Augy being the hands down first prize for T1 Logi.
triple ECCM fit with 28K EHP lows tank, large transfer array and 4 med remote Armor repair. Drones for Logi or some T2 Hobs for Killmail piggy backing.
I can get much better if I use T2 Ancillary R.I.P. Vile Rat |

Robert Fish
AQUILA INC Verge of Collapse
1
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Posted - 2012.11.13 19:50:00 -
[353] - Quote
Changes look good and makes me wonder when we will get faction logi ships as currently the tier 1 faction cruisers are useless and need to be looked at.
At the moment the only faction logi is an etana which you can get a chance of winning here. https://forums.eveonline.com/default.aspx?g=posts&t=171333&find=unread
shameless plug over. |

Idicious Lightbane
Angry Mustellid Iron Oxide.
25
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Posted - 2012.11.21 10:14:00 -
[354] - Quote
Think they might be a bit overpowered, Augoror and Exequror can get close to 80% resist line before boosts, augoror's pairing up keeping eachother stable and exequror cap boosted. Augoror reps almost the same amount as a cheap fit guardian, can get a much higher sensor strength. The Exequror can dual prop quite easily as well.
Downside ofc is the resist line which really isn't bad for t1, and the 20 higher base sig, you can still get it down to below 50 with lg halo's, loki/claymore and x-instinct standard.
Scythe has issue's with not being able to fit eccm or a decent resist line, without the base t2 minmatar resists there simply aren't enough slots to get it anywhere near decent. It does about what the scimi does (perma mwd + reps) but does it with FAR lower resists and no eccm.
Haven't tested out the caldari one yet. |

Major Killz
Chaotic Tranquility Casoff
108
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Posted - 2012.11.30 23:33:00 -
[355] - Quote
I have not tried these out. However, I'm against more logistics ships in game. [SMUG]-áSORRY for party rocking! v0v
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CCP Ytterbium
C C P C C P Alliance
1351

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Posted - 2012.12.04 10:39:00 -
[356] - Quote
Unsticking, let's make some space for future threads. |
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LT NeoxsiT
Three White Moons Red Alliance
0
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Posted - 2012.12.05 09:33:00 -
[357] - Quote
can't you just learn mimatar crusier to 5 and get a real ship ? or are you one of the high sec noobs who flies cruiser 5 years in the row :( |
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