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Thread Statistics | Show CCP posts - 12 post(s) |

Liang Nuren
Heretic Army Heretic Nation
2100
|
Posted - 2012.09.11 16:08:00 -
[61] - Quote
CCP Fozzie wrote:The drones are definitely something more useful for PVE and repping i between fights. We very well could replace the drone bonus with a tracking link bonus, but we'll see.
I despise that tracking link bonus. Seriously, active tank bonuses for the ships that are designed to be the solo logi in a gang.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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JamesUtah
Dreddit Test Alliance Please Ignore
0
|
Posted - 2012.09.11 17:00:00 -
[62] - Quote
How will this affect Alliance tournaments? Will we be able to field field both a T2 logi and a T1 logi? |

Omnathious Deninard
Extrinsic Operations
86
|
Posted - 2012.09.11 17:02:00 -
[63] - Quote
JamesUtah wrote:How will this affect Alliance tournaments? Will we be able to field field both a T2 logi and a T1 logi? Sure you could field both ship hulls but only one can have RR on it |

jonnykefka
Adhocracy Incorporated Adhocracy
113
|
Posted - 2012.09.11 17:05:00 -
[64] - Quote
Soooo it's a little to easy to fit some large-size reps and ETs on one of these under the current changes. Not inherently a bad thing, that kind of flexibility is part of EVE, but with the bonuses as phrased they can out-range the reps and ET of the t2 logi ships with larges and that seems a wee bit overpowered.
My recommendation for the easy fix (which I think has been suggested already) is make the roles bonuses specific to MEDIUM RR and ET modules. You can still fit the big stuff on there for sheer rep and transfer amount, but you won't be sitting out at 100 and repping in a t1 hull.
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MeBiatch
Republic University Minmatar Republic
547
|
Posted - 2012.09.11 17:10:00 -
[65] - Quote
Exequror: Cruiser skill bonuses: 15% bonus to Remote Armor Repair amount 5% reduction in Remote Armor Repair cap use Role Bonus: 1000% bonus to the range of Remote Armor Repairers 100% bonus to Logistic Drone (both armor and shield) rep amount Slot layout: 3 H (-1), 4 M, 6 L (+3), 3 turrets (-1) Fittings: 610 PWG (+110), 275 CPU (+25) Defense (shields / armor / hull) : 1000(+101) / 1400(+227) / 1600(+506) Capacitor (amount / recharge rate / average cap per second): 1375(+375) / 264s(-92.25s) / 5.2 (+2.4) Mobility (max velocity / agility / mass / align time): 240(+81) / 0.61 / 11020000 / 6.3s Drones (bandwidth / bay): 50(+10) / 50(+10) Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km(+7.5) / 365(+43) / 8(+3) Sensor strength: 15 Magnetometric (+2) Signature radius: 80 (-40) Cargo capacity: 495 (-105)
oh g-d thats damn sexy...
3 medium tech II RR
10mn II ab 2 eccm II and a cap injector
then 800 plate
dcu II
2 energised II
ex hardner
(something not sure maybe small armor rep II)
then what ever rigs fit Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Omnathious Deninard
Extrinsic Operations
86
|
Posted - 2012.09.11 17:11:00 -
[66] - Quote
Maybe it is just me, but why would want to fit ONE large remote rep on the amarr ship when you could fit 5 medium remote reps, and have the same amount of power grid left, rep almost 2x the amount and rep 5 ships at once if needed |

Rayner Vanguard
EVE University Ivy League
0
|
Posted - 2012.09.11 17:12:00 -
[67] - Quote
CCP Fozzie wrote: Exequror: Cruiser skill bonuses: 15% bonus to Remote Armor Repair amount 5% reduction in Remote Armor Repair cap use Role Bonus: 1000% bonus to the range of Remote Armor Repairers 100% bonus to Logistic Drone (both armor and shield) rep amount Slot layout: 3 H (-1), 4 M, 6 L (+3), 3 turrets (-1) Fittings: 610 PWG (+110), 275 CPU (+25) Defense (shields / armor / hull) : 1000(+101) / 1400(+227) / 1600(+506) Capacitor (amount / recharge rate / average cap per second): 1375(+375) / 264s(-92.25s) / 5.2 (+2.4) Mobility (max velocity / agility / mass / align time): 240(+81) / 0.61 / 11020000 / 6.3s Drones (bandwidth / bay): 50(+10) / 50(+10) Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km(+7.5) / 365(+43) / 8(+3) Sensor strength: 15 Magnetometric (+2) Signature radius: 80 (-40) Cargo capacity: 495 (-105)
Scythe: Cruiser skill bonuses: 15% bonus to Shield Transporter boost amount 5% reduction in Shield Transporter cap use Role Bonus: 1000% bonus to the range of Shield Transporters 100% bonus to Logistic Drone (both armor and shield) rep amount Slot layout: 3 H (-2), 5 M (+2), 5 L (+2), 2 turrets (-1), 1 launcher (-1) Fittings: 330 PWG (-95), 415 CPU (+190) Defense (shields / armor / hull) : 1400(+424) / 1100(+124) / 1300(+324) Capacitor (amount / recharge rate / average cap per second): 1250(+468.75) / 240s(-38.75s) / 5.2 (+2.4) Mobility (max velocity / agility / mass / align time): 250(+47) / 0.6(+0.095) / 11110000 / 6.2s (+0.9) Drones (bandwidth / bay): 45 (+40) / 45 (+40) Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km(+15) / 400(+55) / 8(+2) Sensor strength: 13 Ladar (+2) Signature radius: 75 (-25) Cargo capacity: 475 (+35)
I'm not sure if relying on drones to repair is a nice idea While, they may have their use in pve, it might be not efficient for pvp
Logi will usually be primary target, which is why they have to bounce a lot to a nearby planets to avoid targeting
The other can simply bounce and back, lock the fleetmates and start repairing again
But, the drone logi? They have to get all the drones first, bounce and back, get all of your drones, targeting, wait for the drones to arrive at their target, start repairing
The logi will have the risk of being destroyed while taking the drones
What if they just bounce off and leave the drones? The enemies can simply destroy the drones and they will do that many times until the logi doesn't have anything beside the 3 remote repair in the high slot |

Omnathious Deninard
Extrinsic Operations
86
|
Posted - 2012.09.11 17:15:00 -
[68] - Quote
Rayner Vanguard wrote:CCP Fozzie wrote: Exequror: Cruiser skill bonuses: 15% bonus to Remote Armor Repair amount 5% reduction in Remote Armor Repair cap use Role Bonus: 1000% bonus to the range of Remote Armor Repairers 100% bonus to Logistic Drone (both armor and shield) rep amount Slot layout: 3 H (-1), 4 M, 6 L (+3), 3 turrets (-1) Fittings: 610 PWG (+110), 275 CPU (+25) Defense (shields / armor / hull) : 1000(+101) / 1400(+227) / 1600(+506) Capacitor (amount / recharge rate / average cap per second): 1375(+375) / 264s(-92.25s) / 5.2 (+2.4) Mobility (max velocity / agility / mass / align time): 240(+81) / 0.61 / 11020000 / 6.3s Drones (bandwidth / bay): 50(+10) / 50(+10) Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km(+7.5) / 365(+43) / 8(+3) Sensor strength: 15 Magnetometric (+2) Signature radius: 80 (-40) Cargo capacity: 495 (-105)
Scythe: Cruiser skill bonuses: 15% bonus to Shield Transporter boost amount 5% reduction in Shield Transporter cap use Role Bonus: 1000% bonus to the range of Shield Transporters 100% bonus to Logistic Drone (both armor and shield) rep amount Slot layout: 3 H (-2), 5 M (+2), 5 L (+2), 2 turrets (-1), 1 launcher (-1) Fittings: 330 PWG (-95), 415 CPU (+190) Defense (shields / armor / hull) : 1400(+424) / 1100(+124) / 1300(+324) Capacitor (amount / recharge rate / average cap per second): 1250(+468.75) / 240s(-38.75s) / 5.2 (+2.4) Mobility (max velocity / agility / mass / align time): 250(+47) / 0.6(+0.095) / 11110000 / 6.2s (+0.9) Drones (bandwidth / bay): 45 (+40) / 45 (+40) Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km(+15) / 400(+55) / 8(+2) Sensor strength: 13 Ladar (+2) Signature radius: 75 (-25) Cargo capacity: 475 (+35)
I'm not sure if relying on drones to repair is a nice idea While, they may have their use in pve, it might be not efficient for pvp Logi will usually be primary target, which is why they have to bounce a lot to a nearby planets to avoid targeting The other can simply bounce and back, lock the fleetmates and start repairing again But, the drone logi? They have to get all the drones first, bounce and back, get all of your drones, targeting, wait for the drones to arrive at their target, start repairing The logi will have the risk of being destroyed while taking the drones What if they just bounce off and leave the drones? The enemies can simply destroy the drones and they will do that many times until the logi doesn't have anything beside the 3 remote repair in the high slot And if your enemies are shooting your drones what are they not shooting?
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ReK42
Dreddit Test Alliance Please Ignore
53
|
Posted - 2012.09.11 17:23:00 -
[69] - Quote
CCP Fozzie wrote:The drones are definitely something more useful for PVE and repping i between fights. We very well could replace the drone bonus with a tracking link bonus, but we'll see.
I'd actually rather see a buff to logi drones. They've been essentially useless outside of very specific and uncommon circumstance (the AT for example) for a long time. This suggestion does involve changes to their AI but I think it would make them much more viable in a lot of situations without creating an imbalance:
Make logi drones into a sort of hybrid sentry. They would have a base rep range of 55km which is affected by Drone Sharpshooting for 66km at level 4, 68.75km at 5. Unlike sentries, however, these drones are also able to microwarp like usual. When launched they orbit your ship. When you order them to repair something they will begin to repair it while still orbiting you if it is in range. If it is not in range they will MWD out and maintain a position that is 5km within their rep range but as close to you as possible.
The main issue with logi drones is that modern fleets are not often on the same grid for very long and you rarely have time to recall them when you need to warp. This would solve that issue. There would still be a delay in warping when using them but it will be vastly reduced. It also avoids rising making them overpowered by directly buffing their rep amount or hp and they will still be very vulnerable to AOE damage from bombs and smartbombs. |

MeBiatch
Republic University Minmatar Republic
547
|
Posted - 2012.09.11 17:27:00 -
[70] - Quote
Liang Nuren wrote:CCP Fozzie wrote:The drones are definitely something more useful for PVE and repping i between fights. We very well could replace the drone bonus with a tracking link bonus, but we'll see. I despise that tracking link bonus. Seriously, active tank bonuses for the ships that are designed to be the solo logi in a gang. -Liang
tell that to my fox cat fleet...
i would rather see the tracking link replaced with a remote ECCM...
now that would be an ill bonus! Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |
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Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
283
|
Posted - 2012.09.11 17:32:00 -
[71] - Quote
How in the world did a Gallente T1 ship end up with more low-slots than its Amarr counterpart? Wouldn't that Exeq low be more appropriate as a high?
Bloodpetal wrote:#1 - Are you concerned about someone putting a MONO-Large Remote Repper on these?
An Exequror can fit a Large Remote rep, which with your bonuses would mean it can reach 84km and with L5 skills do 1.75x a large repper which is equal to 4 unbonused medium reps I believe..... So you gain ~30km range at the expense of only being able to assist a single target at a time with less repping power than you would using mediums .. if people are willing to make those sacrifices then peace be with them 
Pinky Denmark wrote:Plz make it possible to fit these ships 100% for combat if you should want to... I'll second that. Hate sitting in a Guardian for that reason, sure it can be challenging but for the most part it is just clicking a button once in a while .. would love for a combat fit to be viable, doesn't need damage bonuses, just ability to mount the hardware.
Alekseyev Karrde wrote:To all the "CSM isn't doing anything" crowd:... You probably are doing something, just hard to judge for the most part. 
As for taking credit for the Logistics Frigs .. I take it you were either lobbying for them 5+ years ago or in FW a few weeks after it launched when we started clamouring for and discussing the possibilty? Either way, unless the CSM has a direct hand in CCP's HR department and a vote in who they should hire then you have had very little to do with the progress so far (as far as can be seen from the bleachers) .. seems like getting the Fozzman on-board is what has made the whole thing possible ... just sayin'
PS: Politicking in these threads are extremely bad form, you should be ashamed. Hope the ISD nerfs your entries!
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Nikuno
Atomic Heroes The G0dfathers
62
|
Posted - 2012.09.11 17:34:00 -
[72] - Quote
Love the principle, hate the detail.
Energy transfer bonus is great and widely used. It helps power a logi chain, or it keeps heavy cap-use combat set-ups running.
Drone bonus is appalling in most in-game uses - the idea that it might help as a pve function is so naive it makes me doubt the otherwise good ideas you guys have put forward so far.
The notion of replacing it with a tracking link bonus is even worse ! This is such a niche use I can recall the one and only time I ever tried to use this function, laughed at how utterly ineffective it was and never tried again.
Please, try a bonus that will actually have some widespread benefit for the ROLE that these ships will have, don't just shoehorn some crappy second function just because something has to be added to make it seem balanced when we all know otherwise.
Give these ships a new module and let them remotely boost resists (1 for amour, 1 for shields); that fits well with the role and creates a new and interesting twist for freighter convoys and the like. Or something along those lines. But please, not what you've mentioned so far.  |
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CCP Fozzie
C C P C C P Alliance
1278

|
Posted - 2012.09.11 17:35:00 -
[73] - Quote
Rayner Vanguard wrote: I'm not sure if relying on drones to repair is a nice idea While, they may have their use in pve, it might be not efficient for pvp
Logi will usually be primary target, which is why they have to bounce a lot to a nearby planets to avoid targeting
The other can simply bounce and back, lock the fleetmates and start repairing again
But, the drone logi? They have to get all the drones first, bounce and back, get all of your drones, targeting, wait for the drones to arrive at their target, start repairing
The logi will have the risk of being destroyed while taking the drones
What if they just bounce off and leave the drones? The enemies can simply destroy the drones and they will do that many times until the logi doesn't have anything beside the 3 remote repair in the high slot
Do not worry, these ship don't rely on drones to repair any more than current Scimitars and Oneiros' do. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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MeBiatch
Republic University Minmatar Republic
547
|
Posted - 2012.09.11 17:37:00 -
[74] - Quote
Nikuno wrote:Love the principle, hate the detail. Energy transfer bonus is great and widely used. It helps power a logi chain, or it keeps heavy cap-use combat set-ups running. Drone bonus is appalling in most in-game uses - the idea that it might help as a pve function is so naive it makes me doubt the otherwise good ideas you guys have put forward so far. The notion of replacing it with a tracking link bonus is even worse ! This is such a niche use I can recall the one and only time I ever tried to use this function, laughed at how utterly ineffective it was and never tried again. Please, try a bonus that will actually have some widespread benefit for the ROLE that these ships will have, don't just shoehorn some crappy second function just because something has to be added to make it seem balanced when we all know otherwise. Give these ships a new module and let them remotely boost resists (1 for amour, 1 for shields); that fits well with the role and creates a new and interesting twist for freighter convoys and the like. Or something along those lines. But please, not what you've mentioned so far. 
i second that leave the drone bonus for a tech II version of the logi frigs... and replace with remote ECCM bonus... that would be mega sick!
CCP Fozzie wrote: Do not worry, these ship don't rely on drones to repair any more than current Scimitars and Oneiros' do.
even better reason to scrap drone bonus and replace with a usefull one like remote ECCM bonus! Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
547
|
Posted - 2012.09.11 17:46:00 -
[75] - Quote
new bonus
Exequror: Cruiser skill bonuses: 15% bonus to Remote Armor Repair amount 5% reduction in Remote Armor Repair cap use Role Bonus: 1000% bonus to the range of Remote Armor Repairers 250% bonus to range of ECCM Projectors Slot layout: 3 H (-1), 4 M, 6 L (+3), 3 turrets (-1) Fittings: 610 PWG (+110), 275 CPU (+25) Defense (shields / armor / hull) : 1000(+101) / 1400(+227) / 1600(+506) Capacitor (amount / recharge rate / average cap per second): 1375(+375) / 264s(-92.25s) / 5.2 (+2.4) Mobility (max velocity / agility / mass / align time): 240(+81) / 0.61 / 11020000 / 6.3s Drones (bandwidth / bay): 50(+10) / 50(+10) Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km(+7.5) / 365(+43) / 8(+3) Sensor strength: 15 Magnetometric (+2) Signature radius: 80 (-40) Cargo capacity: 495 (-105)
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Omnathious Deninard
Extrinsic Operations
86
|
Posted - 2012.09.11 17:56:00 -
[76] - Quote
It would make more sense for T2 logistic ships to get that kind of bonus, the drone bonus would be useful |

Marcel Devereux
Aideron Robotics
149
|
Posted - 2012.09.11 18:00:00 -
[77] - Quote
MeBiatch wrote:new bonus
Exequror: Cruiser skill bonuses: 15% bonus to Remote Armor Repair amount 5% reduction in Remote Armor Repair cap use Role Bonus: 1000% bonus to the range of Remote Armor Repairers 250% bonus to range of ECCM Projectors Slot layout: 3 H (-1), 4 M, 6 L (+3), 3 turrets (-1) Fittings: 610 PWG (+110), 275 CPU (+25) Defense (shields / armor / hull) : 1000(+101) / 1400(+227) / 1600(+506) Capacitor (amount / recharge rate / average cap per second): 1375(+375) / 264s(-92.25s) / 5.2 (+2.4) Mobility (max velocity / agility / mass / align time): 240(+81) / 0.61 / 11020000 / 6.3s Drones (bandwidth / bay): 50(+10) / 50(+10) Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km(+7.5) / 365(+43) / 8(+3) Sensor strength: 15 Magnetometric (+2) Signature radius: 80 (-40) Cargo capacity: 495 (-105)
I will one up you:
1000% bonus to the range of Remote Armor Repairers 250% bonus to range of ECCM Projectors 50% bonus to range of Remote Sensor Booster
Put the Warfare in Information Warfare. |

MeBiatch
Republic University Minmatar Republic
547
|
Posted - 2012.09.11 18:02:00 -
[78] - Quote
Marcel Devereux wrote:MeBiatch wrote:new bonus
Exequror: Cruiser skill bonuses: 15% bonus to Remote Armor Repair amount 5% reduction in Remote Armor Repair cap use Role Bonus: 1000% bonus to the range of Remote Armor Repairers 250% bonus to range of ECCM Projectors Slot layout: 3 H (-1), 4 M, 6 L (+3), 3 turrets (-1) Fittings: 610 PWG (+110), 275 CPU (+25) Defense (shields / armor / hull) : 1000(+101) / 1400(+227) / 1600(+506) Capacitor (amount / recharge rate / average cap per second): 1375(+375) / 264s(-92.25s) / 5.2 (+2.4) Mobility (max velocity / agility / mass / align time): 240(+81) / 0.61 / 11020000 / 6.3s Drones (bandwidth / bay): 50(+10) / 50(+10) Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km(+7.5) / 365(+43) / 8(+3) Sensor strength: 15 Magnetometric (+2) Signature radius: 80 (-40) Cargo capacity: 495 (-105)
I will one up you: 1000% bonus to the range of Remote Armor Repairers 250% bonus to range of ECCM Projectors50% bonus to range of Remote Sensor BoosterPut the Warfare in Information Warfare.
i litterally just came you owe me new pants there buddy... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Omnathious Deninard
Extrinsic Operations
86
|
Posted - 2012.09.11 18:05:00 -
[79] - Quote
MeBiatch wrote:Marcel Devereux wrote:MeBiatch wrote:new bonus
Exequror: Cruiser skill bonuses: 15% bonus to Remote Armor Repair amount 5% reduction in Remote Armor Repair cap use Role Bonus: 1000% bonus to the range of Remote Armor Repairers 250% bonus to range of ECCM Projectors Slot layout: 3 H (-1), 4 M, 6 L (+3), 3 turrets (-1) Fittings: 610 PWG (+110), 275 CPU (+25) Defense (shields / armor / hull) : 1000(+101) / 1400(+227) / 1600(+506) Capacitor (amount / recharge rate / average cap per second): 1375(+375) / 264s(-92.25s) / 5.2 (+2.4) Mobility (max velocity / agility / mass / align time): 240(+81) / 0.61 / 11020000 / 6.3s Drones (bandwidth / bay): 50(+10) / 50(+10) Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km(+7.5) / 365(+43) / 8(+3) Sensor strength: 15 Magnetometric (+2) Signature radius: 80 (-40) Cargo capacity: 495 (-105)
I will one up you: 1000% bonus to the range of Remote Armor Repairers 250% bonus to range of ECCM Projectors50% bonus to range of Remote Sensor BoosterPut the Warfare in Information Warfare. i litterally just came you owe me new pants there buddy... Why not just a whole line of information warfare ships? Make it a secondary logistic ship, kinda like how recon is Force recon stealth recon make logistic ships and information warfare ships |

Harvey James
Prospero's Sight
13
|
Posted - 2012.09.11 18:07:00 -
[80] - Quote
OP comes to mind tracking link bonus would be fine the module might get used outside of incursions then but you would need 6 mids prob on scythe to get tank prop and a couple of spares for tracking links then and add one to meds on exqueror |
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Marcel Devereux
Aideron Robotics
149
|
Posted - 2012.09.11 18:12:00 -
[81] - Quote
Harvey James wrote:OP comes to mind tracking link bonus would be fine the module might get used outside of incursions then but you would need 6 mids prob on scythe to get tank prop and a couple of spares for tracking links then and add one to meds on exqueror
If we are talking about rebalance, I would actually like to explore other options. Just because the T2 versions have it doesn't mean that we need to keep it and/or mirror it to the T1. I would also like to argue for the demolishing of symmetry that is happening. Why create a armor/shield that is mirrored across the races? I would much rather the logis be more like the ECM where each race has their own unique use. |

Warde Guildencrantz
TunDraGon
29
|
Posted - 2012.09.11 18:27:00 -
[82] - Quote
Marcel Devereux wrote:
I will one up you:
50% bonus to range of Remote Sensor Booster
Put the Warfare in Information Warfare.
No, we will not un-nerf supercaps in any way <_<
That means no tracking link bonus either!
The ECCM bonus sounds like a good idea however. Would help the effort of lessening the annoyance of ECM in smaller fleets. Or, perhaps a bonus to heat consumption on reppers so they can run heated for a long time. |

Marcel Devereux
Aideron Robotics
149
|
Posted - 2012.09.11 18:33:00 -
[83] - Quote
Warde Guildencrantz wrote:Marcel Devereux wrote:
I will one up you:
50% bonus to range of Remote Sensor Booster
Put the Warfare in Information Warfare.
No, we will not un-nerf supercaps in any way <_< That means no tracking link bonus either! The ECCM bonus sounds like a good idea however. Would help the effort of lessening the annoyance of ECM in smaller fleets. Or, perhaps a bonus to heat consumption on reppers so they can run heated for a long time.
Oh yeah. I forgot that you can't put RSB's on any other ship and get within 40km of a SC. You totally need this change to have T1 cruisers be able to booster from 60km. How silly of me to forget this. |

Omnathious Deninard
Extrinsic Operations
88
|
Posted - 2012.09.11 18:47:00 -
[84] - Quote
Warde Guildencrantz wrote:Marcel Devereux wrote:
I will one up you:
50% bonus to range of Remote Sensor Booster
Put the Warfare in Information Warfare.
No, we will not un-nerf supercaps in any way <_< That means no tracking link bonus either! The ECCM bonus sounds like a good idea however. Would help the effort of lessening the annoyance of ECM in smaller fleets. Or, perhaps a bonus to heat consumption on reppers so they can run heated for a long time. If supers are so bad that they cant consider buffing t1 cruisers without it breaking supercaps then maybe supercaps need to be flagged for NO assistance of any kind. |

Alara IonStorm
3126
|
Posted - 2012.09.11 18:58:00 -
[85] - Quote
CCP Fozzie why did you cut the PG for the Scythe and Osprey.
Osprey: Fittings: 425 PWG (-50) Scythe: Fittings: 330 PWG (-95)
They are hard enough to fit as it is. |

Marcel Devereux
Aideron Robotics
149
|
Posted - 2012.09.11 19:02:00 -
[86] - Quote
Alara IonStorm wrote:CCP Fozzie why did you cut the PG for the Scythe and Osprey.
Osprey: Fittings: 425 PWG (-50) Scythe: Fittings: 330 PWG (-95)
They are hard enough to fit as it is.
That is so you can't fit two LSE II's and all your reps/ETA's. |

Alara IonStorm
3126
|
Posted - 2012.09.11 19:08:00 -
[87] - Quote
Marcel Devereux wrote:Alara IonStorm wrote:CCP Fozzie why did you cut the PG for the Scythe and Osprey.
Osprey: Fittings: 425 PWG (-50) Scythe: Fittings: 330 PWG (-95)
They are hard enough to fit as it is. That is so you can't fit two LSE II's and all your reps/ETA's. Link to Dev Post please, I could not find where he said that. |

Warde Guildencrantz
TunDraGon
29
|
Posted - 2012.09.11 19:11:00 -
[88] - Quote
Omnathious Deninard wrote:Warde Guildencrantz wrote:Marcel Devereux wrote:
I will one up you:
50% bonus to range of Remote Sensor Booster
Put the Warfare in Information Warfare.
No, we will not un-nerf supercaps in any way <_< That means no tracking link bonus either! The ECCM bonus sounds like a good idea however. Would help the effort of lessening the annoyance of ECM in smaller fleets. Or, perhaps a bonus to heat consumption on reppers so they can run heated for a long time. If supers are so bad that they cant consider buffing t1 cruisers without it breaking supercaps then maybe supercaps need to be flagged for NO assistance of any kind.
Immunity to Ewar should mean immunity to support ewar as well, then other classes can stop being held back because of the fact they would make supers OP once again. |

Marcel Devereux
Aideron Robotics
149
|
Posted - 2012.09.11 19:11:00 -
[89] - Quote
Alara IonStorm wrote:Marcel Devereux wrote:Alara IonStorm wrote:CCP Fozzie why did you cut the PG for the Scythe and Osprey.
Osprey: Fittings: 425 PWG (-50) Scythe: Fittings: 330 PWG (-95)
They are hard enough to fit as it is. That is so you can't fit two LSE II's and all your reps/ETA's. Link to Dev Post please, I could not find where he said that.
He didn't. That is what I am saying. The PG requirements for the MST2's have been cut in half (50 instead of 100). This means if they weren't reduced you could fit a much larger tank (a LSE2 only takes 124 pg and you are gaining 150 on the Scythe). |

MeBiatch
Republic University Minmatar Republic
548
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Posted - 2012.09.11 19:12:00 -
[90] - Quote
Omnathious Deninard wrote:Warde Guildencrantz wrote:Marcel Devereux wrote:
I will one up you:
50% bonus to range of Remote Sensor Booster
Put the Warfare in Information Warfare.
No, we will not un-nerf supercaps in any way <_< That means no tracking link bonus either! The ECCM bonus sounds like a good idea however. Would help the effort of lessening the annoyance of ECM in smaller fleets. Or, perhaps a bonus to heat consumption on reppers so they can run heated for a long time. If supers are so bad that they cant consider buffing t1 cruisers without it breaking supercaps then maybe supercaps need to be flagged for NO assistance of any kind.
i second that! Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |
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