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Author |
Thread Statistics | Show CCP posts - 12 post(s) |

MeBiatch
Republic University Minmatar Republic
548
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Posted - 2012.09.12 14:39:00 -
[151] - Quote
So what do you think about a bonus for projected ECCM?
Instead of the drone bonus? Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Harvey James
Prospero's Sight
13
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Posted - 2012.09.12 14:45:00 -
[152] - Quote
CCP Fozzie wrote:FYI I have absolutely no intention to buff T2 logistics at any point. They're really amazingly powerful as they are and do not need any buffs.
Current T2 logistics are well balanced for some aspects of the game (most obviously fleet warfare) and are probably too powerful for others (Mr. Revedhort's preferred solo play for instance). Improving solo options without either killing fun aspects of group play or making solo too easymode is definitely a goal of ours, but the solution there isn't to keep the learning cliff facing support pilots. The biggest reason that I believe these Support Cruisers will not significantly compound the problems Logistics cause for soloers is that T1 cruisers are far far easier to kill. It's the great difficulty killing a T2 Logi combined with their repping power that really causes the most issues and if these Support Cruisers prove too powerful, survivability is one of the first areas in which I'll nerf them.
But don't these new T1 logi have more slots than the T2 logi? if the T2 logi is too good rebalance them |

Zor'katar
Matari Recreation
14
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Posted - 2012.09.12 14:53:00 -
[153] - Quote
Has any thought been given to turning any of the revamped cruisers into explorers (scanning bonus along with utility highs and mids), or is that generally considered to be the domain of frigates (and T3)? |
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CCP Fozzie
C C P C C P Alliance
1310

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Posted - 2012.09.12 15:04:00 -
[154] - Quote
MeBiatch wrote:So what do you think about a bonus for projected ECCM?
Instead of the drone bonus? Definitely something to consider.
Harvey James wrote: But don't these new T1 logi have more slots than the T2 logi? if the T2 logi is too good rebalance them even destroyers have more slots than T2 logi whats up with that?
T2 Logi, T1 Support cruisers and Destroyers all have 13 slots.
Zor'katar wrote:Has any thought been given to turning any of the revamped cruisers into explorers (scanning bonus along with utility highs and mids), or is that generally considered to be the domain of frigates (and T3)? I think that would ideally be a role for a new ship someday rather than for one of these ships. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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Harvey James
Prospero's Sight
13
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Posted - 2012.09.12 15:13:00 -
[155] - Quote
Harvey James wrote: But don't these new T1 logi have more slots than the T2 logi? if the T2 logi is too good rebalance them even destroyers have more slots than T2 logi whats up with that?
T2 Logi, T1 Support cruisers and Destroyers all have 13 slots.
ah fair enough my mistake but should they all be on par? seems a bit odd to me especially in comparison to others and also since cruisers are 14max does this mean bc's will have less say 16 or 17? |

Fon Revedhort
Monks of War DarkSide.
766
|
Posted - 2012.09.12 15:18:00 -
[156] - Quote
CCP Fozzie wrote:FYI I have absolutely no intention to buff T2 logistics at any point. They're really amazingly powerful as they are and do not need any buffs.
Current T2 logistics are well balanced for some aspects of the game (most obviously fleet warfare) and are probably too powerful for others (Mr. Revedhort's preferred solo play for instance). Improving solo options without either killing fun aspects of group play or making solo too easymode is definitely a goal of ours, but the solution there isn't to keep the learning cliff facing support pilots. The biggest reason that I believe these Support Cruisers will not significantly compound the problems Logistics cause for soloers is that T1 cruisers are far far easier to kill. It's the great difficulty killing a T2 Logi combined with their repping power that really causes the most issues and if these Support Cruisers prove too powerful, survivability is one of the first areas in which I'll nerf them. That's exactly what I'm saying: current T2 logistics already are way too good, some even might say overpowered and thus deserve a nerf.
You basically can not assemble a solid gang without relying on logtistics - how is it balanced? One ship can mitigate the damage dealt by 5 or even 10 specialized damage dealers. Name me another ship class being required that much and one of the few items you could come up with are gang-boosters, OP-factor of which is pretty much aknowledged all over EVE.
Another thing is AT - you artifically restriced logistics to just one per team, invariably admitting logistics are way too strong. Some pharisees surely can argue, saying it was done merely to save time and make matches more interesting for the viewers, but the same principles do apply to TQ PvP - we are there to have our damn fun and our time is also damn limited due to possibility of reinforcements and so on.
How can you reject such things?
Do note, please: I'm not even talking about solo PvP here. 14 |

MIrple
BSC LEGION Tactical Narcotics Team
106
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Posted - 2012.09.12 15:26:00 -
[157] - Quote
If I have missed this I apologize. Will the mineral build amounts change on the new Support Cruisers. If so can we expect the same role out as we had with the Procurer? The base mineral amount will change but the reprocessing values will stay the same until a time when CCP feels its safe to change it? |

Omnathious Deninard
Extrinsic Operations
94
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Posted - 2012.09.12 15:34:00 -
[158] - Quote
Fon Revedhort wrote:CCP Fozzie wrote:FYI I have absolutely no intention to buff T2 logistics at any point. They're really amazingly powerful as they are and do not need any buffs.
Current T2 logistics are well balanced for some aspects of the game (most obviously fleet warfare) and are probably too powerful for others (Mr. Revedhort's preferred solo play for instance). Improving solo options without either killing fun aspects of group play or making solo too easymode is definitely a goal of ours, but the solution there isn't to keep the learning cliff facing support pilots. The biggest reason that I believe these Support Cruisers will not significantly compound the problems Logistics cause for soloers is that T1 cruisers are far far easier to kill. It's the great difficulty killing a T2 Logi combined with their repping power that really causes the most issues and if these Support Cruisers prove too powerful, survivability is one of the first areas in which I'll nerf them. That's exactly what I'm saying: current T2 logistics already are way too good, some even might say overpowered and thus deserve a nerf. You basically can not assemble a solid gang without relying on logtistics - how is it balanced? One ship can mitigate the damage dealt by 5 or even 10 specialized damage dealers. Name me another ship class being required that much and one of the few items you could come up with are gang-boosters, OP-factor of which is pretty much aknowledged all over EVE. Another thing is AT - you artifically restriced logistics to just one per team, invariably admitting logistics are way too strong. Some pharisees surely can argue, saying it was done merely to save time and make matches more interesting for the viewers, but the same principles do apply to TQ PvP - we are there to have our damn fun and our time is also damn limited due to possibility of reinforcements and so on. How can you reject such things? Do note, please: I'm not even talking about solo PvP here. i think you missed the point, thay are not going to give the nerf bat to the new t1 support cruisers, unless they prove to be too tanky, just because T2 logistics are OP in certan situations
https://forums.eveonline.com/default.aspx?g=posts&m=1909550#post1909550 Drone Improvement Ideas |

Archdaimon
NorCorp Enterprise No Holes Barred
89
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Posted - 2012.09.12 15:37:00 -
[159] - Quote
Fon Revedhort wrote: Whine
Because a game balance that depends on different kinds of ships is better than the alternative.
Almost every other game have a setup where support/healer/whatever is needed. Why? Because it incetivises group play.
I know you like your pure drake fleet but really?
Logistics require tactics. lets not nerf brain requirements.
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Fon Revedhort
Monks of War DarkSide.
766
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Posted - 2012.09.12 15:53:00 -
[160] - Quote
Archdaimon wrote:Fon Revedhort wrote: Solid stuff
Because a game balance that depends on different kinds of ships is better than the alternative. Almost every other game have a setup where support/healer/whatever is needed. Why? Because it incetivises group play. Yeah, promote team play in the same way SOV structures of gazillion EHP do - bring more numbers.
I doubt the healers of abovementioned games are even half as powerful as those of EVE.
Isn't it ironic how you mention an alternative and yet imply logistics being a must-have item is ok for the game?
Just for your information: Monks of War were using logistics before they were even allowed to use large reps. Something being OP is not the same as something being just viable. Those old logistics were viable already, buffing them to current state was a flaw. 14 |
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Whisperen
That's Not A Knife Flatline.
12
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Posted - 2012.09.12 16:13:00 -
[161] - Quote
Looks good keep up the good work. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
46
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Posted - 2012.09.12 16:16:00 -
[162] - Quote
I personally think these guys are a bit too good considering how cheep they will be..
It will be fine in larger scale conflicts since the lack of res will make them pop really easily
But as it is they will be way to good at cheap loltactics in small gang warfare.. |

Oraac Ensor
School of Applied Knowledge Caldari State
44
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Posted - 2012.09.12 16:17:00 -
[163] - Quote
Never mind - missed the point. |

Kuehnelt
Devoid Privateering
282
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Posted - 2012.09.12 16:20:00 -
[164] - Quote
Oraac Ensor wrote:I'm Down wrote:They come out and say, oh, the ships have lower resistances.... not true on the Exeq that has an extra low and an extra rig slot. Eh? 
T1 ships have 3 rig slots. T2 ships have 2 rig slots. |

Harvey James
Prospero's Sight
13
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Posted - 2012.09.12 16:25:00 -
[165] - Quote
A 1000% bonus just seems like too much if that what it needs to be competitive with T2 logi it makes me think that T2 logi is too good and their destroyer like sig radius is too low |

mine mi
Hispania Armored Forces Vera Cruz Alliance
8
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Posted - 2012.09.12 16:48:00 -
[166] - Quote
I would like to see greater flexibility, not just two versions of the same, the Amarr are large consumers of cap, it would be nice to see that reflected in their logistics, the Gallente may depend entirely on their logistic drones while in their high slots, weapons might can destroy taclers, or Minmatar, a sig radius bonus, to have dual propulsion and also be consistent with the philosophy of hit and run.
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Omnathious Deninard
Extrinsic Operations
94
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Posted - 2012.09.12 16:57:00 -
[167] - Quote
I will reluctantly agree that logi drones are not the best for these, as it takes almost as much time to train T2 armor tank and T2 medium RR, as it takes to train T2 logi drones. A remote ECCM bouns would creat a unique nich fot the ship makeing it useful even after you could use T2 logi https://forums.eveonline.com/default.aspx?g=posts&m=1909550#post1909550 Drone Improvement Ideas |

Harvey James
Prospero's Sight
13
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Posted - 2012.09.12 17:01:00 -
[168] - Quote
and what use is a eccm bonus on a ship who will be instantly targeted by the ecm ship knowing full well the eccm bonus would hamper his job jamming more ships? |

Omnathious Deninard
Extrinsic Operations
94
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Posted - 2012.09.12 17:08:00 -
[169] - Quote
Harvey James wrote:and what use is a eccm bonus on a ship who will be instantly targeted by the ecm ship knowing full well the eccm bonus would hamper his job jamming more ships? Well again it comes down to if the eccm ship is being jammed that is one less combat ship being jammed https://forums.eveonline.com/default.aspx?g=posts&m=1909550#post1909550 Drone Improvement Ideas |

MeBiatch
Republic University Minmatar Republic
548
|
Posted - 2012.09.12 17:13:00 -
[170] - Quote
CCP Fozzie wrote:MeBiatch wrote:So what do you think about a bonus for projected ECCM?
Instead of the drone bonus? Definitely something to consider.
you sir are the best dev eva... well amoung the best... but def like top 3!
the thing about drone is they dont do alot of repping and as stated logi ships do lots of wapring around so the bonus is kinda a waist on this great ships...
but think about that new sexy logi frig you got...
i am one of those vets who found out about faction warfare and a tech II version navitas that has a drone rep bonus would work awesome for plexes...
drone bonus makes sense for small scale pvp but for bigger fleets (something i think the updated crusiers are being placed for) does not really fit that well...
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |
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MeBiatch
Republic University Minmatar Republic
548
|
Posted - 2012.09.12 17:21:00 -
[171] - Quote
Harvey James wrote:and what use is a eccm bonus on a ship who will be instantly targeted by the ecm ship knowing full well the eccm bonus would hamper his job jamming more ships?
same thing with a ET bonus...
one up and one down...
it would make a eccm chain like you see et chains... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Harvey James
Prospero's Sight
13
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Posted - 2012.09.12 18:13:00 -
[172] - Quote
MeBiatch wrote:Harvey James wrote:and what use is a eccm bonus on a ship who will be instantly targeted by the ecm ship knowing full well the eccm bonus would hamper his job jamming more ships? same thing with a ET bonus... one up and one down... it would make a eccm chain like you see et chains...
Point being it kind of nerfs the use of the ship in that respect where as a tracking link bonus would actually be useful as a support skill especially for gallente blaster boats without attracting the same amount of attention.
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Lilan Kahn
The Littlest Hobos En Garde
39
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Posted - 2012.09.12 18:19:00 -
[173] - Quote
as a logi 5 pilot this fleels like a massive **** slap to the face.
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MeBiatch
Republic University Minmatar Republic
548
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Posted - 2012.09.12 18:40:00 -
[174] - Quote
Harvey James wrote:MeBiatch wrote:Harvey James wrote:and what use is a eccm bonus on a ship who will be instantly targeted by the ecm ship knowing full well the eccm bonus would hamper his job jamming more ships? same thing with a ET bonus... one up and one down... it would make a eccm chain like you see et chains... Point being it kind of nerfs the use of the ship in that respect where as a tracking link bonus would actually be useful as a support skill especially for gallente blaster boats without attracting the same amount of attention.
Tracking link is a niche bonus hardly used outside of incursions... A bonus to eccm projectors is more of a pvp bonus which has much more applications... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Harvey James
Prospero's Sight
13
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Posted - 2012.09.12 18:42:00 -
[175] - Quote
Quote:Tracking link is a niche bonus hardly used outside of incursions... A bonus to eccm projectors is more of a pvp bonus which has much more applications...
All the more reason to put it on the pvp map im sure a brutix would love a nice range boost especially mine :) |

Omnathious Deninard
Extrinsic Operations
96
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Posted - 2012.09.12 18:48:00 -
[176] - Quote
Lilan Kahn wrote:as a logi 5 pilot this fleels like a massive **** slap to the face.
Logi 5 is still better than these, yo can run cap stable and rep more HP/s and more ship. If they are given a remote tracking bonus then it would be a real slap in the face as these are cheaper, and do 70~80% of a t2 logo ship. If they got a remote eccm bound they would make a nice addition to existing logi fleets. https://forums.eveonline.com/default.aspx?g=posts&m=1909550#post1909550 Drone Improvement Ideas |

MeBiatch
Republic University Minmatar Republic
548
|
Posted - 2012.09.12 18:51:00 -
[177] - Quote
Harvey James wrote:Quote:Tracking link is a niche bonus hardly used outside of incursions... A bonus to eccm projectors is more of a pvp bonus which has much more applications... All the more reason to put it on the pvp map im sure a brutix would love a nice range boost especially mine :)
And before incursions how often were they used? Pretty much non existent... There is a good reason they are hardly used for pvp...
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Harvey James
Prospero's Sight
13
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Posted - 2012.09.12 18:53:00 -
[178] - Quote
MeBiatch wrote:Harvey James wrote:Quote:Tracking link is a niche bonus hardly used outside of incursions... A bonus to eccm projectors is more of a pvp bonus which has much more applications... All the more reason to put it on the pvp map im sure a brutix would love a nice range boost especially mine :) And before incursions how often were they used? Pretty much non existent... There is a good reason they are hardly used for pvp...
Because the 2 ships with the bonus's lack enough slots and secondary use to be worth using |

Marcel Devereux
Aideron Robotics
150
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Posted - 2012.09.12 18:59:00 -
[179] - Quote
Lilan Kahn wrote:as a logi 5 pilot this fleels like a massive **** slap to the face.
Only a slap in the face? This was suppose to be more like a sweep-your-legs-out-from-under-you-then-stomp-you-in-the-face change. I guess Fozzie was using a slap to the face as a distraction for that. Hmm. Maybe you were moving too much. Please stand still. Go Fozzie Go!
As someone who has multiple characters with Logi V and all races cruisers trained, this is a welcome change. Getting new players/low skill point players into logi roles sooner without long skill trains is a good thing. Sorry you invested all those skillpoints in ships that will still be better. Can I haz your stuff? |

MeBiatch
Republic University Minmatar Republic
548
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Posted - 2012.09.12 19:04:00 -
[180] - Quote
Harvey James wrote: Because the 2 ships with the bonus's lack enough slots and secondary use to be worth using
you could have 8 mids and it still would not be used...
people would just use more tank for the minnie one or more eccm or cap injectors for the gal one... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |
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