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Author |
Thread Statistics | Show CCP posts - 57 post(s) |

Shalua Rui
Rui Freelance Mining
21446
|
Posted - 2013.10.02 13:24:00 -
[2521] - Quote
Cypherdog wrote:I see that CCP is trying to build a portfolio of games without success. EVE will remain a niche game. Incarna was the way forward to break from the Niche. WoD looks like ..I don't know, who cares. DUST has sadly failed (imho). But having seen DUST, I now have serious doubts Incarna would have been well implemented. The know-how is simply not there. True... I mean, EVE is an extremely flawed game. After 10 years of continuous development, it's still very unbalanced, horribly un-accessable and all in all, very very limited in scope.
The only reason why people put up with it for so long is because it's one of a kind... it's totally player driven, working economy... it's open ended gameplay... well, actually UO and SWG had all that too, but we all know what happened to them. 
What I'm saying is: CCP isn't really that great a developer many people (me included) thought them to be... the only thing they really did well, was making the base principle of EVE work, many years ago... other then that, all their exploits haven't been ver impressive... at all. "ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)
Feature ideas I had/endorse: Crew Managment, Orcas as mobile Bases |

Kara Roideater
166
|
Posted - 2013.10.02 13:26:00 -
[2522] - Quote
massively wrote: The development firm behind EVE Online, DUST 514, and the World of Darkness MMO has just issued a press release stating that it will be trimming approximately 20% of its staff worldwide.
According to CCP Manifest, most of the layoffs will occur in the company's Atlanta, Georgia offices, with select positions at the Reykjavik, Iceland camp also affected.
Manifest says that EVE expansions, DUST, and WoD have stretched CCP's resources too thin, and the company will now "sharpen our focus." In the short term, this means more attention for EVE Online and DUST 514, while World of Darkness will "continue development with a significantly reduced team."
This was in October 2011, three months after the deployment of Incarna. It is entirely plain from what CCP themselves said both at the time and in the previous two years that dev teams were being taken off EvE to work on these other projects. There were whole blogs about the topic and it was CCP's admission that this was what they were doing that laid the ground for the outrage about the reality of Incarna. |

Ishtanchuk Fazmarai
2030
|
Posted - 2013.10.02 13:42:00 -
[2523] - Quote
Shalua Rui wrote:Cypherdog wrote:I see that CCP is trying to build a portfolio of games without success. EVE will remain a niche game. Incarna was the way forward to break from the Niche. WoD looks like ..I don't know, who cares. DUST has sadly failed (imho). But having seen DUST, I now have serious doubts Incarna would have been well implemented. The know-how is simply not there. True... I mean, even EVE is still an extremely flawed game. After 10 years of continuous development, it's very unbalanced, horribly un-accessable and all in all, very limited in scope. The only reason why people put up with it for so long is because it's one of a kind... it's totally player driven, working economy... it's open ended gameplay... well, actually UO and SWG had all that too, but we all know what happened to them.  What I'm saying is: CCP isn't really that great a developer many people (me included) thought them to be... the only thing they really did well, was making the base principle of EVE work, many years ago... other then that, all their exploits haven't been ver impressive... at all.
I don't recall where I read it first, but calling CCP a "one hit wonder" is a very clever way to put the situation in perspective. The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

Cypherdog
Pator Tech School Minmatar Republic
22
|
Posted - 2013.10.02 14:08:00 -
[2524] - Quote
Ishtanchuk Fazmarai wrote: I don't recall where I read it first, but calling CCP a "one hit wonder" is a very clever way to put the situation in perspective.
...That would make CCP the "Macarena" of the videogames industry. 
|

Mhax Arthie
145
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Posted - 2013.10.02 14:09:00 -
[2525] - Quote
Check out the last 2 pictures about Algos in this dev blog, pic 1 and pic 2.
While the rest of the images seems to be Dust related, these 2 images might be some sort of prototype images about WiS. I might stop pumping money in SC if this is part of ccp future plans with EVE! And yeah, I know those are some kind of book illustrations but why so detailed and so much focus on ships interior? |

Cypherdog
Pator Tech School Minmatar Republic
23
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Posted - 2013.10.02 14:26:00 -
[2526] - Quote
That's too good to be true. But only Concept art. In another video blog, they made it crystal clear that they had no plans for Ship interiors. And even ridiculed the idea. To which I felt a little upset. Those Drawings are only for EVE source. |

Arduemont
12 pound opinion
1974
|
Posted - 2013.10.02 15:04:00 -
[2527] - Quote
Kara Roideater wrote:Arduemont wrote:Kara Roideater wrote:I don't know if you were around for this but in the 18 months leading up to Incarna there was pretty much zero development carried out on EvE the spaceship game because CCP's staff and resources were deployed on other projects (Incarna, DUST and WoD).
This is incorrect. WoD was only in planning phase at the time(they couldn't have been developing it yet because the CARBON engine wasn't finnished), and Incarna... well, the content we "saw" wasn't what was taking up development time. Dust was announced about the same time as the release of Incarna, but from what we know developement hadn't seriously started on it yet. CCP were working on CARBON. An entirely new games engine for Eve and World of Darkness to use. That's where all the development time went. Before you say other people don't know their history, perhaps you should make sure you know it yourself in future. We've got some great things from CARBON, but if you ask me it was a waste of time. Why re-invent the wheel when there are plenty of good engines out there available to use. Now CCP's resources are being drained by other games, but not then. You're not really going to make me find the dev blogs are you? If WoD wasn't being developed, who were all those guys who got laid off shortly after Incarna flopped? And development hadn't started on DUST at that point? Are you kidding? DUST was announced in August 2009. Early in 2011, the year Incarna was released, CCP announced that DUST would enter Beta towards the end of the year. Of course, it was held back and delayed endlessly but they had some version of it round about the time of the Incarna release. Hell, if you look at CCP's financial figures for 2010 and 2011 you can see the massive amount of coding 'assets' they are booking at the time.
I admit defeat on the Dust issue. Mis-remembered badly on my part. The point stands on WoD though. The Carbon engine was finished just before Incarna was released and integrated during that expansion. If there were any people who were officially working on WoD at the time they were working ON the Carbon engine.
Same point stands with Incarna. Incarna was about the Carbon engine integration. "In the age of information, ignorance is a choice." |

Rhes
GoonWaffe Goonswarm Federation
355
|
Posted - 2013.10.02 15:40:00 -
[2528] - Quote
Shalua Rui wrote:True... I mean, even EVE is still an extremely flawed game. After 10 years of continuous development, it's very unbalanced, horribly un-accessable and all in all, very limited in scope.
I completely agree which is why I don't want CCP to waste resources on WiS nonsense when they should be fixing the flaws in the core game.
|

Rhes
GoonWaffe Goonswarm Federation
355
|
Posted - 2013.10.02 15:42:00 -
[2529] - Quote
Mhax Arthie wrote:I know those are some kind of book illustrations but why so detailed and so much focus on ships interior?
Because Eve is a spaceship game.
|

Crasniya
Strange Energy Gentlemen's Agreement
256
|
Posted - 2013.10.02 15:44:00 -
[2530] - Quote
Arduemont wrote:At the moment it looks like Dust can't support itself. It's being supported by Eve.
I'd like to see your evidence of that. Quite a few serious DUST players are running double-boosters (active and passive) which cost in excess of $20-30 per month EACH. Which means there are plenty of players paying $40-60 a month to play DUST. Not counting paid weapons/suits/etc. |
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Crasniya
Strange Energy Gentlemen's Agreement
257
|
Posted - 2013.10.02 15:46:00 -
[2531] - Quote
Rhes wrote:Shalua Rui wrote:True... I mean, even EVE is still an extremely flawed game. After 10 years of continuous development, it's very unbalanced, horribly un-accessable and all in all, very limited in scope. I completely agree which is why I don't want CCP to waste resources on WiS nonsense when they should be fixing the flaws in the core game.
Core problems like EVE's terrible New Player Experience would be pretty much solved by WiS. |

Rhes
GoonWaffe Goonswarm Federation
355
|
Posted - 2013.10.02 15:49:00 -
[2532] - Quote
Crasniya wrote:Arduemont wrote:At the moment it looks like Dust can't support itself. It's being supported by Eve. I'd like to see your evidence of that. Quite a few serious DUST players are running double-boosters (active and passive) which cost in excess of $20-30 per month EACH. Which means there are plenty of players paying $40-60 a month to play DUST. Not counting paid weapons/suits/etc.
Depending on a few people to pay $60 a month to keep your game in business seems like a really sound business plan. 
If CCP isn't careful they will end up like Zynga. |

Rhes
GoonWaffe Goonswarm Federation
355
|
Posted - 2013.10.02 15:49:00 -
[2533] - Quote
Crasniya wrote:Core problems like EVE's terrible New Player Experience would be pretty much solved by WiS.
WiS isn't real Eve gameplay so using it for the NPE would just be confusing.
Would your version of the NPE be sitting on your couch in your CQ watching tutorial videos of how to operate your ship on the little video screen? |

Arduemont
12 pound opinion
1974
|
Posted - 2013.10.02 15:58:00 -
[2534] - Quote
Rhes wrote:Shalua Rui wrote:True... I mean, even EVE is still an extremely flawed game. After 10 years of continuous development, it's very unbalanced, horribly un-accessable and all in all, very limited in scope. I completely agree which is why I don't want CCP to waste resources on WiS nonsense when they should be fixing the flaws in the core game.
But your fine with them wasting resources on WoD, Dust and Valkyrie right?
Crasniya wrote:Arduemont wrote:At the moment it looks like Dust can't support itself. It's being supported by Eve. I'd like to see your evidence of that. Quite a few serious DUST players are running double-boosters (active and passive) which cost in excess of $20-30 per month EACH. Which means there are plenty of players paying $40-60 a month to play DUST. Not counting paid weapons/suits/etc.
Just a hunch really. They have (an optimistic) 4000 active players average. Bearing in mind that people don't have to pay to be active, I would air on the side of caution in presuming many of them are actually paying anything.
http://eve-offline.net/?server=dust "In the age of information, ignorance is a choice." |

Rhes
GoonWaffe Goonswarm Federation
355
|
Posted - 2013.10.02 16:05:00 -
[2535] - Quote
Arduemont wrote:But your fine with them wasting resources on WoD, Dust and Valkyrie right?
I have answered this at least three times on the last few pages of the thread. But I'll do it one more time for the slow people.
Dust has failed miserably and probably won't be around much longer (and I did protest the time and money spent on it when it was announced), WoD is vaporware with barely any staff assigned to it and Valkyrie, while I won't be playing it, is at least spaceship related.
All clear now?
|

Bagrat Skalski
Poseidaon
353
|
Posted - 2013.10.02 16:30:00 -
[2536] - Quote
Mhax Arthie wrote:Check out the last 2 pictures about Algos in this dev blog, pic 1 and pic 2. While the rest of the images seems to be Dust related, these 2 images might be some sort of prototype images about WiS. I might stop pumping money in SC if this is part of ccp future plans with EVE! And yeah, I know those are some kind of book illustrations but why so detailed and so much focus on ships interior?
Because someone said something about plausibility and immersion in the graphic department? One image could be worth a thousand words, so why would you buy a book without good graphics? Protect yourself from CONCORD today! Tinfoil hats, quality product. Styled after pirate hats. |

Arduemont
12 pound opinion
1974
|
Posted - 2013.10.02 16:37:00 -
[2537] - Quote
Rhes wrote:Arduemont wrote:But your fine with them wasting resources on WoD, Dust and Valkyrie right? I have answered this at least three times on the last few pages of the thread. But I'll do it one more time for the slow people. Dust has failed miserably and probably won't be around much longer (and I did protest the time and money spent on it when it was announced), WoD is vaporware with barely any staff assigned to it and Valkyrie, while I won't be playing it, is at least spaceship related. All clear now?
So, let's get this straight. You are happy with the amount of (spaceship) content we are currently getting in our expansions at the moment, but you hate the fact that some people might want CCP to spend some of their wasted (Dust, WoD, Valkyrie) resources on WiS content?
You do realise, that we can both be happy right? Or are you that spiteful that you would want other people to be unhappy when their happiness would cost you nothing? "In the age of information, ignorance is a choice." |

Bagrat Skalski
Poseidaon
353
|
Posted - 2013.10.02 16:42:00 -
[2538] - Quote
Rhes expressed his fears earlier, so no, he would not be, at least when we take into consideration his posts.  Protect yourself from CONCORD today! Tinfoil hats, quality product. Styled after pirate hats. |

Guttripper
State War Academy Caldari State
361
|
Posted - 2013.10.02 16:45:00 -
[2539] - Quote
Mhax Arthie wrote:Check out the last 2 pictures about Algos in this dev blog, pic 1 and pic 2. While the rest of the images seems to be Dust related, these 2 images might be some sort of prototype images about WiS. I might stop pumping money in SC if this is part of ccp future plans with EVE! And yeah, I know those are some kind of book illustrations but why so detailed and so much focus on ships interior? Way, way, way off-topic...
If CCP is going to attend the New York Comic Con, then I really hope they consider plans to attend its sister convention (spin-off convention) here in Chicago - C2E2 (Chicago Comic and Entertainment Expo). 
Back to your regularly scheduled "Avatars will ruin or save a dying Eve!" rants. |

Shalua Rui
Rui Freelance Mining
21450
|
Posted - 2013.10.02 17:26:00 -
[2540] - Quote
Bagrat Skalski wrote:Rhes expressed his fears earlier, so no, he would not be, at least when we take into consideration his posts.  Why do you keep listening to that sad, little troll... he already made abundantly clear that he wasn't interested in any form of real discussion. 
...and on that dev blog: Some random pieces of artwork used for a book... not very impressive. Also, no indication what CCP is planing anything concrete concearning the games presentation, let alone avatar related.
At least the cutaway proves that there are indeed crews a board EVEs space ships...  "ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)
Feature ideas I had/endorse: Crew Managment, Orcas as mobile Bases |
|

Crasniya
Strange Energy Gentlemen's Agreement
258
|
Posted - 2013.10.02 17:37:00 -
[2541] - Quote
Rhes wrote:Crasniya wrote:Core problems like EVE's terrible New Player Experience would be pretty much solved by WiS. WiS isn't real Eve gameplay so using it for the NPE would just be confusing. Would your version of the NPE be sitting on your couch in your CQ watching tutorial videos of how to operate your ship on the little video screen?
Incorrect. The deluge of menus and spreadsheets and various hidden option panels are beyond all levels of sanity in EVE. However, most of the things you could do in station would be much easier to interpret in a "walking around Orgrimmar" concept that gamers are pretty much used to from every other game in existence.
So WiS would provide an easy way to explore the things you can do from the station Neocom. As players needed to do something regularly, they would figure out "Oh, I can just do this from this button here." |

Ishtanchuk Fazmarai
2030
|
Posted - 2013.10.02 19:30:00 -
[2542] - Quote
Shalua Rui wrote:Bagrat Skalski wrote:Rhes expressed his fears earlier, so no, he would not be, at least when we take into consideration his posts.  Why do you keep listening to that sad, little troll... he already made abundantly clear that he wasn't interested in any form of real discussion.  ...and on that dev blog: Some random pieces of artwork used for a book... not very impressive. Also, no indication what CCP is planing anything concrete concearning the games presentation, let alone avatar related. At least the cutaway proves that there are indeed crews a board EVEs space ships... 
I already stated how I don't feel up to allow that artbook make me dream of different, better EVE experiences. My issue it's not with the beautiful images... it's about the fugly game and the absolute lack of hope. The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

raven666wings
Cyber Chaos Crew
165
|
Posted - 2013.10.02 22:18:00 -
[2543] - Quote
Arduemont wrote:Rhes wrote:Arduemont wrote:But your fine with them wasting resources on WoD, Dust and Valkyrie right? Dust has failed miserably and probably won't be around much longer (and I did protest the time and money spent on it when it was announced), WoD is vaporware with barely any staff assigned to it and Valkyrie, while I won't be playing it, is at least spaceship related. All clear now? So, let's get this straight. You are happy with the amount of (spaceship) content we are currently getting in our expansions at the moment, but you hate the fact that some people might want CCP to spend some of their wasted (Dust, WoD, Valkyrie) resources on WiS content? You do realise, that we can both be happy right? Or are you that spiteful that you would want other people to be unhappy when their happiness would cost you nothing?
Right, this guy and the rest of the "anti-WiS" or "FiS" or nay-sayer mouth-foamer persons seem to think the avatar gameplay supporters somehow would like to see the game polishing and ship rebalancing efforts halted just like the rest of the game development. Somehow they have to create this idea of confrontation to have something to quarell about, seem even afraid to be able to accept that what we are suggesting to CCP is not that they stop this work on the game to continue work on avatar gameplay, but rather to have the teams that were disbanded and assigned to side projects go back to work on EVE.
Ishtanchuk Fazmarai wrote: I already stated how I don't feel up to allow that artbook make me dream of different, better EVE experiences. My issue it's not with the beautiful images... it's about the fugly game and the absolute lack of hope.
Lol give us more money and dream with us here guyz with Future VisionzGäó while we spend it on another games.
No thanks. I'd rather put money in the development of games I actually play.
Tired of CCPeen Reinvented WheelGäó failed promises. Looks so good doesn't it?
Now my question to CCP CEO, Vice Presidents, Executive Producers and other suit wearing individuals: - Where is the fruit of all this? Was it really worthy all the developer burnouts and layoffs, among other resource expense? Are people happy and buying these marvellous technological advancements you have achieved in graphic technology? Or are they putting money in other developer's games using reliable tools available on the market to make unified game universes? Don't get me wrong, I think the idea of developing your own company created technology is a great achievement and something to be proud of. What I can't understand is the development decisions made by thyselves regarding the side games' (Dust514/Valkyrie) graphic engines. I mean, you are so proud of this Reinvented WheelGäó and refuse to work with other 3rd party created software in EVE, and then develop games that are supposed to be connected to it using Unreal 3 and Unity?????? It doesn't take an expert in graphic engine development to grasp that you should be using the same software on all the games you want to connect, be it Carbon, Unreal or Unity. What you don't wanna do is develop each in its own engine and alienate the playerbases!!! |

Crasniya
Strange Energy Gentlemen's Agreement
261
|
Posted - 2013.10.02 22:30:00 -
[2544] - Quote
raven:
The PS3 couldn't support Carbon's graphics component. I wouldn't be surprised to see a future PS4 version of DUST someday using Carbon. Valkyrie will probably be built in Carbon as well, as with the WiS prototype talked about at the start of this thread, CCP devs use Unity for rapid prototyping because of how easy it is to throw something together. |

raven666wings
Cyber Chaos Crew
165
|
Posted - 2013.10.02 22:34:00 -
[2545] - Quote
Lol not the PC vs PS3 choice discussion again. Imma take a pass on that one. |

Bagrat Skalski
Poseidaon
355
|
Posted - 2013.10.03 05:25:00 -
[2546] - Quote
Quoting:
Quote:The Carbon Build System works with the Single Code Repository to produce deployable versions of CCP virtual worlds in just hours instead of days
Source: http://www.ccpgames.com/en/company/technology
Maybe its just lie and they need years instead of centurys, or if it's true, then CCP reinvented the wheel and added the jet engine, but somehow is afraid of using it, in fear of spectacular crash. 
Protect yourself from CONCORD today! Tinfoil hats, quality product. Styled after pirate hats. |

Ishtanchuk Fazmarai
2031
|
Posted - 2013.10.03 06:48:00 -
[2547] - Quote
Crasniya wrote:raven:
The PS3 couldn't support Carbon's graphics component. I wouldn't be surprised to see a future PS4 version of DUST someday using Carbon. Valkyrie will probably be built in Carbon as well, as with the WiS prototype talked about at the start of this thread, CCP devs use Unity for rapid prototyping because of how easy it is to throw something together.
Can't remember the details, but someone shared a techy explanation on why PS3 graphics code can't be carried over to PS4 and so porting DUST to PS4 would mean re-writing everything again; it had to do with PS3 using specialyzed graphic processors and PS4 using a completely different graphical core not compatible with PS3's 7 years old hardware. The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

Erica Dusette
Nighthawk Exploration
650
|
Posted - 2013.10.03 07:18:00 -
[2548] - Quote
Just stumbled across this thread and I'm kinda glad I did. I'll happily join the others who've said it's restored a little of their faith that was lost when Incarna was rolled out.
From just skimming this thread it's obvious some people are stuck in tunnel-vision in regards to their own gameplay style. I love internet spaceships, I'm here in EVE because I like flyin' them and enjoy some pew pew. I'm also a shameless lover of space barbies too *shrugs* 
In the end the game will change, evolve. And all we can do is hope that it's done in a balanced fashion. Nobody's ever going to be 100% happy and I'd hate to see one side of the game suffer for another, but I'll be optimistic and keep my faith in CCP to eventually deliver a product that satisfies everyone's gaming style without compromising others'.
CCP t0rfifrans wrote:our vision is to make the EVE Universe the ultimate science fiction simulator. Saying that EVE is just about spaceships, is a bit like saying that phones should only be about making voice phone calls one on one with other people. Indeed they did start out like that, but as technology evolved, they become something much bigger. Totally this. ^_^ |

Arduemont
12 pound opinion
1984
|
Posted - 2013.10.03 07:19:00 -
[2549] - Quote
Crasniya wrote:raven:
The PS3 couldn't support Carbon's graphics component. I wouldn't be surprised to see a future PS4 version of DUST someday using Carbon. Valkyrie will probably be built in Carbon as well, as with the WiS prototype talked about at the start of this thread, CCP devs use Unity for rapid prototyping because of how easy it is to throw something together.
Valkyrie started production in Unity, which is an incredible development engine. The smart thing to do would be to stick with Unity. Dust runs on the Unreal Engine (which is what WiS was initially planned to run on). Carbon was a massive waste of CCP's time.
Ishtanchuk Fazmarai wrote: Can't remember the details, but someone shared a techy explanation on why PS3 graphics code can't be carried over to PS4 and so porting DUST to PS4 would mean re-writing everything again; it had to do with PS3 using specialyzed graphic processors and PS4 using a completely different graphical core not compatible with PS3's 7 years old hardware.
I actually remember something quite to the contrary, that the vast majority of Dust wasn't specifically coded for the PS3 anyway. Perhaps they (stupidly) just converted a lot of code then...
Love your enthusiasm, but since this thread was created a year ago we have seen nothing. This thread has only kept going because people want to show that they still want Avatar content, but it doesn't look like CCP are paying any attention. "In the age of information, ignorance is a choice." |

Erica Dusette
Nighthawk Exploration
650
|
Posted - 2013.10.03 07:39:00 -
[2550] - Quote
Arduemont wrote:Love your enthusiasm, but since this thread was created a year ago we have seen nothing. This thread has only kept going because people want to show that they still want Avatar content, but it doesn't look like CCP are paying any attention. Yeah, I gathered that from the sudden lack of Dev posts after the initial pages (combined with the fact this seems to be one of the very few Dev topics which isn't sticked ... )
But I still like to show my enthusiasm for avatar-based gameplay because, well, someone's gotta I suppose or it'll never happen. 
Also, +1 for your patience and efforts here, raising good points and fighting the trolls since the thread's inception. ^_^ |
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