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Thread Statistics | Show CCP posts - 88 post(s) |

DJ P0N-3
Table Flippendeavors
52
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Posted - 2012.10.26 13:15:00 -
[841] - Quote
Tyberius Franklin wrote:I'm in need of help understanding how circular progress is not intuitive or can't be identified at a glance.
What issue is introduced here for the color blind that wasn't apparent before? Was it just the text labels? Is counterclockwise (or clockwise for that matter) inherently more difficult than left to right?
Re: colorblindness: I'm not fully colorblind, but my vision is very poor. It's corrected to the point where in daily life I don't notice how bad it is because my vision has slowly deteriorated for over a decade and I've come up with a lot of compensatory mechanisms, but every so often something comes up that I just can't compensate for. Color contrast is one of them.
A lot of people think that red and black contrast beautifully! (I'm looking at you, goths) This is completely and utterly not so. To me, red on black means that I have to stop paying attention to everything else and look at it hard to figure out where one begins and the other ends. When I checked the new targeting system on Duality, it's a lot better than it was in the WIP picture. It's outlined and it has tickmarks, and that's perfect. I can now eyeball health as a percentage without having to think about it. My own ship's health bars are less of an issue because it's bigger, it's central, it has some outlining, and I don't have to look around anything -- it's all stacked on top of each other. I keep my targets in my peripheral vision so I can focus on my HUD.
Personally, I'd like to see shields going clockwise from 8 to 12 o'clock, armor from 12 to 4, and hull from 4 to 8. This is really intuitive for me, if we have to go with circles (and I assume we do). Circles do space out the targets more, so you have to look around the ship icon for all your information instead of it being grouped below it. You can no longer look across a horizontal line and compare health bars and nothing else. Now that nice grouping is dedicated to the name of the pilot and corp and alliance and all that (which, on Duality, is in a lower contrast font than it was. Please at least make the pilot name have better contrast). I use very few circular gauges in my life, and when I do, they go clockwise starting at about 8 or 9 o'clock.
I now focus a lot more on the ship icon when I'm trying to gauge health because I'm looking at its circumference, which makes it feel bloated. I'm sure I'll tune it out eventually, but the ship icons used to be unobtrusive. The information they contain is way, way low on my priority list because I almost never assign my offensive modules based on "this tiny square has a Blackbird-shaped blob in it and the background is blue". I assign targets based on "this dude is in a Falcon and I see his name under a blue box that just appeared because I just targeted him! Death to Falcons!" |

Mae Leva
Perkone Caldari State
0
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Posted - 2012.10.28 20:51:00 -
[842] - Quote
feel its important to say it again
but its ALOT of harder to see the new icons if you are colorblind (old ones are pretty hard too) |

Xylorn Hasher
Sumiyoshi-Kai
47
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Posted - 2012.10.28 22:29:00 -
[843] - Quote
CCP Phantom wrote:As our new Winter expansion, EVE Online: Retribution, draws closer we would like to present you another of its many exciting features. CCP karkur introduces in her latest devblog our ideas how to improve tactical awareness in general the visual aspects of targeting in special. You can find the devblog here. Please use this thread for all your constructive feedback.
I'm wondering how long Eve will be unplayable after deploying so many changes at once. It will be huge mess, but we will see. |

Salpun
Paramount Commerce
405
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Posted - 2012.10.28 22:31:00 -
[844] - Quote
Xylorn Hasher wrote:CCP Phantom wrote:As our new Winter expansion, EVE Online: Retribution, draws closer we would like to present you another of its many exciting features. CCP karkur introduces in her latest devblog our ideas how to improve tactical awareness in general the visual aspects of targeting in special. You can find the devblog here. Please use this thread for all your constructive feedback. I'm wondering how long Eve will be unplayable after deploying so many changes at once. It will be huge mess, but we will see. Have you gotten on Duality and tested them?
|

Dinsdale Pirannha
Pirannha Corp
378
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Posted - 2012.10.28 23:46:00 -
[845] - Quote
Salpun wrote:Xylorn Hasher wrote:CCP Phantom wrote:As our new Winter expansion, EVE Online: Retribution, draws closer we would like to present you another of its many exciting features. CCP karkur introduces in her latest devblog our ideas how to improve tactical awareness in general the visual aspects of targeting in special. You can find the devblog here. Please use this thread for all your constructive feedback. I'm wondering how long Eve will be unplayable after deploying so many changes at once. It will be huge mess, but we will see. Have you gotten on Duality and tested them?
While suggesting the game will be unplayable is probably slightly over-the-top, it is not by much. Many parts of the game badly broken, with huge holes to exploit, I have no doubt.
As I was trying to say in the Duality channel, the problem is CCP is introducing way too many moving parts at once. We are facing 3 new or completely overhauled concepts, plus an FW overhaul, plus a new HUD, plus new targeting, plus 40 ship hulls overhauled, and that is only the stuff I can think of.
Do you seriously believe, even if all the testers on Duality are "dedicated", as you commented there, do you seriously believe they can catch every unforseen circumstance of ALL these changes blending together, especially in such short windows for testing. And that does not even include the impact of Dust. |

Xylorn Hasher
Sumiyoshi-Kai
47
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Posted - 2012.10.29 09:16:00 -
[846] - Quote
Salpun wrote:Xylorn Hasher wrote:CCP Phantom wrote:As our new Winter expansion, EVE Online: Retribution, draws closer we would like to present you another of its many exciting features. CCP karkur introduces in her latest devblog our ideas how to improve tactical awareness in general the visual aspects of targeting in special. You can find the devblog here. Please use this thread for all your constructive feedback. I'm wondering how long Eve will be unplayable after deploying so many changes at once. It will be huge mess, but we will see. Have you gotten on Duality and tested them?
It's not my job to test CCP product. They aren't paying me for that. I'm like we all a customer not beta tester. If others wants to do tests for CCP for free I'm fine with that.
We had shooting POSes in the past, ships radomly changeing flying direction, socet close issues ( thankfully it never happend to me during the fight or while GCC ) and other nasty things which could cause death in PvP, But now CCP is messing with aggro mechanic which might resault in Concord killing players on sight for example ( this would be funny however ). |

Angeliq
Soimii Patriei Nulli Secunda
169
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Posted - 2012.10.30 17:07:00 -
[847] - Quote
So after all the negative feed-back you are still pushing through with the circle UI crap just like you did with the inventory. You say that you need to change some of the old codding and this is the main reason why you change the UI, well rewrite the code, but make the targeting UI squared again. Why do you insist on those stupid circles? Did your research team came to the conclusion that under-age and below average IQ players like shiny, roundy and sparkling things?
Well done Crowd Control Productions! "Stay the course, we have done this many times before." - Hilmar Veigar P+¬tursson Velator vs Tornado https://forums.eveonline.com/default.aspx?g=posts&t=62323
Velator vs Oracle https://forums.eveonline.com/default.aspx?g=posts&t=109741 |

Mikaila Penshar
Take it Deep
20
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Posted - 2012.10.31 17:53:00 -
[848] - Quote
The reality of this whole thing is that this is CCP's game and we are allowed the privilege to participate if we want to... they're gonna make changes and we'll love them or hate them, make our comments and requests - but at the end of the day they're just gonna do whatever and we'll decide to keep playing or quit. Simple enough- as for this? I like it, it's pretty and it'll take a hot minute to get used to it, so no complaints... would i like more important things worked on? sure wouldn't we all? but good job so far- fingers crossed for it to work once it goes live though. |

Lieam Thellere
Noctis Inc. The CodeX Alliance
16
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Posted - 2012.10.31 19:39:00 -
[849] - Quote
Xylorn Hasher wrote:Salpun wrote:Xylorn Hasher wrote:I'm wondering how long Eve will be unplayable after deploying so many changes at once. It will be huge mess, but we will see. Have you gotten on Duality and tested them? It's not my job to test CCP product. They aren't paying me for that. I'm like we all a customer not beta tester. If others wants to do tests for CCP for free I'm fine with that.
I think Salpun's statement went right over your head. You're stating that EVE will be unplayable, yet you've not even tried the new system on Duality. He wasn't asking you to beta test, but to test and see if it was unplayable, instead of simply talking trash. |

Angeliq
Soimii Patriei Nulli Secunda
169
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Posted - 2012.11.01 00:59:00 -
[850] - Quote
Mikaila Penshar wrote:The reality of this whole thing is that this is CCP's game and we are allowed the privilege to participate if we want to... they're gonna make changes and we'll love them or hate them, make our comments and requests - but at the end of the day they're just gonna do whatever and we'll decide to keep playing or quit. Simple enough- as for this? I like it, it's pretty and it'll take a hot minute to get used to it, so no complaints... would i like more important things worked on? sure wouldn't we all? but good job so far- fingers crossed for it to work once it goes live though.
If so, why do they try to make it like they give a f* about what the player base wants? Why do they still ask for feedback? Just to give us the false idea of choice, to make us believe we count for something in the developing of this game? Velator vs Tornado https://forums.eveonline.com/default.aspx?g=posts&t=62323
Velator vs Oracle https://forums.eveonline.com/default.aspx?g=posts&t=109741 |
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A8ina
Celestial Argonauts HELL4S
24
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Posted - 2012.11.03 04:12:00 -
[851] - Quote
I also like to add some more things
1) the brackets will look better if they are looking more like the main control bar that indicates shield/armor/ of the ship that I am using, a ring with in a ring looking more like the Seagate logo and with in the ring you see the ship.
2) incoming damage type indicator. at the left of the control bar indicator you know that thing that tells you your stats of your ship shields and armor ,somewhere next to auto pilot add four bars representing the 4 elements of damage with color and as you get pounded the appropriate damage type races the appropriate bar according to the damage amount , this bars will retain the history of a selected number of shots and refresh. so it will look like the bars you see representing the sound when you play music.
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Rammix
FreeWorkers HeII Gate Alliance
13
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Posted - 2012.11.04 04:49:00 -
[852] - Quote
CCP karkur wrote:Soden Rah wrote:Would it (in your view) be giving too much info to colour the angular velocity / transversal/ ect in the overview based on the tracking speed of your turrets as outlined in this post post 679 page 34 so that you can tell at a glance which targets are going too fast for you to track? To be honest, I don't think I know enough about angular velocity to answer this, but I would be a bit scared of adding to the overview work by doing the calculation that you suggest for everything on the field (although I have not looked into it at all). We have talked about how cool it could be to let the rotation speed of the arrows that rotate around the active target be based on that, but we first want to get everything else solid. Would be nice to see in colour when a target is approaching or moving away. "Warm" colours for the first, and "cold" colours for the second. Smth like Doppler effect. And simple indicators for movement vectors. OpenSUSE 12.2, wine 1.5 |

Sirinda
Ekchuah's Shrine Comporium Kill It With Fire
126
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Posted - 2012.11.04 22:59:00 -
[853] - Quote
Why not have
blue/red for shields
yellow/red for armor
and the current grey/red for structure?
(I went by the colors of the visual repair/hardening effects BTW) |

GeeShizzle MacCloud
229
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Posted - 2012.11.05 10:04:00 -
[854] - Quote
CCP karkur wrote:Soden Rah wrote:Would it (in your view) be giving too much info to colour the angular velocity / transversal/ ect in the overview based on the tracking speed of your turrets as outlined in this post post 679 page 34 so that you can tell at a glance which targets are going too fast for you to track? To be honest, I don't think I know enough about angular velocity to answer this, but I would be a bit scared of adding to the overview work by doing the calculation that you suggest for everything on the field (although I have not looked into it at all). We have talked about how cool it could be to let the rotation speed of the arrows that rotate around the active target be based on that, but we first want to get everything else solid.
this does sound very very VERY much like you're actually afraid of touching the old overview code and just want to use some of the codes output into a new system.
who in CCP actually has the expertise to remedy the overview code btw? |

JessiJames
Caldari Provisions Caldari State
5
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Posted - 2012.11.05 21:45:00 -
[855] - Quote
CCP Phantom wrote:As our new Winter expansion, EVE Online: Retribution, draws closer we would like to present you another of its many exciting features.
..in combination with your plans....
...one tiny UI-change that would be EXTREMELY helpful is an option to display that "mousover-info" on ships ALWAYS for ALL ships. (Players can already select the info they want, e.g. Shiptype only, all it needs is another checkbox. The overview has to load all the information anyways so i imagine this does not cause any more traffic.)
Especially for small gangs and solo pilots this tiny change would GREATLY improve information flow and immersion. For larger fleets that target by overview only or when just running for 20 jumps thru hisec traffic one can simply turn it off.
Thanks. |
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CCP karkur
C C P C C P Alliance
1585

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Posted - 2012.11.06 00:28:00 -
[856] - Quote
GeeShizzle MacCloud wrote:this does sound very very VERY much like you're actually afraid of touching the old overview code and just want to use some of the codes output into a new system.
who in CCP actually has the expertise to remedy the overview code btw? well yes, I admit that I'm a bit afraid to touch the overview code too much when our feature is not about the overview. I am fairly familiar with the code, but you need to be very careful with this stuff since it's so important to so many people (and is very optimized to perform better). CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
1585

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Posted - 2012.11.06 00:31:00 -
[857] - Quote
Just FYI, we should have some information for you soon about our progress and stuff. CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Buzzy Warstl
The Strontium Asylum
186
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Posted - 2012.11.06 01:13:00 -
[858] - Quote
Use real stoplight green for the green and things get a lot easier for colorblind players. |

Maximus Andendare
The Scope Gallente Federation
5
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Posted - 2012.11.06 01:39:00 -
[859] - Quote
CCP karkur wrote:Just FYI, we should have some information for you soon about our progress and stuff. We love updates!! Updates! Updates!!
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Salpun
Paramount Commerce
412
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Posted - 2012.11.06 04:47:00 -
[860] - Quote
The persistant cross hairs when you are targeting something are a little annoying. While I see there use people keep saying there is a way to turn them off. I must be looking in the wrong spots. Will some one direct me to where the option is? Thanks.
It would not be bad if it was the one that was targeted for action only but right now it is for every thing you have locked. Even if you are not in the combat overview. Short cut would be better but the next post will tell me that is exactly what there is but it sure is hard to find |
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CCP karkur
C C P C C P Alliance
1587

|
Posted - 2012.11.06 08:26:00 -
[861] - Quote
Salpun wrote:The persistant cross hairs when you are targeting something are a little annoying. While I see there use people keep saying there is a way to turn them off. I must be looking in the wrong spots. Will some one direct me to where the option is? Thanks. It would not be bad if it was the one that was targeted for action only but right now it is for every thing you have locked. Even if you are not in the combat overview.  Short cut would be better but the next post will tell me that is exactly what there is but it sure is hard to find  Short cut for "Special Bracket Display" tested it did not notice any change but it was only on some cans at the testing station. What does that option do? That crosshair option has been in the game for a long time, and is in the ESC menu, in the General tab I think (I think we will be moving that).
And as far as I can tell the special bracket display is to show you brackets on large collidable objects and moons. CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Salpun
Paramount Commerce
412
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Posted - 2012.11.06 12:58:00 -
[862] - Quote
CCP karkur wrote:Salpun wrote:The persistant cross hairs when you are targeting something are a little annoying. While I see there use people keep saying there is a way to turn them off. I must be looking in the wrong spots. Will some one direct me to where the option is? Thanks. It would not be bad if it was the one that was targeted for action only but right now it is for every thing you have locked. Even if you are not in the combat overview.  Short cut would be better but the next post will tell me that is exactly what there is but it sure is hard to find  Short cut for "Special Bracket Display" tested it did not notice any change but it was only on some cans at the testing station. What does that option do? That crosshair option has been in the game for a long time, and is in the ESC menu, in the General tab I think (I think we will be moving that). And as far as I can tell the special bracket display is to show you brackets on large collidable objects and moons. Thanks for the response. The stand alone cross hair removal option still is hiding from me. I am sure the removal option is included in the hud removal option but i want it a stand alone option or an option for the cross hairs to fade out once a module is activated on a target. The new module activation line is a good replacement for this feature if all targets has them. They could use lines movement to guage tranversal. While not a perfect solution it could work.
The names for these hard to understand option needs to change so they are clear to understand. |
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CCP karkur
C C P C C P Alliance
1587

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Posted - 2012.11.06 13:32:00 -
[863] - Quote
Salpun wrote: The names for these hard to understand option needs to change so they are clear to understand. Haha, you are correct because I have no idea what you are talking about 
But we haven't yet added disabling options for the new stuff. CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Salpun
Paramount Commerce
412
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Posted - 2012.11.06 13:50:00 -
[864] - Quote
CCP karkur wrote:Salpun wrote: The names for these hard to understand option needs to change so they are clear to understand. Haha, you are correct because I have no idea what you are talking about  But we haven't yet added disabling options for the new stuff.
I'll send you a bug report later including your name  |

Ranzabar
Vertical Ventures Unlimited Corp
25
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Posted - 2012.11.11 06:17:00 -
[865] - Quote
Keep it as simple as possible, but no simpler - Einstein Keep your expectations tiny and you won't be so winey |

Roime
Shiva Furnace
1406
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Posted - 2012.11.11 08:58:00 -
[866] - Quote
CCP karkur wrote: And as far as I can tell the special bracket display is to show you brackets on large collidable objects and moons.
Brackets for moons :o
Lovely!
Shiva Furnace - recruiting again! |

Colonel Falkland
Federal Navy Academy Gallente Federation
0
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Posted - 2012.11.12 22:47:00 -
[867] - Quote
Hi there,
Is there anyway you could add a feature to allow the player/pilot to set their ship's velocity more acurately? Maybe right click the velocity icon in the UI get a pop up and enter the desired velocity to the 1 digit? And a feature to set fleet velocity this way also for the FC?
Thanks for your time.
Colonel Falkland |

Rek Seven
Probe Patrol Project Wildfire
472
|
Posted - 2012.11.13 10:01:00 -
[868] - Quote
http://www.youtube.com/watch?feature=player_embedded&v=kbFrKWHUehk
OMG that target tracking camera is now my most anticipated feature. Thanks to whichever team developed/implemented this.  They see me trolling, they hating... |

Heronk
Onion Corps SOLAR FLEET
0
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Posted - 2012.11.13 19:57:00 -
[869] - Quote
You showed us this: http://lh4.googleusercontent.com/-SjfLfVJIGgo/T24cZkG_GkI/AAAAAAAAARw/T1PnHYoavY0/s0/EVE_UI_burn_fanfest2012.png and http://lh5.googleusercontent.com/-X1t-pvDjHcg/T24caPGej6I/AAAAAAAAAR4/lc1IBXitFAI/s0/EVEtac_overlay_fanfest2012.png
but u made this: http://content.screencast.com/users/epti/folders/Jing/media/06b36761-0666-459b-85a5-dfabcddd4d2f/2012-11-13_2301.png
Why? Did u think about fleet fights? You know that with this UI its impossible to see who is targeting you, btw i didnt think that its gonna work fine when two or more 300 people fleets fight. |

Rek Seven
Probe Patrol Project Wildfire
472
|
Posted - 2012.11.13 21:05:00 -
[870] - Quote
^^ LMAO 
That second image of the tactical overview would be nice and much needed IMO. They see me trolling, they hating... |
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