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Author |
Thread Statistics | Show CCP posts - 72 post(s) |
Lord Zim
1748
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Posted - 2012.10.16 14:42:00 -
[841] - Quote
Sorry. :~( Cyno's lit, bridge is up, but one pilot won't be jumping home. |
Bodega Cat
eXceed Inc. No Holes Barred
18
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Posted - 2012.10.16 14:54:00 -
[842] - Quote
Karl Hobb wrote:CCP Paradox wrote:Kagumichan wrote:Just a quick question...
Will this system also operate with Dust players? If my Khanid sniper is in a match with someone who's EVE corp or alliance has a bounty on it, then do I get a small ISK payout every time I blow their head off?
New bounty system sounds awesome btw <3 Makes people more conscious of who they're shooting at. At this moment in time, no. You also won't be able to place Bounty on DUST characters. I can't speak for the future however. Can we get a response to the blatant loopholes in the killrights system? Or is that something that needs to be discussed more in-house?
List them in bullet format please? |
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CCP Tallest
C C P C C P Alliance
317
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Posted - 2012.10.16 15:06:00 -
[843] - Quote
Bodega Cat wrote:Karl Hobb wrote: Can we get a response to the blatant loopholes in the killrights system? Or is that something that needs to be discussed more in-house?
List them in bullet format please? That would be wonderful! Karl Hobb, please list the loopholes that you find blatant in the killrights system. I will answer you the best I can. |
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Villani Capelli
Knights. Templar The Knights Templar.
2
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Posted - 2012.10.16 15:15:00 -
[844] - Quote
Destiny Corrupted wrote: Your attitude is literally poison for this game.
Highsec ganking, suicide bombers, bait, scams, you name it.
I sense a little bit of worry by you, if this game ever eliminate theirs scams, baits and creates a more safe environment for non-pvp players.
I wanna see this game jumps for 50k active players to 200k active players. But for that to happen, CCP needs to support more play styles and get out of the underground stigma. The way it is today, the new player gets the felling that CPP fully support all of this.
Your attitude is literally poison for this game.
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Tippia
Sunshine and Lollipops
9903
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Posted - 2012.10.16 15:24:00 -
[845] - Quote
Villani Capelli wrote:I wanna see this game jumps for 50k active players to 200k active players. Good news: it already has that many. It already supports all play styles, and CCP does indeed fully support all of them GÇö ganking and scamming included. It is also a PvP game, so if non-pvp players are looking for a safe environment, they should probably look at the X series instead. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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Villani Capelli
Knights. Templar The Knights Templar.
2
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Posted - 2012.10.16 15:29:00 -
[846] - Quote
Destiny Corrupted wrote: Smartbombs are an exception for ganking barges, so I wasn't entirely accurate in my reply. I was really thinking of smartbombs in relation to gates and stations, where you can find profitable haulers.
You can say whatever you want, but we all know that highsec players keep losing ISK without almost any consequences for the attackers. You can name it different ways, but it happens a lot.
There are loads of players that (rage) quit after losing high vale stuff in high-sec after some months playing. This is bad for the entire game. And this game could and can support several kinds of players with some changes.
I lost several ships on null, lowsec PvP, but every one was a calculated risk. And I'll keep going for more PvP. Fine for me. I just don't agree that this game should continuing supporting can flipping, loot stealing, bombing of carebears with (almost) no consequences.
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Bodega Cat
eXceed Inc. No Holes Barred
18
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Posted - 2012.10.16 15:32:00 -
[847] - Quote
Villani Capelli wrote:Destiny Corrupted wrote: Smartbombs are an exception for ganking barges, so I wasn't entirely accurate in my reply. I was really thinking of smartbombs in relation to gates and stations, where you can find profitable haulers.
You can say whatever you want, but we all know that highsec players keep losing ISK without almost any consequences for the attackers. You can name it different ways, but it happens a lot. There are loads of players that (rage) quit after losing high vale stuff in high-sec after some months playing. This is bad for the entire game. And this game could and can support several kinds of players with some changes. I lost several ships on null, lowsec PvP, but every one was a calculated risk. And I'll keep going for more PvP. Fine for me. I just don't agree that this game should continuing supporting can flipping, loot stealing, bombing of carebears with (almost) no consequences.
Those high sec carebear players also sell their wares to people that in turn gank/exploit them with the very resources they profit and make their fun from.
Its 2012, and this just still won't ever die will it?
Everything in EVE is versus. Other Players in some capacity.
The beariest carebear bear bearing around in high sec, is in actuality, the shadiest, shady, shady arms dealer.
No body that logs on is an innocent. And everybody catches a beat from time to time. |
Villani Capelli
Knights. Templar The Knights Templar.
2
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Posted - 2012.10.16 15:36:00 -
[848] - Quote
Tippia wrote:Villani Capelli wrote:I wanna see this game jumps for 50k active players to 200k active players. Good news: it already has that many. It already supports all play styles, and CCP does indeed fully support all of them GÇö ganking and scamming included. It is also a PvP game, so if non-pvp players are looking for a safe environment, they should probably look at the X series instead.
So EVE is at his maximum player amount? No room for more?
To bring and keep more players, we need to get out this nasty scamming stuff from the carebears. Compared to other games out there, EVE revenue is low. Lets bring more carebears and let then became PvP players when they want, if they want.
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Karl Hobb
Stellar Ore Refinery and Crematorium
773
|
Posted - 2012.10.16 15:37:00 -
[849] - Quote
CCP Tallest wrote:Karl Hobb, please list the loopholes that you find blatant in the killrights system. I will answer you the best I can. I thought you people actually read these threads...
I suppose there's only one real "loophole": 1. Please explain why, if I have gained a kill right, I can activate that kill right with an alt and shoot myself to clear it.
This whole issue would have not been if kill rights were handled through the contract system from the start rather than through some later iteration (FW, I'm looking at you).
The rest is merely "WTF was your thinking?": 2. Please explain why a "bounty hunter" would pay to activate a kill right in order to collect a bounty. 3. Please explain why a "bounty hunter" would want other people able to shoot the target they're trying to collect a bounty on. 3a. Why the Suspect flag rather than starting a "legal" LE, or some other mechanic?
The thinking behind the questions above being that a bounty hunter gets paid to kill someone (collecting a bounty) and, short of ganking them, is likely doing it through kill right mechanics which, if the cost is low enough, anyone can activate at any time and anyone can shoot the target at any time, potentially collecting the bounty.
It seems pretty damn silly.
4. Please explain why penalties are front-loaded in the new system.
This paradigm causes real problems for (anyone who still does) low-sec ransoming because merely putting a point on someone's pod gains a kill right. At that point, why not just pod someone anyway? That question probably goes in the CW 2.0, but it is pretty heavily tied in with how kill rights are generated.
That's all of my talking points for now (I actually have work to get to), others may be able to elaborate on their own. Nothing Found |
Villani Capelli
Knights. Templar The Knights Templar.
2
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Posted - 2012.10.16 15:42:00 -
[850] - Quote
Bodega Cat wrote: No body that logs on is an innocent and everybody catches a beat from time to time. It will never change, and it shouldn't. This game would be entirely different if it did.
You should write novels.
There are innocent beginner players. But they don't last very long, some of them quits after his fist highsec big ISK lose.
Why big games out there have non PvP areas? Because is good for the $. No one can argue with that. You really think that the same amount of players would stay in WoW, GW, Lotro (name it) if they lose half of their gear on a suicide kill in a "safe" zone? |
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Tippia
Sunshine and Lollipops
9906
|
Posted - 2012.10.16 15:43:00 -
[851] - Quote
Villani Capelli wrote:You can say whatever you want, but we all know that highsec players keep losing ISK without almost any consequences for the attackers. If there are no consequences, it's because the victims choose to make it so. They have the power to enforce or void the consequences built into the system, and if they choose the latter, it's hardly the system's fault.
Quote:I just don't agree that this game should continuing supporting can flipping, loot stealing, bombing of carebears with (almost) no consequences. Of course it should. That's the whole point of the sandbox idea: that you choose the shape of the world. Not supporting it would be horribly restrictive for everyone involved. Why do you want to reduce the gameplay and make the game to support fewer play styles?
Quote:To bring and keep more players, we need to get out this nasty scamming stuff from the carebears. No, we really don't. What we need is for the carebears in question to stop assuming things that are not true and learn how the game works so they can start making intelligent and informed decisions. This game doesn't need to get rid of GÇ£nasty scamming stuffGÇ¥ any more than Counter Strike needs to get rid of GÇ£nasty face-shooting stuffGÇ¥: just because there are fresh produce around on CS_Italy and just because farmville has a massive audience doesn't mean that CS needs to protect people from being shot in the face while they sort melons.
Quote: Lets bring more carebears and let then became PvP players when they want, if they want. This is already how the game works. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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Vertisce Soritenshi
Tactical Vendor of Services and Goods Partners of Industrial Service and Salvage
1800
|
Posted - 2012.10.16 15:47:00 -
[852] - Quote
Tippia wrote:Villani Capelli wrote:I wanna see this game jumps for 50k active players to 200k active players. Good news: it already has that many. It already supports all play styles, and CCP does indeed fully support all of them GÇö ganking and scamming included. It is also a PvP game, so if non-pvp players are looking for a safe environment, they should probably look at the X series instead. But you just said that EVE supports all play styles...which it does...uncluding non-PVP activities. EvE is not about PvP.-á EvE is about the SANDBOX! |
Tippia
Sunshine and Lollipops
9906
|
Posted - 2012.10.16 15:50:00 -
[853] - Quote
Vertisce Soritenshi wrote:But you just said that EVE supports all play styles...which it does...uncluding non-PVP activities. Yes? And?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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Villani Capelli
Knights. Templar The Knights Templar.
2
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Posted - 2012.10.16 15:53:00 -
[854] - Quote
Tippia wrote:If there are no consequences, it's because the victims choose to make it so. They have the power to enforce or void the consequences built into the system, and if they choose the latter, it's hardly the system's fault.
Sorry man, no new player is gonna read 100 wiki pages to avoid scams. A game is just a game for some people. If the game is harsh, they just quit. CCP still cares about new player experience, keeps updating and improving tutorials. And I like the new changes, not all, but most.
Quote:Quote:To bring and keep more players, we need to get out this nasty scamming stuff from the carebears. No, we really don't. What we need is for the carebears in question to stop assuming things that are not true and learn how the game works so they can start making intelligent and informed decisions. This game doesn't need to get rid of GÇ£nasty scamming stuffGÇ¥ any more than Counter Strike needs to get rid of GÇ£nasty face-shooting stuffGÇ¥: just because there are fresh produce around on CS_Italy and just because farmville has a massive audience doesn't mean that CS needs to protect people from being shot in the face while they sort melons.
That escalated quickly.
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Bodega Cat
eXceed Inc. No Holes Barred
19
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Posted - 2012.10.16 15:54:00 -
[855] - Quote
Villani Capelli wrote:Bodega Cat wrote: No body that logs on is an innocent and everybody catches a beat from time to time. It will never change, and it shouldn't. This game would be entirely different if it did.
You should write novels. There are innocent beginner players. But they don't last very long, some of them quits after his fist highsec big ISK lose. Why big games out there have non PvP areas? Because is good for the $. No one can argue with that. You really think that the same amount of players would stay in WoW, GW, Lotro (name it) if they lose half of their gear on a suicide kill in a "safe" zone?
What you don't seem to appreciate and where we diverge is, I believe a game cannot be both. It cannot be a systematically cyclical, open world, economically sustainable player interaction-centric (thus pvp) game, and also have nice little neat corners were people can feel warm and safe and not participate with the other in forever. You are asking lions to lay down with sheep.
The people that quit after their first big loss, cannot be successful EVE players, they know it, and we know it. Its not that big of a deal, they'll find other games that suit them. |
Axl Borlara
T.R.I.A.D Ushra'Khan
50
|
Posted - 2012.10.16 15:55:00 -
[856] - Quote
Karl Hobb wrote:CCP Tallest wrote:Karl Hobb, please list the loopholes that you find blatant in the killrights system. I will answer you the best I can. I thought you people actually read these threads...
To be fair, there's 43 pages in this thread already. Remembering all the issues from all the posts is not easy, so I think it's quite reasonable to ask for a simple list. |
Villani Capelli
Knights. Templar The Knights Templar.
2
|
Posted - 2012.10.16 15:56:00 -
[857] - Quote
Quote:Quote:Compared to other games out there, EVE revenue is low. Source?
Really? You really thing EVE revenue is higher than WoW and alikes?
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Tippia
Sunshine and Lollipops
9907
|
Posted - 2012.10.16 15:59:00 -
[858] - Quote
Villani Capelli wrote:Sorry man, no new player is gonna read 100 wiki pages to avoid scams. As luck would have it, they don't have to. They just have to know that scams exist and that they should check what they're buying before buying it.
Quote:That escalated quickly. GǪif by escalated you mean remained the same as ever, yes: EVE, like all games, is something you need to learn how it works. If you choose not to and then gets confused about it not working like you assumed for no reason whatsoever that it would work, then the problem lies with your assumption, not with the game. Your operating on incorrect guesswork is not a reason to change the game to make your guesses correct GÇö it's a reason for you to stop guessing.
Quote:Really? You really thing EVE revenue is higher than WoW and alikes? No. I'm asking you for a source. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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Villani Capelli
Knights. Templar The Knights Templar.
2
|
Posted - 2012.10.16 16:01:00 -
[859] - Quote
Bodega Cat wrote: What you don't seem to appreciate and where we diverge is, I believe a game cannot be both. It cannot be a systematically cyclical, open world, economically sustainable player interaction-centric (thus pvp) game, and also have nice little neat corners were people can feel warm and safe and not participate with the other in forever. You are asking lions to lay down with sheep.
The people that quit after their first big loss, cannot be successful EVE players, they know it, and we know it. Its not that big of a deal, they'll find other games that suit them.
Now I can agree with you. I don't want a 100% safe zone, I just want harder consequences for blowing away ISK in highsec. Or else we narrow this game down to a small slice of players that fully embrace its risks, like me.
For instance, I don't think that lowsec actions should grant a killright the way they are proposing.
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Vertisce Soritenshi
Tactical Vendor of Services and Goods Partners of Industrial Service and Salvage
1800
|
Posted - 2012.10.16 16:04:00 -
[860] - Quote
Karl Hobb wrote:CCP Tallest wrote:Karl Hobb, please list the loopholes that you find blatant in the killrights system. I will answer you the best I can. I thought you people actually read these threads... I suppose there's only one real "loophole": 1. Please explain why, if I have gained a kill right, I can activate that kill right with an alt and shoot myself to clear it. This whole issue would have not been if kill rights were handled through the contract system from the start rather than through some later iteration (FW, I'm looking at you). The rest is merely "WTF was your thinking?": 2. Please explain why a "bounty hunter" would pay to activate a kill right in order to collect a bounty. 3. Please explain why a "bounty hunter" would want other people able to shoot the target they're trying to collect a bounty on. 3a. Why the Suspect flag rather than starting a "legal" LE, or some other mechanic? The thinking behind the questions above being that a bounty hunter gets paid to kill someone (collecting a bounty) and, short of ganking them, is likely doing it through kill right mechanics which, if the cost is low enough, anyone can activate at any time and anyone can shoot the target at any time, potentially collecting the bounty. It seems pretty damn silly. 4. Please explain why penalties are front-loaded in the new system. This paradigm causes real problems for (anyone who still does) low-sec ransoming because merely putting a point on someone's pod gains a kill right. At that point, why not just pod someone anyway? That question probably goes in the CW 2.0, but it is pretty heavily tied in with how kill rights are generated. That's all of my talking points for now (I actually have work to get to), others may be able to elaborate on their own. 1. I see the concern there. If this is in fact true then perhaps it is a loophole that should be fixed. 2. Because a kill right on a certain person may be more valuable to one person than another. For example. If I specifically **** you off on the forums bad enough that you want to be able to kill me but I sit in High Sec too much and you don't want to get CONCORDED. Then you can pay that guy that I killed yesterday who has a kill right on me so that you can kill me instead. I think this makes perfect sense. Maybe it won't always be used...maybe it will...that will be left up to the players. I am sure there will be those that just make them free. 3. Bounties can't be limited to just one bounty hunter. The whole point is the competition of getting that kill. I am not sure what the issue is with this one really... 4. You are correct in that this is going to effect the way people ransom other players. I am still conflicted on the "point" issue. On the one hand you didn't shoot him but on the other hand you may have been directly responsible for his death by not letting him escape even though you didn't fire a shot...yeah...not sure there. EvE is not about PvP.-á EvE is about the SANDBOX! |
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Villani Capelli
Knights. Templar The Knights Templar.
2
|
Posted - 2012.10.16 16:07:00 -
[861] - Quote
Tippia wrote:Quote:That escalated quickly. GǪif by escalated you mean remained the same as ever, yes: EVE, like all games, is something you need to learn how it works. If you choose not to and then gets confused about it not working like you assumed for no reason whatsoever that it would work, then the problem lies with your assumption, not with the game. Your operating on incorrect guesswork is not a reason to change the game to make your guesses correct GÇö it's a reason for you to stop guessing.
As I never played WoW, I will assume that the learning curve of both games are the same.
Tippia wrote:Quote:Really? You really thing EVE revenue is higher than WoW and alikes? No. I'm asking you for a source.
Sorry, I don't have a source, but everyone knows, including you and CCP directors/managers that WoW revenue is bigger than EVEs. Send an e-mail to both companies asking the exact number.
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Axl Borlara
T.R.I.A.D Ushra'Khan
50
|
Posted - 2012.10.16 16:09:00 -
[862] - Quote
Villani Capelli wrote: There are innocent beginner players. But they don't last very long, some of them quits after his fist highsec big ISK lose.
I think that's a case of (new) player expectations needing to be managed better.
High-sec does not mean safe.
The different levels of security affect the consequences to the attacker, not the safety of the victim.
One of the first things new players should see is a big notice pointing out that YOU ARE NOT SAFE ANYWHERE in game. Even when you are docked, you can still be scammed out of all your isk and possessions.
Once that message gets across, it should go a long way to dealing with the other complaints. |
Tippia
Sunshine and Lollipops
9907
|
Posted - 2012.10.16 16:10:00 -
[863] - Quote
Villani Capelli wrote:As I never played WoW, I will assume that the learning curve of both games are the same. GǪand that is relevant, how, exactly? Aside from showing that you're fond of making assumptions that don't quite pan out, I meanGǪ
Quote:Sorry, I don't have a source So that's even more assumptions then, and pretty silly and uninformative ones at that. Goodie. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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Misanth
RABBLE RABBLE RABBLE
773
|
Posted - 2012.10.16 16:16:00 -
[864] - Quote
CCP Punkturis wrote:heh no I don't take it personally, specially since you never mention which changes it are you think I make that are so big so I keep wondering what it is! you should maybe read my dev blogs (linked in my signature) and tell me what it is. I've even made some changes that only make things smaller, like small font in overview and compact member list in chat! the only thing I remember you being mad at me about were the target bars being larger but I didn't make them larger, I was just trying to help and couldn't see difference (which I later realized was because it had been fixed by the person who broke them internally and was deployed to TQ soon after) (maybe the font being larger too, but I didn't make the font, apparently they don't let programmers make fonts )
Good, if you had been taking things personal.. you should've stayed off forums. And I'm glad you actually do read my posts, normally you never respond to them, so I just kept posting in your general direction. But since we have a dialogue here, and I'd be happy to highlight these issues.. is there a way to send you a mail? AFK-cloaking in a system near you. |
Bodega Cat
eXceed Inc. No Holes Barred
20
|
Posted - 2012.10.16 16:20:00 -
[865] - Quote
Karl Hobb, since no one has yet, i'll take a stab....
I suppose there's only one real "loophole": 1. Please explain why, if I have gained a kill right, I can activate that kill right with an alt and shoot myself to clear it.
This wouldn't be a loophole, it would be the intention as you activating the killright means you pay back into the system by giving the guy you ganked money back into his coffers. If he didn't price it enough to deter you or get anything back meaningful from his loss, then you essentially grief him twice, good on you, he is dumb.
The rest is merely "WTF was your thinking?": 2. Please explain why a "bounty hunter" would pay to activate a kill right in order to collect a bounty.
People like kill mails, and they also just like PVP. Specially rich players with lots of experience and knowledgeable skillsets. And if you are flying a lucrative enough ship at an inopportune time, perhaps they'll spend the money for the LOLZ.
3. Please explain why a "bounty hunter" would want other people able to shoot the target they're trying to collect a bounty on. 3a. Why the Suspect flag rather than starting a "legal" LE, or some other mechanic?
This is a good question. Because the bounty only pays on the KB, it would stand to reason a bounty hunter wouldn't want too many involved... However, if it only forces a 1v1, thats too easy to game for IMO. Either way, this is good to explore.
3a: One of the main goals is consequences. The suspect flag means a particular user has to fly around 30 days and either try and get it wiped, or fly cheap ships if he thinks he is going to get ganked, or have a friend haul stuff for him if he can't risk it etc. It will make him play differently as a result.
4. Please explain why penalties are front-loaded in the new system.
This paradigm causes real problems for (anyone who still does) low-sec ransoming because merely putting a point on someone's pod gains a kill right. At that point, why not just pod someone anyway? That question probably goes in the CW 2.0, but it is pretty heavily tied in with how kill rights are generated.
Good one, not really sure about this one as this does seem to directly impact how people operate in low sec on the reg. |
Ochiniwa
New Republic The Initiative.
1
|
Posted - 2012.10.16 16:27:00 -
[866] - Quote
Vertisce Soritenshi wrote: ....
3. Bounties can't be limited to just one bounty hunter. The whole point is the competition of getting that kill. I am not sure what the issue is with this one really... .
I did some cutting here, but the bounty hunter thingy can be easily tackled in the way that the system should be implemented so that the one who has the kill-right can actually choose once and for all to:
1) Give kill rights to all players 2) Give kill rights to an alliance 3) Give kill rights to a corporation 4) Give kill rights to a player
If this could be implemented the kill rights could generate bounty hunters.
Cheers Ochi |
Karl Hobb
Stellar Ore Refinery and Crematorium
774
|
Posted - 2012.10.16 16:27:00 -
[867] - Quote
Bodega Cat wrote:Karl Hobb, since no one has yet, i'll take a stab.... I'm waiting for CCP, but thanks. Nothing Found |
Lord Zim
1754
|
Posted - 2012.10.16 16:28:00 -
[868] - Quote
CCP Tallest wrote:Bodega Cat wrote:Karl Hobb wrote: Can we get a response to the blatant loopholes in the killrights system? Or is that something that needs to be discussed more in-house?
List them in bullet format please? That would be wonderful! Karl Hobb, please list the loopholes that you find blatant in the killrights system. I will answer you the best I can. - Can I stalk someone for up to 30 days and activate the killright every 15 minutes until he either gets killed or performs seppuku by alt? - If not, can I set the killright price at 1b and keep purchasing and activating it with an alt and keep sending the 1b back to my own alt to keep stalking the guy? - Why should I even be capable of activating the killright on my own char via an alt? - Why aren't the killrights transferable to a single person or a corp, and only to a single person or a corp, so as to actually facilitate bountyhunters, which is what bountyhunters and gankers etc asked for in the first place, instead of this "everyone's a vigilante" system which makes the concept of trying to become a reputable bountyhunter/bountyhunter corp completely irrelevant? - Why does pointing (not killing) a pod give someone a killright, while killing a ship just makes you suspect? Cyno's lit, bridge is up, but one pilot won't be jumping home. |
mkint
912
|
Posted - 2012.10.16 16:31:00 -
[869] - Quote
CCP Tallest wrote:Bodega Cat wrote:Karl Hobb wrote: Can we get a response to the blatant loopholes in the killrights system? Or is that something that needs to be discussed more in-house?
List them in bullet format please? That would be wonderful! Karl Hobb, please list the loopholes that you find blatant in the killrights system. I will answer you the best I can. What? Have you not been reading this thread? Is every post here a waste?
THE PERSON WHO HAD KILLRIGHTS AGAINST HIM HAS MORE INCENTIVE TO BUY THEM THAN ANYONE ELSE IN THE GAME.
The first rule of economics is 'people respond to incentives.' The incentives in place mean killrights are broken already. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |
Bodega Cat
eXceed Inc. No Holes Barred
20
|
Posted - 2012.10.16 16:34:00 -
[870] - Quote
Lord Zim wrote:CCP Tallest wrote:Bodega Cat wrote:Karl Hobb wrote: Can we get a response to the blatant loopholes in the killrights system? Or is that something that needs to be discussed more in-house?
List them in bullet format please? That would be wonderful! Karl Hobb, please list the loopholes that you find blatant in the killrights system. I will answer you the best I can. - Can I stalk someone for up to 30 days and activate the killright every 15 minutes until he either gets killed or performs seppuku by alt? - If not, can I set the killright price at 1b and keep purchasing and activating it with an alt and keep sending the 1b back to my own alt to keep stalking the guy? - Why should I even be capable of activating the killright on my own char via an alt? - Why aren't the killrights transferable to a single person or a corp, and only to a single person or a corp, so as to actually facilitate bountyhunters, which is what bountyhunters and gankers etc asked for in the first place, instead of this "everyone's a vigilante" system which makes the concept of trying to become a reputable bountyhunter/bountyhunter corp completely irrelevant? - Why does pointing (not killing) a pod give someone a killright, while killing a ship just makes you suspect?
Now these are the ones that need to be noticed.
Theirs a lot of noise in this whole thread, but these i'm actually curious about. |
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